/******************************************************************************/
/* Return To Chaos - Dungeon definition file: DM                              */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/*                                                                            */
/* The name of the dungeon as it will appear in the selection menu when       */
/* loading RTC and other basic details.                                       */
/******************************************************************************/
[Main Data]
NAME.............=(DUNGEON MASTER (RETURN TO CHAOS))
AUTHOR...........=(GEORGE GILBERT)
DATE.............=(MAY 2008)
ENTRANCE.........=(1,3,0,SOUTH)
IMPORT_TO........=(1,3,0,SOUTH)
END_OF_GAME......=(FUSE_CHAOS)
RESTRICT_RUNES...=(TRUE)
RESTRICT_SAVES...=(FALSE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(FALSE)
MAX_TIME.........=(0)
REINCARNATE_STATS=(NO_CHANGE)
REINCARNATE_ATTRS=(SMALL_INCREASE)

/******************************************************************************/
/* Description                                                                */
/*                                                                            */
/* Text description of the dungeon as it will appear in the game.             */
/******************************************************************************/
[Description]
TITLE.=(DUNGEON MASTER\FOR RETURN TO CHAOS)
BODY..=(CHAOS HAS BEEN UNLEASHED ON THE LAND.\YOU HAVE BEEN COMMANDED BY A GHOSTLY\FIGURE RESEMBLING YOUR MASTER TO\FIND THE FIRESTAFF AND RETURN IT TO HIM.\\THIS IS THE ORIGINAL DUNGEON MASTER DUNGEON \WITH A RESTRICTED MAGIC SYSTEM. IT IS\DESIGNED FOR APPRENTICE LEVEL CHARACTERS.)
CREDIT=(CONVERTED BY GEORGE GILBERT\MAY 2008)

/******************************************************************************/
/* Text Strings                                                               */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s RESURRECTED.)
CHARACTER_RESURRECTED.=(%s REINCARNATED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)

/******************************************************************************/
/* New - Wallsets                                                             */
/*                                                                            */
/* Unique identifiers for the graphics that make up the walls.                */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

/******************************************************************************/
/* Audio - Party                                                              */
/*                                                                            */
/* Unique identifiers for the sounds associated with the party.               */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)

/******************************************************************************/
/* Audio - Runes                                                              */
/*                                                                            */
/* Unique identifiers for the sounds associated with casting runes.           */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)

YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)

VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)

KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)

BACK=(NULL)

/******************************************************************************/
/* Audio - Misc                                                               */
/*                                                                            */
/* Unique identifiers for other sounds.                                       */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(NULL,TRUE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK_ENTRANCE,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)

/******************************************************************************/
/* Graphics - Menus                                                           */
/*                                                                            */
/* Unique identifiers for the menus used in the game.                         */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)

BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)

/******************************************************************************/
/* Graphics - Fonts                                                           */
/*                                                                            */
/* Unique identifiers for the fonts used in the game.                         */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)

MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)

/******************************************************************************/
/* Graphics - Utility                                                         */
/*                                                                            */
/* Unique identifiers for the graphics that make up the utility screens.      */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/*                                                                            */
/* Unique identifiers for the graphics that make up the dungeon entrance      */
/* screen.                                                                    */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_DM)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_DM)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM)

/******************************************************************************/
/* Graphics - Interface                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the user interface.       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)

/******************************************************************************/
/* Graphics - Inventory                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the inventory.            */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)

/******************************************************************************/
/* Graphics - Inventory Boxes                                                 */
/*                                                                            */
/* Unique identifiers for the graphics that make up the inventory boxes.      */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)

/******************************************************************************/
/* Graphics - Misc                                                            */
/*                                                                            */
/* Unique identifiers for the other dungeon graphics.                         */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING2)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)

/******************************************************************************/
/* Characters                                                                 */
/*                                                                            */
/* Definitions of all the champions for use in mirrors or the party.          */
/******************************************************************************/
[Characters]
CHARACTER_ALEX		NAME=(ALEX)	TITLE=(ANDER)			GENDER=(M)	STATS=( 50,57,13)	EXP=(0.0,3.5,0.0,2.8)	ATTRS=(44,55,45,40,35,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ALEX,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_AZIZI		NAME=(AZIZI)	TITLE=(JOHARI)			GENDER=(F)	STATS=( 61,77, 7)	EXP=(2.8,3.5,0.0,0.0)	ATTRS=(47,48,42,45,30,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_AZIZI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_BORIS		NAME=(BORIS)	TITLE=(WIZARD OF BALDOR)	GENDER=(M)	STATS=( 35,65,28)	EXP=(0.0,2.8,0.0,3.8)	ATTRS=(35,45,55,40,45,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_BORIS,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_CHANI		NAME=(CHANI)	TITLE=(SAYYADINA SIHAYA)	GENDER=(F)	STATS=( 47,67,17)	EXP=(2.8,0.0,0.0,3.4)	ATTRS=(37,47,57,37,47,37)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_CHANI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_DAROOU	NAME=(DAROOU)					GENDER=(M)	STATS=(100,65, 6)	EXP=(3.0,0.0,0.0,1.0)	ATTRS=(50,30,35,45,30,45)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_DAROOU,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ELIJA		NAME=(ELIJA)	TITLE=(LION OF YAITOPYA)	GENDER=(M)	STATS=( 60,58,22)	EXP=(2.0,0.0,3.6,0.0)	ATTRS=(42,40,42,36,53,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ELIJA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_GANDO		NAME=(GANDO)	TITLE=(THURFOOT)		GENDER=(M)	STATS=( 39,63,26)	EXP=(0.0,3.3,0.0,2.5)	ATTRS=(39,45,47,33,48,43)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_GANDO,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_GOTHMOG	NAME=(GOTHMOG)					GENDER=(M)	STATS=( 60,55,18)	EXP=(0.0,0.0,0.0,4.0)	ATTRS=(40,35,48,34,50,59)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_GOTHMOG,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_HALK		NAME=(HALK)	TITLE=(THE BARBARIAN)		GENDER=(M)	STATS=( 90,75, 0)	EXP=(4.0,0.0,0.0,0.0)	ATTRS=(55,43,30,46,38,48)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_HALK,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_HAWK		NAME=(HAWK)	TITLE=(THE FEARLESS)		GENDER=(M)	STATS=( 70,85,10)	EXP=(2.0,0.0,3.0,0.0)	ATTRS=(45,35,38,55,35,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_HAWK,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_HISSSSA	NAME=(HISSSSA)	TITLE=(LIZAR OF MAKAN)		GENDER=(M)	STATS=( 80,61, 5)	EXP=(3.5,2.3,0.0,0.0)	ATTRS=(58,48,35,35,43,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_HISSSSA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_IAIDO		NAME=(IAIDO)	TITLE=(RUYITO CHIBURI)		GENDER=(M)	STATS=( 48,65,11)	EXP=(3.0,0.0,2.3,0.0)	ATTRS=(43,55,40,35,45,50)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_IAIDO,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LEIF		NAME=(LEIF)	TITLE=(THE VALIANT)		GENDER=(M)	STATS=( 75,70, 7)	EXP=(3.0,0.0,2.0,0.0)	ATTRS=(46,40,39,50,45,45)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LEIF,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LEYLA		NAME=(LEYLA)	TITLE=(SHADOWSEEK)		GENDER=(F)	STATS=( 48,60, 3)	EXP=(0.0,4.3,0.0,0.0)	ATTRS=(40,53,45,47,45,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LEYLA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LINFLAS	NAME=(LINFLAS)					GENDER=(M)	STATS=( 65,50,12)	EXP=(3.4,0.5,0.5,2.3)	ATTRS=(45,45,47,35,50,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LINFLAS,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_MOPHUS	NAME=(MOPHUS)	TITLE=(THE HEALER)		GENDER=(M)	STATS=( 55,55,19)	EXP=(0.0,0.0,4.0,0.0)	ATTRS=(42,35,40,48,40,45)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_MOPHUS,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_NABI		NAME=(NABI)	TITLE=(THE PROPHET)		GENDER=(M)	STATS=( 55,65,15)	EXP=(0.0,0.0,3.5,2.0)	ATTRS=(41,36,45,45,55,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_NABI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SONJA		NAME=(SONJA)	TITLE=(SHE DEVIL)		GENDER=(F)	STATS=( 65,70, 2)	EXP=(4.1,0.0,0.0,0.0)	ATTRS=(54,45,39,49,40,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SONJA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_STAMM		NAME=(STAMM)	TITLE=(BLADECASTER)		GENDER=(M)	STATS=( 75,80, 0)	EXP=(4.0,0.0,0.0,0.0)	ATTRS=(52,43,35,50,35,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_STAMM,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SYRA		NAME=(SYRA)	TITLE=(CHILD OF NATURE)		GENDER=(F)	STATS=( 53,72,15)	EXP=(0.0,0.0,2.5,3.3)	ATTRS=(38,35,43,45,42,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SYRA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TIGGY		NAME=(TIGGY)	TITLE=(TAMAL)			GENDER=(F)	STATS=( 25,45,35)	EXP=(0.0,2.8,0.5,3.5)	ATTRS=(30,45,50,35,59,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TIGGY,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_WUTSE		NAME=(WU TSE)	TITLE=(SON OF HEAVEN)		GENDER=(F)	STATS=( 45,47,20)	EXP=(0.0,2.8,3.9,0.0)	ATTRS=(38,35,53,45,47,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_WUTSE,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_WUUF		NAME=(WUUF)	TITLE=(THE BIKA)		GENDER=(F)	STATS=( 40,50,30)	EXP=(0.0,3.9,2.8,0.0)	ATTRS=(33,57,45,40,35,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_WUUF,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ZED		NAME=(ZED)	TITLE=(DUKE OF BANVILLE)	GENDER=(M)	STATS=( 60,60,10)	EXP=(2.5,2.5,2.3,2.3)	ATTRS=(40,40,40,50,40,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)

/******************************************************************************/
/* Layout                                                                     */
/*                                                                            */
/* Definitions of all the levels in the dungeon.                              */
/******************************************************************************/
[Layout]

; Level 0
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(18,19)
000000000000000000
000000100100000000
010011100000000000
010010111000011100
010010101111111100
110010000111011100
010010000101011111
011110000111000101
000000000100000111
000011111111111111
000010010011101010
011011010000001010
011010111100011010
011010111100111010
010010100101110111
010110111111100101
110010111100000101
011110000000000111
000000000000000000

; Level 1
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,14)
SIZE=(33,33)
111111110111110111000010011110110
100100100100011111111011110010110
110000101111000111001011000111000
010000101101011000001010111001100
010000000001011111111010101111000
110111111011010111100110100000000
100100000010000010001100110000010
111101110010111011111100010111110
100101010010111000000011110101010
011101010110100001111110000101010
010001000101101101000011111101010
111111010101111101010100010001000
100000011101000000010111011101100
111111110001000011111101100100000
010000000011011011111000110111110
011111111110010011111010010001010
001110000000110011111011111111010
000000111100100011111000011111010
111111100100101000100010000000000
111111101100101111111110000111100
101111101011100000100000111111110
111000011011101110111111111110010
010000010010001011101000000000010
011101111011111000000000010111110
000101111000000000011101110101000
000100011111011100010101011101100
000100101101110111110101000000000
000100100110100010000101111111100
000100100110111010001110010000100
000100111000111000001111111111100
001111001000101100001110000000000
001101111000001100000000000000000
000000000000000000000000000000000

; Level 2
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(5,10)
SIZE=(32,32)
11111111000001111110000000000000
01010101000111001010100000110000
11111111000111000011100010010000
01010101000111111000100011111000
11111111110000001101110010010000
01010101010111101101111000011100
11111111010110111000000000000100
01010101010100000000000001011100
11111111010111110001011111010000
11010101010000010001010001011100
10000001011111010000011101000100
00100000000001010000000101011100
00100011110001010000111101000100
11011011010011111000100001111100
10011011011111111111111101000000
11110001000011111000000101111100
01101111011111111111100100000100
11101000010011111000101101110100
01001110011000100001101001110100
11100010101110100111001111110110
11100010101110110101100000000000
01111110011010010111111001000000
01100001011110010000001101110000
00000001000010010001110110110000
11111111111111010111010110111111
10101010101010010010011110010101
10101010101010010111100010010101
00000000000000010000101110000001
00011111111000010111101110011111
00000000001000010000000000010110
01111111111111111111111111110110
00000000000000000000000000000000

; Level 3
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(32,32)
11000000000000011001111110001110
10110110111100111100011100011110
10000000110100111010010100010010
11111111100100101110000101110110
10000001001100111110111111110110
11000011001011110110110111000110
11111110011010110110110000001110
00000010010010101110100000111110
10000010111011001000101111100000
11111100111011001011101010111000
11100111100011001011001011101110
10000000000010111011001100000110
11111111011010101011001000110010
01001010111010101010110001111110
11101001111010101010010001100000
11001001011010001010010111101110
10111001011011101110010100001010
10100001101000100001100101111110
01111011101111110001111111011100
01111000100000001100000000011100
01111001100000111111111101101110
01111011100011111110000111100010
01111001000000001101111000111010
00111101011111101001010001001110
00000101011111101101110001000000
00000101010000100100010100011100
00001101010110110101111111111100
11101011010000111101010000111100
10111010011100011101110011100000
11000010011110000000000010101100
01100110110111111111111110111110
01111110110111000010110110000010

; Level 4
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(4,-1)
SIZE=(31,32)
0000000000000000000000000000000
0011111111111000000111001110000
0110010100001011110001001010000
0100110101101010000111111011110
0101001101101011111100010000010
0101000001001000000001011111100
0110011111001111111111000000110
0011110101001011111011101010010
0000001100101011111010001011010
0110000100111011111000111101010
0100001100101011111001100111010
0111110011100000100001011011110
0100010000000000100001000000000
0101011111111100100001111111110
0111000000000111110000000000010
0100111111000011111110111111010
0100111111011111110010111111010
0100111111010011110010111111010
0100111111110000100011111111010
0100111111000100100000111111010
0100111111010100111000111111010
0100100000011110001000111111110
0101100000000010001000000000000
0101111110110010001000000000000
0101110111011110001111110000000
0100000011010000001000010000000
0111111101010000001000111100000
0000000001011000001000011100000
0001101101010001101000011101000
0011111111110111111000111001100
0001101100010101101000010001100
0000000000000000000000000000000

; Level 5
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(5,5)
SIZE=(31,32)
1101100000000111110000011100000
0111100010011111110000000100000
0101100111000111110011011111110
0100000111111111110011000000010
0110000010000111110001011111110
0011111111110001000001010010000
1100001000011000010001001111100
1100011000001001010001000000100
1011110011111111111111111101100
1010000010100000001000000100100
1010001110111111111000011111100
1010110010100000000000000100100
1010111110111100000011111101100
1010110000011101111110000001100
1110001100000001010011111100010
1110111100000001000000001110010
0010101100111111011111010111110
1010100000100001111100111011010
1010111011111001011100101111111
1110100011111001000000111010111
1010101111111111000100111111101
1010100011111001011111011011111
1010111011111001111100010101101
1000100000000001011110111111011
1110101100000001001100011011111
1010101111110001000000110101010
1000101101110111011000110101110
1111100101110111011100000100010
1100100101110101011000000110010
0110111100000100011100000010000
0011100000011000001011110010000
0000111111111111111110011110000

; Level 6
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(5,5)
SIZE=(30,31)
000000000000000000000000000000
101111111111111111111111111110
101011000100010001000100111110
111011010101010101010100110110
100010010001000100010000111110
100111011001100110011000000010
101111111111111111111111111010
101010000000001000000000001010
101010111011101011101110001000
101010101011101011101010001000
101010101000001000001010001000
101010101011101011101010001000
101010101010101010101010001000
101010101010101010101010001000
101010101010101010101010001000
101010101010111110101010001100
101010101010100010101010001000
101010101010111110101010001000
101010101010000000101010001000
101000101011111111101010001000
101000101000001000001010001100
101000101111111111111010001000
101000100000000000000010001000
101000111111111111111110001110
101000000000001000000000011010
101111111111111001101111010010
100000000000000101111001000110
101111111110000111001011000000
111111111111100000000000000000
001111111110111111111110000000
000000000000000000000000000000

; Level 7
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(20,11)
SIZE=(32,32)
00000000000000111110000000000000
01000000010111111111111000000000
01011111110111111111111100000000
01000001111111111111111111000000
01110000111111111111111111001000
11010011111111101011111111101000
11000011111111111111111111111010
01100111111111111111111111011110
11001111111111111111111111011100
00111111111111111111111111111100
00100011111111111111111111111100
00100111111111111111111111111100
00100111111111111111111111111100
00100011111111111111111111111100
00110011111011110101111111111100
00010010111111100111111111111000
00111010110011111111011111110000
00101010111111111111111111110000
00111000001011111110011111110000
11100000101000111100011111111110
10101111111011111001111111111010
10100100100000111000011111111010
11111100100011111100111111110000
00000001110101101111111111101000
11100000000100011111111111011000
11111111111100010111111000111100
11100000011110010111111111110100
11111100011100111001110000000110
11100100000000011000000000000010
00000100000000000000000000000010
11111111111111111111111111111110
00000000000000000000000000000000

; Level 8
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(12,5)
SIZE=(31,32)
1000001111100011111100011100100
1111111110101110111111011100000
1101000110111100000001011111100
1110000000000110111111000001100
1110111111100000111111001101100
1101101100101111100001000101100
1101011011001000001101110101100
0101110101111000001000110100100
0001100101000001101101111100100
0011101101111111000111010011100
0010100111100010010100010011000
0100110001010011110101111101100
0100011111010000100001000100100
1111000010011111100001000101100
0111100110000100001000001111100
1011110110111110001011111001100
1111110100000000111110000001000
0110111101011011111000000001100
0010100001011000111011100000100
0111111111011111100010111100100
0100111000000010001010010100100
1111101100100010111111010110000
0001000001110010100101000011000
0111110111100010100001010001110
1011010100000010000001011101000
1111110111000010101101010101000
0010001001001011101101010101000
1111101111001000100110011101000
1010100011111100000011111101000
1000001110000000011101110001000
1111110010111111000011010111000
0000011111101101111111100000000

; Level 9
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(10,10)
SIZE=(31,32)
0000111110001011111111110010000
0000000111011010010010011010000
1110000001011010111010001111000
0010001101011010111010111001000
0111110101100010000011101001000
0001010100111111111111001111000
1101011100000000100101010010000
1111010111111110111111110010000
1000000000000011000001000111100
1001110111011101111001111110100
1111010101110100011000010010100
0001110111011100001000011111110
0001011101110111101111100100010
0001110111011100001000100111110
1111010101110101111010111011100
1001110111011101000010101011110
1000000000000001011100101101100
1111100111111101010110101101110
1101111101101111001110111011010
0011011101010100111111100111010
0010000001010001100000000101010
1011011111011111000011111111110
1000000000110011001010001001000
1111111111100000001110001111000
1110110000011110001001110111110
0111111001111110000010001111010
0001111001101001111111101010010
1111110001001010000011111111110
1111100001000010111111010100100
1111101111111111101000010110100
1000001000100010001000110011100
1111111000100011111001100000000

; Level 10
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(10,10)
SIZE=(30,32)
111110111100000000000010000000
100100100100111100110011100000
100100100100000110111110100000
111100111101100111111000100001
000000000001111110100000110111
000000000000001001101110000101
111100111111111101001110111111
100100100100001001111110110100
100100100100001000010000110110
111100111100001001010100111111
000000000001111001111101110101
101000000001000100010001000101
010100011111001111111111011111
000000110000111100010000010010
011111100011100011110010111010
000000011110001111100011111111
000111110100111000101111001001
000011011101101110000010001111
001110010011101110111111111010
011100110111000100110000001110
111111100000011101101110011000
110110001111110001001010000000
010100101000000111001010000000
111100111111110100001110000000
100011000000011100101001110000
111111111111110011111000000000
000011000000010000101101100000
111100111111110100001011001100
101111111100001111101110101100
011010000001001101100010100100
001010111111111111111111111100
111011100001000000000000000000

; Level 11
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(20,20)
SIZE=(32,31)
11111111111111100000000010011100
10000110001000111011111111011100
10110000001010100010001000011100
10101111001110111110101000001000
10101001011000000001101110111110
11111110001010011111100010000010
00000010001011111111111010111010
00111011111011111101101010101010
00110000101001100000001110100010
00100111100000111110000010111110
11100100101110000010000010000100
10110111101010111110011111110110
11011100001011111110011010110010
11010000000010000000001111100110
00010011111110011100110111000100
01110010000000000101110000111110
01000010100000011100011100000010
01011010111011100000000110111010
01111010101010101111111010101010
01001010001010011111111011101110
11100011111010011110111010001010
11111000000010011101011010111010
11101000111010011101011010100010
00001011111010011111111011110110
00111010111010011111111010110100
11100010000010001111110010110100
10101110111111001001011110000100
10111010111111111001000000011100
00010011111111001011010111010010
00111000111111011011010001111110
00110000000000011000011111000100

; Level 12
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(25,30)
SIZE=(22,20)
1111111100000001111100
1000000111110011101100
1000010001110011110100
1111110100000111101100
1000011111001111111100
1000010001001111111110
1111111101101110111110
1000000100001111111110
1001000111001111111110
1111010001001111111110
0001000001001111111110
0100011001111111011110
1110010000001111101110
1011011111111111111110
0110000000001111111110
0101000000001111011100
0101111110001110111100
0101111110001111111100
0111111110011111111100
1101111110001000000000

; Level 13
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(25,32)
SIZE=(26,13)
00000000000001111111110000
00000000000001000100010100
00000000000001111111110000
00000000000000000000010000
00000001111111100000010010
01111111000000111100011110
01001100001110000100000110
01000000111111111111110010
01010001111111111111111010
01110011011101111111111110
00011001111111111111111000
00000000111111111111110000
00000000001110000000000000

/******************************************************************************/
/* Items                                                                      */
/*                                                                            */
/* Definitions of all the items found in the dungeon.                         */
/******************************************************************************/
[Items]
001	WALLITEM_MIRROR				10	3	0	SOUTH		HOLDS=(CHARACTER_IAIDO)
002	WALLITEM_MIRROR				10	6	0	NORTH		HOLDS=(CHARACTER_ZED)
003	WALLITEM_MIRROR				8	7	0	EAST		HOLDS=(CHARACTER_ELIJA)
004	WALLITEM_MIRROR				14	2	0	SOUTH		HOLDS=(CHARACTER_CHANI)
005	WALLITEM_MIRROR				16	4	0	WEST		HOLDS=(CHARACTER_HAWK)
006	WALLITEM_MIRROR				14	7	0	NORTH		HOLDS=(CHARACTER_BORIS)
007	WALLITEM_MIRROR				16	7	0	SOUTH		HOLDS=(CHARACTER_ALEX)
008	WALLITEM_MIRROR				17	10	0	NORTH		HOLDS=(CHARACTER_NABI)
009	WALLITEM_MIRROR				16	15	0	NORTH		HOLDS=(CHARACTER_HISSSSA)
010	WALLITEM_MIRROR				16	16	0	SOUTH		HOLDS=(CHARACTER_GOTHMOG)
011	WALLITEM_MIRROR				12	8	0	SOUTH		HOLDS=(CHARACTER_LINFLAS)
012	WALLITEM_MIRROR				11	11	0	NORTH		HOLDS=(CHARACTER_GANDO)
013	WALLITEM_MIRROR				9	10	0	NORTH		HOLDS=(CHARACTER_SYRA)
014	WALLITEM_MIRROR				7	8	0	SOUTH		HOLDS=(CHARACTER_HALK)
015	WALLITEM_MIRROR				5	13	0	EAST		HOLDS=(CHARACTER_DAROOU)
016	WALLITEM_MIRROR				7	17	0	NORTH		HOLDS=(CHARACTER_AZIZI)
017	WALLITEM_MIRROR				10	13	0	WEST		HOLDS=(CHARACTER_TIGGY)
018	WALLITEM_MIRROR				7	14	0	NORTH		HOLDS=(CHARACTER_WUTSE)
019	WALLITEM_MIRROR				8	14	0	SOUTH		HOLDS=(CHARACTER_LEIF)
020	WALLITEM_MIRROR				11	16	0	NORTH		HOLDS=(CHARACTER_STAMM)
021	WALLITEM_MIRROR				11	13	0	EAST		HOLDS=(CHARACTER_WUUF)
022	WALLITEM_MIRROR				14	14	0	WEST		HOLDS=(CHARACTER_MOPHUS)
023	WALLITEM_MIRROR				13	11	0	SOUTH		HOLDS=(CHARACTER_LEYLA)
024	WALLITEM_MIRROR				15	12	0	WEST		HOLDS=(CHARACTER_SONJA)

050	WALLITEM_GRATING				12	3	0	SOUTH	
051	WALLITEM_GRATING				12	5	0	EAST	
052	WALLITEM_GRATING				14	8	0	EAST	
053	WALLITEM_GRATING				13	10	0	NORTH	
054	WALLITEM_GRATING				16	15	0	WEST	
055	WALLITEM_GRATING				0	14	0	EAST	

100	WALLITEM_SHOOTER				8	1	0	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
101	WALLITEM_SHOOTER				10	1	0	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)

102	FLOORITEM_PUDDLE				4	10	0
103	FLOORITEM_PUDDLE				16	17	0
104	FLOORITEM_CRACK				2	11	0
105	FLOORITEM_CRACK				1	12	0
106	FLOORITEM_SLIME				4	2	0
107	WALLITEM_SLIME				5	5	0	WEST	
108	WALLITEM_SLIME				6	11	0	EAST	
109	WALLITEM_SLIME				10	14	0	SOUTH	
110	WALLITEM_SLIME				3	12	0	EAST	
111	WALLITEM_SLIME				2	18	0	NORTH	
112	WALLITEM_SLIME				0	17	0	EAST	
113	WALLITEM_HOOK				5	15	0	WEST	
114	WALLITEM_HOOK				3	16	0	EAST	
115	WALLITEM_RING_IRON			3	4	0	EAST	
116	WALLITEM_RING_IRON			12	6	0	WEST	
117	WALLITEM_RING_IRON			13	8	0	SOUTH	
118	WALLITEM_RING_IRON			17	11	0	WEST	
119	WALLITEM_RING_IRON			10	12	0	WEST	
120	WALLITEM_RING_IRON			10	16	0	WEST	
121	WALLITEM_RING_IRON			1	18	0	NORTH	
150	FLOORITEM_SLIME				0	0	1
151	WALLITEM_HOOK				1	1	1	SOUTH	
152	WALLITEM_SLIME				1	6	1	NORTH	
153	WALLITEM_FOUNTAIN_LION			4	6	1	WEST	
154	FLOORITEM_SLIME				1	7	1
155	WALLITEM_HOOK				4	8	1	WEST	
156	WALLITEM_SLIME				2	6	1	EAST	
157	WALLITEM_HOOK				3	12	1	NORTH	
158	WALLITEM_HOOK				4	8	1	WEST	
159	WALLITEM_HOOK				2	14	1	SOUTH	
160	WALLITEM_HOOK				10	11	1	EAST	
161	WALLITEM_FOUNTAIN_LION			10	3	1	WEST	
162	WALLITEM_HOOK				10	3	1	EAST	
163	WALLITEM_HOOK				10	1	1	WEST	
164	WALLITEM_HOOK				8	0	1	EAST	
165	FLOORITEM_PUDDLE				9	1	1
166	FLOORITEM_PUDDLE				8	2	1
167	WALLITEM_HOOK				16	3	1	NORTH	
168	FLOORITEM_PUDDLE				16	4	1
169	WALLITEM_FOUNTAIN_LION			26	6	1	WEST	
170	WALLITEM_FOUNTAIN_LION			27	11	1	NORTH	
171	WALLITEM_SLIME				23	9	1	SOUTH	
172	WALLITEM_SLIME				24	9	1	SOUTH	
173	WALLITEM_FOUNTAIN_LION			30	11	1	WEST	
174	WALLITEM_SLIME				32	7	1	WEST	
175	WALLITEM_HOOK				32	9	1	WEST	
176	FLOORITEM_PUDDLE				29	11	1
177	WALLITEM_FOUNTAIN_LION			26	13	1	EAST	
178	WALLITEM_FOUNTAIN_LION			29	13	1	SOUTH	
179	FLOORITEM_PUDDLE				31	17	1
180	WALLITEM_SLIME				29	18	1	NORTH	
181	WALLITEM_SLIME				21	15	1	EAST	
182	WALLITEM_SLIME				26	14	1	WEST	
183	WALLITEM_FOUNTAIN_LION			28	18	1	NORTH	
184	FLOORITEM_SLIME				22	16	1
185	WALLITEM_SLIME				23	14	1	EAST	
186	WALLITEM_HOOK				23	14	1	NORTH	
187	WALLITEM_HOOK				15	17	1	EAST	
188	FLOORITEM_PUDDLE				20	17	1
189	WALLITEM_SLIME				15	20	1	NORTH	
190	WALLITEM_FOUNTAIN_LION			14	20	1	NORTH	
191	WALLITEM_HOOK				21	20	1	SOUTH	
192	WALLITEM_HOOK				17	21	1	SOUTH	
193	FLOORITEM_SLIME				15	21	1
194	FLOORITEM_SLIME				12	23	1
195	WALLITEM_SLIME				13	22	1	SOUTH	
196	WALLITEM_SLIME				12	22	1	NORTH	
197	WALLITEM_FOUNTAIN_LION			11	22	1	NORTH	
198	WALLITEM_FOUNTAIN_LION			12	14	1	EAST	
199	FLOORITEM_SLIME				26	21	1
200	FLOORITEM_SLIME				29	19	1
201	WALLITEM_SLIME				29	18	1	SOUTH	
202	WALLITEM_SLIME				30	18	1	SOUTH	
203	WALLITEM_SLIME				31	19	1	WEST	
204	FLOORITEM_PUDDLE				27	20	1
205	FLOORITEM_PUDDLE				25	29	1
206	FLOORITEM_PUDDLE				28	27	1
207	FLOORITEM_SLIME				30	25	1
208	FLOORITEM_PUDDLE				21	24	1
209	FLOORITEM_SLIME				19	26	1
210	WALLITEM_FOUNTAIN_LION			15	27	1	NORTH	
211	WALLITEM_SLIME				13	30	1	WEST	
212	FLOORITEM_SLIME				16	28	1
213	WALLITEM_FOUNTAIN_LION			11	30	1	EAST	
214	WALLITEM_HOOK				14	27	1	SOUTH	
215	FLOORITEM_SLIME				9	25	1
216	WALLITEM_SLIME				7	20	1	EAST	
217	WALLITEM_SLIME				8	18	1	SOUTH	
218	WALLITEM_FOUNTAIN_LION			0	22	1	NORTH	
219	WALLITEM_FOUNTAIN_LION			2	22	1	WEST	
220	WALLITEM_SLIME				2	22	1	SOUTH	
221	FLOORITEM_PUDDLE				3	29	1
222	FLOORITEM_SLIME				2	30	1
223	WALLITEM_SLIME				1	30	1	EAST	
224	WALLITEM_HOOK				7	32	1	NORTH	
225	WALLITEM_HOOK				8	32	1	NORTH	
226	FLOORITEM_PUDDLE				20	1	1
227	WALLITEM_FOUNTAIN_LION			21	3	1	WEST	

230	MISC_SCROLL					4	9	0	SOUTHWEST	TEXT=(a    b    c\\POWER RUNES\\d    e    f)	RUNES=(111111,000000,000000,000000)
231	MISC_BOOK_SPELL				4	9	0	SOUTHWEST	RUNES=(000000,000000,000000,000000)
232	MISC_SCROLL					4	9	0	SOUTHWEST	TEXT=(TO COPY A RUNE\FROM AN OBJECT\INTO YOUR\SPELLBOOK PLACE\THE OBJECT OVER\THE OPEN\SPELLBOOK)
233	MISC_SCROLL					4	9	0	SOUTHWEST	TEXT=(TO CAST SPELLS\YOU MUST FIRST\LEARN THE RUNES\REQUIRED THEN\PLACE THEM IN\YOUR SPELLBOOK)

500	FLOORITEM_SECRET			30	27	1			NUMBER=(1)	DESCRIPTION_TEXT=(NOT SO HIDDEN TREASURE)	DISCOVERY_TEXT=(SECRET AREA - NOT SO HIDDEN TREASURE)	DISCOVERY_SOUND=(SOUND_OTHER_GONG)
501	FLOORITEM_SECRET			3	28	2			NUMBER=(2)	DESCRIPTION_TEXT=(WAY TO GO)			DISCOVERY_TEXT=(SECRET AREA - WAY TO GO)		DISCOVERY_SOUND=(SOUND_OTHER_GONG)
502	FLOORITEM_SECRET			12	21	3			NUMBER=(3)	DESCRIPTION_TEXT=(WORMS AND WASPS)		DISCOVERY_TEXT=(SECRET AREA - WORMS AND WASPS)		DISCOVERY_SOUND=(SOUND_OTHER_GONG)
503	FLOORITEM_SECRET			8	11	4			NUMBER=(4)	DESCRIPTION_TEXT=(TROUBLE IN STORE)		DISCOVERY_TEXT=(SECRET AREA - TROUBLE IN STORE)		DISCOVERY_SOUND=(SOUND_OTHER_GONG)
504	FLOORITEM_SECRET			11	1	5			NUMBER=(5)	DESCRIPTION_TEXT=(LIGHT RELIEF)			DISCOVERY_TEXT=(SECRET AREA - LIGHT RELIEF)		DISCOVERY_SOUND=(SOUND_OTHER_GONG)
505	FLOORITEM_SECRET			0	1	6			NUMBER=(6)	DESCRIPTION_TEXT=(WINGED WONDER)		DISCOVERY_TEXT=(SECRET AREA - WINGED WONDER)		DISCOVERY_SOUND=(SOUND_OTHER_GONG)
506	FLOORITEM_SECRET			5	28	7			NUMBER=(7)	DESCRIPTION_TEXT=(END OF THE ROAD)		DISCOVERY_TEXT=(SECRET AREA - END OF THE ROAD)		DISCOVERY_SOUND=(SOUND_OTHER_GONG)
507	FLOORITEM_SECRET			1	11	8			NUMBER=(8)	DESCRIPTION_TEXT=(CALM BEFORE THE STORM)	DISCOVERY_TEXT=(SECRET AREA - CALM BEFORE THE STORM)	DISCOVERY_SOUND=(SOUND_OTHER_GONG)
508	FLOORITEM_SECRET			15	26	9			NUMBER=(9)	DESCRIPTION_TEXT=(STING IN THE TAIL)		DISCOVERY_TEXT=(SECRET AREA - STING IN THE TAIL)	DISCOVERY_SOUND=(SOUND_OTHER_GONG)
509	FLOORITEM_SECRET			24	26	10			NUMBER=(10)	DESCRIPTION_TEXT=(FASTER THAN LIGHT)		DISCOVERY_TEXT=(SECRET AREA - FASTER THAN LIGHT)	DISCOVERY_SOUND=(SOUND_OTHER_GONG)

;700	FLOORITEM_TRIGGER		1	3	0			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(701,702)
;701	WALLITEM_SOUND_AMBIENT		0	3	0	CENTRE		SOUND=(SOUND_TEST1)	LOOP=(TRUE)	SCOPE=(LEVEL)
;702	WALLITEM_SOUND_AMBIENT		0	3	1	CENTRE		SOUND=(SOUND_TEST2)	LOOP=(TRUE)	SCOPE=(LEVEL)

;800	FLOORITEM_TRIGGER			4	16	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(801)
;801	WALLITEM_ACTION				5	16	0	CENTRE		ACTION=(ACTION_RUST_ALL,NULL)	STRENGTH=(100)

;900	MISC_CHEST				4	15	0	NORTHEAST	HOLDS=(901)
;901	MISSILE_ARROW				-1	-1	-1	NORTHEAST
;901	FLOORITEM_TELEPORTER			4	16	0		OPBY=(MONSTER)	DESTINATION=(4,17,0)
;902	FLOORITEM_TRIGGER			4	16	0		OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(901)

;999	FLOORITEM_END_OF_GAME			4	16	0	
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(7,3,3)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(22,13,9)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(3,27,9)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(24,9,11)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(8,3,3)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(10,29,3)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(25,1,1)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(7,20,5)
;999	FLOORITEM_TELEPORTER			4	16	0			OPBY=(ALL)	DESTINATION=(4,30,2)
;998	STAFF_FIRE				1	5	0	NORTHEAST
;999	STAFF_FIRE_PLUS_GEM			1	5	0	NORTHEAST

; Level 0	
1000	WALLITEM_OUTSIDE				1	1	0	SOUTH	
1001	WALLITEM_OUTSIDE				9	0	0	SOUTH	
1002	WALLITEM_OUTSIDE				8	1	0	EAST	
1003	WALLITEM_OUTSIDE				9	2	0	NORTH	
1004	WALLITEM_OUTSIDE				10	1	0	WEST	
1005	FLOORITEM_TEXT				9	1	0			TEXT=(\IT IS TOO BAD YOU DID NOT DISCOVER)
1006	FLOORITEM_TEXT				9	1	0			TEXT=(  THE TRUE SECRET OF THE FIRESTAFF.)
1007	FLOORITEM_TEXT				9	1	0			TEXT=(  NOW THAT I HAVE IT I HAVE NO FURTHER NEED FOR YOU!)
1008	FLOORITEM_TRIGGER				9	1	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1009)
1009	WALLITEM_RELAY				9	0	0	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(1009,100,101)	DELAY=(20)
1010	FLOORITEM_DOORFRAME			1	2	0
1011	DOOR_BLACK					1	2	0			STATE=(CLOSED)
1012	CLOTHES_LEGS_GUNNA			14	2	0	SOUTH	
1013	CLOTHES_BODY_SILK_SHIRT			14	2	0	SOUTH	
1014	CLOTHES_NECK_MOONSTONE			14	2	0	SOUTH	
1015	CLOTHES_FEET_SANDALS			14	2	0	SOUTH	
1017	FLOORITEM_TRIGGER				1	3	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1018,1019)	OPTIONS=(CONSTANT_WEIGHT)
1018	FLOORITEM_TRIGGER				1	3	0			STATE=(INACTIVE)	OPBY=(STAFF_FIRE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1011)
1019	FLOORITEM_TRIGGER				1	3	0			STATE=(INACTIVE)	OPBY=(STAFF_FIRE,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(1020)	OPTIONS=(DELAY:4)
1020	FLOORITEM_TELEPORTER			1	3	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(9,1,0)
1021	CLOTHES_BODY_GHI				10	3	0	SOUTH	
1022	CLOTHES_LEGS_GHI_TROUSERS		10	3	0	SOUTH	
1023	SWORD_SAMURAI				10	3	0	SOUTH	
1025	FLOORITEM_TRIGGER				1	4	0			OPBY=(STAFF_FIRE,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(1026)
1026	FLOORITEM_TEXT				1	4	0			STATE=(INVISIBLE)	TEXT=(WELCOME BACK BRAVE ADVENTURERS.)
1030	CLOTHES_LEGS_LEATHER_PANTS		16	4	0	WEST	
1031	CLOTHES_FEET_SUEDE_BOOTS		16	4	0	WEST	
1032	CLOTHES_BODY_LEATHER_JERKIN		16	4	0	WEST	
1033	MISSILE_ARROW				16	4	0	WEST	
1034	MISSILE_ARROW				16	4	0	WEST	
1035	WALLITEM_TEXT				8	5	0	NORTH		TEXT=(HALL OF\CHAMPIONS)
1038	CLOTHES_BODY_MAIL_AKETON		10	6	0	NORTH	
1039	CLOTHES_LEGS_BLUE_PANTS			10	6	0	NORTH	
1040	WEAPON_TORCH				10	6	0	NORTH		CHARGE=(100)
1041	CLOTHES_FEET_MAIL_HOSEN			10	6	0	NORTH	
1044	CLOTHES_FEET_SANDALS			8	7	0	EAST	
1045	MISC_BOX_MAGIC_BLUE			8	7	0	EAST		CHARGE=(1)
1046	CLOTHES_BODY_ROBE_TOP			8	7	0	EAST	
1047	CLOTHES_LEGS_ROBE_BOTTOM		8	7	0	EAST	
1050	CLOTHES_BODY_TUNIC			14	7	0	NORTH	
1051	CLOTHES_LEGS_LEATHER_PANTS		14	7	0	NORTH	
1052	CLOTHES_FEET_LEATHER_BOOTS		14	7	0	NORTH	
1053	MISC_RABBITS_FOOT				14	7	0	NORTH	
1055	CLOTHES_BODY_LEATHER_JERKIN		16	7	0	SOUTH	
1056	CLOTHES_FEET_SUEDE_BOOTS		16	7	0	SOUTH	
1057	CLOTHES_LEGS_LEATHER_PANTS		16	7	0	SOUTH	
1058	WEAPON_SLING				16	7	0	SOUTH	
1060	CLOTHES_FEET_SANDALS			7	8	0	SOUTH	
1061	CLOTHES_LEGS_BARBARIAN_HIDE		7	8	0	SOUTH	
1062	WEAPON_CLUB					7	8	0	SOUTH	
1063	CLOTHES_HEAD_BERSERKER_HELM		7	8	0	SOUTH	
1065	CLOTHES_BODY_ELVEN_DOUBLET		12	8	0	SOUTH	
1066	CLOTHES_LEGS_ELVEN_HUKE			12	8	0	SOUTH	
1067	CLOTHES_FEET_ELVEN_BOOTS		12	8	0	SOUTH	
1068	WEAPON_BOW					12	8	0	SOUTH	
1070	WALLITEM_MANACLES				3	9	0	EAST	
1071	FOOD_APPLE					4	9	0	NORTHWEST
1072	FLOORITEM_DOORFRAME			5	9	0
1073	DOOR_PORTCULLIS				5	9	0			STATE=(CLOSED)
1074	FLOORITEM_PAD_LARGE			6	9	0
1075	FLOORITEM_TRIGGER				6	9	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1073)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1081	FOOD_APPLE					9	10	0	NORTH	
1082	CLOTHES_BODY_ELVEN_DOUBLET		9	10	0	NORTH	
1083	CLOTHES_LEGS_TABARD			9	10	0	NORTH	
1086	STAFF_STAFF					17	10	0	NORTH	
1087	CLOTHES_BODY_TUNIC			17	10	0	NORTH	
1088	CLOTHES_LEGS_BLUE_PANTS			17	10	0	NORTH	
1089	CLOTHES_FEET_SANDALS			17	10	0	NORTH	
1090	FOOD_APPLE					2	11	0	NORTHEAST
1091	FOOD_BREAD					5	11	0	NORTHEAST
1093	CLOTHES_BODY_LEATHER_JERKIN		11	11	0	NORTH	
1094	CLOTHES_LEGS_BLUE_PANTS			11	11	0	NORTH	
1095	CLOTHES_FEET_LEATHER_BOOTS		11	11	0	NORTH	
1096	MISSILE_DART_POISON			11	11	0	NORTH	
1097	MISSILE_DART_POISON			11	11	0	NORTH	
1099	CLOTHES_LEGS_LEATHER_PANTS		13	11	0	SOUTH	
1100	CLOTHES_BODY_SILK_SHIRT			13	11	0	SOUTH	
1101	CLOTHES_FEET_LEATHER_BOOTS		13	11	0	SOUTH	
1102	MISC_ROPE					13	11	0	SOUTH	
1103	FOOD_CHEESE					2	12	0	NORTHEAST
1107	CLOTHES_LEGS_GUNNA			15	12	0	WEST	
1108	CLOTHES_NECK_CHOKER			15	12	0	WEST	
1109	CLOTHES_FEET_SANDALS			15	12	0	WEST	
1110	SWORD_SWORD					15	12	0	WEST	
1111	CLOTHES_BODY_HALTER			15	12	0	WEST	
1112	FOOD_BREAD					2	13	0	SOUTHEAST
1118	CLOTHES_BODY_KIRTLE			10	13	0	WEST	
1119	CLOTHES_FEET_SANDALS			10	13	0	WEST	
1120	WAND_WAND					10	13	0	WEST		CHARGE=(15)
1121	CLOTHES_LEGS_GUNNA			10	13	0	WEST	
1123	CLOTHES_BODY_LEATHER_JERKIN		11	13	0	EAST	
1124	FLASK_EMPTY					11	13	0	EAST	
1126	FLOORITEM_DOORFRAME			1	14	0
1127	FLOORITEM_DOORBUTTON			1	14	0
1128	DOOR_WOODEN					1	14	0			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
1130	WALLITEM_SCONCE				3	14	0	EAST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
1131	WEAPON_TORCH				3	14	0	EAST		CHARGE=(100)
1133	CLOTHES_BODY_SILK_SHIRT			7	14	0	NORTH	
1134	CLOTHES_LEGS_TABARD			7	14	0	NORTH	
1135	CLOTHES_FEET_SANDALS			7	14	0	NORTH	
1136	MISSILE_STAR				7	14	0	NORTH	
1137	MISSILE_STAR				7	14	0	NORTH	
1138	MISSILE_STAR				7	14	0	NORTH	
1140	CLOTHES_BODY_LEATHER_JERKIN		8	14	0	SOUTH	
1141	CLOTHES_LEGS_LEATHER_PANTS		8	14	0	SOUTH	
1142	CLOTHES_FEET_LEATHER_BOOTS		8	14	0	SOUTH	
1145	CLOTHES_BODY_ROBE_TOP			14	14	0	WEST	
1146	CLOTHES_LEGS_ROBE_BOTTOM		14	14	0	WEST	
1147	FOOD_BREAD					14	14	0	WEST	
1148	FOOD_CHEESE					14	14	0	WEST	
1149	CLOTHES_FEET_SANDALS			14	14	0	WEST	
1150	FOOD_APPLE					14	14	0	WEST	
1151	FLOORITEM_STAIRSDOWN			3	15	0
1152	MISC_WATERSKIN_FULL			4	15	0	NORTHWEST
1153	MISC_SCROLL					4	15	0	NORTHEAST	TEXT=(INVOKE FUL\FOR A\MAGIC TORCH\\j)	RUNES=(000000,000100,000000,000000)
1157	FOOD_CORN					0	16	0	SOUTHWEST
1160	WEAPON_AXE					11	16	0	NORTH	
1161	CLOTHES_BODY_TUNIC			11	16	0	NORTH	
1162	CLOTHES_LEGS_LEATHER_PANTS		11	16	0	NORTH	
1163	CLOTHES_FEET_SUEDE_BOOTS		11	16	0	NORTH	
1165	CLOTHES_BODY_CLOAK_OF_NIGHT		16	16	0	SOUTH	
1166	WALLITEM_TEXT				5	17	0	WEST		TEXT=(VI\ALTAR OF\REBIRTH)
1168	CLOTHES_LEGS_BARBARIAN_HIDE		7	17	0	NORTH	
1169	CLOTHES_SHLD_HIDE				7	17	0	NORTH	
1170	MISSILE_DAGGER				7	17	0	NORTH	
1171	MISSILE_DAGGER				7	17	0	NORTH	
1172	CLOTHES_BODY_HALTER			7	17	0	NORTH	
1174	WALLITEM_ALCOVE_ALTAR_VI		4	18	0	NORTH	
1176	MISC_SCROLL					4	18	0	NORTH		TEXT=(NEW LIVES\FOR OLD BONES)

; Level 1	
1500	FLOORITEM_DOORFRAME			1	0	1
1501	FLOORITEM_DOORBUTTON			1	0	1
1502	DOOR_WOODEN					1	0	1			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
1503	WEAPON_CLUB					6	0	1	NORTHWEST
1504	FLOORITEM_DOORFRAME			11	0	1
1505	DOOR_WOODEN					11	0	1			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
1506	FLOORITEM_PAD_LARGE			15	0	1
1507	FLOORITEM_TRIGGER				15	0	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1527)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1508	FLOORITEM_PAD_LARGE			16	0	1
1509	FLOORITEM_TRIGGER				16	0	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1529)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1510	FLOORITEM_PAD_LARGE			17	0	1
1511	FLOORITEM_TRIGGER				17	0	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1529)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1512	MISC_BOULDER				25	0	1	SOUTHWEST
1513	FLOORITEM_DOORFRAME			27	0	1
1514	DOOR_PORTCULLIS				27	0	1			STATE=(CLOSED)
1515	FLOORITEM_STAIRSUP			3	1	1
1516	FLOORITEM_DOORFRAME			6	1	1
1517	FLOORITEM_DOORBUTTON			6	1	1
1518	DOOR_PORTCULLIS				6	1	1			STATE=(CLOSED)
1519	WALLITEM_KEYHOLE_PLAIN			10	1	1	NORTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(1505)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1520	FLOORITEM_PAD_LARGE			15	1	1
1521	FLOORITEM_TRIGGER				15	1	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1527)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1522	FLOORITEM_PAD_LARGE			16	1	1
1523	FLOORITEM_TRIGGER				16	1	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1527)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1524	FLOORITEM_PAD_LARGE			17	1	1
1525	FLOORITEM_TRIGGER				17	1	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1529)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1526	FLOORITEM_DOORFRAME			18	1	1
1527	DOOR_PORTCULLIS				18	1	1			STATE=(CLOSED)
1528	FLOORITEM_DOORFRAME			19	1	1
1529	DOOR_PORTCULLIS				19	1	1			STATE=(CLOSED)
1530	FLOORITEM_PAD_LARGE			25	1	1
1531	FLOORITEM_TRIGGER				25	1	1			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(1514)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
1532	KEY_GOLD					30	1	1	NORTHWEST
1533	FOOD_APPLE					30	1	1	SOUTHWEST
1534	FLOORITEM_TELEPORTER			31	1	1			OPBY=(ALL)	DESTINATION=(29,4,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:RIGHT)
1535	FLOORITEM_HAZE_BLUE			31	1	1
1536	KEY_GOLD					0	2	1	SOUTHEAST
1537	MONSTER_MUMMY				6	2	1	CENTRE	HEALTH=(20)
1538	FLOORITEM_PAD_LARGE			15	2	1
1539	FLOORITEM_TRIGGER				15	2	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1527)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1540	FLOORITEM_PAD_LARGE			16	2	1
1541	FLOORITEM_TRIGGER				16	2	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1529)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1542	FLOORITEM_PAD_LARGE			17	2	1
1543	FLOORITEM_TRIGGER				17	2	1			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1529)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1544	MONSTER_MUMMY				27	2	1	CENTRE	HEALTH=(11)
1545	WALLITEM_TEXT				30	2	1	WEST		TEXT=(STEP INSIDE\TAKE A RIDE)
1546	WALLITEM_KEYHOLE_PLAIN			0	3	1	NORTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(1548)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1547	FLOORITEM_DOORFRAME			1	3	1
1548	DOOR_PORTCULLIS				1	3	1			STATE=(CLOSED)
1549	MISSILE_DAGGER				6	3	1	SOUTHWEST
1550	FOOD_APPLE					6	3	1	SOUTHEAST
1551	FOOD_CORN					6	3	1	SOUTHEAST
1552	MISC_SCROLL					6	3	1	SOUTHWEST	TEXT=(SMALL DETAILS\CAN HIDE\GREAT REWARDS)
1553	KEY_GOLD					8	3	1	SOUTHWEST
1554	FLOORITEM_PAD_LARGE			25	3	1
1555	FLOORITEM_TRIGGER				25	3	1			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(1587)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
1556	FLOORITEM_TELEPORTER			30	3	1			OPBY=(ALL)	DESTINATION=(30,1,1)	OPTIONS=(ROTATE:NORTH,SOUND:SOUND_OTHER_BUZZ)
1557	FLOORITEM_HAZE_BLUE			30	3	1
1558	WALLITEM_KEYHOLE_PLAIN			3	4	1	SOUTH		OPBY=(KEY_TOPAZ)	ACTION=(TOGGLE)	TARGET=(1574)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1559	WALLITEM_KEYHOLE_PLAIN			5	4	1	SOUTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(1576)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1560	WALLITEM_SWITCH_BIG			6	4	1	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1561)	OPTIONS=(DISABLE_SELF)
1561	WALLITEM_ALCOVE_SQUARE			6	4	1	NORTH		STATE=(INVISIBLE)
1562	SWORD_FALCHION				6	4	1	NORTH	
1563	MONSTER_SCREAMER				13	4	1	NORTHWEST	HEALTH=(46)
1564	MONSTER_SCREAMER				13	4	1	NORTHEAST	HEALTH=(52)
1565	MONSTER_SCREAMER				13	4	1	SOUTHEAST	HEALTH=(49)
1566	MONSTER_SCREAMER				13	4	1	SOUTHWEST	HEALTH=(46)
1567	FLOORITEM_TELEPORTER			20	4	1			OPBY=(MONSTER)	DESTINATION=(19,4,1)
1569	FLOORITEM_DOORFRAME			22	4	1
1570	DOOR_PORTCULLIS				22	4	1			STATE=(CLOSED)
1571	FLOORITEM_DOORFRAME			27	4	1
1572	DOOR_WOODEN_REINFORCED_WOOD		27	4	1			STATE=(CLOSED)
1573	FLOORITEM_DOORFRAME			4	5	1
1574	DOOR_PORTCULLIS				4	5	1			STATE=(CLOSED)
1575	FLOORITEM_DOORFRAME			6	5	1
1576	DOOR_PORTCULLIS				6	5	1			STATE=(CLOSED)
1577	MISSILE_ARROW				8	5	1	SOUTHEAST
1578	MISSILE_DAGGER				8	5	1	SOUTHEAST
1579	KEY_EMERALD					8	5	1	NORTHWEST
1580	WEAPON_TORCH				8	5	1	NORTHWEST	CHARGE=(100)
1581	CLOTHES_BODY_ELVEN_DOUBLET		8	5	1	NORTHEAST
1582	MONSTER_SCREAMER				11	5	1	CENTRE	HEALTH=(56)
1583	KEY_GOLD					13	5	1	SOUTHEAST
1584	MONSTER_SCREAMER				22	5	1	NORTHWEST	HEALTH=(56)
1585	MONSTER_SCREAMER				22	5	1	NORTHEAST	HEALTH=(53)
1586	WALLITEM_KEYHOLE_PLAIN			23	5	1	WEST		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(1570)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1587	FLOORITEM_PIT				24	5	1
1588	WALLITEM_KEYHOLE_PLAIN			28	5	1	NORTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(1572)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1589	KEY_IRON					31	6	1	NORTHWEST
1590	KEY_SOLID					14	7	1	NORTHEAST
1592	WALLITEM_SWITCH_LEVER			6	8	1	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1593)
1593	FLOORITEM_PIT				7	8	1
1594	SWORD_FALCHION				13	8	1	SOUTHWEST
1595	CLOTHES_FEET_LEATHER_BOOTS		14	8	1	SOUTHWEST
1596	WALLITEM_SCONCE				15	8	1	WEST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
1598	WEAPON_TORCH				15	8	1	WEST		CHARGE=(100)
1599	WALLITEM_TEXT				21	8	1	EAST		STATE=(INVISIBLE)	TEXT=(THIS WALL\SAYS NOTHING)
1600	FLOORITEM_PAD_LARGE			23	8	1
1601	FLOORITEM_TRIGGER				23	8	1			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(1599)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
1602	WALLITEM_KEYHOLE_PLAIN			30	8	1	NORTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(1604)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1603	FLOORITEM_DOORFRAME			31	8	1
1604	DOOR_PORTCULLIS_LOCK_RED		31	8	1			STATE=(CLOSED)
1605	KEY_TOPAZ					1	9	1	NORTHWEST
1606	FLOORITEM_DOORFRAME			5	9	1
1607	DOOR_PORTCULLIS				5	9	1			STATE=(CLOSED)
1608	KEY_GOLD					7	9	1	NORTHWEST
1609	CLOTHES_FEET_LEATHER_BOOTS		7	9	1	SOUTHWEST
1610	MONSTER_SCREAMER				31	9	1	CENTRE	HEALTH=(50)
1612	WALLITEM_SWITCH_LEVER			4	10	1	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1607)
1613	CLOTHES_LEGS_GHI_TROUSERS		15	10	1	NORTHWEST
1614	KEY_IRON					15	10	1	NORTHWEST
1615	KEY_B						31	10	1	NORTHWEST
1616	FOOD_APPLE					17	11	1	NORTHEAST
1617	CLOTHES_LEGS_LEATHER_PANTS		19	11	1	NORTHWEST
1618	FLASK_EMPTY					19	11	1	NORTHWEST
1619	FLASK_EMPTY					19	11	1	NORTHEAST
1620	FLASK_EMPTY					19	11	1	NORTHEAST
1621	FOOD_DRUMSTICK				19	11	1	NORTHEAST
1622	MISC_SCROLL					19	11	1	NORTHEAST	TEXT=(CASTING VI BRO\INTO A FLASK\CREATES A\SERUM FOR\CURING POISON\\h q)	RUNES=(000000,010000,000010,000000)
1623	MISC_SCROLL					19	11	1	NORTHWEST	TEXT=(CASTING VI\INTO A FLASK\CREATES A\SERUM THAT\HEALS WOUNDS\\h)	RUNES=(000000,010000,000000,000000)
1624	WALLITEM_KEYHOLE_PLAIN			24	11	1	NORTH		OPBY=(KEY_B)	ACTION=(DEACTIVATE)	TARGET=(1626)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1625	FLOORITEM_DOORFRAME			25	11	1
1626	DOOR_PORTCULLIS_LOCK_RED		25	11	1			STATE=(CLOSED)
1627	MISSILE_ROCK				29	11	1	SOUTHEAST
1628	WALLITEM_KEYHOLE_PLAIN			2	12	1	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(1633)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1629	WALLITEM_KEYHOLE_PLAIN			5	12	1	SOUTH		OPBY=(KEY_SOLID)	ACTION=(TOGGLE)	TARGET=(1636)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1630	FLOORITEM_DOORFRAME			11	12	1
1631	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	11	12	1			STATE=(CLOSED)
1632	FLOORITEM_DOORFRAME			3	13	1
1633	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	3	13	1			STATE=(CLOSED)
1634	MONSTER_SCREAMER				4	13	1	CENTRE	HEALTH=(56)
1635	FLOORITEM_DOORFRAME			6	13	1
1636	DOOR_WOODEN_REINFORCED_WOOD		6	13	1			STATE=(CLOSED)
1637	WALLITEM_KEYHOLE_PLAIN			12	13	1	WEST		OPBY=(KEY_EMERALD)	ACTION=(TOGGLE)	TARGET=(1631)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1638	WALLITEM_SCONCE				15	13	1	EAST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
1640	WEAPON_TORCH				15	13	1	EAST		CHARGE=(100)
1641	FOOD_CHEESE					16	13	1	NORTHWEST
1642	FOOD_CHEESE					16	13	1	NORTHWEST
1643	FOOD_APPLE					16	13	1	NORTHWEST
1644	MONSTER_MUMMY				24	13	1	CENTRE	HEALTH=(16)
1645	KEY_GOLD					13	14	1	NORTHWEST
1646	MISSILE_STAR				13	14	1	SOUTHEAST
1647	FLOORITEM_TRIGGER				14	14	1			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(1654)
1648	FLOORITEM_PAD_LARGE			2	15	1
1649	FLOORITEM_TRIGGER				2	15	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1653)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1650	FLOORITEM_PAD_LARGE			3	15	1
1651	FLOORITEM_TRIGGER				3	15	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1653)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1652	FLOORITEM_DOORFRAME			5	15	1
1653	DOOR_PORTCULLIS				5	15	1			STATE=(CLOSED)
1654	FLOORITEM_PIT				13	15	1
1655	MISSILE_ROCK				4	16	1	NORTHEAST
1656	FLOORITEM_TELEPORTER			13	16	1			OPBY=(OBJECT)	DESTINATION=(14,14,1)
1657	FLOORITEM_HAZE_BLUE			13	16	1
1658	WALLITEM_TEXT				14	16	1	WEST		TEXT=(TO CLOSE PIT\LEAVE A\VALUABLE\ON FLOOR)
1659	MONSTER_SCREAMER				16	16	1	NORTHWEST	HEALTH=(56)
1660	MONSTER_SCREAMER				16	16	1	NORTHEAST	HEALTH=(54)
1661	FLOORITEM_PAD_LARGE			19	17	1
1662	FLOORITEM_TRIGGER				19	17	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1669)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1663	MONSTER_MUMMY				3	18	1	NORTHWEST	HEALTH=(14)
1664	MONSTER_MUMMY				3	18	1	NORTHEAST	HEALTH=(23)
1665	MONSTER_MUMMY				3	18	1	SOUTHEAST	HEALTH=(42)
1666	MONSTER_MUMMY				3	18	1	SOUTHWEST	HEALTH=(18)
1667	CLOTHES_SHLD_BUCKLER			5	18	1	NORTHWEST
1668	FLOORITEM_DOORFRAME			18	18	1
1669	DOOR_PORTCULLIS_LOCK_RED		18	18	1			STATE=(CLOSED)
1671	WALLITEM_SWITCH_GREEN			20	18	1	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1669)
1672	MONSTER_MUMMY				1	19	1	NORTHWEST	HEALTH=(21)
1673	MONSTER_MUMMY				1	19	1	NORTHEAST	HEALTH=(32)
1675	WALLITEM_SWITCH_LEVER			13	19	1	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1679)
1677	WALLITEM_SWITCH_LEVER			23	19	1	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1679)
1678	MISC_COIN_COPPER				30	19	1	NORTHWEST
1679	WALLITEM_COUNTER				17	20	1	NORTHWEST	COUNT=(2)	ACTION=(DEACTIVATE)	TARGET=(1681)
1680	FLOORITEM_DOORFRAME			18	20	1
1681	DOOR_PORTCULLIS_LOCK_RED		18	20	1			STATE=(CLOSED)
1682	MONSTER_MUMMY				27	20	1	NORTHWEST	HEALTH=(14)
1683	MONSTER_MUMMY				27	20	1	NORTHEAST	HEALTH=(34)
1684	MONSTER_MUMMY				27	20	1	SOUTHEAST	HEALTH=(21)
1685	FLOORITEM_TELEPORTER			31	20	1			OPBY=(MONSTER)	DESTINATION=(30,20,1)
1687	FLOORITEM_TELEPORTER			18	21	1			OPBY=(MONSTER)	DESTINATION=(19,21,1)
1689	FLOORITEM_DOORFRAME			22	21	1
1690	DOOR_WOODEN_REINFORCED_WOOD		22	21	1			STATE=(CLOSED)
1691	FLOORITEM_DOORFRAME			7	22	1
1692	FLOORITEM_DOORBUTTON			7	22	1
1693	DOOR_PORTCULLIS				7	22	1			STATE=(CLOSED)
1694	WALLITEM_KEYHOLE_PLAIN			21	22	1	NORTH		OPBY=(KEY_GOLD)	ACTION=(DEACTIVATE)	TARGET=(1690)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1695	MONSTER_SCREAMER				5	24	1	CENTRE	HEALTH=(350)	CARRYING=(1696)
1696	MISSILE_STAR				-1	-1	1	NORTHWEST
1697	MONSTER_SCREAMER				8	24	1	NORTHWEST	HEALTH=(51)
1698	MONSTER_SCREAMER				8	24	1	NORTHEAST	HEALTH=(52)
1699	MONSTER_SCREAMER				8	24	1	SOUTHEAST	HEALTH=(50)	CARRYING=(1701)
1700	MONSTER_SCREAMER				8	24	1	SOUTHWEST	HEALTH=(52)	CARRYING=(1702)
1701	WEAPON_TORCH				-1	-1	1	NORTHWEST	CHARGE=(100)
1702	FLASK_EMPTY					-1	-1	1	NORTHWEST
1703a	WALLITEM_FOUNTAIN_LION			18	25	1	SOUTH		OPBY=(MISC_COIN_COPPER)	ACTION=(ACTIVATE)	TARGET=(1703b,1703c)	OPTIONS=(DISABLE_SELF,DELAY:1)
1703b	WALLITEM_RELAY				18	25	1	CENTRE		ACTION=(DEACTIVATE)	TARGET=(1706)
1703c	WALLITEM_ACTION				18	25	1	CENTRE		ACTION=(ACTION_SWAP_MOUSE,MISC_COIN_COPPER,NULL)	STRENGTH=(0)
1704	FLOORITEM_STAIRSDOWN			6	26	1
1705	FLOORITEM_DOORFRAME			17	26	1
1706	DOOR_PORTCULLIS				17	26	1			STATE=(CLOSED)
1707	WALLITEM_SCONCE				30	26	1	NORTH		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
1709	WEAPON_TORCH				30	26	1	NORTH		CHARGE=(100)
1710	FLOORITEM_DOORFRAME			16	27	1
1711	DOOR_PORTCULLIS				16	27	1			STATE=(CLOSED)
1712	WALLITEM_TEXT				18	27	1	NORTH		TEXT=(THIS FOUNTAIN\ACCEPTS ONE\WISH.)
1713	FLOORITEM_TRIGGER				27	27	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1715)
1714	FLOORITEM_DOORFRAME			29	27	1
1715	DOOR_WOODEN					29	27	1			STRENGTH=(BASH:15,FIRE:15)
1716	FOOD_APPLE					14	28	1	SOUTHWEST
1718	WALLITEM_SWITCH_LEVER			15	28	1	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1727)	OPTIONS=(DISABLE_SELF)
1720	WALLITEM_SWITCH_LEVER			15	28	1	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1711)	OPTIONS=(DISABLE_SELF)
1721	SWORD_FALCHION				16	28	1	NORTHWEST
1722	WALLITEM_TEXT				28	28	1	NORTH		TEXT=(NONE SHALL\PASS)
1723	WALLITEM_SCONCE				5	29	1	EAST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
1725	WEAPON_TORCH				5	29	1	EAST		CHARGE=(100)
1726	MISC_WATERSKIN_FULL			13	29	1	NORTHWEST
1727	FLOORITEM_WALL_MOVABLE			14	29	1
1728	MONSTER_SCREAMER				20	29	1	NORTHWEST	HEALTH=(46)
1729	MONSTER_SCREAMER				20	29	1	NORTHEAST	HEALTH=(51)
1730	MONSTER_SCREAMER				20	29	1	SOUTHEAST	HEALTH=(51)
1731	MONSTER_SCREAMER				20	29	1	SOUTHWEST	HEALTH=(49)
1732	FLOORITEM_TELEPORTER			26	29	1			OPBY=(ALL)	DESTINATION=(25,29,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1733	FLOORITEM_HAZE_BLUE			26	29	1
1734	MISC_CHEST					27	29	1	NORTHWEST	HOLDS=(1735,1736,1737)
1735	MISC_SCROLL					-1	-1	1	NORTHWEST	TEXT=(DRINK THESE\TO GAIN\MAGICAL DEFENSE)
1736	FLASK_POTION_YA				-1	-1	1	NORTHWEST	CHARGE=(47)
1737	FLASK_POTION_YA				-1	-1	1	NORTHWEST	CHARGE=(47)
1738	WALLITEM_FOUNTAIN_LION			6	30	1	NORTH	
1739	MISSILE_STAR				12	30	1	SOUTHEAST
1740	MISC_CHEST					2	31	1	NORTHWEST	HOLDS=(1741,1742,1743,1744,1745,1746,1747,1748)
1741	FOOD_DRUMSTICK				-1	-1	1	NORTHWEST
1742	FOOD_CORN					-1	-1	1	NORTHWEST
1743	FOOD_CHEESE					-1	-1	1	NORTHWEST
1744	FOOD_BREAD					-1	-1	1	NORTHWEST
1745	FOOD_BREAD					-1	-1	1	NORTHWEST
1746	MISC_BOX_MAGIC_BLUE			-1	-1	1	NORTHWEST	CHARGE=(1)
1747	MISC_SCROLL					-1	-1	1	NORTHWEST	TEXT=(DES VEN\WILL CONJURE\A POISON SPELL\\k m)	RUNES=(000000,000010,100000,000000)
1748	FLASK_EMPTY					-1	-1	1	NORTHWEST
1749	MISC_BOX_MAGIC_BLUE			15	31	1	NORTHWEST	CHARGE=(1)

; Level 2	
2000	FLOORITEM_TELEPORTER			5	0	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(5,0,2)	OPTIONS=(ROTATE:LEFT)
2002	MISSILE_ARROW				13	1	2	SOUTHEAST
2004	WALLITEM_SWITCH_BLUE			14	1	2	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2013)
2005	MISC_GEM_BLUE				26	1	2	NORTHWEST
2006	FOOD_DRUMSTICK				26	1	2	NORTHEAST
2007	FLOORITEM_WALL_MOVABLE			27	1	2
2008	FOOD_CHEESE					1	2	2	SOUTHWEST
2009	MONSTER_TROLIN				18	2	2	NORTHWEST	HEALTH=(22)
2010	MONSTER_TROLIN				18	2	2	NORTHEAST	HEALTH=(24)
2012	WALLITEM_SWITCH_BIG			26	2	2	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2007)	OPTIONS=(DISABLE_SELF)
2013	FLOORITEM_PIT				15	3	2
2014	WALLITEM_SWITCH_BLUE			17	3	2	WEST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2013)	OPTIONS=(DELAY:6)
2015	WALLITEM_SWITCH_BLUE			17	3	2	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2013)
2016	FLOORITEM_TELEPORTER			3	4	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(3,4,2)	OPTIONS=(ROTATE:RIGHT)
2018	FLOORITEM_TELEPORTER			5	4	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(5,4,2)	OPTIONS=(ROTATE:180)
2019	FLOORITEM_HAZE_BLUE			16	4	2			STATE=(INVISIBLE)
2020	FLOORITEM_TELEPORTER			16	4	2			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(17,4,2)
2021	FLOORITEM_PAD_LARGE			17	4	2
2022	FLOORITEM_TRIGGER				17	4	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(2027)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2023	CLOTHES_LEGS_ELVEN_HUKE			19	4	2	NORTHWEST
2024	MISC_RABBITS_FOOT				24	4	2	SOUTHEAST
2026	WALLITEM_SWITCH_BIG			0	5	2	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2049)	OPTIONS=(DISABLE_SELF)
2027	FLOORITEM_PIT				16	5	2
2028	CLOTHES_HEAD_HELMET			19	5	2	NORTHWEST
2029	KEY_GOLD					22	5	2	NORTHEAST
2030	FLOORITEM_TELEPORTER			3	6	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(3,6,2)	OPTIONS=(ROTATE:RIGHT)
2032	FLOORITEM_TELEPORTER			5	6	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(5,6,2)	OPTIONS=(ROTATE:RIGHT)
2034	MISSILE_ARROW				7	6	2	NORTHWEST
2035	FLOORITEM_PAD_LARGE			14	6	2
2036	FLOORITEM_TRIGGER				14	6	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(2039)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2037	WALLITEM_SWITCH_BLUE			17	6	2	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2019,2020)	OPTIONS=(DELAY:10)
2038	WALLITEM_SWITCH_BLUE			17	6	2	WEST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2019,2020)
2039	FLOORITEM_WALL_MOVABLE			11	7	2
2040	WALLITEM_SWITCH_BLUE			15	7	2	SOUTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2039)	OPTIONS=(DELAY:12)
2041	WALLITEM_SWITCH_BLUE			15	7	2	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2039)
2042	MONSTER_ROCKPILE				27	7	2	NORTHWEST	HEALTH=(68)
2043	MONSTER_ROCKPILE				27	7	2	NORTHEAST	HEALTH=(64)
2044	FLOORITEM_TELEPORTER			3	8	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(3,8,2)	OPTIONS=(ROTATE:RIGHT)
2046	WALLITEM_TEXT				16	8	2	WEST		TEXT=(HIT AND RUN)
2047	FLOORITEM_TELEPORTER			19	8	2			OPBY=(ALL)	DESTINATION=(24,4,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2048	FLOORITEM_HAZE_BLUE			19	8	2
2049	FLOORITEM_WALL_MOVABLE			0	9	2
2050	FLOORITEM_WALL_FAKE			7	9	2
2051	MONSTER_ROCKPILE				21	9	2	NORTHWEST	HEALTH=(73)
2052	MONSTER_ROCKPILE				21	9	2	NORTHEAST	HEALTH=(69)
2053	FOOD_APPLE					27	9	2	NORTHWEST
2054	KEY_GOLD					0	10	2	NORTHWEST
2055	CLOTHES_LEGS_FINE_ROBE_BOTTOM		0	10	2	SOUTHEAST
2056	CLOTHES_BODY_FINE_ROBE_TOP		0	10	2	SOUTHEAST
2057	SWORD_SABRE					0	10	2	SOUTHWEST
2058	FOOD_CHEESE					7	10	2	SOUTHWEST
2059	CLOTHES_SHLD_WOODEN			7	10	2	SOUTHEAST
2060	FOOD_BREAD					9	10	2	SOUTHWEST
2061	FLOORITEM_TELEPORTER			2	11	2			OPBY=(ALL)	DESTINATION=(7,7,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2062	FLOORITEM_HAZE_BLUE			2	11	2
2063	FLOORITEM_DOORFRAME			13	11	2
2064	FLOORITEM_DOORBUTTON			13	11	2
2065	DOOR_PORTCULLIS				13	11	2			STATE=(CLOSED)
2066	FLOORITEM_DOORFRAME			15	11	2
2067	FLOORITEM_DOORBUTTON			15	11	2
2068	DOOR_PORTCULLIS				15	11	2			STATE=(CLOSED)
2070	WALLITEM_SWITCH_BLUE			21	11	2	SOUTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2126,2127)
2071	WALLITEM_SWITCH_BLUE			21	11	2	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2126,2127)	OPTIONS=(DELAY:1)
2072	WALLITEM_SWITCH_BLUE			21	11	2	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2084)	OPTIONS=(DELAY:1)
2073	MONSTER_MUMMY				27	11	2	NORTHWEST	HEALTH=(38)
2074	MONSTER_MUMMY				27	11	2	NORTHEAST	HEALTH=(34)
2075	MONSTER_MUMMY				27	11	2	SOUTHEAST	HEALTH=(38)
2076	MONSTER_MUMMY				27	11	2	SOUTHWEST	HEALTH=(37)
2077	FOOD_CHEESE					27	11	2	SOUTHWEST
2078	WALLITEM_KEYHOLE_COIN			0	12	2	SOUTH		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(2095)	OPTIONS=(DESTROY_ITEM)
2079	MONSTER_TROLIN				6	12	2	NORTHWEST	HEALTH=(22)
2080	MONSTER_TROLIN				6	12	2	NORTHEAST	HEALTH=(23)
2081	WALLITEM_TEXT				12	12	2	EAST		TEXT=(THE MATRIX)
2082	WALLITEM_TEXT				14	12	2	EAST		TEXT=(TIME IS OF\THE ESSENCE)
2083	FLOORITEM_DOORFRAME			22	12	2
2084	DOOR_PORTCULLIS				22	12	2			STATE=(CLOSED)
2085	FOOD_APPLE					23	12	2	NORTHWEST
2086	WEAPON_SLING				29	12	2	SOUTHEAST
2087	MISC_CHEST					0	13	2	NORTHEAST	HOLDS=(2088,2089,2090,2091,2092)
2088	MISC_COIN_SILVER				-1	-1	2	NORTHWEST
2089	MISC_COIN_COPPER				-1	-1	2	NORTHWEST
2090	MISC_COIN_COPPER				-1	-1	2	NORTHWEST
2091	MISC_COIN_COPPER				-1	-1	2	NORTHWEST
2092	MISC_BOX_MAGIC_BLUE			-1	-1	2	NORTHWEST	CHARGE=(1)
2093	MONSTER_TROLIN				0	13	2	CENTRE	HEALTH=(24)	CARRYING=(2094)
2094	FOOD_CHEESE					-1	-1	2	NORTHWEST
2095	FLOORITEM_WALL_MOVABLE			1	13	2
2096	FOOD_CHEESE					3	13	2	NORTHWEST
2097	FOOD_CHEESE					3	13	2	NORTHWEST
2098	FOOD_APPLE					3	13	2	NORTHWEST
2099	FOOD_CORN					3	13	2	NORTHWEST
2100	MONSTER_MUMMY				6	13	2	NORTHWEST	HEALTH=(38)
2101	MONSTER_MUMMY				6	13	2	NORTHEAST	HEALTH=(38)
2102	MONSTER_MUMMY				6	13	2	SOUTHEAST	HEALTH=(38)
2103	MONSTER_MUMMY				6	13	2	SOUTHWEST	HEALTH=(37)
2104	FLOORITEM_DOORFRAME			9	13	2
2105	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	9	13	2			STATE=(CLOSED)
2106	WALLITEM_COUNTER				10	13	2	NORTHWEST	COUNT=(2)	ACTION=(DEACTIVATE)	TARGET=(2105)
2107	MISC_CHEST					16	13	2	NORTHEAST	HOLDS=(2108,2109,2110,2111,2112,2113)
2108	FOOD_APPLE					-1	-1	2	NORTHWEST
2109	FOOD_CHEESE					-1	-1	2	NORTHWEST
2110	MISC_SCROLL					-1	-1	2	NORTHWEST	TEXT=(YA WILL\CREATE A\STAMINA POTION\\g)	RUNES=(000000,100000,000000,000000)
2111	MISC_SCROLL					-1	-1	2	NORTHWEST	TEXT=(SOME DOORS CAN\BE OPENED WITH\A ZO SPELL.\\l)	RUNES=(000000,000001,000000,000000)
2112	MISC_COIN_GOLD				-1	-1	2	NORTHWEST
2113	MISC_COIN_GOLD				-1	-1	2	NORTHWEST
2114	WALLITEM_TEXT				17	13	2	SOUTH		TEXT=(ROOM OF THE\GEM)
2115	FLOORITEM_PIT				20	13	2
2116	MONSTER_TROLIN				0	14	2	CENTRE	HEALTH=(22)
2117	WALLITEM_SWITCH_SMALL			1	14	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2134)	OPTIONS=(DISABLE_SELF)
2118	CLOTHES_LEGS_LEATHER_PANTS		4	14	2	SOUTHWEST
2119	WALLITEM_KEYHOLE_COIN			8	14	2	EAST		OPBY=(MISC_COIN_GOLD)	ACTION=(ACTIVATE)	TARGET=(2106)	OPTIONS=(DESTROY_ITEM)
2120	FLOORITEM_DOORFRAME			10	14	2
2121	FLOORITEM_DOORBUTTON			10	14	2
2122	DOOR_PORTCULLIS				10	14	2			STATE=(CLOSED)
2123	FLOORITEM_DOORFRAME			18	14	2
2124	FLOORITEM_DOORBUTTON			18	14	2
2125	DOOR_PORTCULLIS				18	14	2			STATE=(CLOSED)
2126	FLOORITEM_TELEPORTER			20	14	2			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(20,12,2)
2127	FLOORITEM_HAZE_BLUE			20	14	2			STATE=(INVISIBLE)
2128	FLOORITEM_PAD_LARGE			20	14	2
2129	FLOORITEM_TRIGGER				20	14	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(2115)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
2130	FLOORITEM_DOORFRAME			22	14	2
2131	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	22	14	2			STATE=(CLOSED)
2132	MONSTER_TROLIN				0	15	2	CENTRE	HEALTH=(21)
2133	MONSTER_TROLIN				1	15	2	CENTRE	HEALTH=(21)
2134	FLOORITEM_WALL_MOVABLE			2	15	2
2135	KEY_GOLD					3	15	2	SOUTHEAST
2136	WALLITEM_TEXT				9	15	2	NORTH		TEXT=(YOU MUST PAY\FOR YOUR\ENTRANCE.)
2137	WALLITEM_TEXT				11	15	2	NORTH		TEXT=(THE VAULT)
2138	WALLITEM_TEXT				17	15	2	SOUTH		TEXT=(CREATURE\CAVERN)
2139	WALLITEM_TEXT				20	15	2	NORTH		TEXT=(STEP RIGHT UP\GOING DOWN...)
2140	WALLITEM_KEYHOLE_GEM			21	15	2	NORTH		OPBY=(MISC_GEM_BLUE)	ACTION=(DEACTIVATE)	TARGET=(2131)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,DELAY:1)
2141	MONSTER_TROLIN				1	16	2	CENTRE	HEALTH=(25)
2142	FLOORITEM_PAD_LARGE			4	16	2
2143	FLOORITEM_TRIGGER				4	16	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(2147)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2144	FLOORITEM_DOORFRAME			5	16	2
2145	FLOORITEM_DOORBUTTON			5	16	2
2146	DOOR_WOODEN_WINDOW_RECTANGLE		5	16	2			STATE=(CLOSED)
2147	FLOORITEM_PIT				6	16	2
2148	FLOORITEM_DOORFRAME			10	16	2
2149	FLOORITEM_DOORBUTTON			10	16	2
2150	DOOR_PORTCULLIS				10	16	2			STATE=(CLOSED)
2151	FLOORITEM_DOORFRAME			18	16	2
2152	FLOORITEM_DOORBUTTON			18	16	2
2153	DOOR_PORTCULLIS				18	16	2			STATE=(CLOSED)
2154	WAND_WAND					0	17	2	NORTHWEST	CHARGE=(15)
2155	WALLITEM_ALCOVE_SQUARE			5	17	2	WEST		OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(2165)	OPTIONS=(CONSTANT_WEIGHT)
2156	MISC_COIN_SILVER				5	17	2	WEST	
2157	WALLITEM_TEXT				7	17	2	NORTH		TEXT=(CAST YOUR\INFLUENCE\CAST YOUR\MIGHT)
2158	WALLITEM_TEXT				11	17	2	NORTH		TEXT=(CHAMBERS OF\THE GUARDIAN)
2159	FLOORITEM_TRIGGER				20	17	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2283)
2160	KEY_GOLD					25	17	2	NORTHWEST
2161	CLOTHES_HEAD_BERSERKER_HELM		26	17	2	NORTHWEST
2162	FOOD_BREAD					27	17	2	SOUTHEAST
2163	FOOD_BREAD					4	18	2	NORTHWEST
2164	FLOORITEM_DOORFRAME			5	18	2
2165	DOOR_WOODEN_WINDOW_RECTANGLE		5	18	2
2166	WALLITEM_TEXT				13	18	2	EAST		TEXT=(CHOOSE YOUR\DOOR\CHOOSE YOUR\FATE)
2167	MONSTER_ROCKPILE				1	19	2	NORTHWEST	HEALTH=(73)
2168	MONSTER_ROCKPILE				1	19	2	NORTHEAST	HEALTH=(63)
2169	WALLITEM_KEYHOLE_COIN			7	19	2	WEST		OPBY=(MISC_COIN_SILVER)	ACTION=(TOGGLE)	TARGET=(2177)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2170	FLOORITEM_TELEPORTER			8	19	2			OPBY=(OBJECT)	DESTINATION=(12,16,1)
2171	FLOORITEM_HAZE_BLUE			8	19	2
2172	FOOD_DRUMSTICK				12	19	2	NORTHEAST
2173	FOOD_CHEESE					27	19	2	SOUTHEAST
2174	MONSTER_TROLIN				30	19	2	NORTHWEST	HEALTH=(22)
2175	MONSTER_TROLIN				30	19	2	NORTHEAST	HEALTH=(25)
2176	FLOORITEM_DOORFRAME			6	20	2
2177	DOOR_WOODEN_WINDOW_RECTANGLE		6	20	2			STATE=(CLOSED)
2178	FLOORITEM_TELEPORTER			8	20	2			OPBY=(ALL)	DESTINATION=(13,16,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2179	FLOORITEM_HAZE_BLUE			8	20	2
2180	MONSTER_TROLIN				10	20	2	NORTHWEST	HEALTH=(22)
2181	MONSTER_TROLIN				10	20	2	NORTHEAST	HEALTH=(23)
2182	MONSTER_TROLIN				10	20	2	SOUTHEAST	HEALTH=(25)
2183	MONSTER_TROLIN				19	20	2	NORTHWEST	HEALTH=(23)
2184	MONSTER_TROLIN				19	20	2	NORTHEAST	HEALTH=(23)
2185	MISSILE_ARROW				1	21	2	NORTHEAST
2186	MONSTER_MUMMY				17	21	2	NORTHWEST	HEALTH=(38)
2187	MONSTER_MUMMY				17	21	2	NORTHEAST	HEALTH=(35)
2188	MONSTER_MUMMY				17	21	2	SOUTHEAST	HEALTH=(34)
2189	FLOORITEM_STAIRSDOWN			25	21	2
2190	KEY_GOLD					7	22	2	NORTHWEST
2191	CLOTHES_BODY_LEATHER_JERKIN		7	22	2	NORTHEAST
2192	FOOD_DRUMSTICK				7	22	2	NORTHWEST
2193	FOOD_APPLE					7	22	2	NORTHEAST
2194	MONSTER_MUMMY				7	22	2	NORTHWEST	HEALTH=(30)
2195	MONSTER_MUMMY				7	22	2	NORTHEAST	HEALTH=(31)
2196	WALLITEM_SWITCH_EYE			6	23	2	SOUTH		OPBY=(MISC_MIRROR_DAWN)	ACTION=(DEACTIVATE)	TARGET=(2197)	OPTIONS=(DISABLE_SELF)
2197	FLOORITEM_WALL_MOVABLE			7	23	2
2198	FLOORITEM_DOORFRAME			20	23	2
2199	FLOORITEM_DOORBUTTON			20	23	2
2200	DOOR_WOODEN_WINDOW_RECTANGLE		20	23	2			STATE=(CLOSED)
2201	MISSILE_ARROW				23	23	2	SOUTHWEST
2202	MONSTER_ROCKPILE				8	24	2	CENTRE	HEALTH=(68)
2203	FLOORITEM_DOORFRAME			0	25	2
2204	DOOR_PORTCULLIS				0	25	2			STATE=(CLOSED)
2205	WALLITEM_SWITCH_BLUE			1	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2237,2311)	OPTIONS=(DELAY:6)
2206	WALLITEM_SWITCH_BLUE			1	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2237,2311)
2207	FLOORITEM_DOORFRAME			2	25	2
2208	DOOR_PORTCULLIS				2	25	2			STATE=(CLOSED)
2209	WALLITEM_SWITCH_BLUE			3	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2238,2312)	OPTIONS=(DELAY:6)
2210	WALLITEM_SWITCH_BLUE			3	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2238,2312)
2211	FLOORITEM_DOORFRAME			4	25	2
2212	DOOR_PORTCULLIS				4	25	2			STATE=(CLOSED)
2213	WALLITEM_SWITCH_BLUE			5	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2239,2313)	OPTIONS=(DELAY:6)
2214	WALLITEM_SWITCH_BLUE			5	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2239,2313)
2215	FLOORITEM_DOORFRAME			6	25	2
2216	DOOR_PORTCULLIS				6	25	2			STATE=(CLOSED)
2217	WALLITEM_SWITCH_BLUE			7	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2240,2314)	OPTIONS=(DELAY:6)
2218	WALLITEM_SWITCH_BLUE			7	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2240,2314)
2219	FLOORITEM_DOORFRAME			8	25	2
2220	DOOR_PORTCULLIS				8	25	2			STATE=(CLOSED)
2221	WALLITEM_SWITCH_BLUE			9	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2241,2315)	OPTIONS=(DELAY:6)
2222	WALLITEM_SWITCH_BLUE			9	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2241,2315)
2223	FLOORITEM_DOORFRAME			10	25	2
2224	DOOR_PORTCULLIS				10	25	2			STATE=(CLOSED)
2225	WALLITEM_SWITCH_BLUE			11	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2242,2316)	OPTIONS=(DELAY:6)
2226	WALLITEM_SWITCH_BLUE			11	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2242,2316)
2227	FLOORITEM_DOORFRAME			12	25	2
2228	DOOR_PORTCULLIS				12	25	2			STATE=(CLOSED)
2229	WALLITEM_SWITCH_BLUE			13	25	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2243,2317)	OPTIONS=(DELAY:6)
2230	WALLITEM_SWITCH_BLUE			13	25	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2243,2317)
2231	FLOORITEM_DOORFRAME			27	25	2
2232	DOOR_WOODEN_REINFORCED_IRON		27	25	2			STATE=(CLOSED)
2233	WALLITEM_KEYHOLE_GOLD			28	25	2	NORTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(2232)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2234	FLOORITEM_WALL_MOVABLE			29	25	2
2235	FLOORITEM_DOORFRAME			31	25	2
2236	DOOR_PORTCULLIS_LOCK			31	25	2			STATE=(CLOSED)
2237	FLOORITEM_TELEPORTER			0	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(6,26,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2238	FLOORITEM_TELEPORTER			2	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(8,26,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2239	FLOORITEM_TELEPORTER			4	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(10,26,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2240	FLOORITEM_TELEPORTER			6	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(12,26,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2241	FLOORITEM_TELEPORTER			8	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(4,26,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2242	FLOORITEM_TELEPORTER			10	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(0,24,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2243	FLOORITEM_TELEPORTER			12	26	2			STATE=(INACTIVE)	OPBY=(PARTY_OR_OBJECT)	DESTINATION=(2,26,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2246	CLOTHES_BODY_MAIL_AKETON		27	26	2	SOUTHWEST
2247	MONSTER_ROCKPILE				27	26	2	NORTHWEST	HEALTH=(120)
2248	MONSTER_ROCKPILE				27	26	2	NORTHEAST	HEALTH=(71)
2249	FLASK_EMPTY					27	26	2	NORTHEAST
2250	WALLITEM_SWITCH_SMALL			28	26	2	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2234)	OPTIONS=(DISABLE_SELF)
2251	SWORD_SWORD					29	26	2	NORTHWEST
2252	MONSTER_TROLIN				29	26	2	NORTHWEST	HEALTH=(100)
2253	MONSTER_TROLIN				29	26	2	NORTHEAST	HEALTH=(71)
2254	FOOD_DRUMSTICK				29	26	2	SOUTHWEST
2255	FOOD_DRUMSTICK				29	26	2	NORTHEAST
2256	WALLITEM_KEYHOLE_GOLD			30	26	2	EAST		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(2236)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2259	MONSTER_TROLIN				20	27	2	NORTHWEST	HEALTH=(25)	CARRYING=(2263)
2260	MONSTER_TROLIN				20	27	2	NORTHEAST	HEALTH=(22)
2261	MONSTER_TROLIN				20	27	2	SOUTHEAST	HEALTH=(25)	CARRYING=(2264)
2262	MONSTER_TROLIN				20	27	2	SOUTHWEST	HEALTH=(25)
2263	FOOD_SCREAMER_SLICE			-1	-1	2	NORTHWEST
2264	FOOD_CHEESE					-1	-1	2	NORTHWEST
2265	MONSTER_TROLIN				23	27	2	NORTHWEST	HEALTH=(24)
2266	MONSTER_TROLIN				23	27	2	NORTHEAST	HEALTH=(23)
2267	MONSTER_TROLIN				23	27	2	SOUTHEAST	HEALTH=(23)
2268	WALLITEM_ALCOVE_SQUARE			27	27	2	SOUTH	
2269	MISC_SCROLL					27	27	2	SOUTH		TEXT=(THE SPELL\DES EW\WEAKENS\NONMATERIAL\BEINGS\\k n)	RUNES=(000000,000010,010000,000000)
2270	FLASK_EMPTY					27	27	2	SOUTH	
2271	MISC_COMPASS				3	28	2	NORTHWEST
2272	FLOORITEM_TELEPORTER			4	28	2			OPBY=(ALL)	DESTINATION=(10,28,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2273	FLOORITEM_HAZE_BLUE			4	28	2
2274	FOOD_CHEESE					8	28	2	NORTHWEST
2275	MISC_WATERSKIN_EMPTY			8	28	2	NORTHWEST
2276	MISSILE_ARROW				8	28	2	NORTHWEST
2277	CLOTHES_BODY_LEATHER_JERKIN		9	28	2	NORTHWEST
2278	CLOTHES_LEGS_LEATHER_PANTS		9	28	2	NORTHWEST
2279	CLOTHES_FEET_SUEDE_BOOTS		9	28	2	NORTHWEST
2280	CLOTHES_HEAD_BERSERKER_HELM		9	28	2	NORTHWEST
2282	KEY_GOLD					17	28	2	NORTHWEST
2283	FLOORITEM_GENERATOR_MONSTER		24	28	2			GENERATES=(MONSTER_TROLIN)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(25)	OPTIONS=(RECHARGE_TIME:960,SOUND:SOUND_STEP_HUMAN)
2285	WALLITEM_SWITCH_BIG			9	29	2	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2286)	OPTIONS=(DELAY:1)
2286	FLOORITEM_WALL_MOVABLE			10	29	2
2287	WALLITEM_KEYHOLE_GOLD			21	29	2	SOUTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(2299)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2288	WALLITEM_KEYHOLE_GOLD			23	29	2	SOUTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(2301)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2289	WALLITEM_KEYHOLE_GOLD			25	29	2	SOUTH		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(2303)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2290	WALLITEM_TEXT				28	29	2	WEST		TEXT=(VI\ALTAR OF\REBIRTH)
2291	WALLITEM_SCONCE				28	29	2	EAST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
2293	WEAPON_TORCH				28	29	2	EAST		CHARGE=(100)
2294	WALLITEM_SCONCE				31	29	2	WEST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
2296	WEAPON_TORCH				31	29	2	WEST		CHARGE=(100)
2297	FLOORITEM_STAIRSUP			1	30	2
2298	FLOORITEM_DOORFRAME			22	30	2
2299	DOOR_PORTCULLIS_LOCK			22	30	2			STATE=(CLOSED)
2300	FLOORITEM_DOORFRAME			24	30	2
2301	DOOR_PORTCULLIS_LOCK			24	30	2			STATE=(CLOSED)
2302	FLOORITEM_DOORFRAME			26	30	2
2303	DOOR_PORTCULLIS_LOCK			26	30	2			STATE=(CLOSED)
2304	WALLITEM_ALCOVE_ALTAR_VI		28	30	2	WEST	
2305	KEY_RA					28	30	2	WEST	
2306	WALLITEM_ALCOVE_SQUARE			31	30	2	WEST	
2307	FOOD_APPLE					31	30	2	WEST	
2308	FOOD_DRUMSTICK				31	30	2	WEST	
2309	FOOD_BREAD					31	30	2	WEST	
2310	FOOD_CHEESE					31	30	2	WEST	
2311	FLOORITEM_HAZE_BLUE			0	26	2			STATE=(INVISIBLE)
2312	FLOORITEM_HAZE_BLUE			2	26	2			STATE=(INVISIBLE)
2313	FLOORITEM_HAZE_BLUE			4	26	2			STATE=(INVISIBLE)
2314	FLOORITEM_HAZE_BLUE			6	26	2			STATE=(INVISIBLE)
2315	FLOORITEM_HAZE_BLUE			8	26	2			STATE=(INVISIBLE)
2316	FLOORITEM_HAZE_BLUE			10	26	2			STATE=(INVISIBLE)
2317	FLOORITEM_HAZE_BLUE			12	26	2			STATE=(INVISIBLE)
2318	MISC_CHEST					0	26	2	SOUTHWEST	HOLDS=(2319)
2319	MISC_MIRROR_DAWN				-1	-1	2	NORTHWEST
2320	FLOORITEM_TRIGGER				10	28	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2322,2323,2324)
2321	FLOORITEM_TRIGGER				10	28	2			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(2320,2321)
2322	WALLITEM_RELAY				4	27	2	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(2272,2273)
2323	WALLITEM_RELAY				4	27	2	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(2272,2273)	DELAY=(4)
2324	WALLITEM_RELAY				4	27	2	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(2322,2323,2324)	DELAY=(8)

; Level 3
2500	CLOTHES_LEGS_LEATHER_PANTS		16	0	3	NORTHEAST
2501	CLOTHES_BODY_LEATHER_JERKIN		16	0	3	NORTHEAST
2502	FLOORITEM_TELEPORTER			2	1	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(1,6,3)
2504	MONSTER_WORM_MAGENTA			2	1	3	EAST		HEALTH=(147)
2505	MONSTER_WORM_MAGENTA			2	1	3	WEST		HEALTH=(152)
2506	FLOORITEM_TELEPORTER			3	1	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(2,6,3)
2508	MONSTER_WORM_MAGENTA			3	1	3	EAST		HEALTH=(142)
2509	MONSTER_WORM_MAGENTA			3	1	3	WEST		HEALTH=(153)
2510	FLOORITEM_TELEPORTER			5	1	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(4,6,3)
2512	MONSTER_WORM_MAGENTA			5	1	3	EAST		HEALTH=(146)
2513	MONSTER_WORM_MAGENTA			5	1	3	WEST		HEALTH=(155)
2514	FLOORITEM_TELEPORTER			6	1	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(5,6,3)
2516	MONSTER_WORM_MAGENTA			6	1	3	EAST		HEALTH=(142)
2517	MONSTER_WORM_MAGENTA			6	1	3	WEST		HEALTH=(143)
2518	CLOTHES_HEAD_BASINET			18	2	3	NORTHEAST
2519	FLOORITEM_TRIGGER				27	2	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2547)
2520	FLOORITEM_DOORFRAME			23	3	3
2521	FLOORITEM_DOORBUTTON			23	3	3
2522	DOOR_PORTCULLIS				23	3	3			STATE=(CLOSED)
2523	FLOORITEM_DOORFRAME			0	4	3
2524	DOOR_WOODEN					0	4	3			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
2525	WALLITEM_TEXT				6	4	3	NORTH		STATE=(INVISIBLE)	TEXT=(YOU WILL\REGRET THAT.)
2526	FLOORITEM_PIT				7	4	3
2527	WALLITEM_TEXT				8	4	3	NORTH		TEXT=(THIS IS MY\PRISONER. LET\HIM SUFFER.)
2528	FLOORITEM_WALL_MOVABLE			6	5	3
2529	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(2528)	OPTIONS=(CONSTANT_WEIGHT)
2530	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2525)	OPTIONS=(CONSTANT_WEIGHT)
2531	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(2553)	OPTIONS=(CONSTANT_WEIGHT)
2532	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2514)	OPTIONS=(CONSTANT_WEIGHT)
2533	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2510)	OPTIONS=(CONSTANT_WEIGHT)
2534	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2506)	OPTIONS=(CONSTANT_WEIGHT)
2535	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2502)	OPTIONS=(CONSTANT_WEIGHT)
2536	FLOORITEM_TRIGGER				7	5	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2537)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
2537	WALLITEM_RELAY				8	5	3	NORTHWEST	ACTION=(DESTROY)	TARGET=(2529,2530,2531,2532,2533,2534,2535,2536)
2541	FLOORITEM_PAD_LARGE			7	5	3
2542	MONSTER_MUMMY				7	5	3	CENTRE	HEALTH=(1)
2543	FLOORITEM_TRIGGER				12	5	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2551)
2544	FLOORITEM_DOORFRAME			13	5	3
2545	FLOORITEM_DOORBUTTON			13	5	3
2546	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	13	5	3			STATE=(CLOSED)
2547	FLOORITEM_GENERATOR_MONSTER		24	5	3			GENERATES=(MONSTER_WORM_MAGENTA)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:1216,SOUND:SOUND_STEP_ANIMAL)
2548	MISC_HORN_FEAR				6	6	3	SOUTHEAST
2549	FLASK_EMPTY					6	6	3	SOUTHEAST
2550	FLASK_EMPTY					14	6	3	NORTHWEST
2551	FLOORITEM_GENERATOR_MONSTER		15	6	3			GENERATES=(MONSTER_WORM_MAGENTA)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:2368,SOUND:SOUND_STEP_ANIMAL)
2552	FLOORITEM_DOORFRAME			6	7	3
2553	DOOR_PORTCULLIS				6	7	3			STATE=(CLOSED)
2555	WEAPON_TORCH				0	8	3	NORTHWEST	CHARGE=(100)
2556	FOOD_DRUMSTICK				0	8	3	NORTHWEST
2557	CLOTHES_FEET_MAIL_HOSEN			0	8	3	NORTHEAST
2558	FLOORITEM_STAIRSDOWN			6	8	3
2559	MISC_COIN_GOLD				10	8	3	NORTHWEST
2560	FLOORITEM_TRIGGER				20	8	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2551)
2564	WALLITEM_TEXT				29	8	3	NORTH		TEXT=(SHORTCUT)
2565	FLOORITEM_WALL_FAKE			0	9	3
2566	WEAPON_BOW					10	9	3	SOUTHEAST
2567	FLOORITEM_DOORFRAME			16	9	3
2568	FLOORITEM_DOORBUTTON			16	9	3
2569	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	16	9	3			STATE=(CLOSED)
2570	FLOORITEM_TRIGGER				0	11	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2580)	OPTIONS=(DELAY:12)
2571	WALLITEM_SWITCH_SMALL			6	11	3	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2575)
2572	FLOORITEM_TRIGGER				12	11	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2604)
2573	CLOTHES_SHLD_SMALL			23	11	3	NORTHWEST
2574	FLOORITEM_TRIGGER				2	12	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2600)
2575	FLOORITEM_WALL_MOVABLE			5	12	3
2576	FLOORITEM_STAIRSDOWN			7	12	3
2577	SWORD_RAPIER				10	12	3	NORTHEAST
2578	FLOORITEM_DOORFRAME			1	13	3
2579	FLOORITEM_DOORBUTTON			1	13	3
2580	DOOR_PORTCULLIS				1	13	3			STATE=(CLOSED)
2581	FLOORITEM_PIT				6	13	3
2582	WALLITEM_KEYHOLE_COIN			24	13	3	EAST		OPBY=(MISC_COIN_GOLD)	ACTION=(ACTIVATE)	TARGET=(2808,2809)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2583	FLOORITEM_TRIGGER				4	14	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2580)	OPTIONS=(DELAY:4)
2584	FLOORITEM_GENERATOR_MONSTER		8	14	3			GENERATES=(MONSTER_SCREAMER)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:2368,SOUND:SOUND_STEP_ANIMAL)
2585	FLOORITEM_DOORFRAME			18	14	3
2586	DOOR_WOODEN					18	14	3			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
2587	MONSTER_SCREAMER				1	15	3	NORTHWEST	HEALTH=(350)
2588	MONSTER_SCREAMER				1	15	3	NORTHEAST	HEALTH=(200)
2589	MONSTER_SCREAMER				1	15	3	SOUTHEAST	HEALTH=(211)
2590	MONSTER_SCREAMER				1	15	3	SOUTHWEST	HEALTH=(110)
2591	FLOORITEM_GENERATOR_MONSTER		4	15	3			GENERATES=(MONSTER_WORM_MAGENTA)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:1856,SOUND:SOUND_STEP_ANIMAL)
2592	FLOORITEM_DOORFRAME			7	15	3
2593	FLOORITEM_DOORBUTTON			7	15	3
2594	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	7	15	3			STATE=(CLOSED)
2596	FLOORITEM_TRIGGER				7	16	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2634)
2597	FLOORITEM_TRIGGER				7	16	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2584)
2598	FLOORITEM_TELEPORTER			21	16	3			OPBY=(ALL)	DESTINATION=(16,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2599	FLOORITEM_HAZE_BLUE			21	16	3
2600	FLOORITEM_GENERATOR_MONSTER		0	17	3			GENERATES=(MONSTER_SCREAMER)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:320,SOUND:SOUND_STEP_ANIMAL)
2601	FLOORITEM_DOORFRAME			2	17	3
2602	FLOORITEM_DOORBUTTON			2	17	3
2603	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	2	17	3			STATE=(CLOSED)
2604	FLOORITEM_GENERATOR_MONSTER		10	17	3			GENERATES=(MONSTER_WORM_MAGENTA)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:2368,SOUND:SOUND_STEP_ANIMAL)
2605	WALLITEM_TEXT				15	17	3	WEST		STATE=(INVISIBLE)	TEXT=(SHORTCUT BACK)
2606	WAND_TEO					20	17	3	NORTHEAST	CHARGE=(15)
2607	MONSTER_GHOST				27	17	3	CENTRE	HEALTH=(1)
2608	FLASK_EMPTY					3	18	3	NORTHWEST
2609	FOOD_DRUMSTICK				6	18	3	NORTHWEST
2610	FLASK_POTION_NETA				6	18	3	NORTHWEST	CHARGE=(50)
2611	FLOORITEM_WALL_FAKE			7	18	3
2612	FLOORITEM_DOORFRAME			11	18	3
2613	FLOORITEM_DOORBUTTON			11	18	3
2614	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	11	18	3			STATE=(CLOSED)
2615	FLOORITEM_TELEPORTER			15	18	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(29,6,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2616	FLOORITEM_TRIGGER				2	20	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2591)
2617	MISC_SCROLL					26	20	3	NORTHEAST	TEXT=(THE SPELL\OH VEN\CAST A CLOUD\OF POISON.\\i m)	RUNES=(000000,001000,100000,000000)
2618	MISC_SCROLL					26	20	3	NORTHWEST	TEXT=(YA BRO\CREATES A\MAGICAL SHIELD\POTION\\g q)	RUNES=(000000,100000,000010,000000)
2619	FOOD_DRUMSTICK				12	21	3	NORTHWEST
2620	MISC_BOX_MAGIC_BLUE			12	21	3	NORTHWEST	CHARGE=(1)
2621	FLOORITEM_WALL_FAKE			13	21	3
2622	MONSTER_WORM_MAGENTA			16	21	3	EAST		HEALTH=(155)	CARRYING=(2624)
2623	MONSTER_WORM_MAGENTA			16	21	3	WEST		HEALTH=(141)
2624	MISC_COIN_GOLD				-1	-1	3	NORTHWEST
2625	FLOORITEM_DOORFRAME			24	21	3
2626	FLOORITEM_DOORBUTTON			24	21	3
2627	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	24	21	3			STATE=(CLOSED)
2628	CLOTHES_FEET_ELVEN_BOOTS		1	22	3	SOUTHEAST
2629	FLOORITEM_DOORFRAME			27	22	3
2630	FLOORITEM_DOORBUTTON			27	22	3
2631	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	27	22	3			STATE=(CLOSED)
2632	CLOTHES_LEGS_MAIL_LEG			2	23	3	SOUTHEAST
2633	FLOORITEM_GENERATOR_MONSTER		4	23	3			GENERATES=(MONSTER_WORM_MAGENTA)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(150)	OPTIONS=(RECHARGE_TIME:1216,SOUND:SOUND_STEP_ANIMAL)
2634	FLOORITEM_GENERATOR_MONSTER		7	23	3			GENERATES=(MONSTER_ROCKPILE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(125)	OPTIONS=(RECHARGE_TIME:2368,SOUND:SOUND_STEP_ANIMAL)
2635	FOOD_DRUMSTICK				25	23	3	NORTHWEST
2636	FLOORITEM_DOORFRAME			5	24	3
2637	FLOORITEM_DOORBUTTON			5	24	3
2638	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	5	24	3			STATE=(CLOSED)
2639	MONSTER_ROCKPILE				21	24	3	NORTHWEST	HEALTH=(122)
2640	MONSTER_ROCKPILE				21	24	3	NORTHEAST	HEALTH=(124)
2641	MONSTER_ROCKPILE				21	24	3	SOUTHEAST	HEALTH=(127)	CARRYING=(2642)
2642	MISC_COIN_GOLD				-1	-1	3	NORTHWEST
2643	FLOORITEM_TELEPORTER			25	24	3			OPBY=(ALL)	DESTINATION=(20,14,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2644	FLOORITEM_HAZE_BLUE			25	24	3
2645	FLOORITEM_DOORFRAME			21	25	3
2646	FLOORITEM_DOORBUTTON			21	25	3
2647	DOOR_WOODEN					21	25	3			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
2648	FLOORITEM_TELEPORTER			11	26	3			OPBY=(OBJECT)	DESTINATION=(7,15,2)
2650	FLOORITEM_TELEPORTER			12	26	3			OPBY=(ALL)	DESTINATION=(7,16,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2651	FLOORITEM_HAZE_BLUE			12	26	3
2652	MONSTER_WORM_MAGENTA			14	26	3	EAST		HEALTH=(148)
2653	MONSTER_WORM_MAGENTA			14	26	3	WEST		HEALTH=(150)	CARRYING=(2654)
2654	MISC_COIN_GOLD				-1	-1	3	NORTHWEST
2655	FLOORITEM_TRIGGER				2	27	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2633)
2656	MONSTER_SCREAMER				21	28	3	NORTHWEST	HEALTH=(100)
2657	MONSTER_SCREAMER				21	28	3	NORTHEAST	HEALTH=(94)
2658	MONSTER_SCREAMER				21	28	3	SOUTHEAST	HEALTH=(100)	CARRYING=(2660)
2659	MONSTER_SCREAMER				21	28	3	SOUTHWEST	HEALTH=(99)
2660	MISC_COIN_GOLD				-1	-1	3	NORTHWEST
2661	MONSTER_ROCKPILE				26	28	3	CENTRE	HEALTH=(132)
2662	MONSTER_WASP_GIANT			11	29	3	CENTRE	HEALTH=(12)
2664	WALLITEM_SWITCH_LEVER			13	29	3	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2669)
2665	WALLITEM_TEXT				30	29	3	SOUTH		TEXT=(PREPARE TO\MEET YOUR DOOM)
2666	WALLITEM_OUTLET_SLIME			10	30	3	NORTH		OPBY=(MOUSE)	ACTION=(RELEASE)	TARGET=(0)
2667	KEY_GOLD					10	30	3	NORTH	
2668	FLOORITEM_DOORFRAME			14	30	3
2669	DOOR_PORTCULLIS				14	30	3			STATE=(CLOSED)
2670	FLOORITEM_TELEPORTER			17	30	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(15,30,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2671	FLOORITEM_PAD_TINY			17	30	3
2672	FLOORITEM_TRIGGER				15	30	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2669)
2673	FLOORITEM_TRIGGER				16	30	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2669)
2674	FLOORITEM_TRIGGER				17	30	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2669)
2675	FLOORITEM_TRIGGER				18	30	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2669)
2676	FLOORITEM_DOORFRAME			22	30	3
2677	DOOR_WOODEN					22	30	3			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
2678	WALLITEM_SWITCH_SMALL			17	31	3	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2670)	OPTIONS=(DELAY:1)
2679	WALLITEM_SWITCH_SMALL			17	31	3	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2670)
2680	WALLITEM_TEXT				22	31	3	EAST		TEXT=(DONT LET A\CLOSED DOOR\STOP YOU)
2681	WEAPON_AXE					23	31	3	NORTHWEST
2682	MISC_WATERSKIN_FULL			23	31	3	NORTHWEST
2683	FOOD_CHEESE					23	31	3	SOUTHEAST
2684	FLOORITEM_STAIRSUP			30	31	3

2700	WALLITEM_KEYHOLE_GOLD			28	8	3	NORTH		OPBY=(KEY_GOLD)	ACTION=(ACTIVATE)	TARGET=(2605,2615,2701,2702,2703)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2701	FLOORITEM_TELEPORTER			30	7	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(14,18,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2702	FLOORITEM_HAZE_BLUE			30	7	3			STATE=(INVISIBLE)
2703	FLOORITEM_HAZE_BLUE			15	18	3			STATE=(INVISIBLE)

2704	WALLITEM_RING_IRON			28	28	3	SOUTH	
2705	WALLITEM_ALCOVE_SQUARE			29	28	3	SOUTH	
2706	WALLITEM_SLIME				28	31	3	NORTH	
2707	FLOORITEM_GRATE_SQUARE			27	26	3
2708	FLOORITEM_GRATE_SQUARE			27	25	3
2709	FLOORITEM_GRATE_SQUARE			28	25	3
2710	WALLITEM_ALCOVE_SQUARE			24	27	3	NORTH	
2711	WALLITEM_RING_IRON			23	27	3	NORTH	
2712	WALLITEM_OUTLET_SLIME			23	24	3	SOUTH	
2713	WALLITEM_ALCOVE_SQUARE			20	29	3	NORTH	
2714	WALLITEM_ALCOVE_SQUARE			21	29	3	NORTH	
2715	WALLITEM_RING_IRON			19	25	3	SOUTH	
2716	FLOORITEM_SLIME				21	22	3
2717	WALLITEM_ALCOVE_SQUARE			23	29	3	EAST	
2718	WALLITEM_FACE_DEMON			25	29	3	WEST	
2719	FLOORITEM_GRATE_SQUARE			20	30	3
2720	FLOORITEM_GRATE_SQUARE			21	30	3
2721	WALLITEM_HOOK				11	27	3	SOUTH	
2722	WALLITEM_OUTLET_SLIME			10	27	3	SOUTH	
2723	WALLITEM_ALCOVE_SQUARE			10	30	3	WEST	
2724	WALLITEM_OUTLET_SLIME			8	26	3	EAST	
2725	FLOORITEM_GRATE_SQUARE			9	23	3
2726	WALLITEM_SLIME				15	23	3	WEST	
2727	WALLITEM_OUTLET_SLIME			15	25	3	WEST	
2728	WALLITEM_HOOK				15	24	3	EAST	
2729	WALLITEM_ALCOVE_SQUARE			16	25	3	NORTH	
2730	WALLITEM_RING_IRON			22	19	3	SOUTH	
2731	WALLITEM_ALCOVE_SQUARE			23	19	3	SOUTH	
2732	WALLITEM_HOOK				27	21	3	WEST	
2733	WALLITEM_ALCOVE_SQUARE			28	24	3	NORTH	
2734	FLOORITEM_SLIME				27	18	3
2735	FLOORITEM_GRATE_SQUARE			30	16	3
2736	FLOORITEM_CRACK				28	16	3
2737	WALLITEM_ALCOVE_SQUARE			26	18	3	NORTH	
2738	WALLITEM_ALCOVE_SQUARE			25	16	3	SOUTH	
2739	WALLITEM_RING_IRON			24	19	3	NORTH	
2740	WALLITEM_OUTLET_SLIME			23	19	3	NORTH	
2741	WALLITEM_SLIME				28	12	3	SOUTH	
2742	WALLITEM_SLIME				29	12	3	SOUTH	
2743	WALLITEM_OUTLET_SLIME			30	14	3	NORTH	
2744	WALLITEM_FACE_DEMON			28	11	3	EAST	
2745	WALLITEM_HOOK				21	10	3	EAST	
2746	WALLITEM_FACE_DEMON			28	3	3	EAST	
2747	WALLITEM_RING_IRON			28	3	3	WEST	
2748	WALLITEM_RING_IRON			24	2	3	WEST	
2749	WALLITEM_FACE_DEMON			20	2	3	EAST	
2750	FLOORITEM_GRATE_SQUARE			19	0	3
2751	WALLITEM_SLIME				19	6	3	EAST	
2752	WALLITEM_HOOK				15	16	3	EAST	
2753	WALLITEM_HOOK				16	17	3	NORTH	
2754	WALLITEM_RING_IRON			15	12	3	EAST	
2755	WALLITEM_FACE_DEMON			15	10	3	SOUTH	
2756	WALLITEM_ALCOVE_SQUARE			13	13	3	EAST	
2757	WALLITEM_OUTLET_SLIME			15	8	3	EAST	
2758	WALLITEM_RING_IRON			17	8	3	NORTH	
2759	WALLITEM_RING_IRON			17	2	3	SOUTH	
2760	FLOORITEM_SLIME				17	1	3
2761	WALLITEM_HOOK				13	1	3	EAST	
2762	WALLITEM_ALCOVE_SQUARE			13	6	3	WEST	
2763	WALLITEM_FACE_DEMON			11	9	3	EAST	
2764	WALLITEM_RING_IRON			11	13	3	EAST	
2766	WALLITEM_HOOK				13	19	3	NORTH	
2767	WALLITEM_HOOK				9	18	3	EAST	
2768	WALLITEM_OUTLET_SLIME			12	19	3	NORTH	
2769	WALLITEM_HOOK				11	16	3	WEST	
2770	WALLITEM_RING_IRON			11	14	3	WEST	
2771	WALLITEM_OUTLET_SLIME			11	12	3	WEST	
2772	WALLITEM_FACE_DEMON			9	20	3	WEST	
2773	WALLITEM_RING_IRON			6	23	3	EAST	
2774	WALLITEM_OUTLET_SLIME			5	27	3	EAST	
2775	WALLITEM_RING_IRON			2	29	3	SOUTH	
2776	WALLITEM_OUTLET_SLIME			2	29	3	WEST	
2777	WALLITEM_SLIME				3	27	3	WEST	
2778	WALLITEM_SLIME				4	24	3	NORTH	
2779	WALLITEM_SLIME				0	21	3	EAST	
2780	WALLITEM_HOOK				5	21	3	WEST	
2781	WALLITEM_RING_IRON			5	19	3	WEST	
2782	WALLITEM_FACE_DEMON			3	17	3	NORTH	
2783	WALLITEM_OUTLET_SLIME			4	17	3	NORTH	
2784	WALLITEM_RING_IRON			5	15	3	WEST	
2785	WALLITEM_OUTLET_SLIME			5	13	3	WEST	
2786	WALLITEM_HOOK				1	11	3	SOUTH	
2787	WALLITEM_FACE_DEMON			1	8	3	SOUTH	
2788	WALLITEM_OUTLET_SLIME			2	8	3	SOUTH	
2789	WALLITEM_SLIME				1	11	3	NORTH	
2790	WALLITEM_ALCOVE_SQUARE			2	11	3	NORTH	
2791	WALLITEM_HOOK				3	8	3	SOUTH	
2792	WALLITEM_HOOK				3	10	3	NORTH	
2793	WALLITEM_FACE_DEMON			11	8	3	WEST	
2794	FLOORITEM_GRATE_SQUARE			9	7	3
2795	FLOORITEM_SLIME				10	6	3
2796	WALLITEM_RING_IRON			11	6	3	WEST	
2797	WALLITEM_OUTLET_SLIME			12	4	3	WEST	
2798	WALLITEM_SLIME				12	2	3	WEST	
2799	WALLITEM_HOOK				10	2	3	EAST	
2800	WALLITEM_ALCOVE_SQUARE			6	2	3	SOUTH	
2801	WALLITEM_SLIME				5	2	3	SOUTH	
2802	FLOORITEM_GRATE_SQUARE			4	3	3
2803	FLOORITEM_CRACK				3	3	3
2804	WALLITEM_ALCOVE_SQUARE			1	4	3	NORTH	
2805	WALLITEM_SLIME				1	2	3	WEST	
2806	WALLITEM_FACE_DEMON			3	5	3	SOUTH	
2807	WALLITEM_OUTLET_SLIME			4	5	3	SOUTH	
2808	FLOORITEM_TELEPORTER			23	15	3			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(23,16,3)
2809	FLOORITEM_HAZE_BLUE			23	15	3			STATE=(INVISIBLE)
2810	WALLITEM_FACE_DEMON			14	19	3	NORTH	
2811	FLOORITEM_HAZE_BLUE			15	18	3			STATE=(INVISIBLE)
2812	FLOORITEM_HAZE_BLUE			30	7	3			STATE=(INVISIBLE)

; Level 4
3000	FLOORITEM_TELEPORTER			7	1	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(7,1,4)	OPTIONS=(ROTATE:LEFT)
3002	FLOORITEM_TELEPORTER			12	1	4			OPBY=(MONSTER)	DESTINATION=(11,1,4)
3004	FLOORITEM_TRIGGER				15	2	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3116)
3005	MONSTER_SLIME_SWAMP			7	3	4	CENTRE	HEALTH=(225)
3006	FLOORITEM_TELEPORTER			3	4	4			OPBY=(ALL)	DESTINATION=(7,3,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3007	FLOORITEM_HAZE_BLUE			3	4	4
3008	FLASK_POTION_KU				10	4	4	SOUTHWEST	CHARGE=(50)
3009	STAFF_CLAWS					29	4	4	SOUTHWEST	CHARGE=(15)
3010	CLOTHES_SHLD_LARGE			21	5	4	NORTHEAST
3011	MONSTER_COUATL				23	5	4	CENTRE	HEALTH=(86)
3012	FLOORITEM_GENERATOR_MONSTER		13	6	4			GENERATES=(MONSTER_COUATL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:640,SOUND:SOUND_STEP_FLIGHT)
3013	FLOORITEM_PIT				14	6	4			STATE=(CLOSED)
3014	FLOORITEM_TRIGGER				14	6	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3015)
3015	FLOORITEM_PIT				15	6	4			STATE=(CLOSED)
3016	FLOORITEM_TRIGGER				15	6	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3017)
3017	FLOORITEM_PIT				16	6	4			STATE=(CLOSED)
3018	FLOORITEM_TRIGGER				16	6	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3013)
3019	FLOORITEM_TRIGGER				16	6	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3015)
3020	FLOORITEM_PIT				17	6	4			STATE=(CLOSED)
3021	FLOORITEM_TRIGGER				17	6	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3022)
3022	FLOORITEM_PIT				18	6	4			STATE=(CLOSED)
3023	FLOORITEM_TRIGGER				18	6	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3017)
3024	FLOORITEM_TELEPORTER			19	6	4			OPBY=(MONSTER)	DESTINATION=(20,7,4)
3026	MONSTER_SLIME_SWAMP			20	6	4	CENTRE	HEALTH=(221)
3027	WALLITEM_SWITCH_SMALL			8	7	4	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3082)	OPTIONS=(DISABLE_SELF)
3028	FLOORITEM_STAIRSDOWN			9	7	4
3029	FLOORITEM_PIT				14	7	4			STATE=(CLOSED)
3030	FLOORITEM_PIT				15	7	4			STATE=(CLOSED)
3031	FLOORITEM_TRIGGER				15	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3029)
3032	FLOORITEM_TRIGGER				15	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3015)
3033	FLOORITEM_PIT				16	7	4			STATE=(CLOSED)
3034	FLOORITEM_TRIGGER				16	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3030)
3035	FLOORITEM_TRIGGER				16	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3017)
3036	FLOORITEM_PIT				17	7	4			STATE=(CLOSED)
3037	FLOORITEM_TRIGGER				17	7	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3033)
3038	FLOORITEM_TRIGGER				17	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3060)
3039	FLOORITEM_TRIGGER				17	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3040)
3040	FLOORITEM_PIT				18	7	4			STATE=(CLOSED)
3041	FLOORITEM_TRIGGER				18	7	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3061)
3042	FOOD_DRUMSTICK				22	7	4	SOUTHEAST
3043	WALLITEM_SCONCE				23	7	4	WEST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B)
3045	WEAPON_TORCH				23	7	4	WEST		CHARGE=(100)
3046	CLOTHES_HEAD_CASQUE_N_COIF		26	7	4	NORTHEAST
3047	MISC_GEM_BLUE				6	8	4	NORTHWEST
3048	FLASK_POTION_DANE				6	8	4	NORTHWEST	CHARGE=(50)
3049	FLASK_POTION_VEN				10	8	4	NORTHEAST	CHARGE=(47)
3050	FLASK_POTION_VEN				10	8	4	NORTHWEST	CHARGE=(94)
3051	FLOORITEM_PIT				14	8	4			STATE=(CLOSED)
3052	FLOORITEM_PIT				15	8	4			STATE=(CLOSED)
3053	FLOORITEM_TRIGGER				15	8	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3051)
3054	FLOORITEM_PIT				16	8	4			STATE=(CLOSED)
3055	FLOORITEM_TRIGGER				16	8	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3012)
3056	FLOORITEM_TRIGGER				16	8	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3073)
3057	FLOORITEM_TRIGGER				16	8	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3052)
3058	FLOORITEM_TRIGGER				16	8	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3060)
3059	FLOORITEM_TRIGGER				16	8	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3033)
3060	FLOORITEM_PIT				17	8	4			STATE=(CLOSED)
3061	FLOORITEM_PIT				18	8	4			STATE=(CLOSED)
3062	FLOORITEM_TRIGGER				18	8	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3040)
3063	FLOORITEM_TRIGGER				18	8	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3022)
3064	FLOORITEM_STAIRSUP			2	9	4
3065	FLASK_POTION_VEN				10	9	4	SOUTHEAST	CHARGE=(16)
3066	FLOORITEM_WALL_FAKE			11	9	4
3067	FOOD_DRUMSTICK				12	9	4	SOUTHWEST
3068	FLOORITEM_PIT				14	9	4			STATE=(CLOSED)
3069	FLOORITEM_TRIGGER				14	9	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3084)
3070	FLOORITEM_TRIGGER				14	9	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3072)
3071	FLOORITEM_TRIGGER				14	9	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3029)
3072	FLOORITEM_PIT				15	9	4			STATE=(CLOSED)
3073	FLOORITEM_PIT				16	9	4			STATE=(CLOSED)
3074	FLOORITEM_TRIGGER				16	9	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3089)
3075	FLOORITEM_PIT				17	9	4			STATE=(CLOSED)
3076	FLOORITEM_TRIGGER				17	9	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3060)
3077	FLOORITEM_TRIGGER				17	9	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3061)
3078	FLOORITEM_TRIGGER				17	9	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3092)
3079	FLOORITEM_PIT				18	9	4			STATE=(CLOSED)
3080	FLOORITEM_TRIGGER				18	9	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3096)
3081	FLOORITEM_TRIGGER				18	9	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3061)
3082	FLOORITEM_WALL_MOVABLE			5	10	4
3083	FLOORITEM_TRIGGER				6	10	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3161)
3084	FLOORITEM_PIT				14	10	4			STATE=(CLOSED)
3085	FLOORITEM_TRIGGER				14	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3051)
3086	FLOORITEM_PIT				15	10	4			STATE=(CLOSED)
3087	FLOORITEM_TRIGGER				15	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3084)
3088	FLOORITEM_TRIGGER				15	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3072)
3089	FLOORITEM_PIT				16	10	4			STATE=(CLOSED)
3090	FLOORITEM_TRIGGER				16	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3092)
3091	FLOORITEM_TRIGGER				16	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3086)
3092	FLOORITEM_PIT				17	10	4			STATE=(CLOSED)
3093	FLOORITEM_TRIGGER				17	10	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3096)
3094	FLOORITEM_TRIGGER				17	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3075)
3095	FLOORITEM_TRIGGER				17	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3089)
3096	FLOORITEM_PIT				18	10	4			STATE=(CLOSED)
3097	FLOORITEM_TRIGGER				18	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3075)
3098	FLOORITEM_TRIGGER				18	10	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3079)
3099	MONSTER_SLIME_SWAMP			25	10	4	NORTHEAST	HEALTH=(225)
3100	MONSTER_SLIME_SWAMP			25	10	4	SOUTHWEST	HEALTH=(245)
3102	FLASK_POTION_BRO				-1	-1	-1	NORTHWEST	CHARGE=(31)
3103	MISC_BOX_MAGIC_BLUE			-1	-1	-1	NORTHWEST	CHARGE=(1)
3104	FLASK_POTION_BOMB_FUL			-1	-1	-1	NORTHWEST	CHARGE=(49)
3101	MISC_CHEST					8	11	4	NORTHWEST	HOLDS=(3102,3103,3104)
3105	MONSTER_COUATL				9	11	4	CENTRE	HEALTH=(205)
3106	FLOORITEM_WALL_FAKE			10	11	4
3107	FLOORITEM_TRIGGER				16	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3086)
3108	FLOORITEM_TRIGGER				16	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3092)
3109	FLOORITEM_TRIGGER				16	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3073)
3110	FLOORITEM_TRIGGER				16	11	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3089)
3111	MONSTER_COUATL				23	11	4	CENTRE	HEALTH=(222)
3112	CLOTHES_NECK_ILLUMULET			24	11	4	SOUTHEAST
3113	FLOORITEM_DOORFRAME			16	12	4
3114	FLOORITEM_DOORBUTTON			16	12	4
3115	DOOR_WOODEN_REINFORCED_WOOD		16	12	4			STATE=(CLOSED)
3116	FLOORITEM_WALL_MOVABLE			23	12	4
3117	FLOORITEM_STAIRSUP			3	13	4
3118	WALLITEM_TEXT				14	13	4	WEST		TEXT=(TREASURE\STORES)
3119	FLOORITEM_TRIGGER				16	13	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3013)
3120	CLOTHES_NECK_CHOKER			29	13	4	NORTHEAST
3121	FOOD_CORN					29	13	4	NORTHWEST
3122	FLOORITEM_TELEPORTER			4	15	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3123	FLOORITEM_HAZE_BLUE			4	15	4
3124	FLOORITEM_TELEPORTER			6	15	4			OPBY=(ALL)	DESTINATION=(4,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3125	FLOORITEM_HAZE_BLUE			6	15	4
3126	FLOORITEM_TELEPORTER			7	15	4			OPBY=(ALL)	DESTINATION=(4,16,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3127	FLOORITEM_HAZE_BLUE			7	15	4
3128	MISSILE_DART_POISON			8	15	4	NORTHWEST
3129	FLOORITEM_TELEPORTER			9	15	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3130	FLOORITEM_HAZE_BLUE			9	15	4
3131	MONSTER_SLIME_SWAMP			16	15	4	CENTRE	HEALTH=(238)
3132	FLOORITEM_DOORFRAME			19	15	4
3133	FLOORITEM_DOORBUTTON			19	15	4
3134	DOOR_WOODEN_REINFORCED_WOOD		19	15	4			STATE=(CLOSED)
3135	FLOORITEM_TELEPORTER			25	15	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,15,4)
3137	FLOORITEM_TELEPORTER			5	16	4			OPBY=(ALL)	DESTINATION=(6,20,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3138	FLOORITEM_HAZE_BLUE			5	16	4
3139	FLOORITEM_TELEPORTER			7	16	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3140	FLOORITEM_HAZE_BLUE			7	16	4
3141	FLOORITEM_TELEPORTER			8	16	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3142	FLOORITEM_HAZE_BLUE			8	16	4
3143	FLOORITEM_DOORFRAME			12	16	4
3144	FLOORITEM_DOORBUTTON			12	16	4
3145	DOOR_WOODEN_REINFORCED_WOOD		12	16	4			STATE=(CLOSED)
3146	FLOORITEM_TELEPORTER			25	16	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,16,4)
3148	FLOORITEM_TELEPORTER			4	17	4			OPBY=(ALL)	DESTINATION=(6,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3149	FLOORITEM_HAZE_BLUE			4	17	4
3150	FLOORITEM_TELEPORTER			6	17	4			OPBY=(ALL)	DESTINATION=(5,15,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3151	FLOORITEM_HAZE_BLUE			6	17	4
3152	FLOORITEM_TELEPORTER			8	17	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3153	FLOORITEM_HAZE_BLUE			8	17	4
3154	FLOORITEM_TELEPORTER			9	17	4			OPBY=(ALL)	DESTINATION=(8,20,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3155	FLOORITEM_HAZE_BLUE			9	17	4
3156	MONSTER_SCREAMER				17	17	4	NORTHWEST	HEALTH=(95)
3157	MONSTER_SCREAMER				17	17	4	NORTHEAST	HEALTH=(100)
3158	FLOORITEM_TELEPORTER			25	17	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,17,4)
3160	MONSTER_COUATL				29	17	4	CENTRE	HEALTH=(81)
3161	FLOORITEM_GENERATOR_MONSTER		1	18	4			GENERATES=(MONSTER_SLIME_SWAMP)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:320,SOUND:SOUND_STEP_ANIMAL)
3162	FLOORITEM_TELEPORTER			4	18	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3163	FLOORITEM_HAZE_BLUE			4	18	4
3164	FLOORITEM_TELEPORTER			5	18	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3165	FLOORITEM_HAZE_BLUE			5	18	4
3166	FLOORITEM_TELEPORTER			7	18	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3167	FLOORITEM_HAZE_BLUE			7	18	4
3168	FLOORITEM_TELEPORTER			8	18	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3169	FLOORITEM_HAZE_BLUE			8	18	4
3170	WALLITEM_SCONCE				14	18	4	NORTH		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B)
3172	WEAPON_TORCH				14	18	4	NORTH		CHARGE=(100)
3173	FLOORITEM_TELEPORTER			25	18	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,18,4)
3175	FLOORITEM_TELEPORTER			5	19	4			OPBY=(ALL)	DESTINATION=(7,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3176	FLOORITEM_HAZE_BLUE			5	19	4
3177	FLOORITEM_TELEPORTER			6	19	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3178	FLOORITEM_HAZE_BLUE			6	19	4
3179	FLOORITEM_TELEPORTER			8	19	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3180	FLOORITEM_HAZE_BLUE			8	19	4
3181	FLOORITEM_TELEPORTER			9	19	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3182	FLOORITEM_HAZE_BLUE			9	19	4
3184	FLASK_POTION_VEN				-1	-1	-1	NORTHWEST	CHARGE=(51)
3183	MONSTER_SLIME_SWAMP			13	19	4	CENTRE	HEALTH=(400)	CARRYING=(3184)
3185	FLOORITEM_DOORFRAME			16	19	4
3186	FLOORITEM_DOORBUTTON			16	19	4
3187	DOOR_WOODEN_REINFORCED_WOOD		16	19	4			STATE=(CLOSED)
3188	FLOORITEM_TELEPORTER			25	19	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,19,4)
3190	FLOORITEM_TELEPORTER			4	20	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3191	FLOORITEM_HAZE_BLUE			4	20	4
3192	FLOORITEM_TELEPORTER			5	20	4			OPBY=(ALL)	DESTINATION=(4,19,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3193	FLOORITEM_HAZE_BLUE			5	20	4
3194	FLOORITEM_TELEPORTER			7	20	4			OPBY=(ALL)	DESTINATION=(10,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3195	FLOORITEM_HAZE_BLUE			7	20	4
3196	MISC_MIRROR_DAWN				8	20	4	NORTHWEST
3197	FLOORITEM_TELEPORTER			9	20	4			OPBY=(ALL)	DESTINATION=(8,15,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3198	FLOORITEM_HAZE_BLUE			9	20	4
3199	MISC_COIN_GOLD				16	20	4	SOUTHWEST
3200	FLOORITEM_TELEPORTER			25	20	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,20,4)
3202	WALLITEM_SWITCH_SMALL			21	21	4	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3135)	OPTIONS=(DISABLE_SELF)
3203	FLOORITEM_TELEPORTER			25	21	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,21,4)
3205	FLOORITEM_TELEPORTER			29	21	4			OPBY=(MONSTER)	DESTINATION=(29,20,4)
3207	FLOORITEM_DOORFRAME			6	23	4
3208	FLOORITEM_DOORBUTTON			6	23	4
3209	DOOR_PORTCULLIS				6	23	4			STATE=(CLOSED)
3211	WALLITEM_SWITCH_LEVER			9	23	4	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3217)
3212	MONSTER_COUATL				8	24	4	CENTRE	HEALTH=(84)
3213	FLOORITEM_DOORFRAME			5	26	4
3214	FLOORITEM_DOORBUTTON			5	26	4
3215	DOOR_WOODEN_LOCK				5	26	4			STATE=(CLOSED)
3216	FLOORITEM_STAIRSDOWN			7	26	4
3217	FLOORITEM_PIT				9	26	4
3218	FLOORITEM_WALL_MOVABLE			26	26	4
3219	WALLITEM_SWITCH_SMALL			27	26	4	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3235)
3220	WALLITEM_SWITCH_SMALL			21	27	4	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3233)
3221	WALLITEM_SWITCH_SMALL			21	27	4	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3218)
3222	FLOORITEM_WALL_MOVABLE			22	27	4
3223	MISSILE_DART_POISON			3	28	4	NORTHWEST
3224	MISSILE_DART_POISON			3	28	4	NORTHWEST
3225	MISC_GEM_BLUE				4	28	4	NORTHEAST
3226	CLOTHES_HEAD_HELMET			4	28	4	NORTHWEST
3227	MISC_RABBITS_FOOT				6	28	4	NORTHWEST
3228	MISC_COIN_GOLD				6	28	4	NORTHEAST
3229	WALLITEM_TEXT				8	28	4	EAST		TEXT=(STORE ROOMS)
3230	FLOORITEM_PAD_LARGE			9	28	4
3231	FLOORITEM_TRIGGER				9	28	4			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3217)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3232	WALLITEM_SWITCH_SMALL			21	28	4	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3218)
3233	FLOORITEM_WALL_MOVABLE			22	28	4
3234	CLOTHES_NECK_GEM_OF_AGES		25	28	4	SOUTHWEST
3235	FLOORITEM_WALL_MOVABLE			26	28	4
3236	MONSTER_SLIME_SWAMP			27	28	4	CENTRE	HEALTH=(242)
3237	FLOORITEM_DOORFRAME			5	29	4
3238	DOOR_WOODEN					5	29	4			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
3239	FLOORITEM_DOORFRAME			8	29	4
3240	DOOR_WOODEN					8	29	4			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
3241	FLOORITEM_DOORFRAME			10	29	4
3242	FLOORITEM_DOORBUTTON			10	29	4
3243	DOOR_WOODEN					10	29	4			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
3244	CLOTHES_NECK_EKKHARD_CROSS		13	29	4	SOUTHWEST
3245	FLOORITEM_DOORFRAME			14	29	4
3246	DOOR_PORTCULLIS				14	29	4			STATE=(CLOSED)
3247	MISSILE_DAGGER				28	29	4	NORTHEAST
3248	MISC_GEM_BLUE				13	30	4	NORTHWEST
3249	WEAPON_MACE					13	30	4	SOUTHEAST
3251	WALLITEM_SWITCH_CRACK			14	30	4	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3246)
3252	WALLITEM_SWITCH_SMALL			22	30	4	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3222)
3253	WALLITEM_SWITCH_SMALL			22	30	4	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3254)
3254	FLOORITEM_WALL_MOVABLE			24	30	4
3255	WALLITEM_SWITCH_SMALL			25	30	4	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3222)
3256	CLOTHES_HEAD_HELMET			28	30	4	SOUTHEAST
3257	CLOTHES_BODY_MAIL_AKETON		28	30	4	SOUTHEAST
3258	CLOTHES_LEGS_MAIL_LEG			28	30	4	SOUTHEAST
3259	CLOTHES_FEET_MAIL_HOSEN			28	30	4	SOUTHEAST

3300	WALLITEM_FOUNTAIN_LION			0	9	4	EAST	
3301	WALLITEM_FOUNTAIN_LION			2	12	4	WEST	
3302	WALLITEM_FOUNTAIN_LION			2	16	4	WEST	
3303	WALLITEM_SLIME				2	17	4	WEST	
3304	FLOORITEM_SLIME				1	18	4
3305	WALLITEM_ALCOVE_SQUARE			2	19	4	WEST	
3306	WALLITEM_FOUNTAIN_LION			2	24	4	EAST	
3307	FLOORITEM_PUDDLE			21	5	4
3308	WALLITEM_FOUNTAIN_LION			6	14	4	NORTH	
3309	WALLITEM_OUTLET_SLIME			8	12	4	SOUTH	
3310	WALLITEM_SLIME				9	12	4	SOUTH	
3311	FLOORITEM_CRACK				9	13	4
3312	FLOORITEM_SLIME				10	13	4
3313	FLOORITEM_SLIME				15	17	4
3314	FLOORITEM_CRACK				8	13	4
3315	WALLITEM_OUTLET_SLIME			19	9	4	WEST	
3316	WALLITEM_MANACLES			19	7	4	WEST	
3317	WALLITEM_MANACLES			13	8	4	WEST	
3318	WALLITEM_OUTLET_SLIME			13	10	4	WEST	
3319	WALLITEM_SLIME				11	5	4	EAST	
3320	WALLITEM_MANACLES			11	2	4	NORTH	
3321	WALLITEM_FOUNTAIN_LION			8	3	4	WEST	
3322	WALLITEM_OUTLET_SLIME			6	3	4	EAST	
3323	WALLITEM_OUTLET_SLIME			3	2	4	WEST	
3324	WALLITEM_SLIME				4	8	4	NORTH	
3325	WALLITEM_MANACLES			8	7	4	WEST	
3326	WALLITEM_OUTLET_SLIME			10	6	4	WEST	
3327	WALLITEM_OUTLET_SLIME			21	19	4	NORTH	
3328	WALLITEM_ALCOVE_SQUARE			30	19	4	WEST	
3329	WALLITEM_SLIME				30	17	4	WEST	
3330	WALLITEM_FOUNTAIN_LION			30	15	4	WEST	
3331	WALLITEM_OUTLET_SLIME			30	13	4	WEST	
3332	WALLITEM_ALCOVE_SQUARE			17	23	4	EAST	
3333	WALLITEM_ALCOVE_SQUARE			24	24	4	WEST	
3334	WALLITEM_MANACLES			17	30	4	EAST	
3335	WALLITEM_FOUNTAIN_LION			17	30	4	NORTH	
3336	WALLITEM_SLIME				16	31	4	NORTH	
3337	WALLITEM_OUTLET_SLIME			15	31	4	NORTH	
3338	WALLITEM_ALCOVE_SQUARE			22	11	4	NORTH	
3339	WALLITEM_OUTLET_SLIME			20	10	4	EAST	
3340	WALLITEM_FOUNTAIN_LION			28	10	4	SOUTH	
3341	WALLITEM_MANACLES			30	11	4	WEST	
3342	FLOORITEM_PUDDLE			29	7	4
3343	WALLITEM_OUTLET_SLIME			20	2	4	EAST	
3344	WALLITEM_OUTLET_SLIME			20	4	4	NORTH	
3345	WALLITEM_SLIME				18	3	4	EAST	
3346	WALLITEM_FOUNTAIN_LION			0	20	4	EAST	
3347	WALLITEM_FOUNTAIN_LION			4	0	4	SOUTH	
3348	WALLITEM_FOUNTAIN_LION			25	0	4	SOUTH	
3349	WALLITEM_FOUNTAIN_LION			26	0	4	SOUTH	

; Level 5
3500	FOOD_DRUMSTICK				17	0	5	SOUTHWEST
3501	SWORD_VORPAL				24	0	5	NORTHEAST
3502	FLOORITEM_STAIRSUP			8	1	5
3503	FOOD_CHEESE					11	1	5	NORTHEAST
3504	FLASK_POTION_BRO				11	1	5	SOUTHWEST	CHARGE=(39)
3505	FLOORITEM_WALL_FAKE			12	1	5
3506	FLOORITEM_WALL_MOVABLE			25	1	5
3507	FLOORITEM_TELEPORTER			4	2	5			OPBY=(ALL)	DESTINATION=(6,25,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3508	FLOORITEM_HAZE_BLUE			4	2	5
3509	FLASK_POTION_VEN				7	2	5	SOUTHWEST	CHARGE=(24)
3510	MONSTER_SKELETON				8	2	5	CENTRE	HEALTH=(43)
3511	WALLITEM_SCONCE				10	2	5	WEST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
3513	WEAPON_TORCH				10	2	5	WEST		CHARGE=(100)
3514	MONSTER_SKELETON				24	2	5	NORTHWEST	HEALTH=(42)
3515	MONSTER_SKELETON				24	2	5	NORTHEAST	HEALTH=(44)
3516	MONSTER_SKELETON				24	2	5	SOUTHEAST	HEALTH=(41)
3517	MONSTER_SKELETON				24	2	5	SOUTHWEST	HEALTH=(42)
3518	FLOORITEM_WALL_MOVABLE			12	3	5
3519	KEY_SOLID					20	3	5	SOUTHWEST
3520	WALLITEM_SWITCH_SMALL			25	3	5	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3506)	OPTIONS=(DISABLE_SELF)
3521	WALLITEM_SWITCH_SMALL			6	4	5	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3522)	OPTIONS=(DISABLE_SELF)
3522	FLOORITEM_WALL_MOVABLE			8	4	5
3524	WALLITEM_SWITCH_GREEN			11	4	5	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3518)	OPTIONS=(DISABLE_SELF)
3525	FLOORITEM_TELEPORTER			21	4	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,7,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3526	CLOTHES_HEAD_CASQUE_N_COIF		27	4	5	SOUTHEAST
3527	MONSTER_SKELETON				6	5	5	NORTHWEST	HEALTH=(41)
3528	MONSTER_SKELETON				6	5	5	NORTHEAST	HEALTH=(43)
3529	WALLITEM_TEXT				14	5	5	NORTH		TEXT=(HA HA HA)
3530	FLOORITEM_TELEPORTER			15	5	5			OPBY=(ALL)	DESTINATION=(16,11,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3531	FLOORITEM_HAZE_BLUE			15	5	5
3535	FLOORITEM_DOORFRAME			21	5	5
3536	FLOORITEM_DOORBUTTON			21	5	5
3537	DOOR_PORTCULLIS				21	5	5			STATE=(CLOSED)
3538	STAFF_YEW					23	5	5	SOUTHEAST	CHARGE=(12)
3539	MONSTER_WIZARDS_EYE			0	6	5	CENTRE	HEALTH=(90)
3540	MONSTER_WIZARDS_EYE			1	6	5	CENTRE	HEALTH=(160)
3541	MISC_BOX_MAGIC_BLUE			1	6	5	NORTHEAST	CHARGE=(1)
3542	MISSILE_STAR				17	6	5	NORTHEAST
3543	FOOD_CORN					17	6	5	NORTHEAST
3544	MISSILE_STAR				17	6	5	NORTHWEST
3545	FLOORITEM_TELEPORTER			21	6	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,7,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3546	FOOD_DRUMSTICK				24	6	5	NORTHWEST
3547	FOOD_DRUMSTICK				24	6	5	NORTHWEST
3548	MONSTER_WIZARDS_EYE			0	7	5	CENTRE	HEALTH=(90)
3549	MONSTER_WIZARDS_EYE			1	7	5	CENTRE	HEALTH=(84)
3550	FLOORITEM_DOORFRAME			17	7	5
3551	FLOORITEM_DOORBUTTON			17	7	5
3552	DOOR_WOODEN_WINDOW_RECTANGLE		17	7	5			STATE=(CLOSED)
3553	FLOORITEM_DOORFRAME			0	8	5
3554	FLOORITEM_DOORBUTTON			0	8	5
3555	DOOR_PORTCULLIS				0	8	5			STATE=(CLOSED)
3556	FLOORITEM_TRIGGER				2	8	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3674)
3557	FLOORITEM_PAD_LARGE			18	8	5
3559	FLOORITEM_DOORFRAME			19	8	5
3560	DOOR_WOODEN_WINDOW_RECTANGLE		19	8	5			STATE=(CLOSED)
3561	FLOORITEM_PAD_LARGE			22	8	5
3562	FLOORITEM_TRIGGER				22	8	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3802,3803,3804,3805,3806)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3564	FLOORITEM_TRIGGER				22	8	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3566)
3565	FLOORITEM_DOORFRAME			24	8	5
3566	DOOR_WOODEN_WINDOW_RECTANGLE		24	8	5
3567	FLOORITEM_DOORFRAME			10	9	5
3568	DOOR_PORTCULLIS				10	9	5			STATE=(CLOSED)
3569	WALLITEM_TEXT				17	9	5	EAST		TEXT=(TEST YOUR\STRENGTH)
3574	MISC_BOX_MAGIC_GREEN			6	10	5	NORTHEAST	CHARGE=(1)
3575	MISC_BOX_MAGIC_GREEN			6	10	5	SOUTHEAST	CHARGE=(1)
3576	MONSTER_WASP_GIANT			6	10	5	NORTHWEST	HEALTH=(17)
3577	MONSTER_WASP_GIANT			6	10	5	NORTHEAST	HEALTH=(17)
3578	MONSTER_WASP_GIANT			6	10	5	SOUTHEAST	HEALTH=(17)
3579	FLOORITEM_DOORFRAME			7	10	5
3580	DOOR_WOODEN_LOCK_RED			7	10	5			STATE=(CLOSED)
3581	FLOORITEM_PAD_LARGE			10	10	5
3582	FLOORITEM_TRIGGER				10	10	5			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(3568)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3583	FLOORITEM_TELEPORTER			11	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(12,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3585	FLOORITEM_TELEPORTER			12	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(13,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3587	FLOORITEM_TELEPORTER			13	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(14,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3589	FLOORITEM_TELEPORTER			14	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(15,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3591	FLOORITEM_TELEPORTER			15	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(16,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3593	FLOORITEM_TELEPORTER			16	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3595	FLOORITEM_TELEPORTER			17	10	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(18,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3584	FLOORITEM_TRIGGER				11	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3583)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3586	FLOORITEM_TRIGGER				12	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3585)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3588	FLOORITEM_TRIGGER				13	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3587)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3590	FLOORITEM_TRIGGER				14	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3589)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3592	FLOORITEM_TRIGGER				15	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3591)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3594	FLOORITEM_TRIGGER				16	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3593)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3596	FLOORITEM_TRIGGER				17	10	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3595)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
3597	MISC_BOX_MAGIC_GREEN			23	10	5	NORTHWEST	CHARGE=(1)
3598	FLOORITEM_DOORFRAME			24	10	5
3599	DOOR_WOODEN_LOCK_RED			24	10	5			STATE=(CLOSED)
3600	FLOORITEM_WALL_MOVABLE			26	10	5
3601	WALLITEM_KEYHOLE_STONE			7	11	5	EAST		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(3580)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3602	FLOORITEM_TELEPORTER			10	11	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(10,8,5)
3604	WALLITEM_TEXT				20	11	5	SOUTH		TEXT=(I HATE COWARDS)
3605	WALLITEM_KEYHOLE_STONE			22	11	5	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(3618)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3606	WALLITEM_KEYHOLE_STONE			24	11	5	EAST		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(3599)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3607	WALLITEM_RING				26	11	5	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3600)	OPTIONS=(DISABLE_SELF)
3608	WALLITEM_SCONCE				3	12	5	EAST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
3610	WEAPON_TORCH				3	12	5	EAST		CHARGE=(100)
3611	FLOORITEM_DOORFRAME			6	12	5
3612	FLOORITEM_DOORBUTTON			6	12	5
3613	DOOR_WOODEN_WINDOW_RECTANGLE		6	12	5			STATE=(CLOSED)
3614	FLOORITEM_TELEPORTER			10	12	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(10,8,5)
3616	FOOD_DRUMSTICK				13	12	5	SOUTHWEST
3617	FLOORITEM_DOORFRAME			23	12	5
3618	DOOR_WOODEN_LOCK_RED			23	12	5			STATE=(CLOSED)
3619	MISSILE_ARROW_SLAYER			13	13	5	NORTHEAST
3620	MISSILE_ARROW_SLAYER			13	13	5	NORTHEAST
3621	CLOTHES_BODY_MITHRAL_AKETON		13	13	5	SOUTHEAST
3622	FLOORITEM_DOORFRAME			16	13	5
3623	DOOR_WOODEN_ORNATE			16	13	5			STATE=(CLOSED)
3624	FLOORITEM_DOORFRAME			18	13	5
3625	DOOR_WOODEN_ORNATE			18	13	5			STATE=(CLOSED)
3626	WALLITEM_TEXT				21	13	5	WEST		TEXT=(IF YOU WANT TO\STAY ALIVE YOU\BETTER TURN\AND RUN)
3628	WALLITEM_SWITCH_GREEN			4	14	5	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3637)
3629	MONSTER_SKELETON				7	14	5	CENTRE	HEALTH=(160)
3630	WALLITEM_KEYHOLE_STONE			16	14	5	WEST		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(3623)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3631	WALLITEM_KEYHOLE_STONE			18	14	5	WEST		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(3625)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3632	FLOORITEM_TRIGGER				25	14	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3673)
3633	KEY_IRON					29	14	5	NORTHWEST
3634	CLOTHES_BODY_PLATE			29	14	5	NORTHWEST
3635	FLOORITEM_TRIGGER				4	15	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3692)
3636	FLOORITEM_DOORFRAME			5	15	5
3637	DOOR_PORTCULLIS				5	15	5			STATE=(CLOSED)
3638	FLOORITEM_TRIGGER				6	15	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3669)
3640	WALLITEM_SWITCH_GREEN			8	15	5	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3637)
3642	WALLITEM_SWITCH_GREEN			10	15	5	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3659)	OPTIONS=(DISABLE_SELF)
3643	WALLITEM_TEXT				20	15	5	NORTH		TEXT=(I DONT LIKE TO\BE IGNORED)
3644	FLOORITEM_TRIGGER				24	15	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3668)
3645	WALLITEM_SWITCH_SMALL			28	15	5	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3752)	OPTIONS=(DISABLE_SELF)
3646	MONSTER_SKELETON				29	15	5	NORTHWEST	HEALTH=(45)
3647	MONSTER_SKELETON				29	15	5	NORTHEAST	HEALTH=(44)
3648	MONSTER_SKELETON				6	16	5	NORTHWEST	HEALTH=(88)
3649	MONSTER_SKELETON				6	16	5	NORTHEAST	HEALTH=(80)
3650	MONSTER_SKELETON				6	16	5	SOUTHEAST	HEALTH=(75)
3651	MONSTER_SKELETON				6	16	5	SOUTHWEST	HEALTH=(62)
3652	SWORD_VORPAL				7	16	5	NORTHEAST
3653	CLOTHES_SHLD_LARGE			10	16	5	NORTHWEST
3654	FLOORITEM_WALL_MOVABLE			20	16	5
3655	KEY_IRON					21	16	5	NORTHWEST
3656	FLOORITEM_WALL_MOVABLE			29	16	5
3657	WALLITEM_TEXT				8	17	5	SOUTH		TEXT=(I AM ALL\I AM NONE)
3659	FLOORITEM_WALL_MOVABLE			10	17	5
3660	WALLITEM_TEXT				11	17	5	SOUTH		TEXT=(A GOLDEN\HEAD AND TAIL\BUT NO\BODY)
3662	FLOORITEM_DOORFRAME			16	17	5
3663	FLOORITEM_DOORBUTTON			16	17	5
3664	DOOR_WOODEN					16	17	5			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
3665	MONSTER_SKELETON				18	17	5	NORTHWEST	HEALTH=(44)
3666	MONSTER_SKELETON				18	17	5	NORTHEAST	HEALTH=(43)
3667	WALLITEM_TEXT				20	17	5	WEST		TEXT=(THE GRAVE OF\KING MILIAS\THE GOLDEN\WHO EVEN)
3668	FLOORITEM_GENERATOR_MONSTER		29	17	5			GENERATES=(MONSTER_WIZARDS_EYE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:1216)
3669	FLOORITEM_WALL_MOVABLE			5	18	5
3670	MONSTER_SKELETON				6	18	5	NORTHWEST	HEALTH=(100)
3671	MONSTER_SKELETON				6	18	5	NORTHEAST	HEALTH=(100)
3672	WALLITEM_TEXT				20	18	5	WEST		TEXT=(IN DEATH\THIRSTS FOR\BULLION.)
3673	FLOORITEM_GENERATOR_MONSTER		25	18	5			GENERATES=(MONSTER_SKELETON)	NUMBERS=(4)	TOTAL=(0)	HEALTH=(75)	OPTIONS=(RECHARGE_TIME:1216,SOUND:SOUND_STEP_SKELETON)
3674	FLOORITEM_GENERATOR_MONSTER		0	19	5			GENERATES=(MONSTER_WIZARDS_EYE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:960)
3678	WALLITEM_CRACK_LARGE			17	19	5	NORTH		OPBY=(MISC_COIN_GOLD)	ACTION=(TOGGLE)	TARGET=(3654)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3679	MONSTER_SKELETON				4	20	5	NORTHWEST	HEALTH=(45)
3680	MONSTER_SKELETON				4	20	5	NORTHEAST	HEALTH=(42)
3681	FLOORITEM_STAIRSUP			6	20	5
3682	FLOORITEM_DOORFRAME			13	20	5
3683	DOOR_PORTCULLIS				13	20	5			STATE=(CLOSED)
3684	WALLITEM_TEXT				17	20	5	SOUTH		TEXT=(THE GRAVE OF\KING FILIUS\EXPLORER OF\COMBINATIONS)
3686	FLOORITEM_TRIGGER				24	20	5			OPBY=(PARTY_OR_MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(3716)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
3687	FLOORITEM_PAD_SMALL			24	20	5
3688	WALLITEM_TEXT				7	21	5	NORTH		TEXT=(THE RIDDLE\ROOM)
3689	FLOORITEM_WALL_MOVABLE			20	21	5
3690	KEY_IRON					21	21	5	NORTHWEST
3691	CLOTHES_BODY_MAIL_AKETON		21	21	5	NORTHEAST
3692	FLOORITEM_WALL_MOVABLE			5	22	5
3693	MONSTER_SKELETON				6	22	5	NORTHWEST	HEALTH=(60)
3694	MONSTER_SKELETON				6	22	5	NORTHEAST	HEALTH=(61)
3695	MONSTER_SKELETON				6	22	5	SOUTHEAST	HEALTH=(52)
3696	MONSTER_SKELETON				6	22	5	SOUTHWEST	HEALTH=(75)
3697	FLOORITEM_DOORFRAME			16	22	5
3698	FLOORITEM_DOORBUTTON			16	22	5
3699	DOOR_WOODEN					16	22	5			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
3700	MONSTER_WIZARDS_EYE			18	22	5	CENTRE	HEALTH=(81)
3702	WALLITEM_SWITCH_GREEN			22	22	5	SOUTH		OPBY=(MOUSE)	ACTION=(DESTROY)	TARGET=(3686)
3703	WALLITEM_SWITCH_GREEN			22	22	5	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3716)
3704	WALLITEM_TEXT				8	23	5	NORTH		TEXT=(HARD AS ROCKS\BLUE AS SKY\TWINKLE IN\WOMANS EYE)
3706	WALLITEM_TEXT				11	23	5	NORTH		TEXT=(I ARCH YET\HAVE NO BACK)
3710	FLOORITEM_TELEPORTER			15	23	5			OPBY=(MONSTER)	DESTINATION=(15,22,5)
3712	WEAPON_TORCH				22	23	5	NORTHWEST	CHARGE=(100)
3713	FOOD_DRUMSTICK				22	23	5	SOUTHWEST
3714	FLASK_POTION_VI				22	23	5	NORTHWEST	CHARGE=(50)
3715	FLASK_POTION_ROS				22	23	5	SOUTHWEST	CHARGE=(50)
3716	FLOORITEM_WALL_MOVABLE			23	23	5
3717	FLOORITEM_TELEPORTER			6	24	5			OPBY=(ALL)	DESTINATION=(3,1,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3718	FLOORITEM_HAZE_BLUE			6	24	5
3719	FLOORITEM_DOORFRAME			15	24	5
3720	FLOORITEM_DOORBUTTON			15	24	5
3721	DOOR_WOODEN					15	24	5			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
3725	FLOORITEM_PAD_TINY			7	25	5
3726	FLOORITEM_TRIGGER				7	25	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3728)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,DELAY:4)
3727	FLOORITEM_DOORFRAME			8	25	5
3728	DOOR_WOODEN_REINFORCED_WOOD		8	25	5			STATE=(CLOSED)
3729	FLOORITEM_PAD_TINY			9	25	5
3730	FLOORITEM_TRIGGER				9	25	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3728)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,DELAY:4)
3731	WEAPON_BOW_CROSS				11	25	5	SOUTHEAST
3732	FLOORITEM_STAIRSDOWN			25	25	5
3733	WALLITEM_SCONCE				2	26	5	NORTH		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)
3735	FLOORITEM_PAD_LARGE			14	26	5
3736	FLOORITEM_TRIGGER				14	26	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3764)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3737	FLOORITEM_PAD_LARGE			15	26	5
3738	FLOORITEM_TRIGGER				15	26	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3764)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3740	FLOORITEM_TRIGGER				15	26	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3747)
3741	FLOORITEM_TRIGGER				7	27	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3743)
3742	FLOORITEM_TRIGGER				7	27	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3759)
3743	FLOORITEM_GENERATOR_MONSTER		11	27	5			GENERATES=(MONSTER_SKELETON)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(75)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_SKELETON)
3744	WALLITEM_SWITCH_LEVER			12	27	5	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3745,3746)
3745	FLOORITEM_TELEPORTER			14	27	5			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(15,28,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3746	FLOORITEM_HAZE_BLUE			14	27	5			STATE=(INVISIBLE)
3747	FLOORITEM_PIT				15	27	5
3748	FLOORITEM_PIT				17	27	5
3749	CLOTHES_LEGS_MITHRAL_MAIL		19	27	5	NORTHEAST
3750	WALLITEM_ALCOVE_ALTAR_VI		24	27	5	EAST	
3751	FLOORITEM_TRIGGER				25	27	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3674)
3752	FLOORITEM_WALL_MOVABLE			29	27	5
3753	WALLITEM_SWITCH_SMALL			30	27	5	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3656)	OPTIONS=(DISABLE_SELF)
3754	FLOORITEM_GENERATOR_MONSTER		7	28	5			GENERATES=(MONSTER_SKELETON)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(75)	OPTIONS=(RECHARGE_TIME:256,SOUND:SOUND_STEP_SKELETON)
3755	MISC_CHEST					9	28	5	NORTHEAST	HOLDS=(3756,3757,3758)
3756	MISSILE_ARROW_SLAYER			-1	-1	5	NORTHWEST
3757	FLASK_WATER					-1	-1	5	NORTHWEST
3758	FOOD_DRUMSTICK				-1	-1	5	NORTHWEST
3759	FLOORITEM_GENERATOR_MONSTER		10	28	5			GENERATES=(MONSTER_WASP_GIANT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:1152,SOUND:SOUND_STEP_FLIGHT)
3760	FLOORITEM_TRIGGER				11	28	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3754)
3762	WALLITEM_SWITCH_GREEN			12	28	5	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3728)
3763	FLOORITEM_DOORFRAME			13	28	5
3764	DOOR_PORTCULLIS				13	28	5
3766	WALLITEM_SWITCH_GREEN			14	28	5	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3747)
3767	FLOORITEM_PAD_LARGE			15	28	5
3768	FLOORITEM_TRIGGER				15	28	5			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(3764)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3769	MONSTER_WIZARDS_EYE			18	28	5	CENTRE	HEALTH=(84)
3770	WALLITEM_TEXT				24	28	5	EAST		TEXT=(ALTAR OF VI)
3771	MISC_BOX_MAGIC_BLUE			29	28	5	SOUTHEAST	CHARGE=(1)
3773	WALLITEM_SWITCH_LEVER			8	29	5	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3728)
3774	KEY_IRON					13	29	5	NORTHWEST
3775	MONSTER_WIZARDS_EYE			13	29	5	CENTRE	HEALTH=(89)
3776	FLOORITEM_DOORFRAME			18	30	5
3777	FLOORITEM_DOORBUTTON			18	30	5
3778	DOOR_WOODEN_WINDOW_RECTANGLE		18	30	5			STATE=(CLOSED)
3685	WALLITEM_SWITCH_SMALL			18	20	5	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3724)
3701	WALLITEM_SWITCH_SMALL			20	22	5	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3724)
3722	WALLITEM_SWITCH_SMALL			17	24	5	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3724)	OPTIONS=(STATE:B)
3723	WALLITEM_SWITCH_SMALL			20	24	5	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3724)	OPTIONS=(STATE:B)
3724	WALLITEM_COUNTER				21	24	5	NORTHWEST	COUNT=(2)	ACTION=(DEACTIVATE)	TARGET=(3689)
3800	FLOORITEM_TRIGGER				18	8	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3566)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3801	FLOORITEM_TELEPORTER			16	10	5			OPBY=(PARTY)	DESTINATION=(17,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3802	WALLITEM_RELAY				19	5	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3807,3545)
3803	WALLITEM_RELAY				19	5	5	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(3807,3545)	DELAY=(4)
3804	WALLITEM_RELAY				19	5	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3808,3525)
3805	WALLITEM_RELAY				19	5	5	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(3808,3525)	DELAY=(4)
3806	WALLITEM_RELAY				19	5	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3802,3803,3804,3805,3806)	DELAY=(8)
3807	FLOORITEM_HAZE_BLUE			21	6	5			STATE=(INVISIBLE)
3808	FLOORITEM_HAZE_BLUE			21	4	5			STATE=(INVISIBLE)
3809	WALLITEM_KEYHOLE_STONE			20	9	5	NORTH		OPBY=(KEY_SOLID)	ACTION=(ACTIVATE)	TARGET=(3810,3811,3812,3813)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3810	WALLITEM_RELAY				21	9	5	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(3560)
3811	WALLITEM_RELAY				21	9	5	NORTHWEST	ACTION=(DESTROY)	TARGET=(3802,3803,3804,3805,3806)
3812	WALLITEM_RELAY				21	9	5	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(3807,3545)	DELAY=(10)
3813	WALLITEM_RELAY				21	9	5	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(3808,3525)	DELAY=(10)
3814	WALLITEM_ALCOVE_SQUARE			9	17	5	SOUTH		OPBY=(MISC_MIRROR_DAWN)	ACTION=(ACTIVATE)	TARGET=(3815,3816)	OPTIONS=(DISABLE_SELF)
3815	WALLITEM_RELAY				8	17	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3829)
3816	WALLITEM_RELAY				8	17	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3826)
3817	WALLITEM_ALCOVE_SQUARE			12	17	5	SOUTH		OPBY=(MISC_COIN_GOLD)	ACTION=(ACTIVATE)	TARGET=(3818,3819)	OPTIONS=(DISABLE_SELF)
3818	WALLITEM_RELAY				13	17	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3829)
3819	WALLITEM_RELAY				13	17	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3826)
3820	WALLITEM_ALCOVE_SQUARE			9	23	5	NORTH		OPBY=(MISC_GEM_BLUE)	ACTION=(ACTIVATE)	TARGET=(3821,3822)	OPTIONS=(DISABLE_SELF)
3821	WALLITEM_RELAY				8	23	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3829)
3822	WALLITEM_RELAY				8	23	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3826)
3823	WALLITEM_ALCOVE_SQUARE			12	23	5	NORTH		OPBY=(WEAPON_BOW)	ACTION=(ACTIVATE)	TARGET=(3824,3825)	OPTIONS=(DISABLE_SELF)
3824	WALLITEM_RELAY				12	24	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3829)
3825	WALLITEM_RELAY				12	24	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3826)
3826	WALLITEM_COUNTER				14	22	5	NORTHWEST	COUNT=(4)	ACTION=(ACTIVATE)	TARGET=(3827,3828)
3827	WALLITEM_RELAY				14	21	5	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(3832)
3828	WALLITEM_RELAY				14	21	5	NORTHWEST	ACTION=(DESTROY)	TARGET=(3826)
3829	WALLITEM_COUNTER				13	22	5	NORTHWEST	COUNT=(3)	ACTION=(ACTIVATE)	TARGET=(3830,3831)
3830	WALLITEM_RELAY				13	21	5	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(3683)
3831	WALLITEM_RELAY				13	21	5	NORTHWEST	ACTION=(DESTROY)	TARGET=(3829)
3832	WALLITEM_ALCOVE_SQUARE			13	19	5	WEST		STATE=(INVISIBLE)
3833	KEY_IRON					13	19	5	WEST	

3900	WALLITEM_RING				24	16	5	NORTH	
3901	WALLITEM_RING				25	19	5	EAST	
3902	WALLITEM_CRACK_LARGE			25	17	5	SOUTH	
3903	WALLITEM_DENT				29	20	5	NORTH	
3904	WALLITEM_DENT				26	22	5	NORTH	
3905	WALLITEM_RING				29	22	5	WEST	
3906	WALLITEM_HOOK				22	24	5	EAST	
3907	WALLITEM_RING				12	9	5	NORTH	
3908	WALLITEM_HOOK				12	5	5	SOUTH	
3909	WALLITEM_DENT				7	4	5	NORTH	
3910	WALLITEM_CRACK_LARGE			6	2	5	EAST	
3911	WALLITEM_RING				12	4	5	EAST	
3912	WALLITEM_RING				5	6	5	NORTH	
3913	WALLITEM_DENT				5	6	5	EAST	
3914	WALLITEM_HOOK				5	4	5	SOUTH	
3915	WALLITEM_DENT				4	6	5	NORTH	
3916	WALLITEM_CRACK_LARGE			4	4	5	SOUTH	
3917	WALLITEM_CRACK_LARGE			3	4	5	SOUTH	
3918	WALLITEM_DENT				0	4	5	EAST	
3919	WALLITEM_HOOK				4	7	5	EAST	
3920	WALLITEM_HOOK				1	8	5	EAST	
3921	WALLITEM_RING				3	11	5	EAST	
3922	WALLITEM_HOOK				3	11	5	WEST	
3923	WALLITEM_CRACK_LARGE			4	14	5	NORTH	
3924	WALLITEM_HOOK				5	14	5	NORTH	
3925	WALLITEM_DENT				1	16	5	NORTH	
3926	WALLITEM_DENT				0	16	5	NORTH	
3927	WALLITEM_RING				1	13	5	WEST	
3928	WALLITEM_CRACK_LARGE			0	5	5	SOUTH	
3929	WALLITEM_RING				2	23	5	NORTH	
3930	WALLITEM_DENT				2	23	5	SOUTH	
3931	WALLITEM_HOOK				1	18	5	SOUTH	
3932	WALLITEM_DENT				1	17	5	WEST	
3933	WALLITEM_RING				1	21	5	WEST	
3934	WALLITEM_HOOK				1	23	5	WEST	
3935	WALLITEM_RING				2	28	5	SOUTH	
3936	WALLITEM_HOOK				3	31	5	NORTH	
3937	WALLITEM_HOOK				5	30	5	SOUTH	
3938	WALLITEM_CRACK_LARGE			5	28	5	WEST	
3939	WALLITEM_RING				5	26	5	WEST	
3940	WALLITEM_HOOK				5	26	5	EAST	
3941	WALLITEM_HOOK				3	23	5	EAST	
3942	WALLITEM_HOOK				3	15	5	EAST	
3943	WALLITEM_CRACK_LARGE			27	30	5	WEST	

; Level 6
4000	WALLITEM_TEXT				4	0	6	SOUTH		TEXT=(SUNDRY\SUPPLIES)
4001	WALLITEM_ALCOVE_ORNATE			5	0	6	SOUTH	
4002	MISC_MAGNIFIER				5	0	6	SOUTH	
4003	MISC_CORBAMITE				5	0	6	SOUTH	
4004	MISC_GEM_ORANGE				5	0	6	SOUTH	
4005	WALLITEM_SWITCH_TINY			19	0	6	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4007)	OPTIONS=(DISABLE_SELF)
4006	KEY_WINGED					0	1	6	NORTHEAST
4007	FLOORITEM_WALL_MOVABLE			3	1	6
4008	FLOORITEM_DOORFRAME			23	1	6
4009	FLOORITEM_DOORBUTTON			23	1	6
4010	DOOR_WOODEN_REINFORCED_WOOD		23	1	6			STATE=(CLOSED)
4011	FLOORITEM_WALL_MOVABLE			0	2	6
4012	WALLITEM_ALCOVE_ORNATE			3	2	6	EAST	
4013	FLASK_EMPTY					3	2	6	EAST	
4014	FLASK_EMPTY					3	2	6	EAST	
4015	FLASK_EMPTY					3	2	6	EAST	
4016	WALLITEM_ALCOVE_ORNATE			6	2	6	WEST	
4017	MISC_SCROLL					6	2	6	WEST		TEXT=(NEITHER CHAOS\NOR ORDER IS\TRULY BALANCED)
4018	MISC_SCROLL					6	2	6	WEST		TEXT=(THE FIRESTAFF\CAN RESTORE\BALANCE OR\DESTROY IT)
4019	MISC_SCROLL					6	2	6	WEST		TEXT=(THE POWER GEM\IS SEALED IN\THE MOUNTAIN\BY A STRANGE\MAGICAL FORCE)
4020	WALLITEM_TEXT				10	2	6	WEST		TEXT=(FIRE\ELEMENTS)
4021	WALLITEM_TEXT				14	2	6	WEST		TEXT=(EARTH\ELEMENTS)
4022	WALLITEM_TEXT				18	2	6	WEST		TEXT=(AIR\ELEMENTS)
4023	WALLITEM_TEXT				22	2	6	WEST		TEXT=(WATER\ELEMENTS)
4024	WALLITEM_TEXT				3	3	6	EAST		TEXT=(CLEAN\FLASKS)
4025	WALLITEM_TEXT				6	3	6	WEST		TEXT=(NOTES\SCROLLS\FORMULAS\SPELLS)
4026	SWORD_BOLT					7	3	6	NORTHEAST	CHARGE=(14)
4027	CLOTHES_BODY_FLAMEBAIN			7	3	6	NORTHWEST
4028	CLOTHES_HEAD_CROWN_OF_NERRA		11	3	6	NORTHEAST
4029	MISC_BOX_MAGIC_GREEN			11	3	6	NORTHWEST	CHARGE=(1)
4030	WAND_DRAGON_X				15	3	6	NORTHWEST
4031	CLOTHES_FEET_BOOTS_OF_SPEED		15	3	6	NORTHEAST
4032	STAFF_LYF					19	3	6	NORTHWEST	CHARGE=(15)
4033	CLOTHES_NECK_ILLUMULET			19	3	6	NORTHEAST
4034	CLOTHES_NECK_GEM_OF_AGES		19	3	6	NORTHWEST
4035	WALLITEM_ALCOVE_ORNATE			23	3	6	EAST	
4036	MISC_SCROLL					23	3	6	EAST		TEXT=(BALANCE\IS THE\ULTIMATE GOOD)
4037	WALLITEM_KEYHOLE_RUBY			3	4	6	SOUTH		OPBY=(KEY_RUBY)	ACTION=(DEACTIVATE)	TARGET=(4039)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4038	FLOORITEM_DOORFRAME			4	4	6
4039	DOOR_RA					4	4	6			STATE=(CLOSED)
4040	WALLITEM_TEXT				5	4	6	SOUTH		TEXT=(DANGER\\ENTER WITH\CAUTION)
4041	FLOORITEM_DOORFRAME			7	4	6
4042	DOOR_WOODEN_ORNATE			7	4	6			STATE=(CLOSED)
4043	WALLITEM_KEYHOLE_TURQUOISE		8	4	6	SOUTH		OPBY=(KEY_TOURQUOISE)	ACTION=(TOGGLE)	TARGET=(4042)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4044	WALLITEM_ALCOVE_ORNATE			9	4	6	NORTH	
4045	WEAPON_TORCH				9	4	6	NORTH		CHARGE=(100)
4046	FLOORITEM_DOORFRAME			11	4	6
4047	DOOR_WOODEN_ORNATE			11	4	6			STATE=(CLOSED)
4048	WALLITEM_KEYHOLE_TURQUOISE		12	4	6	SOUTH		OPBY=(KEY_TOURQUOISE)	ACTION=(TOGGLE)	TARGET=(4047)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4049	WALLITEM_ALCOVE_ORNATE			13	4	6	NORTH	
4050	MISSILE_ROCK				13	4	6	SOUTH	
4051	MISC_BOULDER				13	4	6	NORTH	
4052	FLOORITEM_DOORFRAME			15	4	6
4053	DOOR_WOODEN_ORNATE			15	4	6			STATE=(CLOSED)
4054	WALLITEM_KEYHOLE_TURQUOISE		16	4	6	SOUTH		OPBY=(KEY_TOURQUOISE)	ACTION=(TOGGLE)	TARGET=(4053)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4055	WALLITEM_ALCOVE_ORNATE			17	4	6	NORTH	
4056	FLASK_EMPTY					17	4	6	NORTH	
4057	FLOORITEM_DOORFRAME			19	4	6
4058	DOOR_WOODEN_ORNATE			19	4	6			STATE=(CLOSED)
4059	WALLITEM_KEYHOLE_TURQUOISE		20	4	6	SOUTH		OPBY=(KEY_TOURQUOISE)	ACTION=(TOGGLE)	TARGET=(4058)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4060	WALLITEM_ALCOVE_ORNATE			21	4	6	NORTH	
4061	FLASK_WATER					21	4	6	NORTH	
4062	WALLITEM_ALCOVE_ORNATE			26	5	6	NORTH	
4063	KEY_TOURQUOISE				26	5	6	NORTH	
4064	MISC_ASHES					26	5	6	NORTH	
4065	WALLITEM_SWITCH_SMALL			27	5	6	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4066)	OPTIONS=(DISABLE_SELF)
4066	FLOORITEM_WALL_MOVABLE			28	5	6
4067	WALLITEM_TEXT				27	6	6	EAST		TEXT=(READING ROOM)
4068	FLOORITEM_DOORFRAME			2	7	6
4069	DOOR_RA					2	7	6			STATE=(CLOSED)
4070	WALLITEM_KEYHOLE_RA			3	7	6	NORTH		OPBY=(KEY_RA)	ACTION=(TOGGLE)	TARGET=(4069)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4071	WALLITEM_ALCOVE_ORNATE			28	8	6	NORTH	
4072	MISC_SCROLL					28	8	6	NORTH		TEXT=(ZOKATHRA MIGHT\CREATE A PLASMA\THAT COULD\BURN THROUGH\THE AMALGAM\ENCASING\THE GEM\l o w)	RUNES=(000000,000001,001000,000010)
4073	MISC_SCROLL					28	8	6	NORTH		TEXT=(I FEAR FOR THE\PEOPLE OF THE\WORLD SHOULD\THE POWER GEM\AND FIRESTAFF\GET IN THE\WRONG HANDS)
4074	MISC_SCROLL					28	8	6	NORTH		TEXT=(I HAVE GIVEN\THE FIRESTAFF\MUCH POWER.\POWER TO DO\AND UNDO.\POWER TO BREAK\AND MEND.)
4075	MISC_SCROLL					28	8	6	NORTH		TEXT=(THE FIRESTAFF\CAN CONTAIN A\BEING OF PURE\ALIGNMENT WITH\ITS FLUXCAGE.)
4076	KEY_RA					28	8	6	NORTH	
4077	MISC_SCROLL					28	8	6	NORTH		TEXT=(ONCE FLUXCAGED\A BEING CAN\BE TRANSMUTED\BY THE POWER\OF THE STAFF\WHICH SHOULD\ALWAYS BE USED\FOR BALANCE)
4078	WALLITEM_SWITCH_TINY			1	10	6	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4011)	OPTIONS=(DISABLE_SELF)
4079	FLOORITEM_DOORFRAME			4	13	6
4080	FLOORITEM_DOORBUTTON			4	13	6
4081	DOOR_RA					4	13	6			STATE=(CLOSED)
4082	MONSTER_GOLEM_STONE			4	14	6	CENTRE	HEALTH=(390)
4083	FLOORITEM_DOORFRAME			14	14	6
4084	DOOR_RA_MAGIC				14	14	6			STATE=(CLOSED)
4085	FLOORITEM_DOORFRAME			26	14	6
4086	DOOR_RA					26	14	6			STATE=(CLOSED)
4087	WALLITEM_KEYHOLE_RA			27	14	6	SOUTH		OPBY=(KEY_RA)	ACTION=(TOGGLE)	TARGET=(4086)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4088	MISC_BOX_MAGIC_GREEN			4	15	6	SOUTHEAST	CHARGE=(1)
4089	FLOORITEM_DOORFRAME			13	15	6
4090	DOOR_RA_MAGIC				13	15	6			STATE=(CLOSED)
4091	FLOORITEM_DOORFRAME			15	15	6
4092	DOOR_RA_MAGIC				15	15	6			STATE=(CLOSED)
4093	FLOORITEM_DOORFRAME			4	16	6
4094	FLOORITEM_DOORBUTTON			4	16	6
4095	DOOR_RA					4	16	6			STATE=(CLOSED)
4096	WALLITEM_KEYHOLE_MASTER			13	16	6	WEST		OPBY=(KEY_MASTER)	ACTION=(TOGGLE)	TARGET=(4090)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4097	WALLITEM_ALCOVE_ORNATE			14	16	6	NORTH	
4102	STAFF_FIRE					14	16	6	NORTH	
4103	WALLITEM_KEYHOLE_MASTER			15	16	6	EAST		OPBY=(KEY_MASTER)	ACTION=(TOGGLE)	TARGET=(4092)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4104	MONSTER_GOLEM_STONE			4	17	6	CENTRE	HEALTH=(379)
4105	FLOORITEM_TELEPORTER			12	17	6			OPBY=(MONSTER)	DESTINATION=(13,17,6)
4107	MONSTER_GOLEM_STONE			13	17	6	CENTRE	HEALTH=(371)
4108	FLOORITEM_WALL_MOVABLE			14	17	6
4109	MONSTER_GOLEM_STONE			15	17	6	CENTRE	HEALTH=(378)
4110	FLOORITEM_TELEPORTER			16	17	6			OPBY=(MONSTER)	DESTINATION=(15,17,6)
4112	FLASK_POTION_VEN				4	18	6	SOUTHEAST	CHARGE=(100)
4113	FLASK_POTION_BOMB_FUL			4	18	6	SOUTHEAST	CHARGE=(100)
4114	WALLITEM_ALCOVE_ORNATE			4	19	6	NORTH	
4115	SWORD_INQUISITOR				4	19	6	NORTH	
4116	FLOORITEM_DOORFRAME			26	19	6
4117	DOOR_RA_MAGIC				26	19	6			STATE=(CLOSED)
4118	WALLITEM_KEYHOLE_RA			27	19	6	SOUTH		OPBY=(KEY_RA)	ACTION=(TOGGLE)	TARGET=(4117)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4119	WALLITEM_SWITCH_SMALL			25	20	6	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4119,4120)	OPTIONS=(DISABLE_SELF)
4120	WALLITEM_ALCOVE_ORNATE			25	20	6	EAST		STATE=(INVISIBLE)
4121	MISC_SCROLL					25	20	6	EAST		TEXT=(THE KEYS TO\PASSAGE LIE\HIDDEN DEEP)
4122	FLOORITEM_DOORFRAME			26	22	6
4123	DOOR_RA_MAGIC				26	22	6			STATE=(CLOSED)
4124	WALLITEM_KEYHOLE_RA			27	22	6	SOUTH		OPBY=(KEY_RA)	ACTION=(TOGGLE)	TARGET=(4123)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4125	WALLITEM_TEXT				25	23	6	EAST		TEXT=(THE TOMB OF\THE FIRESTAFF)
4126	MISC_SCROLL					28	23	6	NORTHEAST	TEXT=(FIREBALL\FUL IR\j p\\FIRE SHIELD\FUL BRO NETA\j q v\)	RUNES=(000000,000100,000110,000100)
4127	FOOD_CORN					28	24	6	NORTHEAST
4128	FOOD_APPLE					28	24	6	SOUTHEAST
4129	MISC_SCROLL					28	24	6	NORTHEAST	TEXT=(LIGHT\OH IR RA\i p w\\DARKNESS\DES IR SAR\k p x)	RUNES=(000000,001010,000100,000011)
4130	FLOORITEM_STAIRSUP			25	25	6
4131	FLOORITEM_TELEPORTER			15	26	6			OPBY=(ALL)	DESTINATION=(15,25,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4132	FLOORITEM_HAZE_BLUE			15	26	6
4133	FLOORITEM_STAIRSDOWN			27	26	6
4134	MISC_BOX_MAGIC_GREEN			22	27	6	NORTHWEST	CHARGE=(1)
4135	FLOORITEM_DOORFRAME			11	28	6
4136	FLOORITEM_DOORBUTTON			11	28	6
4137	DOOR_RA					11	28	6			STATE=(CLOSED)
4138	MONSTER_GOLEM_STONE			14	29	6	CENTRE	HEALTH=(372)
4139	FLOORITEM_STAIRSDOWN			22	29	6
4200	FLOORITEM_TRIGGER				14	15	6			OPBY=(STAFF_FIRE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(4090,4092)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4201	FLOORITEM_TRIGGER				14	15	6			OPBY=(STAFF_FIRE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(4105,4108,4110)	OPTIONS=(DELAY:6)

4300	WALLITEM_HOOK				27	10	6	WEST	
4301	WALLITEM_SLIME				27	8	6	WEST	
4302	WALLITEM_RING_IRON			27	6	6	WEST	
4303	WALLITEM_RING_IRON			21	28	6	SOUTH	
4304	WALLITEM_SLIME				15	28	6	NORTH	
4305	WALLITEM_RING_IRON			3	10	6	WEST	
4306	WALLITEM_RING_IRON			3	18	6	WEST	
4307	WALLITEM_SLIME				3	20	6	WEST	
4308	WALLITEM_RING_IRON			1	22	6	EAST	
4309	WALLITEM_SLIME				3	24	6	WEST	
4310	WALLITEM_RING_IRON			4	24	6	SOUTH	
4311	WALLITEM_HOOK				5	24	6	SOUTH	
4312	WALLITEM_RING_IRON			6	26	6	NORTH	
4313	WALLITEM_HOOK				14	22	6	SOUTH	
4314	WALLITEM_RING_IRON			13	22	6	SOUTH	
4315	WALLITEM_RING_IRON			12	22	6	SOUTH	
4316	WALLITEM_RING_IRON			9	24	6	NORTH	
4317	WALLITEM_HOOK				5	21	6	EAST	
4318	WALLITEM_SLIME				5	17	6	EAST	
4319	FLOORITEM_SLIME				6	12	6
4320	WALLITEM_SLIME				5	9	6	EAST	
4321	WALLITEM_SLIME				7	9	6	NORTH	
4322	FLOORITEM_CRACK				8	10	6
4323	WALLITEM_RING_IRON			9	15	6	WEST	
4324	WALLITEM_RING_IRON			7	16	6	EAST	
4325	FLOORITEM_SLIME				8	18	6
4326	WALLITEM_SLIME				7	20	6	EAST	
4327	WALLITEM_SLIME				11	20	6	SOUTH	
4328	WALLITEM_HOOK				9	19	6	WEST	
4329	WALLITEM_RING_IRON			20	24	6	NORTH	
4330	WALLITEM_SLIME				21	19	6	EAST	
4331	WALLITEM_RING_IRON			21	15	6	EAST	
4332	WALLITEM_HOOK				21	15	6	WEST	
4333	FLOORITEM_CRACK				22	8	6
4334	WALLITEM_SLIME				21	9	6	WEST	
4335	FLOORITEM_SLIME				20	9	6
4336	WALLITEM_SLIME				19	12	6	EAST	
4337	WALLITEM_SLIME				21	13	6	WEST	
4338	WALLITEM_HOOK				19	16	6	EAST	
4339	FLOORITEM_SLIME				10	16	6
4340	WALLITEM_RING_IRON			17	16	6	EAST	
4341	WALLITEM_RING_IRON			19	15	6	WEST	
4342	FLOORITEM_SLIME				18	11	6
4343	FLOORITEM_SLIME				16	12	6

; Level 7
4501	WALLITEM_SWITCH_GREEN			9	0	7	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4512,4513)
4502	FLOORITEM_TELEPORTER			14	0	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(14,0,7)	OPTIONS=(ROTATE:LEFT)
4503	FLOORITEM_HAZE_BLUE			14	0	7
4504	FLOORITEM_TELEPORTER			18	0	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(18,0,7)	OPTIONS=(ROTATE:LEFT)
4505	FLOORITEM_HAZE_BLUE			18	0	7
4506	FLOORITEM_PIT				1	1	7
4507	WALLITEM_SWITCH_SMALL			8	1	7	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4508)	OPTIONS=(DISABLE_SELF)
4508	FLOORITEM_WALL_MOVABLE			9	1	7
4509	WALLITEM_HOLES_POISON			2	2	7	EAST	
4510	MISC_CHEST					3	2	7	SOUTHEAST	HOLDS=(4511)
4511	KEY_SKELETON				-1	-1	7	NORTHWEST
4512	FLOORITEM_TELEPORTER			9	2	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(9,2,7)	OPTIONS=(ROTATE:RIGHT)
4513	FLOORITEM_HAZE_BLUE			9	2	7
4514	KEY_SOLID					20	2	7	NORTHEAST
4515	WALLITEM_SWITCH_SMALL			0	4	7	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(4519)	OPTIONS=(DELAY:6,DISABLE_SELF)
4516	FLOORITEM_STAIRSDOWN			3	5	7
4517	FLOORITEM_DOORFRAME			16	5	7
4518	DOOR_WOODEN					16	5	7			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
4519	FLOORITEM_WALL_MOVABLE			1	6	7
4520	FLOORITEM_TELEPORTER			6	6	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(6,6,7)	OPTIONS=(ROTATE:LEFT)
4521	FLOORITEM_HAZE_BLUE			6	6	7
4522	FLOORITEM_GENERATOR_MONSTER		12	6	7			GENERATES=(MONSTER_GIGGLER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:640,SOUND:SOUND_STEP_HUMAN)
4523	FLOORITEM_TELEPORTER			27	6	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(27,6,7)	OPTIONS=(ROTATE:LEFT)
4524	FLOORITEM_HAZE_BLUE			27	6	7
4525	STAFF_MANAR					30	6	7	NORTHWEST	CHARGE=(15)
4526	MONSTER_SKELETON				1	7	7	NORTHWEST	HEALTH=(65)
4527	MONSTER_SKELETON				1	7	7	NORTHEAST	HEALTH=(61)
4528	MONSTER_SKELETON				1	7	7	SOUTHEAST	HEALTH=(65)
4529	MONSTER_SKELETON				1	7	7	SOUTHWEST	HEALTH=(65)	CARRYING=(4530)
4530	MISC_BOX_MAGIC_GREEN			-1	-1	7	NORTHWEST	CHARGE=(1)
4532	WALLITEM_SWITCH_BIG			26	7	7	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4533)	OPTIONS=(DISABLE_SELF)
4533	FLOORITEM_WALL_MOVABLE			29	7	7
4534	MONSTER_MUMMY				30	7	7	CENTRE	HEALTH=(200)
4535	FOOD_APPLE					1	8	7	SOUTHWEST
4536	FOOD_APPLE					1	8	7	SOUTHEAST
4537	FLOORITEM_GENERATOR_MONSTER		17	8	7			GENERATES=(MONSTER_GHOST)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(10)	OPTIONS=(RECHARGE_TIME:2368)
4538	FLOORITEM_GENERATOR_MONSTER		3	9	7			GENERATES=(MONSTER_MUMMY)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:1792,SOUND:SOUND_STEP_HUMAN)
4539	MONSTER_GIGGLER				24	9	7	CENTRE	HEALTH=(32)	CARRYING=(4540)
4540	MISSILE_STAR				-1	-1	7	NORTHWEST
4541	FLOORITEM_TRIGGER				2	10	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4587)
4542	MONSTER_GHOST				9	10	7	CENTRE	HEALTH=(8)
4543	WALLITEM_KEYHOLE_STONE			1	11	7	EAST		OPBY=(KEY_SOLID)	ACTION=(TOGGLE)	TARGET=(4546)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4544	FOOD_CHEESE					2	11	7	NORTHWEST
4545	FLOORITEM_DOORFRAME			2	12	7
4546	DOOR_WOODEN_WINDOW_RECTANGLE		2	12	7			STATE=(CLOSED)
4547	FLOORITEM_TELEPORTER			6	12	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(6,12,7)	OPTIONS=(ROTATE:LEFT)
4548	FLOORITEM_HAZE_BLUE			6	12	7
4549	FLOORITEM_PIT				13	12	7			STATE=(CLOSED)
4550	MONSTER_GHOST				14	12	7	CENTRE	HEALTH=(7)
4551	FLOORITEM_TELEPORTER			18	12	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(18,12,7)	OPTIONS=(ROTATE:LEFT)
4552	FLOORITEM_HAZE_BLUE			18	12	7
4553	FLOORITEM_PIT				12	13	7
4554	FLOORITEM_PIT				14	13	7
4555	FLOORITEM_TRIGGER				15	13	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4537)
4556	FLOORITEM_PIT				17	13	7			STATE=(CLOSED)
4557	FLOORITEM_PAD_LARGE			13	14	7
4558	FLOORITEM_TRIGGER				13	14	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4549)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4559	MONSTER_GHOST				22	14	7	CENTRE	HEALTH=(2)
4560	FLOORITEM_WALL_MOVABLE			6	15	7
4561	FLOORITEM_PIT				10	15	7			STATE=(CLOSED)
4562	FLOORITEM_PAD_LARGE			12	15	7
4563	FLOORITEM_TRIGGER				12	15	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4561)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4564	FLOORITEM_GENERATOR_MONSTER		13	15	7			GENERATES=(MONSTER_SKELETON)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:1216,SOUND:SOUND_STEP_SKELETON)
4565	FLOORITEM_PAD_LARGE			17	15	7
4566	FLOORITEM_TRIGGER				17	15	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4556)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4567	FLOORITEM_PIT				18	15	7
4568	WALLITEM_SWITCH_TINY			10	16	7	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(4560)	OPTIONS=(DISABLE_SELF)
4569	MONSTER_GHOST				17	16	7	CENTRE	HEALTH=(1)
4570	FLOORITEM_PIT				19	16	7
4571	FLASK_POTION_BOMB_FUL			6	17	7	SOUTHEAST	CHARGE=(50)
4572	MISC_RABBITS_FOOT				6	17	7	NORTHWEST
4573	FLOORITEM_PIT				8	17	7			STATE=(CLOSED)
4574	FLOORITEM_TELEPORTER			9	17	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(9,17,7)	OPTIONS=(ROTATE:LEFT)
4575	FLOORITEM_HAZE_BLUE			9	17	7
4576	MONSTER_GHOST				14	17	7	CENTRE	HEALTH=(5)
4577	FLOORITEM_PAD_LARGE			19	17	7
4578	FLOORITEM_TRIGGER				19	17	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4580)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4579	FLOORITEM_TRIGGER				20	17	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4608)
4580	FLOORITEM_PIT				21	17	7			STATE=(CLOSED)
4581	FLOORITEM_TELEPORTER			27	17	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(27,17,7)	OPTIONS=(ROTATE:LEFT)
4582	FLOORITEM_HAZE_BLUE			27	17	7
4583	FLOORITEM_WALL_MOVABLE			10	18	7
4584	MONSTER_GHOST				12	18	7	CENTRE	HEALTH=(6)
4586	WALLITEM_SWITCH_BIG			28	18	7	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4591)	OPTIONS=(DISABLE_SELF)
4587	FLOORITEM_GENERATOR_MONSTER		2	19	7			GENERATES=(MONSTER_SKELETON)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:5824,SOUND:SOUND_STEP_SKELETON)
4588	FLOORITEM_STAIRSDOWN			8	19	7
4589	FLOORITEM_TRIGGER				14	19	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4537)
4590	MONSTER_GHOST				17	19	7	CENTRE	HEALTH=(4)
4591	FLOORITEM_WALL_MOVABLE			29	19	7
4592	MONSTER_MUMMY				30	19	7	NORTHWEST	HEALTH=(55)
4593	MONSTER_MUMMY				30	19	7	NORTHEAST	HEALTH=(57)
4594	MONSTER_MUMMY				30	19	7	SOUTHEAST	HEALTH=(48)
4595	MONSTER_MUMMY				30	19	7	SOUTHWEST	HEALTH=(50)
4596	FLOORITEM_STAIRSDOWN			4	20	7
4597	FLOORITEM_WALL_MOVABLE			6	20	7
4598	FLOORITEM_STAIRSUP			12	20	7
4599	FLOORITEM_PIT				13	20	7			STATE=(CLOSED)
4600	FLOORITEM_TRIGGER				13	20	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4564)
4602	FLOORITEM_TRIGGER				14	20	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4522)
4604	FLOORITEM_TRIGGER				14	20	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4538)
4605	FLOORITEM_PAD_SMALL			14	20	7
4606	FLOORITEM_TRIGGER				14	20	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4599)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4607	FLOORITEM_TRIGGER				15	20	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4608)
4608	FLOORITEM_GENERATOR_MONSTER		24	20	7			GENERATES=(MONSTER_GHOST)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(10)	OPTIONS=(RECHARGE_TIME:2368)
4609	WEAPON_MACE_ORDER				30	20	7	NORTHEAST
4610	MISC_CHEST					5	21	7	SOUTHEAST	HOLDS=(4611,4612)
4611	FLASK_POTION_YA				-1	-1	7	NORTHWEST	CHARGE=(55)
4612	MISC_SCROLL					-1	-1	7	NORTHWEST	TEXT=(THE SPELL\YA BRO ROS\LEAVES A TRAIL\OF MAGIC\FOOTPRINTS\\g q t)	RUNES=(000000,100000,000010,010000)
4615	FLOORITEM_WALL_MOVABLE			8	21	7
4616	FLOORITEM_TRIGGER				14	21	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4564)
4617	FLASK_POTION_BOMB_FUL			30	21	7	SOUTHWEST	CHARGE=(47)
4618	FLASK_POTION_BOMB_FUL			30	21	7	SOUTHEAST	CHARGE=(47)
4620	WALLITEM_SWITCH_GREEN			9	22	7	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4615)	OPTIONS=(DISABLE_SELF)
4621	FLOORITEM_TELEPORTER			14	22	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(14,22,7)	OPTIONS=(ROTATE:LEFT)
4622	FLOORITEM_HAZE_BLUE			14	22	7
4623	MONSTER_GHOST				15	22	7	CENTRE	HEALTH=(40)
4624	FLOORITEM_TELEPORTER			17	22	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(17,22,7)	OPTIONS=(ROTATE:RIGHT)
4625	FLOORITEM_HAZE_BLUE			17	22	7
4626	FLOORITEM_STAIRSUP			7	23	7
4627	FLOORITEM_STAIRSDOWN			9	23	7
4628	FLASK_POTION_BOMB_FUL			11	23	7	NORTHWEST	CHARGE=(86)
4629	MISC_BOX_MAGIC_GREEN			11	23	7	NORTHEAST	CHARGE=(1)
4630	FLOORITEM_PAD_LARGE			17	23	7
4631	FLOORITEM_TRIGGER				17	23	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4637)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4632	FLOORITEM_PIT				19	23	7
4633	WALLITEM_SWITCH_TINY			10	24	7	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4634)	OPTIONS=(DISABLE_SELF)
4634	FLOORITEM_WALL_MOVABLE			11	24	7
4635	FLOORITEM_WALL_MOVABLE			15	24	7
4636	FLOORITEM_PIT				17	24	7
4637	FLOORITEM_PIT				18	24	7			STATE=(CLOSED)
4638	MONSTER_MUMMY				1	25	7	NORTHWEST	HEALTH=(300)
4639	MONSTER_MUMMY				1	25	7	NORTHEAST	HEALTH=(200)
4640	MONSTER_MUMMY				1	25	7	SOUTHEAST	HEALTH=(260)
4641	MONSTER_MUMMY				1	25	7	SOUTHWEST	HEALTH=(104)
4642	FLOORITEM_DOORFRAME			4	25	7
4643	FLOORITEM_DOORBUTTON			4	25	7
4644	DOOR_PORTCULLIS_LOCK			4	25	7			STATE=(CLOSED)
4646	WALLITEM_SWITCH_BIG			16	25	7	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4635)	OPTIONS=(DISABLE_SELF)
4647	MONSTER_GHOST				19	25	7	CENTRE	HEALTH=(3)
4648	FLOORITEM_TRIGGER			2	26	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(4700)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4649	FLOORITEM_PAD_LARGE			2	26	7
4650	CLOTHES_NECK_JEWEL_SYMAL		12	26	7	NORTHEAST
4651	MONSTER_MUMMY				15	26	7	NORTHWEST	HEALTH=(102)
4652	MONSTER_MUMMY				15	26	7	NORTHEAST	HEALTH=(100)
4653	MONSTER_MUMMY				15	26	7	SOUTHEAST	HEALTH=(102)
4654	FLOORITEM_TELEPORTER			17	26	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(17,26,7)	OPTIONS=(ROTATE:LEFT)
4655	FLOORITEM_HAZE_BLUE			17	26	7
4656	FLOORITEM_TELEPORTER			22	26	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(22,26,7)	OPTIONS=(ROTATE:LEFT)
4657	FLOORITEM_HAZE_BLUE			22	26	7
4658	FLOORITEM_WALL_MOVABLE			23	26	7
4659	MONSTER_SKELETON				1	27	7	NORTHWEST	HEALTH=(65)
4660	MONSTER_SKELETON				3	27	7	NORTHEAST	HEALTH=(64)
4661	SWORD_DELTA					9	27	7	SOUTHWEST
4662	WEAPON_TORCH				14	27	7	NORTHEAST	CHARGE=(100)
4663	WALLITEM_SWITCH_SMALL			22	27	7	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(4658)	OPTIONS=(DISABLE_SELF)
4664	MISC_SCROLL					15	28	7	NORTHEAST	TEXT=(POTIONS FOR\BOOSTING SKILLS\FUL BRO KU\OH BRO ROS\YA BRO DAIN\YA BRO NETA\g i j q s t u v)	RUNES=(000000,101100,000010,111100)
4665	MISC_COIN_COPPER				16	28	7	SOUTHWEST
4666	FLOORITEM_WALL_MOVABLE			5	29	7
4667	FLOORITEM_TELEPORTER			3	30	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(29,30,7)
4669	FLOORITEM_PAD_SMALL			4	30	7
4670	FLOORITEM_TRIGGER				4	30	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4666)	OPTIONS=(DELAY:14)
4671	FLOORITEM_TRIGGER				14	30	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4608)
4672	FLOORITEM_PAD_SMALL			24	30	7
4673	FLOORITEM_TRIGGER				24	30	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4666)
4700	WALLITEM_SHOOTER				2	2	7	EAST		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(29)
4704	WALLITEM_KEYHOLE_SKELETON		6	21	7	WEST		OPBY=(KEY_SKELETON)	ACTION=(DEACTIVATE)	TARGET=(4597,4583)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)

4800	WALLITEM_FACE_DEMON			20	0	7	SOUTH	
4801	FLOORITEM_GRATE_ROUND			20	3	7
4802	WALLITEM_FACE_DEMON			29	6	7	WEST	
4803	WALLITEM_GRATING				29	4	7	WEST	
4804	FLOORITEM_SLIME				28	13	7
4805	FLOORITEM_SLIME				25	15	7
4806	FLOORITEM_PUDDLE				25	14	7
4807	FLOORITEM_PUDDLE				26	14	7
4808	FLOORITEM_GRATE_ROUND			24	16	7
4809	WALLITEM_SLIME				24	25	7	SOUTH	
4810	WALLITEM_FACE_DEMON			25	25	7	SOUTH	
4811	WALLITEM_FACE_DEMON			19	29	7	SOUTH	
4812	WALLITEM_SLIME				18	29	7	SOUTH	
4813	WALLITEM_FACE_DEMON			8	29	7	SOUTH	
4814	WALLITEM_SLIME				7	29	7	SOUTH	
4815	WALLITEM_GRATING				8	26	7	NORTH	
4816	WALLITEM_GRATING				12	23	7	NORTH	
4817	FLOORITEM_SLIME				10	17	7
4818	WALLITEM_SLIME				5	19	7	SOUTH	
4819	WALLITEM_SLIME				5	13	7	EAST	
4820	WALLITEM_SLIME				5	6	7	SOUTH	
4821	WALLITEM_GRATING				5	16	7	WEST	
4822	WALLITEM_GRATING				3	17	7	SOUTH	
4823	WALLITEM_GRATING				1	23	7	NORTH	
4824	WALLITEM_GRATING				11	16	7	NORTH	
4825	WALLITEM_FACE_DEMON			16	14	7	WEST	
4826	WALLITEM_GRATING				18	19	7	NORTH	
4827	WALLITEM_SLIME				19	18	7	NORTH	
4828	WALLITEM_FACE_DEMON			20	18	7	NORTH	

; Level 8
5000	FLOORITEM_GENERATOR_MONSTER		23	0	8			GENERATES=(MONSTER_RAT_PAIN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:127,SOUND:SOUND_STEP_ANIMAL)
5001	FLOORITEM_TELEPORTER			28	0	8			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(9,7,8)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5002	FLOORITEM_HAZE_BLUE			28	0	8
5003	FLASK_POTION_VI					28	0	8	SOUTHEAST	CHARGE=(20)
5004	MISC_CHEST					28	0	8	SOUTHWEST	HOLDS=(5005,5006)
5005	MISC_GEM_GREEN				-1	-1	8	NORTHWEST
5006	MISC_SCROLL					-1	-1	8	NORTHWEST	TEXT=(PUT THE GEM\BACK...)
5007	MONSTER_VEXIRK				0	1	8	CENTRE	HEALTH=(50)	CARRYING=(5008)
5008	KEY_SKELETON				-1	-1	8	NORTHWEST
5009	FLOORITEM_WALL_MOVABLE			2	1	8
5010	MISC_CORBAMITE				3	1	8	NORTHWEST
5011	MISC_ROPE					16	1	8	NORTHEAST
5012	FLOORITEM_TELEPORTER			21	1	8			OPBY=(MONSTER)	DESTINATION=(20,1,8)
5014	WEAPON_TORCH				3	2	8	SOUTHEAST	CHARGE=(100)
5015	WALLITEM_SWITCH_TINY			4	2	8	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5009)	OPTIONS=(DISABLE_SELF)
5016	MONSTER_RUSTER				12	2	8	CENTRE	HEALTH=(195)
5031	FLOORITEM_STAIRSDOWN			10	5	8
5032	FLOORITEM_TELEPORTER			12	5	8			OPBY=(MONSTER)	DESTINATION=(12,6,8)
5034	WALLITEM_TEXT				17	5	8	WEST		TEXT=(WHAT IS\UNDER FOOT\IS SOON\OVERHEAD)
5035	FLOORITEM_PIT				9	6	8
5036	FLOORITEM_TELEPORTER			21	6	8			OPBY=(MONSTER)	DESTINATION=(22,6,8)
5038	FOOD_CHEESE					1	7	8	SOUTHWEST
5039	FOOD_APPLE					1	7	8	SOUTHEAST
5040	FOOD_CORN					1	7	8	SOUTHEAST
5041	FOOD_DRAGON_STEAK				1	7	8	SOUTHEAST
5042	MONSTER_VEXIRK				5	7	8	NORTHWEST	HEALTH=(133)	CARRYING=(5044,5045,5046)
5043	MONSTER_VEXIRK				5	7	8	NORTHEAST	HEALTH=(110)	CARRYING=(5047,5048)
5044	FOOD_SCREAMER_SLICE			-1	-1	8	NORTHWEST
5045	FOOD_BREAD					-1	-1	8	NORTHWEST
5046	FOOD_APPLE					-1	-1	8	NORTHWEST
5047	FOOD_CORN					-1	-1	8	NORTHWEST
5048	FOOD_CHEESE					-1	-1	8	NORTHWEST
5049	FLOORITEM_PIT				9	7	8			STATE=(CLOSED)
5050	FLOORITEM_TRIGGER				9	7	8			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(5055)
5051	FLOORITEM_DOORFRAME			28	7	8
5052	FLOORITEM_DOORBUTTON			28	7	8
5053	DOOR_PORTCULLIS				28	7	8
5054	FLOORITEM_DOORFRAME			9	8	8
5055	DOOR_PORTCULLIS				9	8	8			STATE=(CLOSED)
5057	WALLITEM_SWITCH_GREEN			10	8	8	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5055)
5059	WALLITEM_SWITCH_LEVER			10	8	8	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5049)
5060	MONSTER_RUSTER				14	9	8	CENTRE	HEALTH=(187)
5061	MONSTER_RUSTER				23	10	8	CENTRE	HEALTH=(195)
5062	WEAPON_TORCH				1	11	8	NORTHWEST	CHARGE=(100)
5063	FOOD_DRUMSTICK				1	11	8	NORTHEAST
5064	RING_STORM					1	11	8	NORTHEAST	CHARGE=(4)
5065	FLOORITEM_TRIGGER				9	11	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5001,5002)
5066	FLOORITEM_STAIRSUP			11	11	8
5067	FLOORITEM_WALL_MOVABLE			1	12	8
5068	FLOORITEM_DOORFRAME			7	12	8
5069	FLOORITEM_DOORBUTTON			7	12	8
5070	DOOR_WOODEN_LOCK				7	12	8			STATE=(CLOSED)
5071	FLOORITEM_TRIGGER				8	13	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5116)
5072	MONSTER_RAT_PAIN				2	14	8	CENTRE	HEALTH=(303)
5073	FLASK_EMPTY					18	14	8	NORTHWEST
5074	MISC_SCROLL					18	14	8	NORTHWEST	TEXT=(THE SPELL\OH EW RA\BESTOWS\MAGIC VISION\\i n w)	RUNES=(000000,001000,010000,000010)
5075	WALLITEM_TEXT				23	14	8	SOUTH		TEXT=(LIGHTER THAN\A FEATHER)
5076	FLOORITEM_TRIGGER				25	14	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5000)
5078	WALLITEM_SWITCH_CRACK			1	15	8	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5067)	OPTIONS=(DISABLE_SELF)
5079	FLOORITEM_DOORFRAME			22	15	8
5080	DOOR_PORTCULLIS				22	15	8			STATE=(CLOSED)
5081	WALLITEM_ALCOVE_SQUARE			11	16	8	SOUTH	
5082	KEY_RA					11	16	8	SOUTH	
5083	WALLITEM_FOUNTAIN_LION			12	16	8	SOUTH	
5084	WALLITEM_ALCOVE_SQUARE			23	16	8	NORTH		OPBY=(MISC_CORBAMITE)	ACTION=(TOGGLE)	TARGET=(5080)	OPTIONS=(DISABLE_SELF)
5085	FLOORITEM_STAIRSDOWN			14	17	8
5086	MONSTER_RAT_PAIN				17	17	8	CENTRE	HEALTH=(316)
5087	FLOORITEM_DOORFRAME			13	19	8
5088	FLOORITEM_DOORBUTTON			13	19	8
5089	DOOR_PORTCULLIS_LOCK			13	19	8			STATE=(CLOSED)
5090	FLOORITEM_PIT				18	20	8
5091	FLASK_POTION_VI				23	20	8	SOUTHEAST	CHARGE=(78)
5092	FLASK_POTION_VI				23	20	8	SOUTHWEST	CHARGE=(47)
5093	FLOORITEM_TELEPORTER			23	21	8			OPBY=(ALL)	DESTINATION=(15,18,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5094	FLOORITEM_HAZE_BLUE			23	21	8
5095	FLOORITEM_DOORFRAME			3	22	8
5096	FLOORITEM_DOORBUTTON			3	22	8
5097	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	3	22	8			STATE=(CLOSED)
5098	FLOORITEM_DOORFRAME			8	23	8
5099	FLOORITEM_DOORBUTTON			8	23	8
5100	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	8	23	8			STATE=(CLOSED)
5101	MISC_SCROLL					10	23	8	SOUTHEAST	TEXT=(LIGHTNING BOLT\\OH KATH RA\\i o w)	RUNES=(000000,001000,001000,000010)
5102	WEAPON_TORCH				23	23	8	NORTHEAST	CHARGE=(100)
5103	FOOD_APPLE					23	23	8	NORTHEAST
5104	MONSTER_RAT_PAIN				2	25	8	CENTRE	HEALTH=(307)
5105	WALLITEM_KEYHOLE_SKELETON		15	25	8	WEST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(5113)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5106	FLOORITEM_STAIRSUP			16	25	8
5107	CLOTHES_NECK_PENDANT_FERAL		18	25	8	NORTHEAST
5108	MISC_BOX_MAGIC_BLUE			19	25	8	SOUTHEAST	CHARGE=(1)
5109	MONSTER_VEXIRK				23	25	8	CENTRE	HEALTH=(137)	CARRYING=(5110,5111)
5110	FOOD_CHEESE					-1	-1	8	NORTHWEST
5111	FOOD_CORN					-1	-1	8	NORTHWEST
5112	FLOORITEM_STAIRSUP			12	26	8
5113	FLOORITEM_WALL_MOVABLE			15	26	8
5115	WALLITEM_SWITCH_CRACK			24	26	8	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5119)	OPTIONS=(DISABLE_SELF)
5116	FLOORITEM_GENERATOR_MONSTER		9	27	8			GENERATES=(MONSTER_RAT_PAIN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1536,SOUND:SOUND_STEP_ANIMAL)
5117	FLOORITEM_STAIRSDOWN			16	27	8
5118	WALLITEM_FOUNTAIN_LION			1	28	8	WEST	
5119	FLOORITEM_WALL_MOVABLE			20	28	8
5120	FLOORITEM_STAIRSUP			17	29	8
5121	FLOORITEM_STAIRSDOWN			19	29	8
5122	FLOORITEM_TELEPORTER			2	30	8			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(2,30,8)	OPTIONS=(ROTATE:180)
5124	WALLITEM_TEXT				7	30	8	NORTH		TEXT=(WHEN IS ROCK\NOT ROCK)
5125	FLOORITEM_WALL_FAKE			8	30	8
5126	MONSTER_RUSTER				15	30	8	CENTRE	HEALTH=(194)
5127	FLOORITEM_DOORFRAME			18	31	8
5128	FLOORITEM_DOORBUTTON			18	31	8
5129	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	18	31	8			STATE=(CLOSED)
5200	WALLITEM_SHOOTER				22	3	8	WEST		STATE=(INACTIVE)	TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(25)
5201	WALLITEM_HOLES_FIREBALL			22	3	8	WEST	
5202	FLOORITEM_PAD_TINY			18	3	8
5203	FLOORITEM_TRIGGER				18	3	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5200)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
5204	FLOORITEM_PAD_TINY			19	3	8
5205	FLOORITEM_TRIGGER				19	3	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5200)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
5206	FLOORITEM_PAD_TINY			20	3	8
5207	FLOORITEM_TRIGGER				20	3	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5200)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
5210	WALLITEM_SHOOTER				22	4	8	WEST		STATE=(INACTIVE)	TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(25)
5211	WALLITEM_HOLES_FIREBALL			22	4	8	WEST	
5212	FLOORITEM_PAD_TINY			18	4	8
5213	FLOORITEM_TRIGGER				18	4	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5210)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
5214	FLOORITEM_PAD_TINY			19	4	8
5215	FLOORITEM_TRIGGER				19	4	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5210)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
5216	FLOORITEM_PAD_TINY			20	4	8
5217	FLOORITEM_TRIGGER				20	4	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(5210)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)

5300	WALLITEM_CRACK_LARGE			13	27	8	SOUTH	
5301	WALLITEM_SLIME				12	29	8	NORTH	
5302	WALLITEM_SLIME				11	29	8	NORTH	
5303	WALLITEM_HOOK				26	25	8	EAST	
5304	WALLITEM_CRACK_LARGE			6	24	8	EAST	
5305	WALLITEM_HOOK				10	20	8	SOUTH	
5306	WALLITEM_SLIME				12	22	8	WEST	
5307	WALLITEM_HOOK				15	29	8	SOUTH	
5308	FLOORITEM_SLIME				18	26	8
5309	WALLITEM_SLIME				24	26	8	WEST	
5310	WALLITEM_CRACK_LARGE			22	26	8	EAST	
5311	WALLITEM_HOOK				23	22	8	SOUTH	
5312	WALLITEM_GRATING				3	28	8	NORTH	
5313	FLOORITEM_SLIME				4	28	8
5314	WALLITEM_CRACK_LARGE			1	24	8	WEST	
5315	WALLITEM_CRACK_LARGE			5	26	8	NORTH	
5316	WALLITEM_CRACK_LARGE			6	23	8	WEST	
5317	WALLITEM_GRATING				4	24	8	SOUTH	
5318	WALLITEM_SLIME				1	22	8	SOUTH	
5319	WALLITEM_SLIME				0	22	8	NORTH	
5320	WALLITEM_CRACK_LARGE			2	20	8	WEST	
5321	WALLITEM_HOOK				2	20	8	NORTH	
5322	WALLITEM_CRACK_LARGE			7	18	8	SOUTH	
5323	WALLITEM_SLIME				8	21	8	WEST	
5324	WALLITEM_GRATING				1	18	8	EAST	
5325	WALLITEM_HOOK				5	18	8	NORTH	
5326	WALLITEM_HOOK				0	14	8	EAST	
5327	FLOORITEM_GRATE_SQUARE			3	13	8
5328	WALLITEM_SLIME				8	17	8	WEST	
5329	WALLITEM_CRACK_LARGE			6	16	8	EAST	
5330	WALLITEM_SLIME				9	13	8	WEST	
5331	WALLITEM_CRACK_LARGE			1	10	8	EAST	
5332	FLOORITEM_SLIME				3	5	8
5333	WALLITEM_GRATING				5	5	8	NORTH	
5334	WALLITEM_HOOK				8	11	8	EAST	
5335	WALLITEM_GRATING				6	8	8	SOUTH	
5336	FLOORITEM_GRATE_SQUARE			9	9	8
5337	WALLITEM_GRATING				13	10	8	EAST	
5338	WALLITEM_CRACK_LARGE			14	12	8	NORTH	
5339	WALLITEM_CRACK_LARGE			11	14	8	NORTH	
5340	WALLITEM_SLIME				12	14	8	EAST	
5341	WALLITEM_SLIME				14	14	8	WEST	
5342	WALLITEM_CRACK_LARGE			9	15	8	EAST	
5343	FLOORITEM_GRATE_SQUARE			16	4	8
5344	FLOORITEM_SLIME				20	1	8
5345	WALLITEM_SLIME				5	0	8	SOUTH	
5346	WALLITEM_HOOK				21	7	8	NORTH	
5347	WALLITEM_CRACK_LARGE			21	7	8	EAST	
5348	WALLITEM_CRACK_LARGE			20	11	8	WEST	
5349	WALLITEM_HOOK				20	11	8	EAST	
5350	WALLITEM_HOOK				18	9	8	NORTH	
5351	WALLITEM_CRACK_LARGE			18	5	8	SOUTH	
5352	WALLITEM_CRACK_LARGE			22	10	8	EAST	
5353	WALLITEM_HOOK				27	18	8	NORTH	
5354	FLOORITEM_SLIME				28	19	8
5355	WALLITEM_CRACK_LARGE			29	19	8	WEST	
5356	WALLITEM_CRACK_LARGE			28	10	8	NORTH	
5357	WALLITEM_GRATING				27	8	8	SOUTH	
5358	WALLITEM_GRATING				19	15	8	WEST	
5359	WALLITEM_HOOK				19	17	8	WEST	
5360	WALLITEM_HOOK				15	16	8	SOUTH	
5361	WALLITEM_HOOK				12	20	8	NORTH	
5362	WALLITEM_HOOK				13	18	8	WEST	
5363	FLOORITEM_SLIME				14	21	8

; Level 9
5500	FLOORITEM_STAIRSDOWN			4	0	9
5501	FLOORITEM_STAIRSUP			12	0	9
5502	WEAPON_AXE_HARDCLEAVE			26	0	9	SOUTHEAST
5503	FLOORITEM_WALL_MOVABLE			26	1	9
5504	FOOD_BREAD					0	2	9	SOUTHWEST
5505	FOOD_APPLE					0	2	9	SOUTHWEST
5506	FLOORITEM_TELEPORTER			16	3	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(13,25,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5507	MONSTER_SCORPION_GIANT			17	3	9	CENTRE	HEALTH=(612)
5508	MISC_MAGNIFIER				18	3	9	SOUTHEAST
5509	WALLITEM_SWITCH_RED			16	4	9	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(5680,5681)	OPTIONS=(DELAY:14,DISABLE_SELF)
5510	WALLITEM_SWITCH_RED			16	4	9	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(5506,5800)	OPTIONS=(DISABLE_SELF)
5511	MONSTER_GIGGLER				11	5	9	CENTRE	HEALTH=(42)
5512	FLOORITEM_TRIGGER				14	5	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5598)
5513	MONSTER_GIGGLER				7	6	9	CENTRE	HEALTH=(42)
5514	WALLITEM_SWITCH_SMALL			22	6	9	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5503)	OPTIONS=(DISABLE_SELF)
5515	WALLITEM_SWITCH_TINY			22	6	9	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5528)	OPTIONS=(DISABLE_SELF)
5516	MONSTER_WIZARDS_EYE			23	6	9	CENTRE	HEALTH=(200)	CARRYING=(5517)
5517	KEY_SKELETON				-1	-1	9	NORTHWEST
5518	MISC_SCROLL					23	6	9	NORTHEAST	TEXT=(MANA POTION\ZO BRO RA\CREATES A\PURE MANA\POTION\\l q w)	RUNES=(000000,000001,000010,000010)
5519	CLOTHES_SHLD_LYTE				23	6	9	NORTHEAST
5520	FLOORITEM_DOORFRAME			26	6	9
5521	FLOORITEM_DOORBUTTON			26	6	9
5522	DOOR_PORTCULLIS				26	6	9
5523	MONSTER_WIZARDS_EYE			10	7	9	NORTHWEST	HEALTH=(164)	CARRYING=(5526)
5524	MONSTER_WIZARDS_EYE			10	7	9	NORTHEAST	HEALTH=(164)
5525	MONSTER_WIZARDS_EYE			10	7	9	SOUTHEAST	HEALTH=(161)
5526	KEY_B						-1	-1	9	NORTHWEST
5527	FLOORITEM_GENERATOR_MONSTER		21	7	9			GENERATES=(MONSTER_SCORPION_GIANT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
5528	FLOORITEM_WALL_MOVABLE			23	7	9
5529	FLOORITEM_DOORFRAME			21	8	9
5530	FLOORITEM_DOORBUTTON			21	8	9
5531	DOOR_PORTCULLIS				21	8	9
5532	FLOORITEM_TELEPORTER			8	9	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5534	FLOORITEM_TELEPORTER			12	9	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5536	MONSTER_GIGGLER				25	9	9	CENTRE	HEALTH=(42)
5537	FLOORITEM_DOORFRAME			2	10	9
5538	DOOR_WOODEN_REINFORCED_WOOD		2	10	9			STATE=(CLOSED)
5539	FLOORITEM_PAD_LARGE			18	10	9
5540	FLOORITEM_TRIGGER				18	10	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5549)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5541	WALLITEM_KEYHOLE_BLOCK			2	11	9	EAST		OPBY=(KEY_B)	ACTION=(TOGGLE)	TARGET=(5538)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5542	MONSTER_SKELETON				3	11	9	CENTRE	HEALTH=(82)
5543	FLOORITEM_TELEPORTER			8	11	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5545	FLOORITEM_TELEPORTER			12	11	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5547	WALLITEM_TEXT				14	11	9	SOUTH		TEXT=(BEWARE MY\TWISTED HUMOR\THE DECEIVER\THE SNAKE)
5548	FLOORITEM_DOORFRAME			18	11	9
5549	DOOR_PORTCULLIS				18	11	9			STATE=(CLOSED)
5550	WALLITEM_KEYHOLE_BLOCK			19	11	9	SOUTH		OPBY=(KEY_B)	ACTION=(TOGGLE)	TARGET=(5560)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5551	FOOD_BREAD					28	11	9	NORTHEAST
5552	WALLITEM_TEXT				2	12	9	EAST		TEXT=(CHOOSE A DOOR)
5553	KEY_B						3	12	9	NORTHWEST
5554	FLOORITEM_GENERATOR_MONSTER		5	12	9			GENERATES=(MONSTER_WIZARDS_EYE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:512)
5555	FLOORITEM_TELEPORTER			10	12	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5557	FLOORITEM_TRIGGER				14	12	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5554)
5558	FLOORITEM_STAIRSUP			16	12	9
5559	FLOORITEM_DOORFRAME			20	12	9
5560	DOOR_PORTCULLIS_WINDOW_RECTANGLE	20	12	9			STATE=(CLOSED)
5561	WALLITEM_KEYHOLE_BLOCK			2	13	9	EAST		OPBY=(KEY_B)	ACTION=(TOGGLE)	TARGET=(5570)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5562	FLOORITEM_TELEPORTER			8	13	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5564	FLOORITEM_TELEPORTER			12	13	9			OPBY=(ALL)	DESTINATION=(14,12,9)
5566	FLOORITEM_DOORFRAME			18	13	9
5567	DOOR_PORTCULLIS				18	13	9			STATE=(CLOSED)
5568	WALLITEM_TEXT				23	13	9	WEST		TEXT=(ZOOOOOM)
5569	FLOORITEM_DOORFRAME			2	14	9
5570	DOOR_WOODEN_REINFORCED_WOOD		2	14	9			STATE=(CLOSED)
5571	FLOORITEM_TELEPORTER			10	14	9			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(14,12,9)
5573	FLOORITEM_PAD_LARGE			18	14	9
5574	FLOORITEM_TRIGGER				18	14	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5567)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5575	FLOORITEM_TELEPORTER			20	14	9			OPBY=(ALL)	DESTINATION=(8,3,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5576	FLOORITEM_HAZE_BLUE			20	14	9
5589	STAFF_YEW					20	15	9	NORTHEAST	CHARGE=(12)
5598	FLOORITEM_GENERATOR_MONSTER		27	15	9			GENERATES=(MONSTER_WIZARDS_EYE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:192)
5599	FOOD_CORN					17	16	9	NORTHWEST
5608	FLOORITEM_TELEPORTER			25	16	9			OPBY=(ALL)	DESTINATION=(15,12,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:RIGHT)
5609	FLOORITEM_HAZE_BLUE			25	16	9
5610	MONSTER_SKELETON				3	17	9	NORTHWEST	HEALTH=(120)
5611	MONSTER_SKELETON				3	17	9	NORTHEAST	HEALTH=(220)	CARRYING=(5614)
5612	MONSTER_SKELETON				3	17	9	SOUTHEAST	HEALTH=(84)
5613	MONSTER_SKELETON				3	17	9	SOUTHWEST	HEALTH=(85)
5614	KEY_B						-1	-1	9	NORTHWEST
5615	MONSTER_SCORPION_GIANT			8	17	9	CENTRE	HEALTH=(180)
5616	WALLITEM_SCONCE				16	17	9	EAST		OPBY=(MOUSE)	ACTION=(NULL)	TARGET=(0)	OPTIONS=(STATE:B)
5618	WEAPON_TORCH				16	17	9	EAST		CHARGE=(100)
5627	FLASK_POTION_BOMB_FUL			25	17	9	NORTHEAST	CHARGE=(78)
5628	FLASK_WATER					25	17	9	SOUTHEAST
5629	FOOD_CHEESE					25	17	9	SOUTHEAST
5642	MONSTER_SCORPION_GIANT			29	18	9	CENTRE	HEALTH=(300)
5643	WEAPON_BOW_SPEED				0	21	9	NORTHWEST
5644	FOOD_CHEESE					5	21	9	SOUTHWEST
5645	FOOD_CORN					5	21	9	NORTHWEST
5646	MONSTER_WIZARDS_EYE			15	21	9	NORTHWEST	HEALTH=(60)
5647	MONSTER_WIZARDS_EYE			15	21	9	NORTHEAST	HEALTH=(67)
5648	FLOORITEM_WALL_MOVABLE			0	22	9
5649	WALLITEM_SWITCH_TINY			1	22	9	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5648)	OPTIONS=(DISABLE_SELF)
5650	FLOORITEM_STAIRSUP			18	22	9
5651	WALLITEM_KEYHOLE_SKELETON		19	22	9	EAST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(5668)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5652	FLOORITEM_DOORFRAME			24	22	9
5653	FLOORITEM_DOORBUTTON			24	22	9
5654	DOOR_PORTCULLIS				24	22	9
5655	FLOORITEM_DOORFRAME			27	22	9
5656	FLOORITEM_DOORBUTTON			27	22	9
5657	DOOR_PORTCULLIS				27	22	9
5658	MONSTER_SKELETON				0	23	9	NORTHWEST	HEALTH=(120)
5659	MONSTER_SKELETON				0	23	9	NORTHEAST	HEALTH=(82)
5660	MONSTER_SKELETON				0	23	9	SOUTHEAST	HEALTH=(85)
5661	MONSTER_SKELETON				0	23	9	SOUTHWEST	HEALTH=(83)
5662	FLOORITEM_TELEPORTER			1	23	9			OPBY=(MONSTER)	DESTINATION=(0,23,9)
5664	FLOORITEM_TRIGGER				6	23	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5730)
5665	FLOORITEM_DOORFRAME			7	23	9
5666	FLOORITEM_DOORBUTTON			7	23	9
5667	DOOR_PORTCULLIS				7	23	9			STATE=(CLOSED)
5668	FLOORITEM_WALL_MOVABLE			19	23	9
5669	MONSTER_GIGGLER				0	24	9	NORTHWEST	HEALTH=(41)
5670	MONSTER_GIGGLER				0	24	9	NORTHEAST	HEALTH=(41)
5671	FLOORITEM_TELEPORTER			1	24	9			OPBY=(MONSTER)	DESTINATION=(0,24,9)
5673	FLOORITEM_TELEPORTER			5	24	9			OPBY=(MONSTER)	DESTINATION=(5,25,9)
5676	WALLITEM_SWITCH_RED			6	24	9	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(5714,5662,5673)	OPTIONS=(DISABLE_SELF)
5679	MONSTER_GIGGLER				13	24	9	CENTRE	HEALTH=(42)
5680	FLOORITEM_TELEPORTER			14	24	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(16,2,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5681	FLOORITEM_HAZE_BLUE			14	24	9			STATE=(INVISIBLE)
5682	FLOORITEM_STAIRSDOWN			18	24	9
5683	FLOORITEM_STAIRSUP			21	24	9
5684	FLOORITEM_STAIRSDOWN			23	24	9
5685	FLOORITEM_TELEPORTER			4	25	9			OPBY=(MONSTER)	DESTINATION=(5,25,9)
5686	MONSTER_WIZARDS_EYE			5	25	9	CENTRE	HEALTH=(167)
5687	CLOTHES_LEGS_PLATE			14	25	9	NORTHEAST
5688	CLOTHES_FEET_PLATE			14	25	9	NORTHEAST
5689	WALLITEM_SWITCH_SMALL			19	25	9	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5723)	OPTIONS=(DISABLE_SELF)
5690	FLOORITEM_TELEPORTER			4	26	9			OPBY=(MONSTER)	DESTINATION=(5,26,9)
5692	MONSTER_SKELETON				5	26	9	CENTRE	HEALTH=(82)
5693	CLOTHES_HEAD_ARMET			6	26	9	SOUTHEAST
5695	WALLITEM_SWITCH_CRACK			11	26	9	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5696)	OPTIONS=(DISABLE_SELF)
5696	FLOORITEM_WALL_MOVABLE			12	26	9
5697	CLOTHES_FEET_BOOTS_OF_SPEED		15	26	9	SOUTHWEST
5698	FLOORITEM_WALL_FAKE			16	26	9
5699	FLASK_POTION_BOMB_FUL			17	26	9	NORTHWEST	CHARGE=(50)
5700	CLOTHES_BODY_PLATE			17	26	9	SOUTHWEST
5701	FLOORITEM_WALL_MOVABLE			18	26	9
5702	FLOORITEM_TELEPORTER			4	27	9			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(4,28,9)
5702a	FLOORITEM_TRIGGER			4	27	9			OPBY=(MONSTER,ON_AND_OVER)		ACTION=(TOGGLE)	TARGET=(5702,5702)	OPTIONS=(DIRECTION:NORTH)
5703	FLOORITEM_TELEPORTER			4	27	9			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(5,27,9)
5703a	FLOORITEM_TRIGGER			4	27	9			OPBY=(MONSTER,ON_AND_OVER)		ACTION=(TOGGLE)	TARGET=(5703,5703)	OPTIONS=(DIRECTION:WEST)
5704	MONSTER_WIZARDS_EYE			5	27	9	CENTRE	HEALTH=(170)
5705	FLOORITEM_DOORFRAME			9	27	9
5706	FLOORITEM_DOORBUTTON			9	27	9
5707	DOOR_WOODEN_REINFORCED_WOOD		9	27	9			STATE=(CLOSED)
5708	FOOD_DRUMSTICK				12	27	9	SOUTHEAST
5709	CLOTHES_NECK_MOONSTONE			12	27	9	SOUTHWEST
5710	FOOD_CORN					14	27	9	NORTHEAST
5711	FLOORITEM_TRIGGER				24	27	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5527)
5712	FLOORITEM_TELEPORTER			2	28	9			OPBY=(MONSTER)	DESTINATION=(2,29,9)
5714	FLOORITEM_TELEPORTER			3	28	9			OPBY=(MONSTER)	DESTINATION=(3,29,9)
5716	MONSTER_WIZARDS_EYE			4	28	9	CENTRE	HEALTH=(166)
5717	FLOORITEM_TELEPORTER			1	29	9			OPBY=(MONSTER)	DESTINATION=(2,29,9)
5719	MONSTER_SKELETON				3	29	9	CENTRE	HEALTH=(82)
5720	MONSTER_WIZARDS_EYE			4	29	9	CENTRE	HEALTH=(166)
5721	FLOORITEM_TRIGGER				9	29	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5722)
5722	FLOORITEM_GENERATOR_MONSTER		16	29	9			GENERATES=(MONSTER_GIGGLER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:768,SOUND:SOUND_STEP_HUMAN)
5723	FLOORITEM_WALL_MOVABLE			23	29	9
5724	WALLITEM_SWITCH_SMALL			24	29	9	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5701)	OPTIONS=(DISABLE_SELF)
5725	MISC_SCROLL					22	30	9	NORTHWEST	TEXT=(SHIELD POTION\YA BRO.\\MAGIC SHIELD\YA IR\\g p q)	RUNES=(000000,100000,000110,000000)
5726	MONSTER_SKELETON				23	30	9	CENTRE	HEALTH=(200)
5727	FOOD_BREAD					28	30	9	SOUTHEAST
5728	FLOORITEM_TRIGGER				1	31	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5671)
5729	FLOORITEM_TRIGGER				1	31	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5717)
5730	FLOORITEM_GENERATOR_MONSTER		2	31	9			GENERATES=(MONSTER_GIGGLER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:768,SOUND:SOUND_STEP_HUMAN)
5731	MONSTER_SCORPION_GIANT			18	31	9	CENTRE	HEALTH=(170)
5750	FLOORITEM_PAD_LARGE			22	14	9
5751	FLOORITEM_TELEPORTER			22	14	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,15,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5752	FLOORITEM_TRIGGER				22	14	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5751)	OPTIONS=(DELAY:2)
5753	FLOORITEM_TRIGGER				22	14	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5751)	OPTIONS=(DELAY:4)
5754	FLOORITEM_PAD_LARGE			23	14	9
5755	FLOORITEM_TELEPORTER			23	14	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,14,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:LEFT)
5756	FLOORITEM_TRIGGER				23	14	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5755)	OPTIONS=(DELAY:2)
5757	FLOORITEM_TRIGGER				23	14	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5755)	OPTIONS=(DELAY:4)
5758	FLOORITEM_PAD_LARGE			24	14	9
5759	FLOORITEM_TELEPORTER			24	14	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(23,14,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5760	FLOORITEM_TRIGGER				24	14	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5759)	OPTIONS=(DELAY:2)
5761	FLOORITEM_TRIGGER				24	14	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5759)	OPTIONS=(DELAY:4)
5762	FLOORITEM_PAD_LARGE			22	15	9
5763	FLOORITEM_TELEPORTER			22	15	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,16,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5764	FLOORITEM_TRIGGER				22	15	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5763)	OPTIONS=(DELAY:2)
5765	FLOORITEM_TRIGGER				22	15	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5763)	OPTIONS=(DELAY:4)
5766	FLOORITEM_PAD_LARGE			24	15	9
5767	FLOORITEM_TELEPORTER			24	15	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,14,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:LEFT)
5768	FLOORITEM_TRIGGER				24	15	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5767)	OPTIONS=(DELAY:2)
5769	FLOORITEM_TRIGGER				24	15	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5767)	OPTIONS=(DELAY:4)
5770	FLOORITEM_PAD_LARGE			22	16	9
5771	FLOORITEM_TELEPORTER			22	16	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,17,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5772	FLOORITEM_TRIGGER				22	16	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5771)	OPTIONS=(DELAY:2)
5773	FLOORITEM_TRIGGER				22	16	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5771)	OPTIONS=(DELAY:4)
5774	FLOORITEM_PAD_LARGE			24	16	9
5775	FLOORITEM_TELEPORTER			24	16	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,15,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5776	FLOORITEM_TRIGGER				24	16	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5775)	OPTIONS=(DELAY:2)
5777	FLOORITEM_TRIGGER				24	16	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5775)	OPTIONS=(DELAY:4)
5778	FLOORITEM_PAD_LARGE			22	17	9
5779	FLOORITEM_TELEPORTER			22	17	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,18,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:LEFT)
5780	FLOORITEM_TRIGGER				22	17	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5779)	OPTIONS=(DELAY:2)
5781	FLOORITEM_TRIGGER				22	17	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5779)	OPTIONS=(DELAY:4)
5782	FLOORITEM_PAD_LARGE			24	17	9
5783	FLOORITEM_TELEPORTER			24	17	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,16,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5784	FLOORITEM_TRIGGER				24	17	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5783)	OPTIONS=(DELAY:2)
5785	FLOORITEM_TRIGGER				24	17	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5783)	OPTIONS=(DELAY:4)
5786	FLOORITEM_PAD_LARGE			22	18	9
5787	FLOORITEM_TELEPORTER			22	18	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(23,18,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5788	FLOORITEM_TRIGGER				22	18	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5787)	OPTIONS=(DELAY:2)
5789	FLOORITEM_TRIGGER				22	18	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5787)	OPTIONS=(DELAY:4)
5790	FLOORITEM_PAD_LARGE			23	18	9
5791	FLOORITEM_TELEPORTER			23	18	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,18,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:LEFT)
5792	FLOORITEM_TRIGGER				23	18	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5791)	OPTIONS=(DELAY:2)
5793	FLOORITEM_TRIGGER				23	18	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5791)	OPTIONS=(DELAY:4)
5794	FLOORITEM_PAD_LARGE			24	18	9
5795	FLOORITEM_TELEPORTER			24	18	9			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,17,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5796	FLOORITEM_TRIGGER				24	18	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5795)	OPTIONS=(DELAY:2)
5797	FLOORITEM_TRIGGER				24	18	9			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(5795)	OPTIONS=(DELAY:4)
5800	FLOORITEM_HAZE_BLUE			16	3	9			STATE=(INVISIBLE)

5900	FLOORITEM_GRATE_ROUND			6	18	9
5901	WALLITEM_CRACK_LARGE			3	3	9	SOUTH	
5902	WALLITEM_OUTLET_SLIME			0	1	9	SOUTH	
5903	WALLITEM_RING_IRON			6	5	9	SOUTH	
5904	WALLITEM_CRACK_LARGE			6	4	9	EAST	
5905	WALLITEM_OUTLET_SLIME			7	2	9	SOUTH	
5906	WALLITEM_OUTLET_SLIME			8	3	9	WEST	
5907	FLOORITEM_GRATE_ROUND			19	16	9
5908	WALLITEM_RING_IRON			19	15	9	SOUTH	
5909	WALLITEM_RING_IRON			18	15	9	SOUTH	
5910	WALLITEM_OUTLET_SLIME			16	16	9	EAST	
5911	WALLITEM_CRACK_LARGE			18	17	9	WEST	
5912	FLOORITEM_GRATE_ROUND			11	22	9
5913	FLOORITEM_GRATE_ROUND			6	25	9
5914	WALLITEM_RING_IRON			6	27	9	WEST	
5915	WALLITEM_RING_IRON			3	24	9	SOUTH	
5916	FLOORITEM_CRACK				0	21	9
5917	WALLITEM_OUTLET_SLIME			9	30	9	NORTH	
5918	WALLITEM_OUTLET_SLIME			12	28	9	NORTH	
5919	WALLITEM_RING_IRON			10	28	9	WEST	
5920	WALLITEM_CRACK_LARGE			11	26	9	WEST	
5921	FLOORITEM_CRACK				22	30	9
5922	WALLITEM_CRACK_LARGE			21	30	9	EAST	
5923	WALLITEM_OUTLET_SLIME			21	30	9	SOUTH	
5924	FLOORITEM_CRACK				25	28	9
5925	WALLITEM_OUTLET_SLIME			26	16	9	EAST	
5926	WALLITEM_RING_IRON			30	15	9	WEST	
5927	FLOORITEM_GRATE_ROUND			26	11	9
5928	FLOORITEM_GRATE_ROUND			27	11	9
5929	WALLITEM_CRACK_LARGE			24	10	9	WEST	
5930	FLOORITEM_CRACK				24	5	9
5931	FLOORITEM_CRACK				27	3	9
5932	WALLITEM_RING_IRON			26	3	9	NORTH	
5933	WALLITEM_OUTLET_SLIME			25	3	9	NORTH	
5934	WALLITEM_OUTLET_SLIME			24	0	9	WEST	
5935	WALLITEM_RING_IRON			23	2	9	EAST	
5936	WALLITEM_RING_IRON			19	3	9	WEST	
5937	FLOORITEM_GRATE_ROUND			23	6	9
5938	FLOORITEM_CRACK				20	7	9
5939	FLOORITEM_CRACK				13	5	9
5940	WALLITEM_OUTLET_SLIME			6	1	9	NORTH	
5941	WALLITEM_CRACK_LARGE			10	6	9	NORTH	
5942	FLOORITEM_CRACK				25	12	9

; Level 10
6000	FLOORITEM_TELEPORTER			0	0	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(6,0,10)
6001	FLOORITEM_TRIGGER				1	0	10			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(6000)
6002	FLOORITEM_TRIGGER				0	1	10			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(6000)
6003	FLOORITEM_STAIRSUP			4	0	10
6004	KEY_IRON					6	0	10	NORTHWEST
6005	WALLITEM_TEXT				10	0	10	WEST		TEXT=(CLOCKWISE)
6006	FLOORITEM_TELEPORTER			9	1	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(9,7,10)
6007	FLOORITEM_TRIGGER				9	0	10			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(6006)	OPTIONS=(DELAY:1)
6008	FLOORITEM_TRIGGER				9	2	10			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(6006)
6010	STAFF_STAFF					3	3	10	NORTHWEST
6011	CLOTHES_FEET_PLATE			6	3	10	SOUTHWEST
6012	SWORD_FURY					12	3	10	NORTHEAST	CHARGE=(8)
6013	WALLITEM_SWITCH_TINY			23	3	10	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6020)	OPTIONS=(DISABLE_SELF)
6014	FLOORITEM_WALL_MOVABLE			24	3	10
6015	FLOORITEM_GENERATOR_MONSTER		29	3	10			GENERATES=(MONSTER_WASP_GIANT)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:192,SOUND:SOUND_STEP_FLIGHT)
6016	WALLITEM_TEXT				0	4	10	NORTH		TEXT=(TURN BACK)
6017	FLOORITEM_DOORFRAME			13	4	10
6018	FLOORITEM_DOORBUTTON			13	4	10
6019	DOOR_WOODEN_REINFORCED_IRON		13	4	10			STATE=(CLOSED)
6020	FLOORITEM_WALL_MOVABLE			24	4	10
6021	KEY_SKELETON				25	4	10	NORTHEAST
6022	MISC_COIN_COPPER				28	4	10	NORTHWEST
6028	WALLITEM_KEYHOLE_SQUARE			9	5	10	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(6033)	OPTIONS=(DELAY:14,DESTROY_ITEM,DISABLE_SELF)
6029	FLOORITEM_TRIGGER				1	6	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6261)
6030	SWORD_SABRE					3	6	10	NORTHEAST
6031	WEAPON_MORNINGSTAR			6	6	10	NORTHWEST
6032	FLOORITEM_DOORFRAME			10	6	10
6033	DOOR_PORTCULLIS				10	6	10			STATE=(CLOSED)
6034	MISC_CHEST					11	6	10	NORTHEAST	HOLDS=(6035)
6035	KEY_SOLID					-1	-1	10	NORTHWEST
6036	FLOORITEM_WALL_MOVABLE			12	6	10
6037	FLOORITEM_TELEPORTER			0	8	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(0,2,10)
6038	FLOORITEM_TRIGGER				0	9	10			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(6037)	OPTIONS=(DELAY:1)
6039	FLOORITEM_TRIGGER				0	7	10			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(6037)
6040	FLOORITEM_DOORFRAME			19	8	10
6041	FLOORITEM_DOORBUTTON			19	8	10
6042	DOOR_WOODEN_REINFORCED_IRON		19	8	10			STATE=(CLOSED)
6043	FLOORITEM_TELEPORTER			8	9	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(2,9,10)
6044	FLOORITEM_TRIGGER				7	9	10			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(6043)	OPTIONS=(DELAY:1)
6045	FLOORITEM_TRIGGER				9	9	10			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(6043)
6047	MONSTER_WASP_GIANT			27	9	10	NORTHWEST	HEALTH=(34)
6048	MONSTER_WASP_GIANT			27	9	10	NORTHEAST	HEALTH=(34)
6049	MONSTER_WASP_GIANT			19	10	10	NORTHWEST	HEALTH=(34)
6050	MONSTER_WASP_GIANT			19	10	10	NORTHEAST	HEALTH=(34)
6051	FLOORITEM_TRIGGER				23	10	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6163)
6052	FLOORITEM_TRIGGER				23	10	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6015)
6053	FLOORITEM_TELEPORTER			0	11	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(0,9,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6055	MONSTER_WASP_GIANT			0	11	10	CENTRE	HEALTH=(18)
6056	FLOORITEM_TELEPORTER			2	11	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(9,3,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6058	MONSTER_WASP_GIANT			2	11	10	CENTRE	HEALTH=(33)
6059	WALLITEM_HOLES_FIREBALL			7	11	10	SOUTH	
6060	WALLITEM_KEYHOLE_CROSS			17	11	10	SOUTH		OPBY=(KEY_CROSS)	ACTION=(TOGGLE)	TARGET=(6090)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6061	KEY_CROSS					19	11	10	SOUTHEAST
6062	WALLITEM_KEYHOLE_CROSS			21	11	10	SOUTH		OPBY=(KEY_CROSS)	ACTION=(TOGGLE)	TARGET=(6092)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6063	FLOORITEM_TELEPORTER			1	12	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(3,1,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6065	MONSTER_WASP_GIANT			1	12	10	CENTRE	HEALTH=(33)
6080	FLOORITEM_TELEPORTER			3	12	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(11,6,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6082	MONSTER_WASP_GIANT			3	12	10	CENTRE	HEALTH=(20)
6083	WALLITEM_HOLES_FIREBALL			6	12	10	EAST	
6084	WALLITEM_HOLES_FIREBALL			6	12	10	SOUTH	
6085	FLOORITEM_DOORFRAME			8	12	10
6086	FLOORITEM_DOORBUTTON			8	12	10
6087	DOOR_WOODEN					8	12	10			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
6088	MONSTER_GIGGLER				10	12	10	CENTRE	HEALTH=(42)
6089	FLOORITEM_DOORFRAME			16	12	10
6090	DOOR_WOODEN_REINFORCED_IRON		16	12	10			STATE=(CLOSED)
6091	FLOORITEM_DOORFRAME			22	12	10
6092	DOOR_WOODEN_REINFORCED_IRON		22	12	10			STATE=(CLOSED)
6093	MONSTER_GIGGLER				23	12	10	CENTRE	HEALTH=(42)
6094	MONSTER_GIGGLER				27	12	10	CENTRE	HEALTH=(41)
6095	WALLITEM_HOLES_FIREBALL			5	13	10	EAST	
6096	WALLITEM_HOLES_FIREBALL			8	13	10	WEST	
6097	MONSTER_TROLIN				14	13	10	NORTHWEST	HEALTH=(85)
6098	MONSTER_TROLIN				14	13	10	NORTHEAST	HEALTH=(82)
6099	WALLITEM_KEYHOLE_CROSS			18	13	10	NORTH		OPBY=(KEY_CROSS)	ACTION=(TOGGLE)	TARGET=(6101)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6100	FLOORITEM_DOORFRAME			19	13	10
6101	DOOR_WOODEN_REINFORCED_IRON		19	13	10			STATE=(CLOSED)
6102	WALLITEM_ALCOVE_SQUARE			0	14	10	EAST	
6103	SWORD_DIAMOND				0	14	10	EAST	
6107	WALLITEM_HOLES_DAGGER			7	14	10	WEST	
6108	WALLITEM_HOLES_FIREBALL			7	14	10	NORTH	
6109	FLOORITEM_TELEPORTER			19	14	10			OPBY=(MONSTER)	DESTINATION=(18,14,10)
6111	FLOORITEM_TRIGGER				19	14	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6175)
6112	FOOD_DRUMSTICK				22	14	10	NORTHWEST
6113	MONSTER_WASP_GIANT			25	14	10	CENTRE	HEALTH=(33)
6114	WALLITEM_HOLES_FIREBALL			1	15	10	NORTH	
6115	WALLITEM_HOLES_FIREBALL			2	15	10	NORTH	
6116	WALLITEM_HOLES_FIREBALL			3	15	10	NORTH	
6117	WALLITEM_HOLES_FIREBALL			4	15	10	NORTH	
6118	WALLITEM_HOLES_FIREBALL			5	15	10	NORTH	
6119	WALLITEM_HOLES_FIREBALL			6	15	10	NORTH	
6120	MISC_COIN_COPPER				7	15	10	NORTHWEST
6121	FLOORITEM_TRIGGER				9	15	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6127)
6122	MONSTER_TROLIN				9	15	10	NORTHWEST	HEALTH=(83)
6123	MONSTER_TROLIN				9	15	10	NORTHEAST	HEALTH=(81)
6124	MONSTER_TROLIN				9	15	10	SOUTHEAST	HEALTH=(85)
6125	MONSTER_TROLIN				9	15	10	SOUTHWEST	HEALTH=(83)
6126	MONSTER_ELEMENTAL_WATER			16	15	10	CENTRE	HEALTH=(598)
6127	FLOORITEM_GENERATOR_MONSTER		3	16	10			GENERATES=(MONSTER_TROLIN)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:192,SOUND:SOUND_STEP_HUMAN)
6128	MONSTER_TROLIN				6	16	10	CENTRE	HEALTH=(82)
6129	FOOD_CHEESE					18	16	10	NORTHWEST
6130	MISC_COIN_COPPER				2	18	10	NORTHWEST
6131	MONSTER_GIGGLER				4	18	10	CENTRE	HEALTH=(41)
6132	MONSTER_WASP_GIANT			22	18	10	CENTRE	HEALTH=(34)
6133	MONSTER_TROLIN				7	19	10	NORTHWEST	HEALTH=(85)
6134	MONSTER_TROLIN				7	19	10	NORTHEAST	HEALTH=(81)
6135	MONSTER_TROLIN				7	19	10	SOUTHEAST	HEALTH=(82)
6136	MONSTER_TROLIN				7	19	10	SOUTHWEST	HEALTH=(83)
6137	MONSTER_GIGGLER				10	19	10	CENTRE	HEALTH=(42)
6138	MISC_COIN_COPPER				11	19	10	SOUTHEAST
6139	WALLITEM_ALCOVE_SQUARE			22	19	10	SOUTH	
6140	KEY_RUBY					22	19	10	SOUTH	
6141	MONSTER_GIGGLER				28	19	10	CENTRE	HEALTH=(42)
6142	MONSTER_TROLIN				0	20	10	NORTHWEST	HEALTH=(83)
6143	MONSTER_TROLIN				0	20	10	NORTHEAST	HEALTH=(84)
6144	MONSTER_TROLIN				0	20	10	SOUTHEAST	HEALTH=(81)
6145	MONSTER_TROLIN				3	20	10	NORTHWEST	HEALTH=(83)
6146	MONSTER_TROLIN				3	20	10	NORTHEAST	HEALTH=(81)
6147	MONSTER_TROLIN				3	20	10	SOUTHEAST	HEALTH=(85)
6148	MONSTER_TROLIN				3	20	10	SOUTHWEST	HEALTH=(82)
6149	FLOORITEM_PAD_LARGE			17	20	10
6150	FLOORITEM_TRIGGER				17	20	10			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6166)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6151	FLOORITEM_TRIGGER				18	20	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6015)
6152	FLOORITEM_TRIGGER				18	20	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6163)
6163	FLOORITEM_GENERATOR_MONSTER		25	20	10			GENERATES=(MONSTER_WASP_GIANT)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:192,SOUND:SOUND_STEP_FLIGHT)
6164	MISC_COIN_COPPER				26	20	10	SOUTHEAST
6165	FLOORITEM_DOORFRAME			17	21	10
6166	DOOR_WOODEN_REINFORCED_IRON		17	21	10			STATE=(CLOSED)
6175	FLOORITEM_GENERATOR_MONSTER		6	22	10			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(600)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_WATER)
6176	MISC_COIN_COPPER				6	22	10	NORTHEAST
6185	FLOORITEM_TRIGGER				10	23	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6175)
6186	FLOORITEM_PAD_LARGE			11	23	10
6187	FLOORITEM_TRIGGER				11	23	10			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6189)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6188	FLOORITEM_DOORFRAME			12	23	10
6189	DOOR_WOODEN_REINFORCED_IRON		12	23	10			STATE=(CLOSED)
6192	FLOORITEM_WALL_MOVABLE			21	23	10
6197	FLOORITEM_STAIRSUP			18	24	10
6198	WALLITEM_KEYHOLE_SKELETON		19	24	10	EAST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(6214)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6199	WALLITEM_SWITCH_EYE			21	24	10	WEST		OPBY=(MISC_MAGNIFIER)	ACTION=(TOGGLE)	TARGET=(6192)	OPTIONS=(DISABLE_SELF)
6200	FLOORITEM_STAIRSUP			23	24	10
6201	FLOORITEM_STAIRSDOWN			25	24	10
6202	MONSTER_TROLIN				4	25	10	NORTHWEST	HEALTH=(84)
6203	MONSTER_TROLIN				4	25	10	NORTHEAST	HEALTH=(85)
6204	MONSTER_TROLIN				4	25	10	SOUTHEAST	HEALTH=(85)
6205	MONSTER_TROLIN				4	25	10	SOUTHWEST	HEALTH=(83)
6206	FLOORITEM_TRIGGER				9	25	10			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6127)
6207	FLOORITEM_PAD_LARGE			10	25	10
6208	FLOORITEM_TRIGGER				10	25	10			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6210)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6209	FLOORITEM_DOORFRAME			11	25	10
6210	DOOR_WOODEN_REINFORCED_IRON		11	25	10			STATE=(CLOSED)
6211	WALLITEM_SWITCH_SMALL			15	25	10	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6212)	OPTIONS=(DISABLE_SELF)
6212	WALLITEM_ALCOVE_SQUARE			15	25	10	EAST		STATE=(INVISIBLE)
6213	MISC_SCROLL					15	25	10	EAST		TEXT=(THE ONLY\WAY OUT\IS ANOTHER\WAY IN.)
6214	FLOORITEM_WALL_MOVABLE			19	25	10
6215	WALLITEM_TEXT				21	25	10	WEST		TEXT=(ENLARGE\MY VIEW)
6216	FLOORITEM_STAIRSDOWN			18	26	10
6217	FLOORITEM_WALL_FAKE			23	26	10
6218	CLOTHES_FEET_BOOTS_OF_SPEED		24	26	10	NORTHEAST
6221	MISC_COIN_COPPER				26	26	10	SOUTH	
6222	MISC_COIN_COPPER				26	26	10	SOUTH	
6219	WALLITEM_KEYHOLE_COIN			26	26	10	SOUTH		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6220)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6220	WALLITEM_ALCOVE_SQUARE			26	26	10	SOUTH		STATE=(INVISIBLE)
6223	WALLITEM_KEYHOLE_COIN			27	26	10	SOUTH		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6224)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6224	WALLITEM_ALCOVE_SQUARE			27	26	10	SOUTH		STATE=(INVISIBLE)
6225	KEY_CROSS					27	26	10	SOUTH	
6226	FLOORITEM_DOORFRAME			10	27	10
6227	FLOORITEM_DOORBUTTON			10	27	10
6228	DOOR_WOODEN_LOCK				10	27	10			STATE=(CLOSED)
6229	FLOORITEM_DOORFRAME			20	27	10
6230	FLOORITEM_DOORBUTTON			20	27	10
6231	DOOR_WOODEN_LOCK				20	27	10			STATE=(CLOSED)
6232	FLOORITEM_WALL_FAKE			22	27	10
6233	FLOORITEM_WALL_FAKE			23	27	10
6234	WALLITEM_KEYHOLE_COIN			25	27	10	EAST		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6235)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6235	WALLITEM_ALCOVE_SQUARE			25	27	10	EAST		STATE=(INVISIBLE)
6236	FLASK_POTION_BOMB_FUL			25	27	10	EAST		CHARGE=(86)
6237	MISC_BOX_MAGIC_GREEN			25	27	10	EAST		CHARGE=(1)
6238	WALLITEM_KEYHOLE_COIN			28	27	10	WEST		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6239)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6239	WALLITEM_ALCOVE_SQUARE			28	27	10	WEST		STATE=(INVISIBLE)
6240	MISC_CHEST					28	27	10	WEST		HOLDS=(6241,6242,6243,6244,6245,6246,6247,6248)
6241	FOOD_DRUMSTICK				-1	-1	10	NORTH	
6242	FOOD_DRUMSTICK				-1	-1	10	NORTH	
6243	FOOD_DRUMSTICK				-1	-1	10	NORTH	
6244	FOOD_CHEESE					-1	-1	10	NORTH	
6245	FOOD_BREAD					-1	-1	10	NORTH	
6246	FOOD_DRUMSTICK				-1	-1	10	NORTH	
6247	FOOD_CHEESE					-1	-1	10	NORTH	
6248	FOOD_BREAD					-1	-1	10	NORTH	
6249	WALLITEM_SWITCH_SMALL			1	28	10	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6271)	OPTIONS=(DISABLE_SELF)
6250	MONSTER_ELEMENTAL_WATER			7	28	10	CENTRE	HEALTH=(580)
6251	FLOORITEM_DOORFRAME			16	28	10
6252	FLOORITEM_DOORBUTTON			16	28	10
6253	DOOR_PORTCULLIS				16	28	10			STATE=(CLOSED)
6254	FLOORITEM_STAIRSDOWN			24	28	10
6255	WALLITEM_KEYHOLE_COIN			25	28	10	EAST		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6256)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6256	WALLITEM_ALCOVE_SQUARE			25	28	10	EAST		STATE=(INVISIBLE)
6257	FLASK_POTION_BOMB_FUL			25	28	10	EAST		CHARGE=(86)
6258	WALLITEM_KEYHOLE_COIN			28	28	10	WEST		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6259)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6259	WALLITEM_ALCOVE_SQUARE			28	28	10	WEST		STATE=(INVISIBLE)
6260	MISC_BOX_MAGIC_GREEN			28	28	10	WEST		CHARGE=(1)
6261	FLOORITEM_GENERATOR_MONSTER		17	29	10			GENERATES=(MONSTER_WASP_GIANT)	NUMBERS=(2)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_FLIGHT)
6262	WALLITEM_KEYHOLE_COIN			26	29	10	NORTH		OPBY=(MISC_COIN_COPPER)	ACTION=(TOGGLE)	TARGET=(6263)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6263	WALLITEM_ALCOVE_SQUARE			26	29	10	NORTH		STATE=(INVISIBLE)
6264	FLASK_POTION_VEN				26	29	10	NORTH		CHARGE=(86)
6265	FLOORITEM_DOORFRAME			16	30	10
6266	FLOORITEM_DOORBUTTON			16	30	10
6267	DOOR_PORTCULLIS				16	30	10			STATE=(CLOSED)
6268	CLOTHES_BODY_LYTE				0	31	10	NORTHWEST
6269	CLOTHES_LEGS_LYTE				0	31	10	SOUTHWEST
6270	CLOTHES_FEET_LYTE				0	31	10	SOUTHWEST
6271	FLOORITEM_WALL_MOVABLE			1	31	10
6300	WALLITEM_KEYHOLE_GOLD			0	5	10	SOUTH		OPBY=(KEY_SOLID)	ACTION=(ACTIVATE)	TARGET=(6301,6302,6303,6304,6305)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6301	WALLITEM_RELAY				1	5	10	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6080)
6302	WALLITEM_RELAY				1	5	10	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6056)
6303	WALLITEM_RELAY				1	5	10	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6063)
6304	WALLITEM_RELAY				1	5	10	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6053)
6305	WALLITEM_RELAY				1	5	10	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(6036)
6310	FLOORITEM_TRIGGER				1	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(6087)
6311	FLOORITEM_TRIGGER				1	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(6330,6331)
6312	FLOORITEM_TRIGGER				1	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(6310,6311,6312)
6313	FLOORITEM_TRIGGER				2	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(6330,6331)
6314	FLOORITEM_TRIGGER				2	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(6313,6314)
6315	FLOORITEM_TRIGGER				4	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(6330,6331)
6316	FLOORITEM_TRIGGER				4	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(6315,6316)
6317	FLOORITEM_TRIGGER				6	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(6330,6331)
6318	FLOORITEM_TRIGGER				6	14	10			OPBY=(SWORD_DIAMOND,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(6317,6318)
6330	WALLITEM_RELAY				2	12	10	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6340,6341,6342,6343,6344,6345)
6331	WALLITEM_RELAY				2	12	10	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6346,6347,6348,6349,6350,6351,6352)
6340	WALLITEM_SHOOTER				1	15	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6341	WALLITEM_SHOOTER				2	15	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6342	WALLITEM_SHOOTER				3	15	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6343	WALLITEM_SHOOTER				4	15	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6344	WALLITEM_SHOOTER				5	15	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6345	WALLITEM_SHOOTER				6	15	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6346	WALLITEM_SHOOTER				7	14	10	WEST		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(MISSILE_DART_POISON)	STRENGTH=(50)	OPTIONS=(CHARGE:1)
6347	WALLITEM_SHOOTER				7	14	10	NORTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6348	WALLITEM_SHOOTER				8	13	10	WEST		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6349	WALLITEM_SHOOTER				5	13	10	EAST		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6350	WALLITEM_SHOOTER				6	12	10	SOUTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6351	WALLITEM_SHOOTER				6	12	10	EAST		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6352	WALLITEM_SHOOTER				7	11	10	SOUTH		STATE=(INACTIVE)	TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
6360	FLOORITEM_TELEPORTER			22	20	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,20,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:LEFT)
6361	FLOORITEM_TRIGGER				22	20	10			OPBY=(KEY_RUBY,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(6360)
6362	FLOORITEM_TELEPORTER			20	20	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(20,21,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:180)
6363	FLOORITEM_PAD_LARGE			20	20	10
6364	FLOORITEM_TRIGGER				20	20	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6362)	OPTIONS=(DELAY:2)
6365	FLOORITEM_TRIGGER				20	20	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6362)	OPTIONS=(DELAY:4)
6366	FLOORITEM_TELEPORTER			21	20	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(20,20,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6367	FLOORITEM_PAD_LARGE			21	20	10
6368	FLOORITEM_TRIGGER				21	20	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6366)	OPTIONS=(DELAY:2)
6369	FLOORITEM_TRIGGER				21	20	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6366)	OPTIONS=(DELAY:4)
6370	FLOORITEM_TELEPORTER			20	21	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(20,22,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6371	FLOORITEM_PAD_LARGE			20	21	10
6372	FLOORITEM_TRIGGER				20	21	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6370)	OPTIONS=(DELAY:2)
6373	FLOORITEM_TRIGGER				20	21	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6370)	OPTIONS=(DELAY:4)
6374	FLOORITEM_TELEPORTER			22	21	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,20,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6375	FLOORITEM_PAD_LARGE			22	21	10
6376	FLOORITEM_TRIGGER				22	21	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6374)	OPTIONS=(DELAY:2)
6377	FLOORITEM_TRIGGER				22	21	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6374)	OPTIONS=(DELAY:4)
6378	FLOORITEM_TELEPORTER			20	22	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(20,23,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6379	FLOORITEM_PAD_LARGE			20	22	10
6380	FLOORITEM_TRIGGER				20	22	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6378)	OPTIONS=(DELAY:2)
6381	FLOORITEM_TRIGGER				20	22	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6378)	OPTIONS=(DELAY:4)
6382	FLOORITEM_TELEPORTER			22	22	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,21,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6383	FLOORITEM_PAD_LARGE			22	22	10
6384	FLOORITEM_TRIGGER				22	22	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6382)	OPTIONS=(DELAY:2)
6385	FLOORITEM_TRIGGER				22	22	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6382)	OPTIONS=(DELAY:4)
6386	FLOORITEM_TELEPORTER			22	23	10			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(22,22,10)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6387	FLOORITEM_PAD_LARGE			22	23	10
6388	FLOORITEM_TRIGGER				22	23	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6386)	OPTIONS=(DELAY:2)
6389	FLOORITEM_TRIGGER				22	23	10			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6386)	OPTIONS=(DELAY:4)
6390	FLOORITEM_TRIGGER				23	1	10			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6014)	OPTIONS=(DIRECTION:WEST,DELAY:1)

6400	WALLITEM_MANACLES				13	8	10	EAST	
6401	WALLITEM_CRACK_LARGE			12	11	10	NORTH	
6402	WALLITEM_MANACLES				9	13	10	NORTH	
6403	WALLITEM_RING				13	0	10	SOUTH	
6404	WALLITEM_RING				13	2	10	NORTH	
6405	WALLITEM_RING				20	1	10	SOUTH	
6406	WALLITEM_RING				24	0	10	SOUTH	
6407	WALLITEM_CRACK_LARGE			23	2	10	WEST	
6409	WALLITEM_MANACLES				20	13	10	NORTH	
6410	WALLITEM_MANACLES				9	14	10	SOUTH	
6411	WALLITEM_MANACLES				5	15	10	SOUTH	
6412	WALLITEM_MANACLES				4	19	10	WEST	
6413	WALLITEM_RING				5	19	10	EAST	
6414	WALLITEM_RING				4	23	10	SOUTH	
6415	WALLITEM_MANACLES				3	24	10	NORTH	
6416	WALLITEM_MANACLES				1	26	10	NORTH	
6417	WALLITEM_CRACK_LARGE			16	16	10	NORTH	
6418	WALLITEM_RING				15	16	10	NORTH	
6419	WALLITEM_MANACLES				13	17	10	NORTH	
6420	WALLITEM_CRACK_LARGE			9	20	10	NORTH	
6421	WALLITEM_RING				12	20	10	EAST	
6422	WALLITEM_MANACLES				5	23	10	WEST	
6423	WALLITEM_CRACK_LARGE			26	4	10	EAST	
6424	WALLITEM_CRACK_LARGE			29	7	10	NORTH	
6425	WALLITEM_CRACK_LARGE			28	7	10	WEST	
6426	WALLITEM_RING				28	7	10	NORTH	
6427	WALLITEM_RING				24	13	10	SOUTH	
6428	WALLITEM_CRACK_LARGE			27	16	10	NORTH	
6429	WALLITEM_MANACLES				25	16	10	EAST	
6430	WALLITEM_RING				24	20	10	EAST	
6431	WALLITEM_CRACK_LARGE			19	17	10	SOUTH	
6432	WALLITEM_CRACK_LARGE			17	19	10	EAST	
6433	WALLITEM_MANACLES				12	24	10	EAST	
6434	WALLITEM_RING				14	25	10	WEST	
6435	WALLITEM_MANACLES				14	27	10	WEST	
6436	WALLITEM_CRACK_LARGE			5	27	10	EAST	
6437	WALLITEM_CRACK_LARGE			3	26	10	SOUTH	
6438	WALLITEM_CRACK_LARGE			3	29	10	WEST	
6439	WALLITEM_RING				1	26	10	SOUTH	
6440	WALLITEM_RING				2	26	10	SOUTH	
6441	WALLITEM_RING				21	29	10	EAST	
6442	WALLITEM_RING				23	29	10	SOUTH	
6443	WALLITEM_RING				21	21	10	EAST	
6444	WALLITEM_CRACK_LARGE			19	26	10	EAST	

; Level 11
6500	FLASK_POTION_BOMB_FUL			27	0	11	SOUTHEAST	CHARGE=(78)
6501	CLOTHES_HEAD_DARC				28	0	11	NORTHWEST
6502	KEY_SKELETON				29	0	11	SOUTHEAST
6503	WALLITEM_SWITCH_SMALL			9	1	11	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6508)	OPTIONS=(DISABLE_SELF)
6504	FLOORITEM_GENERATOR_MONSTER		16	1	11			GENERATES=(MONSTER_OITU)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
6505	FLOORITEM_TELEPORTER			18	1	11			OPBY=(MONSTER)	DESTINATION=(18,2,11)
6507	WEAPON_MORNINGSTAR			3	2	11	SOUTHEAST
6508	FLOORITEM_WALL_MOVABLE			10	2	11
6509	MONSTER_KNIGHT_ANIMATED			28	2	11	NORTHWEST	HEALTH=(247)
6510	MONSTER_KNIGHT_ANIMATED			28	2	11	NORTHEAST	HEALTH=(243)
6511	FOOD_DRUMSTICK				29	2	11	SOUTHEAST
6512	MISSILE_ARROW_SLAYER			29	2	11	NORTHEAST
6513	FOOD_APPLE					29	2	11	NORTHEAST
6514	FLOORITEM_DOORFRAME			28	3	11
6515	DOOR_WOODEN_REINFORCED_IRON		28	3	11			STATE=(CLOSED)
6516	MONSTER_KNIGHT_ANIMATED			0	4	11	NORTHWEST	HEALTH=(255)
6517	MONSTER_KNIGHT_ANIMATED			0	4	11	NORTHEAST	HEALTH=(251)
6518	FOOD_CORN					7	4	11	SOUTHEAST
6519	FOOD_CORN					7	4	11	NORTHEAST
6520	FLOORITEM_GENERATOR_MONSTER		15	6	11			GENERATES=(MONSTER_MATERIALIZER)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:512)
6521	FLOORITEM_WALL_MOVABLE			27	6	11
6522	MONSTER_KNIGHT_ANIMATED			28	6	11	CENTRE	HEALTH=(222)
6523	FLOORITEM_TELEPORTER			6	7	11			OPBY=(MONSTER)	DESTINATION=(6,6,11)
6525	FLOORITEM_TRIGGER				8	7	11			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6504)
6526	WALLITEM_SWITCH_SMALL			21	7	11	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6541)	OPTIONS=(DISABLE_SELF)
6527	FLOORITEM_TRIGGER				22	7	11			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6520)
6528	FLOORITEM_TRIGGER				26	7	11			OPBY=(PARTY_OR_OBJECT,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(6521)	OPTIONS=(DELAY:40)
6530	FLASK_POTION_YA				28	7	11	NORTHWEST	CHARGE=(78)
6531	FLASK_POTION_VI				28	7	11	NORTHEAST	CHARGE=(78)
6532	FOOD_APPLE					28	7	11	NORTHEAST
6533	MISC_SCROLL					28	7	11	SOUTHEAST	TEXT=(INVISIBILITY\\OH EW SAR\\i n x)	RUNES=(000000,001000,010000,000001)
6534	FLASK_WATER					28	7	11	SOUTHWEST
6535	FLOORITEM_DOORFRAME			16	9	11
6536	DOOR_WOODEN_REINFORCED_IRON		16	9	11
6538	WALLITEM_SWITCH_RED			19	9	11	WEST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(6536)	OPTIONS=(DISABLE_SELF)
6539	WALLITEM_SWITCH_RED			19	9	11	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6543)	OPTIONS=(DISABLE_SELF)
6540	WALLITEM_SWITCH_RED			19	9	11	WEST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(6710)	OPTIONS=(DISABLE_SELF)
6541	FLOORITEM_WALL_MOVABLE			24	9	11			STATE=(INVISIBLE)
6542	FLOORITEM_DOORFRAME			18	10	11
6543	DOOR_WOODEN_REINFORCED_IRON		18	10	11			STATE=(CLOSED)
6544	WALLITEM_TEXT				25	10	11	WEST		TEXT=(COWARDS\WILL BE\HUNTED DOWN\AND KILLED)
6545	FLOORITEM_DOORFRAME			29	10	11
6546	FLOORITEM_DOORBUTTON			29	10	11
6547	DOOR_WOODEN_REINFORCED_WOOD		29	10	11			STATE=(CLOSED)
6548	FLOORITEM_DOORFRAME			0	11	11
6549	FLOORITEM_DOORBUTTON			0	11	11
6550	DOOR_WOODEN_REINFORCED_WOOD		0	11	11			STATE=(CLOSED)
6561	FLOORITEM_GENERATOR_MONSTER		21	11	11			GENERATES=(MONSTER_OITU)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
6562	FLOORITEM_DOORFRAME			23	11	11
6563	FLOORITEM_DOORBUTTON			23	11	11
6564	DOOR_PORTCULLIS_WINDOW_SEMI_CIRCLE	23	11	11			STATE=(CLOSED)
6575	FLOORITEM_DOORFRAME			25	11	11
6576	FLOORITEM_DOORBUTTON			25	11	11
6577	DOOR_PORTCULLIS_WINDOW_SEMI_CIRCLE	25	11	11			STATE=(CLOSED)
6578	FLOORITEM_GENERATOR_MONSTER		27	11	11			GENERATES=(MONSTER_OITU)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
6579	MONSTER_OITU				0	12	11	CENTRE	HEALTH=(80)
6580	FLOORITEM_STAIRSDOWN			10	12	11
6581	WALLITEM_ALCOVE_ORNATE			11	12	11	EAST	
6582	KEY_MASTER					11	12	11	EAST	
6583	FLOORITEM_TRIGGER				13	12	11			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6536)
6586	FLASK_POTION_BOMB_FUL			21	12	11	SOUTHEAST	CHARGE=(78)
6587	MONSTER_OITU				22	12	11	CENTRE	HEALTH=(391)
6588	FLOORITEM_DOORFRAME			24	12	11
6589	FLOORITEM_DOORBUTTON			24	12	11
6590	DOOR_WOODEN_WINDOW_SEMI_CIRCLE	24	12	11			STATE=(CLOSED)
6591	MONSTER_OITU				26	12	11	CENTRE	HEALTH=(399)
6592	FLASK_POTION_VEN				27	12	11	SOUTHWEST	CHARGE=(100)
6593	FOOD_APPLE					1	13	11	NORTHEAST
6594	CLOTHES_HEAD_LYTE				23	13	11	NORTHWEST
6595	MONSTER_OITU				23	13	11	CENTRE	HEALTH=(399)
6596	MONSTER_OITU				24	13	11	CENTRE	HEALTH=(324)
6597	MONSTER_OITU				25	13	11	CENTRE	HEALTH=(393)
6598	FLOORITEM_STAIRSUP			15	14	11
6599	FOOD_APPLE					23	14	11	SOUTHEAST
6600	CLOTHES_FEET_BOOTS_OF_SPEED		24	14	11	NORTHWEST
6601	WEAPON_TORCH				19	15	11	SOUTHEAST	CHARGE=(100)
6602	FOOD_APPLE					19	15	11	NORTHEAST
6603	FOOD_DRUMSTICK				19	15	11	NORTHEAST
6605	WALLITEM_SWITCH_GREEN			3	16	11	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6515)	OPTIONS=(DISABLE_SELF)
6606	FLOORITEM_STAIRSUP			8	16	11
6607	WALLITEM_KEYHOLE_SKELETON		10	16	11	SOUTH		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(6609)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6608	FLOORITEM_STAIRSDOWN			15	16	11
6609	FLOORITEM_WALL_MOVABLE			9	17	11
6610	FLOORITEM_STAIRSDOWN			8	18	11
6611	FLOORITEM_STAIRSUP			14	18	11
6612	MONSTER_OITU				24	18	11	CENTRE	HEALTH=(324)
6613	MONSTER_MATERIALIZER			30	18	11	NORTHWEST	HEALTH=(50)
6614	MONSTER_MATERIALIZER			30	18	11	NORTHEAST	HEALTH=(115)
6615	FLOORITEM_DOORFRAME			25	19	11
6616	DOOR_PORTCULLIS				25	19	11			STATE=(CLOSED)
6617	FLOORITEM_DOORFRAME			3	21	11
6618	DOOR_PORTCULLIS				3	21	11			STATE=(CLOSED)
6619	KEY_TOPAZ					19	21	11	NORTHEAST
6620	MONSTER_KNIGHT_ANIMATED			19	21	11	CENTRE	HEALTH=(245)
6621	WALLITEM_SWITCH_SMALL			23	21	11	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6626)	OPTIONS=(DISABLE_SELF)
6622	WALLITEM_KEYHOLE_EMERALD		3	22	11	EAST		OPBY=(KEY_EMERALD)	ACTION=(TOGGLE)	TARGET=(6618)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6623	MONSTER_MATERIALIZER			16	22	11	CENTRE	HEALTH=(134)
6624	FLOORITEM_DOORFRAME			19	22	11
6625	DOOR_WOODEN_ORNATE			19	22	11			STATE=(CLOSED)
6626	FLOORITEM_WALL_MOVABLE			26	22	11
6627	WALLITEM_ALCOVE_ORNATE			1	23	11	NORTH	
6628	KEY_RA					1	23	11	NORTH	
6629	MONSTER_KNIGHT_ANIMATED			9	23	11	CENTRE	HEALTH=(254)	CARRYING=(6630)
6630	KEY_EMERALD					-1	-1	11	NORTHWEST
6631	FLOORITEM_DOORFRAME			25	23	11
6632	FLOORITEM_DOORBUTTON			25	23	11
6633	DOOR_WOODEN_REINFORCED_WOOD		25	23	11			STATE=(CLOSED)
6634	FLOORITEM_WALL_MOVABLE			1	25	11
6635	WALLITEM_KEYHOLE_GOLD_TURQUOISE	5	25	11	SOUTH		OPBY=(KEY_TOPAZ)	ACTION=(TOGGLE)	TARGET=(6637)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6636	FLOORITEM_DOORFRAME			6	25	11
6637	DOOR_PORTCULLIS				6	25	11			STATE=(CLOSED)
6638	FLOORITEM_PAD_LARGE			12	25	11
6639	FLOORITEM_TRIGGER				12	25	11			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(6666,6657,6651,6648)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6646	STAFF_SNAKE					0	26	11	NORTHEAST
6647	WALLITEM_SWITCH_TINY			3	26	11	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6634)	OPTIONS=(DISABLE_SELF)
6648	FLOORITEM_PIT_INVISIBLE			10	26	11			STATE=(CLOSED)
6649	FLOORITEM_TELEPORTER			24	26	11			OPBY=(MONSTER)	DESTINATION=(24,25,11)
6651	FLOORITEM_PIT_INVISIBLE			10	27	11			STATE=(CLOSED)
6652	FLOORITEM_DOORFRAME			19	27	11
6653	FLOORITEM_DOORBUTTON			19	27	11
6654	DOOR_WOODEN_REINFORCED_WOOD		19	27	11			STATE=(CLOSED)
6656	WALLITEM_SWITCH_BIG			4	28	11	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6625)	OPTIONS=(DISABLE_SELF)
6657	FLOORITEM_PIT_INVISIBLE			10	28	11			STATE=(CLOSED)
6658	MONSTER_MATERIALIZER			11	28	11	CENTRE	HEALTH=(136)
6659	FLOORITEM_DOORFRAME			16	28	11
6660	FLOORITEM_DOORBUTTON			16	28	11
6661	DOOR_WOODEN_REINFORCED_WOOD		16	28	11			STATE=(CLOSED)
6662	FOOD_DRUMSTICK				18	28	11	NORTHWEST
6663	CLOTHES_BODY_DARC				21	28	11	NORTHEAST
6664	CLOTHES_LEGS_DARC				23	28	11	NORTHWEST
6665	CLOTHES_SHLD_DARC				30	28	11	NORTHEAST	RUNES=(000000,000000,000001,000000)
6666	FLOORITEM_PIT_INVISIBLE			10	29	11			STATE=(CLOSED)
6667	MONSTER_MATERIALIZER			25	29	11	NORTHWEST	HEALTH=(134)
6668	MONSTER_MATERIALIZER			25	29	11	NORTHEAST	HEALTH=(140)
6669	MONSTER_MATERIALIZER			25	29	11	SOUTHEAST	HEALTH=(138)
6670	MONSTER_MATERIALIZER			25	29	11	SOUTHWEST	HEALTH=(139)
6671	FOOD_CORN					16	30	11	NORTHEAST
6672	FOOD_BREAD					16	30	11	SOUTHEAST
6673	CLOTHES_FEET_DARC				29	30	11	SOUTHEAST
6700	FLOORITEM_PIT				15	11	11
6701	FLOORITEM_PIT				16	11	11
6702	FLOORITEM_PIT				15	12	11
6703	FLOORITEM_PIT				16	12	11
6710	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6710,6711)	DELAY=(8)
6711	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6712,6713,6714,6715,6716,6717,6718,6719)
6712	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6702)	DELAY=(6)
6713	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6703)	DELAY=(4)
6714	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6701)	DELAY=(2)
6715	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6700)
6716	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(6702)	DELAY=(8)
6717	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(6703)	DELAY=(6)
6718	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(6701)	DELAY=(4)
6719	WALLITEM_RELAY				19	11	11	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(6700)	DELAY=(2)
6750	FLOORITEM_PAD_SMALL			24	11	11
6751	FLOORITEM_TRIGGER				24	11	11			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6752,6753)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT)
6752	WALLITEM_RELAY				23	10	11	NORTHWEST	ACTION=(ACTIVATE)	TARGET=(6561,6578)
6753	WALLITEM_RELAY				23	10	11	NORTHWEST	ACTION=(DEACTIVATE)	TARGET=(6564,6577,6590)	DELAY=(2)

6800	WALLITEM_CRACK_LARGE			18	22	11	SOUTH	
6801	WALLITEM_CRACK_LARGE			22	27	11	NORTH	
6802	WALLITEM_CRACK_LARGE			25	25	11	WEST	
6803	WALLITEM_CRACK_LARGE			23	20	11	EAST	
6804	WALLITEM_CRACK_LARGE			19	14	11	EAST	
6805	WALLITEM_RING_IRON			22	17	11	EAST	
6806	WALLITEM_RING_IRON			19	14	11	SOUTH	
6807	WALLITEM_RING_IRON			29	18	11	EAST	
6808	WALLITEM_RING_IRON			26	0	11	EAST	
6809	WALLITEM_CRACK_LARGE			7	22	11	EAST	
6810	WALLITEM_RING_IRON			9	5	11	NORTH	
6811	WALLITEM_CRACK_LARGE			3	4	11	EAST	
6812	WALLITEM_CRACK_LARGE			26	10	11	SOUTH	
6813	WALLITEM_RING_IRON			18	4	11	SOUTH	
6814	WALLITEM_RING_IRON			17	4	11	SOUTH	

; Level 12
7004	MONSTER_LORD_CHAOS			15	0	12	CENTRE	HEALTH=(10000)
7005	FLOORITEM_DOORFRAME			17	0	12
7006	FLOORITEM_DOORBUTTON			17	0	12
7007	DOOR_RA					17	0	12			STATE=(CLOSED)
7008	MONSTER_DEMON				19	0	12	CENTRE	HEALTH=(935)
7009	FLOORITEM_GENERATOR_MONSTER		7	1	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:2816)
7010	FLOORITEM_TRIGGER				8	1	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7009)
7011	FLOORITEM_STAIRSUP			5	2	12
7012	FLOORITEM_TELEPORTER			9	2	12			OPBY=(ALL)	DESTINATION=(18,12,11)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7013	FLOORITEM_HAZE_BLUE			9	2	12
7014	WALLITEM_ALCOVE_ORNATE			18	2	12	NORTH	
7015	CLOTHES_NECK_THE_HELLION		18	2	12	NORTH	
7016	WEAPON_FLAMITT				18	2	12	NORTH		CHARGE=(7)
7017	FLOORITEM_DOORFRAME			19	2	12
7018	FLOORITEM_DOORBUTTON			19	2	12
7019	DOOR_RA					19	2	12			STATE=(CLOSED)
7022	MONSTER_FLAME_BLACK			14	3	12	CENTRE	HEALTH=(225)
7023	FLOORITEM_WALL_MOVABLE			6	4	12
7024	FLOORITEM_GENERATOR_MONSTER		19	4	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1216)
7026	WALLITEM_SWITCH_RED			7	5	12	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7023)	OPTIONS=(DISABLE_SELF)
7027	MONSTER_DEMON				19	5	12	NORTHWEST	HEALTH=(774)
7028	MONSTER_DEMON				19	5	12	NORTHEAST	HEALTH=(754)
7029	FLOORITEM_STAIRSUP			10	6	12
7030	WALLITEM_KEYHOLE_SKELETON		1	8	12	WEST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(7033)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
7031	FLOORITEM_STAIRSUP			3	8	12
7032	FLOORITEM_WALL_MOVABLE			8	8	12			STATE=(INVISIBLE)
7033	FLOORITEM_WALL_MOVABLE			1	9	12
7034	FLOORITEM_WALL_MOVABLE			3	9	12			STATE=(INVISIBLE)
7035	FLOORITEM_TRIGGER				5	9	12			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(7034)
7036	FLOORITEM_TRIGGER				5	9	12			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(7032)
7037	MONSTER_DEMON				17	9	12	NORTHWEST	HEALTH=(761)
7038	MONSTER_DEMON				17	9	12	NORTHEAST	HEALTH=(762)
7039	FLOORITEM_PIT				19	9	12
7040	FLOORITEM_GENERATOR_MONSTER		20	9	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512)
7041	FLOORITEM_STAIRSDOWN			3	10	12
7042	FLOORITEM_GENERATOR_MONSTER		12	10	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1216)
7043	MONSTER_FLAME_BLACK			12	10	12	CENTRE	HEALTH=(404)
7044	FLOORITEM_GENERATOR_MONSTER		13	10	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1216)
7045	FLOORITEM_GENERATOR_MONSTER		14	10	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1216)
7046	FLOORITEM_PIT				16	10	12
7047	FLOORITEM_GENERATOR_MONSTER		19	10	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512)
7048	FLOORITEM_TELEPORTER			1	11	12			OPBY=(ALL)	DESTINATION=(12,27,11)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7049	FLOORITEM_HAZE_BLUE			1	11	12
7050	FLOORITEM_STAIRSDOWN			6	11	12
7051	FLOORITEM_TELEPORTER			10	11	12			OPBY=(MONSTER)	DESTINATION=(13,12,12)
7053	FLOORITEM_TELEPORTER			11	11	12			OPBY=(MONSTER)	DESTINATION=(12,11,12)
7055	FLOORITEM_TRIGGER				11	11	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7064)
7056	FLOORITEM_TRIGGER				11	11	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7044)
7057	FLOORITEM_TRIGGER				11	11	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7063)
7058	FLOORITEM_TRIGGER				11	11	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7024)
7059	FLOORITEM_TRIGGER				11	11	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7045)
7060	FLOORITEM_TRIGGER				12	11	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7045)
7061	FLOORITEM_PIT				15	11	12
7062	FLOORITEM_GENERATOR_MONSTER		18	11	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512)
7063	FLOORITEM_GENERATOR_MONSTER		12	12	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1216)
7064	FLOORITEM_GENERATOR_MONSTER		13	12	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1216)
7065	FLOORITEM_TELEPORTER			10	13	12			OPBY=(MONSTER)	DESTINATION=(13,12,12)
7067	FLOORITEM_TELEPORTER			11	13	12			OPBY=(MONSTER)	DESTINATION=(12,13,12)
7069	FLOORITEM_TRIGGER				18	13	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7040)
7070	FLOORITEM_TRIGGER				18	13	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7047)
7071	FLOORITEM_TRIGGER				18	13	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7062)
7072	FLOORITEM_PIT				19	13	12
7073	FLOORITEM_PIT				12	14	12
7076	MONSTER_FLAME_BLACK			18	16	12	CENTRE	HEALTH=(263)
7077	MONSTER_DEMON				13	17	12	CENTRE	HEALTH=(450)
7078	FLOORITEM_GENERATOR_MONSTER		2	18	12			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:704)
7079	FLOORITEM_TRIGGER				3	18	12			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7078)

7100	FLOORITEM_PIT_FIRE			7	1	12
7101	FLOORITEM_PIT_FIRE			14	3	12
7102	FLOORITEM_PIT_FIRE			19	4	12
7103	FLOORITEM_PIT_FIRE			20	9	12
7104	FLOORITEM_PIT_FIRE			12	10	12
7105	FLOORITEM_PIT_FIRE			13	10	12
7106	FLOORITEM_PIT_FIRE			14	10	12
7107	FLOORITEM_PIT_FIRE			19	10	12
7108	FLOORITEM_PIT_FIRE			18	11	12
7109	FLOORITEM_PIT_FIRE			12	12	12
7110	FLOORITEM_PIT_FIRE			13	12	12
7111	FLOORITEM_PIT_FIRE			18	16	12
7112	FLOORITEM_PIT_FIRE			2	18	12
7200	WALLITEM_FACE_DEMON			17	12	12	SOUTH	

; Level 13
7500	WALLITEM_ALCOVE_ALTAR_VI		12	1	13	EAST	
7501	FLOORITEM_TELEPORTER			23	1	13			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(5,9,12)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7502	MISC_COIN_COPPER				23	1	13	NORTHWEST
7503	WALLITEM_AMALGAM				24	3	13	SOUTH		OPBY=(MISC_SPELL_ZO_KATH_RA)	ACTION=(TOGGLE)	TARGET=(7503,7504,7505)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_ZAP)
7504	WALLITEM_AMALGAM_BURNT			24	3	13	SOUTH		STATE=(INVISIBLE)	OPBY=(STAFF_FIRE)	ACTION=(TOGGLE)	TARGET=(7504,7505,7506)	OPTIONS=(DISABLE_SELF,DELAY:1,SOUND:SOUND_OTHER_EXPLODE)
7505	WALLITEM_AMALGAM_BURNT			24	3	13	SOUTH		STATE=(INVISIBLE)	OPBY=(STAFF_FIRE)	ACTION=(RELEASE)	TARGET=(0)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
7506	WALLITEM_AMALGAM_EMPTY			24	3	13	SOUTH		STATE=(INVISIBLE)
7507	STAFF_FIRE_PLUS_GEM			24	3	13	SOUTH	
7508	WALLITEM_ALCOVE_SQUARE			23	4	13	EAST	
7509	MISC_SCROLL					23	4	13	EAST		TEXT=(ONLY THE TOUCH\OF THE\PROPER SPELL\WILL FREE THE\GEM AND ONLY\THE FIRESTAFF\CAN POSSESS IT.)
7511	WALLITEM_SWITCH_LEVER			18	5	13	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7516)
7512	FLOORITEM_TRIGGER				21	5	13			OPBY=(PARTY_OR_OBJECT,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(7514)
7513	FLOORITEM_DOORFRAME			22	5	13
7514	DOOR_IRON					22	5	13			STATE=(CLOSED)
7515	MISC_COIN_COPPER				12	6	13	NORTHWEST
7516	FLOORITEM_WALL_MOVABLE			17	6	13
7517	WALLITEM_KEYHOLE_COIN			22	6	13	EAST		OPBY=(MISC_COIN_GOLD)	ACTION=(DEACTIVATE)	TARGET=(7514)	OPTIONS=(DESTROY_ITEM)
7518	WALLITEM_KEYHOLE_COIN			22	6	13	EAST		OPBY=(MISC_COIN_SILVER)	ACTION=(DEACTIVATE)	TARGET=(7514)	OPTIONS=(DESTROY_ITEM)
7519	WALLITEM_KEYHOLE_COIN			22	6	13	EAST		OPBY=(MISC_COIN_COPPER)	ACTION=(DEACTIVATE)	TARGET=(7514)	OPTIONS=(DESTROY_ITEM)
7520	MISC_COIN_SILVER				23	6	13	SOUTHWEST
7521	MISC_COIN_SILVER				10	7	13	SOUTHEAST
7522	MISC_BOULDER				15	7	13	NORTHEAST
7523	MISC_BOULDER				19	7	13	SOUTHWEST
7524	FLOORITEM_TRIGGER				24	7	13			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7514)
7525	FLOORITEM_TRIGGER				24	7	13			OPBY=(STAFF_FIRE_PLUS_GEM,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7501)
7526	FLOORITEM_STAIRSUP			3	8	13
7527	MISC_ASHES					14	8	13	SOUTHEAST
7528	KEY_SQUARE					18	8	13	NORTHWEST
7529	MISC_ASHES					18	8	13	NORTHWEST
7530	MISC_ASHES					20	8	13	NORTHEAST
7531	MISC_COIN_COPPER				22	8	13	NORTHEAST
7532	MISC_COIN_COPPER				22	8	13	NORTHWEST
7533	MISC_COIN_COPPER				22	8	13	NORTHEAST
7534	MISC_COIN_GOLD				22	8	13	SOUTHEAST
7535	CLOTHES_HEAD_CALISTA			22	8	13	SOUTHEAST
7536	WALLITEM_KEYHOLE_SQUARE			23	8	13	SOUTH		OPBY=(KEY_SQUARE)	ACTION=(TOGGLE)	TARGET=(7538)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
7537	FLOORITEM_DOORFRAME			24	8	13
7538	DOOR_IRON_DENTED				24	8	13			STATE=(CLOSED)
7539	FLOORITEM_WALL_MOVABLE			2	9	13
7540	WALLITEM_KEYHOLE_WINGED			4	9	13	WEST		OPBY=(KEY_WINGED)	ACTION=(TOGGLE)	TARGET=(7539)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
7541	FLOORITEM_STAIRSUP			6	9	13
7542	MISC_COIN_SILVER				13	9	13	NORTHWEST
7543	MISC_BOULDER				13	9	13	NORTHWEST
7544	MISC_ASHES					16	9	13	NORTHEAST
7545	MONSTER_DRAGON_RED			24	9	13	CENTRE	HEALTH=(2700)
7546	MISC_COIN_COPPER				9	10	13	SOUTHWEST
7547	MISC_BOULDER				12	10	13	NORTHWEST
7548	MISC_COIN_COPPER				15	10	13	NORTHWEST
7549	MISC_ASHES					17	10	13	SOUTHWEST
7550	MISC_ASHES					19	10	13	NORTHWEST
7551	MISC_GEM_BLUE				22	10	13	SOUTHWEST
7552	MISC_GEM_GREEN				22	10	13	SOUTHEAST
7553	MISC_GEM_GREEN				22	10	13	NORTHEAST
7554	RING_TIME					22	10	13	SOUTHEAST	CHARGE=(5)
7555	MISC_COIN_SILVER				10	11	13	NORTHWEST
7556	MISC_BOULDER				18	11	13	NORTHEAST
7557	MISC_ASHES					19	11	13	NORTHEAST
7558	MISC_COIN_COPPER				12	12	13	SOUTHEAST

7600	WALLITEM_SCRATCHES			23	4	13	SOUTH	
7601	WALLITEM_SCRATCHES			16	12	13	NORTH	
7602	WALLITEM_MANACLES				3	6	13	EAST	


/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/*                                                                            */
/* Hints about specific creatures in the dungeon.                             */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)

MONSTER=(MONSTER_KNIGHT_ANIMATED)	RADIUS=(255)
TEXT=(ANIMATED ARMOUR: Enchantment\gives life to these knights\long gone; Strike close with\strong blades to release\their bond.)

MONSTER=(MONSTER_FLAME_BLACK)		RADIUS=(255)
TEXT=(BLACK FLAME: Black pain,\black fire; draw too near\-- your funeral pyre.)

MONSTER=(MONSTER_COUATL)		RADIUS=(255)
TEXT=(COUATL: Snake-shaped being\of emerald green.\The flap of its wings\hides Champion screams.)

MONSTER=(MONSTER_DEMON)			RADIUS=(255)
TEXT=(DEMON: Talon-handed,\mace-tailed, head of a man.\Frame of a serpent,\soul that is damned.)

MONSTER=(MONSTER_DRAGON_RED)		RADIUS=(255)
TEXT=(DRAGON: Foe to man\and elven kin,\great red lizard\strikes again--and again!)

MONSTER=(MONSTER_GHOST)			RADIUS=(255)
TEXT=(GHOST: A beast from the void\that rarely is heard,\Only dispelled by\a great wizard's word.)

MONSTER=(MONSTER_GIGGLER)		RADIUS=(255)
TEXT=(GIGGLER: Laughing thief,\all leg and arm,\steals but does\no other harm.)

MONSTER=(MONSTER_LORD_CHAOS)		RADIUS=(255)
TEXT=(LORD CHAOS: Cloaked in\shadow, shrouded in flame.\Worlds weep at the sound\of his name.)

MONSTER=(MONSTER_MATERIALIZER)	RADIUS=(255)
TEXT=(MATERIALISER: These magical\vines respect no laws of man\But they may fear a strike\from a curved blade in hand.)

MONSTER=(MONSTER_MUMMY)			RADIUS=(255)
TEXT=(MUMMY: Once a man,\now rags and rage.\A creature like Chaos,\beyond time and age.)

MONSTER=(MONSTER_OITU)			RADIUS=(255)
TEXT=(OITU: Spawn from hell\these OITUs be,\golden-widowed misery.)

MONSTER=(MONSTER_RAT_PAIN)		RADIUS=(255)
TEXT=(PAIN RAT: This fearless\beast will never retreat,\Kill them quickly\then gorge on their meat.)

MONSTER=(MONSTER_ROCKPILE)		RADIUS=(255)
TEXT=(ROCK PILE: Chance upon\naught but a pile of\rubble. Red tentacles grab,\teeth flash--trouble!)

MONSTER=(MONSTER_RUSTER)		RADIUS=(255)
TEXT=(RUSTER: It may seem weak,\but you should fear its name\Perhaps wizard's play better\its dangerous game.)

MONSTER=(MONSTER_SCORPION_GIANT)	RADIUS=(255)
TEXT=(SCORPION: Whip-tailed and\golden, insect-like thing.\Beware its tail and\venomous sting.)

MONSTER=(MONSTER_SCREAMER)		RADIUS=(255)
TEXT=(SCREAMER: Brown-rooted,\many-mouthed thing that\screams, the shrieking\blossoms of Chaos' dreams.)

MONSTER=(MONSTER_SKELETON)		RADIUS=(255)
TEXT=(SKELETON: Bone rattle,\bones walk. A shield flies\up; a death sword talks.)

MONSTER=(MONSTER_GOLEM_STONE)		RADIUS=(255)
TEXT=(STONE GOLEM: A man with a\club, all hewn from stone.\From its soul all\compassion has flown.)

MONSTER=(MONSTER_SLIME_SWAMP)		RADIUS=(255)
TEXT=(SWAMP SLIME: Stand well away\from this marsh dwelling\plant; Attack with the fire\that magic will grant.)

MONSTER=(MONSTER_TROLIN)		RADIUS=(255)
TEXT=(TROLIN: This fearful beast\wields a dangerous club\Strike close with your sword\to deftly draw blood.)

MONSTER=(MONSTER_VEXIRK)		RADIUS=(255)
TEXT=(VEXIRK: Small, black and\hooded, with eyes of red.\Throws magic and fire from\the land of the dead.)

MONSTER=(MONSTER_WASP_GIANT)		RADIUS=(255)
TEXT=(GIANT WASP: Quickly strikes\with its poisonous barb,\cast venom at distance\and be on your guard!)

MONSTER=(MONSTER_ELEMENTAL_WATER)	RADIUS=(255)
TEXT=(WATER ELEMENTAL: Liquid\hatred, rushing hell.\The water from\Lord Chaos' well.)

MONSTER=(MONSTER_WIZARDS_EYE)		RADIUS=(255)
TEXT=(WIZARD'S EYE: Just a face of\eyes with a magical skill,\Beware of closed doors\- they won't remain still.)

MONSTER=(MONSTER_WORM_MAGENTA)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

/******************************************************************************/
/* Hint Oracle - Objects                                                      */
/*                                                                            */
/* Hints about specific objects in the dungeon.                               */
/******************************************************************************/
[Hint Oracle - Objects]
OBJECT=(WALLITEM_FOUNTAIN_LION)	RADIUS=(0)
TITLE=(LION FOUNTAIN)
TEXT=(You can fill your flasks\and waterskins here.)

OBJECT=(FLOORITEM_WALL_FAKE)		RADIUS=(1)
TITLE=(IMAGINATION)
TEXT=(Champions: Here's one clue\only, no more no less.\Once you learn it, there\will be nothing to guess.)
TEXT=(I sense an imaginary wall\near the party.)

/******************************************************************************/
/* End Game Text - Win First Time                                             */
/*                                                                            */
/* Text strings for the end game sequence; displayed the first time the       */
/* current party completes the game.                                          */
/******************************************************************************/
[End Game Text - Win First Time]
TEXT=(\THANK YOU MY FRIENDS.\  YOU HAVE BANISHED CHAOS AND REJECTED THE FALSE PATH\  OF UNCOMPROMISING ORDER.)
TEXT=(\ONLY BY LEARNING THE TRUTH AND SEEKING\  THE PATH OF BALANCE DID YOU GUESS\  THE TRUE NATURE OF THE FIRESTAFF.)
TEXT=(\BY YOUR BRAVE DEEDS I AM MADE WHOLE AGAIN\  AND HARMONY IS RESTORED TO THE WORLD.\)
TEXT=(\YOUR NAMES WILL BE RECORDED IN THE GREAT HALL\  AND REMEMBERED BY THE FUTURE GENERATIONS\  YOU HAVE MADE POSSIBLE.)

/******************************************************************************/
/* End Game Text - Win Repeat                                                 */
/*                                                                            */
/* Text strings for the end game sequence; displayed when a party completes   */
/* the game for a second time (e.g. by resuming a save game that has already  */
/* been finished in a previous session).                                      */
/******************************************************************************/
[End Game Text - Win Repeat]
TEXT=(\THANK YOU MY FRIENDS.\  ONCE AGAIN YOU HAVE BANISHED CHAOS AND REJECTED\  THE FALSE PATH OF UNCOMPROMISING ORDER.)
TEXT=(\ONLY BY LEARNING THE TRUTH AND SEEKING\  THE PATH OF BALANCE DID YOU GUESS\  THE TRUE NATURE OF THE FIRESTAFF.)
TEXT=(\BY YOUR BRAVE DEEDS I AM MADE WHOLE AGAIN\  AND HARMONY IS RESTORED TO THE WORLD.\)
TEXT=(\YOUR PARTY HAS ALREADY COMPLETED THIS GAME AND IS\  RECORDED IN THE GREAT HALL. YOU WILL ALWAYS BE\  REMEMBERED BY THE FUTURE GENERATIONS.)
