/******************************************************************************/
/* Return To Chaos - Dungeon definition file: CSB                             */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/*                                                                            */
/* The name of the dungeon as it will appear in the selection menu when       */
/* loading RTC and other basic details.                                       */
/******************************************************************************/
[Main Data]
NAME.............=(CHAOS STRIKES BACK)
AUTHOR...........=(GEORGE GILBERT)
DATE.............=(MAY 2008)
ENTRANCE.........=(12,18,10,NORTH)
IMPORT_TO........=(22,18,4,SOUTH)
END_OF_GAME......=(ESCAPE)
RESTRICT_RUNES...=(FALSE)
RESTRICT_SAVES...=(FALSE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(FALSE)
MAX_TIME.........=(0)
REINCARNATE_STATS=(HALF)
REINCARNATE_ATTRS=(MEDIUM_INCREASE)

/******************************************************************************/
/* Description                                                                */
/*                                                                            */
/* Text description of the dungeon as it will appear in the game.             */
/******************************************************************************/
[Description]
TITLE.....=(CHAOS STRIKES BACK)
BODY......=(LORD CHAOS HAS BROKEN FREE OF\HIS BONDS AND IS AFTER REVENGE.\\YOU HAVE BEEN CAPTURED AND PLACED IN HIS\PRISON - FIND THE FOUR PIECES OF CORBAMITE \THAT ARE HIS POWER SOURCE AND DESTROY THEM \IN THE FUL YA PIT TO DISPELL HIM ONCE MORE. \\THIS DUNGEON IS DESIGNED FOR\EXPERT LEVEL CHARACTERS.)
CREDIT....=(CONVERTED BY GEORGE GILBERT\MAY 2008)

/******************************************************************************/
/* Text Strings                                                               */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s RESURRECTED.)
CHARACTER_RESURRECTED.=(%s REINCARNATED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)

/******************************************************************************/
/* New - Wallsets                                                             */
/*                                                                            */
/* Unique identifiers for the graphics that make up the walls.                */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

/******************************************************************************/
/* New - Objects                                                              */
/******************************************************************************/
[New - Objects]
ADD		WALLITEM_INFO_SCREEN_INTRO1	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO2	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO3	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO4	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO5	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO6	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO7	CLONES=(WALLITEM_INFO_SCREEN)				
ADD		WALLITEM_INFO_SCREEN_INTRO8	CLONES=(WALLITEM_INFO_SCREEN)				

/******************************************************************************/
/* Audio - Party                                                              */
/*                                                                            */
/* Unique identifiers for the sounds associated with the party.               */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)

/******************************************************************************/
/* Audio - Runes                                                              */
/*                                                                            */
/* Unique identifiers for the sounds associated with casting runes.           */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)

YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)

VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)

KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)

BACK=(NULL)

/******************************************************************************/
/* Audio - Misc                                                               */
/*                                                                            */
/* Unique identifiers for other sounds.                                       */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(NULL,TRUE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK_ENTRANCE,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)

/******************************************************************************/
/* Graphics - Menus                                                           */
/*                                                                            */
/* Unique identifiers for the menus used in the game.                         */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)

BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)

/******************************************************************************/
/* Graphics - Fonts                                                           */
/*                                                                            */
/* Unique identifiers for the fonts used in the game.                         */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)

MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)

/******************************************************************************/
/* Graphics - Utility                                                         */
/*                                                                            */
/* Unique identifiers for the graphics that make up the utility screens.      */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/*                                                                            */
/* Unique identifiers for the graphics that make up the dungeon entrance      */
/* screen.                                                                    */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_CSB)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_CSB)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_CSB)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_CSB)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_CSB)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_CSB)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_CSB)

/******************************************************************************/
/* Graphics - Interface                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the user interface.       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)

/******************************************************************************/
/* Graphics - Inventory                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the inventory.            */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)

/******************************************************************************/
/* Graphics - Inventory Boxes                                                 */
/*                                                                            */
/* Unique identifiers for the graphics that make up the inventory boxes.      */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)

/******************************************************************************/
/* Graphics - Misc                                                            */
/*                                                                            */
/* Unique identifiers for the other dungeon graphics.                         */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING2)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)

/******************************************************************************/
/* Characters                                                                 */
/*                                                                            */
/* Definitions of all the champions for use in mirrors or the party.          */
/******************************************************************************/
[Characters]
CHARACTER_AIRWING	NAME=(AIRWING)					GENDER=(M)	STATS=(300,189, 70)	EXP=(7.0,7.0,6.0,7.0)	ATTRS=(64,54,40,49,30,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_AIRWING,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ALGOR		NAME=(ALGOR)	TITLE=(MARSH HUNTER)		GENDER=(M)	STATS=(300,250, 80)	EXP=(8.0,8.0,7.0,7.0)	ATTRS=(64,41,34,46,52,58)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ALGOR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_AROC		NAME=(AROC)					GENDER=(M)	STATS=(270,200,150)	EXP=(7.0,7.0,7.0,8.0)	ATTRS=(54,39,44,34,44,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_AROC,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_BUZZZZZ	NAME=(BUZZZZZ)					GENDER=(M)	STATS=(280,163,180)	EXP=(4.0,5.0,8.0,8.0)	ATTRS=(31,69,60,62,65,38)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_BUZZZZZ,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_DEMA		NAME=(DEMA)	TITLE=(CHAMPION OF IISSH)	GENDER=(M)	STATS=(320,275, 65)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(68,34,30,56,38,64)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_DEMA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_DETH		NAME=(DETH)					GENDER=(M)	STATS=(385,245, 77)	EXP=(8.0,8.0,5.0,6.0)	ATTRS=(56,65,33,31,58,56)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_DETH,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_GNATU		NAME=(GNATU)	TITLE=(SPEARING OF LEEF)	GENDER=(M)	STATS=(205,261,150)	EXP=(7.0,7.0,8.0,7.0)	ATTRS=(30,68,53,41,55,38)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_GNATU,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ITZA		NAME=(ITZA)	TITLE=(WARLORD OF UXMAL)	GENDER=(M)	STATS=(300,245,163)	EXP=(8.0,7.0,6.0,7.0)	ATTRS=(58,51,54,54,48,46)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ITZA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_KAZAI		NAME=(KAZAI)	TITLE=(SHADOW WARRIOR)		GENDER=(M)	STATS=(350,285,121)	EXP=(7.0,9.0,6.0,6.0)	ATTRS=(54,71,64,51,54,49)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_KAZAI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LANA		NAME=(LANA)					GENDER=(F)	STATS=(320,245,121)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(57,63,47,64,44,48)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LANA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LETA		NAME=(LETA)					GENDER=(M)	STATS=(230,230,140)	EXP=(6.0,7.0,8.0,7.0)	ATTRS=(32,30,76,54,30,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LETA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LOR		NAME=(LOR)	TITLE=(CHAMPION OF GOOD)	GENDER=(M)	STATS=(370,335,110)	EXP=(9.0,6.0,7.0,6.0)	ATTRS=(64,64,58,44,34,54)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LOR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_MANTIA	NAME=(MANTIA)	TITLE=(SPELLWEAVER OF KELT)	GENDER=(M)	STATS=(200,223,173)	EXP=(6.0,7.0,8.0,8.0)	ATTRS=(44,64,68,44,61,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_MANTIA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_NECRO		NAME=(NECRO)					GENDER=(M)	STATS=(376,165,128)	EXP=(6.0,7.0,6.0,8.0)	ATTRS=(38,52,62,32,64,60)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_NECRO,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_PETAL		NAME=(PETAL)					GENDER=(F)	STATS=(247,250,176)	EXP=(4.0,5.0,8.0,9.0)	ATTRS=(33,66,61,62,64,34)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_PETAL,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_PLAGUE	NAME=(PLAGUE)					GENDER=(M)	STATS=(410,150,160)	EXP=(7.0,6.0,8.0,6.0)	ATTRS=(32,33,66,34,64,64)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_PLAGUE,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SKELAR	NAME=(SKELAR)	TITLE=(THE SLAYER)		GENDER=(M)	STATS=(430,270, 48)	EXP=(8.0,8.0,6.0,7.0)	ATTRS=(68,60,38,30,61,59)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SKELAR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SLOGAR	NAME=(SLOGAR)	TITLE=(WEBBER OF ARACHNIA)	GENDER=(M)	STATS=(250,265, 70)	EXP=(8.0,8.0,7.0,6.0)	ATTRS=(72,64,37,36,53,31)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SLOGAR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_STING		NAME=(STING)					GENDER=(M)	STATS=(300,270, 68)	EXP=(7.0,7.0,7.0,6.0)	ATTRS=(69,62,34,48,64,31)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_STING,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TALON		NAME=(TALON)					GENDER=(M)	STATS=(240,202, 85)	EXP=(7.0,7.0,6.0,7.0)	ATTRS=(35,58,36,30,37,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TALON,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TOADROT	NAME=(TOADROT)	TITLE=(PRINCE OF SKULASH)	GENDER=(M)	STATS=(250,189, 92)	EXP=(7.0,8.0,6.0,7.0)	ATTRS=(48,58,32,31,54,54)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TOADROT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TULA		NAME=(TULA)	TITLE=(PRINCESS OF UXMAL)	GENDER=(F)	STATS=(240,145,137)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(39,62,56,49,56,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TULA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TUNDA		NAME=(TUNDA)	TITLE=(THE SUREFOOTED)		GENDER=(M)	STATS=(350,305,104)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(64,58,43,64,47,51)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TUNDA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_VEN		NAME=(VEN)	TITLE=(HIGH PRIEST OF SSHA)	GENDER=(M)	STATS=(207,170,150)	EXP=(5.0,7.0,8.0,7.0)	ATTRS=(46,30,62,59,39,61)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_VEN,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)

/******************************************************************************/
/* Layout                                                                     */
/*                                                                            */
/* Definitions of all the levels in the dungeon.                              */
/******************************************************************************/
[Layout]

; Level 0
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(17,14)
SIZE=(32,32)
10001111111110000000010011100000
11100010000010000000001110101111
10000010000010011111001011101011
00011101111000010101001110111101
10010010010001111111000011101111
10010110011111010101011110001111
10010011000001011111000001011011
10010010001101101000111111010111
00010010101110111101111111010111
00010011100111011111100011010111
11111010111101100010011101010111
00101100100111011111010111110101
11101000101110011011111001110101
10011100101101101101011011010101
10111110101011110110111100111101
10011101111111111111111011111011
10000101110110110101001101111010
11011001111111111111111111110111
11111110111110101011011101010111
11111111111111111111110011011111
01111111111111110111011110100000
00111111111111101111111101111111
10100011111111111101110111010001
10011100111111110111011011010001
01110111011111011011111100010011
00011101100000111100111100011110
10000001101100111111111110101000
00100011011111111111111010111000
01110011011010001101111010001111
11111011111010010011000000001000
01110011110011111100000000001000
10100000110011011111111111111000

; Level 1
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(7,7)
SIZE=(32,32)
00011100010000000000000011100000
11111111111111111000001111100000
01011100000000111100001110100000
01100100110011001000111110011110
00110101000100001000111000100110
00100001010101001011111001111110
01100000110011001011100111101110
00100111000000001011100111111101
00111111111111101010010101011110
00100000000000101010011011101100
01100000000000101010100001011100
01000100111000101010101100111100
01100100001001100011101001000111
00100110001111100100111111110100
11011111011001100100001111110100
10100101101000100101011111111100
11111111101100111111111101111000
10000000001000000010011111111000
10000111111000010000001111111000
10011111011000010000011111111000
11100001011001111001000111100111
10100000011011101001000010000011
10101110010001001111111110011011
10101010110001000000000000011101
11101010100000001101110001101111
10101010101110011111111011101011
10101010101011110111011011111110
10111111111110101110111110111100
10101000000111101110111110110111
10101000000010111101110111101111
10101000000000011111000011111000
11100000000010000000000000111000

; Level 2
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(7,5)
SIZE=(31,30)
1111111111111111111111111111111
0000000000000000000000000001000
0000000000000000000000000001000
0100010000000000000001111110000
1111011111110101111100000010000
0101000100010101000100001001000
0001110000111111000111111111110
1000000000001001000000001111110
0111111111111111000000001111100
0000000000000001111000001111110
0000011000111111001111011111111
0000000000000001111000001110110
0000000000000111000000000111110
0001010011110100100111110010111
0001110001001100100000100000011
0011100111111011100000111100001
0001111111000001110000111111001
0001000111100000010101111111001
0111111111111110010111110111001
0001110101110011100001011111111
1000011101011001100000011111000
0001110111000001000000011110000
0000010101111001100111111100000
0000011110011110100000000000000
0000010010000100100000000000000
0000110000000100111111111111111
0000000000000000000000000000001
1111111111111111111111111111111
1000000000000000000000000000000
1111111111111111111111111111111

; Level 3
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(5,6)
SIZE=(32,28)
10000000000000001111111111111100
10000000000000001000000000000100
10000000000110111110110100000000
00111110000111111111110100000110
00000010010110111110110100110111
00000000000010001000100100111011
10000000000111111111111101110111
00011000000111011101110101111110
00000111111000000000001101111111
00000111111010000000011011011101
00000111111111110000010011111011
11000000000000011100010001011111
11000000000101111100010001111011
11000000000100011100100000111111
11101111100100001111100001111111
10000000100100011100011111111100
11100000101100011100010111111100
10110011111111011001011111111111
11101011101101001001001111111111
10001001101101101111101111111111
11111110000011000011100001111111
10000001110110111011100000010000
10000100000100111001000010010000
10000111100100010011000010010000
10001010111011111111000010010000
10001000000100000000000000010000
10001000000100000000000000010000
11111111111111111111111111110000

; Level 4
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(9,8)
SIZE=(29,23)
01000010100000000000111000000
00000110100000011111111111100
00100111100000011010111000100
00110000111000000111000010100
00011100111000000111111110100
01110000001000100010011110100
11111000001000100010011100100
11111000101000000010011001110
11111000011111011111000011111
11111000000001110001000001110
01110001000000000000000100000
11010001111100000000100100000
10000101110111111111111111000
10000100110010000001111111000
11111100100011100001111111010
10000000100000100001111111010
10011101100100110001111111110
00000011110111010001111111000
01000011110100010001111111000
11000011011110010000101001000
11000011111010010000001001000
01100001100100011111111000000
11100000111111110000000000000

; Level 5
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(0,0)
SIZE=(32,30)
01000000011111111111111111111000
01000000010000010000000111111000
01011111110011111110000110011000
01000000010011111111110111111000
01010100010011111110010111111000
00000100010001111100010111001110
01110100011001111100010111110100
01000100000100111000011111010100
01000100000100111111001111110100
01000111111100010001000010010100
01011000111100000111000110010100
11011000000000000110111101011110
00011111111111100011101111111110
00010000000000000001111111111010
00111000011111000000111101111010
01111100011111100100111111111010
11111110011111000110011111111110
11111111011111001100000111111010
11111111100010000000010111110110
11111111110010010000011111010100
11111111111100111111110111010110
01111111110000000000110010111010
00111111100011100000011111111010
00011111000010000000000011111010
00101110000010101111100011000110
00100100000010111110100001111100
00100111101110011110000000000000
00100111100010011011111110000000
00110111100000011111111110000000
00000111111111001100101110000000

; Level 6
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(3,4)
SIZE=(29,28)
11100000001111111110001111000
10100111001010111010111011110
11000101011111101110111001100
01000100110010111001110001100
01010100000011101011111011110
11111100011100111000011010110
01111100111100100010000111111
11110100110100100011101111101
01011100011100101111011101101
11110101110100100111011111001
00011101011100111011111111001
00000101100100101101111011001
01110100100100011110111111111
01011100101101110000111111100
01000000100000110011011011110
01000001111110011101011111111
01001101010000100111111111111
01000101110111110110001111111
01110100010101010010000011110
00010111010011110010010000000
00010111010001001110011100000
00010111010001001001111111100
00010000011110111000011010000
00011111010001000111110111000
11111111010001001110011011110
00011111001111111101011111010
00001001000000000011101001010
00000001100000000001001001010

; Level 7
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(5,5)
SIZE=(26,30)
11111111101111111111111111
00101000101000000110000001
01111111100011100000011111
01010101000110100000110010
01010111011110100001101010
01111101010110111011011111
00101111010011100110111101
01111000010000000110011101
11101000010000000011111001
00101111111111100000100111
00000000010000100101110100
11000000010000101100010100
11001110010000100100010001
11001011010000101111110011
11001011110000101000000001
00111011001100111110000010
00001110000100001010000000
00000000000111111011111100
00000000001010000000000100
00000000001110000000000100
00000000001110001110110101
11111111010010001010111111
11111111010001111110011110
11111111010101111111011110
11111111010101110101111110
11111111010000011111000000
11111111010000111010000001
11111111010100101111111101
11111111010100111010111101
00000000000011000011111111

; Level 8
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(5,11)
SIZE=(27,28)
100011110001111111001010011
010001110011110101000111011
111101111110100111001011111
001100000011110100000000101
000100000010111101010000111
110011111011101001000001111
110010001100111001000000101
110010110110101001111111111
110110111010111000000000001
001010111010001000000000001
001111111100001111110111111
011001011110000000010000001
011011101010000000010101001
011000111110000010000001001
011000111011100011111101010
001000110110100110000001011
001000011110000111000001001
001010000100001111000001001
001010000111001110001111110
011111011101011111001111110
011111110111111111110011100
011111011101011111011011101
001010000111001110101011001
011010000000000100001000001
010000000000011111001000001
011111111100010101001000001
010111111100000100011000001
000111111111111100100000001

; Level 9
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(6,11)
SIZE=(26,27)
11100001111111000011110000
11111111101111110010110000
11111111000111110010010000
11011111101111110010010111
11101111111101110010011101
11011111111000111011010101
11111111111101111001110101
11111100001111111001011101
11110000001111111001010111
01110011110001101001110101
01110010010000001001000101
00000010010111101001000111
11110010111111111111000001
10100011111111101000000001
10111111110111101111110000
10001111111111100000111000
11011011111110000001111100
11010111101001010011111111
01111111011001010011111110
01111111111001110011111110
11111111111110000011111110
11011101110010000011111110
11111011110010000101111100
11110010111110000100111000
01000010011111100111010001
01000010010011100001110001
11110011110011111110001010

; Level 10 (Prison level 1)
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(0,0)
SIZE=(24,20)
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000011100001110
000000001110010000000000
000000111011110000000000
000000101110010111000000
000000111000011101000000
000000010011100111000000
000001010010100100111000
000001110011100100101000
001000011100101111111000
001111110111101001000000
000000010010101001000000
000000010010101111110000
001001111110100101010000
001001010000111101110000
001001110000100000000000
000000000000100000000000
000000000000100000000000

; Level 11 (Prison level 2)
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(100)
OFFSET=(0,0)
SIZE=(21,16)
000000000000000011110
000000000000000011110
000000000000000011110
000000000000000111111
000000000000000011110
000000000000000011110
000000000000000011110
000000000000000000000
111111000000000000000
111111000000000000000
111111000000000000000
001001000000000000000
000001000000000000000
000001000000000000000
001111000000000000000
001000000000000000000

/******************************************************************************/
/* Items                                                                      */
/*                                                                            */
/* Definitions of all the items found in the dungeon.                         */
/******************************************************************************/
[Items]

; Level 0
1000	FLOORITEM_TELEPORTER			0	0	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(0,1,0)	OPTIONS=(ROTATE:RIGHT)
1002	FLOORITEM_TELEPORTER			4	0	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(25,23,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1003	FLOORITEM_HAZE_BLUE			4	0	0		
1004	FLOORITEM_DOORFRAME			5	0	0		
1005	DOOR_RA					5	0	0			STATE=(CLOSED)	
1006	FLOORITEM_PIT				21	0	0			STATE=(CLOSED)	
1007	FLOORITEM_TRIGGER				21	0	0			OPBY=(MISC_CORBAMITE,ON_ONLY)	ACTION=(ACTIVATE)	TARGET=(1012)	
1012	WALLITEM_COUNTER				22	0	0	CENTRE	COUNT=(4)	ACTION=(ACTIVATE)	TARGET=(1289)
1015	FLOORITEM_TELEPORTER			1	1	0			OPBY=(PARTY)	DESTINATION=(0,1,0)
1019	FLOORITEM_TRIGGER				0	1	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1320,1020)	OPTIONS=(DELAY:4)
1020	FLOORITEM_END_OF_GAME			0	1	0			STATE=(INACTIVE)	
1024	FLOORITEM_TRIGGER				12	1	0			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1005)
1025	FLOORITEM_DOORFRAME			29	1	0		
1026	FLOORITEM_DOORBUTTON			29	1	0		
1027	DOOR_IRON					29	1	0			STATE=(CLOSED)	
1029	FLOORITEM_TELEPORTER			0	2	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(0,1,0)	OPTIONS=(ROTATE:RIGHT)
1031	FLOORITEM_STAIRSDOWN			12	2	0		
1032	MONSTER_DEMON_VIPER			16	2	0	CENTRE	HEALTH=(670)	CARRYING=(1033)	
1033	KEY_SQUARE					-1	-1	0	NORTHWEST	
1034	WALLITEM_ALCOVE_ORNATE			6	3	0	WEST	
1035	WALLITEM_ALCOVE_ORNATE			6	3	0	NORTH	
1036	WALLITEM_ALCOVE_ORNATE			6	3	0	EAST	
1037	WALLITEM_ALCOVE_ORNATE			6	3	0	SOUTH	
1038	KEY_IRON					6	3	0	SOUTH		
1039	KEY_IRON					6	3	0	WEST		
1040	KEY_IRON					6	3	0	EAST		
1041	KEY_IRON					6	3	0	NORTH		
1042	FLOORITEM_STAIRSDOWN			10	3	0		
1043	FLOORITEM_TRIGGER				9	3	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1368,1325)
1045	FLOORITEM_PIT				15	3	0		
1046	FLOORITEM_WALL_FAKE			27	3	0		
1047	FLOORITEM_DOORFRAME			31	3	0		
1048	FLOORITEM_DOORBUTTON			31	3	0		
1049	DOOR_IRON					31	3	0			STATE=(CLOSED)	
1052	FLOORITEM_PAD_LARGE			14	4	0		
1053	FLOORITEM_TRIGGER				14	4	0			OPBY=(CLOTHES_LEGS_POWER_TOWERS,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1054)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
1054	FLOORITEM_TRIGGER				14	4	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1083)
1055	FLOORITEM_DOORFRAME			16	4	0		
1056	FLOORITEM_DOORBUTTON			16	4	0		
1057	DOOR_RA					16	4	0			STATE=(CLOSED)	
1058	FLOORITEM_TRIGGER				17	4	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1085)	
1059	WALLITEM_FACE_DEMON			23	4	0	EAST	
1061	FLOORITEM_TRIGGER				24	4	0			OPBY=(CLOTHES_HEAD_DEX_HELM,ON_AND_OVER)		ACTION=(DEACTIVATE)	TARGET=(1062)	OPTIONS=(CONSTANT_WEIGHT)
1062	FLOORITEM_TRIGGER				24	4	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1098)
1064	FLOORITEM_TRIGGER				13	5	0			OPBY=(PARTY)		ACTION=(ACTIVATE)	TARGET=(1085)
1065	FLOORITEM_TRIGGER				13	5	0			OPBY=(MISC_BOULDER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1082)
1066	FLOORITEM_PIT				15	5	0		
1067	FLOORITEM_STAIRSDOWN			21	5	0		
1068	FLOORITEM_TRIGGER				22	5	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1368,1325)	
1073	WALLITEM_FACE_DEMON			5	6	0	EAST	
1074	FLOORITEM_TRIGGER				6	6	0			OPBY=(CLOTHES_BODY_FLAMEBAIN,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1075)	OPTIONS=(CONSTANT_WEIGHT)
1075	FLOORITEM_TRIGGER				6	6	0			OPBY=(PARTY)			ACTION=(ACTIVATE)	TARGET=(1512)
1076	FLOORITEM_TRIGGER				6	6	0			OPBY=(PARTY)			ACTION=(ACTIVATE)	TARGET=(1325,1368)
1077	FLOORITEM_TRIGGER				6	6	0			OPBY=(PARTY)			ACTION=(DEACTIVATE)	TARGET=(1166)
1078	FLOORITEM_STAIRSDOWN			7	6	0		
1081	FLOORITEM_DOORFRAME			13	6	0		
1082	DOOR_IRON_LOCK_RED			13	6	0			STATE=(CLOSED)	
1083	FLOORITEM_GENERATOR_MONSTER		17	6	0			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_HUMAN)
1085	FLOORITEM_GENERATOR_MONSTER		25	6	0			GENERATES=(MONSTER_WORM_ARMOURED_BROWN)	NUMBERS=(1,2)	TOTAL=(45)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_STEP_ANIMAL)
1086	FLOORITEM_WALL_MOVABLE			28	6	0		
1087	WALLITEM_SWITCH_TINY			29	6	0	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1086)	OPTIONS=(DISABLE_SELF)
1091	WALLITEM_KEYHOLE_SQUARE			15	7	0	NORTH		OPBY=(KEY_SQUARE)	ACTION=(TOGGLE)	TARGET=(1093)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1092	FLOORITEM_DOORFRAME			16	7	0		
1093	DOOR_RA					16	7	0			STATE=(CLOSED)	
1094	FLOORITEM_TRIGGER				25	7	0			OPBY=(MONSTER_WORM_ARMOURED_BROWN)	ACTION=(ACTIVATE)	TARGET=(1085)	
1095	FLOORITEM_DOORFRAME			27	7	0		
1096	DOOR_IRON					27	7	0			STATE=(CLOSED)	
1097	WALLITEM_KEYHOLE_BLOCK			28	7	0	NORTH		OPBY=(KEY_ONYX)	ACTION=(DEACTIVATE)	TARGET=(1096)	OPTIONS=(DELAY:10,DESTROY_ITEM,DISABLE_SELF)
1098	FLOORITEM_GENERATOR_MONSTER		30	7	0			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(SOUND:SOUND_STEP_ANIMAL)
1099	WALLITEM_KEYHOLE_BLOCK			18	8	0	SOUTH		OPBY=(KEY_ONYX)	ACTION=(TOGGLE)	TARGET=(1120)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1101	WALLITEM_KEYHOLE_RA			2	9	0	SOUTH		OPBY=(MISC_SPELL_ZO_KATH_RA)	ACTION=(DEACTIVATE)	TARGET=(1104)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1102	WALLITEM_KEYHOLE_RA			2	9	0	SOUTH		OPBY=(KEY_RA)			ACTION=(DEACTIVATE)	TARGET=(1104)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1103	FLOORITEM_DOORFRAME			3	9	0		
1104	DOOR_RA					3	9	0			STATE=(CLOSED)	
1105	FLOORITEM_TELEPORTER			6	9	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(6,9,0)	OPTIONS=(ROTATE:RIGHT)
1106	FLOORITEM_HAZE_BLUE			6	9	0		
1107	FLOORITEM_TELEPORTER			8	9	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(8,9,0)	OPTIONS=(ROTATE:LEFT)
1108	FLOORITEM_HAZE_BLUE			8	9	0		
1109	FLOORITEM_TRIGGER				18	9	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1085)
1110	FLOORITEM_TRIGGER				25	9	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1122)	
1111	SWORD_DRAGON				26	9	0	WEST	
1112	FLOORITEM_TELEPORTER			0	10	0			OPBY=(ALL)	DESTINATION=(12,24,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1113	FLOORITEM_HAZE_BLUE			0	10	0		
1114	FLOORITEM_DOORFRAME			1	10	0		
1115	DOOR_RA					1	10	0			STATE=(CLOSED)	
1116	WALLITEM_KEYHOLE_PLAIN			7	10	0	EAST		OPBY=(KEY_IRON)	ACTION=(DEACTIVATE)	TARGET=(1118)	OPTIONS=(DELAY:6,DESTROY_ITEM,DISABLE_SELF)
1117	FLOORITEM_DOORFRAME			10	10	0		
1118	DOOR_IRON					10	10	0			STATE=(CLOSED)	
1119	FLOORITEM_DOORFRAME			18	10	0		
1120	DOOR_IRON_DENTED				18	10	0			STATE=(CLOSED)	
1121	FLOORITEM_DOORFRAME			25	10	0		
1122	DOOR_IRON_DENTED				25	10	0			STATE=(CLOSED)	
1124	WALLITEM_KEYHOLE_RA			1	11	0	EAST		OPBY=(MISC_SPELL_ZO_KATH_RA)	ACTION=(DEACTIVATE)	TARGET=(1115)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1125	WALLITEM_KEYHOLE_RA			1	11	0	EAST		OPBY=(KEY_RA)			ACTION=(DEACTIVATE)	TARGET=(1115)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1126	FLOORITEM_STAIRSDOWN			5	11	0		
1127	FLOORITEM_TRIGGER				4	11	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1368,1325)
1129	FLOORITEM_DOORFRAME			29	11	0		
1130	DOOR_IRON					29	11	0			STATE=(CLOSED)	
1131	WALLITEM_KEYHOLE_SKELETON		30	11	0	NORTH		
1131a	WALLITEM_KEYHOLE_SKELETON		30	11	0	NORTH		OPBY=(KEY_SKELETON)	ACTION=(ACTIVATE)	TARGET=(1131c,1131e)
1131b	WALLITEM_KEYHOLE_SKELETON		30	11	0	NORTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(1131c,1131d,1131e)
1131c	WALLITEM_RELAY				30	11	0	NORTH		ACTION=(DEACTIVATE)	TARGET=(1130)
1131d	WALLITEM_RELAY				30	11	0	NORTH		ACTION=(ACTIVATE)		TARGET=(1098)
1131e	WALLITEM_RELAY				30	11	0	NORTH		ACTION=(DESTROY)		TARGET=(1131,1131a,1131b,1131c,1131d,1131e)
1134	WALLITEM_FACE_DEMON			5	12	0	WEST	
1135	WALLITEM_FACE_DEMON			30	12	0	NORTH	
1136	FLOORITEM_DOORFRAME			0	13	0		
1137	DOOR_IRON					0	13	0			STATE=(CLOSED)	
1147	STAFF_LYF					9	13	0	EAST		CHARGE=(15)
1148	FLOORITEM_STAIRSDOWN			19	13	0		
1149	FLOORITEM_TRIGGER				19	12	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1246)	
1151	FLOORITEM_TELEPORTER			24	13	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(18,29,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1152	FLOORITEM_HAZE_BLUE			24	13	0		
1153	WALLITEM_SWITCH_TINY			1	14	0	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1137)	OPTIONS=(DISABLE_SELF)
1157	FLOORITEM_PIT				4	14	0			STATE=(CLOSED)	
1158	FLOORITEM_TRIGGER				4	14	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1157)	OPTIONS=(DELAY:4)
1159	FLOORITEM_TRIGGER				4	14	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1157)	OPTIONS=(DELAY:2)
1163	MISC_COIN_GOR				6	14	0	SOUTHWEST	
1164	WALLITEM_KEYHOLE_PLAIN			7	14	0	SOUTH		
1164a	WALLITEM_KEYHOLE_PLAIN			7	14	0	SOUTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(1512,1164c)
1164b	WALLITEM_KEYHOLE_PLAIN			7	14	0	SOUTH		OPBY=(KEY_IRON)		ACTION=(ACTIVATE)	TARGET=(1512,1164c)	OPTIONS=(DESTROY_ITEM)
1164c	WALLITEM_RELAY				7	14	0	CENTRE	ACTION=(DESTROY)		TARGET=(1164a,1164b,1164c)
1166	FLOORITEM_WALL_MOVABLE			8	14	0		
1167	WALLITEM_KEYHOLE_COIN			9	14	0	SOUTH		OPBY=(MISC_COIN_GOR)	ACTION=(DEACTIVATE)	TARGET=(1183,1184)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1168	FLOORITEM_DOORFRAME			10	14	0		
1169	DOOR_IRON					10	14	0			STATE=(CLOSED)	
1170	WALLITEM_KEYHOLE_PLAIN			11	14	0	NORTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(1169)	OPTIONS=(DELAY:1,DESTROY_ITEM,DISABLE_SELF)
1171	WALLITEM_SWITCH_TINY			30	14	0	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1201)	OPTIONS=(DISABLE_SELF)
1181	WALLITEM_HOLES_FIREBALL			6	15	0	EAST	
1182	WALLITEM_SHOOTER				6	15	0	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(50)
1183	FLOORITEM_TELEPORTER			8	15	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(8,15,0)	OPTIONS=(ROTATE:LEFT)
1184	FLOORITEM_HAZE_BLUE			8	15	0		
1185	FLOORITEM_TRIGGER				15	15	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1246)
1186	FLOORITEM_PIT				18	15	0		
1187	MISC_COIN_GOR				19	15	0	NORTHWEST	
1188	FLOORITEM_PIT				20	15	0			STATE=(CLOSED)	
1189	FLOORITEM_TELEPORTER			22	15	0			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(22,15,0)	OPTIONS=(ROTATE:RIGHT)
1190	FLOORITEM_HAZE_BLUE			22	15	0		
1192	FLOORITEM_TRIGGER				0	16	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1256)	
1194	MISC_COIN_GOR				5	16	0	SOUTHWEST	
1195	FOOD_BREAD					10	16	0	SOUTH		
1196	FLOORITEM_TELEPORTER			19	16	0			OPBY=(MONSTER)	DESTINATION=(15,25,0)	
1197	FLOORITEM_HAZE_BLUE			19	16	0		
1198	WALLITEM_KEYHOLE_COIN			21	16	0	SOUTH		OPBY=(MISC_COIN_GOR)	ACTION=(DEACTIVATE)	TARGET=(1199)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1199	FLOORITEM_WALL_MOVABLE			22	16	0		
1200	FLOORITEM_DOORFRAME			30	16	0		
1201	DOOR_IRON					30	16	0			STATE=(CLOSED)	
1202	FOOD_SHANK					6	17	0	SOUTH		
1203	FLOORITEM_PIT_INVISIBLE			9	17	0		
1204	FLOORITEM_TELEPORTER			12	17	0			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(12,17,0)	OPTIONS=(ROTATE:LEFT)
1205	FLOORITEM_HAZE_BLUE			12	17	0		
1206	FLOORITEM_PIT				15	17	0		
1207	FLOORITEM_PIT_INVISIBLE			20	17	0		
1208	FLOORITEM_TELEPORTER			22	17	0			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(22,17,0)	OPTIONS=(ROTATE:RIGHT)
1209	FLOORITEM_WALL_FAKE			25	17	0		
1210	MONSTER_DEMON_VIPER			29	17	0	CENTRE	HEALTH=(666)	
1211	KEY_IRON					-1	-1	0	NORTHWEST	
1212	FLOORITEM_PIT_INVISIBLE			0	18	0		
1214	FLOORITEM_PIT				12	18	0		
1215	WALLITEM_KEYHOLE_PLAIN			13	18	0	SOUTH		OPBY=(KEY_IRON)	ACTION=(ACTIVATE)	TARGET=(1219)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1216	FLOORITEM_PIT				21	18	0		
1217	MONSTER_DEMON_VIPER			29	18	0	CENTRE	HEALTH=(555)	
1218	MONSTER_DEMON_VIPER			31	18	0	CENTRE	HEALTH=(444)	
1219	FLOORITEM_TELEPORTER			12	19	0			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(12,19,0)	OPTIONS=(ROTATE:LEFT)
1220	FLOORITEM_PIT				14	19	0		
1221	FLOORITEM_WALL_MOVABLE			15	19	0		
1222	FLOORITEM_PIT				17	19	0		
1223	FLOORITEM_PIT_INVISIBLE			19	19	0		
1224	FLOORITEM_TELEPORTER			21	19	0			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(21,19,0)	OPTIONS=(ROTATE:RIGHT)
1225	WALLITEM_KEYHOLE_COIN			22	19	0	NORTH		OPBY=(MISC_COIN_GOR)	ACTION=(ACTIVATE)	TARGET=(1208)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1226	WALLITEM_KEYHOLE_COIN			22	19	0	WEST		OPBY=(MISC_COIN_GOR)	ACTION=(ACTIVATE)	TARGET=(1224)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1227	MISC_COIN_GOR				26	19	0	EAST		
1228	FLOORITEM_DOORFRAME			28	19	0		
1229	FLOORITEM_DOORBUTTON			28	19	0		
1230	DOOR_IRON					28	19	0			STATE=(CLOSED)	
1231	FLOORITEM_PIT_INVISIBLE			4	20	0		
1232	FLOORITEM_GENERATOR_MONSTER		8	20	0			GENERATES=(MONSTER_ZYTAZ)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:64)
1233	FLOORITEM_WALL_FAKE			9	20	0		
1234	WALLITEM_KEYHOLE_PLAIN			16	20	0	NORTH		OPBY=(KEY_IRON)	ACTION=(DEACTIVATE)	TARGET=(1221)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1235	FLOORITEM_GENERATOR_MONSTER		18	20	0			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(RECHARGE_TIME:4224,SOUND:SOUND_STEP_HUMAN)
1236	FLOORITEM_TRIGGER				23	20	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1235)
1237	FLOORITEM_GENERATOR_MONSTER		7	21	0			GENERATES=(MONSTER_ZYTAZ)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:4224)
1238	FLOORITEM_PAD_TINY			8	21	0		
1239	FLOORITEM_TRIGGER				8	21	0			OPBY=(CLOTHES_NECK_PENDANT_FERAL,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1240)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
1240	FLOORITEM_TRIGGER				8	21	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1232,1237,1246,1256)
1246	FLOORITEM_GENERATOR_MONSTER		9	21	0			GENERATES=(MONSTER_ZYTAZ)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:128)
1247	FLOORITEM_WALL_MOVABLE			17	21	0		
1248	FLOORITEM_WALL_MOVABLE			19	21	0			STATE=(INVISIBLE)	
1249	FOOD_SHANK					24	21	0	WEST		
1250	FLOORITEM_PAD_SMALL			27	21	0		
1251	FLOORITEM_TRIGGER				27	21	0			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(1304,1318)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1254	FLOORITEM_STAIRSDOWN			2	22	0		
1255	FLOORITEM_TRIGGER				2	21	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1246)	
1256	FLOORITEM_GENERATOR_MONSTER		8	22	0			GENERATES=(MONSTER_ZYTAZ)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:2176)
1257	FLOORITEM_PIT_INVISIBLE			13	22	0		
1258	FLOORITEM_TRIGGER				14	22	0			OPBY=(CLOTHES_NECK_EKKHARD_CROSS,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1259)	OPTIONS=(CONSTANT_WEIGHT)
1259	FLOORITEM_TRIGGER				14	22	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1235)
1260	WALLITEM_SWITCH_TINY			18	22	0	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1247,1248,1277,1278)
1264	MISC_COIN_GOR				18	22	0	WEST		
1265	FLOORITEM_PIT				21	22	0		
1266	FLOORITEM_TELEPORTER			0	23	0			OPBY=(ALL)	DESTINATION=(25,25,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1267	FLOORITEM_HAZE_BLUE			0	23	0		
1268	WALLITEM_FACE_DEMON			1	23	0	SOUTH	
1269	WALLITEM_SHOOTER				1	23	0	SOUTH		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_DESEW)	STRENGTH=(100)
1274	FLOORITEM_TELEPORTER			5	23	0			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(5,23,0)	OPTIONS=(ROTATE:LEFT)
1276	FLOORITEM_WALL_MOVABLE			15	23	0		
1277	FLOORITEM_WALL_MOVABLE			17	23	0			STATE=(INVISIBLE)	
1278	FLOORITEM_WALL_MOVABLE			19	23	0		
1279	FLOORITEM_TELEPORTER			24	23	0			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(16,28,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1280	MISC_COIN_GOR				27	23	0	NORTHEAST	
1281	WALLITEM_FACE_DEMON			0	24	0	EAST	
1282	FLOORITEM_PIT_FIRE			1	24	0		
1283	FLOORITEM_GENERATOR_MONSTER		1	24	0			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(1)	OPTIONS=(RECHARGE_TIME:1)
1284	FLOORITEM_TRIGGER				1	24	0			OPBY=(MISC_CORBAMITE,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(1283)
1285	FLOORITEM_TRIGGER				1	24	0			OPBY=(MISC_CORBAMITE,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(1269)	OPTIONS=(DELAY:4)
1286	FLOORITEM_TELEPORTER			1	24	0			OPBY=(MISC_CORBAMITE)	DESTINATION=(21,0,0)
1287	FLOORITEM_TRIGGER				1	24	0			OPBY=(OBJECT,ON_AND_OVER)		ACTION=(ACTIVATE)	TARGET=(1310)
1288	FLOORITEM_PIT				2	24	0		
1289	FLOORITEM_TELEPORTER			3	24	0			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(0,1,0)	OPTIONS=(ROTATE:180)
1291	FLOORITEM_TRIGGER				3	24	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1295)	
1292	WALLITEM_TEXT				4	24	0	WEST		TEXT=(FULYA PIT)
1293	FLOORITEM_DOORFRAME			6	24	0		
1294	FLOORITEM_DOORBUTTON			6	24	0		
1295	DOOR_RA					6	24	0			STATE=(CLOSED)	
1296	FLOORITEM_TELEPORTER			7	24	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(16,15,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1297	FLOORITEM_HAZE_BLUE			7	24	0		
1298	FLOORITEM_TELEPORTER			13	24	0			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(24,23,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1299	WALLITEM_KEYHOLE_SKELETON		14	24	0	NORTH		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(1276)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1300	FLOORITEM_TRIGGER				19	24	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1358)	
1301	FLOORITEM_TRIGGER				20	24	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1373,1325)	
1302	FOOD_BREAD					27	24	0	NORTHEAST	
1303	FOOD_CORN					27	24	0	SOUTHEAST	
1304	FLOORITEM_WALL_MOVABLE			30	24	0		
1305	MISSILE_ROCK				31	24	0	SOUTHWEST
1306	MISSILE_ROCK				31	24	0	SOUTHEAST
1307	STAFF_STICK					31	24	0	NORTHEAST
1308	WALLITEM_FACE_DEMON			1	25	0	NORTH	
1309	FLOORITEM_TELEPORTER			3	25	0			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(3,24,0)	OPTIONS=(ROTATE:RIGHT)
1310	WALLITEM_RELAY				6	25	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(1311,1323,1310)	DELAY=(1)
1311	WALLITEM_SHOOTER				6	25	0	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
1312	FLOORITEM_TELEPORTER			7	25	0			OPBY=(MONSTER)	DESTINATION=(7,26,0)	
1314	FLOORITEM_TRIGGER				7	25	0			OPBY=(PARTY)		ACTION=(DEACTIVATE)	TARGET=(1296,1297)	
1315	MONSTER_DEMON_VIPER			17	25	0	NORTHEAST	HEALTH=(430)	
1316	MONSTER_DEMON_VIPER			17	25	0	SOUTHWEST	HEALTH=(350)	
1317	WALLITEM_TEXT				18	25	0	NORTH		TEXT=(DEMON CHAMBER)
1318	FLOORITEM_WALL_MOVABLE			27	25	0			STATE=(INVISIBLE)	
1319	MISC_COIN_GOR				30	25	0	SOUTHEAST	
1320	FLOORITEM_TELEPORTER			0	26	0			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(1,1,0)
1322	MONSTER_LORD_GREY				0	26	0	CENTRE	HEALTH=(99999)	
1323	WALLITEM_SHOOTER				5	26	0	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
1324	WALLITEM_KEYHOLE_MASTER			13	26	0	EAST		OPBY=(KEY_MASTER)	ACTION=(TOGGLE)	TARGET=(1340)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
1325	FLOORITEM_GENERATOR_MONSTER		16	26	0			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(RECHARGE_TIME:128,SOUND:SOUND_STEP_HUMAN)
1326	FLOORITEM_TELEPORTER			18	26	0			OPBY=(MONSTER)	DESTINATION=(17,25,0)	
1327	FLOORITEM_TRIGGER				18	26	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1326)	
1328	FLOORITEM_TRIGGER				24	26	0			OPBY=(CLOTHES_FEET_BOOTS_OF_SPEED,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1346)	
1330	FLOORITEM_DOORFRAME			28	26	0		
1331	DOOR_RA					28	26	0			STATE=(CLOSED)	
1332	WALLITEM_KEYHOLE_DOUBLE			29	26	0	NORTH		
1332a	WALLITEM_KEYHOLE_DOUBLE			29	26	0	NORTH		OPBY=(KEY_B)		ACTION=(ACTIVATE)	TARGET=(1333a,1333b,1334a,1334b)		OPTIONS=(DESTROY_ITEM)
1332b	WALLITEM_KEYHOLE_DOUBLE			29	26	0	NORTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(1333a,1333b,1334a,1334b)
1333a	WALLITEM_COUNTER			30	26	0	CENTRE	COUNT=(2)			ACTION=(DEACTIVATE)	TARGET=(1331)
1333b	WALLITEM_COUNTER			30	26	0	CENTRE	COUNT=(2)			ACTION=(DESTROY)	TARGET=(1333a,1333b)
1334a	WALLITEM_COUNTER			31	26	0	CENTRE	COUNT=(4)			ACTION=(DEACTIVATE)	TARGET=(1362)
1334b	WALLITEM_COUNTER			31	26	0	CENTRE	COUNT=(4)			ACTION=(DESTROY)	TARGET=(1332a,1332b,1334a,1334b)
1335	FLOORITEM_TELEPORTER			2	27	0			OPBY=(MONSTER)	DESTINATION=(24,13,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1336	FLOORITEM_HAZE_BLUE			2	27	0		
1337	FLOORITEM_TRIGGER				11	27	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1512)	
1338	FLOORITEM_TRIGGER				12	27	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1325,1373)	
1339	FLOORITEM_DOORFRAME			13	27	0		
1340	DOOR_IRON_DENTED				13	27	0			STATE=(CLOSED)	
1341	FLOORITEM_TELEPORTER			18	27	0			OPBY=(MONSTER)	DESTINATION=(17,28,0)	
1343	FLOORITEM_TRIGGER				18	27	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1341)	
1344	FLOORITEM_TELEPORTER			21	27	0			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(21,27,0)	OPTIONS=(ROTATE:RIGHT)
1345	FLOORITEM_DOORFRAME			24	27	0		
1346	DOOR_RA					24	27	0			STATE=(CLOSED)	
1349	FLOORITEM_TRIGGER				1	28	0			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(1279)	
1350	FLOORITEM_TRIGGER				3	28	0			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(1247,1248,1277,1278)	
1351	FLOORITEM_WALL_MOVABLE			12	28	0		
1352	FLOORITEM_TELEPORTER			16	28	0			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(9,31,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1353	MONSTER_DEMON_VIPER			16	28	0	NORTHEAST	HEALTH=(503)	
1354	MONSTER_DEMON_VIPER			16	28	0	NORTHWEST	HEALTH=(468)	
1355	MONSTER_DEMON_VIPER			16	28	0	SOUTHEAST	HEALTH=(317)	
1356	MONSTER_DEMON_VIPER			16	28	0	SOUTHWEST	HEALTH=(185)	
1357	WALLITEM_SWITCH_TINY			18	28	0	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(1384)	OPTIONS=(DISABLE_SELF)
1358	FLOORITEM_GENERATOR_MONSTER		21	28	0			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_HUMAN)
1359	MONSTER_DEMON_VIPER			22	28	0	CENTRE	HEALTH=(820)	CARRYING=(1360)
1360	KEY_MASTER					-1	-1	0	NORTHWEST	
1361	CLOTHES_FEET_BOOTS_OF_SPEED		24	28	0	SOUTHWEST
1362	FLOORITEM_WALL_MOVABLE			28	28	0		
1363	FLOORITEM_WALL_FAKE			29	28	0		
1364	FLOORITEM_WALL_FAKE			30	28	0		
1365	CLOTHES_FEET_BOOTS_OF_SPEED		31	28	0	SOUTHEAST
1366	FLOORITEM_TELEPORTER			0	29	0			OPBY=(MONSTER)	DESTINATION=(11,18,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1367	FLOORITEM_HAZE_BLUE			0	29	0		
1368	FLOORITEM_GENERATOR_MONSTER		2	29	0			GENERATES=(MONSTER_WORM_ARMOURED_BROWN)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_ANIMAL)
1369	FLOORITEM_TELEPORTER			4	29	0			OPBY=(MONSTER)	DESTINATION=(21,26,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1370	FLOORITEM_HAZE_BLUE			4	29	0		
1372	FLOORITEM_TRIGGER				8	29	0			OPBY=(MONSTER_LORD_CHAOS_REINCARNATE,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(1373)	OPTIONS=(DELAY:1)
1373	FLOORITEM_GENERATOR_MONSTER		8	29	0			GENERATES=(MONSTER_LORD_CHAOS_REINCARNATE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(10000)	OPTIONS=(SOUND:SOUND_STEP_HUMAN)
1374	FLOORITEM_WALL_FAKE			12	29	0		
1378	WALLITEM_KEYHOLE_GOLD_TURQUOISE	14	29	0	EAST		
1378a	WALLITEM_KEYHOLE_GOLD_TURQUOISE	14	29	0	EAST		OPBY=(KEY_TOPAZ)		ACTION=(ACTIVATE)	TARGET=(1378d,1378e,1378f)	OPTIONS=(DISABLE_SELF)
1378b	WALLITEM_KEYHOLE_GOLD_TURQUOISE	14	29	0	EAST		OPBY=(KEY_MASTER)		ACTION=(ACTIVATE)	TARGET=(1378d,1378f)		OPTIONS=(DISABLE_SELF)
1378c	WALLITEM_KEYHOLE_GOLD_TURQUOISE	14	29	0	EAST		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(1378d,1378f)		OPTIONS=(DISABLE_SELF)
1378d	WALLITEM_RELAY				14	29	0	CENTRE	ACTION=(TOGGLE)		TARGET=(1401)
1378e	WALLITEM_RELAY				14	29	0	CENTRE	ACTION=(DESTROY)		TARGET=(1510,1511)
1378f	WALLITEM_RELAY				14	29	0	CENTRE	ACTION=(DESTROY)		TARGET=(1378a,1378b,1378c,1378d,1378e,1378f)
1382	FLOORITEM_TELEPORTER			18	29	0			OPBY=(MONSTER)	DESTINATION=(17,28,0)	
1383	FLOORITEM_HAZE_BLUE			18	29	0		
1384	FLOORITEM_TELEPORTER			19	29	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(25,13,0)
1385	WALLITEM_KEYHOLE_PLAIN			21	29	0	NORTH		
1385a	WALLITEM_KEYHOLE_PLAIN			21	29	0	NORTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(1385c,1385d)
1385b	WALLITEM_KEYHOLE_PLAIN			21	29	0	NORTH		OPBY=(KEY_IRON)		ACTION=(ACTIVATE)	TARGET=(1385c,1385d)	OPTIONS=(DESTROY_ITEM)
1385c	WALLITEM_RELAY				21	29	0	NORTH		ACTION=(TOGGLE)	TARGET=(1344)
1385d	WALLITEM_RELAY				21	29	0	NORTH		ACTION=(DESTROY)	TARGET=(1385a,1385b,1385c,1385d)
1389	FLOORITEM_TRIGGER				1	30	0			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(1298,1247,1248,1277,1278)
1390	FLOORITEM_TRIGGER				3	30	0			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(1352)
1391	FLOORITEM_TELEPORTER			6	30	0			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(2,18,3)	OPTIONS=(ROTATE:RIGHT,SOUND:SOUND_OTHER_BUZZ)
1392	FLOORITEM_HAZE_BLUE			6	30	0		
1393	WALLITEM_HOLES_FIREBALL			11	30	0	EAST	
1394	FLOORITEM_PAD_LARGE			12	30	0		
1395	FLOORITEM_TRIGGER				12	30	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1510,1511)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1396	FLASK_POTION_BOMB_FUL			12	30	0	NORTHWEST	CHARGE=(67)
1397	FLASK_POTION_BOMB_FUL			12	30	0	NORTHWEST	CHARGE=(90)
1398	FLOORITEM_PAD_LARGE			13	30	0		
1399	FLOORITEM_TRIGGER				13	30	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1510,1511)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1400	FLOORITEM_DOORFRAME			14	30	0		
1401	DOOR_RA					14	30	0			STATE=(CLOSED)	
1402	FLOORITEM_TRIGGER				0	31	0			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(1373,1325)	
1403	FLOORITEM_TELEPORTER			2	31	0			OPBY=(MONSTER)	DESTINATION=(9,29,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1404	FLOORITEM_HAZE_BLUE			2	31	0		
1405	WALLITEM_SWITCH_TINY			11	31	0	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(1351)	OPTIONS=(DELAY:6,DISABLE_SELF)
1406	FLOORITEM_PAD_LARGE			12	31	0		
1407	FLOORITEM_TRIGGER				12	31	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1510,1511)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
1408	FLOORITEM_PAD_LARGE			13	31	0		
1409	FLOORITEM_TRIGGER				13	31	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(1510,1511)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
1410	WALLITEM_HOLES_FIREBALL			14	31	0	WEST	

1501	WALLITEM_ALCOVE_ORNATE			9	13	0	EAST	
1502	WALLITEM_ALCOVE_ORNATE			26	9	0	WEST	
1503	WALLITEM_ALCOVE_ORNATE			6	17	0	SOUTH	
1504	WALLITEM_ALCOVE_ORNATE			10	16	0	SOUTH	
1505	WALLITEM_ALCOVE_ORNATE			24	21	0	WEST	
1506	WALLITEM_ALCOVE_ORNATE			26	19	0	EAST	

1510	WALLITEM_SHOOTER				11	30	0	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
1511	WALLITEM_SHOOTER				14	31	0	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_MISSILE)	STRENGTH=(50)
1512	WALLITEM_RELAY				6	15	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(1182,1512)	DELAY=(40)

1520	FLOORITEM_PIT_FIRE			2	1	0		
1521	WALLITEM_FACE_DEMON			2	0	0	SOUTH	
1522	WALLITEM_FACE_DEMON			3	1	0	WEST	
1523	WALLITEM_FACE_DEMON			2	2	0	NORTH	

1530	FLOORITEM_TRIGGER				0	16	0			OPBY=(CLOTHES_HEAD_CROWN_OF_NERRA,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(1531)	OPTIONS=(CONSTANT_WEIGHT)
1531	FLOORITEM_TRIGGER				0	16	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1246)	
1532	FLOORITEM_TRIGGER				0	16	0			OPBY=(MISC_GEM_ORANGE,ON_AND_OVER)			ACTION=(DEACTIVATE)	TARGET=(1533)	OPTIONS=(CONSTANT_WEIGHT)
1533	FLOORITEM_TRIGGER				0	16	0			OPBY=(PARTY)				ACTION=(ACTIVATE)	TARGET=(1237)	

1600	WALLITEM_ALCOVE_SQUARE			4	5	0	WEST	
1601	WALLITEM_DENT				14	11	0	WEST	
1602	WALLITEM_DENT				18	13	0	NORTH	
1603	WALLITEM_ALCOVE_SQUARE			18	22	0	WEST	
1604	WALLITEM_ALCOVE_SQUARE			19	14	0	WEST	
1605	WALLITEM_DENT				19	25	0	EAST	
1606	WALLITEM_DENT				20	11	0	SOUTH	
1607	WALLITEM_ALCOVE_SQUARE			20	13	0	EAST	

1700	FLOORITEM_TELEPORTER			3	13	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(ROTATE:RIGHT,SOUND:SOUND_OTHER_BUZZ)
1701	FLOORITEM_HAZE_BLUE			3	13	0			STATE=(INACTIVE)
1702	FLOORITEM_PAD_LARGE			3	13	0		
1703	FLOORITEM_TRIGGER				3	13	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1700,1701)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1704	FLOORITEM_TRIGGER				3	13	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1700,1701)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1705	FLOORITEM_TELEPORTER			4	13	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1706	FLOORITEM_HAZE_BLUE			4	13	0			STATE=(INACTIVE)
1707	FLOORITEM_PAD_LARGE			4	13	0		
1708	FLOORITEM_TRIGGER				4	13	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1705,1706)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1709	FLOORITEM_TRIGGER				4	13	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1705,1706)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1710	FLOORITEM_TELEPORTER			5	13	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(ROTATE:LEFT,SOUND:SOUND_OTHER_BUZZ)
1711	FLOORITEM_HAZE_BLUE			5	13	0			STATE=(INACTIVE)
1712	FLOORITEM_PAD_LARGE			5	13	0		
1713	FLOORITEM_TRIGGER				5	13	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1710,1711)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1714	FLOORITEM_TRIGGER				5	13	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1710,1711)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1715	FLOORITEM_TELEPORTER			3	14	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1716	FLOORITEM_HAZE_BLUE			3	14	0			STATE=(INACTIVE)
1717	FLOORITEM_PAD_LARGE			3	14	0		
1718	FLOORITEM_TRIGGER				3	14	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1715,1716)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1719	FLOORITEM_TRIGGER				3	14	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1715,1716)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1720	FLOORITEM_TELEPORTER			5	14	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
1721	FLOORITEM_HAZE_BLUE			5	14	0			STATE=(INACTIVE)
1722	FLOORITEM_PAD_LARGE			5	14	0		
1723	FLOORITEM_TRIGGER				5	14	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1720,1721)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1724	FLOORITEM_TRIGGER				5	14	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1720,1721)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1725	FLOORITEM_TELEPORTER			3	15	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(ROTATE:LEFT,SOUND:SOUND_OTHER_BUZZ)
1726	FLOORITEM_HAZE_BLUE			3	15	0			STATE=(INACTIVE)
1727	FLOORITEM_PAD_LARGE			3	15	0		
1728	FLOORITEM_TRIGGER				3	15	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1725,1726)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1729	FLOORITEM_TRIGGER				3	15	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1725,1726)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1730	FLOORITEM_TELEPORTER			4	15	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
1731	FLOORITEM_HAZE_BLUE			4	15	0			STATE=(INACTIVE)
1732	FLOORITEM_PAD_LARGE			4	15	0		
1733	FLOORITEM_TRIGGER				4	15	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1730,1731)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1734	FLOORITEM_TRIGGER				4	15	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1730,1731)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
1735	FLOORITEM_TELEPORTER			5	15	0			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(4,14,0)	OPTIONS=(ROTATE:RIGHT,SOUND:SOUND_OTHER_BUZZ)
1736	FLOORITEM_HAZE_BLUE			5	15	0			STATE=(INACTIVE)
1737	FLOORITEM_PAD_LARGE			5	15	0		
1738	FLOORITEM_TRIGGER				5	15	0			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(1735,1736)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
1739	FLOORITEM_TRIGGER				5	15	0			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(1735,1736)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)

; Level 1
2000	FLOORITEM_TELEPORTER			3	0	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(3,0,1)	OPTIONS=(ROTATE:LEFT)
2001	FLOORITEM_HAZE_BLUE			3	0	1		
2002	FLOORITEM_TELEPORTER			4	0	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(4,0,1)	OPTIONS=(ROTATE:LEFT)
2003	FLOORITEM_HAZE_BLUE			4	0	1		
2004	FLOORITEM_TELEPORTER			5	0	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(5,0,1)	OPTIONS=(ROTATE:LEFT)
2005	FLOORITEM_HAZE_BLUE			5	0	1		
2006	MISC_GEM_BLUE				5	0	1	NORTHEAST	
2007	FOOD_BREAD					10	0	1	SOUTH		
2008	FLOORITEM_WALL_MOVABLE			0	1	1		
2009	FLOORITEM_TELEPORTER			1	1	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(1,1,1)	OPTIONS=(ROTATE:RIGHT)
2010	FLOORITEM_HAZE_BLUE			1	1	1		
2011	FLOORITEM_PAD_TINY			1	1	1		
2012	FLOORITEM_TRIGGER				1	1	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2008)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
2014	FLOORITEM_TRIGGER				1	1	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2008)	OPTIONS=(DELAY:6,SOUND:SOUND_OTHER_CLICK)
2016	FLOORITEM_TRIGGER				1	1	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2017	FLOORITEM_TELEPORTER			4	1	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(4,1,1)	OPTIONS=(ROTATE:LEFT)
2018	FLOORITEM_HAZE_BLUE			4	1	1		
2019	FLOORITEM_PAD_TINY			9	1	1		
2020	FLOORITEM_TRIGGER				9	1	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2021	FLOORITEM_TELEPORTER			16	1	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,1,1)	OPTIONS=(ROTATE:RIGHT)
2023	WALLITEM_KEYHOLE_GEM			17	1	1	WEST		OPBY=(MISC_GEM_BLUE)	ACTION=(DEACTIVATE)	TARGET=(2038)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2024	FLOORITEM_TRIGGER				24	1	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2054)	
2025	WALLITEM_SWITCH_SMALL			0	2	1	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2027)
2026	WALLITEM_SWITCH_SMALL			0	2	1	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)		TARGET=(2027)	OPTIONS=(DELAY:6)
2027	FLOORITEM_PIT_INVISIBLE			1	2	1		
2028	WALLITEM_SWITCH_SMALL			2	2	1	SOUTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2027)	OPTIONS=(DELAY:6,DISABLE_SELF)
2029	WALLITEM_SWITCH_SMALL			2	2	1	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2027)	OPTIONS=(DISABLE_SELF)
2030	FLOORITEM_TELEPORTER			3	2	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(3,2,1)	OPTIONS=(ROTATE:LEFT)
2031	FLOORITEM_HAZE_BLUE			3	2	1		
2032	FLOORITEM_TELEPORTER			5	2	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(5,2,1)	OPTIONS=(ROTATE:LEFT)
2033	FLOORITEM_HAZE_BLUE			5	2	1		
2034	FOOD_BREAD					10	2	1	NORTH		
2035	WALLITEM_TEXT				13	2	1	EAST		TEXT=(NONE SHALL PASS\THE CORRIDOR\OF FIRE)
2036	FLOORITEM_PAD_TINY			14	2	1		
2037	FLOORITEM_TRIGGER				14	2	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2038	FLOORITEM_WALL_MOVABLE			17	2	1		
2039	WALLITEM_ALCOVE_ALTAR_VI		18	2	1	WEST	
2040	FLOORITEM_GENERATOR_MONSTER		23	2	1			GENERATES=(MONSTER_GOLEM_STONE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_HUMAN)
2041	KEY_IRON					23	2	1	NORTHWEST	
2042	FLOORITEM_STAIRSDOWN			26	2	1		
2043	FLOORITEM_TRIGGER				26	1	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2040)	
2044	FLOORITEM_TRIGGER				26	1	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2054)	
2045	FLOORITEM_TELEPORTER			1	3	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(1,3,1)	OPTIONS=(ROTATE:RIGHT)
2046	FLOORITEM_HAZE_BLUE			1	3	1		
2047	FLOORITEM_TELEPORTER			2	3	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(2,3,1)	OPTIONS=(ROTATE:LEFT)
2048	FLOORITEM_HAZE_BLUE			2	3	1		
2049	FLOORITEM_WALL_FAKE			5	3	1		
2050	FLOORITEM_STAIRSDOWN			27	3	1		
2051	FLOORITEM_PAD_TINY			2	4	1		
2052	FLOORITEM_TRIGGER				2	4	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2053	FLOORITEM_STAIRSDOWN			5	4	1		
2054	FLOORITEM_GENERATOR_MONSTER		21	4	1			GENERATES=(MONSTER_HOUND_HELL)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_ANIMAL)
2055	FLOORITEM_PIT				26	4	1		
2056	FLOORITEM_PIT				29	4	1		
2057	FLOORITEM_PIT				25	5	1		
2058	FLOORITEM_PIT				29	5	1		
2059	MONSTER_MUMMY				1	6	1	CENTRE	HEALTH=(155)	
2060	MISC_BOX_MAGIC_BLUE			1	6	1	SOUTHWEST	CHARGE=(1)
2061	FLOORITEM_TELEPORTER			2	6	1			OPBY=(MONSTER)	DESTINATION=(1,6,1)	OPTIONS=(ROTATE:180)
2063	FLOORITEM_PAD_TINY			2	6	1		
2064	FLOORITEM_TRIGGER				2	6	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2073)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2066	FLOORITEM_TRIGGER				2	6	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)	OPTIONS=(DELAY:1)
2067	FLOORITEM_PIT				26	6	1		
2068	MISC_BOX_MAGIC_GREEN			5	7	1	NORTHWEST	CHARGE=(1)
2069	FLOORITEM_PIT				24	7	1		
2070	FLOORITEM_PIT				26	7	1		
2071	FLOORITEM_PIT				28	7	1		
2072	FLOORITEM_PIT				29	7	1		
2073	FLOORITEM_TELEPORTER			2	8	1			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(3,8,1)	OPTIONS=(ROTATE:RIGHT)
2074	FLOORITEM_PAD_TINY			3	8	1		
2075	FLOORITEM_TRIGGER				3	8	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2073,2313)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2080	FLOORITEM_PIT				6	8	1		
2081	FLOORITEM_PAD_TINY			7	8	1		
2082	FLOORITEM_TRIGGER				7	8	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2085	FLOORITEM_TELEPORTER			14	8	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,8,1)	OPTIONS=(ROTATE:RIGHT)
2086	FLOORITEM_HAZE_BLUE			14	8	1		
2087	FLOORITEM_DOORFRAME			18	8	1		
2088	FLOORITEM_DOORBUTTON			18	8	1		
2089	DOOR_IRON_DENTED				18	8	1			STATE=(CLOSED)	
2090	FLOORITEM_STAIRSDOWN			21	8	1		
2091	FLOORITEM_STAIRSDOWN			23	8	1		
2092	FLOORITEM_STAIRSDOWN			30	8	1		
2093	FLOORITEM_STAIRSUP			22	9	1		
2094	FLOORITEM_PIT				24	9	1		
2095	FLOORITEM_PIT				26	9	1		
2096	FLOORITEM_PIT				28	9	1		
2097	FLOORITEM_WALL_FAKE			1	10	1		
2100	FLOORITEM_STAIRSUP			20	10	1		
2101	FLOORITEM_PIT				25	10	1		
2102	FLOORITEM_PIT				27	10	1		
2103	FLOORITEM_PIT				29	10	1		
2108	FLOORITEM_STAIRSDOWN			5	11	1		
2109	FLOORITEM_TRIGGER				5	12	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2149)	
2110	FLOORITEM_STAIRSDOWN			8	11	1		
2111	FLOORITEM_PAD_TINY			9	11	1		
2112	FLOORITEM_TRIGGER				9	11	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2205)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
2114	FLOORITEM_TRIGGER				9	11	1			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(2302)
2115	FLOORITEM_STAIRSDOWN			16	11	1		
2116	FLOORITEM_TRIGGER				16	10	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2313)
2117	FLOORITEM_DOORFRAME			20	11	1		
2118	DOOR_RA					20	11	1			STATE=(CLOSED)	
2119	WALLITEM_KEYHOLE_SKELETON		21	11	1	EAST		OPBY=(KEY_SKELETON)	ACTION=(DEACTIVATE)	TARGET=(2128)	OPTIONS=(DISABLE_SELF)
2120	FLOORITEM_STAIRSDOWN			23	11	1		
2121	FLOORITEM_STAIRSDOWN			26	11	1		
2124	MISC_GEM_BLUE				13	12	1	NORTHWEST	
2125	FLOORITEM_WALL_FAKE			14	12	1		
2126	FLOORITEM_TRIGGER				20	12	1			OPBY=(MISC_CORBAMITE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2118)	
2127	FLOORITEM_DOORFRAME			22	12	1		
2128	DOOR_IRON_LOCK_RED			22	12	1			STATE=(CLOSED)	
2129	FLOORITEM_TRIGGER				29	12	1			OPBY=(MISC_CORBAMITE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2131)	
2130	FLOORITEM_DOORFRAME			30	12	1		
2131	DOOR_RA					30	12	1			STATE=(CLOSED)	
2132	FLOORITEM_STAIRSUP			31	12	1		
2133	WALLITEM_KEYHOLE_GOLD			4	13	1	SOUTH		
2133a	WALLITEM_KEYHOLE_GOLD			4	13	1	SOUTH		OPBY=(KEY_GOLD)		ACTION=(ACTIVATE)	TARGET=(2133c,2133e)		OPTIONS=(DESTROY_ITEM)
2133b	WALLITEM_KEYHOLE_GOLD			4	13	1	SOUTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(2133c,2133d,2133e)
2133c	WALLITEM_RELAY				4	13	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(2148)
2133d	WALLITEM_RELAY				4	13	1	CENTRE	ACTION=(ACTIVATE)		TARGET=(2149)
2133e	WALLITEM_RELAY				4	13	1	CENTRE	ACTION=(DESTROY)		TARGET=(2133a,2133b,2133c,2133d,2133e)
2135	FLOORITEM_WALL_MOVABLE			12	13	1		
2136	FLOORITEM_PIT				14	13	1		
2137	FLOORITEM_STAIRSUP			17	13	1		
2138	WALLITEM_ALCOVE_SQUARE			2	14	1	EAST	
2139	WALLITEM_ALCOVE_SQUARE			2	14	1	NORTH	
2140	WALLITEM_ALCOVE_SQUARE			2	14	1	WEST	
2141	WALLITEM_ALCOVE_SQUARE			2	14	1	SOUTH	
2142	FOOD_DRAGON_STEAK				2	14	1	WEST		
2143	FLASK_EMPTY					2	14	1	NORTH
2144	MISC_BOX_MAGIC_GREEN			2	14	1	EAST		CHARGE=(1)	
2145	CLOTHES_LEGS_MITHRAL_MAIL		2	14	1	SOUTH	
2146	CLOTHES_BODY_MITHRAL_AKETON		2	14	1	SOUTH	
2147	FLOORITEM_DOORFRAME			3	14	1		
2148	DOOR_RA					3	14	1			STATE=(CLOSED)	
2149	FLOORITEM_PIT				4	14	1			STATE=(CLOSED)	
2150	MONSTER_HOUND_HELL			6	14	1	NORTH		HEALTH=(460)	
2151	MONSTER_HOUND_HELL			6	14	1	SOUTH		HEALTH=(601)	
2152	FLOORITEM_GENERATOR_MONSTER		9	14	1			GENERATES=(MONSTER_HOUND_HELL)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_ANIMAL)
2153	FLOORITEM_DOORFRAME			17	14	1		
2154	DOOR_RA					17	14	1			STATE=(CLOSED)	
2155	FLOORITEM_PIT				23	14	1		
2156	FLOORITEM_PIT				25	14	1		
2157	FLOORITEM_PAD_LARGE			26	14	1		
2158	FLOORITEM_TRIGGER				26	14	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2168)	OPTIONS=(DELAY:12,CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
2159	FLOORITEM_PIT				27	14	1		
2160	WALLITEM_KEYHOLE_SKELETON		1	15	1	WEST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(2171)	OPTIONS=(DISABLE_SELF)
2161	WALLITEM_KEYHOLE_GOLD			4	15	1	EAST		
2161a	WALLITEM_KEYHOLE_GOLD			4	15	1	EAST		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(2161c,2161d)
2161b	WALLITEM_KEYHOLE_GOLD			4	15	1	EAST		OPBY=(KEY_GOLD)		ACTION=(ACTIVATE)	TARGET=(2161c,2161d)	OPTIONS=(DESTROY_ITEM)
2161c	WALLITEM_RELAY				4	15	1	EAST		ACTION=(TOGGLE)	TARGET=(2174)
2161d	WALLITEM_RELAY				4	15	1	EAST		ACTION=(DESTROY)	TARGET=(2161a,2161b,2161c,2161d)
2163	FLOORITEM_STAIRSDOWN			19	15	1		
2164	FLOORITEM_PAD_LARGE			21	15	1		
2165	FLOORITEM_TRIGGER				21	15	1			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(2182)	OPTIONS=(DELAY:10,CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
2166	FLOORITEM_PIT				22	15	1		
2167	FLOORITEM_PIT				23	15	1		
2168	FLOORITEM_PIT				24	15	1		
2169	FLOORITEM_PIT				25	15	1		
2170	FLOORITEM_PIT				27	15	1		
2171	FLOORITEM_WALL_MOVABLE			1	16	1		
2172	MONSTER_GOLEM_STONE			2	16	1	CENTRE	HEALTH=(125)	
2173	FLOORITEM_DOORFRAME			4	16	1		
2174	DOOR_IRON					4	16	1			STATE=(CLOSED)	
2175	FLOORITEM_PIT_INVISIBLE			6	16	1		
2176	FLOORITEM_PIT_INVISIBLE			7	16	1		
2177	FLOORITEM_PIT				8	16	1		
2178	FLOORITEM_TELEPORTER			14	16	1			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,16,1)	OPTIONS=(ROTATE:LEFT)
2180	FLOORITEM_TRIGGER				17	16	1			OPBY=(MISC_CORBAMITE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2154)	
2181	FLOORITEM_PIT				22	16	1		
2182	FLOORITEM_PIT				23	16	1		
2183	WALLITEM_ALCOVE_SQUARE			24	16	1	SOUTH		OPBY=(MISC_CORBAMITE)	ACTION=(DEACTIVATE)	TARGET=(2237)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
2184	WALLITEM_ALCOVE_SQUARE			24	16	1	WEST		OPBY=(MISC_CORBAMITE)	ACTION=(ACTIVATE)	TARGET=(2135)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
2185	WALLITEM_ALCOVE_SQUARE			24	16	1	NORTH		OPBY=(MISC_CORBAMITE)	ACTION=(ACTIVATE)	TARGET=(2128)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
2186	WALLITEM_ALCOVE_SQUARE			24	16	1	EAST		OPBY=(MISC_CORBAMITE)	ACTION=(ACTIVATE)	TARGET=(2096)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
2187	MISC_CORBAMITE				24	16	1	NORTH		
2188	MISC_CORBAMITE				24	16	1	EAST		
2189	MISC_CORBAMITE				24	16	1	SOUTH		
2190	MISC_CORBAMITE				24	16	1	WEST		
2191	FLOORITEM_PIT				25	16	1		
2192	FLOORITEM_PIT				26	16	1		
2193	FLOORITEM_TRIGGER				26	16	1			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(2191)	
2194	FLOORITEM_PIT				27	16	1		
2195	WALLITEM_FACE_DEMON			9	17	1	SOUTH	
2196	WALLITEM_KEYHOLE_GEM			17	17	1	NORTH		OPBY=(MISC_GEM_BLUE)	ACTION=(DEACTIVATE)	TARGET=(2197)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2197	FLOORITEM_WALL_MOVABLE			18	17	1		
2198	FLOORITEM_PIT				23	17	1		
2199	FLOORITEM_PIT				25	17	1		
2200	FLOORITEM_WALL_FAKE			26	17	1		
2201	FLOORITEM_PIT				27	17	1		
2202	MONSTER_HOUND_HELL			6	18	1	CENTRE	HEALTH=(313)	
2203	FLOORITEM_PAD_SMALL			8	18	1		
2204	FLOORITEM_TRIGGER				8	18	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2205)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
2205	FLOORITEM_PIT				9	18	1			STATE=(CLOSED)	
2206	FLOORITEM_TRIGGER				10	18	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2152)
2207	MISC_ASHES					10	18	1	SOUTHWEST	
2208	FLOORITEM_STAIRSUP			15	18	1		
2209	WALLITEM_ALCOVE_ALTAR_VI		18	18	1	NORTH	
2210	FLOORITEM_PIT				23	18	1		
2211	FLOORITEM_PIT				24	18	1		
2212	FLOORITEM_PIT				26	18	1		
2213	FLOORITEM_PIT				27	18	1		
2214	FLOORITEM_STAIRSDOWN			3	19	1		
2215	FLOORITEM_DOORFRAME			15	19	1		
2216	DOOR_RA					15	19	1			STATE=(CLOSED)	
2217	WALLITEM_SWITCH_SMALL			20	19	1	EAST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2248)	OPTIONS=(DISABLE_SELF)
2218	FLOORITEM_WALL_FAKE			21	19	1		
2219	FLOORITEM_PIT				23	19	1		
2220	FLOORITEM_PIT				24	19	1		
2221	FLOORITEM_PIT_INVISIBLE			25	19	1		
2222	FLOORITEM_PIT				26	19	1		
2223	FLOORITEM_WALL_FAKE			27	19	1		
2224	FLOORITEM_TELEPORTER			7	20	1			OPBY=(ALL)	DESTINATION=(9,20,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2225	FLOORITEM_HAZE_BLUE			7	20	1		
2226	FLOORITEM_PAD_SMALL			7	20	1		
2228	FLOORITEM_TRIGGER				15	20	1			OPBY=(MISC_CORBAMITE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(2216)	
2229	FLOORITEM_STAIRSDOWN			19	20	1		
2230	WALLITEM_TEXT				22	20	1	EAST		TEXT=(EYES LIE)
2231	FLOORITEM_WALL_FAKE			26	20	1		
2232	WALLITEM_SWITCH_SMALL			27	20	1	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2248)
2233	FLOORITEM_STAIRSUP			29	20	1		
2234	FLOORITEM_TRIGGER				30	20	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2269)	
2235	MONSTER_HOUND_HELL			10	21	1	CENTRE	HEALTH=(610)	
2236	FLOORITEM_PIT				12	21	1		
2237	FLOORITEM_PIT				14	21	1			STATE=(CLOSED)	
2238	WALLITEM_ALCOVE_SQUARE			15	21	1	WEST		OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(2237)	OPTIONS=(DELAY:1,CONSTANT_WEIGHT)
2239	CLOTHES_FEET_SANDALS			15	21	1	WEST	
2240	CLOTHES_LEGS_FINE_ROBE_BOTTOM		15	21	1	WEST	
2241	CLOTHES_BODY_FINE_ROBE_TOP		15	21	1	WEST	
2242	CLOTHES_HEAD_CROWN_OF_NERRA		15	21	1	WEST	
2243	WALLITEM_KEYHOLE_PLAIN			23	21	1	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(2245)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
2244	FLOORITEM_DOORFRAME			24	21	1		
2245	DOOR_IRON					24	21	1			STATE=(CLOSED)	
2246	WALLITEM_SWITCH_SMALL			26	21	1	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)		TARGET=(2248)	OPTIONS=(DISABLE_SELF)
2247	WALLITEM_SWITCH_SMALL			26	21	1	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(2221)	OPTIONS=(DISABLE_SELF)
2248	WALLITEM_RELAY				27	21	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(2248,2249)	DELAY=(4)
2249	WALLITEM_RELAY				27	21	1	CENTRE	ACTION=(TOGGLE)	TARGET=(2181,2211,2201,2192)
2253	FLOORITEM_DOORFRAME			9	22	1		
2254	FLOORITEM_DOORBUTTON			9	22	1		
2255	DOOR_IRON					9	22	1			STATE=(CLOSED)	
2256	WALLITEM_SWITCH_SMALL			10	22	1	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(2302)	OPTIONS=(DISABLE_SELF)
2257	WALLITEM_FACE_DEMON			14	22	1	NORTH	
2258	FLOORITEM_TELEPORTER			2	23	1			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(2,25,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2260	FLOORITEM_STAIRSDOWN			13	23	1		
2261	WALLITEM_SWITCH_SMALL			24	23	1	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(2245)
2262	FLOORITEM_WALL_FAKE			1	24	1		
2263	WALLITEM_KEYHOLE_SKELETON		9	26	1	EAST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(2268)	OPTIONS=(DISABLE_SELF)
2265	FLOORITEM_WALL_FAKE			3	27	1		
2266	FLOORITEM_WALL_FAKE			5	27	1		
2267	FLOORITEM_DOORFRAME			9	27	1		
2268	DOOR_IRON					9	27	1			STATE=(CLOSED)	
2269	FLOORITEM_GENERATOR_MONSTER		23	27	1			GENERATES=(MONSTER_GOLEM_STONE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:4224,SOUND:SOUND_STEP_HUMAN)
2270	FLOORITEM_TELEPORTER			2	28	1			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(2,26,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2272	FLOORITEM_TELEPORTER			4	28	1			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(4,26,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2274	FLOORITEM_TRIGGER				12	28	1			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(2269)	
2275	FLOORITEM_STAIRSUP			12	29	1		
2276	FOOD_CHEESE					18	29	1	EAST		
2277	FLOORITEM_TELEPORTER			12	31	1			OPBY=(ALL)	DESTINATION=(3,24,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2278	FLOORITEM_HAZE_BLUE			12	31	1		

2300	WALLITEM_HOLES_POISON			10	10	1	SOUTH	
2301	WALLITEM_SHOOTER				10	10	1	SOUTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_LIGHTNING)	STRENGTH=(25)
2302	WALLITEM_RELAY				10	10	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(2302,2301)	DELAY=(10)
2310	WALLITEM_FOUNTAIN_MEDUSA		2	11	1	SOUTH	
2311	WALLITEM_SWITCH_SMALL			2	11	1	WEST		OPBY=(MOUSE)	ACTION=(DESTROY)	TARGET=(2313)	OPTIONS=(DISABLE_SELF)
2312	WALLITEM_HOLES_FIREBALL			2	11	1	NORTH	
2313	WALLITEM_SHOOTER				2	11	1	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(25)

2320	WALLITEM_ALCOVE_ORNATE			10	0	1	SOUTH	
2321	WALLITEM_ALCOVE_ORNATE			10	2	1	NORTH	
2322	WALLITEM_ALCOVE_ORNATE			18	29	1	EAST	

2330	FLOORITEM_PIT_FAKE			25	18	1		
2331	FLOORITEM_PIT_FAKE			24	17	1		
2332	FLOORITEM_PIT_FAKE			26	15	1		

2500	FLOORITEM_SLIME				2	1	1		
2501	WALLITEM_CRACK_LARGE			5	24	1	WEST	
2502	FLOORITEM_SLIME				5	22	1		
2503	WALLITEM_OUTLET_SLIME			9	2	1	NORTH	
2504	WALLITEM_ALCOVE_SQUARE			10	0	1	SOUTH	
2505	WALLITEM_ALCOVE_SQUARE			10	2	1	NORTH	
2506	WALLITEM_OUTLET_SLIME			14	30	1	NORTH	
2507	FLOORITEM_SLIME				18	5	1		
2508	WALLITEM_ALCOVE_SQUARE			18	29	1	EAST	
2509	WALLITEM_ALCOVE_SQUARE			19	27	1	NORTH	
2510	WALLITEM_CRACK_LARGE			20	21	1	SOUTH	
2511	WALLITEM_CRACK_LARGE			20	26	1	NORTH	
2512	FLOORITEM_SLIME				21	3	1		
2513	FLOORITEM_SLIME				22	26	1		
2514	WALLITEM_ALCOVE_SQUARE			22	29	1	WEST	
2515	FLOORITEM_SLIME				25	24	1		
2516	FLOORITEM_SLIME				26	31	1		
2517	WALLITEM_CRACK_LARGE			27	9	1	SOUTH	
2518	WALLITEM_CRACK_LARGE			27	29	1	NORTH	
2519	WALLITEM_CRACK_LARGE			28	28	1	NORTH	
2520	FLOORITEM_SLIME				29	23	1		
2521	WALLITEM_CRACK_LARGE			29	16	1	NORTH	
2522	WALLITEM_OUTLET_SLIME			30	15	1	WEST	

; Level 2
3000	FLOORITEM_TELEPORTER			2	0	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(26,29,2)
3002	FLOORITEM_WALL_MOVABLE			27	1	2		
3003	WALLITEM_SWITCH_TINY			28	1	2	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3002)	OPTIONS=(DISABLE_SELF)
3004	FLOORITEM_STAIRSDOWN			27	2	2		
3005	MONSTER_GIGGLER				1	3	2	CENTRE	HEALTH=(61)	
3006	FLOORITEM_STAIRSDOWN			21	3	2		
3007	MONSTER_GIGGLER				0	4	2	CENTRE	HEALTH=(61)	
3008	FLOORITEM_PIT				1	4	2			STATE=(CLOSED)	
3009	FLOORITEM_TRIGGER				1	4	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3008)	OPTIONS=(DELAY:14)
3010	FLOORITEM_TRIGGER				1	4	2			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3008)	OPTIONS=(DELAY:16)
3011	MONSTER_GIGGLER				1	4	2	CENTRE	HEALTH=(61)	
3012	MONSTER_GIGGLER				2	4	2	CENTRE	HEALTH=(62)	
3013	FLOORITEM_TELEPORTER			3	4	2			OPBY=(MONSTER)	DESTINATION=(0,4,2)	
3015	FLOORITEM_DOORFRAME			6	4	2		
3016	DOOR_WOODEN_LOCK_RED			6	4	2			STATE=(CLOSED)	
3017	FLOORITEM_TELEPORTER			13	4	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(12,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3019	FLOORITEM_TRIGGER				13	4	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3017)	
3020	MISC_ROPE					13	4	2	NORTHWEST	
3021	MONSTER_DEMON_VIPER			15	4	2	CENTRE	HEALTH=(666)	
3022	FLOORITEM_DOORFRAME			16	4	2		
3023	FLOORITEM_DOORBUTTON			16	4	2		
3024	DOOR_PORTCULLIS				16	4	2			STATE=(CLOSED)
3025	FLOORITEM_STAIRSUP			26	4	2		
3026	MONSTER_GIGGLER				1	5	2	CENTRE	HEALTH=(61)	
3028	WALLITEM_KEYHOLE_GOLD			6	5	2	EAST		OPBY=(KEY_LOCK_PICKS)	ACTION=(TOGGLE)	TARGET=(3030)	OPTIONS=(DISABLE_SELF)
3029	WALLITEM_KEYHOLE_GOLD			6	5	2	EAST		OPBY=(KEY_GOLD)		ACTION=(TOGGLE)	TARGET=(3016)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3030	FLOORITEM_PIT				7	5	2			STATE=(CLOSED)	
3031	FLOORITEM_DOORFRAME			13	5	2		
3032	FLOORITEM_DOORBUTTON			13	5	2		
3033	DOOR_PORTCULLIS				13	5	2			STATE=(CLOSED)
3034	FLOORITEM_TELEPORTER			15	5	2			OPBY=(MONSTER)	DESTINATION=(15,4,2)	OPTIONS=(ROTATE:180)
3036	FLOORITEM_PIT				24	5	2		
3037	FLOORITEM_STAIRSUP			27	5	2		
3038	FLOORITEM_TELEPORTER			3	6	2			OPBY=(ALL)	DESTINATION=(4,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3039	FLOORITEM_HAZE_BLUE			3	6	2		
3040	FLOORITEM_STAIRSUP			5	6	2		
3041	MONSTER_DEMON_VIPER			10	6	2	NORTHEAST	HEALTH=(513)	
3042	MONSTER_DEMON_VIPER			10	6	2	NORTHWEST	HEALTH=(666)	
3043	FLOORITEM_TELEPORTER			11	6	2			OPBY=(MONSTER)	DESTINATION=(10,6,2)	OPTIONS=(ROTATE:RIGHT)
3045	FLOORITEM_TELEPORTER			12	6	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(12,7,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3046	FLOORITEM_TRIGGER				12	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3045)	OPTIONS=(DELAY:2)
3047	FLOORITEM_TRIGGER				12	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3045)	OPTIONS=(DELAY:4)	
3048	FLOORITEM_TELEPORTER			13	6	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(12,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3049	FLOORITEM_TRIGGER				13	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3048)	OPTIONS=(DELAY:2)	
3050	FLOORITEM_TRIGGER				13	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3048)	OPTIONS=(DELAY:4)	
3051	FLOORITEM_TELEPORTER			14	6	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(13,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3052	FLOORITEM_TRIGGER				14	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3051)	OPTIONS=(DELAY:2)	
3053	FLOORITEM_TRIGGER				14	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3051)	OPTIONS=(DELAY:4)	
3054	FLOORITEM_TELEPORTER			15	6	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(14,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3055	FLOORITEM_TRIGGER				15	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3054)	OPTIONS=(DELAY:2)	
3056	FLOORITEM_TRIGGER				15	6	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3054)	OPTIONS=(DELAY:4)	
3057	FLOORITEM_PIT				25	6	2		
3058	FLOORITEM_PIT				29	6	2		
3059	FLOORITEM_TELEPORTER			0	7	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(1,8,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3061	WALLITEM_TEXT				4	7	2	SOUTH		TEXT=(LAUNCH IT\CATCH IT\SNATCH IT)
3062	FLOORITEM_TELEPORTER			12	7	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(12,8,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3063	FLOORITEM_TRIGGER				12	7	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3062)	OPTIONS=(DELAY:2)	
3064	FLOORITEM_TRIGGER				12	7	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3062)	OPTIONS=(DELAY:4)	
3065	WALLITEM_ALCOVE_ORNATE			13	7	2	NORTH	
3066	MISSILE_ARROW_SLAYER			13	7	2	NORTH	
3067	MISSILE_ARROW_SLAYER			13	7	2	NORTH	
3068	MISSILE_ARROW_SLAYER			13	7	2	NORTH	
3069	MISSILE_ARROW_SLAYER			13	7	2	NORTH	
3070	FLOORITEM_TELEPORTER			15	7	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(15,6,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3071	FLOORITEM_TRIGGER				15	7	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3070)	OPTIONS=(DELAY:2)	
3072	FLOORITEM_TRIGGER				15	7	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3070)	OPTIONS=(DELAY:4)	
3073	FLOORITEM_PIT				27	7	2		
3074	FLOORITEM_PIT				29	7	2		
3075	FLOORITEM_TELEPORTER			1	8	2			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(2,8,2)	
3076	WEAPON_BOW_SPEED				1	8	2	SOUTHWEST
3077	FLOORITEM_PIT				2	8	2		
3078	FLOORITEM_PAD_LARGE			3	8	2		
3079	FLOORITEM_TRIGGER				3	8	2			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3077)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4,SOUND:SOUND_OTHER_CLICK)
3080	FLOORITEM_TRIGGER				10	8	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3059,3059)	
3081	FLOORITEM_WALL_MOVABLE			11	8	2		
3082	FLOORITEM_TELEPORTER			12	8	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(13,8,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3083	FLOORITEM_TRIGGER				12	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3082)	OPTIONS=(DELAY:2)	
3084	FLOORITEM_TRIGGER				12	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3082)	OPTIONS=(DELAY:4)	
3085	FLOORITEM_TELEPORTER			13	8	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(14,8,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3086	FLOORITEM_TRIGGER				13	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3085)	OPTIONS=(DELAY:2)	
3087	FLOORITEM_TRIGGER				13	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3085)	OPTIONS=(DELAY:4)	
3088	FLOORITEM_TELEPORTER			14	8	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(16,9,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3089	FLOORITEM_TRIGGER				14	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3088)	OPTIONS=(DELAY:2)	
3090	FLOORITEM_TRIGGER				14	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3088)	OPTIONS=(DELAY:4)	
3091	FLOORITEM_TELEPORTER			15	8	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(15,7,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3092	FLOORITEM_TRIGGER				15	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3091)	OPTIONS=(DELAY:2)
3093	FLOORITEM_TRIGGER				15	8	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3091)	OPTIONS=(DELAY:4)	
3094	FLOORITEM_PIT				24	8	2		
3095	FLOORITEM_PIT				25	8	2		
3096	FLOORITEM_PIT				26	8	2		
3097	WALLITEM_SWITCH_TINY			4	9	2	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3075)	OPTIONS=(DELAY:8)
3098	WALLITEM_SWITCH_TINY			4	9	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(3075)	OPTIONS=(DELAY:6)
3099	WALLITEM_ALCOVE_ORNATE			12	9	2	SOUTH	
3100	RING_STORM					12	9	2	SOUTH		CHARGE=(4)
3101	CLOTHES_FEET_ELVEN_BOOTS		12	9	2	SOUTH	
3102	WALLITEM_SWITCH_TINY			14	9	2	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3081)
3103	FLOORITEM_TELEPORTER			15	9	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(15,8,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3104	FLOORITEM_TRIGGER				15	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3103)	OPTIONS=(DELAY:2)	
3105	FLOORITEM_TRIGGER				15	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3103)	OPTIONS=(DELAY:4)	
3106	FLOORITEM_TELEPORTER			16	9	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(17,9,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3107	FLOORITEM_TRIGGER				16	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3106)	OPTIONS=(DELAY:2)	
3108	FLOORITEM_TRIGGER				16	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3106)	OPTIONS=(DELAY:4)	
3109	FLOORITEM_TELEPORTER			17	9	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(18,9,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3110	FLOORITEM_TRIGGER				17	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3109)	OPTIONS=(DELAY:2)	
3111	FLOORITEM_TRIGGER				17	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3109)	OPTIONS=(DELAY:4)	
3112	FLOORITEM_TELEPORTER			18	9	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(18,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3113	FLOORITEM_TRIGGER				18	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3112)	OPTIONS=(DELAY:2)	
3114	FLOORITEM_TRIGGER				18	9	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3112)	OPTIONS=(DELAY:4)	
3115	FLOORITEM_PIT				24	9	2		
3116	FLOORITEM_PIT				27	9	2		
3117	FLOORITEM_PIT				28	9	2		
3118	FLOORITEM_PIT				5	10	2		
3119	FLOORITEM_TELEPORTER			6	10	2			OPBY=(ALL)	DESTINATION=(5,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3121	FLOORITEM_PIT				10	10	2		
3122	FLOORITEM_TELEPORTER			11	10	2			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(10,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3124	FLOORITEM_TRIGGER				11	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3122)	OPTIONS=(DELAY:6)
3125	FLOORITEM_TRIGGER				11	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3122)	OPTIONS=(DELAY:5)
3126	FLOORITEM_TELEPORTER			12	10	2			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(11,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3128	FLOORITEM_TRIGGER				12	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3126)	OPTIONS=(DELAY:6)
3129	FLOORITEM_TRIGGER				12	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3126)	OPTIONS=(DELAY:5)
3130	FLOORITEM_TELEPORTER			13	10	2			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(12,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3132	FLOORITEM_TRIGGER				13	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3130)	OPTIONS=(DELAY:6)
3133	FLOORITEM_TRIGGER				13	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3130)	OPTIONS=(DELAY:5)
3134	FLOORITEM_TELEPORTER			14	10	2			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(13,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3136	FLOORITEM_TRIGGER				14	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3134)	OPTIONS=(DELAY:6)
3137	FLOORITEM_TRIGGER				14	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3134)	OPTIONS=(DELAY:5)
3138	FLOORITEM_TELEPORTER			15	10	2			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(15,9,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3139	FLOORITEM_TRIGGER				15	10	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3138)	OPTIONS=(DELAY:2)	
3140	FLOORITEM_TRIGGER				15	10	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3138)	OPTIONS=(DELAY:4)	
3141	FLOORITEM_TELEPORTER			18	10	2			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(18,11,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3142	FLOORITEM_TRIGGER				18	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3141)	OPTIONS=(DELAY:2)	
3143	FLOORITEM_TRIGGER				18	10	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3141)	OPTIONS=(DELAY:4)	
3144	FLOORITEM_WALL_FAKE			19	10	2		
3145	FLOORITEM_WALL_FAKE			20	10	2		
3146	FLOORITEM_STAIRSUP			21	10	2		
3147	FLOORITEM_STAIRSUP			23	10	2		
3148	FLOORITEM_PIT				26	10	2		
3149	FLOORITEM_STAIRSUP			30	10	2		
3150	WALLITEM_TEXT				13	11	2	SOUTH		TEXT=(ROS)
3151	FLOORITEM_TELEPORTER			15	11	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(15,10,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3152	FLOORITEM_TRIGGER				15	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3151)	OPTIONS=(DELAY:2)	
3153	FLOORITEM_TRIGGER				15	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3151)	OPTIONS=(DELAY:4)	
3154	FLOORITEM_TELEPORTER			16	11	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(15,11,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3155	FLOORITEM_TRIGGER				16	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3154)	OPTIONS=(DELAY:2)	
3156	FLOORITEM_TRIGGER				16	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3154)	OPTIONS=(DELAY:4)	
3157	FLOORITEM_TELEPORTER			17	11	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(16,11,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3158	FLOORITEM_TRIGGER				17	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3157)	OPTIONS=(DELAY:2)	
3159	FLOORITEM_TRIGGER				17	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3157)	OPTIONS=(DELAY:4)	
3160	FLOORITEM_TELEPORTER			18	11	2			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(17,11,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3161	FLOORITEM_TRIGGER				18	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3160)	OPTIONS=(DELAY:2)	
3162	FLOORITEM_TRIGGER				18	11	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3160)	OPTIONS=(DELAY:4)	
3163	FLOORITEM_PIT				24	11	2		
3164	FLOORITEM_PIT				25	11	2		
3165	FLOORITEM_PIT				29	11	2		
3166	FLOORITEM_DOORFRAME			14	12	2		
3167	DOOR_WOODEN_ORNATE			14	12	2			STATE=(CLOSED)	
3168	FLOORITEM_PIT				25	12	2		
3169	FLOORITEM_PIT				27	12	2		
3170	FLOORITEM_PIT				29	12	2		
3172	FLOORITEM_PIT_FIRE			3	13	2	
3173	MONSTER_FLAME_BLACK			3	13	2	CENTRE	HEALTH=(250)	
3174	KEY_SAPPHIRE				3	13	2	NORTHWEST	
3175	FLOORITEM_STAIRSUP			5	13	2		
3176	FLOORITEM_STAIRSUP			8	13	2		
3177	FLOORITEM_TRIGGER				9	13	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3229)	
3178	FLOORITEM_WALL_MOVABLE			10	13	2		
3179	FLOORITEM_STAIRSDOWN			11	13	2		
3180	WALLITEM_KEYHOLE_EMERALD		14	13	2	WEST		OPBY=(KEY_EMERALD)	ACTION=(TOGGLE)	TARGET=(3167)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3181	FLOORITEM_STAIRSUP			16	13	2		
3182	FLOORITEM_STAIRSDOWN			19	13	2		
3183	FLOORITEM_STAIRSUP			23	13	2		
3184	FLOORITEM_STAIRSUP			26	13	2		
3185	FLOORITEM_PIT_FIRE			3	14	2	
3186	FLOORITEM_TRIGGER				3	14	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3190)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3188	FLOORITEM_TRIGGER				3	14	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3202)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3189	MONSTER_FLAME_BLACK			3	14	2	CENTRE	HEALTH=(245)	
3190	FLOORITEM_GENERATOR_MONSTER		4	14	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:7296)
3191	FLOORITEM_TRIGGER				5	14	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3190)	
3193	WALLITEM_SWITCH_CRACK			8	14	2	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3230)
3195	WALLITEM_SWITCH_CRACK			8	14	2	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3246,3247)
3196	WALLITEM_COUNTER				10	14	2	SOUTH		COUNT=(4)	ACTION=(DEACTIVATE)	TARGET=(3211,3212)
3197	WALLITEM_SWITCH_BIG			10	14	2	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3196)
3199	WALLITEM_SWITCH_BIG			11	14	2	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3196)
3200	FLOORITEM_PIT				29	14	2		
3201	FLOORITEM_STAIRSDOWN			2	15	2		
3202	FLOORITEM_GENERATOR_MONSTER		3	15	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:4224)
3203	FLOORITEM_PIT_FIRE			3	15	2	
3204	FLOORITEM_TRIGGER				4	15	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3202)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3206	FLOORITEM_TRIGGER				4	15	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3224)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3208	FLOORITEM_TRIGGER				4	15	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3190)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3209	MONSTER_FLAME_BLACK			4	15	2	CENTRE	HEALTH=(257)	
3210	FLOORITEM_PIT				9	15	2		
3211	FLOORITEM_TELEPORTER			12	15	2			OPBY=(ALL)	DESTINATION=(10,15,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3212	FLOORITEM_HAZE_BLUE			12	15	2		
3213	FLOORITEM_PIT				14	15	2		
3214	FLOORITEM_PAD_LARGE			15	15	2		
3215	FLOORITEM_TRIGGER				15	15	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(3213)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3216	FLOORITEM_PIT				23	15	2		
3217	FLOORITEM_PIT				24	15	2		
3218	FLOORITEM_PIT				25	15	2		
3219	FLOORITEM_PAD_LARGE			3	16	2		
3220	FLOORITEM_PIT_FIRE			3	16	2	
3221	FLOORITEM_TRIGGER				3	16	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3224)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3222	FLOORITEM_TRIGGER				3	16	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3202)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3223	FLOORITEM_GENERATOR_MONSTER		3	16	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:4224)
3224	FLOORITEM_GENERATOR_MONSTER		4	16	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:4224)
3225	FLOORITEM_PIT_FIRE			5	16	2	
3226	FLOORITEM_TRIGGER				5	16	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3224)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
3227	MONSTER_FLAME_BLACK			5	16	2	CENTRE	HEALTH=(245)	
3229	FLOORITEM_GENERATOR_MONSTER		8	16	2			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_HUMAN)
3230	FLOORITEM_TELEPORTER			9	16	2			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(8,17,2)	
3233	WALLITEM_SWITCH_BIG			10	16	2	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3196)
3235	WALLITEM_SWITCH_BIG			11	16	2	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3196)
3236	FLOORITEM_PIT				26	16	2		
3237	FLOORITEM_PIT				27	16	2		
3238	FLOORITEM_PIT_FIRE			3	17	2		
3239	FLOORITEM_TRIGGER				3	17	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3223)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3240	FLOORITEM_GENERATOR_MONSTER		3	17	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:7296)
3241	WALLITEM_SWITCH_TINY			4	17	2	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(3263)	OPTIONS=(DISABLE_SELF)
3242	WALLITEM_ALCOVE_ORNATE			4	17	2	SOUTH		OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(3263)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
3243	FLASK_WATER_MURKY				4	17	2	SOUTH		CHARGE=(1)
3244	WALLITEM_TEXT				5	17	2	SOUTH		TEXT=(FIGHTER CHARGE)
3245	FLOORITEM_GENERATOR_MONSTER		8	17	2			GENERATES=(MONSTER_DEMON_VIPER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_HUMAN)
3246	FLOORITEM_TELEPORTER			9	17	2			OPBY=(MONSTER)	DESTINATION=(8,17,2)	OPTIONS=(ROTATE:RIGHT)
3247	FLOORITEM_HAZE_BLUE			9	17	2		
3248	FLOORITEM_PAD_LARGE			9	17	2		
3249	FLOORITEM_TRIGGER				9	17	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(3178)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
3250	WALLITEM_TEXT				11	17	2	WEST		TEXT=(TRUST ME...\ENTER THE PIT)
3251	FLOORITEM_STAIRSUP			19	17	2		
3252	FLOORITEM_PIT				21	17	2		
3253	FLOORITEM_PIT				22	17	2		
3254	FLOORITEM_PIT				23	17	2		
3255	FLOORITEM_PIT				25	17	2		
3256	FLOORITEM_PIT				26	17	2		
3257	FLOORITEM_PIT				27	17	2		
3258	FLOORITEM_STAIRSDOWN			1	18	2		
3259	FLOORITEM_TRIGGER				2	18	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3298)	
3260	FLOORITEM_TRIGGER				2	18	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3240)	
3261	FLOORITEM_TRIGGER				2	18	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3245)
3262	FLOORITEM_TRIGGER				2	18	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3229)
3263	FLOORITEM_PIT				4	18	2			STATE=(CLOSED)	
3264	FLOORITEM_PAD_LARGE			5	18	2		
3265	FLOORITEM_TRIGGER				5	18	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3274)	OPTIONS=(DELAY:14)
3266	FLOORITEM_TRIGGER				5	18	2			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3274)	OPTIONS=(DELAY:6,SOUND:SOUND_OTHER_CLICK)
3268	FLOORITEM_TRIGGER				5	18	2			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(3311)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
3269	FLOORITEM_PIT				6	18	2			STATE=(CLOSED)	
3270	FLOORITEM_PAD_LARGE			7	18	2		
3271	FLOORITEM_TRIGGER				7	18	2			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(3269)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
3272	FLOORITEM_TRIGGER				8	18	2			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3273)	
3273	FLOORITEM_WALL_MOVABLE			9	18	2		
3274	FLOORITEM_PIT				10	18	2		
3275	FLOORITEM_TELEPORTER			11	18	2			OPBY=(MONSTER)	DESTINATION=(12,18,2)	OPTIONS=(ROTATE:LEFT)
3277	FLOORITEM_TRIGGER				11	18	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3279,3280)	OPTIONS=(DELAY:1)
3278	FLOORITEM_TRIGGER				11	18	2			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(3279,3280,3277)	OPTIONS=(DELAY:2)
3279	FLOORITEM_GENERATOR_MONSTER		12	18	2			GENERATES=(MONSTER_GOLEM_STONE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_HUMAN)
3280	FLOORITEM_TELEPORTER			13	18	2			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,20,2)	
3282	MISC_BOULDER				13	18	2	NORTHEAST	
3283	MISC_BOULDER				13	18	2	SOUTHEAST	
3284	MISC_BOULDER				13	18	2	SOUTHWEST	
3285	MISSILE_ROCK				13	18	2	SOUTHWEST
3286	WEAPON_CLUB_STONE				13	18	2	NORTHWEST
3287	MISSILE_ROCK				13	18	2	NORTHWEST
3288	FLOORITEM_STAIRSDOWN			17	18	2		
3289	WALLITEM_ALCOVE_ORNATE			24	18	2	EAST	
3290	WALLITEM_ALCOVE_ORNATE			24	18	2	SOUTH	
3291	WALLITEM_ALCOVE_ORNATE			24	18	2	WEST	
3292	WALLITEM_ALCOVE_ORNATE			24	18	2	NORTH	
3293	FOOD_DRAGON_STEAK				24	18	2	EAST		
3294	FOOD_DRAGON_STEAK				24	18	2	WEST		
3295	MISC_WATERSKIN_FULL			24	18	2	NORTH		
3296	FOOD_DRAGON_STEAK				24	18	2	SOUTH		
3297	FLOORITEM_PIT				27	18	2		
3298	FLOORITEM_GENERATOR_MONSTER		4	19	2			GENERATES=(MONSTER_ROCKPILE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_ANIMAL)
3299	FLOORITEM_WALL_MOVABLE			7	19	2		
3301	FLOORITEM_PIT				9	19	2		
3302	FLOORITEM_PAD_LARGE			11	19	2		
3303	FLOORITEM_TRIGGER				11	19	2			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(3422)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
3304	FLOORITEM_PIT				21	19	2		
3305	FLOORITEM_PIT				23	19	2		
3306	FLOORITEM_PIT				25	19	2		
3307	FLOORITEM_TRIGGER				0	20	2			OPBY=(OBJECT)	ACTION=(ACTIVATE)		TARGET=(3309)
3308	FLOORITEM_TELEPORTER			0	20	2			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(8,24,2)	
3309	WALLITEM_COUNTER				1	20	2	CENTRE	COUNT=(5)		ACTION=(DESTROY)	TARGET=(3353,3307,3309)
3310	WALLITEM_FACE_DEMON			4	20	2	NORTH	
3311	FLOORITEM_PIT				5	20	2		
3312	FLOORITEM_TRIGGER				7	20	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3326)	
3313	FLOORITEM_TRIGGER				7	20	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(3299)	
3314	FLOORITEM_TRIGGER				9	20	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3329)	
3315	FLOORITEM_TRIGGER				9	20	2			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(3273)	
3316	FLOORITEM_STAIRSDOWN			12	20	2		
3317	WALLITEM_TEXT				14	20	2	EAST		TEXT=(KU)
3318	FLOORITEM_PIT				23	20	2		
3319	FLOORITEM_PIT				26	20	2		
3320	FLOORITEM_PIT				27	20	2		
3321	FLOORITEM_STAIRSUP			3	21	2		
3322	FLOORITEM_PIT				4	21	2		
3323	FLOORITEM_PAD_LARGE			5	21	2		
3324	FLOORITEM_TRIGGER				5	21	2			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(3322)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
3325	FLOORITEM_TRIGGER				7	21	2			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(3245)
3326	FLOORITEM_GENERATOR_MONSTER		7	21	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:4224)
3327	FLOORITEM_DOORFRAME			8	21	2		
3328	DOOR_PORTCULLIS				8	21	2			STATE=(CLOSED)
3329	FLOORITEM_GENERATOR_MONSTER		9	21	2			GENERATES=(MONSTER_FLAME_BLACK)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:7296)
3330	FLOORITEM_DOORFRAME			15	21	2		
3331	DOOR_WOODEN_ORNATE			15	21	2			STATE=(CLOSED)	
3332	WALLITEM_KEYHOLE_STONE			16	21	2	NORTH		OPBY=(KEY_SOLID)	ACTION=(TOGGLE)	TARGET=(3331)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3333	FLOORITEM_PIT				23	21	2		
3334	FLOORITEM_PIT				24	21	2		
3335	FLOORITEM_PIT				26	21	2		
3336	FLOORITEM_PIT_INVISIBLE			5	22	2		
3337	WALLITEM_KEYHOLE_CROSS			6	22	2	SOUTH		
3337a	WALLITEM_KEYHOLE_CROSS			6	22	2	SOUTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(3337c,3337d)	OPTIONS=(DELAY:14)
3337b	WALLITEM_KEYHOLE_CROSS			6	22	2	SOUTH		OPBY=(KEY_CROSS)		ACTION=(ACTIVATE)	TARGET=(3337c,3337d)	OPTIONS=(DESTROY_ITEM)
3337c	WALLITEM_RELAY				6	22	2	SOUTH		ACTION=(DEACTIVATE)	TARGET=(3328)
3337d	WALLITEM_RELAY				6	22	2	SOUTH		ACTION=(DESTROY)		TARGET=(3337a,3337b,3337c,3337d)
3339	FLOORITEM_WALL_MOVABLE			7	22	2		
3340	FLOORITEM_DOORFRAME			10	22	2		
3341	FLOORITEM_DOORBUTTON			10	22	2		
3342	DOOR_PORTCULLIS				10	22	2			STATE=(CLOSED)
3343	FLOORITEM_PAD_LARGE			11	22	2		
3344	FLOORITEM_TRIGGER				11	22	2			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3342)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
3345	FLOORITEM_WALL_FAKE			12	22	2		
3346	WALLITEM_TEXT				13	22	2	SOUTH		TEXT=(DAIN)
3347	FLOORITEM_STAIRSUP			19	22	2		
3348	FLOORITEM_PAD_LARGE			7	23	2		
3349	FLOORITEM_TELEPORTER			7	23	2			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(0,20,2)		OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3350	FLOORITEM_HAZE_BLUE			7	23	2			STATE=(INACTIVE)
3351	FLOORITEM_TRIGGER				7	23	2			OPBY=(OBJECT)	ACTION=(ACTIVATE)		TARGET=(3349,3350)
3352	FLOORITEM_TRIGGER				7	23	2			OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(3349,3350)	OPTIONS=(DELAY:2)
3353	FLOORITEM_WALL_MOVABLE			8	23	2		
3354	WALLITEM_SWITCH_TINY			9	23	2	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(3368)
3355	WALLITEM_SWITCH_LEVER			10	23	2	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(3359)
3357	FLOORITEM_PIT_FIRE			11	23	2	
3358	MONSTER_FLAME_BLACK			11	23	2	CENTRE	HEALTH=(243)	
3359	FLOORITEM_PIT				12	23	2		
3360	FLOORITEM_PIT				14	23	2		
3362	FLOORITEM_DOORFRAME			5	24	2		
3363	FLOORITEM_DOORBUTTON			5	24	2		
3364	DOOR_PORTCULLIS				5	24	2			STATE=(CLOSED)
3365	WALLITEM_TEXT				6	24	2	NORTH		TEXT=(VALUE\IN EXCHANGE\FOR VALUABLES)
3366	KEY_CROSS					8	24	2	SOUTHWEST	
3368	WALLITEM_SHOOTER				11	24	2	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(50)
3369	WALLITEM_HOLES_FIREBALL			11	24	2	NORTH	
3370	WALLITEM_KEYHOLE_RUBY			12	24	2	NORTH		OPBY=(KEY_RUBY)	ACTION=(TOGGLE)	TARGET=(3372)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
3371	FLOORITEM_DOORFRAME			13	24	2		
3372	DOOR_WOODEN_ORNATE			13	24	2			STATE=(CLOSED)	
3373	FLOORITEM_STAIRSDOWN			4	25	2		
3374	FLOORITEM_PAD_LARGE			5	25	2		
3375	FLOORITEM_TRIGGER				5	25	2			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(3336)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
3376	MONSTER_DEMON_VIPER			5	25	2	CENTRE	HEALTH=(450)	
3377	FLOORITEM_STAIRSUP			13	25	2		
3378	FLOORITEM_GENERATOR_MONSTER		17	25	2			GENERATES=(MONSTER_KNIGHT_DETH)	NUMBERS=(4)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_KNIGHT)
3379	FLOORITEM_TRIGGER				21	25	2			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(3378)	
3380	FLOORITEM_TRIGGER				23	25	2			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(3381)	OPTIONS=(DELAY:14)
3381	FLOORITEM_WALL_MOVABLE			25	25	2		
3382	WALLITEM_TEXT				16	26	2	NORTH		TEXT=(DEAD END)
3383	FLOORITEM_TELEPORTER			28	29	2			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(4,0,2)

3400	FLOORITEM_PIT_FIRE			4	14	2	
3401	FLOORITEM_PIT_FIRE			4	15	2	
3402	FLOORITEM_PIT_FIRE			4	16	2	
3403	FLOORITEM_PIT_FIRE			7	21	2	
3404	FLOORITEM_PIT_FIRE			9	21	2	

3421	WALLITEM_HOLES_FIREBALL			8	19	2	EAST	
3422	WALLITEM_SHOOTER				8	19	2	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_BLOB)	STRENGTH=(50)

3500	WALLITEM_ALCOVE_SQUARE			12	9	2	NORTH	
3501	WALLITEM_ALCOVE_SQUARE			13	7	2	NORTH	
3502	WALLITEM_ALCOVE_SQUARE			20	23	2	NORTH	
3503	WALLITEM_ALCOVE_SQUARE			21	7	2	NORTH	
3504	WALLITEM_ALCOVE_SQUARE			25	4	2	NORTH	

; Level 3
4000	FLOORITEM_TELEPORTER			0	0	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(11,4,3)	
4002	WALLITEM_TEXT				15	0	3	EAST		TEXT=(DRAGON DEN)
4003	FLOORITEM_TRIGGER				17	0	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4108)	
4004	FLOORITEM_TRIGGER				29	0	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4010)	
4005	FLOORITEM_TELEPORTER			0	1	3			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(17,7,3)	
4007	WALLITEM_KEYHOLE_SQUARE			15	1	3	SOUTH		
4007a	WALLITEM_KEYHOLE_SQUARE			15	1	3	SOUTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(4007c,4007d)
4007b	WALLITEM_KEYHOLE_SQUARE			15	1	3	SOUTH		OPBY=(KEY_SQUARE)		ACTION=(ACTIVATE)	TARGET=(4007c,4007d)	OPTIONS=(DESTROY_ITEM)
4007c	WALLITEM_RELAY				15	1	3	SOUTH		ACTION=(DEACTIVATE)	TARGET=(4010)
4007d	WALLITEM_RELAY				15	1	3	SOUTH		ACTION=(DESTROY)		TARGET=(4007a,4007b,4007c,4007d)
4009	FLOORITEM_DOORFRAME			16	1	3		
4010	DOOR_PORTCULLIS				16	1	3		STRENGTH=(FIRE:85)
4011	FLOORITEM_STAIRSUP			29	1	3		
4012	FLOORITEM_TELEPORTER			0	2	3			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(21,4,3)	
4014	MONSTER_DRAGON_RED			11	2	3	CENTRE	HEALTH=(1813)	
4015	MONSTER_DRAGON_RED			21	2	3	CENTRE	HEALTH=(1799)	
4016	FLOORITEM_STAIRSUP			23	2	3		
4017	WALLITEM_SHOOTER				0	3	3	NORTH		TYPE=(SINGLE)	SHOOTS=(OBJECT)	STRENGTH=(100)	
4018	MISC_CHEST					0	3	3	NORTH		HOLDS=(4019)
4019	RING_TIME					-1	-1	3	NORTH	CHARGE=(5)
4020	MISC_CHEST					0	3	3	NORTH		HOLDS=(4021)
4021	CLOTHES_LEGS_POWER_TOWERS		-1	-1	3	NORTH	
4022	MISC_CHEST					0	3	3	NORTH		HOLDS=(4023,4024,4025)
4023	FLASK_POTION_BOMB_FUL			-1	-1	3	NORTH		CHARGE=(70)
4024	FLASK_POTION_BOMB_FUL			-1	-1	3	NORTH		CHARGE=(69)
4025	KEY_GOLD					-1	-1	3	NORTH		
4026	FLOORITEM_TRIGGER				2	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4035)	OPTIONS=(CONSTANT_WEIGHT)
4027	MONSTER_SKELETON				2	3	3	CENTRE	HEALTH=(580)	CARRYING=(4028)
4028	KEY_SQUARE					-1	-1	3	NORTHWEST	
4029	FLOORITEM_TELEPORTER			3	3	3			OPBY=(MONSTER)	DESTINATION=(2,3,3)	
4031	FLOORITEM_TRIGGER				3	3	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4029)	
4032	FLOORITEM_DOORFRAME			4	3	3		
4033	DOOR_PORTCULLIS				4	3	3			STATE=(CLOSED)
4034	FLOORITEM_DOORFRAME			5	3	3		
4035	DOOR_IRON					5	3	3			STATE=(CLOSED)	STRENGTH=(FIRE:85)
4036	FLOORITEM_TRIGGER				12	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(4012)	OPTIONS=(DELAY:2)
4037	FLOORITEM_TRIGGER				12	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4012)	
4038	FLOORITEM_TRIGGER				12	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4017)	
4039	FLOORITEM_DOORFRAME			13	3	3		
4040	DOOR_PORTCULLIS				13	3	3			STATE=(CLOSED)	STRENGTH=(FIRE:85)
4041	FLOORITEM_TRIGGER				14	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4010)	
4042	FLOORITEM_TRIGGER				18	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4010)
4043	FLOORITEM_DOORFRAME			19	3	3		
4044	DOOR_PORTCULLIS				19	3	3			STATE=(CLOSED)	STRENGTH=(FIRE:85)
4045	FLOORITEM_TRIGGER				20	3	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4017)
4046	KEY_EMERALD					29	3	3	SOUTHEAST	
4047	FLOORITEM_WALL_FAKE			30	3	3		
4051	WALLITEM_KEYHOLE_SQUARE			3	4	3	NORTH		OPBY=(KEY_SQUARE)	ACTION=(DEACTIVATE)	TARGET=(4033)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4052	FLOORITEM_STAIRSDOWN			6	4	3		
4053	FLOORITEM_PIT				9	4	3		
4054	KEY_SQUARE					11	4	3	NORTHWEST	
4055	FLOORITEM_TRIGGER				16	4	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4010)	
4056	KEY_SQUARE					21	4	3	SOUTHEAST	
4057	FLOORITEM_WALL_FAKE			26	4	3		
4058	FLOORITEM_WALL_FAKE			27	4	3		
4059	FLOORITEM_WALL_FAKE			29	4	3		
4060	FLOORITEM_WALL_FAKE			30	4	3		
4061	FLOORITEM_WALL_FAKE			31	4	3		
4062	WALLITEM_SHOOTER				0	5	3	SOUTH		TYPE=(SINGLE)	SHOOTS=(OBJECT)	STRENGTH=(100)
4063	CLOTHES_FEET_BOOTS_OF_SPEED		0	5	3	SOUTH	
4064	STAFF_SERPENT				0	5	3	SOUTH		CHARGE=(15)
4065	WEAPON_MACE_ORDER				0	5	3	SOUTH	
4066	CLOTHES_LEGS_PLATE			0	5	3	SOUTH	
4067	CLOTHES_HEAD_ARMET			0	5	3	SOUTH	
4068	CLOTHES_SHLD_LARGE			0	5	3	SOUTH	
4069	MISSILE_ARROW_SLAYER				0	5	3	SOUTH	
4070	MISC_BOX_MAGIC_GREEN			0	5	3	SOUTH		CHARGE=(1)
4071	MISC_BOX_MAGIC_BLUE			0	5	3	SOUTH		CHARGE=(1)
4072	KEY_GOLD					0	5	3	SOUTH		
4073	FOOD_DRAGON_STEAK				0	5	3	SOUTH		
4077	FLOORITEM_WALL_FAKE			12	5	3		
4078	FLOORITEM_DOORFRAME			16	5	3		
4079	DOOR_PORTCULLIS				16	5	3			STATE=(CLOSED)	STRENGTH=(FIRE:85)
4080	FLOORITEM_WALL_FAKE			20	5	3		
4081	FLOORITEM_WALL_FAKE			26	5	3		
4082	FLOORITEM_WALL_FAKE			27	5	3		
4083	FLOORITEM_STAIRSDOWN			28	5	3		
4084	MONSTER_DRAGON_RED			30	5	3	CENTRE	HEALTH=(719)	
4085	FLOORITEM_WALL_FAKE			31	5	3		
4086	FLOORITEM_TELEPORTER			0	6	3			STATE=(INACTIVE)		OPBY=(OBJECT)	DESTINATION=(2,13,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4088	FLOORITEM_TRIGGER				0	6	3			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(4086,4086)	
4089	MONSTER_DRAGON_RED			12	6	3	CENTRE	HEALTH=(1838)	
4090	FLOORITEM_WALL_FAKE			14	6	3		
4091	FLOORITEM_TRIGGER				16	6	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(4005)	OPTIONS=(DELAY:4)
4092	FLOORITEM_TRIGGER				16	6	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4005)	OPTIONS=(DELAY:2)
4093	FLOORITEM_TRIGGER				16	6	3			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(4017)	
4094	FLOORITEM_WALL_FAKE			18	6	3		
4095	MONSTER_DRAGON_RED			20	6	3	CENTRE	HEALTH=(1800)	
4096	FLOORITEM_WALL_MOVABLE			22	6	3		
4097	FLOORITEM_WALL_FAKE			25	6	3		
4098	FLOORITEM_WALL_FAKE			26	6	3		
4099	FLOORITEM_WALL_FAKE			27	6	3		
4100	FLOORITEM_WALL_FAKE			29	6	3		
4101	FLOORITEM_WALL_FAKE			30	6	3		
4102	FLOORITEM_WALL_FAKE			31	6	3		
4103	FLOORITEM_TELEPORTER			3	7	3			OPBY=(ALL)	DESTINATION=(16,15,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4104	FLOORITEM_HAZE_BLUE			3	7	3		
4105	FLOORITEM_TELEPORTER			4	7	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(0,7,2)	
4107	KEY_SQUARE					15	7	3	SOUTHWEST	
4108	FLOORITEM_GENERATOR_MONSTER		17	7	3			GENERATES=(MONSTER_DRAGON_RED)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_DRAGON)
4109	WALLITEM_SWITCH_EYE			22	7	3	WEST		OPBY=(CLOTHES_LEGS_POWER_TOWERS)	ACTION=(TOGGLE)	TARGET=(4096)	OPTIONS=(DISABLE_SELF)
4110	FLOORITEM_WALL_FAKE			25	7	3		
4111	FLOORITEM_WALL_FAKE			26	7	3		
4112	FLOORITEM_PIT				27	7	3		
4113	FLOORITEM_WALL_FAKE			28	7	3		
4114	FLOORITEM_WALL_FAKE			29	7	3		
4115	FLOORITEM_WALL_FAKE			30	7	3		
4116	FLOORITEM_TRIGGER				5	8	3			OPBY=(FOOD_DRAGON_STEAK)	ACTION=(DEACTIVATE)	TARGET=(4119)
4117	FLOORITEM_PIT				6	8	3		
4118	FOOD_DRAGON_STEAK				7	8	3	NORTHWEST	
4119	FLOORITEM_PIT				8	8	3		
4120	WALLITEM_TEXT				21	8	3	NORTH		TEXT=(DO YOU HAVE\THE POWER)
4121	FLOORITEM_WALL_FAKE			25	8	3		
4122	FLOORITEM_WALL_FAKE			26	8	3		
4123	MONSTER_DRAGON_RED			27	8	3	CENTRE	HEALTH=(600)	
4124	FLOORITEM_WALL_FAKE			28	8	3		
4125	FLOORITEM_WALL_FAKE			29	8	3		
4126	FLOORITEM_WALL_FAKE			30	8	3		
4127	FLOORITEM_WALL_FAKE			31	8	3		
4128	WALLITEM_FOUNTAIN_MEDUSA		4	9	3	EAST	
4129	FLOORITEM_TRIGGER				5	9	3			OPBY=(FOOD_DRAGON_STEAK)	ACTION=(DEACTIVATE)	TARGET=(4131)	
4130	MONSTER_DRAGON_RED			5	9	3	CENTRE	HEALTH=(750)	
4131	FLOORITEM_PIT				6	9	3		
4132	FLOORITEM_TRIGGER				7	9	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4145)
4133	FLOORITEM_PIT				8	9	3		
4134	FLOORITEM_PIT				12	9	3		
4135	FLOORITEM_WALL_FAKE			24	9	3		
4136	FLOORITEM_WALL_FAKE			25	9	3		
4137	FLOORITEM_WALL_FAKE			27	9	3		
4138	FLOORITEM_WALL_FAKE			28	9	3		
4139	FLOORITEM_WALL_FAKE			29	9	3		
4140	FLOORITEM_WALL_FAKE			31	9	3		
4141	WALLITEM_FOUNTAIN_MEDUSA		0	10	3	SOUTH	
4142	FLOORITEM_TRIGGER				5	10	3			OPBY=(FOOD_DRAGON_STEAK)	ACTION=(DEACTIVATE)	TARGET=(4144)
4143	FLOORITEM_PIT				6	10	3		
4144	FLOORITEM_PIT				8	10	3		
4145	FLOORITEM_GENERATOR_MONSTER		11	10	3			GENERATES=(MONSTER_MUMMY)	NUMBERS=(1,2,3)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_STEP_HUMAN)
4146	FLOORITEM_PAD_LARGE			14	10	3		
4147	FLOORITEM_TRIGGER				14	10	3			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(4148)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
4148	FLOORITEM_WALL_MOVABLE			15	10	3		
4149	FLOORITEM_WALL_FAKE			24	10	3		
4150	FLOORITEM_WALL_FAKE			25	10	3		
4151	FLOORITEM_WALL_FAKE			26	10	3		
4152	FLOORITEM_TELEPORTER			27	10	3			OPBY=(ALL)	DESTINATION=(27,10,3)	OPTIONS=(ROTATE:180)
4154	FLOORITEM_WALL_FAKE			28	10	3		
4155	FLOORITEM_WALL_FAKE			30	10	3		
4156	FLOORITEM_WALL_FAKE			31	10	3		
4157	MISSILE_ROCK				17	11	3	NORTHWEST
4158	FLOORITEM_WALL_FAKE			25	11	3		
4159	FLOORITEM_WALL_FAKE			27	11	3		
4160	FLOORITEM_WALL_FAKE			28	11	3		
4161	FLOORITEM_WALL_FAKE			29	11	3		
4162	MONSTER_DRAGON_RED			30	11	3	CENTRE	HEALTH=(540)	
4163	FLOORITEM_WALL_FAKE			31	11	3		
4164	WALLITEM_KEYHOLE_COIN			2	12	3	WEST		OPBY=(MISC_COIN_GOR)	ACTION=(ACTIVATE)	TARGET=(4062)	OPTIONS=(DESTROY_ITEM)
4165	FLOORITEM_STAIRSDOWN			11	12	3		
4166	FLOORITEM_STAIRSUP			13	12	3		
4167	FLOORITEM_GENERATOR_MONSTER		14	12	3			GENERATES=(MONSTER_SKELETON)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:64,SOUND:SOUND_STEP_SKELETON)
4168	MISSILE_ROCK				14	12	3	NORTHEAST
4169	MISSILE_ROCK				14	12	3	SOUTHWEST
4170	MISSILE_ROCK				17	12	3	NORTHEAST
4171	FLOORITEM_STAIRSUP			21	12	3		
4172	FLOORITEM_WALL_FAKE			25	12	3		
4173	FLOORITEM_WALL_FAKE			26	12	3		
4174	FLOORITEM_WALL_FAKE			27	12	3		
4175	FLOORITEM_WALL_FAKE			28	12	3		
4176	FLOORITEM_WALL_FAKE			30	12	3		
4177	FLOORITEM_WALL_FAKE			31	12	3		
4178	WALLITEM_ALCOVE_ORNATE			2	13	3	SOUTH	
4179	WALLITEM_ALCOVE_ORNATE			2	13	3	WEST	
4180	FLOORITEM_DOORFRAME			11	13	3		
4181	DOOR_IRON_DENTED				11	13	3			STATE=(CLOSED)	
4182	MISSILE_ROCK				15	13	3	SOUTHWEST
4183	FLOORITEM_WALL_FAKE			26	13	3		
4184	FLOORITEM_WALL_FAKE			27	13	3		
4185	FLOORITEM_WALL_FAKE			28	13	3		
4186	FLOORITEM_WALL_FAKE			29	13	3		
4187	FLOORITEM_WALL_FAKE			30	13	3		
4188	FLOORITEM_WALL_FAKE			31	13	3		
4189	FLOORITEM_WALL_FAKE			2	14	3		
4190	FLOORITEM_STAIRSUP			4	14	3		
4191	FLOORITEM_DOORFRAME			5	14	3		
4192	DOOR_IRON_DENTED				5	14	3			STATE=(CLOSED)	
4193	FLOORITEM_PAD_LARGE			6	14	3		
4194	FLOORITEM_TRIGGER				6	14	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4192)	OPTIONS=(DELAY:3,CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
4195	FLOORITEM_PAD_LARGE			11	14	3		
4196	FLOORITEM_TRIGGER				11	14	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4181)	OPTIONS=(DELAY:3,CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
4197	FLOORITEM_PIT				16	14	3		
4198	FLOORITEM_DOORFRAME			18	14	3		
4199	DOOR_IRON_LOCK_RED			18	14	3			STATE=(CLOSED)	
4200	FLOORITEM_PIT				25	14	3		
4201	FLOORITEM_PIT				26	14	3		
4202	FLOORITEM_WALL_FAKE			27	14	3		
4203	MONSTER_DRAGON_RED			28	14	3	CENTRE	HEALTH=(780)	CARRYING=(4204)	
4204	KEY_GOLD					-1	-1	3	NORTHWEST	
4205	FLOORITEM_PIT				29	14	3		
4206	FLOORITEM_WALL_FAKE			30	14	3		
4207	FLOORITEM_WALL_FAKE			31	14	3		
4208	FLOORITEM_DOORFRAME			0	15	3		
4209	DOOR_IRON					0	15	3			STATE=(CLOSED)	
4210	WALLITEM_KEYHOLE_SAPPHIRE		1	15	3	SOUTH		OPBY=(KEY_SAPPHIRE)	ACTION=(DEACTIVATE)	TARGET=(4209)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4211	WALLITEM_KEYHOLE_GOLD			18	15	3	WEST		
4211a	WALLITEM_KEYHOLE_GOLD			18	15	3	WEST		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(4211c,4211d)
4211b	WALLITEM_KEYHOLE_GOLD			18	15	3	WEST		OPBY=(KEY_GOLD)		ACTION=(ACTIVATE)	TARGET=(4211c,4211d)	OPTIONS=(DESTROY_ITEM)
4211c	WALLITEM_RELAY				18	15	3	WEST		ACTION=(DEACTIVATE)	TARGET=(4199)
4211d	WALLITEM_RELAY				18	15	3	WEST		ACTION=(DESTROY)		TARGET=(4211a,4211b,4211c,4211d)
4213	FLOORITEM_WALL_FAKE			21	15	3		
4214	FLOORITEM_WALL_FAKE			22	15	3		
4215	FLOORITEM_WALL_FAKE			23	15	3		
4216	MONSTER_DRAGON_RED			24	15	3	CENTRE	HEALTH=(550)	
4217	FLOORITEM_PIT				25	15	3		
4218	FLOORITEM_PIT				28	15	3		
4219	FLOORITEM_PIT				29	15	3		
4223	WALLITEM_FACE_DEMON			12	16	3	SOUTH	
4224	MISSILE_ROCK				15	16	3	SOUTHEAST
4225	FLOORITEM_TRIGGER				17	16	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4167)	
4226	FLOORITEM_WALL_FAKE			21	16	3		
4227	FLOORITEM_PIT				23	16	3		
4228	FLOORITEM_PIT				24	16	3		
4229	FLOORITEM_PIT				25	16	3		
4230	FLOORITEM_PIT				27	16	3		
4231	FLOORITEM_PIT				28	16	3		
4232	FLOORITEM_PIT				29	16	3		
4234	FLOORITEM_TRIGGER				2	17	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4268)	
4235	FLOORITEM_STAIRSUP			3	17	3		
4236	MISC_BONES					8	17	3	NORTHEAST	
4237	MONSTER_DRAGON_RED			10	17	3	CENTRE	HEALTH=(3200)	
4238	FLOORITEM_WALL_MOVABLE			11	17	3		
4239	FLOORITEM_WALL_MOVABLE			15	17	3		
4240	FLOORITEM_TELEPORTER			16	17	3			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(16,19,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4241	FLOORITEM_HAZE_BLUE			16	17	3			STATE=(INACTIVE)		
4242	WALLITEM_SWITCH_BIG			17	17	3	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(4240,4241)	OPTIONS=(DELAY:12)
4244	WALLITEM_SWITCH_BIG			17	17	3	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(4240,4241)
4245	FLOORITEM_STAIRSUP			19	17	3		
4246	FLOORITEM_WALL_FAKE			21	17	3		
4247	FLOORITEM_WALL_FAKE			22	17	3		
4248	FLOORITEM_TRIGGER				26	17	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(3210)	
4249	FLOORITEM_TRIGGER				26	17	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4331)	
4251	FLOORITEM_TRIGGER				26	17	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4239)	
4252	FLOORITEM_TRIGGER				26	17	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4365)	
4253	FLOORITEM_TRIGGER				26	17	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4359)
4254	FLOORITEM_PIT				29	17	3		
4255	FLOORITEM_WALL_FAKE			30	17	3		
4256	KEY_GOLD					31	17	3	NORTHWEST	
4257	WALLITEM_TEXT				3	18	3	WEST		TEXT=(DIABOLICAL\DEMON\DIRECTOR)
4258	FLOORITEM_STAIRSDOWN			4	18	3		
4259	FLOORITEM_TRIGGER				4	19	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4331)	
4260	FLOORITEM_TRIGGER				4	19	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4239)	
4261	FLOORITEM_TRIGGER				4	19	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4277)	
4262	FLOORITEM_TRIGGER				4	19	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4307)	
4263	FLOORITEM_PIT				7	18	3			STATE=(CLOSED)	
4264	FLOORITEM_TRIGGER				7	18	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4403)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)	
4265	FLOORITEM_PAD_LARGE			13	18	3		
4266	FLOORITEM_TRIGGER				13	18	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4238)	OPTIONS=(DELAY:8,CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
4267	FLOORITEM_DOORFRAME			16	18	3		
4268	DOOR_PORTCULLIS				16	18	3			STATE=(CLOSED)
4269	WALLITEM_TEXT				18	18	3	SOUTH		TEXT=(NETA)
4270	FLOORITEM_WALL_FAKE			22	18	3		
4271	FLOORITEM_PIT				23	18	3		
4272	FLOORITEM_PIT				24	18	3		
4273	FLOORITEM_PIT				25	18	3		
4274	FLOORITEM_PIT				27	18	3		
4275	FLOORITEM_WALL_FAKE			30	18	3		
4276	FLOORITEM_WALL_FAKE			31	18	3		
4277	FLOORITEM_WALL_MOVABLE			3	20	3		
4278	MISC_BONES					7	19	3	SOUTHWEST	
4279	FLOORITEM_PIT				10	19	3			STATE=(CLOSED)	
4280	FLOORITEM_TRIGGER				10	19	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4402)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
4281	FLOORITEM_STAIRSUP			14	19	3		
4282	WALLITEM_SWITCH_EYE			15	19	3	EAST		OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(3210)	OPTIONS=(DISABLE_SELF)
4283	WALLITEM_SHOOTER				15	19	3	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_LIGHTNING)	STRENGTH=(100)
4284	FLOORITEM_TRIGGER				16	19	3			OPBY=(MONSTER_SKELETON)		ACTION=(ACTIVATE)		TARGET=(4283)	OPTIONS=(DELAY:10)
4285	FLOORITEM_TRIGGER				16	19	3			OPBY=(MONSTER_SKELETON)		ACTION=(ACTIVATE)		TARGET=(4283)	OPTIONS=(DELAY:20)
4286	FLOORITEM_TRIGGER				16	19	3			OPBY=(CLOTHES_SHLD_WOODEN)	ACTION=(DEACTIVATE)	TARGET=(4268)	OPTIONS=(DELAY:3)
4287	FLOORITEM_DOORFRAME			17	19	3		
4288	DOOR_IRON_LOCK_RED			17	19	3			STATE=(CLOSED)	
4289	FLOORITEM_WALL_FAKE			22	19	3		
4290	FLOORITEM_WALL_FAKE			23	19	3		
4291	MONSTER_DRAGON_RED			24	19	3	CENTRE	HEALTH=(650)	
4292	FLOORITEM_PIT				25	19	3		
4293	FLOORITEM_PIT				28	19	3		
4294	FLOORITEM_PIT				29	19	3		
4295	FLOORITEM_WALL_FAKE			30	19	3		
4296	FLOORITEM_WALL_FAKE			31	19	3		
4297	WALLITEM_HOLES_FIREBALL			7	20	3	SOUTH	
4298	WALLITEM_FACE_DEMON			15	20	3	SOUTH	
4299	WALLITEM_KEYHOLE_TURQUOISE		16	20	3	NORTH		OPBY=(KEY_TOURQUOISE)	ACTION=(TOGGLE)	TARGET=(4288)	OPTIONS=(DELAY:1,DESTROY_ITEM,DISABLE_SELF)
4300	MONSTER_SKELETON				19	20	3	CENTRE	HEALTH=(1000)	
4301	FLOORITEM_PIT				25	20	3		
4302	FLOORITEM_PIT				26	20	3		
4303	FLOORITEM_PIT				28	20	3		
4304	MONSTER_DRAGON_RED			29	20	3	CENTRE	HEALTH=(400)	
4305	FLOORITEM_WALL_FAKE			30	20	3		
4306	FLOORITEM_WALL_FAKE			31	20	3		
4307	FLOORITEM_WALL_MOVABLE			0	21	3		
4308	WALLITEM_KEYHOLE_CROSS			5	21	3	SOUTH		OPBY=(KEY_CROSS)	ACTION=(DEACTIVATE)	TARGET=(3339)	OPTIONS=(DISABLE_SELF)
4309	FLOORITEM_TRIGGER				7	21	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4400,4401)	OPTIONS=(DELAY:4)
4311	FLOORITEM_WALL_FAKE			8	21	3		
4312	FLOORITEM_TELEPORTER			9	21	3			OPBY=(ALL)	DESTINATION=(6,20,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4313	FLOORITEM_HAZE_BLUE			9	21	3		
4314	FLOORITEM_TELEPORTER			14	21	3			OPBY=(ALL)	DESTINATION=(13,3,8)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4315	FLOORITEM_HAZE_BLUE			14	21	3		
4316	FLOORITEM_TELEPORTER			15	21	3			OPBY=(MONSTER)	DESTINATION=(15,22,3)	
4318	FLOORITEM_TELEPORTER			16	21	3			OPBY=(ALL)	DESTINATION=(6,27,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4319	FLOORITEM_HAZE_BLUE			16	21	3		
4321	FLOORITEM_WALL_FAKE			27	21	3		
4322	WALLITEM_HOLES_FIREBALL			7	22	3	NORTH	
4323	WALLITEM_KEYHOLE_GOLD			10	22	3	EAST		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(4328)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4324	FLOORITEM_PIT				14	22	3		
4325	MONSTER_GIGGLER				15	22	3	CENTRE	HEALTH=(127)	
4326	FLOORITEM_PIT				16	22	3		
4327	FLOORITEM_DOORFRAME			11	23	3		
4328	DOOR_IRON					11	23	3			STATE=(CLOSED)	
4329	FLOORITEM_WALL_MOVABLE			15	23	3		
4330	FLOORITEM_WALL_FAKE			18	23	3		
4331	FLOORITEM_WALL_MOVABLE			24	23	3			STATE=(INVISIBLE)	
4332	FLOORITEM_STAIRSDOWN			4	24	3		
4333	FLOORITEM_TRIGGER				4	25	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4365)	
4334	FLOORITEM_TRIGGER				4	25	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4359)	
4335	FLOORITEM_STAIRSUP			6	24	3		
4336	FLOORITEM_DOORFRAME			10	24	3		
4337	DOOR_IRON					10	24	3			STATE=(CLOSED)	
4338	WALLITEM_ALCOVE_ORNATE			11	24	3	NORTH	
4339	WALLITEM_ALCOVE_ORNATE			11	24	3	EAST	
4340	WALLITEM_ALCOVE_ORNATE			11	24	3	SOUTH	
4341	WALLITEM_ALCOVE_ORNATE			11	24	3	WEST	
4342	MISC_COIN_GOR				11	24	3	NORTH		
4343	MISC_COIN_GOR				11	24	3	EAST		
4344	MISC_COIN_GOR				11	24	3	SOUTH		
4345	MISC_COIN_GOR				11	24	3	WEST		
4346	FLOORITEM_DOORFRAME			14	24	3		
4347	DOOR_IRON					14	24	3			STATE=(CLOSED)	
4348	FLOORITEM_TRIGGER				15	24	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4316)	OPTIONS=(DIRECTION:SOUTH,DELAY:25)
4349	FLOORITEM_TRIGGER				15	24	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4329)	OPTIONS=(DIRECTION:SOUTH,CONSTANT_WEIGHT)
4350	FLOORITEM_TRIGGER				18	24	3			OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(4353)	OPTIONS=(CONSTANT_WEIGHT)	
4351	CLOTHES_SHLD_RA				18	24	3	SOUTHWEST
4352	WALLITEM_HOLES_FIREBALL			20	24	3	WEST	
4353	WALLITEM_SHOOTER				20	24	3	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(50)
4354	FLOORITEM_TELEPORTER			24	24	3			OPBY=(ALL)	DESTINATION=(16,19,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4355	MISC_SCROLL					4	25	3	SOUTHWEST	TEXT=(FIGHTERS CHARGE)
4356	WALLITEM_KEYHOLE_GOLD			9	25	3	NORTH		OPBY=(KEY_GOLD)		ACTION=(TOGGLE)	TARGET=(4337)		OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4357	WALLITEM_KEYHOLE_GOLD			15	25	3	NORTH		
4357a	WALLITEM_KEYHOLE_GOLD			15	25	3	NORTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(4357c,4357d,4357e)
4357b	WALLITEM_KEYHOLE_GOLD			15	25	3	NORTH		OPBY=(KEY_GOLD)		ACTION=(ACTIVATE)	TARGET=(4357d,4357e)		OPTIONS=(DESTROY_ITEM)
4357c	WALLITEM_RELAY				15	25	3	CENTRE	ACTION=(ACTIVATE)		TARGET=(4353)
4357d	WALLITEM_RELAY				15	25	3	CENTRE	ACTION=(DEACTIVATE)	TARGET=(4347)
4357e	WALLITEM_RELAY				15	25	3	CENTRE	ACTION=(DESTROY)		TARGET=(4357a,4357b,4357c,4357d,4357e)
4359	FLOORITEM_WALL_MOVABLE			4	26	3		
4360	WALLITEM_KEYHOLE_GOLD			6	26	3	SOUTH		OPBY=(KEY_GOLD)	ACTION=(DEACTIVATE)	TARGET=(4361)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
4361	FLOORITEM_WALL_MOVABLE			11	26	3		
4362	WALLITEM_FACE_DEMON			15	26	3	SOUTH	
4363	FLOORITEM_TRIGGER				4	27	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(4307)	
4364	FLOORITEM_TRIGGER				4	27	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(4277)	
4365	FLOORITEM_WALL_MOVABLE			5	27	3		

4400	WALLITEM_SHOOTER				7	20	3	SOUTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(25)
4401	WALLITEM_SHOOTER				7	22	3	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(25)
4402	WALLITEM_COUNTER				9	16	3	CENTRE	COUNT=(10)	ACTION=(ACTIVATE)	TARGET=(4279)
4403	WALLITEM_COUNTER				9	16	3	CENTRE	COUNT=(8)	ACTION=(ACTIVATE)	TARGET=(4263)

4500	WALLITEM_SCRATCHES			15	5	3	SOUTH	
4501	WALLITEM_SCRATCHES			18	7	3	EAST	

; Level 4
5000	FLOORITEM_TELEPORTER			1	0	4			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(5,2,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5001	FOOD_BREAD					1	0	4	NORTHEAST	
5002	FLASK_WATER_MURKY				1	0	4	NORTHEAST
5003	FOOD_BREAD					1	0	4	NORTHEAST	
5004	WALLITEM_MANACLES				5	0	4	SOUTH	
5005	WALLITEM_MANACLES				5	0	4	EAST	
5006	MONSTER_GOLEM_STONE			8	0	4	CENTRE	HEALTH=(723)	CARRYING=(5007,5008)
5007	KEY_SQUARE					-1	-1	4	NORTHWEST	
5008	CLOTHES_NECK_MOONSTONE			-1	-1	4	NORTHWEST	
5009	WALLITEM_SWITCH_BIG			15	0	4	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(5017)	OPTIONS=(DISABLE_SELF)
5011	FLOORITEM_TELEPORTER			8	1	4			OPBY=(MONSTER)	DESTINATION=(8,0,4)	OPTIONS=(ROTATE:RIGHT)
5013	FLOORITEM_TELEPORTER			18	1	4			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(18,1,4)	OPTIONS=(ROTATE:RIGHT)
5014	FLOORITEM_HAZE_BLUE			18	1	4		
5015	FLOORITEM_TRIGGER				18	1	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5037)	
5016	FLOORITEM_DOORFRAME			19	1	4		
5017	DOOR_PORTCULLIS				19	1	4			STATE=(CLOSED)	STRENGTH=(FIRE:85)
5018	FLOORITEM_DOORFRAME			23	1	4		
5019	FLOORITEM_DOORBUTTON			23	1	4		
5020	DOOR_WOODEN_WINDOW_RECTANGLE		23	1	4			STRENGTH=(FIRE:15)
5021	FLOORITEM_DOORFRAME			25	1	4		
5022	FLOORITEM_DOORBUTTON			25	1	4		
5023	DOOR_WOODEN_WINDOW_RECTANGLE		25	1	4			STRENGTH=(FIRE:15)
5024	FLOORITEM_TELEPORTER			26	1	4			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(26,1,4)	OPTIONS=(ROTATE:RIGHT)
5025	FLOORITEM_HAZE_BLUE			26	1	4		
5026	FLOORITEM_STAIRSUP			2	2	4		
5027	FLOORITEM_TRIGGER				5	2	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5011,3030)
5028	FLOORITEM_DOORFRAME			7	2	4		
5029	DOOR_PORTCULLIS				7	2	4			STATE=(CLOSED)	STRENGTH=(FIRE:85)
5030	FLOORITEM_TRIGGER				8	2	4			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(5000,5029)	
5031	MISC_CHEST					16	2	4	SOUTHEAST	HOLDS=(5032,5033,5034,5035)
5032	FLASK_EMPTY					-1	-1	4	NORTHWEST
5033	MISC_BOX_MAGIC_GREEN			-1	-1	4	NORTHWEST	CHARGE=(1)
5034	FLASK_POTION_VEN				-1	-1	4	NORTHWEST	CHARGE=(100)
5035	MISC_COIN_GOR				-1	-1	4	NORTHWEST	
5036	FLOORITEM_WALL_MOVABLE			18	2	4		
5037	FLOORITEM_GENERATOR_MONSTER		22	2	4			GENERATES=(MONSTER_SCORPION_GIANT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(600)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_ANIMAL)
5038	FLOORITEM_DOORFRAME			26	2	4		
5039	FLOORITEM_DOORBUTTON			26	2	4		
5040	DOOR_WOODEN_WINDOW_RECTANGLE		26	2	4			STRENGTH=(FIRE:15)
5041	MONSTER_SCORPION_GIANT			18	3	4	CENTRE	HEALTH=(601)	
5042	FLOORITEM_STAIRSUP			24	3	4		
5043	FLOORITEM_TRIGGER				3	4	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5173,5412)
5044	FLOORITEM_TRIGGER				3	4	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5165)	
5046	FLOORITEM_STAIRSDOWN			5	4	4		
5047	WALLITEM_SWITCH_BIG			16	4	4	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(5036)	OPTIONS=(DISABLE_SELF)
5049	MONSTER_SCORPION_GIANT			17	4	4	CENTRE	HEALTH=(621)	
5050	FLOORITEM_TRIGGER				19	4	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(5053)	
5051	MONSTER_SCORPION_GIANT			19	4	4	CENTRE	HEALTH=(623)	
5052	FLOORITEM_DOORFRAME			20	4	4		
5053	DOOR_WOODEN_LOCK_RED			20	4	4			STATE=(CLOSED)	
5054	FLOORITEM_TRIGGER				24	4	4			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(5422)	
5055	FLOORITEM_TELEPORTER			1	5	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(1,5,4)	OPTIONS=(ROTATE:RIGHT)
5059	FLOORITEM_TELEPORTER			3	5	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(3,5,4)	OPTIONS=(ROTATE:RIGHT)
5062	WALLITEM_KEYHOLE_SQUARE			9	5	4	NORTH		OPBY=(KEY_SQUARE)	ACTION=(TOGGLE)	TARGET=(5064)	OPTIONS=(DELAY:4,DESTROY_ITEM,DISABLE_SELF)
5063	FLOORITEM_DOORFRAME			10	5	4		
5064	DOOR_WOODEN_WINDOW_RECTANGLE		10	5	4			STATE=(CLOSED)
5065	FLOORITEM_TELEPORTER			14	5	4			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(6,18,4)	
5066	FLOORITEM_TRIGGER				14	5	4			OPBY=(OBJECT)	ACTION=(TOGGLE)	TARGET=(5065,5065)	OPTIONS=(DELAY:14)
5069	FLOORITEM_DOORFRAME			18	5	4		
5070	DOOR_PORTCULLIS				18	5	4			STATE=(CLOSED)	STRENGTH=(FIRE:85)
5071	FLOORITEM_PIT				0	6	4		
5072	FLOORITEM_PIT				2	6	4		
5073	FLOORITEM_PIT				4	6	4		
5074	WALLITEM_TEXT				11	6	4	WEST		TEXT=(DEATH ROW)
5075	FLOORITEM_TELEPORTER			14	6	4			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(11,17,4)	
5076	FLOORITEM_TRIGGER				14	6	4			OPBY=(OBJECT)	ACTION=(TOGGLE)	TARGET=(5075,5075)	OPTIONS=(DELAY:14)
5079	WALLITEM_KEYHOLE_PLAIN			19	6	4	WEST		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(5070)	OPTIONS=(DELAY:4,DESTROY_ITEM,DISABLE_SELF)
5080	FLOORITEM_DOORFRAME			26	6	4		
5081	FLOORITEM_DOORBUTTON			26	6	4		
5082	DOOR_WOODEN_WINDOW_RECTANGLE		26	6	4			STRENGTH=(FIRE:15)
5083	FLOORITEM_PIT				0	7	4		
5084	CLOTHES_BODY_FLAMEBAIN			1	7	4	NORTHWEST
5085	FLOORITEM_PIT				2	7	4		
5086	FLOORITEM_PIT				4	7	4		
5087	FLOORITEM_PIT				8	7	4		
5088	WALLITEM_SWITCH_LEVER			19	7	4	SOUTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(5098,5099)
5089	WALLITEM_SWITCH_LEVER			19	7	4	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(5098,5099)	OPTIONS=(DELAY:4)
5091	FLOORITEM_PAD_SMALL			26	7	4		
5092	FLOORITEM_TRIGGER				26	7	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(5037)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5093	FLOORITEM_TRIGGER				26	7	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(5092,5093)
5094	FLOORITEM_PIT				0	8	4		
5095	FLOORITEM_PIT				2	8	4		
5096	FLOORITEM_PIT				4	8	4		
5097	FLOORITEM_STAIRSDOWN			9	8	4		
5098	FLOORITEM_TELEPORTER			18	8	4			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(18,8,4)	OPTIONS=(ROTATE:LEFT)
5099	FLOORITEM_HAZE_BLUE			18	8	4			STATE=(INACTIVE)	
5100	WALLITEM_FACE_DEMON			20	8	4	WEST	
5102	FLOORITEM_PIT				0	9	4		
5103	FLOORITEM_PIT				2	9	4		
5104	FLOORITEM_PIT				4	9	4		
5105	FLOORITEM_PAD_LARGE			19	9	4		
5106	FLOORITEM_TRIGGER				19	9	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5421)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
5107	KEY_IRON					19	9	4	SOUTHWEST	
5108	WALLITEM_FACE_DEMON			24	9	4	EAST	
5110	FLOORITEM_PAD_SMALL			26	9	4		
5111	FLOORITEM_TRIGGER				26	9	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(5098,5099)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5112	FLOORITEM_TRIGGER				26	9	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(5111,5112)
5113	WALLITEM_FACE_DEMON			28	9	4	WEST	
5114	FLOORITEM_TELEPORTER			1	10	4			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(1,10,4)	OPTIONS=(ROTATE:RIGHT)
5123	FLOORITEM_STAIRSUP			7	10	4		
5124	FLASK_POTION_BOMB_FUL			23	10	4	NORTHEAST	CHARGE=(78)
5125	FLASK_POTION_VEN				23	10	4	SOUTHWEST	CHARGE=(59)
5126	FLASK_POTION_BOMB_FUL			23	10	4	SOUTHEAST	CHARGE=(59)
5127	FLASK_POTION_VEN				23	10	4	NORTHWEST	CHARGE=(78)
5131	FLOORITEM_TRIGGER				1	11	4			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(5412)	
5132	FLOORITEM_STAIRSDOWN			3	11	4		
5133	FLOORITEM_WALL_MOVABLE			9	11	4		
5134	WALLITEM_COUNTER				13	11	4	CENTRE	COUNT=(4)	ACTION=(DEACTIVATE)	TARGET=(5152)	
5135	WALLITEM_TEXT				18	11	4	SOUTH		TEXT=(RUN AND JUMP)
5136	FLOORITEM_TELEPORTER			20	11	4			OPBY=(PARTY)	DESTINATION=(20,12,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5137	FLOORITEM_HAZE_BLUE			20	11	4		
5138	MISC_ROPE					20	11	4	NORTHWEST	
5139	MISC_COMPASS				20	11	4	NORTHEAST	
5140	MISC_SCROLL_MAP_MAGIC				20	11	4	NORTHWEST
5141	WALLITEM_KEYHOLE_COIN			21	11	4	SOUTH		OPBY=(MISC_COIN_GOR)	ACTION=(DEACTIVATE)	TARGET=(5136,5137)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5142	FLOORITEM_TELEPORTER			23	11	4			OPBY=(PARTY)	DESTINATION=(23,12,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5143	FLOORITEM_HAZE_BLUE			23	11	4		
5144	FLASK_POTION_VEN				23	11	4	NORTHWEST	CHARGE=(78)
5145	WALLITEM_KEYHOLE_COIN			24	11	4	SOUTH		OPBY=(MISC_COIN_GOR)	ACTION=(DEACTIVATE)	TARGET=(5142,5143)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5146	FLOORITEM_STAIRSDOWN			5	12	4		
5147	FLOORITEM_GENERATOR_MONSTER		8	12	4			GENERATES=(MONSTER_GAZER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:640)
5148	FLOORITEM_PAD_LARGE			11	12	4		
5149	FLOORITEM_TRIGGER				11	12	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5133)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5150	FLOORITEM_TRIGGER				11	12	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5152)	OPTIONS=(DELAY:10)
5151	FLOORITEM_TRIGGER				11	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5152)	OPTIONS=(DELAY:20)
5152	FLOORITEM_PIT				12	12	4		
5153	FLOORITEM_TRIGGER				13	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5147)
5154	FLOORITEM_TRIGGER				13	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5328)
5155	FLOORITEM_TRIGGER				14	12	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:10)
5156	FLOORITEM_TRIGGER				14	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:1)
5157	FLOORITEM_TRIGGER				15	12	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:12)
5158	FLOORITEM_TRIGGER				15	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:4)
5159	FLOORITEM_TRIGGER				16	12	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:14)
5160	FLOORITEM_TRIGGER				16	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:6)
5161	FLOORITEM_TRIGGER				17	12	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:16)
5162	FLOORITEM_TRIGGER				17	12	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5134)	OPTIONS=(DELAY:8)
5163	FLOORITEM_WALL_MOVABLE			18	12	4		
5164	CLOTHES_FEET_LEATHER_BOOTS		19	12	4	NORTHWEST
5165	FLOORITEM_WALL_MOVABLE			0	13	4		
5166	FLOORITEM_TRIGGER				5	13	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5165)
5167	FLOORITEM_TRIGGER				5	13	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5173)	
5168	MISC_SCROLL_CREATURE			12	13	4	NORTHWEST
5169	MONSTER_WORM_ARMOURED_GOLD		22	13	4	CENTRE	HEALTH=(296)	CARRYING=(5170,5171,5172)
5170	KEY_IRON					-1	-1	4	NORTHWEST	
5171	MISC_COIN_GOR				-1	-1	4	NORTHWEST	
5172	MISC_COIN_GOR				-1	-1	4	NORTHWEST	
5173	FLOORITEM_WALL_MOVABLE			1	14	4		
5174	MISC_COIN_GOR				20	14	4	NORTHWEST	
5175	WEAPON_TORCH				25	14	4	NORTHEAST	CHARGE=(100)
5176	CLOTHES_LEGS_MAIL_LEG			27	14	4	NORTHEAST
5177	CLOTHES_FEET_MAIL_HOSEN			27	14	4	SOUTHWEST
5178	CLOTHES_BODY_MAIL_AKETON		27	14	4	NORTHWEST
5179	CLOTHES_HEAD_CASQUE_N_COIF		27	14	4	NORTHWEST
5180	FLOORITEM_TRIGGER				8	15	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5337)
5182	WALLITEM_SCONCE				18	15	4	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(5163)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5183	WEAPON_TORCH				21	15	4	NORTHWEST	CHARGE=(100)
5184	MISC_CHEST					22	15	4	NORTHWEST	HOLDS=(5185,5186,5187,5188,5189,5190,5191,5192)
5185	CLOTHES_BODY_TATTERED_SHIRT		-1	-1	4	NORTHWEST
5186	CLOTHES_LEGS_ROBE_BOTTOM		-1	-1	4	NORTHWEST
5187	CLOTHES_FEET_SANDALS			-1	-1	4	NORTHWEST
5188	CLOTHES_LEGS_BLUE_PANTS			-1	-1	4	NORTHWEST
5189	CLOTHES_BODY_TUNIC			-1	-1	4	NORTHWEST
5190	CLOTHES_LEGS_TATTERED_PANTS		-1	-1	4	NORTHWEST
5191	CLOTHES_BODY_SILK_SHIRT			-1	-1	4	NORTHWEST
5192	CLOTHES_LEGS_TABARD			-1	-1	4	NORTHWEST
5193	FLOORITEM_STAIRSUP			0	16	4		
5194	FLOORITEM_STAIRSDOWN			5	16	4		
5195	FLOORITEM_PIT				7	16	4		
5196	FLOORITEM_TRIGGER				8	16	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5298)	
5197	FLOORITEM_TRIGGER				8	16	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5328)	
5198	WALLITEM_TEXT				9	16	4	WEST		TEXT=(SUPPLIES FOR\THE QUICK)
5199	FLOORITEM_PIT_INVISIBLE			11	16	4		
5200	MISC_COIN_GOR				24	16	4	NORTHEAST	
5201	FLOORITEM_WALL_FAKE			26	16	4		
5202	FLOORITEM_PIT				6	17	4		
5203	FLOORITEM_PIT				7	17	4			STATE=(CLOSED)	
5204	FLOORITEM_TRIGGER				7	17	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5203)	OPTIONS=(DELAY:28,SOUND:SOUND_OTHER_CLICK)
5205	FLOORITEM_TRIGGER				7	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5203)	OPTIONS=(DELAY:14)
5206	FLOORITEM_PIT				8	17	4			STATE=(CLOSED)	
5207	FLOORITEM_TRIGGER				8	17	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5206)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
5208	FLOORITEM_TRIGGER				8	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5206)	OPTIONS=(DELAY:8)
5209	FLOORITEM_PIT				9	17	4			STATE=(CLOSED)	
5210	FLOORITEM_TRIGGER				9	17	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5209)	OPTIONS=(DELAY:12,SOUND:SOUND_OTHER_CLICK)
5211	FLOORITEM_TRIGGER				9	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5209)	OPTIONS=(DELAY:6)
5212	WALLITEM_ALCOVE_SQUARE			10	17	4	EAST	
5213	FLASK_POTION_VI				10	17	4	EAST		CHARGE=(59)
5214	RING_STORM					10	17	4	EAST		CHARGE=(4)
5215	FLASK_POTION_VEN				10	17	4	EAST		CHARGE=(70)
5216	FLASK_POTION_BOMB_FUL			10	17	4	EAST		CHARGE=(39)
5217	FOOD_CHEESE					10	17	4	EAST		
5218	FLOORITEM_PIT				11	17	4			STATE=(CLOSED)	
5219	FLOORITEM_TRIGGER				11	17	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5218)	OPTIONS=(DELAY:14,SOUND:SOUND_OTHER_CLICK)
5220	FLOORITEM_TRIGGER				11	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5218)	OPTIONS=(DELAY:4)
5221	SWORD_VORPAL				11	17	4	NORTHWEST
5222	FLOORITEM_WALL_FAKE			12	17	4		
5223	FLASK_POTION_VEN				13	17	4	NORTHEAST	CHARGE=(39)
5224	FLASK_POTION_VEN				13	17	4	SOUTHEAST	CHARGE=(59)
5225	FLASK_POTION_VEN				13	17	4	SOUTHWEST	CHARGE=(31)
5226	FLASK_POTION_VEN				13	17	4	NORTHWEST	CHARGE=(71)
5227	KEY_IRON					13	17	4	SOUTHEAST	
5228	FLOORITEM_STAIRSDOWN			1	18	4		
5229	FLOORITEM_PIT				6	18	4			STATE=(CLOSED)	
5230	FLOORITEM_TRIGGER				6	18	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5229)	OPTIONS=(DELAY:14,SOUND:SOUND_OTHER_CLICK)
5231	FLOORITEM_TRIGGER				6	18	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5229)	OPTIONS=(DELAY:12)
5232	WEAPON_AXE					6	18	4	NORTHWEST
5233	WEAPON_MACE					6	18	4	SOUTHEAST
5234	FLOORITEM_PIT				7	18	4			STATE=(CLOSED)	
5235	FLOORITEM_TRIGGER				7	18	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5234)	OPTIONS=(DELAY:12,SOUND:SOUND_OTHER_CLICK)
5236	FLOORITEM_TRIGGER				7	18	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5234)	OPTIONS=(DELAY:6)
5237	FLOORITEM_PIT				8	18	4			STATE=(CLOSED)	
5238	FLOORITEM_TRIGGER				8	18	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5237)	OPTIONS=(DELAY:16,SOUND:SOUND_OTHER_CLICK)
5239	FLOORITEM_TRIGGER				8	18	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5237)	OPTIONS=(DELAY:8)
5240	FLOORITEM_PIT				9	18	4			STATE=(CLOSED)	
5241	FLOORITEM_TRIGGER				9	18	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5240)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
5242	FLOORITEM_TRIGGER				9	18	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5240)	OPTIONS=(DELAY:6)
5243	WALLITEM_KEYHOLE_PLAIN			10	18	4	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(5315)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5244	WALLITEM_ALCOVE_SQUARE			10	18	4	WEST	
5245	FOOD_DRAGON_STEAK				10	18	4	WEST		
5246	FOOD_SHANK					10	18	4	WEST		
5247	FOOD_CHEESE					10	18	4	WEST		
5248	FOOD_BREAD					10	18	4	WEST		
5249	FOOD_CORN					10	18	4	WEST		
5250	FOOD_APPLE					10	18	4	WEST		
5251	FLOORITEM_WALL_FAKE			11	18	4		
5252	FLOORITEM_PAD_LARGE			15	18	4		
5254	FLOORITEM_TRIGGER				15	18	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5292)		OPTIONS=(DELAY:6)
5255	FLOORITEM_TRIGGER				15	18	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5331)		OPTIONS=(DELAY:15)
5256	WALLITEM_TEXT				18	18	4	EAST		TEXT=(TWO\COINS)
5257	FLOORITEM_GENERATOR_MONSTER		21	18	4			GENERATES=(MONSTER_WORM_ARMOURED_GOLD)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:250,SOUND:SOUND_STEP_ANIMAL)
5258	MONSTER_WORM_ARMOURED_GOLD		21	18	4	CENTRE	HEALTH=(295)	
5259	FLOORITEM_PAD_SMALL			22	18	4		
5260	FLOORITEM_TRIGGER				22	18	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5257,5266)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5263	MISSILE_DAGGER				22	18	4	NORTHEAST
5264	WEAPON_TORCH				22	18	4	SOUTHEAST	CHARGE=(100)
5265	WEAPON_TORCH				22	18	4	SOUTHWEST	CHARGE=(100)
5266	FLOORITEM_GENERATOR_MONSTER		23	18	4			GENERATES=(MONSTER_WORM_ARMOURED_GOLD)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:250,SOUND:SOUND_STEP_ANIMAL)
5267	MONSTER_WORM_ARMOURED_GOLD		23	18	4	CENTRE	HEALTH=(283)	
5268	WALLITEM_KEYHOLE_COIN			26	18	4	WEST		OPBY=(MISC_COIN_GOR)	ACTION=(DEACTIVATE)	TARGET=(5300,5301)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5269	FLOORITEM_GENERATOR_MONSTER		1	19	4			GENERATES=(MONSTER_SCORPION_GIANT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(500)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_ANIMAL)
5270	FLOORITEM_PIT				6	19	4		
5271	FLOORITEM_PIT				7	19	4			STATE=(CLOSED)	
5272	FLOORITEM_TRIGGER				7	19	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5271)	OPTIONS=(DELAY:8,SOUND:SOUND_OTHER_CLICK)
5273	FLOORITEM_TRIGGER				7	19	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5271)	OPTIONS=(DELAY:6)
5274	WALLITEM_ALCOVE_SQUARE			8	19	4	WEST	
5275	WALLITEM_ALCOVE_SQUARE			8	19	4	SOUTH	
5276	WALLITEM_ALCOVE_SQUARE			8	19	4	EAST	
5277	WALLITEM_ALCOVE_SQUARE			8	19	4	NORTH	
5278	SWORD_SWORD					8	19	4	NORTH	
5279	STAFF_CLAWS					8	19	4	EAST		CHARGE=(15)
5280	STAFF_IRRA					8	19	4	WEST		CHARGE=(15)
5281	WEAPON_BOW_CLAW				8	19	4	SOUTH	
5282	FLOORITEM_PIT				9	19	4			STATE=(CLOSED)	
5283	FLOORITEM_TRIGGER				9	19	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5282)	OPTIONS=(DELAY:28,SOUND:SOUND_OTHER_CLICK)
5284	FLOORITEM_TRIGGER				9	19	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5282)	OPTIONS=(DELAY:14)
5285	FLOORITEM_PIT				10	19	4			STATE=(CLOSED)	
5286	FLOORITEM_TRIGGER				10	19	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5285)	OPTIONS=(DELAY:12,SOUND:SOUND_OTHER_CLICK)
5287	FLOORITEM_TRIGGER				10	19	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5285)	OPTIONS=(DELAY:6)
5288	FLOORITEM_PIT				11	19	4			STATE=(CLOSED)	
5289	FLOORITEM_TRIGGER				11	19	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5288)	OPTIONS=(DELAY:16,SOUND:SOUND_OTHER_CLICK)
5290	FLOORITEM_TRIGGER				11	19	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5288)	OPTIONS=(DELAY:8)
5291	WALLITEM_KEYHOLE_PLAIN			13	19	4	WEST		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(5321)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5292	FLOORITEM_PIT				15	19	4		
5293	WALLITEM_KEYHOLE_COIN			19	19	4	NORTH		OPBY=(MISC_COIN_GOR)	ACTION=(ACTIVATE)	TARGET=(5400)	OPTIONS=(DESTROY_ITEM)
5294	FLOORITEM_TELEPORTER			20	19	4			OPBY=(PARTY)	DESTINATION=(20,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5295	FLOORITEM_HAZE_BLUE			20	19	4		
5296	SWORD_STORM					20	19	4	SOUTHEAST	CHARGE=(14)
5297	FLOORITEM_DOORFRAME			22	19	4		
5298	DOOR_PORTCULLIS				22	19	4			STATE=(CLOSED)	STRENGTH=(FIRE:85)
5299	WALLITEM_KEYHOLE_PLAIN			23	19	4	NORTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(5298)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5300	FLOORITEM_TELEPORTER			25	19	4			OPBY=(PARTY)	DESTINATION=(25,18,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
5301	FLOORITEM_HAZE_BLUE			25	19	4		
5302	MISC_BOX_MAGIC_GREEN			25	19	4	SOUTHEAST	CHARGE=(1)
5303	MONSTER_SCORPION_GIANT			1	20	4	CENTRE	HEALTH=(778)	CARRYING=(5304)
5304	WEAPON_MORNINGSTAR			-1	-1	4	NORTHWEST
5305	FLOORITEM_PIT				6	20	4		
5306	FLOORITEM_PIT				7	20	4			STATE=(CLOSED)	
5307	FLOORITEM_TRIGGER				7	20	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5306)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
5308	FLOORITEM_TRIGGER				7	20	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5306)	OPTIONS=(DELAY:8)
5309	FLOORITEM_PIT				8	20	4			STATE=(CLOSED)	
5310	FLOORITEM_TRIGGER				8	20	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5309)	OPTIONS=(DELAY:12,SOUND:SOUND_OTHER_CLICK)
5311	FLOORITEM_TRIGGER				8	20	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5309)	OPTIONS=(DELAY:6)
5312	FLOORITEM_PIT				9	20	4			STATE=(CLOSED)	
5313	FLOORITEM_TRIGGER				9	20	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5312)	OPTIONS=(DELAY:12,SOUND:SOUND_OTHER_CLICK)
5314	FLOORITEM_TRIGGER				9	20	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5312)	OPTIONS=(DELAY:6)
5315	FLOORITEM_PIT				10	20	4		
5316	WALLITEM_ALCOVE_SQUARE			11	20	4	NORTH	
5317	MISC_WATERSKIN_FULL			11	20	4	NORTH		
5318	FOOD_CHEESE					11	20	4	NORTH		
5319	WAND_TEO					11	20	4	NORTH		CHARGE=(15)
5320	FLASK_POTION_BOMB_FUL			11	20	4	NORTH		CHARGE=(39)
5321	FLOORITEM_PIT				12	20	4		
5322	FLASK_EMPTY					15	20	4	NORTHWEST
5323	WALLITEM_KEYHOLE_PLAIN			21	20	4	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(5298)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5324	MISC_BOX_MAGIC_BLUE			25	20	4	NORTHEAST	CHARGE=(1)
5325	MISC_BOX_MAGIC_GREEN			25	20	4	SOUTHWEST	CHARGE=(1)
5326	MISC_BOX_MAGIC_GREEN			25	20	4	SOUTHEAST	CHARGE=(1)
5327	FLOORITEM_PIT				7	21	4		
5328	FLOORITEM_GENERATOR_MONSTER		8	21	4			GENERATES=(MONSTER_GAZER)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(200)	OPTIONS=(RECHARGE_TIME:640)
5329	FLOORITEM_STAIRSDOWN			11	21	4		
5330	WALLITEM_KEYHOLE_PLAIN			12	21	4	SOUTH		OPBY=(KEY_IRON)	ACTION=(DEACTIVATE)	TARGET=(5337)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
5331	FLOORITEM_PIT				15	21	4		
5332	FLOORITEM_PAD_LARGE			18	21	4		
5334	FLOORITEM_STAIRSUP			0	22	4		
5335	FLOORITEM_TRIGGER				1	22	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5269)	
5336	FLOORITEM_DOORFRAME			10	22	4		
5337	DOOR_PORTCULLIS				10	22	4			STATE=(CLOSED)		STRENGTH=(FIRE:85)

5400	WALLITEM_COUNTER				18	19	4	NORTH		COUNT=(2)	ACTION=(DEACTIVATE)	TARGET=(5294,5295)
5401	FLOORITEM_TRIGGER				18	21	4			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(5331)	OPTIONS=(DELAY:16,SOUND:SOUND_OTHER_CLICK)
5403	FLOORITEM_TRIGGER				18	21	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5331)	OPTIONS=(DELAY:20)

5410	WALLITEM_HOLES_FIREBALL			4	10	4	WEST	
5411	WALLITEM_SHOOTER				4	10	4	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_POISON_BLOB)	STRENGTH=(5)
5412	WALLITEM_RELAY				4	10	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(5411,5412)	DELAY=(2)
5420	WALLITEM_HOLES_FIREBALL			14	8	4	EAST	
5421	WALLITEM_SHOOTER				14	8	4	EAST		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
5422	WALLITEM_RELAY				14	8	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(5422,5421)	DELAY=(40)
5430	WALLITEM_DENT				26	10	4	NORTH		STATE=(INVISIBLE)	
5431	WALLITEM_SWITCH_GREEN			26	10	4	NORTH		OPBY=(MOUSE)	ACTION=(RELEASE)	TARGET=(0)
5432	WALLITEM_SWITCH_GREEN			26	10	4	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(5422,5430)
5433	WALLITEM_SWITCH_GREEN			26	10	4	NORTH		OPBY=(MOUSE)	ACTION=(DESTROY)	TARGET=(5431,5432,5433)
5434	MISC_GEM_GREEN				26	10	4	NORTH		

5440	FLOORITEM_TRIGGER				15	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5292)		OPTIONS=(DELAY:6)
5441	FLOORITEM_TRIGGER				15	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5331)		OPTIONS=(DELAY:15)
5442	FLOORITEM_TRIGGER				15	19	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5292)		OPTIONS=(DELAY:6)
5443	FLOORITEM_TRIGGER				15	19	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5331)		OPTIONS=(DELAY:15)

5450	FLOORITEM_PAD_SMALL			26	8	4		
5451	FLOORITEM_TRIGGER				26	8	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(5454)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
5452	FLOORITEM_TRIGGER				26	8	4			OPBY=(MISC_GEM_GREEN,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(5451,5452)
5453	FLOORITEM_WALL_MOVABLE			23	7	4
5454	FLOORITEM_WALL_MOVABLE			23	8	4
5455	FLOORITEM_WALL_MOVABLE			23	9	4
5456	WALLITEM_KEYHOLE_PLAIN			22	8	4	EAST		OPBY=(KEY_LOCK_PICKS)	ACTION=(DEACTIVATE)	TARGET=(5453,5455)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_CLICK)

5500	WALLITEM_DENT				11	13	4	NORTH	
5501	WALLITEM_DENT				12	16	4	WEST	
5502	WALLITEM_DENT				15	11	4	SOUTH	
5503	WALLITEM_DENT				18	2	4	SOUTH	
5504	FLOORITEM_CRACK				19	8	4		
5505	FLOORITEM_SLIME				20	0	4		
5506	WALLITEM_DENT				15	10	4	NORTH	

5600	FLOORITEM_TRIGGER			22	18	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(5610)	OPTIONS=(DISABLE_SELF)
5610	WALLITEM_INFO_SCREEN_INTRO1		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO1)	TIMEOUT=(10,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO2,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:0,SHOW_MOUSE:FALSE)
5611	WALLITEM_INFO_SCREEN_INTRO2		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO2)	TIMEOUT=(30,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO3,NULL,0)	OPTIONS=(FADE_IN:0,FADE_OUT:5,SHOW_MOUSE:FALSE)
5612	WALLITEM_INFO_SCREEN_INTRO3		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO3)	TIMEOUT=(30,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO4,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:5,SHOW_MOUSE:FALSE)
5613	WALLITEM_INFO_SCREEN_INTRO4		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO4)	TIMEOUT=(30,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO5,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:5,SHOW_MOUSE:FALSE)
5614	WALLITEM_INFO_SCREEN_INTRO5		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO5)	TIMEOUT=(30,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO6,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:5,SHOW_MOUSE:FALSE)
5615	WALLITEM_INFO_SCREEN_INTRO6		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO6)	TIMEOUT=(30,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO7,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:5,SHOW_MOUSE:FALSE)
5616	WALLITEM_INFO_SCREEN_INTRO7		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO7)	TIMEOUT=(30,ACTION_OBJECT_ACTIVATE,WALLITEM_INFO_SCREEN_INTRO8,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:5,SHOW_MOUSE:FALSE)
5617	WALLITEM_INFO_SCREEN_INTRO8		28	22	4	CENTRE		BITMAP=(BITMAP_INFO_SCREEN_CSBINTRO8)	TIMEOUT=(30,ACTION_NONE,NULL,NULL,0)	OPTIONS=(FADE_IN:5,FADE_OUT:5,SHOW_MOUSE:FALSE)

; Level 5
6000	FLOORITEM_DOORFRAME			16	0	5		
6001	DOOR_WOODEN_REINFORCED_WOOD		16	0	5			STATE=(CLOSED)	STRENGTH=(FIRE:15)	
6002	WALLITEM_ALCOVE_ALTAR_VI		3	1	5	SOUTH	
6003	KEY_B						3	1	5	SOUTH		
6004	WALLITEM_ALCOVE_SQUARE			14	1	5	EAST	
6005	MISC_SCROLL					14	1	5	EAST		TEXT=(MAP SPELL\\OH GOR DAIN)
6006	FLOORITEM_TRIGGER				15	1	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6027)	
6007	WALLITEM_KEYHOLE_BLOCK			16	1	5	WEST		OPBY=(KEY_ONYX)	ACTION=(TOGGLE)	TARGET=(6001)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6008	FLOORITEM_TRIGGER				4	2	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6009)	
6009	FLOORITEM_WALL_MOVABLE			8	2	5			STATE=(INVISIBLE)	
6010	FLOORITEM_TRIGGER				9	2	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6415,6416,6417)	
6013	WALLITEM_SWITCH_SMALL			11	2	5	EAST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(6023)
6014	FLOORITEM_WALL_MOVABLE			9	3	5		
6015	FLOORITEM_TELEPORTER			12	3	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(12,3,5)	OPTIONS=(ROTATE:EAST)
6016	FLOORITEM_HAZE_BLUE			12	3	5		
6017	FLOORITEM_TELEPORTER			18	3	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(18,3,5)	OPTIONS=(ROTATE:WEST)
6018	FLOORITEM_HAZE_BLUE			18	3	5		
6019	FLOORITEM_DOORFRAME			19	3	5		
6020	DOOR_PORTCULLIS				19	3	5			STATE=(CLOSED)	STRENGTH=(FIRE:85)	
6021	WALLITEM_ALCOVE_ALTAR_VI		6	4	5	WEST	
6022	KEY_B						6	4	5	WEST		
6023	FLOORITEM_GENERATOR_MONSTER		15	4	5			GENERATES=(MONSTER_SLIME_DEVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:1,SOUND:SOUND_STEP_HUMAN)
6024	WALLITEM_HOLES_FIREBALL			12	5	5	NORTH	
6025	FLOORITEM_TELEPORTER			13	5	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(13,5,5)	OPTIONS=(ROTATE:EAST)
6026	FLOORITEM_HAZE_BLUE			13	5	5		
6027	FLOORITEM_GENERATOR_MONSTER		15	5	5			GENERATES=(MONSTER_RIVE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)
6028	FLOORITEM_TELEPORTER			17	5	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(17,5,5)	OPTIONS=(ROTATE:WEST)
6029	FLOORITEM_HAZE_BLUE			17	5	5		
6030	WALLITEM_HOLES_FIREBALL			18	5	5	NORTH	
6031	FLOORITEM_PIT				23	5	5		
6032	FLOORITEM_PIT				24	5	5		
6033	FLOORITEM_PIT				25	5	5		
6034	FLOORITEM_STAIRSDOWN			30	5	5		
6035	FLOORITEM_TELEPORTER			3	6	5			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(19,12,8)	OPTIONS=(ROTATE:RIGHT)
6036	FLOORITEM_TRIGGER				3	6	5			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(6035,6036)	OPTIONS=(DELAY:200)
6037	FLOORITEM_TRIGGER				3	6	5			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(6035)		OPTIONS=(DELAY:201)
6038	FLOORITEM_STAIRSDOWN			10	6	5		
6039	FLOORITEM_TRIGGER				23	6	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6040)			OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
6040	FLOORITEM_PIT				24	6	5			STATE=(CLOSED)	
6041	FLOORITEM_PIT				25	6	5			STATE=(CLOSED)	
6042	FLOORITEM_DOORFRAME			26	6	5		
6043	FLOORITEM_DOORBUTTON			26	6	5		
6044	DOOR_PORTCULLIS				26	6	5			STATE=(CLOSED)	
6045	MONSTER_COUATL				27	6	5	CENTRE	HEALTH=(450)	
6046	WALLITEM_ALCOVE_ALTAR_VI		3	7	5	NORTH	
6047	KEY_B						3	7	5	NORTH		
6048	MISC_SCROLL					3	7	5	NORTH		TEXT=(PRAY FOR\A MIRACLE)
6049	FLOORITEM_STAIRSDOWN			11	7	5		
6050	WALLITEM_HOLES_FIREBALL			13	7	5	NORTH	
6051	FLOORITEM_TELEPORTER			14	7	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,7,5)	OPTIONS=(ROTATE:EAST)
6052	FLOORITEM_HAZE_BLUE			14	7	5		
6053	FLOORITEM_TELEPORTER			16	7	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,7,5)	OPTIONS=(ROTATE:WEST)
6054	FLOORITEM_HAZE_BLUE			16	7	5		
6055	WALLITEM_HOLES_FIREBALL			17	7	5	NORTH	
6056	FLOORITEM_PIT				22	7	5			STATE=(CLOSED)	
6057	FLOORITEM_TRIGGER			22	7	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6086)	
6058	FLOORITEM_PIT				23	7	5			STATE=(CLOSED)	
6059	FLOORITEM_TRIGGER			23	7	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6087,6056)	OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
6061	FLOORITEM_PIT				24	7	5			STATE=(CLOSED)	
6062	FLOORITEM_TRIGGER			24	7	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6088,6058,6040)		OPTIONS=(CONSTANT_WEIGHT,DELAY:1)
6065	FLOORITEM_TELEPORTER			25	7	5			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(27,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6066	FLOORITEM_TEXT				25	7	5			TEXT=(PROVE YOU ARE A WIZARD.)
6067	FLOORITEM_PAD_LARGE			25	7	5		
6068	FLOORITEM_TRIGGER			25	7	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6041,6061,6089)	OPTIONS=(SOUND:SOUND_OTHER_CLICK,CONSTANT_WEIGHT,DELAY:1)
6070	FLOORITEM_TRIGGER			25	7	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6044,6092,6100)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6079	WALLITEM_SWITCH_EYE			26	7	5	WEST		OPBY=(MISC_SPELL_ZO_KATH_RA)	ACTION=(TOGGLE)	TARGET=(6065,6065)	OPTIONS=(DELAY:1,DESTROY_ITEM,DISABLE_SELF)
6081	MONSTER_COUATL				27	7	5	CENTRE	HEALTH=(512)	
6082	WALLITEM_SWITCH_SMALL			13	8	5	EAST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(6023)
6083	FLOORITEM_WALL_MOVABLE			17	8	5		
6084	FLOORITEM_DOORFRAME			18	8	5		
6085	DOOR_PORTCULLIS_LOCK			18	8	5			STATE=(CLOSED)	
6086	FLOORITEM_WALL_MOVABLE			22	8	5		
6087	FLOORITEM_PIT				23	8	5			STATE=(CLOSED)	
6088	FLOORITEM_PIT				24	8	5			STATE=(CLOSED)	
6089	FLOORITEM_PIT				25	8	5			STATE=(CLOSED)	
6090	FLOORITEM_DOORFRAME			26	8	5		
6091	FLOORITEM_DOORBUTTON			26	8	5		
6092	DOOR_PORTCULLIS				26	8	5			STATE=(CLOSED)	
6093	MONSTER_COUATL				27	8	5	CENTRE	HEALTH=(377)	
6094	WALLITEM_HOLES_FIREBALL			14	9	5	NORTH	
6095	WALLITEM_HOLES_FIREBALL			16	9	5	NORTH	
6096	WALLITEM_KEYHOLE_BLOCK			17	9	5	NORTH		OPBY=(KEY_ONYX)	ACTION=(DEACTIVATE)	TARGET=(6085)	OPTIONS=(DELAY:10,DESTROY_ITEM,DISABLE_SELF)
6097	WALLITEM_SWITCH_SMALL			23	9	5	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6086)	OPTIONS=(DISABLE_SELF)
6098	FLOORITEM_DOORFRAME			24	9	5		
6099	FLOORITEM_DOORBUTTON			24	9	5		
6100	DOOR_PORTCULLIS				24	9	5			STATE=(CLOSED)	
6102	FLOORITEM_WALL_MOVABLE			27	9	5		
6103	WALLITEM_FOUNTAIN_MEDUSA		0	10	5	SOUTH	
6104	WALLITEM_ALCOVE_SQUARE			7	10	5	EAST	
6105	MISC_SCROLL					7	10	5	EAST		TEXT=(MAP SPELL\\OH GOR ROS)
6108	WALLITEM_ALCOVE_SQUARE			15	10	5	NORTH		OPBY=(SWORD_VORPAL)	ACTION=(DEACTIVATE)	TARGET=(6109,6110)	OPTIONS=(CONSTANT_WEIGHT)
6109	WALLITEM_RELAY				15	10	5	NORTH		ACTION=(ACTIVATE)		TARGET=(6411,6412,6413,6027)
6110	WALLITEM_RELAY				15	10	5	NORTH		ACTION=(DEACTIVATE)	TARGET=(6083)		DELAY=(8)
6111	SWORD_VORPAL				15	10	5	NORTH	
6112	KEY_ONYX					15	10	5	NORTH		
6113	FLOORITEM_WALL_MOVABLE			23	10	5		
6114	MONSTER_COUATL				24	10	5	CENTRE	HEALTH=(475)	
6115	WALLITEM_SWITCH_SMALL			25	10	5	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6113)	OPTIONS=(DELAY:1,DISABLE_SELF)
6116	KEY_GOLD					17	11	5	SOUTHWEST	
6117	FLOORITEM_TRIGGER				18	11	5			OPBY=(MISC_GEM_ORANGE,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(6128)
6118	FLOORITEM_WALL_FAKE			22	11	5		
6119	FLOORITEM_PIT				23	11	5		
6120	WALLITEM_SWITCH_SMALL			24	11	5	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6139)	OPTIONS=(DELAY:1,DISABLE_SELF)
6121	FLOORITEM_GENERATOR_MONSTER		25	11	5			GENERATES=(MONSTER_COUATL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(SOUND:SOUND_STEP_FLIGHT)
6122	MISC_SCROLL					25	11	5	NORTHWEST	TEXT=(PRESS WESTWARD)
6123	WALLITEM_SWITCH_SMALL			26	11	5	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6102)	OPTIONS=(DELAY:1,DISABLE_SELF)
6124	FLOORITEM_PIT				28	11	5		
6125	FLOORITEM_TRIGGER				29	11	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6121)
6126	FLOORITEM_STAIRSUP			14	12	5		
6127	FLOORITEM_WALL_FAKE			18	12	5		
6128	FLOORITEM_PIT				19	12	5		
6129	FLOORITEM_WALL_FAKE			20	12	5		
6130	FLOORITEM_PIT				22	12	5		
6131	FLOORITEM_TRIGGER				25	12	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6227)
6132	FLOORITEM_PIT_INVISIBLE			26	12	5		
6133	FLOORITEM_PIT				29	12	5		
6134	FLOORITEM_PAD_LARGE			19	13	5		
6135	FLOORITEM_TRIGGER				19	13	5			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(6130)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6136	MONSTER_COUATL				19	13	5	CENTRE	HEALTH=(850)	CARRYING=(6137,6138)
6137	MISC_GEM_ORANGE				-1	-1	5	NORTHWEST	
6138	MISC_RABBITS_FOOT				-1	-1	5	NORTHWEST	
6139	FLOORITEM_WALL_MOVABLE			20	13	5		
6140	FLOORITEM_PIT				21	13	5		
6141	FLOORITEM_PIT				24	13	5		
6142	FLOORITEM_PIT				27	13	5		
6143	FLOORITEM_PIT				21	14	5		
6144	FLOORITEM_PIT				23	14	5		
6145	WALLITEM_ALCOVE_ALTAR_VI		24	14	5	SOUTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(6227,6121,6411,6412,6413)
6146	WALLITEM_ALCOVE_ALTAR_VI		24	14	5	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6253)
6150	KEY_WINGED					24	14	5	SOUTH		
6151	FLOORITEM_PIT				25	14	5		
6152	FLOORITEM_PIT				27	14	5		
6153	FLOORITEM_TELEPORTER			28	14	5			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(25,20,5)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
6154	FLOORITEM_TEXT				28	14	5			TEXT=(BRIDGE)
6155	WALLITEM_FOUNTAIN_MEDUSA		31	14	5	WEST
6156	FLOORITEM_TELEPORTER			4	15	5			OPBY=(ALL)	DESTINATION=(4,23,5)	OPTIONS=(ROTATE:180)
6157	MONSTER_SLIME_DEVIL			12	15	5	CENTRE	HEALTH=(444)	
6158	FLOORITEM_WALL_FAKE			14	15	5		
6159	WALLITEM_SWITCH_SMALL			15	15	5	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6204)	OPTIONS=(DISABLE_SELF)
6160	FLOORITEM_PIT				17	15	5		
6161	FLOORITEM_PIT_INVISIBLE			22	15	5		
6162	FLOORITEM_TRIGGER				23	15	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6015,6016,6025,6026,6051,6052)	
6165	FLOORITEM_PIT				24	15	5		
6166	FLOORITEM_PIT_INVISIBLE			25	15	5			STATE=(CLOSED)	
6167	FLOORITEM_PIT				27	15	5		
6168	FLOORITEM_GENERATOR_MONSTER		0	16	5			GENERATES=(MONSTER_SLIME_DEVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_HUMAN)
6169	FLOORITEM_TELEPORTER			1	16	5			OPBY=(ALL)	DESTINATION=(3,22,5)	OPTIONS=(ROTATE:LEFT)
6171	FLOORITEM_TELEPORTER			2	16	5			OPBY=(ALL)	DESTINATION=(2,16,5)	OPTIONS=(ROTATE:180)
6173	FLOORITEM_TELEPORTER			4	16	5			OPBY=(ALL)	DESTINATION=(8,19,5)	OPTIONS=(ROTATE:LEFT)
6175	FLOORITEM_TRIGGER				5	16	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6245)
6176	MONSTER_SLIME_DEVIL			10	16	5	CENTRE	HEALTH=(444)	
6177	FLOORITEM_STAIRSUP			18	16	5		
6178	WALLITEM_TEXT				20	16	5	NORTH		TEXT=(WRONG\RIGHT\LEFT)
6179	FLOORITEM_PIT_INVISIBLE			24	16	5		
6180	FLOORITEM_PIT				27	16	5		
6181	FLOORITEM_PIT				29	16	5		
6182	FLOORITEM_TELEPORTER			1	17	5			OPBY=(ALL)	DESTINATION=(8,20,5)	OPTIONS=(ROTATE:180)
6184	FLOORITEM_TELEPORTER			4	17	5			OPBY=(ALL)	DESTINATION=(6,22,5)
6186	MONSTER_SLIME_DEVIL			12	17	5	NORTHEAST	HEALTH=(446)	
6187	MONSTER_SLIME_DEVIL			12	17	5	SOUTHWEST	HEALTH=(465)	
6188	FLOORITEM_STAIRSDOWN			16	17	5		
6190	WALLITEM_SWITCH_GREEN			21	17	5	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6165)	OPTIONS=(DISABLE_SELF)
6192	WALLITEM_SWITCH_GREEN			22	17	5	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6166)	OPTIONS=(DELAY:14,DISABLE_SELF)
6193	FLOORITEM_PIT				23	17	5		
6194	FLOORITEM_PIT_INVISIBLE			26	17	5		
6195	FLOORITEM_WALL_MOVABLE			27	17	5		
6196	FLOORITEM_TELEPORTER			2	18	5			OPBY=(ALL)	DESTINATION=(7,20,5)	OPTIONS=(ROTATE:LEFT)
6198	FLOORITEM_TELEPORTER			3	18	5			OPBY=(ALL)	DESTINATION=(3,17,5)	OPTIONS=(ROTATE:RIGHT)
6200	FLOORITEM_TELEPORTER			5	18	5			OPBY=(ALL)	DESTINATION=(4,18,5)	OPTIONS=(ROTATE:LEFT)
6202	FLOORITEM_TRIGGER				6	18	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6168)	
6203	FLOORITEM_DOORFRAME			12	18	5		
6204	DOOR_PORTCULLIS				12	18	5			STATE=(CLOSED)	
6205	FLOORITEM_STAIRSDOWN			21	18	5		
6206	FLOORITEM_PIT				25	18	5		
6207	FLOORITEM_TELEPORTER			26	18	5			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(28,16,5)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
6208	FLOORITEM_PAD_LARGE			26	18	5		
6209	FLOORITEM_TRIGGER				26	18	5			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(6207,6207)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
6210	FLOORITEM_TRIGGER				27	18	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6227)	
6212	WALLITEM_SWITCH_BIG			28	18	5	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)		TARGET=(6153)
6213	WALLITEM_SWITCH_BIG			28	18	5	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6153)	OPTIONS=(DELAY:9)
6214	WALLITEM_SWITCH_BIG			28	18	5	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6195)
6215	WALLITEM_SWITCH_BIG			28	18	5	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)		TARGET=(6195)	OPTIONS=(DELAY:9)
6216	WALLITEM_SWITCH_BIG			28	18	5	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(6232)	OPTIONS=(DELAY:4)
6217	WALLITEM_SWITCH_BIG			28	18	5	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)		TARGET=(6232)	OPTIONS=(DELAY:9)
6218	WALLITEM_FOUNTAIN_MEDUSA		31	18	5	WEST
6219	FLOORITEM_TELEPORTER			3	19	5			OPBY=(ALL)	DESTINATION=(5,24,5)	OPTIONS=(ROTATE:180)
6220	FLOORITEM_TELEPORTER			4	19	5			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(6,21,5)
6222	FLOORITEM_TELEPORTER			6	19	5			OPBY=(ALL)	DESTINATION=(5,22,5)
6224	FLOORITEM_STAIRSUP			12	19	5		
6225	FLOORITEM_STAIRSDOWN			15	19	5		
6226	FLOORITEM_WALL_MOVABLE			21	19	5		
6227	FLOORITEM_GENERATOR_MONSTER		22	19	5			GENERATES=(MONSTER_COUATL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:64,SOUND:SOUND_STEP_FLIGHT)
6228	FLOORITEM_PIT				24	19	5		
6229	WALLITEM_FACE_DEMON			26	19	5	EAST	
6230	WALLITEM_FACE_DEMON			26	19	5	EAST	
6231	WALLITEM_FACE_DEMON			26	19	5	EAST	
6232	FLOORITEM_PIT				27	19	5		
6233	WALLITEM_FACE_DEMON			28	19	5	WEST	
6235	FLOORITEM_TRIGGER				1	20	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6245)
6236	FLOORITEM_STAIRSUP			14	20	5		
6237	FLOORITEM_PIT				21	20	5		
6238	WALLITEM_SWITCH_SMALL			22	20	5	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(6226)	OPTIONS=(DISABLE_SELF)
6239	FLOORITEM_DOORFRAME			27	20	5		
6240	FLOORITEM_DOORBUTTON			27	20	5		
6241	DOOR_PORTCULLIS				27	20	5			STATE=(CLOSED)	
6242	FLOORITEM_TELEPORTER			2	21	5			OPBY=(ALL)	DESTINATION=(8,19,5)	OPTIONS=(ROTATE:180)
6244	WALLITEM_KEYHOLE_WINGED			23	21	5	NORTH		OPBY=(KEY_WINGED)	ACTION=(DEACTIVATE)	TARGET=(6247)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
6245	FLOORITEM_GENERATOR_MONSTER		8	22	5			GENERATES=(MONSTER_SLIME_DEVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_HUMAN)
6246	FLOORITEM_STAIRSDOWN			14	22	5		
6247	FLOORITEM_WALL_MOVABLE			24	22	5		
6248	MONSTER_COUATL				26	22	5	CENTRE	HEALTH=(280)	
6249	MONSTER_COUATL				27	22	5	CENTRE	HEALTH=(550)	CARRYING=(6250)
6250	KEY_RA					-1	-1	5	NORTHWEST	
6251	MONSTER_COUATL				28	22	5	CENTRE	HEALTH=(158)	
6252	FLOORITEM_TRIGGER				4	23	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6168)	
6253	FLOORITEM_WALL_MOVABLE			25	23	5		
6254	MISC_CHEST					28	23	5	SOUTHEAST	HOLDS=(6255,6256,6257,6258,6259,6260)
6255	FLASK_POTION_BOMB_FUL			-1	-1	5	NORTHWEST	CHARGE=(69)
6256	KEY_RUBY					-1	-1	5	NORTHWEST	
6257	MISC_BOX_MAGIC_GREEN			-1	-1	5	NORTHWEST	CHARGE=(1)
6258	MISC_COIN_GOR				-1	-1	5	NORTHWEST	
6259	MISC_COIN_GOR				-1	-1	5	NORTHWEST	
6260	FLASK_POTION_VEN				-1	-1	5	NORTHWEST	CHARGE=(100)
6261	FLOORITEM_STAIRSUP			14	24	5		
6262	KEY_IRON					17	24	5	NORTHWEST	
6263	MISC_CHEST					20	24	5	NORTHEAST	HOLDS=(6264,6265,6266,6267,6268)
6264	FOOD_SCREAMER_SLICE			-1	-1	5	NORTHWEST	
6265	FOOD_CHEESE					-1	-1	5	NORTHWEST	
6266	FOOD_CORN					-1	-1	5	NORTHWEST	
6267	FOOD_BREAD					-1	-1	5	NORTHWEST	
6268	FOOD_BREAD					-1	-1	5	NORTHWEST	
6269	WALLITEM_FOUNTAIN_MEDUSA		27	24	5	NORTH	
6270	FLOORITEM_TRIGGER				20	25	5			OPBY=(OBJECT)	ACTION=(TOGGLE)	TARGET=(6271,6271)	OPTIONS=(DELAY:1)
6271	FLOORITEM_TELEPORTER			20	25	5			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,6,4)	
6272	FLOORITEM_TELEPORTER			2	26	5			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(9,5,5)
6274	FLOORITEM_STAIRSUP			10	26	5		
6275	FLOORITEM_WALL_FAKE			11	26	5		
6276	FLOORITEM_TRIGGER				15	26	5			OPBY=(OBJECT)	ACTION=(TOGGLE)	TARGET=(6277,6277)	OPTIONS=(DELAY:1)
6277	FLOORITEM_TELEPORTER			15	26	5			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,5,4)	
6278	WALLITEM_KEYHOLE_PLAIN			19	26	5	SOUTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(DEACTIVATE)	TARGET=(6400,6401)
6279	WALLITEM_KEYHOLE_PLAIN			19	26	5	SOUTH		OPBY=(KEY_IRON)		ACTION=(DEACTIVATE)	TARGET=(6400,6401)	OPTIONS=(DESTROY_ITEM)
6280	WALLITEM_TEXT				20	26	5	SOUTH		TEXT=(TO THE\JUNCTION\OF THE WAYS)
6281	WALLITEM_KEYHOLE_PLAIN			21	26	5	SOUTH		OPBY=(KEY_IRON)	ACTION=(DEACTIVATE)	TARGET=(6400,6401)	OPTIONS=(DESTROY_ITEM)
6282	FLOORITEM_TELEPORTER			5	27	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(5,27,5)	OPTIONS=(ROTATE:EAST)
6284	FLOORITEM_TELEPORTER			8	27	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(8,27,5)	OPTIONS=(ROTATE:WEST)
6289	WALLITEM_ALCOVE_ALTAR_VI		11	27	5	EAST	
6290	KEY_B						11	27	5	EAST		
6291	KEY_IRON					15	27	5	SOUTHWEST	
6292	WALLITEM_FOUNTAIN_MEDUSA		17	27	5	EAST	
6293	FLOORITEM_PAD_LARGE			19	27	5		
6294	FLOORITEM_TRIGGER			19	27	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6400,6401)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6296	FLOORITEM_PAD_LARGE			21	27	5		
6297	FLOORITEM_TRIGGER			21	27	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6400,6401)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
6298	FLOORITEM_TRIGGER			2	28	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6009)	
6299	FLOORITEM_TRIGGER			2	28	5			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(6014)	
6300	FLOORITEM_STAIRSDOWN			3	28	5		
6301	FLOORITEM_PIT				19	28	5		
6302	FLOORITEM_PIT				21	28	5		
6303	FLOORITEM_STAIRSDOWN			13	29	5		
6304	FLOORITEM_TRIGGER				12	29	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(6402)	
6305	FLOORITEM_STAIRSUP			20	29	5		

6400	FLOORITEM_TELEPORTER			20	27	5			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(16,15,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
6401	FLOORITEM_HAZE_BLUE			20	27	5			STATE=(INVISIBLE)	
6402	WALLITEM_SHOOTER				9	26	5	WEST		TYPE=(DOUBLE)	SHOOTS=(OBJECT)	STRENGTH=(100)
6403	KEY_TOURQUOISE				9	26	5	WEST		
6404	MISC_SCROLL					9	26	5	WEST		TEXT=(HOLY ONE STEP\FORWARD WITH\PURPOSE AND\TRUST THAT I\WILL GUIDE YOU\THROUGH THE\PURGATORY\THAT AWAITS.)
6405	FLOORITEM_TELEPORTER			8	26	5			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(5,27,5)

6411	WALLITEM_SHOOTER				12	5	5	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
6412	WALLITEM_SHOOTER				13	7	5	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
6413	WALLITEM_SHOOTER				14	9	5	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(100)
6415	WALLITEM_SHOOTER				18	5	5	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(50)
6416	WALLITEM_SHOOTER				17	7	5	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(50)
6417	WALLITEM_SHOOTER				16	9	5	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL)	STRENGTH=(50)

6500	FLOORITEM_CRACK				5	8	5		
6501	FLOORITEM_SLIME				10	20	5		
6502	FLOORITEM_SLIME				15	0	5		
6503	FLOORITEM_CRACK				16	8	5		
6504	FLOORITEM_CRACK				16	24	5		
6505	FLOORITEM_CRACK				23	3	5		
6506	FLOORITEM_SLIME				25	25	5		
6507	FLOORITEM_CRACK				30	14	5		
6508	WALLITEM_FOUNTAIN_MEDUSA		18	9	5	SOUTH
6509	WALLITEM_FOUNTAIN_MEDUSA		16	11	5	EAST

; Level 6
7000	FLOORITEM_WALL_FAKE			11	0	6		
7001	FLOORITEM_WALL_FAKE			13	0	6		
7002	FLOORITEM_WALL_FAKE			15	0	6		
7003	FLOORITEM_WALL_FAKE			17	0	6		
7004	FLOORITEM_STAIRSDOWN			2	1	6		
7005	FLOORITEM_TRIGGER				2	0	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(7022)	
7006	FLOORITEM_TRIGGER				2	0	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7024)	
7007	FLOORITEM_TELEPORTER			14	1	6			OPBY=(ALL)	DESTINATION=(14,1,6)	OPTIONS=(ROTATE:RIGHT)
7009	FLOORITEM_PIT				15	1	6		
7010	FLOORITEM_TELEPORTER			16	1	6			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(16,1,6)	OPTIONS=(ROTATE:LEFT)
7012	FLOORITEM_PIT_INVISIBLE			18	1	6		
7013	FLOORITEM_WALL_MOVABLE			26	1	6		
7014	FLOORITEM_STAIRSUP			27	1	6		
7015	FLOORITEM_STAIRSUP			7	2	6		
7016	FLOORITEM_TRIGGER				7	1	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(7024)	
7017	FLOORITEM_TRIGGER				7	1	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7022)	
7018	FLOORITEM_WALL_FAKE			11	2	6		
7019	FLOORITEM_WALL_FAKE			13	2	6		
7020	FLOORITEM_WALL_FAKE			17	2	6		
7021	WALLITEM_SWITCH_SMALL			27	2	6	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7013)	OPTIONS=(DELAY:4,DISABLE_SELF)
7022	FLOORITEM_WALL_MOVABLE			1	3	6			STATE=(INVISIBLE)	
7023	WALLITEM_OUTLET_SLIME			3	3	6	SOUTH	
7024	FLOORITEM_WALL_MOVABLE			5	3	6		
7025	FLOORITEM_STAIRSUP			8	3	6		
7026	FLOORITEM_TRIGGER				9	3	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(7079)	
7027	FLOORITEM_WALL_FAKE			15	3	6		
7028	MISC_BOX_MAGIC_BLUE			5	4	6	NORTHEAST	CHARGE=(1)
7029	FLOORITEM_WALL_FAKE			13	4	6		
7030	FOOD_APPLE					19	4	6	NORTHWEST	
7031	MISC_BOX_MAGIC_BLUE			0	5	6	NORTHWEST	CHARGE=(1)
7032	FOOD_CHEESE					9	5	6	NORTHWEST	
7033	MISC_COMPASS				22	5	6	SOUTHEAST	
7034	FLOORITEM_PIT				5	6	6		
7035	FLOORITEM_PIT				11	6	6		
7036	FLOORITEM_STAIRSDOWN			18	6	6		
7037	WALLITEM_SWITCH_SMALL			19	6	6	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7039)	OPTIONS=(DISABLE_SELF)
7038	FLOORITEM_WALL_MOVABLE			28	6	6		
7039	FLOORITEM_WALL_MOVABLE			18	7	6		
7040	FLOORITEM_PUDDLE				22	7	6		
7041	FLOORITEM_TRIGGER				22	7	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7068)	OPTIONS=(DELAY:1)
7042	FLOORITEM_TELEPORTER			23	7	6			OPBY=(ALL)	DESTINATION=(25,10,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7043	FLOORITEM_HAZE_BLUE			23	7	6		
7044	WALLITEM_TEXT				2	8	6	NORTH		TEXT=(LAUGHING PIT)
7045	FLOORITEM_PIT				3	8	6		
7046	FLOORITEM_TELEPORTER			25	8	6			OPBY=(ALL)	DESTINATION=(22,9,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7047	FLOORITEM_HAZE_BLUE			25	8	6		
7048	KEY_IRON					18	9	6	SOUTHWEST	
7049	CLOTHES_BODY_HALTER			23	9	6	NORTHWEST
7050	CLOTHES_LEGS_BARBARIAN_HIDE		23	9	6	NORTHWEST
7051	CLOTHES_HEAD_BERSERKER_HELM_ALT	23	9	6	NORTHWEST
7052	MISC_BONES					23	9	6	NORTHWEST	
7053	FLOORITEM_TRIGGER				25	9	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7103)	OPTIONS=(DELAY:1)
7054	MISC_BOX_MAGIC_BLUE			3	10	6	SOUTHEAST	CHARGE=(1)
7055	FLOORITEM_PIT				4	10	6		
7056	FLOORITEM_TELEPORTER			5	10	6			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(11,10,6)
7058	FLOORITEM_PIT				10	10	6		
7059	FLOORITEM_TELEPORTER			19	10	6			OPBY=(MONSTER)	DESTINATION=(20,10,6)	
7061	FLOORITEM_TELEPORTER			21	10	6			OPBY=(ALL)	DESTINATION=(23,15,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7062	FLOORITEM_HAZE_BLUE			21	10	6		
7063	FLOORITEM_TRIGGER				5	11	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7056)	OPTIONS=(DELAY:1)
7064	FLOORITEM_TELEPORTER			11	11	6			OPBY=(ALL)	DESTINATION=(5,11,6)
7065	FLOORITEM_PAD_LARGE			14	11	6		
7066	FLOORITEM_TRIGGER				14	11	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(7079)
7068	FLOORITEM_GENERATOR_MONSTER		21	11	6			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_WATER)
7069	FLOORITEM_TELEPORTER			22	11	6			OPBY=(ALL)	DESTINATION=(26,16,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7070	FLOORITEM_HAZE_BLUE			22	11	6		
7071	FLOORITEM_WALL_FAKE			28	11	6		
7072	FLOORITEM_TRIGGER				1	12	6			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(7184,7277)
7074	FLOORITEM_DOORFRAME			2	12	6		
7075	DOOR_WOODEN_WINDOW_RECTANGLE		2	12	6			STATE=(CLOSED)	STRENGTH=(FIRE:15)
7076	WALLITEM_SCONCE				14	12	6	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7079,7102)	OPTIONS=(STATE:B)
7078	WEAPON_TORCH				14	12	6	EAST		CHARGE=(100)
7079	FLOORITEM_PIT				16	12	6			STATE=(CLOSED)	
7080	FLOORITEM_STAIRSDOWN			18	12	6		
7081	FLOORITEM_TRIGGER				17	12	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(7079)	
7082	WALLITEM_OUTLET_SLIME			19	12	6	EAST	
7083	FLOORITEM_GENERATOR_MONSTER		20	12	6			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:64,SOUND:SOUND_STEP_WATER)
7084	FLOORITEM_TELEPORTER			24	12	6			OPBY=(ALL)	DESTINATION=(21,16,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7085	FLOORITEM_HAZE_BLUE			24	12	6		
7086	FLOORITEM_TELEPORTER			25	12	6			OPBY=(ALL)	DESTINATION=(25,17,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7087	FLOORITEM_HAZE_BLUE			25	12	6		
7088	FLOORITEM_TELEPORTER			26	12	6			OPBY=(MONSTER)	DESTINATION=(26,13,6)
7090	FLOORITEM_DOORFRAME			27	12	6		
7091	DOOR_WOODEN_REINFORCED_WOOD		27	12	6			STATE=(CLOSED)	
7092	FLASK_POTION_BOMB_FUL			28	12	6	SOUTHEAST	CHARGE=(31)
7093	FLOORITEM_DOORFRAME			1	13	6		
7094	DOOR_WOODEN_WINDOW_RECTANGLE		1	13	6			STATE=(CLOSED)	STRENGTH=(FIRE:15)	
7095	WALLITEM_KEYHOLE_GOLD			2	13	6	EAST		OPBY=(KEY_GOLD)	ACTION=(TOGGLE)	TARGET=(7075)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
7096	FLOORITEM_GENERATOR_MONSTER		5	13	6			GENERATES=(MONSTER_RIVE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:32)
7097	FLOORITEM_STAIRSUP			13	13	6		
7098	MONSTER_MUMMY				14	13	6	NORTHEAST	HEALTH=(140)	
7099	MONSTER_MUMMY				14	13	6	NORTHWEST	HEALTH=(138)	
7100	MONSTER_MUMMY				14	13	6	SOUTHEAST	HEALTH=(213)	
7101	MONSTER_MUMMY				14	13	6	SOUTHWEST	HEALTH=(300)	
7102	FLOORITEM_WALL_MOVABLE			15	13	6		
7103	FLOORITEM_GENERATOR_MONSTER		20	13	6			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_WATER)
7104	FLOORITEM_PUDDLE				23	13	6		
7105	FLOORITEM_TRIGGER				23	13	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7166)
7106	FLOORITEM_PUDDLE				25	13	6		
7107	FLOORITEM_TRIGGER				25	13	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7134)
7108	WALLITEM_KEYHOLE_BLOCK			27	13	6	WEST		OPBY=(KEY_ONYX)	ACTION=(TOGGLE)	TARGET=(7091,7038)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
7110	MONSTER_MUMMY				14	14	6	NORTHEAST	HEALTH=(135)	
7111	MONSTER_MUMMY				14	14	6	NORTHWEST	HEALTH=(137)	
7112	MONSTER_MUMMY				14	14	6	SOUTHEAST	HEALTH=(300)	
7113	MONSTER_MUMMY				14	14	6	SOUTHWEST	HEALTH=(200)	
7114	MONSTER_MUMMY				15	14	6	NORTHEAST	HEALTH=(180)	
7115	MONSTER_MUMMY				15	14	6	NORTHWEST	HEALTH=(190)	
7116	MONSTER_MUMMY				15	14	6	SOUTHEAST	HEALTH=(300)	
7117	FLOORITEM_STAIRSUP			18	14	6		
7118	FLOORITEM_GENERATOR_MONSTER		21	14	6			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:4224,SOUND:SOUND_STEP_WATER)
7119	FLOORITEM_DOORFRAME			1	15	6		
7120	DOOR_WOODEN_WINDOW_RECTANGLE		1	15	6			STATE=(CLOSED)	STRENGTH=(FIRE:15)
7121	FLOORITEM_STAIRSUP			12	15	6		
7122	FLOORITEM_WALL_FAKE			15	15	6		
7123	FLOORITEM_WALL_FAKE			19	15	6		
7124	FLOORITEM_TRIGGER				1	16	6			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(7233)	
7125	FLOORITEM_STAIRSDOWN			4	16	6		
7126	FLOORITEM_DOORFRAME			7	16	6		
7127	DOOR_WOODEN_WINDOW_RECTANGLE		7	16	6			STATE=(CLOSED)	
7128	FLOORITEM_PIT_INVISIBLE			9	16	6		
7129	FLOORITEM_WALL_FAKE			14	16	6		
7130	FLOORITEM_PIT				18	16	6		
7131	FLOORITEM_TRIGGER				19	16	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7134)	
7132	FLOORITEM_DOORFRAME			20	16	6		
7133	DOOR_WOODEN_WINDOW_RECTANGLE		20	16	6			STATE=(CLOSED)	STRENGTH=(FIRE:15)
7134	FLOORITEM_GENERATOR_MONSTER		21	16	6			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:4224,SOUND:SOUND_STEP_WATER)
7135	FLOORITEM_TELEPORTER			26	16	6			STATE=(INACTIVE)		OPBY=(MONSTER_ELEMENTAL_WATER)	DESTINATION=(25,25,9)	
7137	FLOORITEM_GRATE_SQUARE			26	16	6		
7138	FLOORITEM_TRIGGER				26	16	6			OPBY=(MONSTER_ELEMENTAL_WATER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(7135,7135)	OPTIONS=(DELAY:5)
7139	FLOORITEM_DOORFRAME			1	17	6		
7140	DOOR_WOODEN_WINDOW_RECTANGLE		1	17	6			STATE=(CLOSED)	STRENGTH=(FIRE:15)	
7141	FLOORITEM_TRIGGER				7	17	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7127)	OPTIONS=(CONSTANT_WEIGHT)	
7142	MONSTER_ANT_MAN				7	17	6	NORTHEAST	HEALTH=(112)	
7143	MONSTER_ANT_MAN				7	17	6	NORTHWEST	HEALTH=(113)	
7144	MONSTER_ANT_MAN				7	17	6	SOUTHEAST	HEALTH=(85)	
7145	FLOORITEM_PIT				8	17	6		
7146	FLOORITEM_TELEPORTER			9	17	6			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(9,17,6)	OPTIONS=(ROTATE:RIGHT)
7147	FLOORITEM_HAZE_BLUE			9	17	6		
7148	MONSTER_ANT_MAN				12	17	6	NORTHEAST	HEALTH=(150)	
7149	MONSTER_ANT_MAN				12	17	6	NORTHWEST	HEALTH=(70)	
7150	MONSTER_ANT_MAN				12	17	6	SOUTHEAST	HEALTH=(245)	
7151	MONSTER_ANT_MAN				12	17	6	SOUTHWEST	HEALTH=(388)	
7152	MONSTER_ANT_MAN				13	17	6	NORTHEAST	HEALTH=(83)	
7153	MONSTER_ANT_MAN				13	17	6	NORTHWEST	HEALTH=(185)	
7154	MONSTER_ANT_MAN				13	17	6	SOUTHEAST	HEALTH=(281)	
7155	MONSTER_ANT_MAN				13	17	6	SOUTHWEST	HEALTH=(385)	
7156	FLOORITEM_TRIGGER				14	17	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(7192)	
7157	MONSTER_ANT_MAN				14	17	6	NORTHEAST	HEALTH=(390)	
7158	MONSTER_ANT_MAN				14	17	6	NORTHWEST	HEALTH=(215)	
7159	MONSTER_ANT_MAN				14	17	6	SOUTHEAST	HEALTH=(265)	
7160	MONSTER_ANT_MAN				14	17	6	SOUTHWEST	HEALTH=(166)	
7161	MONSTER_ANT_MAN				15	17	6	NORTHEAST	HEALTH=(444)	CARRYING=(7165)	
7162	MONSTER_ANT_MAN				15	17	6	NORTHWEST	HEALTH=(333)	
7163	MONSTER_ANT_MAN				15	17	6	SOUTHEAST	HEALTH=(222)	
7164	MONSTER_ANT_MAN				15	17	6	SOUTHWEST	HEALTH=(111)	
7165	KEY_GOLD					-1	-1	6	NORTHWEST	
7166	FLOORITEM_GENERATOR_MONSTER		22	17	6			GENERATES=(MONSTER_ELEMENTAL_WATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(400)	OPTIONS=(RECHARGE_TIME:64,SOUND:SOUND_STEP_WATER)
7167	FLOORITEM_PUDDLE				24	17	6		
7168	FLOORITEM_TRIGGER				24	17	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7118)
7169	FLOORITEM_DOORFRAME			9	18	6		
7170	FLOORITEM_DOORBUTTON			9	18	6		
7171	DOOR_PORTCULLIS				9	18	6			STATE=(CLOSED)	
7172	FLOORITEM_STAIRSUP			11	18	6		
7173	MONSTER_ANT_MAN				13	18	6	NORTHEAST	HEALTH=(350)	
7174	MONSTER_ANT_MAN				13	18	6	NORTHWEST	HEALTH=(176)	
7175	MONSTER_ANT_MAN				13	18	6	SOUTHEAST	HEALTH=(126)	
7176	MONSTER_ANT_MAN				13	18	6	SOUTHWEST	HEALTH=(81)	
7177	MONSTER_ANT_MAN				15	18	6	NORTHEAST	HEALTH=(160)	
7178	MONSTER_ANT_MAN				15	18	6	NORTHWEST	HEALTH=(82)	
7179	MONSTER_ANT_MAN				15	18	6	SOUTHEAST	HEALTH=(82)	
7180	MONSTER_ANT_MAN				15	18	6	SOUTHWEST	HEALTH=(150)	CARRYING=(7181)
7181	MISC_WATERSKIN_FULL			-1	-1	6	NORTHWEST	
7182	WALLITEM_OUTLET_SLIME			22	18	6	NORTH	
7183	FLOORITEM_DOORFRAME			3	19	6		
7184	DOOR_WOODEN_REINFORCED_WOOD		3	19	6			STATE=(CLOSED)	STRENGTH=(FIRE:15)	
7185	FLOORITEM_TRIGGER				9	19	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7128)	OPTIONS=(CONSTANT_WEIGHT)
7186	MONSTER_ANT_MAN				9	19	6	NORTHEAST	HEALTH=(662)	
7187	MONSTER_ANT_MAN				9	19	6	NORTHWEST	HEALTH=(450)	
7188	MONSTER_ANT_MAN				9	19	6	SOUTHEAST	HEALTH=(385)	
7189	MONSTER_ANT_MAN				9	19	6	SOUTHWEST	HEALTH=(573)	CARRYING=(7190)
7190	KEY_GOLD					-1	-1	6	NORTHWEST	
7191	FLOORITEM_STAIRSDOWN			12	19	6		
7192	FLOORITEM_TELEPORTER			13	19	6			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(14,16,6)
7194	MONSTER_ANT_MAN				14	19	6	NORTHEAST	HEALTH=(420)	
7195	MONSTER_ANT_MAN				14	19	6	NORTHWEST	HEALTH=(116)	
7196	MONSTER_ANT_MAN				14	19	6	SOUTHEAST	HEALTH=(85)	
7197	MONSTER_ANT_MAN				15	19	6	NORTHEAST	HEALTH=(280)	
7198	MONSTER_ANT_MAN				15	19	6	NORTHWEST	HEALTH=(280)	
7199	MONSTER_ANT_MAN				15	19	6	SOUTHEAST	HEALTH=(280)	
7200	MONSTER_ANT_MAN				15	19	6	SOUTHWEST	HEALTH=(400)	
7201	STAFF_NETA					21	19	6	NORTHWEST
7202	MISC_SCROLL					21	19	6	NORTHEAST	TEXT=(MAP SPELL\\ZO IR NETA)
7203	WALLITEM_TEXT				26	19	6	NORTH		TEXT=(THE CISTERN)
7205	FLOORITEM_PAD_LARGE			3	20	6		
7206	FLOORITEM_TRIGGER				3	20	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7184)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
7207	WALLITEM_FACE_DEMON			4	20	6	WEST	
7209	FLOORITEM_DOORFRAME			9	20	6		
7210	FLOORITEM_DOORBUTTON			9	20	6		
7211	DOOR_WOODEN_WINDOW_RECTANGLE		9	20	6			STATE=(CLOSED)	
7212	FLOORITEM_WALL_FAKE			13	20	6		
7213	FLOORITEM_WALL_MOVABLE			21	20	6		
7214	MISC_WATERSKIN_FULL			7	21	6	SOUTHEAST	
7215	FOOD_CHEESE					7	21	6	NORTHEAST	
7216	FOOD_BREAD					7	21	6	SOUTHWEST	
7217	FOOD_CORN					7	21	6	SOUTHWEST	
7218	FOOD_APPLE					7	21	6	SOUTHEAST	
7219	FLOORITEM_TRIGGER				9	21	6			OPBY=(MISC_GEM_ORANGE,OVER_ONLY)	ACTION=(DEACTIVATE)	TARGET=(7235)	OPTIONS=(DELAY:14)
7220	MISC_GEM_ORANGE				9	21	6	NORTHWEST	
7221	WALLITEM_KEYHOLE_GOLD			15	21	6	EAST		
7221a	WALLITEM_KEYHOLE_GOLD			15	21	6	EAST		OPBY=(KEY_GOLD)		ACTION=(ACTIVATE)	TARGET=(7221c,7221d)	OPTIONS=(DESTROY_ITEM)
7221b	WALLITEM_KEYHOLE_GOLD			15	21	6	EAST		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(7221c,7221d)
7221c	WALLITEM_RELAY				15	21	6	EAST		ACTION=(TOGGLE)	TARGET=(7247)
7221d	WALLITEM_RELAY				15	21	6	EAST		ACTION=(DESTROY)	TARGET=(7221a,7221b,7221c,7221d)
7223	FLOORITEM_PAD_LARGE			19	21	6		
7224	FLOORITEM_TRIGGER				19	21	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7400)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
7225	FLOORITEM_DOORFRAME			20	21	6		
7226	FLOORITEM_DOORBUTTON			20	21	6		
7227	DOOR_WOODEN_WINDOW_RECTANGLE		20	21	6		
7228	FLOORITEM_DOORFRAME			25	21	6		
7229	FLOORITEM_DOORBUTTON			25	21	6		
7230	DOOR_WOODEN_WINDOW_RECTANGLE		25	21	6		
7231	FLOORITEM_PAD_LARGE			26	21	6		
7232	FLOORITEM_TRIGGER				26	21	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7400)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
7233	FLOORITEM_TELEPORTER			3	22	6			OPBY=(MONSTER)	DESTINATION=(7,24,6)
7235	FLOORITEM_WALL_MOVABLE			9	22	6		
7236	WALLITEM_ALCOVE_SQUARE			13	22	6	WEST	
7237	WALLITEM_ALCOVE_SQUARE			13	22	6	SOUTH	
7238	WALLITEM_ALCOVE_SQUARE			13	22	6	EAST	
7239	WALLITEM_ALCOVE_SQUARE			13	22	6	NORTH	
7240	FLASK_EMPTY					13	22	6	SOUTH		
7241	FLASK_POTION_VEN				13	22	6	NORTH		CHARGE=(59)
7242	FLASK_POTION_BOMB_FUL			13	22	6	EAST		CHARGE=(59)
7243	FLASK_POTION_BOMB_FUL			13	22	6	SOUTH		CHARGE=(59)
7244	FLASK_POTION_VEN				13	22	6	WEST		CHARGE=(59)
7245	CLOTHES_NECK_ILLUMULET			13	22	6	NORTH		
7246	FLOORITEM_DOORFRAME			14	22	6		
7247	DOOR_WOODEN					14	22	6			STATE=(CLOSED)
7248	CLOTHES_BODY_GHI				15	22	6	SOUTHWEST
7249	SWORD_SAMURAI				15	22	6	NORTHWEST
7250	CLOTHES_LEGS_GHI_TROUSERS		15	22	6	NORTHWEST
7251	WALLITEM_FOUNTAIN_MEDUSA		19	22	6	SOUTH	
7253	MONSTER_ELEMENTAL_WATER			4	23	6	CENTRE	HEALTH=(727)	
7254	MONSTER_ELEMENTAL_WATER			7	23	6	CENTRE	HEALTH=(751)	
7255	FLOORITEM_WALL_MOVABLE			13	23	6		
7256	FLOORITEM_DOORFRAME			20	23	6		
7257	DOOR_WOODEN_REINFORCED_WOOD		20	23	6			STATE=(CLOSED)	
7258	WALLITEM_SWITCH_SMALL			22	23	6	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7213)	OPTIONS=(DISABLE_SELF)
7259	FLOORITEM_PIT_INVISIBLE			23	23	6		
7260	FLOORITEM_PIT_INVISIBLE			25	23	6		
7261	FLOORITEM_STAIRSUP			0	24	6		
7262	FLOORITEM_DOORFRAME			2	24	6		
7263	DOOR_PORTCULLIS				2	24	6			STATE=(CLOSED)	
7264	MONSTER_ELEMENTAL_WATER			3	24	6	CENTRE	HEALTH=(703)	
7265	MONSTER_ELEMENTAL_WATER			6	24	6	CENTRE	HEALTH=(650)	
7266	WALLITEM_SWITCH_BLUE			8	24	6	EAST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(7268)
7267	WALLITEM_HOLES_POISON			8	24	6	WEST	
7268	WALLITEM_SHOOTER				8	24	6	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_DESEW)	STRENGTH=(100)
7269	FLOORITEM_WALL_FAKE			13	24	6		
7270	FLOORITEM_PIT				16	24	6		
7271	FLOORITEM_PIT				18	24	6		
7272	FLOORITEM_TRIGGER				24	24	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(7289)
7273	MONSTER_ELEMENTAL_WATER			5	25	6	CENTRE	HEALTH=(734)	
7274	MONSTER_ELEMENTAL_WATER			7	25	6	CENTRE	HEALTH=(580)	
7275	FLOORITEM_STAIRSUP			10	25	6		
7276	FLOORITEM_TRIGGER				19	25	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(7255)
7277	FLOORITEM_TELEPORTER			4	26	6			STATE=(INACTIVE)		OPBY=(PARTY)	DESTINATION=(5,11,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
7278	FLOORITEM_TRIGGER				18	26	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(7069,7070)
7279	FLOORITEM_TRIGGER				18	26	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7096,7401)
7280	FLOORITEM_TRIGGER				19	26	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(7045)	
7281	MONSTER_GIGGLER				19	26	6	CENTRE	HEALTH=(42)	
7282	FLOORITEM_TRIGGER				20	26	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(7046,7047)	
7283	FLOORITEM_DOORFRAME			22	26	6		
7284	FLOORITEM_DOORBUTTON			22	26	6		
7285	DOOR_WOODEN_WINDOW_RECTANGLE		22	26	6		
7286	FLOORITEM_DOORFRAME			25	26	6		
7287	FLOORITEM_DOORBUTTON			25	26	6		
7288	DOOR_WOODEN_WINDOW_RECTANGLE		25	26	6		
7289	FLOORITEM_GENERATOR_MONSTER		27	26	6			GENERATES=(MONSTER_MUMMY)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(1)	OPTIONS=(RECHARGE_TIME:64,SOUND:SOUND_STEP_HUMAN)
7291	WALLITEM_SWITCH_BLUE			4	27	6	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7277,7277)
7292	FLOORITEM_TELEPORTER			8	27	6			OPBY=(MONSTER)	DESTINATION=(7,24,6)	
7294	CLOTHES_NECK_PENDANT_FERAL		8	27	6	SOUTHEAST	
7296	WALLITEM_SWITCH_LEVER			9	27	6	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(7263)	OPTIONS=(DISABLE_SELF)
7297	FLOORITEM_TRIGGER				19	27	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(7086,7087)	
7298	FLOORITEM_PAD_LARGE			22	27	6		
7299	FLOORITEM_TRIGGER				22	27	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7400)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
7300	FLOORITEM_PAD_LARGE			25	27	6		
7301	FLOORITEM_TRIGGER				25	27	6			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(7400)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
7302	FLOORITEM_STAIRSDOWN			27	27	6		

7400	WALLITEM_COUNTER				23	22	6	CENTRE	COUNT=(4)	ACTION=(DEACTIVATE)	TARGET=(7257,7259)
7401	WALLITEM_COUNTER				17	26	6	CENTRE	COUNT=(30)	ACTION=(DESTROY)		TARGET=(7279)

7500	FLOORITEM_PUDDLE				1	6	6		
7501	FLOORITEM_SLIME				2	5	6		
7502	FLOORITEM_PUDDLE				2	6	6		
7503	FLOORITEM_CRACK				3	5	6		
7504	WALLITEM_OUTLET_SLIME			20	15	6	EAST	
7505	WALLITEM_OUTLET_SLIME			23	14	6	NORTH	
7506	FLOORITEM_SLIME				24	14	6		
7507	WALLITEM_OUTLET_SLIME			27	19	6	NORTH	
7508	WALLITEM_SLIME				28	18	6	NORTH	
7509	FLOORITEM_PUDDLE				21	11	6		
7510	FLOORITEM_PUDDLE				20	12	6		
7511	FLOORITEM_PUDDLE				20	13	6		
7512	FLOORITEM_PUDDLE				21	14	6		
7513	FLOORITEM_PUDDLE				21	16	6		
7514	FLOORITEM_PUDDLE				22	17	6		

; Level 7
8000	FLOORITEM_STAIRSUP			0	0	7		
8001	FLOORITEM_TELEPORTER			3	0	7			OPBY=(ALL)	DESTINATION=(4,0,7)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
8002	FLOORITEM_HAZE_BLUE			3	0	7		
8003	MISC_BOX_MAGIC_GREEN			10	1	7	SOUTHEAST	CHARGE=(1)
8004	FLOORITEM_WALL_FAKE			17	1	7		
8005	FLOORITEM_WALL_FAKE			18	1	7		
8006	FLOORITEM_TELEPORTER			1	2	7			OPBY=(ALL)	DESTINATION=(1,3,7)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
8007	FLOORITEM_HAZE_BLUE			1	2	7		
8008	FLOORITEM_TELEPORTER			5	2	7			OPBY=(ALL)	DESTINATION=(6,2,7)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
8009	FLOORITEM_HAZE_BLUE			5	2	7		
8010	CLOTHES_LEGS_GUNNA			8	2	7	SOUTHWEST
8011	CLOTHES_BODY_KIRTLE			8	2	7	SOUTHWEST
8012	MONSTER_ROCKPILE				21	2	7	NORTHEAST	HEALTH=(248)	
8013	MONSTER_ROCKPILE				21	2	7	NORTHWEST	HEALTH=(254)	
8014	FLOORITEM_WALL_MOVABLE			22	2	7		
8015	MONSTER_KNIGHT_DETH			23	2	7	NORTHEAST	HEALTH=(200)	
8016	MONSTER_KNIGHT_DETH			23	2	7	NORTHWEST	HEALTH=(100)	
8017	MONSTER_KNIGHT_DETH			23	2	7	SOUTHEAST	HEALTH=(150)	
8018	MONSTER_KNIGHT_DETH			23	2	7	SOUTHWEST	HEALTH=(50)		CARRYING=(8019)
8019	KEY_ONYX					-1	-1	7	NORTHWEST	
8020	MONSTER_ROCKPILE				24	2	7	NORTHEAST	HEALTH=(355)	
8021	MONSTER_ROCKPILE				24	2	7	NORTHWEST	HEALTH=(249)	
8022	MONSTER_ROCKPILE				24	2	7	SOUTHEAST	HEALTH=(255)	
8023	MONSTER_ROCKPILE				24	2	7	SOUTHWEST	HEALTH=(249)	
8024	FLOORITEM_WALL_FAKE			25	2	7		
8025	FLOORITEM_TELEPORTER			3	3	7			OPBY=(ALL)	DESTINATION=(3,4,7)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
8026	FLOORITEM_HAZE_BLUE			3	3	7		
8027	FLOORITEM_TELEPORTER			7	3	7			OPBY=(ALL)	DESTINATION=(7,4,7)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
8028	FLOORITEM_HAZE_BLUE			7	3	7		
8029	MONSTER_ROCKPILE				20	3	7	NORTHEAST	HEALTH=(245)	
8030	MONSTER_ROCKPILE				20	3	7	NORTHWEST	HEALTH=(249)	
8031	MONSTER_ROCKPILE				20	3	7	SOUTHEAST	HEALTH=(253)	
8033	WALLITEM_SWITCH_LEVER			23	3	7	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(8049)
8034	MONSTER_KNIGHT_DETH			24	3	7	NORTHEAST	HEALTH=(227)	
8035	MONSTER_KNIGHT_DETH			24	3	7	NORTHWEST	HEALTH=(213)	CARRYING=(8036)
8036	KEY_GOLD					-1	-1	7	NORTHWEST	
8037	WEAPON_BOW_CROSS				24	3	7	SOUTHEAST
8038	FLOORITEM_GENERATOR_MONSTER		9	4	7			GENERATES=(MONSTER_OITU_GREATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
8039	FLOORITEM_TELEPORTER			11	4	7			OPBY=(MONSTER)	DESTINATION=(10,4,7)	
8041	MONSTER_ROCKPILE				19	4	7	NORTHEAST	HEALTH=(253)	
8042	MONSTER_ROCKPILE				19	4	7	NORTHWEST	HEALTH=(248)	
8043	MONSTER_ROCKPILE				19	4	7	SOUTHEAST	HEALTH=(242)	
8044	FLOORITEM_PAD_LARGE			22	4	7		
8045	FLOORITEM_TRIGGER				22	4	7			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(8101,8102)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
8046	WALLITEM_ALCOVE_SQUARE			23	4	7	SOUTH		OPBY=(CLOTHES_BODY_CLOAK_OF_NIGHT)	ACTION=(ACTIVATE)	TARGET=(8049)	OPTIONS=(DELAY:1,CONSTANT_WEIGHT)
8047	CLOTHES_BODY_CLOAK_OF_NIGHT		23	4	7	SOUTH	
8048	FLOORITEM_DOORFRAME			24	4	7		
8049	DOOR_WOODEN_WINDOW_RECTANGLE		24	4	7			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
8050	FLOORITEM_TELEPORTER			5	5	7			OPBY=(ALL)	DESTINATION=(5,6,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8051	FLOORITEM_HAZE_BLUE			5	5	7		
8052	FLOORITEM_STAIRSUP			16	5	7		
8053	MONSTER_ROCKPILE				18	5	7	CENTRE	HEALTH=(255)	
8054	FLOORITEM_TRIGGER				19	5	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8014)	
8055	WALLITEM_RELAY				20	5	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(8055,8056,8057)		DELAY=(6)
8056	WALLITEM_RELAY				20	5	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(8062,8068,8081,8067)	DELAY=(3)	
8057	WALLITEM_RELAY				20	5	7	CENTRE	ACTION=(DEACTIVATE)	TARGET=(8062,8068,8081,8067)	
8058	FLOORITEM_TELEPORTER			21	5	7			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(25,6,7)	
8059	FLOORITEM_PAD_LARGE			21	5	7		
8060	FLOORITEM_TRIGGER				21	5	7			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(8115)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
8061	FLOORITEM_TRIGGER				21	5	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(8058)
8062	FLOORITEM_TELEPORTER			22	5	7			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(24,5,7)	OPTIONS=(ROTATE:SOUTH)
8063	FLOORITEM_WALL_MOVABLE			23	5	7		
8067	FLOORITEM_HAZE_BLUE			21	6	7			STATE=(INVISIBLE)	
8068	FLOORITEM_HAZE_BLUE			22	5	7			STATE=(INVISIBLE)	
8069	FLOORITEM_TRIGGER				24	5	7			OPBY=(ALL)	ACTION=(TOGGLE)	TARGET=(8114,8114,8100,8100,8083,8083)
8075	FLOORITEM_TELEPORTER			4	6	7			OPBY=(ALL)	DESTINATION=(4,7,7)	OPTIONS=(ROTATE:180,SOUND:SOUND_OTHER_BUZZ)
8076	FLOORITEM_HAZE_BLUE			4	6	7		
8077	MONSTER_ROCKPILE				18	6	7	NORTHEAST	HEALTH=(244)	
8078	MONSTER_ROCKPILE				18	6	7	NORTHWEST	HEALTH=(246)	
8079	FLOORITEM_PAD_LARGE			20	6	7		
8080	FLOORITEM_TRIGGER				20	6	7			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(8063)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
8081	FLOORITEM_TELEPORTER			21	6	7			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(24,5,7)	OPTIONS=(ROTATE:SOUTH)
8082	FLOORITEM_PIT				22	6	7		
8083	FLOORITEM_TELEPORTER			23	6	7			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(20,9,7)	OPTIONS=(ROTATE:EAST,SOUND:SOUND_OTHER_BUZZ)
8084	FLOORITEM_PIT				1	7	7		
8085	FLOORITEM_TELEPORTER			2	7	7			OPBY=(MONSTER)	DESTINATION=(25,16,6)	
8087	FLOORITEM_TELEPORTER			3	7	7			OPBY=(ALL)	DESTINATION=(2,7,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8088	FLOORITEM_HAZE_BLUE			3	7	7		
8089	FLOORITEM_TRIGGER				4	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8220)	
8090	FLOORITEM_DOORFRAME			9	7	7		
8091	FLOORITEM_DOORBUTTON			9	7	7		
8092	DOOR_PORTCULLIS				9	7	7			STATE=(CLOSED)	
8093	WALLITEM_SWITCH_LEVER			20	7	7	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(8112)	OPTIONS=(DISABLE_SELF)
8094	WALLITEM_SWITCH_LEVER			20	7	7	SOUTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(8115)	OPTIONS=(DISABLE_SELF)
8096	WALLITEM_SWITCH_LEVER			20	7	7	SOUTH		OPBY=(MOUSE)	ACTION=(DESTROY)	TARGET=(8058,8061)	OPTIONS=(DISABLE_SELF)
8099	FLOORITEM_PIT				21	7	7		
8100	FLOORITEM_TELEPORTER			22	7	7			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(20,9,7)	OPTIONS=(ROTATE:EAST,SOUND:SOUND_OTHER_BUZZ)
8101	FLOORITEM_TELEPORTER			23	7	7			OPBY=(ALL)	DESTINATION=(20,9,7)	OPTIONS=(ROTATE:EAST,SOUND:SOUND_OTHER_BUZZ)
8102	FLOORITEM_HAZE_BLUE			23	7	7		
8103	FLOORITEM_STAIRSDOWN			0	8	7		
8105	FLOORITEM_PAD_LARGE			9	8	7		
8106	FLOORITEM_TRIGGER				9	8	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8038,8233)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
8107	MONSTER_ROCKPILE				18	8	7	NORTHEAST	HEALTH=(250)	
8108	MONSTER_ROCKPILE				18	8	7	NORTHWEST	HEALTH=(253)	
8109	MONSTER_ROCKPILE				18	8	7	SOUTHEAST	HEALTH=(249)	
8110	MONSTER_ROCKPILE				18	8	7	SOUTHWEST	HEALTH=(242)	
8111	FLOORITEM_DOORFRAME			19	8	7		
8112	DOOR_WOODEN_REINFORCED_WOOD		19	8	7			STATE=(CLOSED)	
8113	FLOORITEM_TRIGGER				20	8	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8055)	
8114	FLOORITEM_TELEPORTER			21	8	7			STATE=(INACTIVE)		OPBY=(ALL)	DESTINATION=(20,9,7)	OPTIONS=(ROTATE:EAST,SOUND:SOUND_OTHER_BUZZ)
8115	FLOORITEM_PIT				22	8	7		
8116	WALLITEM_CRACK_LARGE			23	8	7	SOUTH		OPBY=(MOUSE)	ACTION=(RELEASE)	TARGET=(0)
8117	KEY_IRON					23	8	7	SOUTH		
8118	FLOORITEM_PIT				2	9	7		
8119	FLOORITEM_GENERATOR_MONSTER		4	9	7			GENERATES=(MONSTER_OITU_GREATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
8120	FLOORITEM_DOORFRAME			7	9	7		
8121	FLOORITEM_DOORBUTTON			7	9	7		
8122	DOOR_PORTCULLIS				7	9	7			STATE=(CLOSED)	
8124	FLOORITEM_PAD_LARGE			8	9	7		
8125	FLOORITEM_TRIGGER				8	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8141,8119)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
8126	FLOORITEM_PAD_LARGE			9	9	7		
8127	FLOORITEM_TRIGGER				9	9	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8122,8140,8173,8092)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
8134	FLOORITEM_PAD_LARGE			10	9	7		
8135	FLOORITEM_TRIGGER				10	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8141,8119)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
8138	FLOORITEM_DOORFRAME			11	9	7		
8139	FLOORITEM_DOORBUTTON			11	9	7		
8140	DOOR_PORTCULLIS				11	9	7			STATE=(CLOSED)	
8141	FLOORITEM_GENERATOR_MONSTER		14	9	7			GENERATES=(MONSTER_OITU_GREATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
8143	WALLITEM_FACE_DEMON			19	9	7	EAST	
8144	FLOORITEM_TELEPORTER			20	9	7			OPBY=(MONSTER)	DESTINATION=(19,5,7)	
8146	FLOORITEM_TRIGGER				20	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8179)	OPTIONS=(DELAY:6)
8147	WALLITEM_TEXT				21	9	7	WEST		TEXT=(GIVE UP\AND PULL\THE LEVER)
8148	FLOORITEM_PIT				24	9	7			STATE=(CLOSED)	
8150	FLOORITEM_PAD_LARGE			9	10	7		
8151	FLOORITEM_TRIGGER				9	10	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8038,8233)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
8152	FLOORITEM_TRIGGER				14	10	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8270,8272,8274,8276,8213,8215,8174,8197)	
8153	FLOORITEM_STAIRSDOWN			17	10	7		
8154	FLOORITEM_PIT				19	10	7		
8155	MISSILE_ROCK				21	10	7	NORTHEAST
8156	WALLITEM_CRACK_LARGE			22	10	7	WEST		OPBY=(MOUSE)	ACTION=(RELEASE)	TARGET=(0)
8157	MISSILE_ROCK				22	10	7	WEST	
8158	MISSILE_ROCK				22	10	7	WEST	
8160	WALLITEM_SWITCH_LEVER			24	10	7	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(8148)
8161	FLOORITEM_PIT				0	11	7			STATE=(CLOSED)	
8162	MONSTER_GIGGLER				0	11	7	CENTRE	HEALTH=(1)		CARRYING=(8163,8164,8165)
8163	SWORD_DIAMOND				-1	-1	7	NORTHWEST
8164	MISC_WATERSKIN_FULL			-1	-1	7	NORTHWEST	
8165	CLOTHES_BODY_RA				-1	-1	7	NORTHWEST
8166	FLOORITEM_PIT				1	11	7			STATE=(CLOSED)	
8167	MONSTER_GIGGLER				1	11	7	CENTRE	HEALTH=(1)		CARRYING=(8168,8169,8170)
8168	FLASK_POTION_KU				-1	-1	7	NORTHWEST	CHARGE=(100)
8169	CLOTHES_BODY_DRAGON			-1	-1	7	NORTHWEST
8170	KEY_TOPAZ					-1	-1	7	NORTHWEST	
8171	FLOORITEM_DOORFRAME			9	11	7		
8172	FLOORITEM_DOORBUTTON			9	11	7		
8173	DOOR_PORTCULLIS				9	11	7			STATE=(CLOSED)	
8174	FLOORITEM_TELEPORTER			14	11	7			OPBY=(PARTY)	DESTINATION=(7,2,5)	OPTIONS=(PROBABILITY:50,ROTATE:RIGHT)
8176	FLOORITEM_STAIRSUP			16	11	7		
8177	WALLITEM_KEYHOLE_SKELETON		18	11	7	WEST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(8204)	OPTIONS=(DISABLE_SELF)
8178	WALLITEM_HOLES_DAGGER			20	11	7	NORTH	
8179	WALLITEM_SHOOTER				20	11	7	NORTH		TYPE=(DOUBLE)	SHOOTS=(MISSILE_DAGGER)	STRENGTH=(10)	OPTIONS=(CHARGE:10)
8189	FLOORITEM_STAIRSDOWN			23	11	7		
8190	FLOORITEM_PIT				0	12	7			STATE=(CLOSED)	
8191	FLOORITEM_PIT				1	12	7			STATE=(CLOSED)	
8192	MONSTER_GIGGLER				1	12	7	CENTRE	HEALTH=(1)		CARRYING=(8193,8194,8195)
8193	SWORD_SPLITTER				-1	-1	7	NORTHWEST
8194	CLOTHES_LEGS_RA				-1	-1	7	NORTHWEST
8195	CLOTHES_FEET_RA				-1	-1	7	NORTHWEST
8196	FOOD_SHANK					4	12	7	NORTHWEST
8197	FLOORITEM_TELEPORTER			14	12	7			OPBY=(ALL)	DESTINATION=(23,15,8)	OPTIONS=(PROBABILITY:50,ROTATE:180)
8199	WALLITEM_ALCOVE_ALTAR_VI		16	12	7	SOUTH		OPBY=(MISSILE_DART_POISON_ALT)	ACTION=(DEACTIVATE)	TARGET=(8235)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
8201	MISSILE_DART_POISON_ALT			16	12	7	SOUTH	
8202	MISSILE_DART_POISON_ALT			16	12	7	SOUTH	
8203	MISSILE_DART_POISON_ALT			16	12	7	SOUTH	
8204	FLOORITEM_WALL_MOVABLE			17	12	7		
8205	FLOORITEM_TELEPORTER			25	12	7			OPBY=(MONSTER)	DESTINATION=(4,0,7)
8207	FLOORITEM_PIT				0	13	7			STATE=(CLOSED)	
8208	MONSTER_GIGGLER				0	13	7	CENTRE	HEALTH=(1)	CARRYING=(8209,8210,8211)
8209	CLOTHES_HEAD_DRAGON			-1	-1	7	NORTHWEST
8210	CLOTHES_LEGS_DRAGON			-1	-1	7	NORTHWEST
8211	CLOTHES_FEET_DRAGON			-1	-1	7	NORTHWEST
8212	FLOORITEM_PIT				1	13	7			STATE=(CLOSED)	
8213	FLOORITEM_TELEPORTER			18	13	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,10,8)	OPTIONS=(PROBABILITY:33)
8215	FLOORITEM_TELEPORTER			19	13	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(5,7,5)	OPTIONS=(PROBABILITY:50,ROTATE:RIGHT)
8217	FLOORITEM_TRIGGER				20	13	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8270,8272,8274,8276,8213,8215,8174,8197)	
8218	FLOORITEM_TELEPORTER			24	13	7			OPBY=(MONSTER)	DESTINATION=(14,2,6)
8220	FLOORITEM_GENERATOR_MONSTER		25	13	7			GENERATES=(MONSTER_GIGGLER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:4224,SOUND:SOUND_STEP_HUMAN)
8221	FLOORITEM_PIT				0	14	7			STATE=(CLOSED)	
8222	MONSTER_GIGGLER				0	14	7	CENTRE	HEALTH=(1)	CARRYING=(8223,8224,8225)
8223	KEY_GOLD					-1	-1	7	NORTHWEST	
8224	WEAPON_FLAMITT				-1	-1	7	NORTHWEST	CHARGE=(7)
8225	SWORD_STORM					-1	-1	7	NORTHWEST	CHARGE=(14)
8226	FLOORITEM_PIT				1	14	7			STATE=(CLOSED)	
8227	MONSTER_GIGGLER				1	14	7	CENTRE	HEALTH=(1)	CARRYING=(8228,8229,8230)
8228	WAND_WAND					-1	-1	7	NORTHWEST	CHARGE=(15)
8229	MISC_BOX_MAGIC_GREEN			-1	-1	7	NORTHWEST	CHARGE=(1)
8230	SWORD_RA					-1	-1	7	NORTHWEST	CHARGE=(8)
8231	FLOORITEM_TELEPORTER			7	14	7			OPBY=(MONSTER)	DESTINATION=(8,14,7)	
8233	FLOORITEM_GENERATOR_MONSTER		9	14	7			GENERATES=(MONSTER_OITU_GREATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:512,SOUND:SOUND_STEP_ANIMAL)
8234	WALLITEM_TEXT				15	14	7	SOUTH		TEXT=(DAIN)
8235	FLOORITEM_WALL_MOVABLE			16	14	7		
8236	WALLITEM_TEXT				17	14	7	WEST		TEXT=(ROS)
8237	FLOORITEM_TELEPORTER			25	14	7			OPBY=(MONSTER)	DESTINATION=(13,24,7)
8239	FLOORITEM_STAIRSUP			2	15	7		
8240	FLOORITEM_STAIRSDOWN			10	15	7		
8241	WALLITEM_ALCOVE_ALTAR_VI		13	15	7	EAST		OPBY=(STAFF_YEW)	ACTION=(DEACTIVATE)	TARGET=(8244)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
8243	STAFF_YEW					13	15	7	EAST		CHARGE=(12)
8244	FLOORITEM_WALL_MOVABLE			15	15	7		
8245	FLOORITEM_PAD_LARGE			16	15	7		
8246	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8270,8272,8274,8276,8213,8215,8174,8197)
8247	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8235,8259,8267,8244)
8248	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8235)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:NORTH)
8249	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8259)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:EAST)
8250	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8267)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:SOUTH)
8251	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8244)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:WEST)
8257	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8161,8166,8190,8191,8207,8212,8221,8226)
8258	FLOORITEM_TRIGGER				16	15	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8475,8475,8475,8475,8475,8475,8475,8475)
8259	FLOORITEM_WALL_MOVABLE			17	15	7		
8260	WALLITEM_ALCOVE_ALTAR_VI		19	15	7	WEST		OPBY=(MISC_HORN_FEAR)	ACTION=(DEACTIVATE)	TARGET=(8259)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
8262	MISC_HORN_FEAR				19	15	7	WEST	
8263	FLOORITEM_TELEPORTER			24	15	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(0,31,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8265	MISSILE_ROCK				24	15	7	NORTHWEST
8266	WALLITEM_TEXT				15	16	7	EAST		TEXT=(KU)
8267	FLOORITEM_WALL_MOVABLE			16	16	7		
8268	WALLITEM_TEXT				17	16	7	NORTH		TEXT=(NETA)
8269	FLOORITEM_TRIGGER				13	17	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8270,8272,8274,8276,8213,8215,8174,8197)	
8270	FLOORITEM_TELEPORTER			14	17	7			OPBY=(PARTY)	DESTINATION=(12,25,5)	OPTIONS=(PROBABILITY:50,ROTATE:RIGHT)
8272	FLOORITEM_TELEPORTER			15	17	7			OPBY=(PARTY)	DESTINATION=(20,14,8)	OPTIONS=(PROBABILITY:33)
8274	FLOORITEM_TELEPORTER			20	17	7			OPBY=(PARTY)	DESTINATION=(17,10,8)	OPTIONS=(PROBABILITY:33,ROTATE:180)
8276	FLOORITEM_TELEPORTER			21	17	7			OPBY=(PARTY)	DESTINATION=(1,9,5)	OPTIONS=(PROBABILITY:50,ROTATE:RIGHT)
8278	FLOORITEM_TRIGGER				22	17	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8270,8272,8274,8276,8213,8215,8174,8197)	
8279	FLOORITEM_STAIRSUP			10	18	7		
8280	FLOORITEM_WALL_MOVABLE			12	18	7		
8281	WALLITEM_ALCOVE_ALTAR_VI		16	18	7	NORTH		OPBY=(SWORD_BITER)	ACTION=(DEACTIVATE)	TARGET=(8267)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
8283	SWORD_BITER					16	18	7	NORTH	
8294	MONSTER_OITU_GREATER			10	19	7	CENTRE	HEALTH=(319)	
8295	MONSTER_OITU_GREATER			11	19	7	CENTRE	HEALTH=(321)	
8296	MONSTER_OITU_GREATER			12	19	7	CENTRE	HEALTH=(324)	
8297	WALLITEM_KEYHOLE_SKELETON		13	19	7	WEST		OPBY=(KEY_SKELETON)	ACTION=(TOGGLE)	TARGET=(8280)	OPTIONS=(DISABLE_SELF)
8298	MONSTER_OITU_GREATER			10	20	7	CENTRE	HEALTH=(327)	
8299	MONSTER_OITU_GREATER			11	20	7	CENTRE	HEALTH=(316)	
8300	FLOORITEM_TELEPORTER			12	20	7			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(10,18,7)	
8302	MONSTER_OITU_GREATER			12	20	7	CENTRE	HEALTH=(322)	
8303	FLOORITEM_GENERATOR_MONSTER		20	20	7			GENERATES=(MONSTER_OITU_GREATER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(SOUND:SOUND_STEP_ANIMAL)
8304	MONSTER_SCREAMER				21	20	7	NORTHEAST	HEALTH=(143)	
8305	MONSTER_SCREAMER				21	20	7	NORTHWEST	HEALTH=(146)	
8306	FLOORITEM_DOORFRAME			23	20	7		
8307	FLOORITEM_DOORBUTTON			23	20	7		
8308	DOOR_WOODEN_WINDOW_RECTANGLE		23	20	7			STATE=(CLOSED)	
8309	FLOORITEM_STAIRSDOWN			25	20	7		
8310	MONSTER_GIGGLER				0	21	7	CENTRE	HEALTH=(256)	CARRYING=(8311)
8311	RING_TIME				-1	-1	7	NORTHWEST	CHARGE=(5)
8312	FLOORITEM_TELEPORTER			4	21	7			OPBY=(MONSTER)	DESTINATION=(5,23,7)	
8314	FLOORITEM_TRIGGER			7	21	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8161)	
8315	FLOORITEM_TRIGGER			7	21	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8316)	OPTIONS=(DELAY:1)
8316	FLOORITEM_TELEPORTER			7	21	7			OPBY=(MONSTER)	DESTINATION=(16,19,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8320	FLOORITEM_TELEPORTER			9	21	7			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(5,3,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8322	FLOORITEM_STAIRSDOWN			12	21	7		
8323	FLOORITEM_TRIGGER			22	21	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)	
8324	FLOORITEM_TRIGGER			23	21	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)	
8325	FLOORITEM_TRIGGER			24	21	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8326	MONSTER_SCREAMER			24	21	7	CENTRE	HEALTH=(144)	
8327	FLOORITEM_WALL_FAKE			25	21	7		
8328	MONSTER_GIGGLER				0	22	7	CENTRE	HEALTH=(256)	CARRYING=(8329)
8329	KEY_LOCK_PICKS				-1	-1	7	NORTHWEST	
8330	FLOORITEM_TELEPORTER			4	22	7			OPBY=(MONSTER)	DESTINATION=(5,27,7)	
8334	FLOORITEM_TRIGGER			7	22	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8166,8340)	
8335	FLOORITEM_TRIGGER			7	22	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8340)	OPTIONS=(DELAY:16)
8336	FLOORITEM_TRIGGER			7	22	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8337)	OPTIONS=(DELAY:1)
8337	FLOORITEM_TELEPORTER			7	22	7			OPBY=(MONSTER)	DESTINATION=(21,17,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8340	FLOORITEM_TELEPORTER			9	22	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(20,13,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8342	FLOORITEM_TRIGGER			21	22	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8343	MONSTER_SCREAMER			21	22	7	NORTHEAST	HEALTH=(139)	
8344	MONSTER_SCREAMER			21	22	7	NORTHWEST	HEALTH=(145)	
8345	MONSTER_SCREAMER			21	22	7	SOUTHEAST	HEALTH=(140)	
8346	MONSTER_SCREAMER			21	22	7	SOUTHWEST	HEALTH=(137)	
8347	FLOORITEM_TRIGGER			22	22	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8348	FLOORITEM_TRIGGER				23	22	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8349	FLOORITEM_TRIGGER				24	22	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8350	MONSTER_GIGGLER				0	23	7	CENTRE	HEALTH=(128)	CARRYING=(8351)
8351	KEY_SKELETON				-1	-1	7	NORTHWEST	
8352	FLOORITEM_TELEPORTER			4	23	7			OPBY=(MONSTER)	DESTINATION=(5,21,7)	
8356	FLOORITEM_TRIGGER			7	23	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8190,8362)	
8357	FLOORITEM_TRIGGER			7	23	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8362)	OPTIONS=(DELAY:14)
8358	FLOORITEM_TRIGGER			7	23	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8359)	OPTIONS=(DELAY:1)
8359	FLOORITEM_TELEPORTER			7	23	7			OPBY=(MONSTER)	DESTINATION=(3,16,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8362	FLOORITEM_TELEPORTER			9	23	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(17,10,5)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8364	FLOORITEM_GENERATOR_MONSTER		11	23	7			GENERATES=(MONSTER_MUNCHER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_STEP_FLIGHT)
8365	FLOORITEM_PIT				14	23	7		
8366	FLOORITEM_PIT				16	23	7		
8367	FLOORITEM_TRIGGER				21	23	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8368	FLOORITEM_TRIGGER				22	23	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8369	FLOORITEM_TRIGGER				23	23	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8370	MONSTER_SCREAMER				23	23	7	NORTHEAST	HEALTH=(136)	
8371	MONSTER_SCREAMER				23	23	7	NORTHWEST	HEALTH=(144)	
8372	MONSTER_SCREAMER				23	23	7	SOUTHEAST	HEALTH=(140)	
8373	FLOORITEM_TRIGGER				24	23	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8374	MONSTER_GIGGLER				0	24	7	CENTRE	HEALTH=(128)	CARRYING=(8375,8376)
8375	RING_STORM					-1	-1	7	NORTHWEST	CHARGE=(4)
8376	KEY_ONYX					-1	-1	7	NORTHWEST	
8377	FLOORITEM_TELEPORTER			4	24	7			OPBY=(MONSTER)	DESTINATION=(5,25,7)	
8381	FLOORITEM_TRIGGER				7	24	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8191,8387)	
8382	FLOORITEM_TRIGGER				7	24	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8387)	OPTIONS=(DELAY:12)
8383	FLOORITEM_TRIGGER				7	24	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8384)	OPTIONS=(DELAY:1)
8384	FLOORITEM_TELEPORTER			7	24	7			OPBY=(MONSTER)	DESTINATION=(8,21,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8387	FLOORITEM_TELEPORTER			9	24	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(25,1,8)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8389	FLOORITEM_TELEPORTER			11	24	7			OPBY=(MONSTER)	DESTINATION=(23,27,7)	
8390	FLOORITEM_HAZE_BLUE			11	24	7		
8391	FLOORITEM_TRIGGER				19	24	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8220)	
8392	FLOORITEM_DOORFRAME			20	24	7		
8393	FLOORITEM_DOORBUTTON			20	24	7		
8394	DOOR_WOODEN_WINDOW_RECTANGLE		20	24	7			STATE=(CLOSED)	
8395	FLOORITEM_TRIGGER				21	24	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8396	FLOORITEM_TRIGGER				22	24	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8397	FLOORITEM_TRIGGER				23	24	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8398	FLOORITEM_TRIGGER				24	24	7			OPBY=(FOOD_SCREAMER_SLICE)	ACTION=(ACTIVATE)	TARGET=(8303)
8399	FLOORITEM_GENERATOR_MONSTER		24	24	7			GENERATES=(MONSTER_SCREAMER)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:7296,SOUND:SOUND_STEP_ANIMAL)
8400	MONSTER_GIGGLER				0	25	7	CENTRE	HEALTH=(128)	CARRYING=(8401,8402)
8401	MISC_BOX_MAGIC_GREEN			-1	-1	7	NORTHWEST	CHARGE=(1)
8402	KEY_B						-1	-1	7	NORTHWEST	
8403	FLOORITEM_TELEPORTER			4	25	7			OPBY=(MONSTER)	DESTINATION=(5,24,7)	
8407	FLOORITEM_TRIGGER				7	25	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8207,8413)	
8408	FLOORITEM_TRIGGER				7	25	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8413)	OPTIONS=(DELAY:10)
8409	FLOORITEM_TRIGGER				7	25	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8410)	OPTIONS=(DELAY:1)
8410	FLOORITEM_TELEPORTER			7	25	7			OPBY=(MONSTER)	DESTINATION=(15,20,8)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8413	FLOORITEM_TELEPORTER			9	25	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(4,25,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8415	MONSTER_GIGGLER				0	26	7	CENTRE	HEALTH=(64)	
8416	KEY_SAPPHIRE				-1	-1	7	NORTHWEST	
8417	MISC_RABBITS_FOOT				-1	-1	7	NORTHWEST	
8418	FLOORITEM_TELEPORTER			4	26	7			OPBY=(MONSTER)	DESTINATION=(5,28,7)	
8422	FLOORITEM_TRIGGER				7	26	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8212,8428)	
8423	FLOORITEM_TRIGGER				7	26	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8428)	OPTIONS=(DELAY:8)
8424	FLOORITEM_TRIGGER				7	26	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8425)	OPTIONS=(DELAY:1)
8425	FLOORITEM_TELEPORTER			7	26	7			OPBY=(MONSTER)	DESTINATION=(4,2,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8428	FLOORITEM_TELEPORTER			9	26	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(26,26,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8430	WALLITEM_FACE_DEMON			23	26	7	SOUTH	
8431	FLOORITEM_STAIRSUP			25	26	7		
8432	MONSTER_GIGGLER				0	27	7	CENTRE	HEALTH=(64)	CARRYING=(8433,8434,8435)
8433	KEY_GOLD					-1	-1	7	NORTHWEST	
8434	FLASK_POTION_VEN				-1	-1	7	NORTHWEST	CHARGE=(71)
8435	MISC_WATERSKIN_AEMPTY			-1	-1	7	NORTHWEST	
8436	FLOORITEM_TELEPORTER			4	27	7			OPBY=(MONSTER)	DESTINATION=(5,26,7)	
8440	FLOORITEM_TRIGGER				7	27	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8221,8446)	
8441	FLOORITEM_TRIGGER				7	27	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8446)	OPTIONS=(DELAY:6)
8442	FLOORITEM_TRIGGER				7	27	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8443)	OPTIONS=(DELAY:1)
8443	FLOORITEM_TELEPORTER			7	27	7			OPBY=(MONSTER)	DESTINATION=(16,28,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8446	FLOORITEM_TELEPORTER			9	27	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(3,26,9)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8448	FLOORITEM_TELEPORTER			11	27	7			OPBY=(MONSTER)	DESTINATION=(23,27,7)	
8449	FLOORITEM_HAZE_BLUE			11	27	7		
8450	FLOORITEM_TRIGGER				20	27	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8364)	
8451	FLOORITEM_TRIGGER				21	27	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8469)	
8452	FLOORITEM_TRIGGER				22	27	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8502)
8453	FLOORITEM_PIT				23	27	7		
8454	MONSTER_GIGGLER				0	28	7	CENTRE	HEALTH=(32)	
8455	MISC_BOX_MAGIC_BLUE			-1	-1	7	NORTHWEST	CHARGE=(1)
8456	FLASK_POTION_BOMB_FUL			-1	-1	7	NORTHWEST	CHARGE=(100)
8457	FLOORITEM_TELEPORTER			4	28	7			OPBY=(MONSTER)	DESTINATION=(5,22,7)
8461	FLOORITEM_TRIGGER				7	28	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(8475,8226,8467)	
8462	FLOORITEM_TRIGGER				7	28	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8467)	OPTIONS=(DELAY:4)
8463	FLOORITEM_TRIGGER				7	28	7			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(8464)	OPTIONS=(DELAY:1)
8464	FLOORITEM_TELEPORTER			7	28	7			OPBY=(MONSTER)	DESTINATION=(16,0,6)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8467	FLOORITEM_TELEPORTER			9	28	7			STATE=(INACTIVE)		OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(7,15,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
8469	FLOORITEM_GENERATOR_MONSTER		11	28	7			GENERATES=(MONSTER_MUNCHER)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_STEP_FLIGHT)
8470	FLOORITEM_PIT_INVISIBLE			18	28	7		
8471	FLOORITEM_TRIGGER				20	28	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8364)
8472	FLOORITEM_TRIGGER				21	28	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8364)
8473	FLOORITEM_TRIGGER				22	28	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8469)
8474	FLOORITEM_TRIGGER				23	28	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8502)
8475	WALLITEM_SHOOTER				9	29	7	NORTH		TYPE=(SINGLE)	SHOOTS=(OBJECT)	STRENGTH=(100)	
8476	MISC_CHEST					9	29	7	NORTH		HOLDS=(8477,8478,8479,8480,8481,8482,8483,8484)
8477	FOOD_DRAGON_STEAK				-1	-1	7	NORTH		
8478	FOOD_SHANK					-1	-1	7	NORTH		
8479	FOOD_BREAD					-1	-1	7	NORTH		
8480	FOOD_CHEESE					-1	-1	7	NORTH		
8481	FOOD_CORN					-1	-1	7	NORTH		
8482	FOOD_BREAD					-1	-1	7	NORTH		
8483	FOOD_CHEESE					-1	-1	7	NORTH		
8484	FOOD_APPLE					-1	-1	7	NORTH		
8485	CLOTHES_FEET_BOOTS_OF_SPEED		9	29	7	NORTH	
8486	MISC_COMPASS				9	29	7	NORTH		
8487	MISC_CHEST					9	29	7	NORTH		HOLDS=(8488,8489,8490,8491,8492)
8488	CLOTHES_NECK_GEM_OF_AGES		-1	-1	7	NORTH		
8489	MISC_BOX_MAGIC_GREEN			-1	-1	7	NORTH		CHARGE=(1)
8490	MISC_BOX_MAGIC_GREEN			-1	-1	7	NORTH		CHARGE=(1)
8491	MISC_BOX_MAGIC_GREEN			-1	-1	7	NORTH		CHARGE=(1)
8492	MISC_BOX_MAGIC_BLUE			-1	-1	7	NORTH		CHARGE=(1)
8493	MISC_CHEST					9	29	7	NORTH		HOLDS=(8494,8495,8496,8497,8498)
8494	MISC_COIN_GOR				-1	-1	7	NORTH		
8495	MISC_COIN_GOR				-1	-1	7	NORTH		
8496	MISC_COIN_GOR				-1	-1	7	NORTH		
8497	MISC_COIN_GOR				-1	-1	7	NORTH		
8498	MISC_COIN_GOR				-1	-1	7	NORTH		
8499	CLOTHES_HEAD_RA				9	29	7	NORTH	
8500	CLOTHES_SHLD_DRAGON			9	29	7	NORTH	
8501	FLASK_POTION_EE				9	29	7	NORTH		CHARGE=(100)
8502	FLOORITEM_GENERATOR_MONSTER		12	29	7			GENERATES=(MONSTER_MUNCHER)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_STEP_FLIGHT)
8503	FLOORITEM_TELEPORTER			13	29	7			OPBY=(MONSTER)	DESTINATION=(23,27,7)	
8504	FLOORITEM_HAZE_BLUE			13	29	7		
8505	FLOORITEM_TRIGGER				20	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8364)	
8506	FLOORITEM_TRIGGER				21	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8364)
8507	FLOORITEM_TRIGGER				22	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8364)
8508	FLOORITEM_TRIGGER				23	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(8469)

8600	WALLITEM_HOOK				0	2	7	EAST	
8601	WALLITEM_CRACK_LARGE			2	3	7	NORTH	
8602	WALLITEM_HOOK				4	4	7	EAST	
8603	WALLITEM_GRATING				4	17	7	NORTH	
8604	WALLITEM_CRACK_LARGE			5	1	7	NORTH	
8605	FLOORITEM_PUDDLE				6	9	7		
8606	FLOORITEM_GRATE_ROUND			11	5	7		
8607	FLOORITEM_GRATE_ROUND			12	5	7		
8608	WALLITEM_CRACK_LARGE			13	3	7	NORTH	
8609	WALLITEM_CRACK_LARGE			13	4	7	WEST	
8610	WALLITEM_GRATING				13	8	7	SOUTH	
8611	FLOORITEM_GRATE_ROUND			14	3	7		
8612	FLOORITEM_CRACK				14	26	7		
8613	FLOORITEM_PUDDLE				14	27	7		
8614	FLOORITEM_CRACK				15	26	7		
8615	WALLITEM_GRATING				15	27	7	WEST	
8616	FLOORITEM_PUDDLE				17	25	7		
8617	WALLITEM_CRACK_LARGE			20	22	7	NORTH	
8618	WALLITEM_GRATING				20	22	7	EAST	
8619	FLOORITEM_CRACK				21	21	7		
8620	WALLITEM_HOOK				22	1	7	SOUTH	
8621	WALLITEM_CRACK_LARGE			22	20	7	WEST	
8622	WALLITEM_HOOK				24	6	7	WEST	
8623	FLOORITEM_PUDDLE				25	27	7		

8700	FLOORITEM_TRIGGER			16	15	7		OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(8701,8702,8703,8704,8705,8706,8707,8708)
8701	FLOORITEM_TELEPORTER			2	21	7		OPBY=(MONSTER)	DESTINATION=(1,21,7)
8702	FLOORITEM_TELEPORTER			2	22	7		OPBY=(MONSTER)	DESTINATION=(1,22,7)
8703	FLOORITEM_TELEPORTER			2	23	7		OPBY=(MONSTER)	DESTINATION=(1,23,7)
8704	FLOORITEM_TELEPORTER			2	24	7		OPBY=(MONSTER)	DESTINATION=(1,24,7)
8705	FLOORITEM_TELEPORTER			2	25	7		OPBY=(MONSTER)	DESTINATION=(1,25,7)
8706	FLOORITEM_TELEPORTER			2	26	7		OPBY=(MONSTER)	DESTINATION=(1,26,7)
8707	FLOORITEM_TELEPORTER			2	27	7		OPBY=(MONSTER)	DESTINATION=(1,27,7)
8708	FLOORITEM_TELEPORTER			2	28	7		OPBY=(MONSTER)	DESTINATION=(1,28,7)

; Level 8
9000	FLOORITEM_TELEPORTER			0	0	8			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(13,3,8)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
9002	MONSTER_VEXIRK_MON			0	0	8	CENTRE	HEALTH=(224)	
9003	FLOORITEM_PUDDLE			4	0	8		
9005	FLOORITEM_TELEPORTER			4	0	8			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(22,26,9)	
9007	FLOORITEM_TRIGGER			5	0	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9005)	OPTIONS=(DELAY:14,CONSTANT_WEIGHT)
9008	FLOORITEM_TELEPORTER			11	0	8			OPBY=(MONSTER)	DESTINATION=(13,3,8)	
9010	FLOORITEM_TELEPORTER			20	0	8			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(10,2,8)	OPTIONS=(ROTATE:LEFT,SOUND:SOUND_OTHER_BUZZ)
9012	MONSTER_VEXIRK_MON			20	0	8	CENTRE	HEALTH=(1750)	CARRYING=(9013,9014,9015)
9013	CLOTHES_BODY_CAPE				-1	-1	8	NORTHWEST
9014	MISC_WATERSKIN_FULL			-1	-1	8	NORTHWEST	
9015	KEY_SQUARE					-1	-1	8	NORTHWEST	
9016	FLOORITEM_PIT				22	0	8		
9017	MONSTER_MUMMY				25	0	8	NORTHEAST	HEALTH=(420)	
9018	MONSTER_MUMMY				25	0	8	NORTHWEST	HEALTH=(439)	CARRYING=(9020)	
9019	MONSTER_MUMMY				25	0	8	SOUTHEAST	HEALTH=(280)
9020	MISC_COIN_GOR				-1	-1	8	NORTHWEST	
9021	FLOORITEM_TELEPORTER			26	0	8			OPBY=(MONSTER)	DESTINATION=(25,0,8)	
9023	FLOORITEM_PAD_LARGE			26	0	8		
9024	FLOORITEM_TRIGGER				26	0	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9059)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
9025	FLOORITEM_PIT				1	1	8		
9026	WALLITEM_FOUNTAIN_MEDUSA		4	1	8	EAST	
9027	FLOORITEM_DOORFRAME			15	1	8		
9028	FLOORITEM_DOORBUTTON			15	1	8		
9029	DOOR_WOODEN_REINFORCED_IRON		15	1	8			STATE=(CLOSED)	
9030	FLOORITEM_TELEPORTER			17	1	8			OPBY=(MONSTER)	DESTINATION=(13,0,8)	
9032	FLOORITEM_PIT				21	1	8		
9033	CLOTHES_HEAD_DEX_HELM			22	1	8	NORTHWEST
9034	MONSTER_MUMMY				25	1	8	NORTHEAST	HEALTH=(450)	
9035	MONSTER_MUMMY				25	1	8	NORTHWEST	HEALTH=(581)	
9036	MONSTER_MUMMY				26	1	8	CENTRE	HEALTH=(726)	
9037	FLOORITEM_STAIRSUP			0	2	8		
9038	FLOORITEM_TELEPORTER			5	2	8			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(21,21,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
9039	FLOORITEM_HAZE_BLUE			5	2	8		
9040	FLOORITEM_WALL_MOVABLE			8	2	8		
9041	FLOORITEM_DOORFRAME			9	2	8		
9042	FLOORITEM_DOORBUTTON			9	2	8		
9043	DOOR_WOODEN_REINFORCED_IRON		9	2	8			STATE=(CLOSED)	
9044	FLOORITEM_TRIGGER				10	2	8			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(9043)	OPTIONS=(DELAY:1)
9045	FLOORITEM_TRIGGER				10	2	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9010)	OPTIONS=(CONSTANT_WEIGHT)	
9046	WALLITEM_KEYHOLE_SQUARE			11	2	8	WEST		OPBY=(KEY_SQUARE)	ACTION=(TOGGLE)	TARGET=(9040)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
9047	FLOORITEM_DOORFRAME			12	2	8		
9048	FLOORITEM_DOORBUTTON			12	2	8		
9049	DOOR_WOODEN_REINFORCED_IRON		12	2	8			STATE=(CLOSED)	
9050	FLOORITEM_TELEPORTER			20	2	8			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(13,3,8)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
9052	MONSTER_VEXIRK_MON			20	2	8	CENTRE	HEALTH=(974)	CARRYING=(9053,9054,9055,9056)
9053	FOOD_APPLE					-1	-1	8	NORTHWEST	
9054	FOOD_CORN					-1	-1	8	NORTHWEST	
9055	FOOD_BREAD					-1	-1	8	NORTHWEST	
9056	FOOD_CHEESE					-1	-1	8	NORTHWEST	
9057	FLOORITEM_PIT				22	2	8		
9058	FLOORITEM_WALL_FAKE			23	2	8		
9059	FLOORITEM_WALL_MOVABLE			24	2	8		
9060	MONSTER_MUMMY				25	2	8	CENTRE	HEALTH=(810)	
9061	MISSILE_ARROW				26	2	8	NORTHEAST
9062	MISSILE_ARROW				26	2	8	NORTHEAST
9063	MISSILE_ARROW				26	2	8	NORTHEAST
9064	FLOORITEM_PIT				2	3	8		
9065	FLOORITEM_PIT				24	3	8			STATE=(CLOSED)	
9066	WALLITEM_KEYHOLE_BLOCK			25	3	8	SOUTH		
9066a	WALLITEM_KEYHOLE_BLOCK			25	3	8	SOUTH		OPBY=(KEY_ONYX)		ACTION=(ACTIVATE)	TARGET=(9066c,9066d)	OPTIONS=(DESTROY_ITEM)
9066b	WALLITEM_KEYHOLE_BLOCK			25	3	8	SOUTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(9066c,9066d)
9066c	WALLITEM_RELAY				25	3	8	SOUTH		ACTION=(TOGGLE)	TARGET=(9069)
9066d	WALLITEM_RELAY				25	3	8	SOUTH		ACTION=(DESTROY)	TARGET=(9066a,9066b,9066c,9066d)
9068	FLOORITEM_DOORFRAME			26	3	8		
9069	DOOR_BLACK					26	3	8			STATE=(CLOSED)	
9070	FLOORITEM_STAIRSDOWN			3	4	8		
9071	FLOORITEM_STAIRSUP			17	4	8		
9072	FLOORITEM_PIT				19	4	8		
9074	WALLITEM_SWITCH_LEVER			23	4	8	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(9065)
9075	FLOORITEM_TELEPORTER			24	4	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(24,5,8)	
9077	MISSILE_ARROW				26	4	8	NORTHEAST
9078	MISSILE_ARROW				26	4	8	NORTHEAST
9079	FLOORITEM_TELEPORTER			0	5	8			OPBY=(OBJECT)	DESTINATION=(6,3,0)	
9080	FLOORITEM_HAZE_BLUE			0	5	8		
9081	FLOORITEM_TELEPORTER			1	5	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(13,17,4)	
9082	FLOORITEM_HAZE_BLUE			1	5	8		
9083	FLOORITEM_TELEPORTER			10	5	8			OPBY=(MONSTER)	DESTINATION=(12,5,8)	OPTIONS=(ROTATE:180)
9085	FLOORITEM_DOORFRAME			11	5	8		
9086	FLOORITEM_DOORBUTTON			11	5	8		
9087	DOOR_WOODEN_REINFORCED_IRON		11	5	8			STATE=(CLOSED)	
9088	FLOORITEM_DOORFRAME			14	5	8		
9089	FLOORITEM_DOORBUTTON			14	5	8		
9090	DOOR_WOODEN_REINFORCED_IRON		14	5	8			STATE=(CLOSED)	
9091	FLOORITEM_STAIRSUP			23	5	8		
9092	FLOORITEM_TELEPORTER			0	6	8			OPBY=(OBJECT)	DESTINATION=(24,18,2)	
9093	FLOORITEM_HAZE_BLUE			0	6	8		
9094	FLOORITEM_TELEPORTER			1	6	8			OPBY=(OBJECT)	DESTINATION=(8,19,4)	
9095	FLOORITEM_HAZE_BLUE			1	6	8		
9096	FLOORITEM_WALL_FAKE			24	6	8		
9098	WALLITEM_KEYHOLE_PLAIN			25	6	8	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(9102)	OPTIONS=(DELAY:10,DESTROY_ITEM,DISABLE_SELF)
9099	WALLITEM_KEYHOLE_PLAIN			25	6	8	NORTH		
9099a	WALLITEM_KEYHOLE_PLAIN			25	6	8	NORTH		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(9099c,9099d)	OPTIONS=(DELAY:6)
9099b	WALLITEM_KEYHOLE_PLAIN			25	6	8	NORTH		OPBY=(KEY_IRON)		ACTION=(ACTIVATE)	TARGET=(9099c,9099d)	OPTIONS=(DESTROY_ITEM)
9099c	WALLITEM_RELAY				25	6	8	NORTH		ACTION=(TOGGLE)	TARGET=(9102)
9099d	WALLITEM_RELAY				25	6	8	NORTH		ACTION=(DESTROY)	TARGET=(9099a,9099b,9099c,9099d)
9101	FLOORITEM_DOORFRAME			26	6	8		
9102	DOOR_WOODEN_REINFORCED_IRON		26	6	8			STATE=(CLOSED)	
9103	FLOORITEM_TELEPORTER			0	7	8			OPBY=(OBJECT)	DESTINATION=(2,14,1)	
9104	FLOORITEM_HAZE_BLUE			0	7	8		
9105	FLOORITEM_TELEPORTER			1	7	8			OPBY=(OBJECT)	DESTINATION=(24,18,2)	
9106	FLOORITEM_HAZE_BLUE			1	7	8		
9107	FLOORITEM_DOORFRAME			12	7	8		
9108	FLOORITEM_DOORBUTTON			12	7	8		
9109	DOOR_WOODEN_REINFORCED_IRON		12	7	8			STATE=(CLOSED)	
9110	FLOORITEM_PAD_LARGE			17	7	8		
9111	FLOORITEM_TRIGGER				17	7	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(9115,9118)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
9114	FLOORITEM_DOORFRAME			18	7	8		
9115	DOOR_PORTCULLIS				18	7	8			STATE=(CLOSED)	
9116	FLOORITEM_TELEPORTER			19	7	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(19,7,8)	OPTIONS=(ROTATE:180)
9118	FLOORITEM_PIT				20	7	8		
9119	FLOORITEM_TRIGGER				21	7	8			OPBY=(PARTY)	ACTION=(ACTIVATE)		TARGET=(9120,9121)	OPTIONS=(DIRECTION:EAST,CONSTANT_WEIGHT)	
9120	FLOORITEM_TELEPORTER			22	7	8			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(19,7,8)
9121	FLOORITEM_HAZE_BLUE			22	7	8			STATE=(INACTIVE)
9122	MISSILE_STAR				24	7	8	NORTHWEST
9123	FLOORITEM_TELEPORTER			0	8	8			OPBY=(OBJECT)	DESTINATION=(11,24,3)	
9124	FLOORITEM_HAZE_BLUE			0	8	8		
9125	FLOORITEM_TELEPORTER			1	8	8			OPBY=(OBJECT)	DESTINATION=(13,22,6)	
9126	FLOORITEM_HAZE_BLUE			1	8	8		
9127	FLOORITEM_PIT				3	8	8		
9128	FLOORITEM_TRIGGER				10	8	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9187)	
9129	FLOORITEM_TELEPORTER			12	8	8			OPBY=(MONSTER)	DESTINATION=(12,6,8)	
9131	FLOORITEM_PIT				2	9	8		
9132	FLOORITEM_PIT_INVISIBLE			7	9	8		
9133	FLOORITEM_STAIRSUP			10	9	8		
9134	FLOORITEM_TELEPORTER			14	9	8			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(12,6,8)	
9136	WALLITEM_ALCOVE_ALTAR_VI		21	9	8	SOUTH	
9137	KEY_IRON					21	9	8	SOUTH		
9138	MISSILE_STAR				26	9	8	NORTHWEST
9139	FLOORITEM_DOORFRAME			3	10	8		
9140	DOOR_WOODEN					3	10	8			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
9141	FLOORITEM_TRIGGER				4	10	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9169)	
9142	FLOORITEM_TRIGGER				5	10	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9169)
9143	FLOORITEM_DOORFRAME			5	11	8		
9144	DOOR_WOODEN					5	11	8			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
9145	FLOORITEM_TRIGGER			19	11	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9154,9155)	OPTIONS=(DELAY:14,CONSTANT_WEIGHT)
9146	FLOORITEM_WALL_FAKE			26	11	8		
9147	FLOORITEM_PIT				2	12	8		
9148	FLOORITEM_STAIRSDOWN			4	12	8		
9149	FLOORITEM_DOORFRAME			8	12	8		
9150	DOOR_WOODEN					8	12	8			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)	
9151	WALLITEM_RING_IRON			9	12	8	NORTH	
9152	WALLITEM_ALCOVE_ALTAR_VI		18	12	8	EAST	
9153	KEY_IRON				18	12	8	EAST		
9154	FLOORITEM_TRIGGER			19	12	8			STATE=(INACTIVE)	OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(9050,9134)	
9155	FLOORITEM_TELEPORTER			19	12	8			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(24,26,9)
9158	WALLITEM_ALCOVE_ALTAR_VI		24	12	8	WEST	
9159	KEY_IRON					24	12	8	WEST		
9160	FLOORITEM_DOORFRAME			9	13	8		
9161	DOOR_WOODEN					9	13	8			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)	
9162	WALLITEM_RELAY				12	13	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(9169)	
9163	CLOTHES_SHLD_SMALL			16	13	8	NORTHEAST
9164	FLOORITEM_STAIRSDOWN			26	13	8		
9165	FLOORITEM_PIT				1	14	8		
9166	FLOORITEM_PIT_INVISIBLE			6	14	8		
9167	FLOORITEM_TRIGGER				11	14	8			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(9169)	
9168	FLOORITEM_TRIGGER				12	14	8			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(9169)
9169	FLOORITEM_GENERATOR_MONSTER		12	14	8			GENERATES=(MONSTER_MUMMY)	NUMBERS=(1,2,3,4)	TOTAL=(100)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_STEP_HUMAN)
9170	FLOORITEM_TELEPORTER			23	14	8			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(26,23,8)
9172	FLOORITEM_STAIRSUP			25	14	8		
9173	CLOTHES_BODY_HALTER			6	15	8	SOUTHWEST
9174	SWORD_FALCHION				6	15	8	SOUTHWEST
9175	FLOORITEM_STAIRSUP			12	15	8		
9176	FLOORITEM_PIT				15	15	8		
9177	FLOORITEM_WALL_FAKE			16	15	8		
9178	WALLITEM_ALCOVE_ALTAR_VI		21	15	8	NORTH	
9179	KEY_IRON					21	15	8	NORTH		
9180	FLOORITEM_WALL_MOVABLE			2	16	8		
9181	FLOORITEM_DOORFRAME			8	16	8		
9182	DOOR_WOODEN					8	16	8			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)	
9183	FLOORITEM_TRIGGER				9	16	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9169)	
9184	WALLITEM_TEXT				14	16	8	EAST		TEXT=(NO FIREBALLS)
9185	MONSTER_KNIGHT_DETH			2	17	8	CENTRE	HEALTH=(180)	
9186	MONSTER_KNIGHT_DETH			4	17	8	CENTRE	HEALTH=(200)	
9187	FLOORITEM_WALL_MOVABLE			9	17	8		
9188	FLOORITEM_PIT				14	17	8		
9189	FLOORITEM_TRIGGER				15	17	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9259)	
9190	FLOORITEM_PIT				16	17	8		
9191	FLOORITEM_STAIRSDOWN			26	17	8		
9192	FLOORITEM_TELEPORTER			2	18	8			OPBY=(MONSTER)	DESTINATION=(2,17,8)	OPTIONS=(ROTATE:180)
9194	FLOORITEM_TELEPORTER			4	18	8			OPBY=(MONSTER)	DESTINATION=(4,17,8)	OPTIONS=(ROTATE:180)
9196	FLOORITEM_TRIGGER				9	18	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9169)	
9197	FLOORITEM_TELEPORTER			14	18	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,18,8)	OPTIONS=(ROTATE:180)
9199	FLOORITEM_TELEPORTER			15	18	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,18,8)	OPTIONS=(ROTATE:180)
9201	FLOORITEM_TELEPORTER			16	18	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,18,8)	OPTIONS=(ROTATE:180)
9203	MONSTER_MUNCHER				20	18	8	NORTHEAST	HEALTH=(25)	
9204	MONSTER_MUNCHER				20	18	8	NORTHWEST	HEALTH=(25)	
9205	MONSTER_MUNCHER				20	18	8	SOUTHEAST	HEALTH=(26)	
9206	MONSTER_MUNCHER				20	18	8	SOUTHWEST	HEALTH=(25)	
9207	MONSTER_MUNCHER				21	18	8	NORTHEAST	HEALTH=(25)	
9208	MONSTER_MUNCHER				21	18	8	NORTHWEST	HEALTH=(25)	
9209	MONSTER_MUNCHER				21	18	8	SOUTHEAST	HEALTH=(25)	
9210	MONSTER_MUNCHER				21	18	8	SOUTHWEST	HEALTH=(26)	
9211	FLOORITEM_WALL_MOVABLE			22	18	8		
9212	MISSILE_ROCK				25	18	8	NORTHEAST
9213	FLOORITEM_TELEPORTER			2	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(2,19,8)	OPTIONS=(ROTATE:180)
9215	FLOORITEM_TRIGGER				2	19	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9192)	
9216	FLOORITEM_TELEPORTER			4	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(4,19,8)	OPTIONS=(ROTATE:180)
9218	FLOORITEM_TRIGGER				4	19	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9194)	
9219	FLOORITEM_DOORFRAME			8	19	8		
9220	DOOR_PORTCULLIS				8	19	8		
9221	FLOORITEM_PAD_LARGE			9	19	8		
9222	FLOORITEM_TRIGGER				9	19	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9220)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
9223	FLOORITEM_TELEPORTER			13	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(13,19,8)	OPTIONS=(ROTATE:180)
9225	FLOORITEM_TELEPORTER			14	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,19,8)	OPTIONS=(ROTATE:180)
9227	FLOORITEM_TELEPORTER			15	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,19,8)	OPTIONS=(ROTATE:180)
9229	FLOORITEM_TELEPORTER			16	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,19,8)	OPTIONS=(ROTATE:180)
9231	FLOORITEM_TELEPORTER			17	19	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(17,19,8)	OPTIONS=(ROTATE:180)
9233	WALLITEM_TEXT				18	19	8	SOUTH		TEXT=(NO FIREBALLS)
9234	MONSTER_MUNCHER				20	19	8	NORTHEAST	HEALTH=(26)	
9235	MONSTER_MUNCHER				20	19	8	NORTHWEST	HEALTH=(26)	
9236	MONSTER_MUNCHER				20	19	8	SOUTHEAST	HEALTH=(26)	
9237	MONSTER_MUNCHER				20	19	8	SOUTHWEST	HEALTH=(26)	
9238	FOOD_DRAGON_STEAK				20	19	8	NORTHWEST	
9239	MONSTER_MUNCHER				21	19	8	NORTHEAST	HEALTH=(25)	
9240	MONSTER_MUNCHER				21	19	8	NORTHWEST	HEALTH=(26)	
9241	MONSTER_MUNCHER				21	19	8	SOUTHEAST	HEALTH=(26)	
9242	MONSTER_MUNCHER				21	19	8	SOUTHWEST	HEALTH=(25)	
9243	FLOORITEM_PIT_INVISIBLE			22	19	8		
9244	FLOORITEM_WALL_MOVABLE			23	19	8		
9245	FLOORITEM_WALL_MOVABLE			24	19	8		
9246	WALLITEM_ALCOVE_ORNATE			0	20	8	EAST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(9254)	OPTIONS=(DISABLE_SELF)
9247	WALLITEM_ALCOVE_ORNATE			0	20	8	EAST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(9180,9192,9194,9322,9324)	OPTIONS=(DISABLE_SELF)
9252	WEAPON_AXE_EXECUTIONER			0	20	8	EAST	
9253	FLOORITEM_DOORFRAME			6	20	8		
9254	DOOR_PORTCULLIS				6	20	8		
9255	FLOORITEM_DOORFRAME			10	20	8		
9256	DOOR_PORTCULLIS				10	20	8		
9257	FLOORITEM_PAD_LARGE			11	20	8		
9258	FLOORITEM_TRIGGER				11	20	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9256)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
9259	FLOORITEM_GENERATOR_MONSTER		12	20	8			GENERATES=(MONSTER_MUNCHER)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(RECHARGE_TIME:64,SOUND:SOUND_STEP_FLIGHT)
9260	FLOORITEM_TELEPORTER			13	20	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(13,20,8)	OPTIONS=(ROTATE:180)
9263	FLOORITEM_TELEPORTER			14	20	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,20,8)	OPTIONS=(ROTATE:180)
9265	FLOORITEM_TELEPORTER			15	20	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,20,8)	OPTIONS=(ROTATE:180)
9267	FLOORITEM_TELEPORTER			16	20	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,20,8)	OPTIONS=(ROTATE:180)
9269	FLOORITEM_TELEPORTER			17	20	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(17,20,8)	OPTIONS=(ROTATE:180)
9271	FLOORITEM_TRIGGER				17	20	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9259)
9272	MONSTER_MUNCHER				22	20	8	NORTHEAST	HEALTH=(25)	
9273	MONSTER_MUNCHER				22	20	8	NORTHWEST	HEALTH=(25)	
9274	MONSTER_MUNCHER				22	20	8	SOUTHEAST	HEALTH=(25)	
9275	MONSTER_MUNCHER				22	20	8	SOUTHWEST	HEALTH=(26)	
9276	MONSTER_MUNCHER				23	20	8	NORTHEAST	HEALTH=(25)	
9277	MONSTER_MUNCHER				23	20	8	NORTHWEST	HEALTH=(25)	
9278	MONSTER_MUNCHER				23	20	8	SOUTHEAST	HEALTH=(25)	
9279	MONSTER_MUNCHER				23	20	8	SOUTHWEST	HEALTH=(25)	
9280	MONSTER_MUNCHER				24	20	8	NORTHEAST	HEALTH=(25)	
9281	MONSTER_MUNCHER				24	20	8	NORTHWEST	HEALTH=(25)	
9282	MONSTER_MUNCHER				24	20	8	SOUTHEAST	HEALTH=(26)	
9283	MONSTER_MUNCHER				24	20	8	SOUTHWEST	HEALTH=(26)
9284	WALLITEM_FACE_DEMON			25	20	8	NORTH		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(9211,9244,9245)	OPTIONS=(DISABLE_SELF)
9287	FLOORITEM_TELEPORTER			2	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(2,21,8)	OPTIONS=(ROTATE:180)
9289	FLOORITEM_TRIGGER				2	21	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9322)	
9290	FLOORITEM_TELEPORTER			4	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(4,21,8)	OPTIONS=(ROTATE:180)
9292	FLOORITEM_TRIGGER				4	21	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9324)	
9293	FLOORITEM_DOORFRAME			8	21	8		
9294	DOOR_PORTCULLIS				8	21	8		
9295	FLOORITEM_PAD_LARGE			9	21	8		
9296	FLOORITEM_TRIGGER				9	21	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9294)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
9297	WALLITEM_TEXT				12	21	8	NORTH		TEXT=(NO FIREBALLS)
9298	FLOORITEM_TELEPORTER			13	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(13,21,8)	OPTIONS=(ROTATE:180)
9300	FLOORITEM_TELEPORTER			14	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,21,8)	OPTIONS=(ROTATE:180)
9302	FLOORITEM_TELEPORTER			15	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,8)	OPTIONS=(ROTATE:180)
9304	FLOORITEM_TELEPORTER			16	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,21,8)	OPTIONS=(ROTATE:180)
9306	FLOORITEM_TELEPORTER			17	21	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(17,21,8)	OPTIONS=(ROTATE:180)
9308	MONSTER_MUNCHER				22	21	8	NORTHEAST	HEALTH=(25)	
9309	MONSTER_MUNCHER				22	21	8	NORTHWEST	HEALTH=(26)	
9310	MONSTER_MUNCHER				22	21	8	SOUTHEAST	HEALTH=(26)	
9311	MONSTER_MUNCHER				22	21	8	SOUTHWEST	HEALTH=(26)	
9312	MONSTER_MUNCHER				23	21	8	NORTHEAST	HEALTH=(25)	
9313	MONSTER_MUNCHER				23	21	8	NORTHWEST	HEALTH=(25)	
9314	MONSTER_MUNCHER				23	21	8	SOUTHEAST	HEALTH=(25)	
9315	MONSTER_MUNCHER				23	21	8	SOUTHWEST	HEALTH=(26)	
9316	CLOTHES_BODY_ELVEN_DOUBLET		23	21	8	SOUTHWEST
9317	CLOTHES_LEGS_ELVEN_HUKE			23	21	8	SOUTHWEST
9318	MONSTER_MUNCHER				24	21	8	NORTHEAST	HEALTH=(25)	
9319	MONSTER_MUNCHER				24	21	8	NORTHWEST	HEALTH=(25)	
9320	MONSTER_MUNCHER				24	21	8	SOUTHEAST	HEALTH=(25)	
9321	MONSTER_MUNCHER				24	21	8	SOUTHWEST	HEALTH=(26)	
9322	FLOORITEM_TELEPORTER			2	22	8			OPBY=(MONSTER)	DESTINATION=(2,23,8)	
9324	FLOORITEM_TELEPORTER			4	22	8			OPBY=(MONSTER)	DESTINATION=(4,23,8)	
9326	FLOORITEM_TELEPORTER			14	22	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(14,22,8)	OPTIONS=(ROTATE:180)
9328	FLOORITEM_TELEPORTER			15	22	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,22,8)	OPTIONS=(ROTATE:180)
9330	FLOORITEM_TELEPORTER			16	22	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(16,22,8)	OPTIONS=(ROTATE:180)
9332	FLOORITEM_PIT				18	22	8		
9333	MONSTER_MUNCHER				22	22	8	NORTHWEST	HEALTH=(60)	
9334	MONSTER_MUNCHER				22	22	8	NORTHEAST	HEALTH=(75)	
9335	MONSTER_MUNCHER				22	22	8	SOUTHEAST	HEALTH=(75)	
9336	MONSTER_MUNCHER				22	22	8	SOUTHWEST	HEALTH=(50)	
9337	FOOD_DRAGON_STEAK				22	22	8	SOUTHWEST	
9338	MONSTER_MUNCHER				23	22	8	NORTHEAST	HEALTH=(26)	
9339	MONSTER_MUNCHER				23	22	8	NORTHWEST	HEALTH=(26)	
9340	MONSTER_MUNCHER				23	22	8	SOUTHEAST	HEALTH=(26)	
9341	MONSTER_MUNCHER				23	22	8	SOUTHWEST	HEALTH=(26)	
9342	FLOORITEM_TELEPORTER			26	22	8			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,13,8)
9344	FLOORITEM_WALL_MOVABLE			1	23	8		
9345	MONSTER_KNIGHT_DETH			2	23	8	CENTRE	HEALTH=(210)	
9346	MONSTER_KNIGHT_DETH			4	23	8	CENTRE	HEALTH=(184)	
9347	WALLITEM_SWITCH_TINY			5	23	8	WEST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(9254)
9349	WALLITEM_SWITCH_RED			13	23	8	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(9388)
9350	FLOORITEM_TRIGGER				15	23	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9259)	
9351	WALLITEM_SWITCH_RED			17	23	8	SOUTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(9388)
9352	FLOORITEM_TRIGGER				26	23	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(9371)
9353	FLOORITEM_TRIGGER				26	23	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(9371)	OPTIONS=(DELAY:10)
9354	MISC_CHEST					1	24	8	NORTHWEST	HOLDS=(9355,9356,9357,9358,9359)
9355	MISC_MAGNIFIER				-1	-1	8	NORTHWEST	
9356	MISC_SCROLL					-1	-1	8	NORTHWEST	TEXT=(MAP SPELL\\OH GOR KU)
9357	MISC_SCROLL					-1	-1	8	NORTHWEST	TEXT=(GRYNIX\ERNUM QUEY KI\SKEBOW REDNIM\U OS DEY\WEFNA ENOCARN\AQUANTANA)
9358	MISC_COIN_GOR				-1	-1	8	NORTHWEST	
9359	MISC_COIN_GOR				-1	-1	8	NORTHWEST	
9360	MISC_COIN_GOR				-1	-1	8	NORTHWEST	
9361	WALLITEM_KEYHOLE_PLAIN			2	24	8	SOUTH		OPBY=(KEY_IRON)	ACTION=(TOGGLE)	TARGET=(9344,9373)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF)
9362	MONSTER_VEXIRK_MON			13	24	8	CENTRE	HEALTH=(1015)	CARRYING=(9363)
9363	MISC_BOX_MAGIC_GREEN			-1	-1	8	NORTHWEST	CHARGE=(1)
9364	FLOORITEM_TELEPORTER			14	24	8			OPBY=(MONSTER)	DESTINATION=(13,24,8)	OPTIONS=(ROTATE:RIGHT)
9366	FLOORITEM_TELEPORTER			15	24	8			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,24,8)	OPTIONS=(ROTATE:RIGHT)
9368	FLOORITEM_TELEPORTER			16	24	8			OPBY=(MONSTER)	DESTINATION=(17,24,8)	OPTIONS=(ROTATE:LEFT)
9370	MONSTER_VEXIRK_MON			17	24	8	CENTRE	HEALTH=(850)	
9371	FLOORITEM_TELEPORTER			26	24	8			OPBY=(PARTY_OR_OBJECT_OR_SPELL)	DESTINATION=(23,15,8)
9373	FLOORITEM_WALL_MOVABLE			1	25	8		
9374	FLOORITEM_WALL_FAKE			2	25	8		
9375	MONSTER_VEXIRK_MON			4	25	8	NORTHEAST	HEALTH=(523)	CARRYING=(9377,9378)
9376	MONSTER_VEXIRK_MON			4	25	8	NORTHWEST	HEALTH=(285)	
9377	FLASK_POTION_BOMB_FUL			-1	-1	8	NORTHWEST	CHARGE=(92)
9378	FLASK_POTION_VEN				-1	-1	8	NORTHWEST	CHARGE=(78)
9379	MONSTER_VEXIRK_MON			9	25	8	NORTHEAST	HEALTH=(222)	CARRYING=(9382,9383,9384)
9380	MONSTER_VEXIRK_MON			9	25	8	NORTHWEST	HEALTH=(141)	
9381	MONSTER_VEXIRK_MON			9	25	8	SOUTHEAST	HEALTH=(142)	
9382	FOOD_BREAD					-1	-1	8	NORTHWEST	
9383	KEY_ONYX					-1	-1	8	NORTHWEST	
9384	CLOTHES_NECK_CHOKER			-1	-1	8	NORTHWEST	
9385	FLOORITEM_TELEPORTER			13	25	8			OPBY=(MONSTER)	DESTINATION=(17,24,8)	OPTIONS=(ROTATE:LEFT)
9387	FLOORITEM_TELEPORTER			17	25	8			OPBY=(MONSTER)	DESTINATION=(13,24,8)	OPTIONS=(ROTATE:RIGHT)
9388	WALLITEM_COUNTER				18	25	8	CENTRE	COUNT=(2)	ACTION=(DEACTIVATE)	TARGET=(9402)
9389	WALLITEM_FACE_DEMON			18	25	8	WEST	
9390	FLOORITEM_STAIRSDOWN			1	26	8		
9391	WALLITEM_FOUNTAIN_MEDUSA		2	26	8	EAST	
9392	MONSTER_VEXIRK_MON			3	26	8	CENTRE	HEALTH=(375)	CARRYING=(9393,9394)
9393	MISC_RABBITS_FOOT				-1	-1	8	NORTHWEST	
9394	CLOTHES_NECK_JEWEL_SYMAL		-1	-1	8	NORTHWEST	
9395	MONSTER_VEXIRK_MON			6	26	8	CENTRE	HEALTH=(480)	CARRYING=(9396)
9396	KEY_IRON					-1	-1	8	NORTHWEST	
9397	MONSTER_VEXIRK_MON			8	26	8	NORTHEAST	HEALTH=(185)	
9398	MONSTER_VEXIRK_MON			8	26	8	NORTHWEST	HEALTH=(185)	
9399	MONSTER_VEXIRK_MON			8	26	8	SOUTHEAST	HEALTH=(184)	CARRYING=(9400)
9400	MISC_COIN_GOR				-1	-1	8	NORTHWEST	
9401	FLOORITEM_DOORFRAME			15	26	8		
9402	DOOR_PORTCULLIS				15	26	8			STATE=(CLOSED)	
9404	WALLITEM_SWITCH_RED			17	26	8	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(9420)	OPTIONS=(DISABLE_SELF)
9405	FLOORITEM_STAIRSDOWN			19	26	8		
9406	STAFF_STAFF					26	26	8	SOUTHWEST
9407	MONSTER_VEXIRK_MON			4	27	8	NORTHEAST	HEALTH=(266)	CARRYING=(9409,9410)
9408	MONSTER_VEXIRK_MON			4	27	8	NORTHWEST	HEALTH=(137)	
9409	KEY_GOLD					-1	-1	8	NORTHWEST	
9410	MISC_BOX_MAGIC_BLUE			-1	-1	8	NORTHWEST	CHARGE=(1)
9411	MONSTER_VEXIRK_MON			7	27	8	NORTHEAST	HEALTH=(136)	
9412	MONSTER_VEXIRK_MON			7	27	8	NORTHWEST	HEALTH=(140)	
9413	MONSTER_VEXIRK_MON			7	27	8	SOUTHEAST	HEALTH=(141)	
9414	MONSTER_VEXIRK_MON			7	27	8	SOUTHWEST	HEALTH=(141)	CARRYING=(9415,9416)
9415	FOOD_CHEESE					-1	-1	8	NORTHWEST	
9416	FOOD_APPLE					-1	-1	8	NORTHWEST	
9417	FLOORITEM_DOORFRAME			10	27	8		
9418	DOOR_BLACK					10	27	8			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)	
9419	MONSTER_KNIGHT_DETH			11	27	8	CENTRE	HEALTH=(120)	
9420	FLOORITEM_TELEPORTER			18	27	8			STATE=(INACTIVE)		OPBY=(MONSTER)	DESTINATION=(17,24,8)	OPTIONS=(ROTATE:180)
9421	MONSTER_KNIGHT_DETH			18	27	8	NORTHEAST	HEALTH=(147)	
9422	MONSTER_KNIGHT_DETH			18	27	8	NORTHWEST	HEALTH=(121)	
9423	FLOORITEM_TELEPORTER			26	27	8			OPBY=(ALL)	DESTINATION=(4,14,7)	OPTIONS=(ROTATE:RIGHT,SOUND:SOUND_OTHER_BUZZ)
9424	FLOORITEM_HAZE_BLUE			26	27	8		

9500	FLOORITEM_GRATE_SQUARE			1	11	8		
9501	FLOORITEM_SLIME				2	10	8		
9502	FLOORITEM_SLIME				4	8	8		
9503	FLOORITEM_GRATE_SQUARE			4	9	8		
9504	FLOORITEM_GRATE_SQUARE			7	14	8		
9505	FLOORITEM_SLIME				8	6	8		
9506	FLOORITEM_GRATE_SQUARE			8	14	8		
9507	FLOORITEM_GRATE_SQUARE			10	12	8		
9508	FLOORITEM_GRATE_SQUARE			12	27	8		

; Level 9
10000	KEY_IRON					13	0	9	NORTHWEST	
10004	WEAPON_BOW_CLAW				21	1	9	NORTHWEST
10005	CLOTHES_LEGS_LEATHER_PANTS		6	2	9	NORTHWEST
10006	MISSILE_ROCK				18	2	9	SOUTHEAST
10007	FLOORITEM_TRIGGER				21	2	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10016)	
10008	FLOORITEM_WALL_MOVABLE			1	4	9		
10009	FLOORITEM_STAIRSUP			2	4	9		
10010	WALLITEM_RING				3	4	9	EAST	
10011	MISSILE_ROCK				21	4	9	SOUTHWEST
10012	CLOTHES_BODY_LEATHER_JERKIN		22	4	9	NORTHWEST
10013	MISC_BOULDER				25	4	9	NORTHWEST	
10014	WALLITEM_SWITCH_TINY			2	5	9	WEST		OPBY=(MOUSE)	ACTION=(DEACTIVATE)	TARGET=(10008)	OPTIONS=(DISABLE_SELF)
10015	FLOORITEM_TRIGGER				19	7	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10016)	
10016	FLOORITEM_GENERATOR_MONSTER		22	7	9			GENERATES=(MONSTER_WORM_ARMOURED_BROWN)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:128,SOUND:SOUND_STEP_ANIMAL)
10017	FLOORITEM_TRIGGER				25	7	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10016)	
10018	FLOORITEM_WALL_FAKE			16	9	9		
10019	FLOORITEM_WALL_FAKE			19	10	9		
10020	WEAPON_SLING				23	11	9	NORTHWEST
10022	FLOORITEM_STAIRSUP			3	12	9		
10023	FLOORITEM_TELEPORTER			14	12	9			OPBY=(MONSTER)	DESTINATION=(13,13,9)	
10025	FLOORITEM_WALL_FAKE			15	12	9		
10026	FLOORITEM_TELEPORTER			16	12	9			OPBY=(ALL)	DESTINATION=(16,15,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
10027	FLOORITEM_HAZE_BLUE			16	12	9		
10029	FLOORITEM_WALL_FAKE			25	12	9		
10030	MISSILE_ROCK				8	13	9	NORTHEAST
10031	FLOORITEM_TRIGGER				9	13	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10040)	
10032	FLOORITEM_STAIRSUP			25	13	9		
10033	MISC_BONES					12	14	9	NORTHEAST	
10034	FLOORITEM_TELEPORTER			19	14	9			OPBY=(MONSTER)	DESTINATION=(20,15,9)	
10036	FLOORITEM_WALL_FAKE			20	14	9		
10037	FLOORITEM_GENERATOR_MONSTER		21	14	9			GENERATES=(MONSTER_WORM_ARMOURED_BROWN)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:32,SOUND:SOUND_STEP_ANIMAL)
10038	MISSILE_ROCK				5	15	9	NORTHWEST
10039	MISSILE_ROCK				0	17	9	SOUTHWEST
10040	FLOORITEM_GENERATOR_MONSTER		7	17	9			GENERATES=(MONSTER_WORM_ARMOURED_BROWN)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(300)	OPTIONS=(RECHARGE_TIME:2176,SOUND:SOUND_STEP_ANIMAL)
10041	WALLITEM_TEXT				14	17	9	EAST		TEXT=(SURRENDER\YOUR POSSESIONS)
10042	FLOORITEM_TELEPORTER			15	17	9			OPBY=(OBJECT)	DESTINATION=(8,19,4)	
10044	FLOORITEM_TRIGGER				15	17	9			OPBY=(CLOTHES_FEET_LEATHER_BOOTS,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(10046)	OPTIONS=(CONSTANT_WEIGHT)
10045	FLOORITEM_STAIRSUP			25	17	9		
10046	FLOORITEM_WALL_MOVABLE			15	18	9			STATE=(INVISIBLE)	
10047	FLOORITEM_WALL_MOVABLE			21	18	9			STATE=(INVISIBLE)	
10048	MISC_BOULDER				8	19	9	SOUTHEAST	
10049	FLOORITEM_TELEPORTER			14	19	9			OPBY=(ALL)	DESTINATION=(18,27,5)	OPTIONS=(ROTATE:LEFT,SOUND:SOUND_OTHER_BUZZ)
10050	FLOORITEM_HAZE_BLUE			14	19	9		
10051	KEY_ONYX					15	19	9	SOUTHEAST	
10052	FLOORITEM_WALL_MOVABLE			20	19	9			STATE=(INVISIBLE)	
10053	FLOORITEM_TELEPORTER			21	19	9			OPBY=(MONSTER)	DESTINATION=(20,18,9)	
10054	FLOORITEM_TRIGGER				21	19	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10078,10052,10047,10067)
10055	FLOORITEM_TRIGGER				21	19	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(10037,10078)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:NORTH)	
10056	FLOORITEM_TRIGGER				21	19	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(10037,10052)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:EAST)	
10057	FLOORITEM_TRIGGER				21	19	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(10037,10047)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:SOUTH)
10058	FLOORITEM_TRIGGER				21	19	9			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(10037,10067)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK,DIRECTION:WEST)
10060	KEY_IRON					21	19	9	SOUTHEAST	
10061	MISC_COIN_GOR				21	19	9	NORTHWEST	
10062	MISC_CHEST					21	19	9	SOUTHWEST	HOLDS=(10063,10064,10065,10066)
10063	FLASK_POTION_VI				-1	-1	9	NORTHWEST	CHARGE=(100)
10064	CLOTHES_HEAD_CALISTA			-1	-1	9	NORTHWEST
10065	FOOD_SHANK					-1	-1	9	NORTHWEST	
10066	CLOTHES_NECK_MOONSTONE			-1	-1	9	NORTHWEST	
10067	FLOORITEM_WALL_MOVABLE			22	19	9			STATE=(INVISIBLE)	
10068	FLOORITEM_TRIGGER				3	20	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10040)	
10069	SWORD_RAPIER				3	20	9	NORTHWEST
10070	MISC_BOULDER				4	20	9	SOUTHEAST	
10071	MONSTER_DRAGON_RED			7	20	9	CENTRE	HEALTH=(3700)	CARRYING=(10072,10073,10074,10075,10076,10077)
10072	KEY_SOLID					-1	-1	9	NORTHWEST	
10073	CLOTHES_FEET_MAIL_HOSEN			-1	-1	9	NORTHWEST
10074	CLOTHES_LEGS_MITHRAL_MAIL		-1	-1	9	NORTHWEST
10075	CLOTHES_BODY_MITHRAL_AKETON		-1	-1	9	NORTHWEST
10076	CLOTHES_HEAD_BASINET			-1	-1	9	NORTHWEST
10077	WEAPON_AXE					-1	-1	9	NORTHWEST
10078	FLOORITEM_WALL_MOVABLE			21	20	9			STATE=(INVISIBLE)	
10079	KEY_IRON					0	22	9	SOUTHWEST	
10080	FLOORITEM_TRIGGER				9	23	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(10040)	
10081	MISC_BONES					10	23	9	NORTHEAST	
10082	FLOORITEM_WALL_FAKE			1	24	9		
10083	WALLITEM_SWITCH_TINY			3	24	9	NORTH		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(10088)	OPTIONS=(DISABLE_SELF)
10084	FLOORITEM_TELEPORTER			21	24	9			OPBY=(MONSTER)	DESTINATION=(22,23,9)	
10088	FLOORITEM_WALL_MOVABLE			1	25	9		
10089		WALLITEM_KEYHOLE_BLOCK		2	25	9	WEST		
10089a	WALLITEM_KEYHOLE_BLOCK		2	25	9	WEST		OPBY=(KEY_LOCK_PICKS)	ACTION=(ACTIVATE)	TARGET=(10089c,10089d)
10089b	WALLITEM_KEYHOLE_BLOCK		2	25	9	WEST		OPBY=(KEY_ONYX)		ACTION=(ACTIVATE)	TARGET=(10089c,10089d)	OPTIONS=(DESTROY_ITEM)
10089c	WALLITEM_RELAY			2	25	9	WEST		ACTION=(TOGGLE)	TARGET=(10094)
10089d	WALLITEM_RELAY			2	25	9	WEST		ACTION=(DESTROY)	TARGET=(10089a,10089b,10089c,10089d)
10091	FLOORITEM_DAMAGE				25	25	9			TYPE=(HEALTH)	DAMAGE=(99999)
10092	FLOORITEM_STAIRSUP			0	26	9		
10093	FLOORITEM_DOORFRAME			2	26	9		
10094	DOOR_BLACK					2	26	9			STATE=(CLOSED)	
10095	FLASK_POTION_BOMB_FUL			3	26	9	SOUTHEAST	CHARGE=(67)
10096	FLASK_POTION_BOMB_FUL			3	26	9	SOUTHEAST	CHARGE=(75)
10097	FLASK_POTION_BOMB_FUL			3	26	9	SOUTHEAST	CHARGE=(35)
10098	FLASK_POTION_BOMB_FUL			3	26	9	NORTHEAST	CHARGE=(98)
10099	FLASK_POTION_VEN				3	26	9	SOUTHWEST	CHARGE=(55)
10100	FLASK_POTION_VEN				3	26	9	SOUTHWEST	CHARGE=(78)
10101	FLASK_POTION_VEN				3	26	9	SOUTHWEST	CHARGE=(59)
10102	FLASK_POTION_VEN				3	26	9	NORTHWEST	CHARGE=(27)
10103	MISC_BOX_MAGIC_BLUE			3	26	9	SOUTHWEST	CHARGE=(1)
10104	MISC_BOX_MAGIC_GREEN			3	26	9	SOUTHEAST	CHARGE=(1)
10105	MISSILE_ARROW_SLAYER			3	26	9	NORTHEAST
10106	MISSILE_ARROW_SLAYER			3	26	9	NORTHEAST
10107	FLOORITEM_STAIRSUP			18	26	9		
10108	FLOORITEM_TELEPORTER			22	26	9			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(4,0,8)	
10109	FLOORITEM_TRIGGER			22	26	9			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(10108)	
10110	FLOORITEM_DAMAGE			22	26	9			TYPE=(HEALTH)	DAMAGE=(99999)
10111	MISC_CHEST				22	26	9	SOUTHEAST	HOLDS=(10112,10113,10114,10115)
10112	KEY_MASTER				-1	-1	9	NORTHWEST	
10113	MISC_RABBITS_FOOT			-1	-1	9	NORTHWEST	
10114	FLASK_POTION_EE				-1	-1	9	NORTHWEST	CHARGE=(16)
10115	MISC_COIN_GOR				-1	-1	9	NORTHWEST	
10116	CLOTHES_NECK_EKKHARD_CROSS		22	26	9	NORTHEAST	
10117	FLOORITEM_TELEPORTER			24	26	9			STATE=(INACTIVE)		OPBY=(OBJECT_OR_SPELL)	DESTINATION=(19,12,8)	
10119	FLOORITEM_TRIGGER			24	26	9			OPBY=(MONSTER,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(10117)	
10120	FLOORITEM_DAMAGE			24	26	9			TYPE=(HEALTH)	DAMAGE=(99999)
10121	MISC_BOX_MAGIC_GREEN			24	26	9	NORTHWEST	CHARGE=(1)
10122	MISC_MIRROR_DAWN			24	26	9	NORTHEAST	

10500	FLOORITEM_SLIME				8	3	9		
10501	FLOORITEM_CRACK				13	0	9		
10502	FLOORITEM_PUDDLE				12	23	9		
10503	WALLITEM_RING				20	13	9	SOUTH	

10600	FLOORITEM_TRIGGER			23	3	9			OPBY=(MONSTER_KNIGHT_DETH)	ACTION=(TOGGLE)	TARGET=(10601,10601)
10601	FLOORITEM_DAMAGE			23	3	9			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(99999)

; Level 10 - Prison level 1
11001	WALLITEM_MIRROR				16	15	10	EAST		HOLDS=(CHARACTER_TALON)	
11002	WALLITEM_MIRROR				18	17	10	NORTH		HOLDS=(CHARACTER_AIRWING)	
11003	WALLITEM_MIRROR				20	15	10	WEST		HOLDS=(CHARACTER_AROC)	
11004	WALLITEM_MIRROR				18	13	10	SOUTH		HOLDS=(CHARACTER_LETA)	
11005	WALLITEM_MIRROR				19	12	10	NORTH		HOLDS=(CHARACTER_PLAGUE)	ACTION=(ACTIVATE)	TARGET=(11117)
11006	WALLITEM_MIRROR				21	10	10	WEST		HOLDS=(CHARACTER_NECRO)		ACTION=(ACTIVATE)	TARGET=(11117)
11007	WALLITEM_MIRROR				19	8	10	SOUTH		HOLDS=(CHARACTER_DETH)		ACTION=(ACTIVATE)	TARGET=(11117)
11008	WALLITEM_MIRROR				17	10	10	EAST		HOLDS=(CHARACTER_SKELAR)	ACTION=(ACTIVATE)	TARGET=(11117)
11009	WALLITEM_MIRROR				18	7	10	WEST		HOLDS=(CHARACTER_TUNDA)	
11010	WALLITEM_MIRROR				16	5	10	SOUTH		HOLDS=(CHARACTER_LANA)	
11011	WALLITEM_MIRROR				9	3	10	SOUTH		HOLDS=(CHARACTER_ITZA)	
11012	WALLITEM_MIRROR				5	6	10	EAST		HOLDS=(CHARACTER_TULA)	
11013	WALLITEM_MIRROR				4	10	10	EAST		HOLDS=(CHARACTER_PETAL)	
11014	WALLITEM_MIRROR				6	9	10	WEST		HOLDS=(CHARACTER_BUZZZZZ)	
11015	WALLITEM_MIRROR				6	14	10	SOUTH		HOLDS=(CHARACTER_STING)	
11016	WALLITEM_MIRROR				4	16	10	EAST		HOLDS=(CHARACTER_SLOGAR)	
11017	WALLITEM_MIRROR				6	18	10	NORTH		HOLDS=(CHARACTER_GNATU)	
11018	WALLITEM_MIRROR				8	16	10	WEST		HOLDS=(CHARACTER_MANTIA)	
11019	WALLITEM_MIRROR				13	9	10	WEST		HOLDS=(CHARACTER_TOADROT)	
11020	WALLITEM_MIRROR				11	7	10	SOUTH		HOLDS=(CHARACTER_VEN)	
11021	WALLITEM_MIRROR				9	9	10	EAST		HOLDS=(CHARACTER_ALGOR)	
11022	WALLITEM_MIRROR				11	11	10	NORTH		HOLDS=(CHARACTER_DEMA)	
11023	WALLITEM_MIRROR				23	3	10	WEST		HOLDS=(CHARACTER_LOR)		ACTION=(ACTIVATE)	TARGET=(11119)
11024	WALLITEM_MIRROR				2	18	10	NORTH		HOLDS=(CHARACTER_KAZAI)		ACTION=(ACTIVATE)	TARGET=(11117)

11100	FLOORITEM_TEXT				12	16	10			TEXT=(THERE IS ONLY ONE LEVEL HERE.)
11101	FLOORITEM_TEXT				12	16	10			TEXT=(  FIRST CHOOSE YOUR CHAMPIONS...THEN SAVE THE GAME...)
11102	FLOORITEM_TEXT				12	16	10			TEXT=(  RESTART AND SELECT 'MAKE NEW ADVENTURE' FROM THE)
11103	FLOORITEM_TEXT				12	16	10			TEXT=(  SCROLL MENU AT THE DUNGEON ENTRANCE.)
11104	FLOORITEM_STAIRSDOWN			2	11	10		
11105	FLOORITEM_STAIRSDOWN			2	15	10		
11106	FLOORITEM_STAIRSDOWN			15	3	10		
11107	FLOORITEM_STAIRSDOWN			20	3	10		
11108	FLOORITEM_WALL_FAKE			13	4	10		
11109	FLOORITEM_WALL_FAKE			6	12	10		

11110	FLOORITEM_DOORFRAME			3	12	10		
11111	FLOORITEM_DOORBUTTON			3	12	10		
11112	DOOR_PORTCULLIS				3	12	10			STATE=(CLOSED)	
11113	FLOORITEM_DOORFRAME			14	3	10		
11114	FLOORITEM_DOORBUTTON			14	3	10		
11115	DOOR_PORTCULLIS				14	3	10			STATE=(CLOSED)	
11116	FLOORITEM_DOORFRAME			21	3	10		
11117	DOOR_PORTCULLIS				21	3	10		
11118	FLOORITEM_DOORFRAME			2	16	10		
11119	DOOR_PORTCULLIS				2	16	10		
11120	FLOORITEM_DOORFRAME			12	19	10		
11121	DOOR_BLACK					12	19	10			STATE=(CLOSED)	

; Level 11 - Prison level 2
12001	MONSTER_ROCKPILE				2	10	11	NORTHEAST	HEALTH=(243)
12002	MONSTER_ROCKPILE				2	10	11	NORTHWEST	HEALTH=(253)
12003	MONSTER_ROCKPILE				2	10	11	SOUTHEAST	HEALTH=(247)
12004	MONSTER_ROCKPILE				2	10	11	SOUTHWEST	HEALTH=(249)
12005	MONSTER_ROCKPILE				5	8	11	NORTHEAST	HEALTH=(244)
12006	MONSTER_ROCKPILE				5	8	11	SOUTHWEST	HEALTH=(254)
12007	MONSTER_ROCKPILE				1	10	11	CENTRE	HEALTH=(244)
12008	MONSTER_ROCKPILE				3	10	11	CENTRE	HEALTH=(244)
12009	MONSTER_ROCKPILE				2	9	11	CENTRE	HEALTH=(255)
12010	MONSTER_MUMMY				16	3	11	NORTHEAST	HEALTH=(139)
12011	MONSTER_MUMMY				16	3	11	NORTHWEST	HEALTH=(137)
12012	MONSTER_MUMMY				16	3	11	SOUTHEAST	HEALTH=(135)
12013	MONSTER_MUMMY				16	3	11	SOUTHWEST	HEALTH=(138)
12014	MONSTER_MUMMY				16	0	11	NORTHEAST	HEALTH=(135)
12015	MONSTER_MUMMY				16	0	11	NORTHWEST	HEALTH=(140)
12016	MONSTER_MUMMY				16	0	11	SOUTHEAST	HEALTH=(137)
12017	MONSTER_MUMMY				16	0	11	SOUTHWEST	HEALTH=(138)
12018	MONSTER_MUMMY				16	6	11	NORTHEAST	HEALTH=(138)
12019	MONSTER_MUMMY				16	6	11	NORTHWEST	HEALTH=(035)
12020	MONSTER_MUMMY				16	6	11	SOUTHEAST	HEALTH=(038)
12021	MONSTER_MUMMY				16	6	11	SOUTHWEST	HEALTH=(038)
12022	MONSTER_MUMMY				19	2	11	NORTHEAST	HEALTH=(039)
12023	MONSTER_MUMMY				19	2	11	NORTHWEST	HEALTH=(134)
12024	MONSTER_MUMMY				19	2	11	SOUTHEAST	HEALTH=(136)
12025	MONSTER_MUMMY				19	2	11	SOUTHWEST	HEALTH=(135)
12026	MONSTER_MUMMY				18	4	11	NORTHEAST	HEALTH=(137)
12027	MONSTER_MUMMY				18	4	11	NORTHWEST	HEALTH=(136)
12028	MONSTER_MUMMY				18	4	11	SOUTHEAST	HEALTH=(133)
12029	MONSTER_MUMMY				18	4	11	SOUTHWEST	HEALTH=(133)
12030	MONSTER_MUMMY				17	6	11	NORTHEAST	HEALTH=(133)
12031	MONSTER_MUMMY				17	6	11	NORTHWEST	HEALTH=(134)
12032	MONSTER_MUMMY				17	6	11	SOUTHEAST	HEALTH=(139)

12100	FLOORITEM_STAIRSUP			2	11	11		
12101	FLOORITEM_STAIRSUP			2	15	11		
12102	FLOORITEM_STAIRSUP			15	3	11		
12103	FLOORITEM_STAIRSUP			20	3	11		

/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/*                                                                            */
/* Hints about specific creatures in the dungeon.                             */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)


MONSTER=(MONSTER_ANT_MAN)			RADIUS=(255)
TEXT=(ANT MAN: A stalking hulk\of vibrant blue,\the Ant Man is ordered\to hunt for you.)

MONSTER=(MONSTER_FLAME_BLACK)			RADIUS=(255)
TEXT=(BLACK FLAME: Black pain,\black fire; draw too near\-- your funeral pyre.)

MONSTER=(MONSTER_COUATL)			RADIUS=(255)
TEXT=(COUATL: Snake-shaped being\of emerald green.\The flap of its wings\hides Champion screams.)

MONSTER=(MONSTER_DEMON_VIPER)			RADIUS=(255)
TEXT=(DEMON: Talon-handed,\mace-tailed, head of a man.\Frame of a serpent,\soul that is damned.)

MONSTER=(MONSTER_KNIGHT_DETH)			RADIUS=(255)
TEXT=(DETH KNIGHT: Sword and\sabre, armoured wraith.\Chaos' bodyguard\keeps him safe.)

MONSTER=(MONSTER_DRAGON_RED)			RADIUS=(255)
TEXT=(DRAGON: Foe to man\and elven kin,\great red lizard\strikes again--and again!)

MONSTER=(MONSTER_GAZER)				RADIUS=(255)
TEXT=(FLYING EYE: Winged tail and\floating eye, hurls fire\and poison from the sky.)

MONSTER=(MONSTER_GIGGLER)			RADIUS=(255)
TEXT=(GIGGLER: Laughing thief,\all leg and arm,\steals but does\no other harm.)

MONSTER=(MONSTER_HOUND_HELL)			RADIUS=(255)
TEXT=(HELLHOUND: The Dark Lord's\familiar, warlock dog;\black and vicious,\breathes fiery fog.)

MONSTER=(MONSTER_LORD_CHAOS_REINCARNATE)	RADIUS=(255)
TEXT=(LORD CHAOS: Cloaked in\shadow, shrouded in flame.\Worlds weep at the sound\of his name.)

MONSTER=(MONSTER_MUMMY)				RADIUS=(255)
TEXT=(MUMMY: Once a man,\now rags and rage.\A creature like Chaos,\beyond time and age.)

MONSTER=(MONSTER_MUNCHER)			RADIUS=(255)
TEXT=(MUNCHER: Three mouths in\place of head and claws.\Heroes fall from its\poisoned jaws.)

MONSTER=(MONSTER_OITU_GREATER)		RADIUS=(255)
TEXT=(OITU: Spawn from hell\these OITUs be,\golden-widowed misery.)

MONSTER=(MONSTER_RIVE)				RADIUS=(255)
TEXT=(RIVE: First it is little,\then it is much.\A mouth that devours,\but nothing to touch.)

MONSTER=(MONSTER_ROCKPILE)			RADIUS=(255)
TEXT=(ROCK PILE: Chance upon\naught but a pile of\rubble. Red tentacles grab,\teeth flash--trouble!)

MONSTER=(MONSTER_SCORPION_GIANT)		RADIUS=(255)
TEXT=(SCORPION: Whip-tailed and\golden, insect-like thing.\Beware its tail and\venomous sting.)

MONSTER=(MONSTER_SCREAMER)			RADIUS=(255)
TEXT=(SCREAMER: Brown-rooted,\many-mouthed thing that\screams, the shrieking\blossoms of Chaos' dreams.)

MONSTER=(MONSTER_SKELETON)			RADIUS=(255)
TEXT=(SKELETON: Bone rattle,\bones walk. A shield flies\up; a death sword talks.)

MONSTER=(MONSTER_SLIME_DEVIL)			RADIUS=(255)
TEXT=(SLIME DEVIL: This lump of\green, true to its name,\tosses slime that will\poison and maim.)

MONSTER=(MONSTER_GOLEM_STONE)			RADIUS=(255)
TEXT=(STONE GOLEM: A man with a\club, all hewn from stone.\From its soul all\compassion has flown.)

MONSTER=(MONSTER_VEXIRK_MON)			RADIUS=(255)
TEXT=(VEXIRK: Small, black and\hooded, with eyes of red.\Throws magic and fire from\the land of the dead.)

MONSTER=(MONSTER_ELEMENTAL_WATER)		RADIUS=(255)
TEXT=(WATER ELEMENTAL: Liquid\hatred, rushing hell.\The water from\Lord Chaos' well.)

MONSTER=(MONSTER_WORM_ARMOURED_BROWN)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_WORM_ARMOURED_GOLD)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_ZYTAZ)				RADIUS=(255)
TEXT=(ZYTAZ: Black-shaped mass\with a single eye.\Linger, and see yourself\weaken and die.)

/******************************************************************************/
/* Hint Oracle - Locations                                                    */
/*                                                                            */
/* Hints about specific locations in the dungeon.                             */
/******************************************************************************/
[Hint Oracle - Locations]

/******************************************************************************/
/* Level 0:                                                                   */
/******************************************************************************/
LOCATION=(16,16,0)	RADIUS=(16)
TITLE=(THE MAZE)
TEXT=(This is Chaos' last\defense. His Demon army\stands in the way, and is\growing in strength.\Zytazes are numerous in\places.)
TEXT=(It is possible Chaos could\break free from the Grey\Lord long enough to appear\here.)
TEXT=(The path to the FULYA Pit\lies at South center of\this level.  The actual\entrance may change with\each return to this level.)
TEXT=(The FULYA Pit is beyond the\Master Lock.)
TEXT=(There is a combination of\locks and coin slots that\can be used to construct a\very powerful weapon\against the Demons.)

LOCATION=(4,24,0)	RADIUS=(1)
TITLE=(FULYA PIT)
TEXT=(This is where Lord Chaos\mined the deadly\Mana-absorbing Corbum.)
TEXT=(Throw the Corbum over the\pit into the flame ring.\You will need to destroy\all four to foil Chaos'\plan.)
TEXT=(Be forewarned that anything\thrown into the FULYA Pit\other than Corbum could\have fatal results.)

LOCATION=(8,28,0)	RADIUS=(3)
TITLE=(FINAL DEFENSE)
TEXT=(The room you are in seems\to collect monsters from\all over this level.)
TEXT=(It may help later to combat\as many as possible before\leaving.)

LOCATION=(18,22,0)	RADIUS=(2)
TITLE=(ALTERNATE APPROCH)
TEXT=(I believe the part of the\maze you are standing in\can change greatly.)
TEXT=(The entrance to the Demons'\Lair might be from either\the East or the West.)

LOCATION=(8,21,0)	RADIUS=(2)
TITLE=(ZYTAZ ZONE)
TEXT=(Be careful where the party\steps in this area, the\Zytazes are easily alerted.)
TEXT=(Certain objects may help to\prevent Zytazes from\multiplying.)
TEXT=(One of the objects is the\Crown of Nerra.)
TEXT=(The other object is the\Pendant Feral.)

LOCATION=(17,17,0)	RADIUS=(2)
TITLE=(MAZE CORE)
TEXT=(You are at the center of\the Maze.)
TEXT=(The Demons' Lair is to the\South.)

LOCATION=(6,30,0)	RADIUS=(1)
TITLE=(EMERGENCY EXIT)
TEXT=(This teleporter will send\you to a safer level.)
TEXT=(The teleporter will place\you at the entrance to the\Diabolical Demon Director.)

LOCATION=(23,8,0)	RADIUS=(2)
TITLE=(MONSTER FLOOD II)
TEXT=(The far Eastern end is the\source of all the Worms.)
TEXT=(You must fight to the\cul-de-sac to destroy\their source. Plan for a\tough battle.)

LOCATION=(26,15,0)	RADIUS=(2)
TITLE=(BEING FOLLOWED)
TEXT=(Be cautious lest any\monsters follow you into\the Maze.)
TEXT=(An imaginary wall is\nearby.)
TEXT=(Search for the imaginary\wall that will give\passage to the South and\West towards the Demons'\Lair.)

LOCATION=(17,4,0)	RADIUS=(2)
TITLE=(CROSSFIRE)
TEXT=(I sense that one of the\Demons possesses a Square\Key.)
TEXT=(Be careful, for it is easy\to get trapped here.\Fighting at the door\allows Demons to attack\from the sides.)
TEXT=(I see no easy solution.)

LOCATION=(13,5,0)	RADIUS=(1)
TITLE=(THE BEST DOOR)
TEXT=(A valuable treasure is\needed.)
TEXT=(This door will only open\for a party with the\Fighter Gem.)

LOCATION=(8,16,0)	RADIUS=(1)
TITLE=(THE WRATH OF GOD)
TEXT=(This powerful device can\cause more harm than good.\Use with caution.)
TEXT=(With sufficient Iron Keys\and Gold Coins, the\fireballs from the\launcher can be directed\into the Demons' Lair.)

LOCATION=(31,15,0)	RADIUS=(1)
TITLE=(OUT OF KEYS)
TEXT=(If the party is out of\keys, this button can be a\last resort.)
TEXT=(I am aware that the button\causes several things to\happen, not all good.)
TEXT=(The button will open a\passage, but will also\release Demons.)

LOCATION=(4,14,0)	RADIUS=(2)
TITLE=(VORTEX)
TEXT=(The room ahead is like a\whirlpool.)
TEXT=(Avoid the center of the\room and move quickly\along the edges to avoid\getting sucked down.  The\cul-de-sacs are safe.)

LOCATION=(27,7,0)	RADIUS=(1)
TITLE=(NINJA RETURN)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(This door will lead to the\Ninja entrance to the maze.)

LOCATION=(29,11,0)	RADIUS=(1)
TITLE=(NINJA RETURN)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(This door will lead to the\Ninja entrance to the maze.)

LOCATION=(13,31,0)	RADIUS=(1)
TITLE=(POISON ROOM)
TEXT=(If nothing happened when\the party entered the\room, then they used the\proper key to open the\lock.)
TEXT=(If the air is thick with\poison, be still until you\can spot the secret switch\that turns off the deadly\flow.)

LOCATION=(7,8,0)	RADIUS=(2)
TITLE=(FIRECOURSE)
TEXT=(This is the path of the\fireballs. It is wise to\seek a safe corridor to\the side. )

LOCATION=(6,0,0)	RADIUS=(1)
TITLE=(NO LOCK DOOR)
TEXT=(Because there is no lock,\no key will open this\door. You must return with\a special object to open\this door.)
TEXT=(Return here with the Green\Gem.)

LOCATION=(29,23,0)	RADIUS=(2)
TITLE=(POINTLESS PASSAGES)
TEXT=(There are two walls here\that alternate between\open and closed.)
TEXT=(Locate the switch on the\floor and start from there.)
TEXT=(Travel to the end of one\hall, then return to the\switch.  Now retrace your\steps to find what has\changed.)

LOCATION=(6,3,0)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

LOCATION=(31,28,0)	RADIUS=(0)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

LOCATION=(24,27,0)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

/******************************************************************************/
/* Level 1:                                                                   */
/******************************************************************************/
LOCATION=(16,16,1)	RADIUS=(16)
TITLE=(CORBUM BOMB PILLAR)
TEXT=(Chaos's weapon of\vengeance, the Corbum Bomb\Pillar, is near!)
TEXT=(I sense fewer monsters than\usual.)

LOCATION=(10,19,1)	RADIUS=(2)
TITLE=(LIGHTNING LANE)
TEXT=(There is a button which can\be pushed but need not be.)
TEXT=(The button on the South\wall starts a lightning\launcher.)
TEXT=(It is possible to deal with\the Hell Hounds by\starting the launcher and\going though the nearby\door for awhile.  Starting\the launcher is a bad idea\if the party is moving\slowly.)

LOCATION=(17,7,1)	RADIUS=(1)
TITLE=(HARD WAY)
TEXT=(This passage connects both\ends of the Ninja throwing\test.)

LOCATION=(0,15,1)	RADIUS=(1)
TITLE=(LAST TEMPTATION)
TEXT=(Do not kill the Giggler!)
TEXT=(You should be rewarded for\your compassion a short\distance from here.)

LOCATION=(11,4,1)	RADIUS=(4)
TITLE=(NO ENTRY)
TEXT=(The rooms you can see\through the walls here may\never be entered.)

LOCATION=(28,5,1)	RADIUS=(2)
TITLE=(LOOK BEFORE YOU LEAP)
TEXT=(When below, find the pit\openings in the ceiling\that are above the floor\and not another pit.)
TEXT=(Look where it is, relative\to other ceiling pits and\the stairs.)
TEXT=(Go upstairs and drop an\object in. Go downstairs\and check for the object,\then go back up and climb\in.)

LOCATION=(1,12,1)	RADIUS=(1)
TITLE=(OFF SWITCH)
TEXT=(There is a hidden switch\that will turn off the\fireball launcher for good.)

LOCATION=(15,19,1)	RADIUS=(1)
TITLE=(CORBUM LOCK)
TEXT=(This door will open when\you have the right object,\and not before.)
TEXT=(Return here with Corbum and\the door will open.)

LOCATION=(17,15,1)	RADIUS=(1)
TITLE=(CORBUM LOCK)
TEXT=(This door will open when\you have the right object,\and not before.)
TEXT=(Return here with Corbum and\the door will open.)

LOCATION=(30,12,1)	RADIUS=(1)
TITLE=(CORBUM LOCK)
TEXT=(This door will open when\you have the right object,\and not before.)
TEXT=(Return here with Corbum and\the door will open.)

LOCATION=(20,11,1)	RADIUS=(1)
TITLE=(CORBUM LOCK)
TEXT=(This door will open when\you have the right object,\and not before.)
TEXT=(Return here with Corbum and\the door will open.)

LOCATION=(14,21,1)	RADIUS=(1)
TITLE=(TEMPTING TREASURE )
TEXT=(The ghoul's head makes it\clear that the treasure in\the alcove is trapped.)
TEXT=(You may take all but the\last object.)

LOCATION=(24,16,1)	RADIUS=(4)
TITLE=(CORBUM PILLAR)
TEXT=(So, you have arrived at the\bomb pillar.  Good.  There\is still time left.)
TEXT=(The path to the Corbum will\test speed and planning.)

LOCATION=(25,14,1)	RADIUS=(1)
TITLE=(CHARGE)
TEXT=(Build a bridge at pressure\plate, then swift and sure\pass the pit.  Do not\turn, do not wait; grab\and go, and you'll have it.)
TEXT=(From the pressure plate,\step back, right two,\forward two, grab, back\one.)

LOCATION=(21,17,1)	RADIUS=(2)
TITLE=(DUCK)
TEXT=(There is a secret button\nearby.)
TEXT=(If the fireballs are\hitting the alcove,\prepare fireshields.)
TEXT=(From the pressure plate,\time the first step to the\right to the reverse of\the changing pit.)
TEXT=(Only when you can step\forward with no delay,\should you take two steps,\grab, and one step back.)

LOCATION=(24,19,1)	RADIUS=(2)
TITLE=(THEORY TEST)
TEXT=(There is a secret button\nearby.)
TEXT=(When is not rock, rock?)
TEXT=(Not only walls can be\imaginary.)

LOCATION=(29,17,1)	RADIUS=(2)
TITLE=(THEORY TEST)
TEXT=(There is a hidden button\nearby.)
TEXT=(When is rock not rock?)
TEXT=(Throw an object to be sure\the wall is imaginary\before risking anything.)

LOCATION=(26,17,1)	RADIUS=(1)
TITLE=(FLEET FAITH)
TEXT=(The pit before the pillar\will change when the party\or an object is placed on\the oscillating pit.)
TEXT=(Be sure the pit in front of\the pillar is open before\attempting to cross the\oscillating pit.)

LOCATION=(24,16,1)	RADIUS=(1)
TITLE=(CORBUM AT LAST)
TEXT=(With Corbum you are ready\to journey to a higher\level and there seek the\FULYA Pit.)

LOCATION=(22,1,1)	RADIUS=(4)
TITLE=(DEMONS AND DOGS)
TEXT=(The room will get harder to\cross if the battle is\conducted at the stairway.)
TEXT=(Plan for a long battle but\try to run through the\rooms without stopping.)

LOCATION=(3,26,1)	RADIUS=(5)
TITLE=(ENDLESS CORRIDOR)
TEXT=(This hallway is not as long\as it seems.)
TEXT=(An imaginary wall is\nearby.)
TEXT=(When you feel you have\walked far enough, search\for imaginary walls.)

LOCATION=(17,2,1)	RADIUS=(1)
TITLE=(ALTAR OF VI)
TEXT=(A tithing of one Blue Gem\is required.)

LOCATION=(18,17,1)	RADIUS=(1)
TITLE=(ALTAR OF VI)
TEXT=(A tithing of one Blue Gem\is required.)

LOCATION=(8,7,1)	RADIUS=(2)
TITLE=(FIRECOURSE)
TEXT=(This is the path of the\fireballs. It is wise to\seek a safe corridor to\the side. )

LOCATION=(15,1,1)	RADIUS=(1)
TITLE=(CORRIDOR OF FIRE)
TEXT=(Be wary of fireballs\coursing down this hall.\Seek shelter to the sides.)
TEXT=(Prepare fireshields for\every Champion.)

LOCATION=(9,0,1)	RADIUS=(1)
TITLE=(FIRST LEG)
TEXT=(The room ahead redirects\the fireballs into every\square.)
TEXT=(To dodge the fireballs,\step where they have just\passed.)

LOCATION=(4,1,1)	RADIUS=(2)
TITLE=(SECOND LEG)
TEXT=(Beware of the pit around\the corner.)
TEXT=(Sprint up to the pit, face\it, and wait.)
TEXT=(When the wall opens to the\right, enter this new\cul-de-sac.)

LOCATION=(0,1,1)	RADIUS=(1)
TITLE=(THIRD LEG)
TEXT=(You can close the pit from\here.)
TEXT=(Push the hidden button and\move.)
TEXT=(Step to the left, then two\steps forward, one left,\one forward and one more\left.)

LOCATION=(3,4,1)	RADIUS=(1)
TITLE=(FOURTH LEG)
TEXT=(This one is different.  The\next safe spot is defended.)
TEXT=(It is possible to eliminate\the Mummy on the first\attack, but failure is\dangerous.)
TEXT=(It is possible to dart out,\attack the Mummy, and\return without getting hit.)

LOCATION=(1,6,1)	RADIUS=(1)
TITLE=(LAST LEG)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Out, two to the right,\forward and left before\the pit.)

LOCATION=(6,19,1)	RADIUS=(2)
TITLE=(END RUN)
TEXT=(Cross to the other side of\the pit via the teleporter\in the cul-de-sac to the\right.)

/******************************************************************************/
/* Level 2:                                                                   */
/******************************************************************************/
LOCATION=(25,9,2)	RADIUS=(1)
TITLE=(LOOK BEFORE YOU LEAP)
TEXT=(When below, find the pit\openings in the ceiling\that are above the floor\and not another pit.)
TEXT=(Look where it is, relative\to other ceiling pits and\the stairs.)
TEXT=(Go upstairs and drop an\object in. Go downstairs\and check for the object,\then go back up and climb\in.)

LOCATION=(24,18,2)	RADIUS=(3)
TITLE=(SAFETY NET)
TEXT=(These pathways will catch\the party if they fall\from the level above.)

LOCATION=(2,18,2)	RADIUS=(2)
TITLE=(FIGHTER CHARGE)
TEXT=(Charge to the East.)
TEXT=(If the party completes a\charge from the wall\writing to the East, they\should find themselves at\the exit from the\Diabolical Demon Director.)
TEXT=(With the proper timing, the\pit can be crossed.)

LOCATION=(2,18,2)	RADIUS=(2)
TITLE=(OTHER WAYS)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Wizard, bear right. Priest\and Ninja, move hard right\and up.)

LOCATION=(9,14,2)	RADIUS=(1)
TITLE=(PIT STOP)
TEXT=(Search the walls.)
TEXT=(A nearby secret door can be\opened.)
TEXT=(A hidden switch turns off a\teleporter that keeps\objects from landing on\the pressure plate below\it.)

LOCATION=(5,21,2)	RADIUS=(0)
TITLE=(TO STAIRS)
TEXT=(This pressure plate\controls a pit.)
TEXT=(The pit in front of the\stairs will remain closed\as long as there is weight\on this space.)
TEXT=(Place an object on the\floor to keep the pit\closed.)

LOCATION=(5,21,2)	RADIUS=(0)
TITLE=(TO DOOR)
TEXT=(There is weight on a\pressure plate somewhere\nearby that is keeping the\pit open.)
TEXT=(There is a Demon behind the\fireballs exploding nearby.)
TEXT=(Throw poison clouds at the\grate door, these will\kill the Demon and close\the pit.)

LOCATION=(7,20,2)	RADIUS=(1)
TITLE=(LOOK BACK)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(There is a good chance that\a Demon may appear behind\you in this area, so be\careful.)

LOCATION=(9,22,2)	RADIUS=(0)
TITLE=(MYSTERY BUTTON)
TEXT=(This button is not\beneficial for the party.)
TEXT=(By pressing this button,\you will turn on a\fireball launcher which\will feed the Black Flame\and make it stronger.)
TEXT=(I advise you not to press\the button.)

LOCATION=(1,4,2)	RADIUS=(1)
TITLE=(THIEF PIT)
TEXT=(You must kill a Giggler to\step off the pit before it\opens.)
TEXT=(Recover your objects.)
TEXT=(There is a hidden wall and\passage that will lead you\back upstairs.)

LOCATION=(4,8,2)	RADIUS=(1)
TITLE=(LAUNCH IT)
TEXT=(Launch it with the hidden\switch on the opposite\wall.)
TEXT=(Catch it by stepping on the\square pressure plate.)
TEXT=(Snatch it by moving towards\it, picking it up and\moving back before the pit\opens.)
TEXT=(The puzzle resets after you\leave.)

LOCATION=(13,10,2)	RADIUS=(1)
TITLE=(GREASED SLIDE)
TEXT=(Keep moving away from the\pit or end up in it.)
TEXT=(There is treasure in the\alcove which may be\difficult to get under\these conditions.)

LOCATION=(22,25,2)	RADIUS=(2)
TITLE=(DEAD END)
TEXT=(Do not give up hope when\the party is cornered.)
TEXT=(Assumptions can maintain a\wall where there is none.)
TEXT=(After you are cornered,\wait an instant, then\retreat down the newly\opened corridor.)

LOCATION=(15,9,2)	RADIUS=(3)
TITLE=(ZOOM TOO)
TEXT=(There are several exits\from the zoom path.)
TEXT=(There are several things\you can do in passing. \Timing is essential.)
TEXT=(Some exits may not be\obvious.)
TEXT=(You must kill the single\Demon to continue on your\path. )

LOCATION=(2,18,2)	RADIUS=(2)
TITLE=(WELCOME)
TEXT=(You stand at the threshold\of the Diabolical Demon\Director.  Stay low, look\both ways, and good luck.)

LOCATION=(4,15,2)	RADIUS=(2)
TITLE=(BLACK FLAMES)
TEXT=(Battle the Black Flames at\a distance to avoid\getting trapped.)

LOCATION=(8,16,2)	RADIUS=(2)
TITLE=(HIGH GROUND)
TEXT=(Clear the Demons from this\area.  This will take the\pressure off the tough\decisions to be made in\the adjacent corridors.)
TEXT=(The pit towards the\entrance can be opened and\closed by stepping on the\pressure plate next to it.)

LOCATION=(11,15,2)	RADIUS=(1)
TITLE=(PRESSURE COOKER)
TEXT=(You must get past the\teleporter.)
TEXT=(The buttons may help you\continue your journey.)
TEXT=(Press all four buttons in\this hall to turn the\teleporter off and\continue.)

LOCATION=(10,17,2)	RADIUS=(0)
TITLE=(ENTER THE PIT)
TEXT=(Trust the text.)

LOCATION=(5,18,2)	RADIUS=(1)
TITLE=(ROCKS TO RICHES)
TEXT=(The pressure plate must be\held down by a monster.\The safest, slowest, and\most convenient monster is\probably a Rock Pile, so\do not kill them.)
TEXT=(There is a secret button\nearby that will close the\pit in the middle of the\room.)

LOCATION=(4,18,2)	RADIUS=(0)
TITLE=(TAKE THE TREASURE)
TEXT=(And run.)
TEXT=(As soon as you grab the\flask, step back to avoid\falling in the pit.)

LOCATION=(11,19,2)	RADIUS=(1)
TITLE=(INSULT TO INJURY)
TEXT=(To combat the Stone Golem,\it is helpful to leave an\object on the pressure\plate to stop the launcher.)

LOCATION=(7,23,2)	RADIUS=(1)
TITLE=(VALUE EXCHANGE)
TEXT=(An object placed on the\pressure plate will be\accepted as value towards\the exchange.)
TEXT=(Several objects are needed\to obtain the key.)

LOCATION=(24,18,2)	RADIUS=(2)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

LOCATION=(22,25,2)	RADIUS=(2)
TITLE=(BATTLE TO THE DEATH)
TEXT=(The corridor might not go\on forever.)
TEXT=(You can either fight the\Deth Knights every step of\the way, or run far enough\away that they may not\follow.)
TEXT=(I believe they should be\dealt with now, for they\may appear later at the\worst time.)

LOCATION=(28,0,2)	RADIUS=(2)
TITLE=(DEAD END)
TEXT=(I sense an exit nearby.)
TEXT=(Search for hidden switches.)

LOCATION=(2,18,2)	RADIUS=(2)
TITLE=(DEMON DIRECTOR)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The Diabolical Demon\Director guards the\entrances of the Ways.\There are many paths\through here, as well as\one exit for each of the\Ways.)

LOCATION=(15,15,2)	RADIUS=(1)
TITLE=(FALL BREAKER)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(By closing this pit, you\have shortened a fall you\may be taking later.)

/******************************************************************************/
/* Level 3:                                                                   */
/******************************************************************************/
LOCATION=(16,16,3)	RADIUS=(16)
TITLE=(DRAGONS)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(There is a Dragon beneath\the Diabolical Demon\Director that has been\well fed, and for this\reason it has grown quite\large. The others around\this level are not as big.)

LOCATION=(2,17,3)	RADIUS=(1)
TITLE=(DEMON DIRECTOR)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The Diabolical Demon\Director guards the\entrances of the Ways.\There are many paths\through here, as well as\one exit for each of the\Ways.)

LOCATION=(9,17,3)	RADIUS=(3)
TITLE=(DRAGON UNDER THE DDD)
TEXT=(It is unwise to combat this\Dragon, for the dungeon\may change around you, and\what was a room may become\a real dead end.)

LOCATION=(26,17,3)	RADIUS=(2)
TITLE=(TIGHTROPE)
TEXT=(Be quick and careful, for\there may be Dragons\breathing down your neck.)

LOCATION=(1,12,3)	RADIUS=(2)
TITLE=(VENDING ALCOVE2852)
TEXT=(Use Gold Coins in the slot\to sometimes get treasures.)
TEXT=(The other place objects\appear is behind an\imaginary wall.)

LOCATION=(21,7,3)	RADIUS=(1)
TITLE=(THE POWER)
TEXT=(Towers.)
TEXT=(Hold the Power Towers up to\the eye sensor.)

LOCATION=(15,22,3)	RADIUS=(1)
TITLE=(EASY COME)
TEXT=(The Giggler has entered one\of the teleporters.)
TEXT=(Both teleporters are safe\to use but the party will\lose much ground.)
TEXT=(Unless you must recover the\item, turn back.)

LOCATION=(9,17,3)	RADIUS=(3)
TITLE=(DISTURBING CLICK)
TEXT=(The Dragon here is large\and has no treasure.)
TEXT=(Each time your party\triggers a sensor, they\risk that a pit may\suddenly appear to block\any retreat.  Leave this\area as soon as possible.)

LOCATION=(27,10,3)	RADIUS=(1)
TITLE=(TWISTER)
TEXT=(This area has a teleporter\that reorients the party.)
TEXT=(Use a compass or place\objects on the floor to\stay on course.)

LOCATION=(26,17,3)	RADIUS=(5)
TITLE=(SOLID WALL MAZE)
TEXT=(To get through this maze\check for imaginary walls\by running into them.  Be\careful, though: it is\easy to end up next to a\Dragon without any warning.)
TEXT=(The entrance is in the\North, the exit towards\the South.  There are at\least four small Dragons\here.  It is probably\better to run around them\than to confront them.)
TEXT=(The Emerald Key is to the\Northeast.)

LOCATION=(28,7,3)	RADIUS=(4)
TITLE=(SOLID WALL MAZE)
TEXT=(To get through this maze\check for imaginary walls\by running into them.  Be\careful, though: it is\easy to end up next to a\Dragon without any warning.)
TEXT=(The entrance is in the\North, the exit towards\the South.  There are at\least four small Dragons\here.  It is probably\better to run around them\than to confront them.)
TEXT=(The Emerald Key is to the\Northeast.)

LOCATION=(7,9,3)	RADIUS=(1)
TITLE=(ENLIST AN ALLY)
TEXT=(It is possible to dodge the\Dragon's fireballs long\enough to destroy the\Mummies.)
TEXT=(After the Mummies are gone,\the Dragon can be dealt\with.)

LOCATION=(15,11,3)	RADIUS=(0)
TITLE=(EXIT ONLY)
TEXT=(There is no way to open the\passage from this side.)

LOCATION=(4,14,3)	RADIUS=(0)
TITLE=(EXIT ONLY)
TEXT=(There is no way to open the\passage from this side.)

LOCATION=(11,12,3)	RADIUS=(0)
TITLE=(EXIT ONLY)
TEXT=(There is no way to open the\passage from this side.)

LOCATION=(6,3,3)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(10,9,3)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(8,21,3)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(19,27,3)	RADIUS=(4)
TITLE=(DEMONS BY THE DOZEN)
TEXT=(Duel at range. Keep a\retreat. Do not hesitate\to use it. This may be the\battle you have saved your\magical objects for.)
TEXT=(I sense that one of the\Demon groups has the\Master Key.)
TEXT=(If there are too many\Demons, see if you can\call the "Wrath of God"\into the room.)

LOCATION=(3,3,3)	RADIUS=(1)
TITLE=(ROCK AND HARD PLACE)
TEXT=(You must defeat the\Skeleton to obtain the key\to open the door.)
TEXT=(Actually, the door is not\that hard.)
TEXT=(You can blast the door with\a fireball.)

LOCATION=(2,17,3)	RADIUS=(1)
TITLE=(WELCOME)
TEXT=(You stand at the threshold\of the Diabolical Demon\Director.  Stay low, look\both ways, and good luck.)

LOCATION=(18,24,3)	RADIUS=(1)
TITLE=(SHIELD OF RA)
TEXT=(The shield is trapped.  The\launcher at the end of the\hall is triggered by\removing the shield.)
TEXT=(It is not possible to step\towards the launcher and\around the corner in time\to avoid getting hit.)
TEXT=(Step into the imaginary\wall to the North to avoid\the fireballs.)

LOCATION=(16,16,3)	RADIUS=(1)
TITLE=(SPECIAL DELIVERY)
TEXT=(The teleporter only works\on monsters.)
TEXT=(Teleport a group of\Skeletons if you can.)
TEXT=(Destroying one of the\Skeletons behind the door\will open it. Priests\should turn left. Ninjas\should show the "eye" on\the wall any object. This\will close the pit\upstairs to the left.)

LOCATION=(16,3,3)	RADIUS=(2)
TITLE=(DRAGON DEN)
TEXT=(There is more firepower in\this room than anywhere\else in the dungeon.  Be\careful.)
TEXT=(Tease a Dragon long enough\and it will come after you.)
TEXT=(An important item is in one\of the three rooms that\branch from here.  I do\not know which one.)

LOCATION=(12,3,3)	RADIUS=(1)
TITLE=(DRAGON DANCE)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Seek an imaginary wall.\Look ahead to avoid\surprises.)

LOCATION=(16,6,3)	RADIUS=(1)
TITLE=(DRAGON DANCE)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Seek an imaginary wall.\Look ahead to avoid\surprises.)

LOCATION=(20,3,3)	RADIUS=(1)
TITLE=(DRAGON DANCE)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Seek an imaginary wall.\Look ahead to avoid\surprises.)

LOCATION=(5,9,3)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

LOCATION=(11,24,3)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

/******************************************************************************/
/* Level 4:                                                                   */
/******************************************************************************/
LOCATION=(22,15,4)	RADIUS=(5)
TITLE=(START)
TEXT=(There is treasure in this\room. Some is scattered on\the floor. Some must be\purchased with Gold Coins\that can be found.)
TEXT=(Beware the trap that brings\in more enemies.)
TEXT=(The Worms hold the key to\your escape.)
TEXT=(Once enlightened, a better\exit becomes clear.)
TEXT=(Put the torch in the sconce\and an exit will appear.)

LOCATION=(6,1,4)	RADIUS=(1)
TITLE=(BREAKOUT)
TEXT=(You have fallen into Lord\Chaos' prison.)
TEXT=(Who else would have the key\to the cell but the one\guard outside the door? \Perhaps he will come in if\you pretend to be sick.)
TEXT=(Maybe he has a short\temper, and will come in\after you if you taunt him.)
TEXT=(Stand next to the door\until it opens.  You must\defeat the Stone Golem to\obtain the key which opens\the door.)

LOCATION=(19,4,4)	RADIUS=(0)
TITLE=(NO LOCK DOOR)
TEXT=(Because there is no lock,\no key will open this\door. You must return with\a special object to open\this door.)
TEXT=(Return here with the Green\Gem.)

LOCATION=(9,3,4)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(4,16,4)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(4,16,4)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(8,19,4)	RADIUS=(3)
TITLE=(QUICKSTOP)
TEXT=(There are many supplies to\gather in this room.)
TEXT=(Whenever you hear a click\don't stay too long or a\pit will open under you.)

LOCATION=(11,12,4)	RADIUS=(1)
TITLE=(WAIT HERE)
TEXT=(The pit to the East will\close if the party waits\here a short while.  If\you cross you will need to\"run and jump" again to\return.)

LOCATION=(16,12,4)	RADIUS=(2)
TITLE=(RUN AND JUMP)
TEXT=(At the writing face West\down the corridor. Quickly\click off seven steps and\the pit will close just in\time.)
TEXT=(This will not work for\parties that are\overburdened or injured.)
TEXT=(Speed Boots may cause\trouble here.)

LOCATION=(19,8,4)	RADIUS=(1)
TITLE=(HEAVY ARTILLERY)
TEXT=(The pressure plate in the\back corner will launch a\top level fireball.)
TEXT=(To direct this power at the\large Scorpions around the\corner, the lever on the\wall should be pulled.)
TEXT=(The fact that this puts the\party in the path of the\fireball deserves careful\consideration.)
TEXT=(To safely launch a fireball\from the wall, face the\lever, back up one step,\step forward, wait half a\second, then pull the\lever.)

LOCATION=(10,6,4)	RADIUS=(1)
TITLE=(DEATH ROW)
TEXT=(Be glad you are not behind\this door.)
TEXT=(There is no treasure or\passage beyond the door,\so assume no loss in\retreat.)

LOCATION=(2,7,4)	RADIUS=(3)
TITLE=(CIRCLE OF POISON)
TEXT=(It is best to flow with the\spells. Prepare\anti-poison potions.)
TEXT=(Do not step from the circle\too soon.)

LOCATION=(1,20,4)	RADIUS=(2)
TITLE=(SCORPION LAIR)
TEXT=(It is dangerous to run past\the Scorpion, for he will\then stand between you and\the Altar of VI.)
TEXT=(There is treasure to be\gained following the\defeat of the Scorpion.)

LOCATION=(22,15,4)	RADIUS=(5)
TITLE=(WORM AMBUSH)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The pressure plate by the\door teleports in more of\Chaos' vicious Worms.\Avoid it or be prepared to\fight.)

LOCATION=(18,3,4)	RADIUS=(1)
TITLE=(SCORPION CAGE)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The small stone in the wall\is a button that will open\a new exit.)

LOCATION=(25,0,4)	RADIUS=(2)
TITLE=(FIREWOOD)
TEXT=(The doors can be used to\help protect the Champions.)
TEXT=(The doors can be closed to\prevent the Scorpions from\chasing the party to the\end.)
TEXT=(The doors can be used to\trap a Scorpion in the\hall.)
TEXT=(The doors and the Scorpions\can be used as barriers\between the party and any\fireballs that may come\down the corridor.)

LOCATION=(26,8,4)	RADIUS=(2)
TITLE=(GHOUL GEM)
TEXT=(Plan an escape if you\decide to test the Green\Gem in the wall.)
TEXT=(The gem is easily removed,\but doing so will spring\the trap.  Make haste\towards the entrance, but\be prepared to lower a\door or wait beside a\Scorpion.)

LOCATION=(16,1,4)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

/******************************************************************************/
/* Level 5:                                                                   */
/******************************************************************************/
LOCATION=(16,16,5)	RADIUS=(16)
TITLE=(SNAKES AND SLIMES)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Be careful not to enter\combat on this level\without VI BRO potions.\Many of the monsters here\are poisonous.)

LOCATION=(27,18,5)	RADIUS=(1)
TITLE=(OBVIOUSLY IMPOSSIBLE)
TEXT=(The two ghoul's heads are\the most concentrated evil\I have encountered in the\dungeon.)
TEXT=(The obvious approach is not\necessarily the only one.)
TEXT=(Push the stone button and\back up three spaces to\the bridge.)

LOCATION=(23,7,5)	RADIUS=(2)
TITLE=(PIT RAILROAD)
TEXT=(Once they have you, the\pits will not let you go.\Take time to make sure you\do all you can to reduce\the number of guardian\monsters before you cross\the room.)
TEXT=(Use poison clouds when\lined up with the grate\doors to kill some of the\the Couatls before they\are released.)

LOCATION=(20,27,5)	RADIUS=(1)
TITLE=(TO THE JUNCTION)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The teleporter will take\you directly to the\Junction of the Ways.  You\may have to step on a\pressure plate to turn it\on. You may need an Iron\Key to turn it off.)

LOCATION=(4,19,5)	RADIUS=(4)
TITLE=(SHINING PATH)
TEXT=(You should heed the words\on the scroll closely.)
TEXT=(From the entrance, travel\straight with no turns and\no sidesteps.)

LOCATION=(25,7,5)	RADIUS=(0)
TITLE=(PROVE YOU ARE WIZARD)
TEXT=(You must cast a spell to\please the guardian.)
TEXT=(The spell you cast must be\shown to the guardian.)
TEXT=(Cast a ZOKATHRA spell.)

LOCATION=(17,26,5)	RADIUS=(3)
TITLE=(TWO TRIES)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(There are two Iron Keys in\this room that will turn\off the teleporter. You\can return to "Supplies\for the Quick" until the\Iron Keys are used up.)

LOCATION=(18,10,5)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

LOCATION=(11,15,5)	RADIUS=(2)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(15,5,5)	RADIUS=(3)
TITLE=(GAUNTLET OF FIRE)
TEXT=(Time your passage well. \Prepare a fireshield or\two.)
TEXT=(Step through the\firecourses at their ends.)
TEXT=(You can blast the door to\the East.)

LOCATION=(15,9,5)	RADIUS=(1)
TITLE=(OOPS)
TEXT=(If you remove the Vorpal\Blade, the fireballs\become larger, and the\Rives will attack the\party.  The Onyx Key works\in this lock and releases\Slime Devils.)
TEXT=(The Slime Devils are useful\to absorb fireballs and\allow the party to exit\the room. Be careful not\to release too many Slime\Devils.)

LOCATION=(23,28,5)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(24,7,5)	RADIUS=(2)
TITLE=(COUATL CAGES)
TEXT=(The place where the Couatls\were kept.)

LOCATION=(21,16,5)	RADIUS=(1)
TITLE=(RIGHT AND WRONG)
TEXT=(The right one is correct.)
TEXT=(Do not press the left\button.)

LOCATION=(26,2,5)	RADIUS=(3)
TITLE=(CAREFUL PLANNING)
TEXT=(You can gather important\information about the\Couatl Chamber at many\places along this hall.\This information may save\the party, so take heed.)
TEXT=(Use an OH EW RA spell to\help map the rooms to the\West.)

LOCATION=(23,18,5)	RADIUS=(1)
TITLE=(THE SPIRAL)
TEXT=(Tread carefully. Do not\panic when the Couatls\come.)
TEXT=(Find a map to help choose\the correct button.\Investigate how the\dungeon changes and keep a\watchful eye for pressure\plates that may aid.)

LOCATION=(2,7,5)	RADIUS=(1)
TITLE=(PRAY FOR A MIRACLE)
TEXT=(Kneel at the Altar of VI\and pray.)
TEXT=(Wait next to the Altar of\VI until an exit appears.)

LOCATION=(7,27,5)	RADIUS=(2)
TITLE=(MESSAGE FROM GOD)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Save the key.)

LOCATION=(24,14,5)	RADIUS=(1)
TITLE=(MOMENT OF TRUTH)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Take the key and find the\way to the IR lock. Make\haste, for the guardians\will be angry.)

LOCATION=(28,15,5)	RADIUS=(2)
TITLE=(BRIDGE)
TEXT=(To cross the pits, one must\build a magical bridge.)
TEXT=(After pushing the button,\stand on the square called\BRIDGE.)

/******************************************************************************/
/* Level 6:                                                                   */
/******************************************************************************/
LOCATION=(16,16,6)	RADIUS=(16)
TITLE=(WET DEATH)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(There are many Water\Elementals on this level.)

LOCATION=(8,15,6)	RADIUS=(1)
TITLE=(CURVE BALL)
TEXT=(The visible teleporter will\deflect any objects or\spells cast into it.  Thus\may the Champions attack\the fiends guarding the\door.)
TEXT=(Cast a poison cloud or a\fireball into the\teleporter.)

LOCATION=(7,17,6)	RADIUS=(1)
TITLE=(CURVE BALL)
TEXT=(Stand where the Ant Men\were dispatched and use\the deflecting teleporter\again. A button-operated\grate door is blocking the\way.)
TEXT=(You can cast a ZO spell to\open the door.)
TEXT=(Rather than opening the\door, cast damage spells\through the grate to kill\the guards behind it.)

LOCATION=(9,24,6)	RADIUS=(0)
TITLE=(SEE WHY)
TEXT=(If you cast an OH EW RA\spell on this section of\wall, you will see a\button which you may push.)
TEXT=(By pressing the button, a\launcher will cast DES EW\spells to destroy the\non-material beings inside.)

LOCATION=(28,9,6)	RADIUS=(2)
TITLE=(BACKDOOR)
TEXT=(You have located a safe and\sure passage out of the\Cistern.)

LOCATION=(25,12,6)	RADIUS=(6)
TITLE=(THE CISTERN)
TEXT=(Though it has been drained,\this ancient reservoir has\taken on a life of its\own. It is dangerous to\let the Water Elementals\grow in number. Consider\your options with a\minimum of travel, for\movement stirs up the\Elementals.)
TEXT=(All of the visible\teleporters are one way\the wrong way. Some of\them will waver off and\on. Make haste and travel\North while they are off.)
TEXT=(There is an imaginary wall\towards the Southwest that\reveals a pit. This pit\will return the party to\the Junction of the Ways. )

LOCATION=(2,7,6)	RADIUS=(2)
TITLE=(LAUGHING PIT)
TEXT=(One of the nearby pits is\controlled by a Giggler. \However, the Giggler moves\more quickly than any\Champion, so if you try to\cross, there is a great\risk the pit will open\under you.)
TEXT=(Use the blue Magical Boxes\scattered around the room\to freeze life when the\pit is closed. You have\plenty of time to cross\the pit.)

LOCATION=(5,24,6)	RADIUS=(2)
TITLE=(ELEMENTAL ENEMY)
TEXT=(If the Water Elementals in\this room have not been\dispelled or weakened, it\is wise to fight to the\Green Gem button and hold\out there. Push the button\if a champion is about to\die.)
TEXT=(The lever in the far corner\will open the door. Be\careful not to get trapped.)

LOCATION=(6,20,6)	RADIUS=(1)
TITLE=(TREASURE TIME)
TEXT=(Relax and collect your\treasures.)

LOCATION=(14,1,6)	RADIUS=(3)
TITLE=(GIGGLER GAMES)
TEXT=(You are in an area where\the Giggler is at home. Be\careful when chasing or\fireballing Gigglers here,\for the dangers outweigh\anything they might have\stolen.)

LOCATION=(13,24,6)	RADIUS=(0)
TITLE=(NOW WHAT)
TEXT=(I understand your confusion\about a secret passage\that leads nowhere.\Perhaps an OH EW RA spell\will make the goal clearer.)
TEXT=(If you want to get to the\alcove, you must wait for\the wall to open.)

LOCATION=(13,18,6)	RADIUS=(2)
TITLE=(ANTHILL)
TEXT=(The Ant Men are protected\against magic and\projectiles until the\party advances into the\room. Ant Men are not very\brave fighters. They do\have some valuable\treasure here.)
TEXT=(Use the War Cry and poison\cloud spells to keep the\Ant Men away.)

LOCATION=(14,16,6)	RADIUS=(0)
TITLE=(ANTHILL)
TEXT=(There is no retreat from\where you are. However,\the stairs are not too far\away if you can keep the\Ant Men on the run.)
TEXT=(Use poison cloud spells and\the War Cry to keep the\Ant Men in retreat.)

LOCATION=(9,21,6)	RADIUS=(1)
TITLE=(ORANGE GEM)
TEXT=(The Orange Gem grants\special passage on more\than one occasion.)
TEXT=(Sometimes the opening does\not appear immediately.)

LOCATION=(15,13,6)	RADIUS=(1)
TITLE=(TORCH TRAP)
TEXT=(To continue on the Ninja\path, take the torch out\of the wall sconce.)
TEXT=(Don't panic when the\Mummies attack, or you may\step into a new pit.)
TEXT=(Wait until one group of\Mummies is attacking and\return the torch to the\holder. In this way the\party can battle the\groups one at a time.)

LOCATION=(23,23,6)	RADIUS=(4)
TITLE=(LOCK UP)
TEXT=(The pressure plates in the\rooms require the presence\of a monster to work.)
TEXT=(All four pressure plates\must be triggered at the\same time to open the exit.)
TEXT=(Use the Horn of Fear to\chase the Mummies into the\rooms, then close the\doors to keep them there.)

LOCATION=(5,11,6)	RADIUS=(1)
TITLE=(SOMETHING FISHY)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The reason the Rives have\been disappearing and\reappearing is that the\party has teleported to a\different place and back\again.)

LOCATION=(10,9,6)	RADIUS=(3)
TITLE=(SOMETHING FISHY)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(This is a different\corridor than the one that\continued from the\laughing pit, so there is\no unpredictable pit to\worry about.)

LOCATION=(19,26,6)	RADIUS=(3)
TITLE=(NO ENTRY)
TEXT=(The rooms you can see\through the walls here may\never be entered.)

LOCATION=(23,23,6)	RADIUS=(4)
TITLE=(NETA STAFF)
TEXT=(To open a way to the\treasure here, seek a\hidden button nearby.)
TEXT=(The mummies must be\locked-up before the\button is accessible.)

LOCATION=(19,15,6)	RADIUS=(1)
TITLE=(SHORTCUT)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(A quick way to return to\the Couatl Chamber, if you\have been there before.)

/******************************************************************************/
/* Level 7:                                                                   */
/******************************************************************************/
LOCATION=(16,16,7)	RADIUS=(16)
TITLE=(THE JUNCTION)
TEXT=(There are Gigglers about.)
TEXT=(The Junction of the Ways is\found on this level. To\return to the Junction,\you must have the object\taken from the Altar of VI\that is correct for that\Way.)

LOCATION=(16,13,7)	RADIUS=(1)
TITLE=(WAY OF THE NINJA)
TEXT=(The Ninja is elusive, and\uses many range weapons to\kill from the shadows. \The Ninja finds the path\of least resistance.)

LOCATION=(14,15,7)	RADIUS=(1)
TITLE=(WAY OF THE WIZARD)
TEXT=(Science and Magic are the\domain of the Wizard.\Natural forces both useful\and destructive are used\by the Wizard. The\magic-user is essential\for the disruption of\non-material and vapor\beings.)

LOCATION=(16,17,7)	RADIUS=(1)
TITLE=(WAY OF THE FIGHTER)
TEXT=(By strength and blade the\Fighter hews all\opposition. A well timed\charge can catch many\enemies off guard. Many\will cower when the\Fighter sets upon them\with a war cry and\flashing steel.)

LOCATION=(18,15,7)	RADIUS=(1)
TITLE=(WAY OF THE PRIEST)
TEXT=(To be a Priest requires\discipline and patience.\Combat is a last resort.\This is especially true\for intelligent\adversaries, as much can\be gained in negotiation.\The Priest should become\adept at protection and\healing for the good of\the party.)

LOCATION=(4,4,7)	RADIUS=(4)
TITLE=(GIGGLER GAMES)
TEXT=(You are in an area where\the Giggler is at home. Be\careful when chasing or\fireballing Gigglers here,\for the dangers outweigh\anything they might have\stolen.)

LOCATION=(16,24,7)	RADIUS=(4)
TITLE=(GIGGLER GAMES)
TEXT=(You are in an area where\the Giggler is at home. Be\careful when chasing or\fireballing Gigglers here,\for the dangers outweigh\anything they might have\stolen.)

LOCATION=(19,3,7)	RADIUS=(2)
TITLE=(HARD WAY)
TEXT=(This passage connects both\ends of the Ninja throwing\test.)

LOCATION=(11,20,7)	RADIUS=(1)
TITLE=(OITUS)
TEXT=(Magic and projectiles will\have no effect until the\party can advance into the\room.)
TEXT=(The Oitus have no treasure.)
TEXT=(Lost objects and champions\will be found when the\room is cleared.)

LOCATION=(9,9,7)	RADIUS=(2)
TITLE=(ZO WHAT)
TEXT=(The Oitus come at the party\from all sides.  Moving\from the intersection will\allow the Oitus to come in\behind the party.)
TEXT=(By casting ZO spells at\three of the doors you can\prevent the party from\being trapped.)
TEXT=(When the attacking Oitu is\killed, the party can\explore that pathway.)

LOCATION=(22,22,7)	RADIUS=(2)
TITLE=(HARVEST)
TEXT=(I know that the Oitus here\cultivate Screamers for\themselves.)
TEXT=(If you harvest their\Screamers, the Oitus will\come for you.  How hungry\are you?)
TEXT=(Do not kill the Screamers.)

LOCATION=(21,29,7)	RADIUS=(3)
TITLE=(MUNCHER NEST)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The pit in the corner of\the room has an endless\supply of Munchers. \Choose spells that are\effective against them,\and run through the room.)

LOCATION=(21,7,7)	RADIUS=(1)
TITLE=(THREE STRIKES)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(To throw an object through\the teleporters, release\it the instant the\teleporter blocks its\path.  Do not fear: all\the objects can be\recovered.)

LOCATION=(20,9,7)	RADIUS=(1)
TITLE=(GIVE UP)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(If you are out of objects\and cannot find more, the\lever will provide a\combat path to the other\side of the puzzle. There,\you will find all the\objects you have thrown.)

LOCATION=(17,0,7)	RADIUS=(2)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(10,0,7)	RADIUS=(1)
TITLE=(PIT RETURN)
TEXT=(There may or may not be\treasure here, but there\is only one way out.)

LOCATION=(16,15,7)	RADIUS=(1)
TITLE=(THE WAYS JUNCTION)
TEXT=(Read the text on the walls\before stepping up to an\Altar of VI. The word is\the name of a symbol that\describes the Way. All\four Ways must be\completed for victory.)

LOCATION=(24,10,7)	RADIUS=(1)
TITLE=(SECRET WEAPON)
TEXT=(There is an effective\weapon against the Deth\Knights on this level, if\you can get them to stand\in the right place.)
TEXT=(Open the lower pit if you\do not wish to fight the\Deth Knights downstairs.)

/******************************************************************************/
/* Level 8:                                                                   */
/******************************************************************************/
LOCATION=(16,16,8)	RADIUS=(16)
TITLE=(MANY MONSTERS)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Many areas of this level\are infested with\monsters. Mummies,\Munchers and worse may\grow in number if allowed.\I sense one outstanding\exception to this constant\danger.)

LOCATION=(15,25,8)	RADIUS=(2)
TITLE=(VEXIRK CROSSFIRE)
TEXT=(Be prepared to endure some\fireballs, since these are\rather large Vexirks. \It's too bad they can't be\reasoned with.  Most of\the buttons they guard\need to be pushed to open\the door between them.)

LOCATION=(15,20,8)	RADIUS=(3)
TITLE=(NO FIREBALLS)
TEXT=(The room turns spells and\projectiles back towards\the party.)
TEXT=(For this reason monsters\should be battled with\swung weapons until lured\into the nearby corridors.\ )

LOCATION=(24,4,8)	RADIUS=(1)
TITLE=(SECRET WEAPON)
TEXT=(There is an effective\weapon against the Deth\Knights on this level, if\you can get them to stand\in the right place.)
TEXT=(Open the lower pit if you\do not wish to fight the\Deth Knights downstairs.)

LOCATION=(3,20,8)	RADIUS=(3)
TITLE=(DO UNTO OTHERS)
TEXT=(The guards will not allow\themselves to be attacked\without responding in kind.)
TEXT=(The Deth Knights are\magically protected from\projectiles and spells\until released.)

LOCATION=(16,13,8)	RADIUS=(4)
TITLE=(CLOSED DOOR)
TEXT=(Remember well the lessons\of Dungeon Master: don't\let a closed door stop you.)
TEXT=(Some doors can be chopped,\while others may be\blasted with fireballs.)

LOCATION=(1,20,8)	RADIUS=(1)
TITLE=(THE EXECUTIONER)
TEXT=(The axe in the alcove is\The Executioner.)
TEXT=(All of the Deth Knights\will be released to\recover the stolen weapon.)
TEXT=(You can challenge the\guards one at a time\before removing The\Executioner.)

LOCATION=(21,7,8)	RADIUS=(1)
TITLE=(THROW IT AWAY)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Turn to face away from the\pit and door.  Throw or\shoot something small into\the teleporter that\appears.  It may take more\than one try to get an\object through the grate\door to open it.)

LOCATION=(6,27,8)	RADIUS=(3)
TITLE=(VEXIRK CULT)
TEXT=(There are many Vexirks\here. Most have treasure.)
TEXT=(By lining them up, you may\get the Vexirks to attack\each other.)
TEXT=(Look for an imaginary wall.)

LOCATION=(26,1,8)	RADIUS=(1)
TITLE=(BLACK ROOM)
TEXT=(These Mummies are tough. \If you can toss an object\onto the pressure plate in\the rear of the room, a\secret weapon is made\available.)

LOCATION=(7,12,8)	RADIUS=(5)
TITLE=(MONSTER FLOOD)
TEXT=(Once started, the only way\to stop the Mummies is by\fighting to their source,\then eliminating remaining\groups from there.)
TEXT=(If the party leaves the\area, the number of\Mummies will not increase.)
TEXT=(The source of the Mummies\is the stairs at one end\of the room.)

LOCATION=(9,20,8)	RADIUS=(2)
TITLE=(DEADLY DOORS)
TEXT=(This is a good place to\battle the Mummies and\especially the Deth\Knights.)
TEXT=(Just lure your attacker\under the door and step on\the pressure plate,\swinging.)
TEXT=(Be careful that you are not\outflanked.)

LOCATION=(7,14,8)	RADIUS=(2)
TITLE=(ANTE ROOM)
TEXT=(The room seems a good byway\to the source of the\Mummies.)
TEXT=(The right door of the\adjacent doors is closest\to the source of the\Mummies.)

LOCATION=(12,2,8)	RADIUS=(3)
TITLE=(VEXING VEXIRK)
TEXT=(There is only one Vexirk\here. He has the key that\lets the party into the\rest of the dungeon.)
TEXT=(Although the key can be\obtained by killing the\Vexirk, this is not very\civilized.  Rather than\kill him, you might try\extortion.)
TEXT=(Corner the Vexirk and he\will give the party\treasure and teleport to\safety. He is not stupid,\though, and will not allow\himself to be cornered in\the same place again.)

LOCATION=(23,18,8)	RADIUS=(2)
TITLE=(WHAT IS THE FLAP)
TEXT=(An OH EW RA spell will give\you an idea what the\danger is.)
TEXT=(Exit the area without\touching the walls.)
TEXT=(Take two steps from the\alcove and wait a moment. \Enter into the teleporter.)

LOCATION=(23,13,8)	RADIUS=(1)
TITLE=(HERE AND THERE)
TEXT=(You are here.)
TEXT=(To get there, you should\proceed at a quick pace\from the alcove. You are\there when you face the\visible teleporter.)

LOCATION=(26,23,8)	RADIUS=(1)
TITLE=(HERE AND THERE)
TEXT=(You are there.)
TEXT=(To go somewhere else,\locate a short-lived\teleporter and enter it.)

/******************************************************************************/
/* Level 9:                                                                   */
/******************************************************************************/
LOCATION=(15,17,9)	RADIUS=(1)
TITLE=(SURRENDER)
TEXT=(Place the objects the party\is carrying on the floor\of the dungeon. When\enough equipment has been\surrendered, a wall will\open up.)

LOCATION=(21,19,9)	RADIUS=(0)
TITLE=(TRAPPED)
TEXT=(All of the walls that are\there are solid.)
TEXT=(Not all of the walls are\there.)
TEXT=(To escape, back up.)

LOCATION=(16,12,9)	RADIUS=(1)
TITLE=(TO THE JUNCTION)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(The teleporter will take\you directly to the\Junction of the Ways.  You\may have to step on a\pressure plate to turn it\on. You may need an Iron\Key to turn it off.)

LOCATION=(7,0,9)	RADIUS=(8)
TITLE=(PIT RETURN)
TEXT=(No treasure here, and two\ways out.)

LOCATION=(23,5,9)	RADIUS=(7)
TITLE=(PIT RETURN)
TEXT=(No treasure here, and two\ways out.)

LOCATION=(21,19,9)	RADIUS=(5)
TITLE=(MOUSETRAP)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(Be very careful when\attempting to obtain the\chest.)

LOCATION=(7,17,9)	RADIUS=(5)
TITLE=(MONGOR)
TEXT=(The largest, fiercest\Dragon I have sensed\inhabits this room. I fear\it may be necessary to\challenge him.)
TEXT=(Mongor has the Solid Key in\his possession.)

/******************************************************************************/
/* Level 10:                                                                  */
/******************************************************************************/
LOCATION=(13,13,10)	RADIUS=(13)
TITLE=(THE PRISON)
TEXT=(Welcome to Chaos' Prison.)
TEXT=(Here you will find the\tormented souls of those\that thought they could\defeat the Dark One.)
TEXT=(Select your party from\among them well.\I forsee a troublesome\start to your quest...)
TEXT=(...And your situation will\only get worse.)

LOCATION=(13,13,10)	RADIUS=(13)
TITLE=(ONE LEVEL)
TEXT=(There is only one level\here.)
TEXT=(Plus another one.)
TEXT=(Search carefully first\between Sting and Petal,\and then Lana and Itza.)
TEXT=(Some of the walls are\not what they seem and\may be walked through.\Be prepared however, for\although the rewards are\great, so are the risks\involved to get them.)

LOCATION=(2,16,10)	RADIUS=(1)
TITLE=(KAZI)
TEXT=(Although Kazi would make\one of the strongest\members of your party, his\inclusion comes at a price.)
TEXT=(If you select Kazi, some\other characters will\refuse to join you.)

LOCATION=(21,3,10)	RADIUS=(1)
TITLE=(LOR)
TEXT=(Although Lor would make\one of the strongest\members of your party, his\inclusion comes at a price.)
TEXT=(If you select Lor, some\other characters will\refuse to join you.)

/******************************************************************************/
/* Level 11:                                                                  */
/******************************************************************************/
LOCATION=(17,3,11)	RADIUS=(3)
TITLE=(MUMMIES)
TEXT=(These mummies would be but\a minor inconvenience for a\well equiped party.)
TEXT=(I see.)
TEXT=(In that case, if you can,\run past them. Although you\will have to return though\this room later you may be\better prepared to fight\them then.)

LOCATION=(3,11,11)	RADIUS=(4)
TITLE=(ROCK PILES)
TEXT=(These monsters are\poisonous and I see no\flasks to cast curing\potions in. Be careful.)

/******************************************************************************/
/* Hint Oracle - Objects                                                      */
/*                                                                            */
/* Hints about specific objects in the dungeon.                               */
/******************************************************************************/
[Hint Oracle - Objects]
OBJECT=(WALLITEM_FOUNTAIN_MEDUSA)		RADIUS=(0)
TITLE=(MEDUSA FOUNTAIN)
TEXT=(You can fill your flasks\and waterskins here.)

OBJECT=(WALLITEM_KEYHOLE_COIN)		RADIUS=(0)
TITLE=(COIN SLOT)
TEXT=(This slot will accept Gor\Coins.)
TEXT=(It may take more than one\coin.)

OBJECT=(WALLITEM_KEYHOLE_PLAIN)		RADIUS=(0)
TITLE=(IRON KEY)
TEXT=(This lock takes an Iron\Key. There are several\Iron Keys scattered\throughout the dungeon.)

OBJECT=(WALLITEM_KEYHOLE_GOLD)		RADIUS=(0)
TITLE=(GOLD KEY)
TEXT=(A Gold Key is needed for\this lock.)

OBJECT=(WALLITEM_KEYHOLE_SKELETON)		RADIUS=(0)
TITLE=(SKELETON KEY)
TEXT=(The Skeleton Key is needed\to operate this lock.)
TEXT=(A Giggler possesses the\Skeleton Key.)

OBJECT=(WALLITEM_KEYHOLE_RA)			RADIUS=(0)
TITLE=(RA KEY)
TEXT=(The RA key will operate\this lock.)
TEXT=(I believe a Giggler may\have the RA Key.)

OBJECT=(WALLITEM_KEYHOLE_CROSS)		RADIUS=(0)
TITLE=(CROSS KEY)
TEXT=(The Cross Key is needed to\operate this lock.)
TEXT=(You must exchange valuables\to obtain the Cross Key.)

OBJECT=(WALLITEM_KEYHOLE_SQUARE)		RADIUS=(0)
TITLE=(SQUARE KEY)
TEXT=(This lock requires a Square\Key.)
TEXT=(A nearby monster has the\key.  Defeat the monster\to obtain the key.)

OBJECT=(WALLITEM_KEYHOLE_WINGED)		RADIUS=(0)
TITLE=(WINGED KEY)
TEXT=(The Winged Key is needed to\operate this lock.)
TEXT=(The Winged Key is found in\an alcove at the center of\the "Couatl Chamber.")

OBJECT=(WALLITEM_KEYHOLE_STONE)		RADIUS=(0)
TITLE=(SOLID KEY)
TEXT=(This lock takes the Solid\Key.)
TEXT=(A Dragon met early on the\Way of KU will yield a\Solid Key when defeated.)

OBJECT=(WALLITEM_KEYHOLE_BLOCK)		RADIUS=(0)
TITLE=(ONYX KEY)
TEXT=(The Onyx Key is needed to\operate this lock.)
TEXT=(An Onyx Key can be found\among the Vexirks on the\Way of KU, or in an alcove\on the Way of DAIN.)

OBJECT=(WALLITEM_KEYHOLE_MASTER)		RADIUS=(0)
TITLE=(MASTER KEY)
TEXT=(The Master Key is needed\for this lock.)
TEXT=(One of the Demon groups in\this room has the key.)
TEXT=(Kill the Demon to obtain\the key.)

OBJECT=(WALLITEM_KEYHOLE_DOUBLE)		RADIUS=(0)
TITLE=(MUSICAL LOCK)
TEXT=(It will take two identical\keys to open this lock.)
TEXT=(They are the Keys of B.)
TEXT=(Bring more Keys of B if you\find any.)

OBJECT=(WALLITEM_KEYHOLE_TURQUOISE)		RADIUS=(0)
TITLE=(TURQUOISE KEY)
TEXT=(The Turquoise Key is needed\to open this lock.)
TEXT=(The Turquoise Key can be\found on the Way of NETA.)

OBJECT=(WALLITEM_KEYHOLE_RUBY)		RADIUS=(0)
TITLE=(RUBY KEY)
TEXT=(The Ruby Key is needed to\open this door.)
TEXT=(The Ruby Key is in a chest\in the Couatl Chamber.)

OBJECT=(WALLITEM_KEYHOLE_EMERALD)		RADIUS=(0)
TITLE=(EMERALD KEY)
TEXT=(The Emerald Key is needed\to open this door.)
TEXT=(The Emerald Key is hidden\in an imaginary wall maze\on the Way of ROS.)

OBJECT=(WALLITEM_KEYHOLE_SAPPHIRE)		RADIUS=(0)
TITLE=(SAPPHIRE KEY)
TEXT=(A Sapphire Key is needed to\operate this lock.)
TEXT=(There are two keys for this\lock. I sense one in a\room above here.)

OBJECT=(WALLITEM_KEYHOLE_GOLD_TURQUOISE)	RADIUS=(0)
TITLE=(TOPAZ KEY)
TEXT=(The Topaz Key is needed to\open this lock.)
TEXT=(The Topaz Key will be a\treasure in an alcove. \Which alcove, is something\I do not know.)

OBJECT=(WALLITEM_FACE_DEMON)	RADIUS=(0)
TITLE=(GHOULS HEAD)
TEXT=(The ghoul's head warns that\great evil is focused on\that spot.  It is\important to investigate\the area around the\warning thoroughly, so any\traps or byways may be\found.)
TEXT=(If two ghoul's heads face\each other, do not step\between them.)

OBJECT=(FLOORITEM_WALL_FAKE)			RADIUS=(1)
TITLE=(IMAGINATION)
TEXT=(Champions: Here's one clue\only, no more no less. \Once you learn it, there\will be nothing to guess.)
TEXT=(I sense an imaginary wall\near the party.)

/******************************************************************************/
/* End Game Text - Win First Time                                             */
/*                                                                            */
/* Text strings for the end game sequence; displayed the first time the       */
/* current party completes the game.                                          */
/******************************************************************************/
[End Game Text - Win First Time]
TEXT=(\THANK YOU YET AGAIN MY BRAVE FRIENDS.\  CHAOS AND HIS PLAN HAVE BEEN DEFEATED.)
TEXT=(\YOUR NAMES WILL BE RECORDED IN THE GREAT HALL\  AND REMEMBERED BY THE FUTURE GENERATIONS\  YOU HAVE MADE POSSIBLE.)

/******************************************************************************/
/* End Game Text - Win Repeat                                                 */
/*                                                                            */
/* Text strings for the end game sequence; displayed when a party completes   */
/* the game for a second time (e.g. by resuming a save game that has already  */
/* been finished in a previous session).                                      */
/******************************************************************************/
[End Game Text - Win Repeat]
TEXT=(\THANK YOU YET AGAIN MY BRAVE FRIENDS.\  CHAOS AND HIS PLAN HAVE BEEN DEFEATED.)
TEXT=(\YOUR PARTY HAS ALREADY COMPLETED THIS GAME AND IS\  RECORDED IN THE GREAT HALL. YOU WILL ALWAYS BE\  REMEMBERED BY THE FUTURE GENERATIONS.)
