/******************************************************************************/
/* Return To Chaos - Dungeon definition file.                                 */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/******************************************************************************/
[Main Data]
NAME.............=(DUNGEON MASTER II)
AUTHOR...........=(GEORGE GILBERT)
DATE.............=(MAY 2008)
ENTRANCE.........=(1,44,8,NORTH)
IMPORT_TO........=(1,44,8,NORTH)
END_OF_GAME......=(ESCAPE)
RESTRICT_RUNES...=(FALSE)
RESTRICT_SAVES...=(FALSE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(TRUE)
MAX_TIME.........=(0)
REINCARNATE_STATS=(NO_CHANGE)
REINCARNATE_ATTRS=(NO_CHANGE)

/******************************************************************************/
/* Description                                                                */
/******************************************************************************/
[Description]
TITLE.=(DUNGEON MASTER II)
BODY..=(TORHAM HAS BEEN SENT TO CASTLE SKULLKEEP\TO INVESTIGATE THE SURROUNDING AREA\\IT IS RUMOURED THAT LORD CHAOS HAS LEARNED\TO MIX MAGIC WITH MACHINERY AND HAS LEFT\HIS SERVANT DRAGOTH TO DEFEND A\PORTAL BETWEEN HIS WORLD AND YOURS...)
CREDIT=(BY GEORGE GILBERT\MAY 2008)

/******************************************************************************/
/* Text Strings                                                               */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s RESURRECTED.)
CHARACTER_RESURRECTED.=(%s REINCARNATED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)

/******************************************************************************/
/* New - Wallsets                                                             */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

NAME=(WALLSET_STONE)
WALL_FRONT1...=(BITMAP_WALL_STONE_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_STONE_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_STONE_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_STONE_LEFT1,BITMAP_WALL_STONE_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_STONE_LEFT2,BITMAP_WALL_STONE_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_STONE_LEFT3,BITMAP_WALL_STONE_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_STONE_SIDE0,BITMAP_WALL_STONE_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_STONE_SIDE1,BITMAP_WALL_STONE_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_STONE_SIDE2,BITMAP_WALL_STONE_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_STONE_SIDE3,BITMAP_WALL_STONE_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_STONE_FAR3,BITMAP_WALL_STONE_FAR3_ALT)
WINDOW........=(BITMAP_WALL_STONE_WINDOW)
ROOF..........=(BITMAP_WALL_STONE_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_STONE_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_STONE_SHADE,100)
FONT..........=(BITMAP_WALL_STONE_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_STONE)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_STONE)

NAME=(WALLSET_THICKET)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_RAIN_LIGHT)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_RAIN_LIGHT,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_LIGHT,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_RAIN_MEDIUM)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_RAIN_MEDIUM,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_MEDIUM,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_RAIN_HEAVY)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_RAIN_HEAVY,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_LIGHTNING_1)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_LIGHTNING_1,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_LIGHTNING_2)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_LIGHTNING_2,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_LIGHTNING_3)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_LIGHTNING_3,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_LIGHTNING_4)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_LIGHTNING_4,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_LIGHTNING_5)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_LIGHTNING_5,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_THICKET_LIGHTNING_6)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF_LIGHTNING_6,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_THICKET)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_THICKET)

NAME=(WALLSET_MISTY)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_RAIN_LIGHT)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_RAIN_LIGHT,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_LIGHT,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_RAIN_MEDIUM)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_RAIN_MEDIUM,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_MEDIUM,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_RAIN_HEAVY)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_RAIN_HEAVY,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_LIGHTNING_1)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_LIGHTNING_1,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_LIGHTNING_2)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_LIGHTNING_2,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_LIGHTNING_3)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_LIGHTNING_3,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_LIGHTNING_4)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_LIGHTNING_4,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_LIGHTNING_5)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_LIGHTNING_5,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_MISTY_LIGHTNING_6)
WALL_FRONT1...=(BITMAP_WALL_MISTY_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_MISTY_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_MISTY_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_MISTY_LEFT1,BITMAP_WALL_MISTY_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_MISTY_LEFT2,BITMAP_WALL_MISTY_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_MISTY_LEFT3,BITMAP_WALL_MISTY_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_MISTY_SIDE0,BITMAP_WALL_MISTY_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_MISTY_SIDE1,BITMAP_WALL_MISTY_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_MISTY_SIDE2,BITMAP_WALL_MISTY_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_MISTY_SIDE3,BITMAP_WALL_MISTY_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_MISTY_FAR3,BITMAP_WALL_MISTY_FAR3_ALT)
WINDOW........=(BITMAP_WALL_MISTY_WINDOW)
ROOF..........=(BITMAP_WALL_MISTY_ROOF_LIGHTNING_6,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_MISTY_FLOOR_RAIN_HEAVY,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_MISTY_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_MISTY)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_MISTY)

NAME=(WALLSET_ROOFTOP)
WALL_FRONT1...=(BITMAP_WALL_ROOFTOP_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_ROOFTOP_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_ROOFTOP_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_ROOFTOP_LEFT1,BITMAP_WALL_ROOFTOP_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_ROOFTOP_LEFT2,BITMAP_WALL_ROOFTOP_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_ROOFTOP_LEFT3,BITMAP_WALL_ROOFTOP_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_ROOFTOP_SIDE0,BITMAP_WALL_ROOFTOP_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_ROOFTOP_SIDE1,BITMAP_WALL_ROOFTOP_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_ROOFTOP_SIDE2,BITMAP_WALL_ROOFTOP_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_ROOFTOP_SIDE3,BITMAP_WALL_ROOFTOP_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_ROOFTOP_FAR3,BITMAP_WALL_ROOFTOP_FAR3_ALT)
WINDOW........=(BITMAP_WALL_ROOFTOP_WINDOW)
ROOF..........=(BITMAP_WALL_ROOFTOP_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_ROOFTOP_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_ROOFTOP_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_ROOFTOP)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_ROOFTOP)

NAME=(WALLSET_CAVE)
WALL_FRONT1...=(BITMAP_WALL_CAVE_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_CAVE_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_CAVE_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_CAVE_LEFT1,BITMAP_WALL_CAVE_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_CAVE_LEFT2,BITMAP_WALL_CAVE_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_CAVE_LEFT3,BITMAP_WALL_CAVE_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_CAVE_SIDE0,BITMAP_WALL_CAVE_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_CAVE_SIDE1,BITMAP_WALL_CAVE_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_CAVE_SIDE2,BITMAP_WALL_CAVE_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_CAVE_SIDE3,BITMAP_WALL_CAVE_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_CAVE_FAR3,BITMAP_WALL_CAVE_FAR3_ALT)
WINDOW........=(BITMAP_WALL_CAVE_WINDOW)
ROOF..........=(BITMAP_WALL_CAVE_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_CAVE_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_CAVE_SHADE,100)
FONT..........=(BITMAP_WALL_CAVE_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_CAVE)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_CAVE)

NAME=(WALLSET_VOID)
WALL_FRONT1...=(NULL,NULL)
WALL_FRONT2...=(NULL,NULL)
WALL_FRONT3...=(NULL,NULL)
WALL_LEFT1....=(NULL,NULL)
WALL_LEFT2....=(NULL,NULL)
WALL_LEFT3....=(NULL,NULL)
WALL_SIDE0....=(NULL,NULL)
WALL_SIDE1....=(NULL,NULL)
WALL_SIDE2....=(NULL,NULL)
WALL_SIDE3....=(NULL,NULL)
WALL_FAR3.....=(NULL,NULL)
WINDOW........=(NULL)
ROOF..........=(NULL,NULL,NULL,NULL)
FLOOR.........=(NULL,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL_VOID)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR_VOID)

/******************************************************************************/
/* New - Methods                                                              */
/******************************************************************************/
[New - Methods]
ADD		ATTACK_METHOD_PUSH		NAME=(PUSH)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PUSH,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PULL		NAME=(PULL)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PULL,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_OR_PULL_MORE	NAME=(MORE >>>)	TYPE=(NINJA)	ACTION=(ACTION_MENU_WEAPON_OPEN_UNTIL_MOVEMENT,MENU_PUSH_OR_PULL_LEFT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(0)	TIME=(0)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_LEFT		NAME=(PUSH LEFT)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PUSH_LEFT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PULL_LEFT		NAME=(PULL LEFT)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PULL_LEFT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_OR_PULL_LEFT_MORE	NAME=(MORE >>>)	TYPE=(NINJA)	ACTION=(ACTION_MENU_WEAPON_OPEN_UNTIL_MOVEMENT,MENU_PUSH_OR_PULL_RIGHT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(0)	TIME=(0)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_RIGHT	NAME=(PUSH RIGHT)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PUSH_RIGHT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PULL_RIGHT	NAME=(PULL RIGHT)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PULL_RIGHT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_OR_PULL_RIGHT_MORE	NAME=(MORE >>>)	TYPE=(NINJA)	ACTION=(ACTION_MENU_WEAPON_OPEN_UNTIL_MOVEMENT,MENU_PUSH_OR_PULL_ROTATE,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(0)	TIME=(0)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_ROTATE_CLOCKWISE	NAME=(<- ROTATE <-)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_ROTATE_CLOCKWISE,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_ROTATE_ANTICLOCKWISE	NAME=(-> ROTATE ->)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_ROTATE_ANTICLOCKWISE,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_OR_PULL_ROTATE_MORE	NAME=(MORE >>>)	TYPE=(NINJA)	ACTION=(ACTION_MENU_WEAPON_OPEN_UNTIL_MOVEMENT,MENU_PUSH_OR_PULL,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(0)	TIME=(0)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PUSH_HEAVY	NAME=(PUSH)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PUSH_HEAVY,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(100)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_PULL_HEAVY	NAME=(PULL)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_PULL_HEAVY,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(100)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:NULL,FAILURE:NULL)	
ADD		ATTACK_METHOD_TELEPORT_PARTY_TO_DESTINATION	NAME=(TELEPORT)	TYPE=(NINJA)	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_RELAY_TELEPORT,NULL)	STRENGTH=(0)	LEVEL=(0)	ENERGY=(4)	TIME=(10)	CHARGES_USED=(0)	MANA_USED=(0)	SOUNDS=(SUCCESS:SOUND_OTHER_BUZZ,FAILURE:NULL)	

/******************************************************************************/
/* New - Spells                                                               */
/******************************************************************************/
[New - Spells]
REPLACE	SPELL_FUL_BRO_KU			NAME=(KU POTION)	RUNES=(FUL,BRO,KU)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_KU_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_OH_BRO_ROS			NAME=(ROS POTION)	RUNES=(OH,BRO,ROS)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_ROS_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_VI				NAME=(VI POTION)	RUNES=(VI)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_VI_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_VI_BRO			NAME=(BRO POTION)	RUNES=(VI,BRO)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_BRO_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_YA				NAME=(MA POTION)	RUNES=(YA)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_MA_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_YA_BRO			NAME=(YA POTION)	RUNES=(YA,BRO)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_YA_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_YA_BRO_DAIN			NAME=(DANE POTION)	RUNES=(YA,BRO,DAIN)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_DANE_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_YA_BRO_NETA			NAME=(NETA POTION)	RUNES=(YA,BRO,NETA)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_NETA_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_ZO_BRO_RA			NAME=(EE POTION)	RUNES=(ZO,BRO,RA)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_IN_FLASK,FLASK_POTION_EE_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_DES_EW			NAME=(DISPELL)	RUNES=(DES,EW)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_DESEW_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_DES_VEN			NAME=(POISON BLOB)	RUNES=(DES,VEN)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_POISON_BLOB_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_FUL_IR			NAME=(FIREBALL)	RUNES=(FUL,IR)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_FIREBALL_DM2,NULL)	CAST_SOUNDS=(SOUND_CAST_FIREBALL_DM2,SOUND_CAST_FIREBALL_DM2,SOUND_CAST_FIREBALL_DM2,SOUND_CAST_FIREBALL_DM2,SOUND_CAST_FIREBALL_DM2,SOUND_CAST_FIREBALL_DM2)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(40,50,60,70,80,90)	
REPLACE	SPELL_OH_KATH_RA			NAME=(LIGHTNING)	RUNES=(OH,KATH,RA)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_LIGHTNING_DM2,NULL)	CAST_SOUNDS=(SOUND_CAST_LIGHTNING_DM2,SOUND_CAST_LIGHTNING_DM2,SOUND_CAST_LIGHTNING_DM2,SOUND_CAST_LIGHTNING_DM2,SOUND_CAST_LIGHTNING_DM2,SOUND_CAST_LIGHTNING_DM2)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_OH_VEN			NAME=(POISON MISSILE)	RUNES=(OH,VEN)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_POISON_MISSILE_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_ZO				NAME=(OPEN DOOR)	RUNES=(ZO)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_ZO_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_OH_EW_RA			NAME=(NULL)	RUNES=(OH,EW,RA)	TYPE=(WIZARD)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_YA_BRO_ROS			NAME=(NULL)	RUNES=(YA,BRO,ROS)	TYPE=(WIZARD)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_ZO_KATH_RA			NAME=(NULL)	RUNES=(ZO,KATH,RA)	TYPE=(WIZARD)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_ZO_VEN			NAME=(NULL)	RUNES=(ZO,VEN)	TYPE=(WIZARD)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_OH_GOR_DAIN			NAME=(NULL)	RUNES=(OH,GOR,DAIN)	TYPE=(PRIEST)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_OH_GOR_KU			NAME=(NULL)	RUNES=(OH,GOR,KU)	TYPE=(PRIEST)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_OH_GOR_ROS			NAME=(NULL)	RUNES=(OH,GOR,ROS)	TYPE=(PRIEST)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
REPLACE	SPELL_ZO_IR_NETA			NAME=(NULL)	RUNES=(ZO,IR,NETA)	TYPE=(PRIEST)	ACTION=(ACTION_NONE,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
ADD	SPELL_YA_EW					NAME=(YA EW)	RUNES=(YA,EW)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_IN_HAND,MISC_SPELL_YA_EW,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
ADD	SPELL_YA_IR_DAIN				NAME=(SPELL SHIELD)	RUNES=(YA,IR,DAIN)	TYPE=(PRIEST)	ACTION=(ACTION_SHIELD_PARTY_SPELL,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
ADD	SPELL_OH_KATH_KU				NAME=(PUSH)	RUNES=(OH,KATH,KU)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_PUSH,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
ADD	SPELL_OH_KATH_ROS				NAME=(PULL)	RUNES=(OH,KATH,ROS)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_SPELL,DUNGEON_SPELL_PULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(20,25,30,35,40,45)	
ADD	SPELL_OH_IR_ROS				NAME=(AURA OF SPEED)	RUNES=(OH,IR,ROS)	TYPE=(WIZARD)	ACTION=(ACTION_SPEED_PARTY,NULL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_OH_EW_KU				NAME=(AURA OF STRENGTH)	RUNES=(OH,EW,KU)	TYPE=(PRIEST)	ACTION=(ACTION_BOOST_PARTY_BYOBJECT,FLASK_POTION_KU_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_OH_EW_ROS				NAME=(AURA OF DEXTERITY)	RUNES=(OH,EW,ROS)	TYPE=(PRIEST)	ACTION=(ACTION_BOOST_PARTY_BYOBJECT,FLASK_POTION_ROS_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_OH_EW_NETA				NAME=(AURA OF VITALITY)	RUNES=(OH,EW,NETA)	TYPE=(PRIEST)	ACTION=(ACTION_BOOST_PARTY_BYOBJECT,FLASK_POTION_NETA_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_OH_EW_DAIN				NAME=(AURA OF WISDOM)	RUNES=(OH,EW,DAIN)	TYPE=(PRIEST)	ACTION=(ACTION_BOOST_PARTY_BYOBJECT,FLASK_POTION_DANE_DM2,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_ZO_BRO_ROS				NAME=(SPELL REFLECTOR)	RUNES=(ZO,BRO,ROS)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_HAZE_ON_TILE,FLOORITEM_HAZE_REFLECTOR_SPELL,NULL)	CAST_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_ZO_EW_KU				NAME=(ATTACK MINION)	RUNES=(ZO,EW,KU)	TYPE=(WIZARD)	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MONSTER_MINION_ATTACK_GOOD,NULL)	CAST_SOUNDS=(SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	
ADD	SPELL_ZO_EW_NETA				NAME=(GUARD MINION)	RUNES=(ZO,EW,NETA)	TYPE=(PRIEST)	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MONSTER_MINION_GUARD_GOOD,NULL)	CAST_SOUNDS=(SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION,SOUND_DEATH_MINION)	FAIL_SOUNDS=(NULL,NULL,NULL,NULL,NULL,NULL)	TIME=(30,35,40,45,50,55)	

/******************************************************************************/
/* New - Objects                                                              */
/******************************************************************************/
[New - Objects]
ADD		MENU_PUSH_OR_PULL			CLONES=(MISC_COIN_COPPER)				METHODS=(ATTACK_METHOD_PUSH,ATTACK_METHOD_PULL,ATTACK_METHOD_PUSH_OR_PULL_MORE)	
ADD		MENU_PUSH_OR_PULL_LEFT		CLONES=(MISC_COIN_COPPER)				METHODS=(ATTACK_METHOD_PUSH_LEFT,ATTACK_METHOD_PULL_LEFT,ATTACK_METHOD_PUSH_OR_PULL_LEFT_MORE)	
ADD		MENU_PUSH_OR_PULL_RIGHT		CLONES=(MISC_COIN_COPPER)				METHODS=(ATTACK_METHOD_PUSH_RIGHT,ATTACK_METHOD_PULL_RIGHT,ATTACK_METHOD_PUSH_OR_PULL_RIGHT_MORE)	
ADD		MENU_PUSH_OR_PULL_ROTATE	CLONES=(MISC_COIN_COPPER)				METHODS=(ATTACK_METHOD_ROTATE_CLOCKWISE,ATTACK_METHOD_ROTATE_ANTICLOCKWISE,ATTACK_METHOD_PUSH_OR_PULL_ROTATE_MORE)	
ADD		MENU_PUSH_OR_PULL_HEAVY		CLONES=(MISC_COIN_COPPER)				METHODS=(ATTACK_METHOD_PUSH_HEAVY,ATTACK_METHOD_PULL_HEAVY,NULL)	
ADD		CLOTHES_SHLD_TECH_WITH_TELEPORT	CLONES=(CLOTHES_SHLD_TECH)			METHODS=(ATTACK_METHOD_BLOCK,ATTACK_METHOD_UM_ZO_BRO_ROS,ATTACK_METHOD_TELEPORT_PARTY_TO_DESTINATION)	
ADD		FLOORITEM_LIGHTNING_FLASH	CLONES=(FLOORITEM_LIGHT)				NAME=(LIGHTNING FLASH)	
ADD		ALT_WALLSET_THICKET		CLONES=(WALLITEM_WALLSET_ALT)				NAME=(THICKET)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET)
ADD		ALT_WALLSET_THICKET_RAIN_LIGHT	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHT RAIN)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_RAIN_LIGHT)
ADD		ALT_WALLSET_THICKET_RAIN_MEDIUM	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - MEDIUM RAIN)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_RAIN_MEDIUM)
ADD		ALT_WALLSET_THICKET_RAIN_HEAVY	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - HEAVY RAIN)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_RAIN_HEAVY)
ADD		ALT_WALLSET_THICKET_LIGHTNING_1	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHTNING 1)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_LIGHTNING_1)
ADD		ALT_WALLSET_THICKET_LIGHTNING_2	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHTNING 2)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_LIGHTNING_2)
ADD		ALT_WALLSET_THICKET_LIGHTNING_3	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHTNING 3)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_LIGHTNING_3)
ADD		ALT_WALLSET_THICKET_LIGHTNING_4	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHTNING 4)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_LIGHTNING_4)
ADD		ALT_WALLSET_THICKET_LIGHTNING_5	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHTNING 5)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_LIGHTNING_5)
ADD		ALT_WALLSET_THICKET_LIGHTNING_6	CLONES=(WALLITEM_WALLSET_ALT)			NAME=(THICKET - LIGHTNING 6)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_THICKET_LIGHTNING_6)
ADD		ALT_WALLSET_MISTY			CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY)
ADD		ALT_WALLSET_MISTY_RAIN_LIGHT	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHT RAIN)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_RAIN_LIGHT)
ADD		ALT_WALLSET_MISTY_RAIN_MEDIUM	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - MEDIUM RAIN)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_RAIN_MEDIUM)
ADD		ALT_WALLSET_MISTY_RAIN_HEAVY	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - HEAVY RAIN)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_RAIN_HEAVY)
ADD		ALT_WALLSET_MISTY_LIGHTNING_1	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHTNING 1)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_LIGHTNING_1)
ADD		ALT_WALLSET_MISTY_LIGHTNING_2	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHTNING 2)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_LIGHTNING_2)
ADD		ALT_WALLSET_MISTY_LIGHTNING_3	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHTNING 3)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_LIGHTNING_3)
ADD		ALT_WALLSET_MISTY_LIGHTNING_4	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHTNING 4)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_LIGHTNING_4)
ADD		ALT_WALLSET_MISTY_LIGHTNING_5	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHTNING 5)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_LIGHTNING_5)
ADD		ALT_WALLSET_MISTY_LIGHTNING_6	CLONES=(WALLITEM_WALLSET_ALT)				NAME=(MISTY - LIGHTNING 6)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_MISTY_LIGHTNING_6)
ADD		ALT_WALLSET_STONE			CLONES=(WALLITEM_WALLSET_ALT)				NAME=(STONE)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_STONE)
ADD		ALT_WALLSET_CAVE			CLONES=(WALLITEM_WALLSET_ALT)				NAME=(CAVE)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_CAVE)
ADD		FLOORITEM_REFLECTOR_1_MOVEABLE	CLONES=(FLOORITEM_REFLECTOR_1)		PROPERTIES=(MOVABLE:TRUE)	CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_REFLECTOR_1_MOVEABLE,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_PUSH_OR_PULL,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_REFLECTOR_2_MOVEABLE	CLONES=(FLOORITEM_REFLECTOR_2)		PROPERTIES=(MOVABLE:TRUE)	CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_REFLECTOR_2_MOVEABLE,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_PUSH_OR_PULL,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_REFLECTOR_TEMP	CLONES=(FLOORITEM_REFLECTOR_2)			
ADD		FLOORITEM_BOULDER_CAVE_MOVEABLE	CLONES=(FLOORITEM_BOULDER_CAVE)		PROPERTIES=(MOVABLE:TRUE)	CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_BOULDER_CAVE_MOVEABLE,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_PUSH_OR_PULL_HEAVY,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_BRAZIER_MOVEABLE	CLONES=(FLOORITEM_BRAZIER)				PROPERTIES=(MOVABLE:TRUE)	CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_BRAZIER_MOVEABLE,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_PUSH_OR_PULL,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	CLONES=(FLOORITEM_TABLE)		PROPERTIES=(DEFAULT_STRENGTH:150,MOVABLE:TRUE)	CONVERT_DESTROY=(ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_TABLE_DESTROYED,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_PUSH_OR_PULL,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_TEMP	CLONES=(FLOORITEM_TABLE)	
ADD		FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED	CLONES=(FLOORITEM_TABLE_ROTATED)	PROPERTIES=(DEFAULT_STRENGTH:150,MOVABLE:TRUE)	CONVERT_DESTROY=(ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_TABLE_DESTROYED,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_PUSH_OR_PULL,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_TREE_SMALL_DESTROYABLE	CLONES=(FLOORITEM_TREE_SMALL)			CONVERT_DESTROY=(NEW_OBJECT:FLOORITEM_TREE_SMALL_STUMP,ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_TREE_DESTROYED,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_BARREL_DESTROYABLE_1	CLONES=(FLOORITEM_BARREL)			CONVERT_DESTROY=(ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_BARREL_1_DESTROYED,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_BARREL_DESTROYABLE_2	CLONES=(FLOORITEM_BARREL)			CONVERT_DESTROY=(ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_BARREL_2_DESTROYED,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_BARREL_DESTROYABLE_3	CLONES=(FLOORITEM_BARREL)			CONVERT_DESTROY=(ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_BARREL_3_DESTROYED,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		WALLITEM_RELAY_TABLE_DESTROYED	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_TREE_DESTROYED	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_BARREL_1_DESTROYED	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_BARREL_2_DESTROYED	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_BARREL_3_DESTROYED	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_PUSH_OR_PULL	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PUSH		CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PULL		CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PUSH_LEFT	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PULL_LEFT	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PUSH_RIGHT	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PULL_RIGHT	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_ROTATE_CLOCKWISE	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_ROTATE_ANTICLOCKWISE	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_PUSH_OR_PULL_HEAVY	CLONES=(WALLITEM_RELAY)				
ADD		WALLITEM_RELAY_PUSH_HEAVY	CLONES=(WALLITEM_RELAY)					
ADD		WALLITEM_RELAY_PULL_HEAVY	CLONES=(WALLITEM_RELAY)					
ADD		FLOORITEM_FOUNTAIN_1		CLONES=(FLOORITEM_FOUNTAIN)				CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1)	CONVERT_CLICK2=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1)	CONVERT_CLICK3=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1)	CONVERT_CLICK4=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1)	CONVERT_CLICK5=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1,ACTION:ACTION_MOVE_MOUSE_TO_OBJECT_LOCATION,ACTION_OBJECT1:FLOORITEM_INSIDE_FOUNTAIN_1,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK7=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1,ACTION:ACTION_MOVE_OBJECT_LOCATION_TO_MOUSE,ACTION_OBJECT1:FLOORITEM_INSIDE_FOUNTAIN_1,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK8=(NEW_OBJECT:FLOORITEM_FOUNTAIN_1)	
ADD		FLOORITEM_INSIDE_FOUNTAIN_1	CLONES=(FLOORITEM_PUDDLE)				
ADD		FLOORITEM_FOUNTAIN_EVIL_1	CLONES=(FLOORITEM_FOUNTAIN_EVIL)			CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_FOUNTAIN_EVIL_1,ACTION:ACTION_MOVE_MOUSE_TO_OBJECT_LOCATION,ACTION_OBJECT1:FLOORITEM_INSIDE_FOUNTAIN_EVIL_1,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK2=(NEW_OBJECT:FLOORITEM_FOUNTAIN_EVIL_1,ACTION:ACTION_MOVE_OBJECT_LOCATION_TO_MOUSE,ACTION_OBJECT1:FLOORITEM_INSIDE_FOUNTAIN_EVIL_1,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_INSIDE_FOUNTAIN_EVIL_1	CLONES=(FLOORITEM_PUDDLE)			
ADD		FLOORITEM_FOUNTAIN_EVIL_2	CLONES=(FLOORITEM_FOUNTAIN_EVIL)			CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_FOUNTAIN_EVIL_2,ACTION:ACTION_MOVE_MOUSE_TO_OBJECT_LOCATION,ACTION_OBJECT1:FLOORITEM_INSIDE_FOUNTAIN_EVIL_2,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK2=(NEW_OBJECT:FLOORITEM_FOUNTAIN_EVIL_2,ACTION:ACTION_MOVE_OBJECT_LOCATION_TO_MOUSE,ACTION_OBJECT1:FLOORITEM_INSIDE_FOUNTAIN_EVIL_2,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_INSIDE_FOUNTAIN_EVIL_2	CLONES=(FLOORITEM_PUDDLE)			
ADD		FLOORITEM_CAULDRON_1		CLONES=(FLOORITEM_CAULDRON)				CONVERT_CLICK1=(NEW_OBJECT:FLOORITEM_CAULDRON_1,ACTION:ACTION_MOVE_MOUSE_TO_OBJECT_LOCATION,ACTION_OBJECT1:FLOORITEM_INSIDE_CAULDRON_1,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	CONVERT_CLICK2=(NEW_OBJECT:FLOORITEM_CAULDRON_1,ACTION:ACTION_MOVE_OBJECT_LOCATION_TO_MOUSE,ACTION_OBJECT1:FLOORITEM_INSIDE_CAULDRON_1,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		FLOORITEM_INSIDE_CAULDRON_1	CLONES=(FLOORITEM_PUDDLE)				
ADD		WALLITEM_THUNDER_AUDIBLE	CLONES=(WALLITEM_SOUND_AMBIENT)			
ADD		WALLITEM_THUNDER_INAUDIBLE	CLONES=(WALLITEM_SOUND_AMBIENT)			
ADD		FLOORITEM_TELEPORT_DESTINATION	CLONES=(FLOORITEM_CRACK)			NAME=(TELEPORT DESTINATION)	
ADD		WALLITEM_RELAY_TELEPORT		CLONES=(WALLITEM_RELAY)					
ADD		MONSTER_WOLF_LEAPING		CLONES=(MONSTER_WOLF)					STATS=(FLYING:TRUE)	
ADD		MONSTER_IMP_DOOR			CLONES=(MONSTER_IMP)					CONVERT_DEATH=(ACTION:ACTION_OBJECT_DEACTIVATE,ACTION_OBJECT1:DOOR_PORTCULLIS_DM2_IMP,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		DOOR_PORTCULLIS_DM2_IMP		CLONES=(DOOR_PORTCULLIS_DM2)				
ADD		ALT_WALLSET_VOID			CLONES=(WALLITEM_WALLSET_ALT)				NAME=(VOID)	PROPERTIES=(DEFAULT_WALLSET:WALLSET_VOID)
ADD		WALLITEM_RELAY_DRAGOTH_DEATH	CLONES=(WALLITEM_RELAY)					
ADD		MONSTER_DRAGOTH_EX		CLONES=(MONSTER_DRAGOTH)				CONVERT_DEATH=(ACTION:ACTION_OBJECT_ACTIVATE,ACTION_OBJECT1:WALLITEM_RELAY_DRAGOTH_DEATH,ACTION_OBJECT2:NULL,ACTION_STRENGTH:0)	
ADD		DUNGEON_CLOUD_FIREBALL_DM2_EX1	CLONES=(DUNGEON_CLOUD_FIREBALL_DM2)		
ADD		DUNGEON_CLOUD_FIREBALL_DM2_EX2	CLONES=(DUNGEON_CLOUD_FIREBALL_DM2)		
ADD		DUNGEON_CLOUD_LIGHTNING_DM2_EX	CLONES=(DUNGEON_CLOUD_LIGHTNING_DM2)	
ADD		DUNGEON_SPELL_FIREBALL_DM2_EX1	CLONES=(DUNGEON_SPELL_FIREBALL_DM2)		CONVERT_EXPLODE=(NEW_OBJECT:DUNGEON_CLOUD_FIREBALL_DM2_EX1)	
ADD		DUNGEON_SPELL_FIREBALL_DM2_EX2	CLONES=(DUNGEON_SPELL_FIREBALL_DM2)		CONVERT_EXPLODE=(NEW_OBJECT:DUNGEON_CLOUD_FIREBALL_DM2_EX2)	
ADD		DUNGEON_SPELL_LIGHTNING_DM2_EX	CLONES=(DUNGEON_SPELL_LIGHTNING_DM2)	CONVERT_EXPLODE=(NEW_OBJECT:DUNGEON_CLOUD_LIGHTNING_DM2_EX)	
ADD		MONSTER_ROCKMAN_PASSIVE		CLONES=(MONSTER_ROCKMAN)				METHODS_CLOSE=(NULL,NULL,NULL)	STATS=(VIEWRANGE:10,ATTACKS_PARTY:FALSE)	
ADD		WALLITEM_COUNTER_FURNACE	CLONES=(WALLITEM_COUNTER)				

/******************************************************************************/
/* Audio - Party                                                              */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)

/******************************************************************************/
/* Audio - Runes                                                              */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)

YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)

VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)

KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)

BACK=(NULL)

/******************************************************************************/
/* Audio - Misc                                                               */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(SOUND_MUSIC_DM2_INTRO,FALSE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(NULL,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)

/******************************************************************************/
/* Graphics - Menus                                                           */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO_DM2)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY_DM2)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE_DM2)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE_DM2)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE_DM2)

BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP_DM2)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN_DM2)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP_DM2)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN_DM2)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP_DM2)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN_DM2)

/******************************************************************************/
/* Graphics - Fonts                                                           */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)

MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_DARK)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)

/******************************************************************************/
/* Graphics - Utility                                                         */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM2)
FOREGROUND...=(NULL)
DOOR_LEFT....=(NULL)
DOOR_RIGHT...=(NULL)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM2)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM2)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM2)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM2)

/******************************************************************************/
/* Graphics - Interface                                                       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP_DM2)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN_DM2)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES_DM2)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY_DM2)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT_DM2)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR_DM2)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS_DM2)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT_DM2)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD_DM2)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)

/******************************************************************************/
/* Graphics - Inventory                                                       */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND_DM2)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT_DM2)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP_DM2)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE_DM2)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND_DM2)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER_DM2)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED_DM2)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS_DM2)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM_DM2)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)

/******************************************************************************/
/* Graphics - Inventory Boxes                                                 */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN_DM2)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT_DM2)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE_DM2)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST_DM2)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL_DM2)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING_DM2)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN_DM2)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE_DM2)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED_DM2)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)

/******************************************************************************/
/* Graphics - Misc                                                            */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING_SIDE)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)

/******************************************************************************/
/* Characters                                                                 */
/******************************************************************************/
[Characters]
CHARACTER_ALIAI		NAME=(ALIAI)	TITLE=(MON)				GENDER=(M)	STATS=(65,75,12)		EXP=(1.0,1.0,1.0,1.0)		ATTRS=(45,45,48,42,40,40)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ALIAI,PORTRAIT_PARTY:BITMAP_PORTRAIT_ALIAI_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_KOL		NAME=(KOL)		TITLE=(DEL TAC)			GENDER=(F)	STATS=(94,36,0)		EXP=(3.0,2.0,0.0,0.0)		ATTRS=(57,58,35,49,42,38)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_KOL,PORTRAIT_PARTY:BITMAP_PORTRAIT_KOL_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_ANDERS		NAME=(ANDERS)	TITLE=(LIGHT WIELDER)		GENDER=(F)	STATS=(28,47,36)		EXP=(0.0,2.0,0.0,3.0)		ATTRS=(33,59,45,55,55,30)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ANDERS,PORTRAIT_PARTY:BITMAP_PORTRAIT_ANDERS_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_HET		NAME=(HET)		TITLE=(FARVIL)			GENDER=(F)	STATS=(32,47,33)		EXP=(0.0,2.0,3.0,0.0)		ATTRS=(35,49,53,38,47,44)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_HET,PORTRAIT_PARTY:BITMAP_PORTRAIT_HET_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_EQUUS		NAME=(EQUUS)						GENDER=(M)	STATS=(95,85,2)		EXP=(1.0,3.0,0.0,0.0)		ATTRS=(58,30,36,50,30,32)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_EQUUS,PORTRAIT_PARTY:BITMAP_PORTRAIT_EQUUS_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_GRAEN		NAME=(GRAEN)	TITLE=(OZBOR)			GENDER=(M)	STATS=(35,47,40)		EXP=(0.0,1.0,2.0,3.0)		ATTRS=(35,52,60,33,48,33)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_GRAEN,PORTRAIT_PARTY:BITMAP_PORTRAIT_GRAEN_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_CLETUS		NAME=(CLETUS)						GENDER=(M)	STATS=(100,70,5)		EXP=(3.0,2.0,0.0,0.0)		ATTRS=(60,30,32,50,40,63)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_CLETUS,PORTRAIT_PARTY:BITMAP_PORTRAIT_CLETUS_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_BANE		NAME=(BANE)		TITLE=(BLADE CLEAVER)		GENDER=(M)	STATS=(91,80,3)		EXP=(4.0,0.0,0.0,0.0)		ATTRS=(50,58,39,49,30,30)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_BANE,PORTRAIT_PARTY:BITMAP_PORTRAIT_BANE_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_ODO		NAME=(ODO)		TITLE=(ALU KAILO)			GENDER=(M)	STATS=(60,55,19)		EXP=(2.0,0.0,3.0,0.0)		ATTRS=(55,30,41,44,35,40)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ODO,PORTRAIT_PARTY:BITMAP_PORTRAIT_ODO_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_CORDAIN		NAME=(CORDAIN)	TITLE=(DAWNKEEPER)		GENDER=(M)	STATS=(57,68,22)		EXP=(2.0,0.0,3.0,1.0)		ATTRS=(35,40,42,40,55,59)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_CORDAIN,PORTRAIT_PARTY:BITMAP_PORTRAIT_CORDAIN_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_TRESA		NAME=(TRESA)	TITLE=(VULPES)			GENDER=(F)	STATS=(47,67,17)		EXP=(0.0,2.0,0.0,2.0)		ATTRS=(47,54,42,31,35,47)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_TRESA,PORTRAIT_PARTY:BITMAP_PORTRAIT_TRESA_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_SERI		NAME=(SERI)		TITLE=(FLAMEHAIR)			GENDER=(F)	STATS=(43,72,32)		EXP=(0.0,0.0,4.0,1.0)		ATTRS=(30,46,51,45,42,50)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_SERI,PORTRAIT_PARTY:BITMAP_PORTRAIT_SERI_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_UGGO		NAME=(UGGO)		TITLE=(THE MAD)			GENDER=(M)	STATS=(88,65,10)		EXP=(3.0,2.0,0.0,1.0)		ATTRS=(55,37,30,47,52,30)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_UGGO,PORTRAIT_PARTY:BITMAP_PORTRAIT_UGGO_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_JAROD		NAME=(JAROD)	TITLE=(NIGHTWIELDER)		GENDER=(M)	STATS=(62,85,20)		EXP=(0.0,2.0,0.0,3.0)		ATTRS=(37,59,52,40,52,33)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_JAROD,PORTRAIT_PARTY:BITMAP_PORTRAIT_JAROD_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_SAROS		NAME=(SAROS)	TITLE=(SHADOW FOLLOWER)		GENDER=(M)	STATS=(72,50,24)		EXP=(0.0,0.0,1.0,4.0)		ATTRS=(37,35,55,38,45,45)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_SAROS,PORTRAIT_PARTY:BITMAP_PORTRAIT_SAROS_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)
CHARACTER_TORHAM		NAME=(TORHAM)	TITLE=(ZED)				GENDER=(M)	STATS=(83,77,14)		EXP=(3.0,1.0,2.0,2.0)		ATTRS=(49,53,54,45,30,38)		HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_TORHAM,PORTRAIT_PARTY:BITMAP_PORTRAIT_TORHAM_ALT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,NULL)	BONES=(MISC_BONES_DM2)

/******************************************************************************/
/* Party                                                                      */
/******************************************************************************/
[Party]
CHARACTER_TORHAM

/******************************************************************************/
/* Layout                                                                     */
/******************************************************************************/
[Layout]

; Level 0
WALLSET....=(WALLSET_STONE)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(0,0)
SIZE.......=(37,7)
ITEM_PREFIX=(A)
DESCRIPTION=(WEATHER)
0000000000000000000000000000000000000
0000000000000000000000000000000000000
0000000000000000000000000000000000000
0000000000000000000000000000000000000
0000000000000000000000000000000000000
0000000000000000000000000000000000000
0000000000000000000000000000000000000

; Level 1
WALLSET....=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(0)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(0,0)
SIZE.......=(15,20)
ITEM_PREFIX=(B)
DESCRIPTION=(MECHANICS)
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
010000000000000
010000000000000
010000000000000
010000000000000
000000000000000

; Level 2
WALLSET....=(WALLSET_ROOFTOP)
LIGHT_AMBIENT=(70)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(44,29)
SIZE.......=(13,13)
ITEM_PREFIX=(C)
DESCRIPTION=(KEEP - ROOF)
1111111111111
1111111111111
1100000000011
1101111111011
1101111111011
1101111111011
1101111111011
1101111111011
1101111111011
1101111111011
1100000000011
1111111111111
1111111111111

; Level 3
WALLSET....=(WALLSET_STONE)
LIGHT_AMBIENT=(70)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(35,18)
SIZE.......=(36,57)
ITEM_PREFIX=(D)
DESCRIPTION=(KEEP - FLOOR 4)
000000000000000000000000000000000001
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000001100000000000000000000
000000000000011110000000000000000000
000000000000011110000000000000000000
000000000000001100000000000000000000
000000000000001000000000000000000000
000000000000001100000000000000000000
000011000000001111000000110000000000
000011100000001111111001111000000000
000111111111111111111111111000000000
000011000000000000000100110000000000
000000000000000010000100000000000000
000000000010111111000100000000000000
000000011010111111100100000000000000
000000011010111111100100000000000000
000000011111111111100100000000000000
000000010010111111111110000000000000
000000000110111111101110000000000000
000000011110111111101110000000000000
000000011110000100001110000000000000
000011011110000100001110110000000000
000111111110000100001111111000000000
000111100110001110001001111000000000
000011000000001110000000110000000000
000000000000001110000000000000000000
000000000000001110000000000000000000
000000000000001110000000000000000000
000000000000001110000000000000000000
000000000000001110000000000000000000
000000000000001110011111111000000000
000000000000001110111111111000000000
000000000000111111111111111100000000
000000000001111111111111111100000000
000000000011111111111111111100000000
000000000001111110111111111100000000
000000000011111111011111111100000000
000000000011111111111111111100000000
000000000001111111111111111100000000
000000000001111111111111111100000000
000000000000111100000011111100000000
000000000001111000000111111100000000
000000000011111000001111100000000000
000000000001111000001111100000000000
000000000001111111111111100000000000
000000000000111111111111000000000000
000000000000011111111111000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000
000000000000000000000000000000000000

; Level 4
WALLSET....=(WALLSET_STONE)
LIGHT_AMBIENT=(70)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(35,18)
SIZE.......=(30,35)
ITEM_PREFIX=(E)
DESCRIPTION=(KEEP - FLOOR 3)
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000001100000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000001100000000000000
000000000000001100000000000000
000000000000001100000000000000
000011000000101110000000110000
000111100111101111111111111000
000111111111101110111111111000
000011001110101110111110110000
000000011010000000111110000000
000000011110111110110110000000
000000010110111110111110000000
000000011110111110111110000000
000000001110110011100000000000
000000001110111110111110000000
000000011010111110111110000000
000000001110000000111110000000
000000011111111111111110000000
000011011110000000000110100000
000111110111111101111111111000
000111100111100101110111111000
000011000000111101000001110000
000000000000000100000000000000
000000000000000100000000000000
000000000000001100000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000001100000000011111
000000000000000000000000011111
000000000000000000000000011111
100000000000000000000000011111

; Level 5
WALLSET....=(WALLSET_STONE)
LIGHT_AMBIENT=(70)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(35,18)
SIZE.......=(30,35)
ITEM_PREFIX=(F)
DESCRIPTION=(KEEP - FLOOR 2)
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000001000000000000000
000000000000001100000000000000
000000000000001100000000000000
000011100000111111000000110000
000111101111111111111001111000
000111111111111111111111111000
000011101111111111111110110000
000000011111111111111110000000
000000011111000000010110000000
000000011111001101010110000000
000000011111011111010110000000
000000011111010011010110000000
000000011111011111010110000000
000000011111011111010110000000
000000000000010000010000000000
000000011111110111111110000000
000011001011000100000011110000
000111111000010001111001111000
000111101111111101011111111000
000011000000000111000000110000
000000000000000100000000000000
000000000000000100000000000000
000000000000001100000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000001100000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000

; Level 6
WALLSET....=(WALLSET_STONE)
LIGHT_AMBIENT=(70)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(35,18)
SIZE.......=(30,35)
ITEM_PREFIX=(G)
DESCRIPTION=(KEEP - FLOOR 1)
100000000000000000000000000001
000000000000000000000000000000
000000000000000000000000000000
000000000000001000000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000001100000000000000
000000000000000100000000000000
000000000000001100000000000000
000011000000111101000000110000
000111100111111101111001111000
000111111111111101011111111000
000011011111111101011110110000
000000000100000001001110000000
000000011110101011110110000000
000000010010111111010110000000
000000011110111111010110000000
000000010010110011010010000000
000000011010111111010010000000
000000001000111111010110000000
000000001000000000010010000000
000000001011111110110010000000
000011111010000011111111110000
000110101110101111111111111000
000110100000101111100001111000
000010111111101111000000110000
000000000000001100000000000000
000000000000001100000000000000
000000000000001100000000000000
000000000000011110000000000000
000000000000011110000000000000
000000000000001100000000000000
000000000000000000000000000000
000000000000000000000000000000
000000000000000000000000000000

; Level 7
WALLSET....=(WALLSET_THICKET)
LIGHT_AMBIENT=(70)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(0,0)
SIZE.......=(94,88)
ITEM_PREFIX=(H)
DESCRIPTION=(THICKET)
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000110000000000000110000000000000000000011111000000000000000000000000000
0000000000000000000000111111100000001001110111111111111110111111101100000000000000000000000000
0000000000000000000011110110100000111011110000000000000010100000101110000000000000000000000000
0000000000000001111111110100100011111001111000001011111111111111100010000000000000000000000000
0000000000000011111111110000100111111100110000011111111111110001111010000000000000000000000000
0000000000000011111111100000101111111110000001110111100001100000101110000000000000000000000000
0000000000000011111111100000101111111110000001001011100111111110101110000000000000000000000000
0000000000000001111111100000111111111110000001111100100000110000001110000000000000000000000000
0000000000000000111100000000111101011100000000111110000000000101111100000000000000000000000000
0000000000000000000000000000111101001100000000011100000111111111111000000000000000000000000000
0000000000000000000000000000111101000000000000001000000110000000000000000000000000000000000000
0000000000000000000000000001111001000000001100000000110101100000000000000000000000000000010000
0000000000000000000000000001110001100110011111111001111111110000110000000000000000000011111000
0000000000000000000000000111110011111111111111111111111111111111111000000000000000000010111000
0000000000000000000000001111110011110110011111100001111011111011111100000000000000000010101000
0000000000000000000000001001110011110100001100000000110001100011111100000000000000000010101000
0000000000000000000000001111100001100000000000000000000000001001111100000000000000000010111000
0000000000000000000000001111100001000000000000000000000000011100111100000000000000000010000000
0000000000000000000000000111000011110000000000000100000000011110100100000000000000000010000000
0000000000000000000000000000000111111000000011111111000000001111100100000000000000000010000000
0000000000000000000000000000000011110000000011101111000000001110000100000000001000011010000000
0000000000000000000010000000000001100000000011101010000000000100000100000000011100111110000000
0000000000000000011111000000000001000000000000000010000000000000000100000000011111111110000000
0000000000000000010111000000000011100000000000000010011001100000000100110000111111111010000000
0000000000000000010101000000000111100000000000000010001000101010000101110000111111100010000000
0000000000000100010101000000000001000001111111000010011111101110000101010000111111100010000000
0000000000000000010111000001111111111111111111111110010010101010000101100000111111000010000000
0000000000000000010000000001101011000001111111000010011110111110000111000000111111000010000000
0000111100000000010000000101000001000000000000000000000010000010001111100000011110000011111100
0000111100000110010111111101000001000000000000000100111011111010001111110000011110000000011100
0000001111111111111111111101000011000011011111101100011000011010011111110000011110000000001000
0001111100000111111111111101000011000111111111111100011011011110011111110000011110000000011100
0001001110011111111111111111000111100000000111101000011001010000011101100000011111111100011100
0001111100010000010111111100000111110001111111111110011101011110011110000000011110000100010100
0000000000010000010011111000000111110010111110111100001100011110001111000000010000000100010100
0000000000010000010000001000000011100011100110101100001111011110001111000000010000000100011100
0000000000010000010000001000000001000011111110101100000001000000000111000000010000000100000000
0000000000010000010000001000000001000001111000001000101001111010000110000111010000000100000000
0000000000011111111000001000000001000000000000001000111000000000000100001111010000001100000000
0000000000110000010000001000000001110000000000001001111000000000001110001111111100000100000000
0000000000010000111000001000000001110001111010001011111111111111101111001111111110001110000000
0000000000111000101000001000100001110001111110001011111111111000001111001111111110001010000000
0000000000111000101000111101110001111000111110011111111111111000011110011011111110001010000000
0000000000101000111000111111110000110000011110011111111111011000111100011111111110001110000000
0000000000101000000000111100000000011100001110011111111111100000111100011111111100000000000000
0000000000111000000000000000000000111110000110010100000100100000111100111111111111000000000000
0000000000000000000000000000000000111111000000010111111110000000111100111111111111000000000000
0000000000000000000000000000000000111110000000000011111110000000011100111111111000000000000000
0000000000000000000000000000000000011111110000000011111100000000001100111111111110000000000000
0000000000000000000000000000000000000111111001000000000000000000001110011111111111000000000000
0000000000000000000000000000000000000111111011100000000000000000000111000111111111000000000000
0000000000000000000000000000000000000011110111110100011100000011011111111111111010000000000000
0000000000000000000000011111111111111111111111111111111111111111111111000000000000000000000000
0000000000000000000000011111110000000000111011101110011111000000000000000000000000000000000000
0000000000000000000000011111110000000000010000000100111110000000000000000000000000000000000000
0000000000000000000000011111110000000000000011100001111110000000000000000000000000000000000000
0000000000000000000000011111110000000000000111110000111100000000000000000000000000000000000000
0000000000000000000000000100000001111111111111111000011000000000000000000000000000000000000000
0000000000000000000000000100000001001100000111111000000000000000000000000000000000000000000000
0000000000000000000000000100000001111100000011110000000000000000000000000000000000000000000000
0000000000000000000000000100000000000000000000100000000000000000000000000000000000000000000000
0000000000000000000000010100111000000000000000100000000001000000000000000000000000000000000000
0000000000000000000000110101111100000000000000100000000001000000000000000000000000000000000000
0000000000000000000000111111111100000000000000100000000000000000000000000000000000000000000000
0000000000000000000001111111111000000000000000100000000000000000000000000000000000000000000000
0000000000000000000001111111111100000001101011110111110001111000000000000000000000000000000000
0000000000000000000001110111111111000001111111110111110001111000000000000000000000000000000000
0000000000000000000001101111111111111111111011111111110001101000000000000000000000000000000000
0000000000000000000001101111111111000001111111110111110001111000000000000000000000000000000000
0000000000000000000001110110111111000000000011110111110001111000000000000000000000000000000000
0000000000000000000001111111010111100000000011110000000001101000000000000000000000000000000000
0000000000000000000000111111110111100000000011110000000001111000000000000000000000000000000000
0000000000000000000000011111100011000000000011110000000001111000000000000000000000000000000000
0000000000000000000000001111000000000000000000100000000000000000000000000000000000000000000000
0000000000000000000000000111000000000000000000100000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000111100000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000111110000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000001110000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000001000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000001000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000011100000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

; Level 8
WALLSET....=(WALLSET_CAVE)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(23,3)
SIZE.......=(45,74)
ITEM_PREFIX=(I)
DESCRIPTION=(CAVES - FLOOR 1)
000000000000000000000000000000000000000000000
000000001100110000000000000000000000000000000
000000111111111011000000000000000000000000000
000001111110011111100000000000000000000000000
000011111000001011110000000001110000001110000
000111110011000111110000000011011000011111100
000011010111110001100000000010111110111110110
000001100111111110000000000011011111111101110
000000001110111000000000000011111000011111100
000000011111010000000000000001110000000110000
000000011111000000000000000000000000000000000
000000001110000000000000000000000000000000000
000000000100000000000000000000000000000000000
000000000100000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000111000000000000000000000
000000000000000000000111000000000000000000000
000000000000000000000111000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000011000000000
000000000000000000000000000000000111100000000
000000000000000000000000000000000111100000000
000000000000000000000000000000000111100000000
000000000000000001111111111100000111100000000
000000000111111101111111000100000011000000000
000000010100001001010000011000001001000000000
000000010100111000011000111110001111000000000
000000010101111100111111111111000111100000000
000000011111111111111111111111100111100000000
000000011111111111111111101011100111100000000
000000000011111011101111001011100110100000000
000000000001110001000110001011000011100000000
000000000000000000000000001000001101000000000
011111000000000000000000001000011111000000000
010001000000000000000000001111101111100000000
011111000000000000000000000111110011100000000
011101000000000000000000000010011011000000000
010011000000000000000000000111111101000000000
011111000000000000000000000101101111000000000
010111000000000000000000000111111110000000000
011111000000000000000000000011111000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000001101000111100000000000000000000
000000000000001111111111100000000000000000000
000000000000001001110111100000000000000000000
000000000000001111111111100000000000000000000
000000000000001101010111100000000000000000000
000000000000000001000111100000000000000000000
000000000000000011100111100000000000000000000
000000000000000011100111100000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000
000000000000001101010111100000000000000000000
000000000000001111111111100000000000000000000
000000000000001001110111100000000000000000000
000000000000001111111111101000000000000000000
000000000000001101010111100000000000000000000
000000000000000001000111100000000000000000000
000000000000000011100111100000000000000000000
000000000000000011100111100000000000000000000
000000000000000000000000000000000000000000000

; Level 9
WALLSET....=(WALLSET_CAVE)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.....=(42,29)
SIZE.......=(15,11)
ITEM_PREFIX=(J)
DESCRIPTION=(CAVES - FLOOR 2)
000000000000000
000000010101110
000000111100010
000111111111110
000110100000100
001110100111110
000010111110110
011111110001110
000111011111100
000001110111000
000000000000000

/******************************************************************************/
/* Items                                                                      */
/******************************************************************************/
[Items]

; Level 0
A0000-1	WALLITEM_RELAY			0	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0000-1,A0000-2,A0000-3)	OPTIONS=(DELAY:4000)
A0000-2	WALLITEM_RELAY			0	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3100-1,A3200-1,A3300-1,A3400-1,A3500-1,A3600-1,A1000-1)
A0000-3	WALLITEM_RELAY			0	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0200-1,A0300-1,A0400-1,A0500-1,A0600-1,A0700-1,A0900-1)
A0200-1	WALLITEM_RELAY			2	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0201-1,A0201-2,A0201-3)
A0300-1	WALLITEM_RELAY			3	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0301-1,A0305-1,A0306-1)	OPTIONS=(DELAY:100)
A0400-1	WALLITEM_RELAY			4	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0401-1)	OPTIONS=(DELAY:200)
A0500-1	WALLITEM_RELAY			5	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0501-1,A0505-1,A0506-1)	OPTIONS=(DELAY:300)
A0600-1	WALLITEM_RELAY			6	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0601-1)	OPTIONS=(DELAY:400)
A0700-1	WALLITEM_RELAY			7	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0705-1,A0706-1)	OPTIONS=(DELAY:500)
A0900-1	WALLITEM_RELAY			9	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0901-1)	OPTIONS=(DELAY:600)
A1000-1	WALLITEM_RELAY			10	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1001-1)	OPTIONS=(DELAY:2000)
A3100-1	WALLITEM_RELAY			31	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3101-1)	OPTIONS=(DELAY:2100)
A3200-1	WALLITEM_RELAY			32	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3201-1,A3205-1,A3206-1)	OPTIONS=(DELAY:2200)
A3300-1	WALLITEM_RELAY			33	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3301-1)	OPTIONS=(DELAY:2300)
A3400-1	WALLITEM_RELAY			34	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3401-1,A3405-1,A3406-1)	OPTIONS=(DELAY:2400)
A3500-1	WALLITEM_RELAY			35	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3501-1,A3501-2,A3501-3)	OPTIONS=(DELAY:2500)
A3600-1	WALLITEM_RELAY			36	0	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A3605-1,A3606-1)	OPTIONS=(DELAY:2600)
A0201-1	WALLITEM_ACTION			2	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_NONE,FLOORITEM_HAZE_RAIN_VERY_LIGHT_FROM_EAST)	STRENGTH=(0)
A0201-2	WALLITEM_ACTION			2	1	0	CENTRE	ACTION=(ACTION_OBJECT_DEACTIVATE,WALLITEM_WINDOW_OUTSIDE,NULL)	STRENGTH=(0)
A0201-3	WALLITEM_ACTION			2	1	0	CENTRE	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_WINDOW_OUTSIDE_RAIN,NULL)	STRENGTH=(0)
A0301-1	WALLITEM_ACTION			3	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_VERY_LIGHT_FROM_EAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST)	STRENGTH=(0)
A0401-1	WALLITEM_ACTION			4	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST)	STRENGTH=(0)
A0501-1	WALLITEM_ACTION			5	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST,FLOORITEM_HAZE_RAIN_HEAVY_FROM_EAST)	STRENGTH=(0)
A0601-1	WALLITEM_ACTION			6	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_HEAVY_FROM_EAST,FLOORITEM_HAZE_RAIN_VERY_HEAVY_FROM_EAST)	STRENGTH=(0)
A0901-1	WALLITEM_RELAY			9	1	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0902-1)
A1001-1	WALLITEM_RELAY			10	1	0	CENTRE	ACTION=(DEACTIVATE)	TARGET=(A0902-1)
A3101-1	WALLITEM_ACTION			31	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_VERY_HEAVY_FROM_EAST,FLOORITEM_HAZE_RAIN_HEAVY_FROM_EAST)	STRENGTH=(0)
A3201-1	WALLITEM_ACTION			32	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_HEAVY_FROM_EAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST)	STRENGTH=(0)
A3301-1	WALLITEM_ACTION			33	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_MEDIUM_FROM_EAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST)	STRENGTH=(0)
A3401-1	WALLITEM_ACTION			34	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_LIGHT_FROM_EAST,FLOORITEM_HAZE_RAIN_VERY_LIGHT_FROM_EAST)	STRENGTH=(0)
A3501-1	WALLITEM_ACTION			35	1	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,FLOORITEM_HAZE_RAIN_VERY_LIGHT_FROM_EAST,FLOORITEM_HAZE_RAIN_NONE)	STRENGTH=(0)
A3501-2	WALLITEM_ACTION			35	1	0	CENTRE	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_WINDOW_OUTSIDE,NULL)	STRENGTH=(0)
A3501-3	WALLITEM_ACTION			35	1	0	CENTRE	ACTION=(ACTION_OBJECT_DEACTIVATE,WALLITEM_WINDOW_OUTSIDE_RAIN,NULL)	STRENGTH=(0)
A0902-1	WALLITEM_RELAY			9	2	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0902-1,A0903-1,A1003-1)	OPTIONS=(DELAY:10)
A0903-1	WALLITEM_RELAY			9	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A0905-1,A0905-2,A1203-1,A1503-1,A1803-1,A2103-1,A2403-1,A2703-1)	OPTIONS=(PROBABILITY:30)
A1003-1	WALLITEM_RELAY			10	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1005-1)	OPTIONS=(DELAY:1)
A1203-1	WALLITEM_RELAY			12	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1204-1,A1304-1)	OPTIONS=(PROBABILITY:15)
A1503-1	WALLITEM_RELAY			15	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1504-1,A1604-1)	OPTIONS=(PROBABILITY:15)
A1803-1	WALLITEM_RELAY			18	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1804-1,A1904-1)	OPTIONS=(PROBABILITY:15)
A2103-1	WALLITEM_RELAY			21	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2104-1,A2204-1)	OPTIONS=(PROBABILITY:15)
A2403-1	WALLITEM_RELAY			24	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2404-1,A2504-1)	OPTIONS=(PROBABILITY:15)
A2703-1	WALLITEM_RELAY			27	3	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2704-1,A2804-1)	OPTIONS=(PROBABILITY:15)
A1204-1	WALLITEM_RELAY			12	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1205-1,A1206-1)
A1304-1	WALLITEM_RELAY			13	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1305-1,A1306-1)	OPTIONS=(DELAY:1)
A1504-1	WALLITEM_RELAY			15	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1505-1,A1506-1)
A1604-1	WALLITEM_RELAY			16	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1605-1,A1606-1)	OPTIONS=(DELAY:1)
A1804-1	WALLITEM_RELAY			18	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1805-1,A1806-1)
A1904-1	WALLITEM_RELAY			19	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A1905-1,A1906-1)	OPTIONS=(DELAY:1)
A2104-1	WALLITEM_RELAY			21	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2105-1,A2106-1)
A2204-1	WALLITEM_RELAY			22	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2205-1,A2206-1)	OPTIONS=(DELAY:1)
A2404-1	WALLITEM_RELAY			24	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2405-1,A2406-1)
A2504-1	WALLITEM_RELAY			25	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2505-1,A2506-1)	OPTIONS=(DELAY:1)
A2704-1	WALLITEM_RELAY			27	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2705-1,A2706-1)
A2804-1	WALLITEM_RELAY			28	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(A2805-1,A2806-1)	OPTIONS=(DELAY:1)
A0305-1	WALLITEM_ACTION			3	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_LIGHT,NULL)	STRENGTH=(0)
A0505-1	WALLITEM_ACTION			5	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_MEDIUM,NULL)	STRENGTH=(0)
A0705-1	WALLITEM_ACTION			7	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A0905-1	WALLITEM_ACTION			9	5	0	CENTRE	ACTION=(ACTION_OBJECT_ACTIVATE,FLOORITEM_LIGHTNING_FLASH,NULL)	STRENGTH=(0)
A0905-2	WALLITEM_ACTION			9	5	0	CENTRE	ACTION=(ACTION_OBJECT_ACTIVATE,WALLITEM_THUNDER_AUDIBLE,NULL)	STRENGTH=(0)
A1005-1	WALLITEM_ACTION			10	5	0	CENTRE	ACTION=(ACTION_OBJECT_DEACTIVATE,FLOORITEM_LIGHTNING_FLASH,NULL)	STRENGTH=(0)
A1205-1	WALLITEM_ACTION			12	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_LIGHTNING_1,NULL)	STRENGTH=(0)
A1305-1	WALLITEM_ACTION			13	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A1505-1	WALLITEM_ACTION			15	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_LIGHTNING_2,NULL)	STRENGTH=(0)
A1605-1	WALLITEM_ACTION			16	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A1805-1	WALLITEM_ACTION			18	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_LIGHTNING_3,NULL)	STRENGTH=(0)
A1905-1	WALLITEM_ACTION			19	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A2105-1	WALLITEM_ACTION			21	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_LIGHTNING_4,NULL)	STRENGTH=(0)
A2205-1	WALLITEM_ACTION			22	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A2405-1	WALLITEM_ACTION			24	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_LIGHTNING_5,NULL)	STRENGTH=(0)
A2505-1	WALLITEM_ACTION			25	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A2705-1	WALLITEM_ACTION			27	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_LIGHTNING_6,NULL)	STRENGTH=(0)
A2805-1	WALLITEM_ACTION			28	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_HEAVY,NULL)	STRENGTH=(0)
A3205-1	WALLITEM_ACTION			32	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_MEDIUM,NULL)	STRENGTH=(0)
A3405-1	WALLITEM_ACTION			34	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET_RAIN_LIGHT,NULL)	STRENGTH=(0)
A3605-1	WALLITEM_ACTION			36	5	0	CENTRE	ACTION=(ACTION_CHANGE_LEVEL_WALLSET,ALT_WALLSET_THICKET,NULL)	STRENGTH=(0)
A0306-1	WALLITEM_ACTION			3	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY,ALT_WALLSET_MISTY_RAIN_LIGHT)	STRENGTH=(0)
A0506-1	WALLITEM_ACTION			5	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_LIGHT,ALT_WALLSET_MISTY_RAIN_MEDIUM)	STRENGTH=(0)
A0706-1	WALLITEM_ACTION			7	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_MEDIUM,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A1206-1	WALLITEM_ACTION			12	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_LIGHTNING_1)	STRENGTH=(0)
A1306-1	WALLITEM_ACTION			13	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_LIGHTNING_1,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A1506-1	WALLITEM_ACTION			15	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_LIGHTNING_2)	STRENGTH=(0)
A1606-1	WALLITEM_ACTION			16	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_LIGHTNING_2,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A1806-1	WALLITEM_ACTION			18	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_LIGHTNING_3)	STRENGTH=(0)
A1906-1	WALLITEM_ACTION			19	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_LIGHTNING_3,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A2106-1	WALLITEM_ACTION			21	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_LIGHTNING_4)	STRENGTH=(0)
A2206-1	WALLITEM_ACTION			22	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_LIGHTNING_4,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A2406-1	WALLITEM_ACTION			24	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_LIGHTNING_5)	STRENGTH=(0)
A2506-1	WALLITEM_ACTION			25	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_LIGHTNING_5,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A2706-1	WALLITEM_ACTION			27	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_LIGHTNING_6)	STRENGTH=(0)
A2806-1	WALLITEM_ACTION			28	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_LIGHTNING_6,ALT_WALLSET_MISTY_RAIN_HEAVY)	STRENGTH=(0)
A3206-1	WALLITEM_ACTION			32	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_HEAVY,ALT_WALLSET_MISTY_RAIN_MEDIUM)	STRENGTH=(0)
A3406-1	WALLITEM_ACTION			34	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_MEDIUM,ALT_WALLSET_MISTY_RAIN_LIGHT)	STRENGTH=(0)
A3606-1	WALLITEM_ACTION			36	6	0	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,ALT_WALLSET_MISTY_RAIN_LIGHT,ALT_WALLSET_MISTY)	STRENGTH=(0)

; Level 1
B0000-1	WALLITEM_MUSIC_AMBIENT		0	0	1	CENTRE	SOUND=(PLAYLIST_MUSIC_DM2_CAVE)	LOOP=(TRUE)	SCOPE=(DUNGEON)
B0100-1	WALLITEM_MUSIC_AMBIENT		1	0	1	CENTRE	SOUND=(PLAYLIST_MUSIC_DM2_THICKET)	LOOP=(TRUE)	SCOPE=(DUNGEON)
B0200-1	WALLITEM_MUSIC_AMBIENT		2	0	1	CENTRE	SOUND=(SOUND_MUSIC_DM2_THICKET_THORN_DEMONS)	LOOP=(TRUE)	SCOPE=(DUNGEON)
B0300-1	WALLITEM_MUSIC_AMBIENT		3	0	1	CENTRE	SOUND=(SOUND_MUSIC_DM2_MISTY_OBELISKS)	LOOP=(TRUE)	SCOPE=(DUNGEON)
B0400-1	WALLITEM_MUSIC_AMBIENT		4	0	1	CENTRE	SOUND=(PLAYLIST_MUSIC_DM2_VOID)	LOOP=(TRUE)	SCOPE=(DUNGEON)
B0001-1	WALLITEM_RELAY			0	1	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0000-1)
B0001-2	WALLITEM_RELAY			0	1	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(B0100-1,B0200-1,B0300-1,B0400-1)
B0101-1	WALLITEM_RELAY			1	1	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0100-1)
B0101-2	WALLITEM_RELAY			1	1	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(B0000-1,B0200-1,B0300-1,B0400-1)
B0201-1	WALLITEM_RELAY			2	1	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0200-1)
B0201-2	WALLITEM_RELAY			2	1	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(B0000-1,B0100-1,B0300-1,B0400-1)
B0301-1	WALLITEM_RELAY			3	1	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0300-1)
B0301-2	WALLITEM_RELAY			3	1	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(B0000-1,B0100-1,B0200-1,B0400-1)
B0401-1	WALLITEM_RELAY			4	1	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0400-1)
B0401-2	WALLITEM_RELAY			4	1	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(B0000-1,B0100-1,B0200-1,B0300-1)
B0002-1	WALLITEM_RELAY_TABLE_DESTROYED	0	2	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0002-2,B0002-2,B0002-3,B0002-3,B0002-3)
B0002-2	WALLITEM_ACTION			0	2	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK,NULL)	STRENGTH=(0)
B0002-3	WALLITEM_ACTION			0	2	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK_SMALL,NULL)	STRENGTH=(0)
B0003-1	WALLITEM_RELAY_TREE_DESTROYED	0	3	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0003-2,B0003-2,B0003-2)
B0003-2	WALLITEM_ACTION			0	3	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,STAFF_BRANCH,NULL)	STRENGTH=(0)
B0004-1	WALLITEM_RELAY_BARREL_1_DESTROYED	0	4	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0004-2,B0004-2,B0004-3,B0004-3,B0004-3,B0004-4)
B0004-2	WALLITEM_ACTION			0	4	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK,NULL)	STRENGTH=(0)
B0004-3	WALLITEM_ACTION			0	4	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK_SMALL,NULL)	STRENGTH=(0)
B0004-4	WALLITEM_ACTION			0	4	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,WEAPON_GAUNTLET_KALAN,NULL)	STRENGTH=(0)
B0005-1	WALLITEM_RELAY_BARREL_2_DESTROYED	0	5	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0005-2,B0005-2,B0005-3,B0005-3,B0005-3,B0005-4,B0005-4)
B0005-2	WALLITEM_ACTION			0	5	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK,NULL)	STRENGTH=(0)
B0005-3	WALLITEM_ACTION			0	5	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK_SMALL,NULL)	STRENGTH=(0)
B0005-4	WALLITEM_ACTION			0	5	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,FLASK_POTION_BOMB_FUL_DM2,NULL)	STRENGTH=(100)
B0006-1	WALLITEM_RELAY_BARREL_3_DESTROYED	0	6	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0006-2,B0006-2,B0006-3,B0006-3,B0006-3,B0006-4,B0006-4,B0006-5)
B0006-2	WALLITEM_ACTION			0	6	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK,NULL)	STRENGTH=(0)
B0006-3	WALLITEM_ACTION			0	6	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_PLANK_SMALL,NULL)	STRENGTH=(0)
B0006-4	WALLITEM_ACTION			0	6	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,FLASK_POTION_VEN_DM2,NULL)	STRENGTH=(100)
B0006-5	WALLITEM_ACTION			0	6	1	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,MISC_VACUUM_FUSE,NULL)	STRENGTH=(0)
B0007-1	WALLITEM_RELAY_PUSH_OR_PULL	0	7	1	CENTRE	CONDITION=(PARTY:OBJECT_ON_MOUSE,EQUAL_TO,OBJECT:NULL)	ACTION=(ACTIVATE)	TARGET=(B0007-2)
B0007-2	WALLITEM_ACTION			0	7	1	CENTRE	ACTION=(ACTION_MENU_WEAPON_OPEN_UNTIL_MOVEMENT,MENU_PUSH_OR_PULL,NULL)	STRENGTH=(0)
B0207-1	WALLITEM_RELAY_PUSH		2	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0207-2,B0207-3)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0207-2	WALLITEM_ACTION			2	7	1	CENTRE	ACTION=(ACTION_MOVE_TILE_AWAY_FROM_PARTY,NULL,NULL)	STRENGTH=(0)
B0207-3	WALLITEM_ACTION			2	7	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_FORWARD,NULL,NULL)	STRENGTH=(0)
B0307-1	WALLITEM_RELAY_PULL		3	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0307-2,B0307-3)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0307-2	WALLITEM_ACTION			3	7	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_BACKWARD,NULL,NULL)	STRENGTH=(0)
B0307-3	WALLITEM_ACTION			3	7	1	CENTRE	ACTION=(ACTION_MOVE_TILE_TOWARDS_PARTY,NULL,NULL)	STRENGTH=(0)
B0507-1	WALLITEM_RELAY_PUSH_LEFT	5	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0507-2,B0507-3,B0507-4)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0507-2	WALLITEM_ACTION			5	7	1	CENTRE	ACTION=(ACTION_MOVE_TILE_LEFT_OF_PARTY,NULL,NULL)	STRENGTH=(0)
B0507-3	WALLITEM_ACTION			5	7	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_FORWARD,NULL,NULL)	STRENGTH=(0)
B0507-4	WALLITEM_ACTION			5	7	1	CENTRE	ACTION=(ACTION_ROTATE_PARTY_ANTICLOCKWISE,NULL,NULL)	STRENGTH=(0)
B0607-1	WALLITEM_RELAY_PULL_LEFT	6	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0607-2,B0607-3,B0607-4)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0607-2	WALLITEM_ACTION			6	7	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_LEFT,NULL,NULL)	STRENGTH=(0)
B0607-3	WALLITEM_ACTION			6	7	1	CENTRE	ACTION=(ACTION_ROTATE_PARTY_CLOCKWISE,NULL,NULL)	STRENGTH=(0)
B0607-4	WALLITEM_ACTION			6	7	1	CENTRE	ACTION=(ACTION_MOVE_TILE_TOWARDS_PARTY,NULL,NULL)	STRENGTH=(0)
B0807-1	WALLITEM_RELAY_PUSH_RIGHT	8	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0807-2,B0807-3,B0807-4)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0807-2	WALLITEM_ACTION			8	7	1	CENTRE	ACTION=(ACTION_MOVE_TILE_RIGHT_OF_PARTY,NULL,NULL)	STRENGTH=(0)
B0807-3	WALLITEM_ACTION			8	7	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_FORWARD,NULL,NULL)	STRENGTH=(0)
B0807-4	WALLITEM_ACTION			8	7	1	CENTRE	ACTION=(ACTION_ROTATE_PARTY_CLOCKWISE,NULL,NULL)	STRENGTH=(0)
B0907-1	WALLITEM_RELAY_PULL_RIGHT	9	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0907-2,B0907-3,B0907-4)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0907-2	WALLITEM_ACTION			9	7	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_RIGHT,NULL,NULL)	STRENGTH=(0)
B0907-3	WALLITEM_ACTION			9	7	1	CENTRE	ACTION=(ACTION_ROTATE_PARTY_ANTICLOCKWISE,NULL,NULL)	STRENGTH=(0)
B0907-4	WALLITEM_ACTION			9	7	1	CENTRE	ACTION=(ACTION_MOVE_TILE_TOWARDS_PARTY,NULL,NULL)	STRENGTH=(0)
B1107-1	WALLITEM_RELAY_ROTATE_CLOCKWISE	11	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B1107-2,B1107-3,B1107-4,B1107-5,B1107-6,B1107-7,B1107-8)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B1107-2	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_ROTATE_TILE_CLOCKWISE,NULL,NULL)	STRENGTH=(0)
B1107-3	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_TEMP)	STRENGTH=(0)
B1107-4	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	STRENGTH=(0)
B1107-5	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_TEMP,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	STRENGTH=(0)
B1107-6	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_1_MOVEABLE,FLOORITEM_REFLECTOR_TEMP)	STRENGTH=(0)
B1107-7	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_2_MOVEABLE,FLOORITEM_REFLECTOR_1_MOVEABLE)	STRENGTH=(0)
B1107-8	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_TEMP,FLOORITEM_REFLECTOR_2_MOVEABLE)	STRENGTH=(0)
B1207-6	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_1_MOVEABLE,FLOORITEM_REFLECTOR_TEMP)	STRENGTH=(0)
B1207-7	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_2_MOVEABLE,FLOORITEM_REFLECTOR_1_MOVEABLE)	STRENGTH=(0)
B1207-8	WALLITEM_ACTION			11	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_TEMP,FLOORITEM_REFLECTOR_2_MOVEABLE)	STRENGTH=(0)
B1207-1	WALLITEM_RELAY_ROTATE_ANTICLOCKWISE	12	7	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B1207-2,B1207-3,B1207-4,B1207-5,B1207-6,B1207-7,B1207-8)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B1207-2	WALLITEM_ACTION			12	7	1	CENTRE	ACTION=(ACTION_ROTATE_TILE_ANTICLOCKWISE,NULL,NULL)	STRENGTH=(0)
B1207-3	WALLITEM_ACTION			12	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_TEMP)	STRENGTH=(0)
B1207-4	WALLITEM_ACTION			12	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	STRENGTH=(0)
B1207-5	WALLITEM_ACTION			12	7	1	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_TEMP,FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	STRENGTH=(0)
B0008-1	WALLITEM_RELAY_PUSH_OR_PULL_HEAVY	0	8	1	CENTRE	CONDITION=(PARTY:OBJECT_ON_MOUSE,EQUAL_TO,OBJECT:NULL)	ACTION=(ACTIVATE)	TARGET=(B0008-2)
B0008-2	WALLITEM_ACTION			0	8	1	CENTRE	ACTION=(ACTION_MENU_WEAPON_OPEN_UNTIL_MOVEMENT,MENU_PUSH_OR_PULL_HEAVY,NULL)	STRENGTH=(0)
B0108-1	WALLITEM_RELAY_PUSH_HEAVY	1	8	1	CENTRE	CONDITION=(TRIGGERING:MEMBER_STRENGTH,GREATER_THAN_OR_EQUAL_TO,NUMBER:90)	ACTION=(ACTIVATE)	TARGET=(B0108-2,B0108-3)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0108-2	WALLITEM_ACTION			1	8	1	CENTRE	ACTION=(ACTION_MOVE_TILE_AWAY_FROM_PARTY,NULL,NULL)	STRENGTH=(0)
B0108-3	WALLITEM_ACTION			1	8	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_FORWARD,NULL,NULL)	STRENGTH=(0)
B0208-1	WALLITEM_RELAY_PULL_HEAVY	2	8	1	CENTRE	CONDITION=(TRIGGERING:MEMBER_STRENGTH,GREATER_THAN_OR_EQUAL_TO,NUMBER:90)	ACTION=(ACTIVATE)	TARGET=(B0208-2,B0208-3)	OPTIONS=(ALTER_LOCATION:MOVE_FORWARD)
B0208-2	WALLITEM_ACTION			2	8	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_BACKWARD,NULL,NULL)	STRENGTH=(0)
B0208-3	WALLITEM_ACTION			2	8	1	CENTRE	ACTION=(ACTION_MOVE_TILE_TOWARDS_PARTY,NULL,NULL)	STRENGTH=(0)
B0011-1	WALLITEM_RELAY			0	11	1	CENTRE	ACTION=(DEACTIVATE)	TARGET=(D1403-1,G1219-1,G1431-1,H6755-3,H6616-3)
B0311-1	WALLITEM_COUNTER			2	11	1	CENTRE	COUNT=(1)	ACTION=(NULL)	TARGET=(NULL)
B0711-2	WALLITEM_RELAY_TELEPORT		4	11	1	CENTRE	CONDITION=(VALUE:B0311-1,EQUAL_TO,NUMBER:0)	ACTION=(ACTIVATE)	TARGET=(B0411-1)
B0411-1	WALLITEM_ACTION			5	11	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_TO_OBJECT_LOCATION,FLOORITEM_TELEPORT_DESTINATION,NULL)	STRENGTH=(0)
B0211-1	WALLITEM_RELAY_TELEPORT		7	11	1	CENTRE	CONDITION=(VALUE:B0311-1,EQUAL_TO,NUMBER:0)	ACTION=(ACTIVATE)	TARGET=(H2531-4)	OPTIONS=(PROBABILITY:33)
B0211-2	WALLITEM_RELAY_TELEPORT		9	11	1	CENTRE	CONDITION=(VALUE:B0311-1,NOT_EQUAL_TO,NUMBER:0)	ACTION=(ACTIVATE)	TARGET=(B0711-1)
B0711-1	WALLITEM_SPEECH			10	11	1	CENTRE	TYPE=(INFO)	TEXT=(THE PARTY MUST BE ON A TELEPORTER CROSS TO TELEPORT.)
B0012-1	WALLITEM_RELAY			0	13	1	CENTRE	ACTION=(ACTIVATE)	TARGET=(B0112-1)	OPTIONS=(PROBABILITY:33)
B0112-1	WALLITEM_ACTION			1	13	1	CENTRE	ACTION=(ACTION_MOVE_PARTY_BACKWARD,NULL,NULL)	STRENGTH=(0)
B0014-1	WALLITEM_COUNTER			0	15	1	CENTRE	COUNT=(0)	ACTION=(ACTIVATE)	TARGET=(B0116-2)
B0116-2	FLOORITEM_SECRET			1	15	1			NUMBER=(1)	DESCRIPTION_TEXT=(WOLF TREASURE COLLECTED)	DISCOVERY_TEXT=(SIDE-QUEST 1 COMPLETED\ALL WOLF TREASURE COLLECTED)	DISCOVERY_SOUND=(NULL)
B0014-2	WALLITEM_COUNTER			0	16	1	CENTRE	COUNT=(10)	ACTION=(ACTIVATE)	TARGET=(B0114-1)
B0114-1	FLOORITEM_SECRET			1	16	1			NUMBER=(2)	DESCRIPTION_TEXT=(MINE ALL THE GEMS)	DISCOVERY_TEXT=(SIDE-QUEST 2 COMPLETED\ALL GEMS HAVE BEEN MINED)	DISCOVERY_SOUND=(NULL)
B0015-1	WALLITEM_COUNTER			0	17	1	CENTRE	COUNT=(0)	ACTION=(ACTIVATE)	TARGET=(B0116-1)
B0116-1	FLOORITEM_SECRET			1	17	1			NUMBER=(3)	DESCRIPTION_TEXT=(FIND THE wx ARMOUR)	DISCOVERY_TEXT=(SIDE-QUEST 3 COMPLETED\THE CASTLES wx ARMOUR HAS BEEN FOUND)	DISCOVERY_SOUND=(NULL)
B0016-1	WALLITEM_COUNTER			0	18	1	CENTRE	COUNT=(2)	ACTION=(ACTIVATE)	TARGET=(B0116-3)
B0116-3	FLOORITEM_SECRET			1	18	1			NUMBER=(4)	DESCRIPTION_TEXT=(FIND THE FIRE ARMOUR)	DISCOVERY_TEXT=(SIDE-QUEST 4 COMPLETED\THE CASTLES FIRE ARMOUR HAS BEEN FOUND)	DISCOVERY_SOUND=(NULL)

; Level 2
C0000-1	ALT_WALLSET_MISTY			0	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0000-2	MONSTER_BAT				0	0	2	NORTHWEST	HEALTH=(1)
C0100-1	ALT_WALLSET_MISTY			1	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0200-1	ALT_WALLSET_MISTY			2	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0300-1	ALT_WALLSET_MISTY			3	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0400-1	ALT_WALLSET_MISTY			4	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0500-1	ALT_WALLSET_MISTY			5	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0600-1	ALT_WALLSET_MISTY			6	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0700-1	ALT_WALLSET_MISTY			7	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0800-1	ALT_WALLSET_MISTY			8	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0900-1	ALT_WALLSET_MISTY			9	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1000-1	ALT_WALLSET_MISTY			10	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1100-1	ALT_WALLSET_MISTY			11	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1200-1	ALT_WALLSET_MISTY			12	0	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1200-2	MONSTER_BAT				12	0	2	NORTHEAST	HEALTH=(1)
C0001-1	ALT_WALLSET_MISTY			0	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0101-1	ALT_WALLSET_MISTY			1	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0201-1	ALT_WALLSET_MISTY			2	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0301-1	ALT_WALLSET_MISTY			3	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0401-1	ALT_WALLSET_MISTY			4	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0501-1	ALT_WALLSET_MISTY			5	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0601-1	ALT_WALLSET_MISTY			6	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0701-1	ALT_WALLSET_MISTY			7	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0801-1	ALT_WALLSET_MISTY			8	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0901-1	ALT_WALLSET_MISTY			9	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1001-1	ALT_WALLSET_MISTY			10	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1101-1	ALT_WALLSET_MISTY			11	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1201-1	ALT_WALLSET_MISTY			12	1	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0002-1	ALT_WALLSET_MISTY			0	2	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0102-1	ALT_WALLSET_MISTY			1	2	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1102-1	ALT_WALLSET_MISTY			11	2	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1202-1	ALT_WALLSET_MISTY			12	2	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0003-1	ALT_WALLSET_MISTY			0	3	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0103-1	ALT_WALLSET_MISTY			1	3	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0303-1	FLOORITEM_GRATE_ROUND_DM2	3	3	2
C0603-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0603-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0603-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0603-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0603-1	MONSTER_WORM_ARCHER		6	3	2	CENTRE	HEALTH=(420)	CARRYING=(C0603-2,C0603-3,C0603-4,C0603-5)
C0903-1	FLOORITEM_GRATE_ROUND_DM2	9	3	2
C1103-1	ALT_WALLSET_MISTY			11	3	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1203-1	ALT_WALLSET_MISTY			12	3	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0004-1	ALT_WALLSET_MISTY			0	4	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0104-1	ALT_WALLSET_MISTY			1	4	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0404-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0404-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0404-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0404-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0404-1	MONSTER_WORM_ARCHER		4	4	2	CENTRE	HEALTH=(420)	CARRYING=(C0404-2,C0404-3,C0404-4,C0404-5)
C0804-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0804-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0804-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0804-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0804-1	MONSTER_WORM_ARCHER		8	4	2	CENTRE	HEALTH=(420)	CARRYING=(C0804-2,C0804-3,C0804-4,C0804-5)
C1104-1	ALT_WALLSET_MISTY			11	4	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1204-1	ALT_WALLSET_MISTY			12	4	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0005-1	ALT_WALLSET_MISTY			0	5	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0105-1	ALT_WALLSET_MISTY			1	5	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1105-1	ALT_WALLSET_MISTY			11	5	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1205-1	ALT_WALLSET_MISTY			12	5	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0006-1	ALT_WALLSET_MISTY			0	6	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0106-1	ALT_WALLSET_MISTY			1	6	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0306-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0306-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0306-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0306-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0306-1	MONSTER_WORM_ARCHER		3	6	2	CENTRE	HEALTH=(420)	CARRYING=(C0306-2,C0306-3,C0306-4,C0306-5)
C0606-1	FLOORITEM_LIGHTNING_ROD		6	6	2
C0906-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0906-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0906-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0906-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0906-1	MONSTER_WORM_ARCHER		9	6	2	CENTRE	HEALTH=(420)	CARRYING=(C0906-2,C0906-3,C0906-4,C0906-5)
C1106-1	ALT_WALLSET_MISTY			11	6	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1206-1	ALT_WALLSET_MISTY			12	6	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0007-1	ALT_WALLSET_MISTY			0	7	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0107-1	ALT_WALLSET_MISTY			1	7	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1107-1	ALT_WALLSET_MISTY			11	7	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1207-1	ALT_WALLSET_MISTY			12	7	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0008-1	ALT_WALLSET_MISTY			0	8	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0108-1	ALT_WALLSET_MISTY			1	8	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0408-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0408-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0408-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0408-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0408-1	MONSTER_WORM_ARCHER		4	8	2	CENTRE	HEALTH=(420)	CARRYING=(C0408-2,C0408-3,C0408-4,C0408-5)
C0808-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0808-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0808-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0808-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0808-1	MONSTER_WORM_ARCHER		8	8	2	CENTRE	HEALTH=(420)	CARRYING=(C0808-2,C0808-3,C0808-4,C0808-5)
C1108-1	ALT_WALLSET_MISTY			11	8	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1208-1	ALT_WALLSET_MISTY			12	8	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0009-1	ALT_WALLSET_MISTY			0	9	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0109-1	ALT_WALLSET_MISTY			1	9	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0309-1	FLOORITEM_GRATE_ROUND_DM2	3	9	2
C0609-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0609-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0609-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0609-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
C0609-1	MONSTER_WORM_ARCHER		6	9	2	CENTRE	HEALTH=(420)	CARRYING=(C0609-2,C0609-3,C0609-4,C0609-5)
C0909-1	FLOORITEM_GRATE_ROUND_DM2	9	9	2
C1109-1	ALT_WALLSET_MISTY			11	9	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1209-1	ALT_WALLSET_MISTY			12	9	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0010-1	ALT_WALLSET_MISTY			0	10	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0110-1	ALT_WALLSET_MISTY			1	10	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0710-1	WALLITEM_LADDERDOWN_WOODEN_STONE_SHORT	7	10	2	NORTH
C1110-1	ALT_WALLSET_MISTY			11	10	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1210-1	ALT_WALLSET_MISTY			12	10	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0011-1	ALT_WALLSET_MISTY			0	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0111-1	ALT_WALLSET_MISTY			1	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0211-1	ALT_WALLSET_MISTY			2	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0311-1	ALT_WALLSET_MISTY			3	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0411-1	ALT_WALLSET_MISTY			4	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0511-1	ALT_WALLSET_MISTY			5	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0611-1	ALT_WALLSET_MISTY			6	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0711-1	ALT_WALLSET_MISTY			7	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0811-1	ALT_WALLSET_MISTY			8	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0911-1	ALT_WALLSET_MISTY			9	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1011-1	ALT_WALLSET_MISTY			10	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1111-1	ALT_WALLSET_MISTY			11	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1211-1	ALT_WALLSET_MISTY			12	11	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0012-1	ALT_WALLSET_MISTY			0	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0012-2	MONSTER_BAT				0	12	2	SOUTHWEST	HEALTH=(1)
C0112-1	ALT_WALLSET_MISTY			1	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0212-1	ALT_WALLSET_MISTY			2	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0312-1	ALT_WALLSET_MISTY			3	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0412-1	ALT_WALLSET_MISTY			4	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0512-1	ALT_WALLSET_MISTY			5	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0612-1	ALT_WALLSET_MISTY			6	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0712-1	ALT_WALLSET_MISTY			7	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0812-1	ALT_WALLSET_MISTY			8	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C0912-1	ALT_WALLSET_MISTY			9	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1012-1	ALT_WALLSET_MISTY			10	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1112-1	ALT_WALLSET_MISTY			11	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1212-1	ALT_WALLSET_MISTY			12	12	2	CENTRE	WALLSET=(WALLSET_MISTY)
C1212-2	MONSTER_BAT				12	12	2	SOUTHEAST	HEALTH=(1)

; Level 3
D1000-1	ALT_WALLSET_THICKET		10	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1100-1	ALT_WALLSET_THICKET		11	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1200-1	ALT_WALLSET_THICKET		12	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1300-1	ALT_WALLSET_THICKET		13	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1400-1	ALT_WALLSET_THICKET		14	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1500-1	ALT_WALLSET_THICKET		15	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1600-1	ALT_WALLSET_THICKET		16	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1700-1	ALT_WALLSET_THICKET		17	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1800-1	ALT_WALLSET_THICKET		18	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1900-1	ALT_WALLSET_THICKET		19	0	3	CENTRE	WALLSET=(WALLSET_THICKET)
D3500-1	FLOORITEM_TELEPORTER		35	0	3			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(20,25,3)
D3500-2	SWORD_EXCSYMYR			35	0	3	NORTHWEST
D1001-1	ALT_WALLSET_THICKET		10	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1101-1	ALT_WALLSET_THICKET		11	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1201-1	ALT_WALLSET_THICKET		12	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1301-1	ALT_WALLSET_THICKET		13	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1401-1	ALT_WALLSET_THICKET		14	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1501-1	ALT_WALLSET_THICKET		15	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1601-1	ALT_WALLSET_THICKET		16	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1701-1	ALT_WALLSET_THICKET		17	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1801-1	ALT_WALLSET_THICKET		18	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1901-1	ALT_WALLSET_THICKET		19	1	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1002-1	ALT_WALLSET_THICKET		10	2	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1102-1	ALT_WALLSET_THICKET		11	2	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1502-1	WALLITEM_WINDOW_OUTSIDE		15	2	3	SOUTH		STATE=(INVISIBLE)
D1502-2	WALLITEM_WINDOW_OUTSIDE_RAIN	15	2	3	SOUTH
D1502-3	WALLITEM_WINDOW_CURTAINS	15	2	3	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
D1802-1	ALT_WALLSET_THICKET		18	2	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1902-1	ALT_WALLSET_THICKET		19	2	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1003-1	ALT_WALLSET_THICKET		10	3	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1103-1	ALT_WALLSET_THICKET		11	3	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1403-1	FLOORITEM_TELEPORT_DESTINATION	14	3	3			STATE=(INVISIBLE)
D1403-2	FLOORITEM_CROSS_2			14	3	3
D1403-3	FLOORITEM_TRIGGER			14	3	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0011-1,D1403-1)
D1403-4	FLOORITEM_TRIGGER			14	3	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0311-1)	OPTIONS=(CONSTANT_WEIGHT)
D1803-1	ALT_WALLSET_THICKET		18	3	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1903-1	ALT_WALLSET_THICKET		19	3	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1004-1	ALT_WALLSET_THICKET		10	4	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1104-1	ALT_WALLSET_THICKET		11	4	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1804-1	ALT_WALLSET_THICKET		18	4	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1904-1	ALT_WALLSET_THICKET		19	4	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1005-1	ALT_WALLSET_THICKET		10	5	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1105-1	ALT_WALLSET_THICKET		11	5	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1305-1	FLOORITEM_GRATE_ROUND_DM2	13	5	3
D1605-1	FLOORITEM_LIGHT			16	5	3			STRENGTH=(100)
D1705-1	WALLITEM_LANTERN			17	5	3	WEST
D1805-1	ALT_WALLSET_THICKET		18	5	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1905-1	ALT_WALLSET_THICKET		19	5	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0106-1	ALT_WALLSET_THICKET		1	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0206-1	ALT_WALLSET_THICKET		2	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0306-1	ALT_WALLSET_THICKET		3	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0406-1	ALT_WALLSET_THICKET		4	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0506-1	ALT_WALLSET_THICKET		5	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0606-1	ALT_WALLSET_THICKET		6	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0706-1	ALT_WALLSET_THICKET		7	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0906-1	ALT_WALLSET_THICKET		9	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1006-1	ALT_WALLSET_THICKET		10	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1106-1	ALT_WALLSET_THICKET		11	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1806-1	ALT_WALLSET_THICKET		18	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1906-1	ALT_WALLSET_THICKET		19	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2006-1	ALT_WALLSET_THICKET		20	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2106-1	ALT_WALLSET_THICKET		21	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2206-1	ALT_WALLSET_THICKET		22	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2306-1	ALT_WALLSET_THICKET		23	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2406-1	ALT_WALLSET_THICKET		24	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2506-1	ALT_WALLSET_THICKET		25	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2606-1	ALT_WALLSET_THICKET		26	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2706-1	ALT_WALLSET_THICKET		27	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2806-1	ALT_WALLSET_THICKET		28	6	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0007-1	ALT_WALLSET_THICKET		0	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0107-1	ALT_WALLSET_THICKET		1	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0207-1	ALT_WALLSET_THICKET		2	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0307-1	ALT_WALLSET_THICKET		3	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0407-1	ALT_WALLSET_THICKET		4	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0507-1	ALT_WALLSET_THICKET		5	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0607-1	ALT_WALLSET_THICKET		6	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0707-1	ALT_WALLSET_THICKET		7	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0807-1	ALT_WALLSET_THICKET		8	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0907-1	ALT_WALLSET_THICKET		9	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1007-1	ALT_WALLSET_THICKET		10	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1107-1	ALT_WALLSET_THICKET		11	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1207-1	ALT_WALLSET_THICKET		12	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1507-1	WALLITEM_FOUNTAIN_GOLDEN	15	7	3	SOUTH
D1707-1	ALT_WALLSET_THICKET		17	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1807-1	ALT_WALLSET_THICKET		18	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1907-1	ALT_WALLSET_THICKET		19	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2007-1	ALT_WALLSET_THICKET		20	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2107-1	ALT_WALLSET_THICKET		21	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2207-1	ALT_WALLSET_THICKET		22	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2307-1	ALT_WALLSET_THICKET		23	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2407-1	ALT_WALLSET_THICKET		24	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2507-1	ALT_WALLSET_THICKET		25	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2607-1	ALT_WALLSET_THICKET		26	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2707-1	ALT_WALLSET_THICKET		27	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2807-1	ALT_WALLSET_THICKET		28	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2907-1	ALT_WALLSET_THICKET		29	7	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0008-1	ALT_WALLSET_THICKET		0	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0108-1	ALT_WALLSET_THICKET		1	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0208-1	ALT_WALLSET_THICKET		2	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0408-1	WALLITEM_LANTERN			4	8	3	SOUTH
D0808-1	ALT_WALLSET_THICKET		8	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0908-1	ALT_WALLSET_THICKET		9	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1008-1	ALT_WALLSET_THICKET		10	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1108-1	WALLITEM_RELAY			11	8	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1209-1,D1109-1,D1009-1,D0909-1,D1108-1)	OPTIONS=(DELAY:8)
D2508-1	WALLITEM_WINDOW_OUTSIDE		25	8	3	SOUTH		STATE=(INVISIBLE)
D2508-2	WALLITEM_WINDOW_OUTSIDE_RAIN	25	8	3	SOUTH
D2508-3	WALLITEM_WINDOW_CURTAINS	25	8	3	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
D2708-1	ALT_WALLSET_THICKET		27	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2808-1	ALT_WALLSET_THICKET		28	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2908-1	ALT_WALLSET_THICKET		29	8	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0009-1	ALT_WALLSET_THICKET		0	9	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0109-1	ALT_WALLSET_THICKET		1	9	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0409-1	FLOORITEM_LIGHT			4	9	3			STRENGTH=(100)
D0909-1	WALLITEM_RELAY			9	9	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1210-2,D0910-2)	OPTIONS=(DELAY:6)
D1009-1	WALLITEM_RELAY			10	9	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1010-2,D0910-2)	OPTIONS=(DELAY:4)
D1109-1	WALLITEM_RELAY			11	9	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1010-2,D1110-2)	OPTIONS=(DELAY:2)
D1209-1	WALLITEM_RELAY			12	9	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1210-2,D1110-2)
D1309-1	WALLITEM_PLATE			13	9	3	EAST
D1709-1	FLOORITEM_PILLAR_ROUND		17	9	3
D2809-1	ALT_WALLSET_THICKET		28	9	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2909-1	ALT_WALLSET_THICKET		29	9	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0010-1	ALT_WALLSET_THICKET		0	10	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0110-1	ALT_WALLSET_THICKET		1	10	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0210-1	WALLITEM_COUNTER			2	10	3	CENTRE	COUNT=(0)	ACTION=(ACTIVATE)	TARGET=(D0411-2,D0411-3,D0411-4)
D0310-1	WALLITEM_COUNTER			3	10	3	CENTRE	COUNT=(0)	ACTION=(DEACTIVATE)	TARGET=(D0411-1)
D0710-1	WALLITEM_SWITCH_INSULATED	7	10	3	WEST		OPBY=(HAND)	ACTION=(DEACTIVATE)	TARGET=(D1108-1)
D0710-2	WALLITEM_SWITCH_INSULATED	7	10	3	WEST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(D0912-2,D1012-2,D1112-2,D1212-2)	OPTIONS=(DELAY:10)
D0810-1	WALLITEM_BAR_LEFT			8	10	3	SOUTH
D0910-1	WALLITEM_BAR_CENTRE_SPARK_ON	9	10	3	SOUTH
D0910-2	WALLITEM_RELAY			9	10	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D0911-1,D0911-2,D0911-3)
D1010-1	WALLITEM_BAR_CENTRE_SPARK_ON	10	10	3	SOUTH
D1010-2	WALLITEM_RELAY			10	10	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1011-1,D1011-2,D1011-3)
D1110-1	WALLITEM_BAR_CENTRE_SPARK_ON	11	10	3	SOUTH
D1110-2	WALLITEM_RELAY			11	10	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1111-1,D1111-2,D1111-3)
D1210-1	WALLITEM_BAR_CENTRE_SPARK_ON	12	10	3	SOUTH
D1210-2	WALLITEM_RELAY			12	10	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1211-1,D1211-2,D1211-3)
D1310-1	WALLITEM_BAR_RIGHT		13	10	3	SOUTH
D2010-1	FLOORITEM_PILLAR_ROUND		20	10	3
D2310-1	FLOORITEM_BRAZIER_MOVEABLE	23	10	3
D2310-2	FLOORITEM_LIGHT			23	10	3			STRENGTH=(100)
D2610-1	FLOORITEM_TRIGGER			26	10	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D1108-1)	OPTIONS=(DISABLE_SELF)
D2710-1	WALLITEM_LADDERDOWN_WOODEN_STONE	27	10	3	WEST
D2810-1	ALT_WALLSET_THICKET		28	10	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2910-1	ALT_WALLSET_THICKET		29	10	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0011-1	ALT_WALLSET_THICKET		0	11	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0111-1	ALT_WALLSET_THICKET		1	11	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0211-1	WALLITEM_ALCOVE_SQUARE_DM2	2	11	3	EAST		OPBY=(KEY_ONYX_DM2)	ACTION=(ACTIVATE)	TARGET=(D0210-1,D0310-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
D0211-2	WALLITEM_ALCOVE_SQUARE_DM2	2	11	3	EAST		OPBY=(KEY_SKULL)	ACTION=(ACTIVATE)	TARGET=(D0210-1,D0310-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
D0211-3	KEY_ONYX_DM2			2	11	3	EAST
D0211-4	KEY_SKULL				2	11	3	EAST
D0311-1	FLOORITEM_TRIGGER			3	11	3			OPBY=(KEY_ONYX_DM2,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(D0210-1,D0310-1)	OPTIONS=(CONSTANT_WEIGHT)
D0311-2	FLOORITEM_TRIGGER			3	11	3			OPBY=(KEY_SKULL,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(D0210-1,D0310-1)	OPTIONS=(CONSTANT_WEIGHT)
D0411-1	FLOORITEM_RING_MAGIC_OFF	4	11	3
D0411-2	FLOORITEM_RING_MAGIC_ON		4	11	3			STATE=(INVISIBLE)
D0411-3	FLOORITEM_HOLDER			4	11	3			STATE=(INVISIBLE)
D0411-4	FLOORITEM_TRIGGER			4	11	3			STATE=(INACTIVE)	OPBY=(OBJECT,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(D0312-1)
D0911-1	FLOORITEM_TRIGGER			9	11	3			STATE=(INACTIVE)	OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D1113-1)
D0911-2	FLOORITEM_DAMAGE			9	11	3			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
D0911-3	FLOORITEM_SPARK			9	11	3			STATE=(INVISIBLE)
D1011-1	FLOORITEM_TRIGGER			10	11	3			STATE=(INACTIVE)	OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D1113-1)
D1011-2	FLOORITEM_DAMAGE			10	11	3			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
D1011-3	FLOORITEM_SPARK			10	11	3			STATE=(INVISIBLE)
D1111-1	FLOORITEM_TRIGGER			11	11	3			STATE=(INACTIVE)	OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D1113-1)
D1111-2	FLOORITEM_DAMAGE			11	11	3			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
D1111-3	FLOORITEM_SPARK			11	11	3			STATE=(INVISIBLE)
D1211-1	FLOORITEM_TRIGGER			12	11	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D1113-1)
D1211-2	FLOORITEM_DAMAGE			12	11	3			TYPE=(HEALTH)	DAMAGE=(999)
D1211-3	FLOORITEM_SPARK			12	11	3
D2811-1	ALT_WALLSET_THICKET		28	11	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2911-1	ALT_WALLSET_THICKET		29	11	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0012-1	ALT_WALLSET_THICKET		0	12	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0112-1	ALT_WALLSET_THICKET		1	12	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0312-1	WALLITEM_ACTION			3	12	3	CENTRE	ACTION=(ACTION_STOP_FLYING,NULL,NULL)	STRENGTH=(0)
D0812-1	WALLITEM_BAR_RIGHT		8	12	3	NORTH
D0912-1	WALLITEM_BAR_CENTRE_SPARK_ON	9	12	3	NORTH
D0912-2	WALLITEM_RELAY			9	12	3	CENTRE	ACTION=(DEACTIVATE)	TARGET=(D0911-1,D0911-2,D0911-3)
D1012-1	WALLITEM_BAR_CENTRE_SPARK_ON	10	12	3	NORTH
D1012-2	WALLITEM_RELAY			10	12	3	CENTRE	ACTION=(DEACTIVATE)	TARGET=(D1011-1,D1011-2,D1011-3)
D1112-1	WALLITEM_BAR_CENTRE_SPARK_ON	11	12	3	NORTH
D1112-2	WALLITEM_RELAY			11	12	3	CENTRE	ACTION=(DEACTIVATE)	TARGET=(D1111-1,D1111-2,D1111-3)
D1212-1	WALLITEM_BAR_CENTRE_SPARK_ON	12	12	3	NORTH
D1212-2	WALLITEM_RELAY			12	12	3	CENTRE	ACTION=(DEACTIVATE)	TARGET=(D1211-1,D1211-2,D1211-3)
D1312-1	WALLITEM_BAR_LEFT			13	12	3	NORTH
D1512-1	WALLITEM_COUNTER			15	12	3	CENTRE	COUNT=(2)	ACTION=(TOGGLE)	TARGET=(D1513-2,D1513-3)
D1612-1	WALLITEM_MONITOR_PUMP_OFF	16	12	3	NORTH
D1612-2	WALLITEM_MONITOR_PUMP_ON	16	12	3	NORTH		STATE=(INVISIBLE)
D1712-1	WALLITEM_MONITOR_ENGINE_STEAM_OFF	17	12	3	NORTH
D1712-2	WALLITEM_MONITOR_ENGINE_STEAM_ON	17	12	3	NORTH		STATE=(INVISIBLE)
D1812-1	WALLITEM_MONITOR_FURNACE_OFF	18	12	3	NORTH
D1812-2	WALLITEM_MONITOR_FURNACE_ON	18	12	3	NORTH		STATE=(INVISIBLE)
D1912-1	WALLITEM_MONITOR_VALVE_WATER_OFF	19	12	3	NORTH
D1912-2	WALLITEM_MONITOR_VALVE_WATER_ON	19	12	3	NORTH		STATE=(INVISIBLE)
D2012-1	WALLITEM_KEYHOLE_ONYX		20	12	3	NORTH		OPBY=(KEY_ONYX_DM2)	ACTION=(TOGGLE)	TARGET=(D2112-3)	OPTIONS=(STORE_ITEM,DELAY:2,SOUND:SOUND_OTHER_UNLOCK_2)
D2112-1	FLOORITEM_DOORFRAME_STONE	21	12	3
D2112-3	DOOR_IRON_DM2			21	12	3			STATE=(CLOSED)
D2512-1	FLOORITEM_PIPE_VERTICAL		25	12	3
D2812-1	ALT_WALLSET_THICKET		28	12	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2912-1	ALT_WALLSET_THICKET		29	12	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0013-1	ALT_WALLSET_THICKET		0	13	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0113-1	ALT_WALLSET_THICKET		1	13	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0213-1	ALT_WALLSET_THICKET		2	13	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0513-1	WALLITEM_RING_DM2			5	13	3	NORTH
D1013-1	WALLITEM_RING_IRON_DM2		10	13	3	SOUTH
D1113-1	WALLITEM_ACTION			11	13	3	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,DUNGEON_CLOUD_LIGHTNING_DM2,NULL)	STRENGTH=(100)
D1313-1	WALLITEM_PLATE			13	13	3	SOUTH
D1413-1	WALLITEM_BAR_LEFT			14	13	3	SOUTH
D1513-1	WALLITEM_BAR_RIGHT		15	13	3	EAST
D1513-2	WALLITEM_BAR_CENTRE_SPARK_OFF	15	13	3	SOUTH
D1513-3	WALLITEM_BAR_CENTRE_SPARK_ON	15	13	3	SOUTH		STATE=(INVISIBLE)
D1513-4	WALLITEM_SHOOTER			15	13	3	SOUTH		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_LIGHTNING_DM2_EX)	STRENGTH=(100)	OPTIONS=(SOUND:SOUND_CAST_LIGHTNING_DM2)
D1513-5	WALLITEM_RELAY			15	13	3	CENTRE	CONDITION=(VALUE:D1513-3,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(D1513-4,D1513-5)	OPTIONS=(DELAY:16)
D1713-1	WALLITEM_SWITCH_INSULATED	17	13	3	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(D1513-5)
D2713-1	ALT_WALLSET_THICKET		27	13	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2813-1	ALT_WALLSET_THICKET		28	13	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2913-1	ALT_WALLSET_THICKET		29	13	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0014-1	ALT_WALLSET_THICKET		0	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0114-1	ALT_WALLSET_THICKET		1	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0214-1	ALT_WALLSET_THICKET		2	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0314-1	ALT_WALLSET_THICKET		3	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0414-1	ALT_WALLSET_THICKET		4	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0514-1	ALT_WALLSET_THICKET		5	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1814-1	WALLITEM_RELAY			18	14	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1915-1)
D1914-1	WALLITEM_RELAY			19	14	3	CENTRE	ACTION=(DEACTIVATE)	TARGET=(D1915-1)
D2414-1	ALT_WALLSET_THICKET		24	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2514-1	ALT_WALLSET_THICKET		25	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2614-1	ALT_WALLSET_THICKET		26	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2714-1	ALT_WALLSET_THICKET		27	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2814-1	ALT_WALLSET_THICKET		28	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2914-1	ALT_WALLSET_THICKET		29	14	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0115-1	ALT_WALLSET_THICKET		1	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0215-1	ALT_WALLSET_THICKET		2	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0315-1	ALT_WALLSET_THICKET		3	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0415-1	ALT_WALLSET_THICKET		4	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0515-1	ALT_WALLSET_THICKET		5	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0815-1	FLOORITEM_REFLECTOR_1_MOVEABLE	8	15	3
D1915-1	WALLITEM_COUNTER			19	15	3	CENTRE	COUNT=(3)	ACTION=(ACTIVATE)	TARGET=(D1916-1)
D2115-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_SOUTH	21	15	3
D2415-1	ALT_WALLSET_THICKET		24	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2515-1	ALT_WALLSET_THICKET		25	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2615-1	ALT_WALLSET_THICKET		26	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2715-1	ALT_WALLSET_THICKET		27	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2815-1	ALT_WALLSET_THICKET		28	15	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0416-1	ALT_WALLSET_THICKET		4	16	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0516-1	ALT_WALLSET_THICKET		5	16	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0716-1	FLOORITEM_BRAZIER_MOVEABLE	7	16	3
D0816-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	8	16	3			STRENGTH=(150)
D1916-1	WALLITEM_RELAY			19	16	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1916-2,D1916-3,D1916-4)
D1916-2	WALLITEM_RELAY			19	16	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1517-1,D1517-2,D1517-3,D1517-4,D1518-1,D1518-2,D1519-1,D1519-2)
D1916-3	WALLITEM_RELAY			19	16	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1520-1,D1520-2,D1521-1,D1521-2,D1522-1,D1522-2,D1523-1,D1523-2)
D1916-4	WALLITEM_RELAY			19	16	3	CENTRE	ACTION=(DESTROY)	TARGET=(D1916-1)
D2116-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_NORTH	21	16	3
D2416-1	ALT_WALLSET_THICKET		24	16	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2516-1	ALT_WALLSET_THICKET		25	16	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0417-1	ALT_WALLSET_THICKET		4	17	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0517-1	ALT_WALLSET_THICKET		5	17	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0717-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	7	17	3			STRENGTH=(150)
D0817-1	FLOORITEM_TRIGGER			8	17	3			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(D0917-2)
D0817-2	FLOORITEM_REFLECTOR_2_MOVEABLE	8	17	3
D0917-1	FLOORITEM_DOORFRAME_STONE	9	17	3
D0917-2	DOOR_BARS				9	17	3			STATE=(CLOSED)
D1317-1	FLOORITEM_GRATE_ROUND_DM2	13	17	3
D1517-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	17	3
D1517-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	17	3			STATE=(INVISIBLE)
D1517-3	FLOORITEM_CRYSTAL_POWER_OFF	15	17	3
D1517-4	FLOORITEM_CRYSTAL_POWER_ON	15	17	3			STATE=(INVISIBLE)
D1517-5	FLOORITEM_TRIGGER			15	17	3			OPBY=(DUNGEON_CLOUD_FIREBALL_DM2_EX1,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(D1814-1)	OPTIONS=(CONSTANT_WEIGHT)
D1517-6	FLOORITEM_TRIGGER			15	17	3			OPBY=(DUNGEON_CLOUD_FIREBALL_DM2_EX2,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(D1814-1)	OPTIONS=(CONSTANT_WEIGHT)
D1517-7	FLOORITEM_TRIGGER			15	17	3			OPBY=(DUNGEON_CLOUD_LIGHTNING_DM2_EX,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(D1814-1)	OPTIONS=(CONSTANT_WEIGHT)
D1517-8	FLOORITEM_TRIGGER			15	17	3			OPBY=(DUNGEON_CLOUD_FIREBALL_DM2_EX1,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(D1914-1)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
D1517-9	FLOORITEM_TRIGGER			15	17	3			OPBY=(DUNGEON_CLOUD_FIREBALL_DM2_EX2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(D1914-1)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
D1517-10	FLOORITEM_TRIGGER			15	17	3			OPBY=(DUNGEON_CLOUD_LIGHTNING_DM2_EX,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(D1914-1)	OPTIONS=(CONSTANT_WEIGHT,DELAY:4)
D1717-1	FLOORITEM_GRATE_ROUND_DM2	17	17	3
D1917-1	WALLITEM_SWITCH_LEVER_DM2	19	17	3	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(D2017-1,D2017-2,E2017-1,E2017-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
D2017-1	WALLITEM_LADDERDOWN_METAL_STONE	20	17	3	SOUTH		STATE=(INVISIBLE)
D2017-2	WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED	20	17	3	SOUTH
D2417-1	ALT_WALLSET_THICKET		24	17	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2517-1	ALT_WALLSET_THICKET		25	17	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0418-1	ALT_WALLSET_THICKET		4	18	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0518-1	ALT_WALLSET_THICKET		5	18	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0918-1	WALLITEM_KEYHOLE_SKULL		9	18	3	EAST		OPBY=(KEY_SKULL)	ACTION=(TOGGLE)	TARGET=(D0919-1,D0919-2)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
D1518-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	18	3
D1518-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	18	3			STATE=(INVISIBLE)
D2418-1	ALT_WALLSET_THICKET		24	18	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2518-1	ALT_WALLSET_THICKET		25	18	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0119-1	ALT_WALLSET_THICKET		1	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0219-1	ALT_WALLSET_THICKET		2	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0319-1	ALT_WALLSET_THICKET		3	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0419-1	ALT_WALLSET_THICKET		4	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0519-1	ALT_WALLSET_THICKET		5	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0919-1	FLOORITEM_TELEPORTER		9	19	3			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(7,15,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
D0919-2	FLOORITEM_HAZE_BLUE_DM2		9	19	3			STATE=(INVISIBLE)
D1519-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	19	3
D1519-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	19	3			STATE=(INVISIBLE)
D2419-1	ALT_WALLSET_THICKET		24	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2519-1	ALT_WALLSET_THICKET		25	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2619-1	ALT_WALLSET_THICKET		26	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2719-1	ALT_WALLSET_THICKET		27	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2819-1	ALT_WALLSET_THICKET		28	19	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0020-1	ALT_WALLSET_THICKET		0	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0120-1	ALT_WALLSET_THICKET		1	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0220-1	ALT_WALLSET_THICKET		2	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0320-1	ALT_WALLSET_THICKET		3	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0420-1	ALT_WALLSET_THICKET		4	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0520-1	ALT_WALLSET_THICKET		5	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0720-1	FLOORITEM_PILLAR_ROUND		7	20	3
D1520-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	20	3
D1520-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	20	3			STATE=(INVISIBLE)
D2120-1	FLOORITEM_BRAZIER_MOVEABLE	21	20	3
D2120-2	FLOORITEM_LIGHT			21	20	3			STRENGTH=(100)
D2420-1	ALT_WALLSET_THICKET		24	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2520-1	ALT_WALLSET_THICKET		25	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2620-1	ALT_WALLSET_THICKET		26	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2720-1	ALT_WALLSET_THICKET		27	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2820-1	ALT_WALLSET_THICKET		28	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2920-1	ALT_WALLSET_THICKET		29	20	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0021-1	ALT_WALLSET_THICKET		0	21	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0121-1	ALT_WALLSET_THICKET		1	21	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0221-1	ALT_WALLSET_THICKET		2	21	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1221-1	WALLITEM_SWITCH_INSULATED	12	21	3	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(D1321-3)
D1321-1	WALLITEM_HOLES_FIREBALL_DM2	13	21	3	NORTH
D1321-2	WALLITEM_SHOOTER			13	21	3	NORTH		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2_EX2)	STRENGTH=(100)	OPTIONS=(SOUND:SOUND_CAST_FIREBALL_DM2)
D1321-3	WALLITEM_RELAY			13	21	3	CENTRE	CONDITION=(VALUE:E1320-2,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(D1321-2,D1321-3)	OPTIONS=(DELAY:16)
D1421-1	WALLITEM_BAR_RIGHT		14	21	3	NORTH
D1421-2	WALLITEM_BAR_CENTRE_CONDUIT_ON	14	21	3	EAST
D1521-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	21	3
D1521-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	21	3			STATE=(INVISIBLE)
D1521-3	FLOORITEM_TRIGGER			15	21	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
D1621-1	WALLITEM_LADDERUP_WOODEN_STONE	16	21	3	NORTH
D1621-2	WALLITEM_SWITCH_INSULATED	16	21	3	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(D1622-1)
D1721-1	WALLITEM_HOLES_FIREBALL_DM2	17	21	3	NORTH
D1721-2	WALLITEM_SHOOTER			17	21	3	NORTH		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2_EX1)	STRENGTH=(100)	OPTIONS=(SOUND:SOUND_CAST_FIREBALL_DM2)
D1721-3	WALLITEM_RELAY			17	21	3	CENTRE	CONDITION=(VALUE:E1620-2,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(D1721-2,D1721-3)	OPTIONS=(DELAY:16)
D1821-1	WALLITEM_SWITCH_INSULATED	18	21	3	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(D1721-3)
D2121-1	FLOORITEM_PILLAR_ROUND		21	21	3
D2721-1	ALT_WALLSET_THICKET		27	21	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2821-1	ALT_WALLSET_THICKET		28	21	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2921-1	ALT_WALLSET_THICKET		29	21	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0022-1	ALT_WALLSET_THICKET		0	22	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0122-1	ALT_WALLSET_THICKET		1	22	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0522-1	FLOORITEM_BRAZIER_MOVEABLE	5	22	3
D0522-2	FLOORITEM_LIGHT			5	22	3			STRENGTH=(100)
D1122-1	WALLITEM_PLATE			11	22	3	WEST
D1422-1	WALLITEM_BAR_CENTRE_CONDUIT_ON	14	22	3	EAST
D1522-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	22	3
D1522-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	22	3			STATE=(INVISIBLE)
D1522-3	FLOORITEM_SOUND_LOCALISED	15	22	3			SOUND=(SOUND_OTHER_SHATTER)	LOOP=(FALSE)
D1622-1	WALLITEM_RELAY			16	22	3	CENTRE	CONDITION=(VALUE:D1521-2,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(D1622-2,D1622-3,D1622-4,D1622-5,D1622-6,D1522-3,D1622-7)
D1622-2	WALLITEM_RELAY			16	22	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1523-4,D1523-5)
D1622-3	WALLITEM_RELAY			16	22	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1523-5,D1523-6)	OPTIONS=(DELAY:8)
D1622-4	WALLITEM_RELAY			16	22	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1523-6,D1523-7)	OPTIONS=(DELAY:16)
D1622-5	WALLITEM_RELAY			16	22	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1523-7,D1523-8)	OPTIONS=(DELAY:24)
D1622-6	WALLITEM_RELAY			16	22	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1523-8,D1523-9)	OPTIONS=(DELAY:32)
D1622-7	WALLITEM_RELAY			16	22	3	CENTRE	ACTION=(DESTROY)	TARGET=(D1622-1)
D1922-2	WALLITEM_PLATE			19	22	3	EAST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(D1922-2,D1922-3,D1922-4)
D1922-1	WALLITEM_SWITCH_PLATE		19	22	3	EAST		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(D3500-1)
D1922-4	WALLITEM_PLATE			19	22	3	EAST
D1922-3	WALLITEM_ACTION			19	22	3	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_COVER_PLATE,NULL)	STRENGTH=(0)
D2122-1	FLOORITEM_BRAZIER_MOVEABLE	21	22	3
D2122-2	FLOORITEM_LIGHT			21	22	3			STRENGTH=(100)
D2422-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	24	22	3			STRENGTH=(150)
D2622-1	WALLITEM_RING_DM2			26	22	3	WEST
D2822-1	ALT_WALLSET_THICKET		28	22	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2922-1	ALT_WALLSET_THICKET		29	22	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0023-1	ALT_WALLSET_THICKET		0	23	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0123-1	ALT_WALLSET_THICKET		1	23	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0223-1	WALLITEM_WINDOW_OUTSIDE		2	23	3	EAST		STATE=(INVISIBLE)
D0223-2	WALLITEM_WINDOW_OUTSIDE_RAIN	2	23	3	EAST
D0223-3	WALLITEM_WINDOW_CURTAINS	2	23	3	EAST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
D0423-1	FLOORITEM_GRATE_ROUND_DM2	4	23	3
D0823-1	FLOORITEM_LIGHT			8	23	3			STRENGTH=(100)
D1423-1	WALLITEM_BAR_CENTRE_CONDUIT_ON	14	23	3	EAST
D1423-2	WALLITEM_BLACK			14	23	3	SOUTH
D1523-1	FLOORITEM_FLOOR_ELECTRIC_OFF	15	23	3
D1523-2	FLOORITEM_FLOOR_ELECTRIC_ON	15	23	3			STATE=(INVISIBLE)
D1523-3	FLOORITEM_TRIGGER			15	23	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
D1523-4	FLOORITEM_ENTRANCE_VOID_FROM_CASTLE_CLOSED	15	23	3
D1523-5	FLOORITEM_ENTRANCE_VOID_FROM_CASTLE_OPENING_1	15	23	3			STATE=(INVISIBLE)
D1523-6	FLOORITEM_ENTRANCE_VOID_FROM_CASTLE_OPENING_2	15	23	3			STATE=(INVISIBLE)
D1523-7	FLOORITEM_ENTRANCE_VOID_FROM_CASTLE_OPENING_3	15	23	3			STATE=(INVISIBLE)
D1523-8	FLOORITEM_ENTRANCE_VOID_FROM_CASTLE_OPENING_4	15	23	3			STATE=(INVISIBLE)
D1523-9	FLOORITEM_ENTRANCE_VOID_FROM_CASTLE_OPEN_SOUTH	15	23	3			STATE=(INVISIBLE)
D1623-1	WALLITEM_BLACK			16	23	3	SOUTH
D2823-1	ALT_WALLSET_THICKET		28	23	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2923-1	ALT_WALLSET_THICKET		29	23	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0024-1	ALT_WALLSET_THICKET		0	24	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0124-1	ALT_WALLSET_THICKET		1	24	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0824-1	WALLITEM_LANTERN			8	24	3	NORTH
D0924-1	FLOORITEM_PIPE_VERTICAL		9	24	3
D1024-1	FLOORITEM_PIPE_VERTICAL		10	24	3
D1324-1	ALT_WALLSET_VOID			13	24	3	CENTRE	WALLSET=(WALLSET_VOID)
D1324-2	WALLITEM_BLACK			13	24	3	EAST
D1424-1	ALT_WALLSET_VOID			14	24	3	CENTRE	WALLSET=(WALLSET_VOID)
D1424-2	FLOORITEM_TELEPORTER		14	24	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1424-3	FLOORITEM_TELEPORTER		14	24	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1524-1	ALT_WALLSET_VOID			15	24	3	CENTRE	WALLSET=(WALLSET_VOID)
D1524-2	FLOORITEM_ENTRANCE_CASTLE_FROM_VOID_NORTH	15	24	3
D1524-3	FLOORITEM_FLOOR_VOID		15	24	3
D1524-4	FLOORITEM_TRIGGER			15	24	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0401-1,B0401-2)
D1624-1	ALT_WALLSET_VOID			16	24	3	CENTRE	WALLSET=(WALLSET_VOID)
D1624-2	FLOORITEM_TELEPORTER		16	24	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1624-3	FLOORITEM_TELEPORTER		16	24	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1724-1	ALT_WALLSET_VOID			17	24	3	CENTRE	WALLSET=(WALLSET_VOID)
D1724-2	WALLITEM_BLACK			17	24	3	WEST
D2324-1	FLOORITEM_PILLAR_ROUND		23	24	3
D2724-1	WALLITEM_WINDOW_OUTSIDE		27	24	3	WEST		STATE=(INVISIBLE)
D2724-2	WALLITEM_WINDOW_OUTSIDE_RAIN	27	24	3	WEST
D2724-3	WALLITEM_WINDOW_CURTAINS	27	24	3	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
D2824-1	ALT_WALLSET_THICKET		28	24	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2924-1	ALT_WALLSET_THICKET		29	24	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0025-1	ALT_WALLSET_THICKET		0	25	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0125-1	ALT_WALLSET_THICKET		1	25	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0425-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	4	25	3			STRENGTH=(150)
D1025-1	WALLITEM_PIPES			10	25	3	NORTH
D1325-1	ALT_WALLSET_VOID			13	25	3	CENTRE	WALLSET=(WALLSET_VOID)
D1325-2	WALLITEM_BLACK			13	25	3	EAST
D1425-1	ALT_WALLSET_VOID			14	25	3	CENTRE	WALLSET=(WALLSET_VOID)
D1425-2	FLOORITEM_TELEPORTER		14	25	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1425-3	FLOORITEM_TELEPORTER		14	25	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1525-1	ALT_WALLSET_VOID			15	25	3	CENTRE	WALLSET=(WALLSET_VOID)
D1525-2	FLOORITEM_FLOOR_VOID		15	25	3
D1525-3	FLOORITEM_TRIGGER			15	25	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D1752-1)	OPTIONS=(DISABLE_SELF)
D1525-4	FLOORITEM_TRIGGER			15	25	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D3240-1)	OPTIONS=(DISABLE_SELF)
D1525-5	FLOORITEM_TRIGGER			15	25	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D3538-1)	OPTIONS=(DISABLE_SELF)
D1525-6	FLOORITEM_TRIGGER			15	25	3			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(D2256-1)	OPTIONS=(DISABLE_SELF)
D1625-1	ALT_WALLSET_VOID			16	25	3	CENTRE	WALLSET=(WALLSET_VOID)
D1625-2	FLOORITEM_TELEPORTER		16	25	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1625-3	FLOORITEM_TELEPORTER		16	25	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1725-1	ALT_WALLSET_VOID			17	25	3	CENTRE	WALLSET=(WALLSET_VOID)
D1725-2	WALLITEM_BLACK			17	25	3	WEST
D2025-1	WALLITEM_ALCOVE_SQUARE_DM2	20	25	3	NORTH
D2425-1	FLOORITEM_GRATE_SQUARE_DM2	24	25	3
D2825-1	ALT_WALLSET_THICKET		28	25	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2925-1	ALT_WALLSET_THICKET		29	25	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0026-1	ALT_WALLSET_THICKET		0	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0126-1	ALT_WALLSET_THICKET		1	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0226-1	ALT_WALLSET_THICKET		2	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1226-1	ALT_WALLSET_VOID			12	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1326-1	ALT_WALLSET_VOID			13	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1326-2	WALLITEM_BLACK			13	26	3	EAST
D1426-1	ALT_WALLSET_VOID			14	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1426-2	FLOORITEM_TELEPORTER		14	26	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1426-3	FLOORITEM_TELEPORTER		14	26	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1526-1	ALT_WALLSET_VOID			15	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1526-2	FLOORITEM_FLOOR_VOID		15	26	3
D1626-1	ALT_WALLSET_VOID			16	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1626-2	FLOORITEM_TELEPORTER		16	26	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1626-3	FLOORITEM_TELEPORTER		16	26	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1726-1	ALT_WALLSET_VOID			17	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1726-2	WALLITEM_BLACK			17	26	3	WEST
D1826-1	ALT_WALLSET_VOID			18	26	3	CENTRE	WALLSET=(WALLSET_VOID)
D1926-1	ALT_WALLSET_THICKET		19	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2026-1	ALT_WALLSET_THICKET		20	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2126-1	ALT_WALLSET_THICKET		21	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2726-1	ALT_WALLSET_THICKET		27	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2826-1	ALT_WALLSET_THICKET		28	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2926-1	ALT_WALLSET_THICKET		29	26	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0027-1	ALT_WALLSET_THICKET		0	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0127-1	ALT_WALLSET_THICKET		1	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0227-1	ALT_WALLSET_THICKET		2	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0327-1	ALT_WALLSET_THICKET		3	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0427-1	ALT_WALLSET_THICKET		4	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0527-1	ALT_WALLSET_THICKET		5	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0627-1	ALT_WALLSET_THICKET		6	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0727-1	ALT_WALLSET_THICKET		7	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0827-1	ALT_WALLSET_THICKET		8	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0927-1	ALT_WALLSET_THICKET		9	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1027-1	ALT_WALLSET_THICKET		10	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1127-1	ALT_WALLSET_THICKET		11	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1227-1	ALT_WALLSET_VOID			12	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1327-1	ALT_WALLSET_VOID			13	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1327-2	WALLITEM_BLACK			13	27	3	EAST
D1427-1	ALT_WALLSET_VOID			14	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1427-2	FLOORITEM_TELEPORTER		14	27	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1427-3	FLOORITEM_TELEPORTER		14	27	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1527-1	ALT_WALLSET_VOID			15	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1527-2	FLOORITEM_FLOOR_VOID		15	27	3
D1627-1	ALT_WALLSET_VOID			16	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1627-2	FLOORITEM_TELEPORTER		16	27	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1627-3	FLOORITEM_TELEPORTER		16	27	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1727-1	ALT_WALLSET_VOID			17	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1727-2	WALLITEM_BLACK			17	27	3	WEST
D1827-1	ALT_WALLSET_VOID			18	27	3	CENTRE	WALLSET=(WALLSET_VOID)
D1927-1	ALT_WALLSET_THICKET		19	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2027-1	ALT_WALLSET_THICKET		20	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2127-1	ALT_WALLSET_THICKET		21	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2227-1	ALT_WALLSET_THICKET		22	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2327-1	ALT_WALLSET_THICKET		23	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2427-1	ALT_WALLSET_THICKET		24	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2527-1	ALT_WALLSET_THICKET		25	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2627-1	ALT_WALLSET_THICKET		26	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2727-1	ALT_WALLSET_THICKET		27	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2827-1	ALT_WALLSET_THICKET		28	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2927-1	ALT_WALLSET_THICKET		29	27	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0128-1	ALT_WALLSET_THICKET		1	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0228-1	ALT_WALLSET_THICKET		2	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0328-1	ALT_WALLSET_THICKET		3	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0428-1	ALT_WALLSET_THICKET		4	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0528-1	ALT_WALLSET_THICKET		5	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0628-1	ALT_WALLSET_THICKET		6	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0728-1	ALT_WALLSET_THICKET		7	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0828-1	ALT_WALLSET_THICKET		8	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D0928-1	ALT_WALLSET_THICKET		9	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1028-1	ALT_WALLSET_THICKET		10	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1128-1	ALT_WALLSET_VOID			11	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1228-1	ALT_WALLSET_VOID			12	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1328-1	ALT_WALLSET_VOID			13	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1328-2	WALLITEM_BLACK			13	28	3	EAST
D1428-1	ALT_WALLSET_VOID			14	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1428-2	FLOORITEM_TELEPORTER		14	28	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1428-3	FLOORITEM_TELEPORTER		14	28	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1528-1	ALT_WALLSET_VOID			15	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1528-2	FLOORITEM_FLOOR_VOID		15	28	3
D1628-1	ALT_WALLSET_VOID			16	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1628-2	FLOORITEM_TELEPORTER		16	28	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1628-3	FLOORITEM_TELEPORTER		16	28	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1728-1	ALT_WALLSET_VOID			17	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1728-2	WALLITEM_BLACK			17	28	3	WEST
D1828-1	ALT_WALLSET_VOID			18	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D1928-1	ALT_WALLSET_VOID			19	28	3	CENTRE	WALLSET=(WALLSET_VOID)
D2028-1	ALT_WALLSET_THICKET		20	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2128-1	ALT_WALLSET_THICKET		21	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2228-1	ALT_WALLSET_THICKET		22	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2328-1	ALT_WALLSET_THICKET		23	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2428-1	ALT_WALLSET_THICKET		24	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2528-1	ALT_WALLSET_THICKET		25	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2628-1	ALT_WALLSET_THICKET		26	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2728-1	ALT_WALLSET_THICKET		27	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D2828-1	ALT_WALLSET_THICKET		28	28	3	CENTRE	WALLSET=(WALLSET_THICKET)
D1129-1	ALT_WALLSET_VOID			11	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1229-1	ALT_WALLSET_VOID			12	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1329-1	ALT_WALLSET_VOID			13	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1329-2	WALLITEM_BLACK			13	29	3	EAST
D1429-1	ALT_WALLSET_VOID			14	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1429-2	FLOORITEM_TELEPORTER		14	29	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1429-3	FLOORITEM_TELEPORTER		14	29	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1529-1	ALT_WALLSET_VOID			15	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1529-2	FLOORITEM_FLOOR_VOID		15	29	3
D1629-1	ALT_WALLSET_VOID			16	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1629-2	FLOORITEM_TELEPORTER		16	29	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1629-3	FLOORITEM_TELEPORTER		16	29	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1729-1	ALT_WALLSET_VOID			17	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1729-2	WALLITEM_BLACK			17	29	3	WEST
D1829-1	ALT_WALLSET_VOID			18	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D1929-1	ALT_WALLSET_VOID			19	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2029-1	ALT_WALLSET_VOID			20	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2129-1	ALT_WALLSET_VOID			21	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2229-1	ALT_WALLSET_VOID			22	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2329-1	ALT_WALLSET_VOID			23	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2429-1	ALT_WALLSET_VOID			24	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2529-1	ALT_WALLSET_VOID			25	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2629-1	ALT_WALLSET_VOID			26	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2729-1	ALT_WALLSET_VOID			27	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2829-1	ALT_WALLSET_VOID			28	29	3	CENTRE	WALLSET=(WALLSET_VOID)
D2929-1	WALLITEM_RELAY_DRAGOTH_DEATH	29	29	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2531-2,D2531-3,D2531-5)
D1130-1	ALT_WALLSET_VOID			11	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1230-1	ALT_WALLSET_VOID			12	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1330-1	ALT_WALLSET_VOID			13	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1330-2	WALLITEM_BLACK			13	30	3	EAST
D1430-1	ALT_WALLSET_VOID			14	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1430-2	FLOORITEM_TELEPORTER		14	30	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1430-3	FLOORITEM_TELEPORTER		14	30	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1530-1	ALT_WALLSET_VOID			15	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1530-2	FLOORITEM_FLOOR_VOID		15	30	3
D1630-1	ALT_WALLSET_VOID			16	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1630-2	FLOORITEM_TELEPORTER		16	30	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1630-3	FLOORITEM_TELEPORTER		16	30	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1730-1	ALT_WALLSET_VOID			17	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1730-2	WALLITEM_BLACK			17	30	3	WEST
D1830-1	ALT_WALLSET_VOID			18	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1930-1	ALT_WALLSET_VOID			19	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D1930-2	WALLITEM_BLACK			19	30	3	SOUTH
D2030-1	ALT_WALLSET_VOID			20	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2030-2	WALLITEM_BLACK			20	30	3	SOUTH
D2130-1	ALT_WALLSET_VOID			21	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2130-2	WALLITEM_BLACK			21	30	3	SOUTH
D2230-1	ALT_WALLSET_VOID			22	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2230-2	WALLITEM_BLACK			22	30	3	SOUTH
D2330-1	ALT_WALLSET_VOID			23	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2330-2	WALLITEM_BLACK			23	30	3	SOUTH
D2430-1	ALT_WALLSET_VOID			24	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2430-2	WALLITEM_BLACK			24	30	3	SOUTH
D2530-1	ALT_WALLSET_VOID			25	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2530-2	WALLITEM_BLACK			25	30	3	SOUTH
D2530-3	WALLITEM_OUTSIDE_DM2		25	30	3	SOUTH
D2630-1	ALT_WALLSET_VOID			26	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2630-2	WALLITEM_BLACK			26	30	3	SOUTH
D2730-1	ALT_WALLSET_VOID			27	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2830-1	ALT_WALLSET_VOID			28	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D2930-1	ALT_WALLSET_VOID			29	30	3	CENTRE	WALLSET=(WALLSET_VOID)
D0931-1	ALT_WALLSET_VOID			9	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1031-1	ALT_WALLSET_VOID			10	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1131-1	ALT_WALLSET_VOID			11	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1231-1	ALT_WALLSET_VOID			12	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1331-1	ALT_WALLSET_VOID			13	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1331-2	WALLITEM_BLACK			13	31	3	EAST
D1431-1	ALT_WALLSET_VOID			14	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1431-2	FLOORITEM_TELEPORTER		14	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1431-3	FLOORITEM_TELEPORTER		14	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1531-1	ALT_WALLSET_VOID			15	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1531-2	FLOORITEM_FLOOR_VOID		15	31	3
D1631-1	ALT_WALLSET_VOID			16	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1631-2	FLOORITEM_TELEPORTER		16	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1631-3	FLOORITEM_TELEPORTER		16	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1731-1	ALT_WALLSET_VOID			17	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1731-2	WALLITEM_BLACK			17	31	3	WEST
D1831-1	ALT_WALLSET_VOID			18	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1831-2	WALLITEM_BLACK			18	31	3	EAST
D1831-3	WALLITEM_BLACK			18	31	3	SOUTH
D1931-1	ALT_WALLSET_VOID			19	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D1931-2	FLOORITEM_TELEPORTER		19	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1931-3	FLOORITEM_TELEPORTER		19	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1931-4	FLOORITEM_TELEPORTER		19	31	3			OPBY=(MONSTER)	DESTINATION=(19,32,3)	OPTIONS=(ROTATE:180)
D2031-1	ALT_WALLSET_VOID			20	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2031-2	FLOORITEM_TELEPORTER		20	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2031-3	FLOORITEM_TELEPORTER		20	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2031-4	FLOORITEM_TELEPORTER		20	31	3			OPBY=(MONSTER)	DESTINATION=(20,32,3)	OPTIONS=(ROTATE:180)
D2131-1	ALT_WALLSET_VOID			21	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2131-2	FLOORITEM_TELEPORTER		21	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2131-3	FLOORITEM_TELEPORTER		21	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2131-4	FLOORITEM_TELEPORTER		21	31	3			OPBY=(MONSTER)	DESTINATION=(21,32,3)	OPTIONS=(ROTATE:180)
D2231-1	ALT_WALLSET_VOID			22	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2231-2	FLOORITEM_TELEPORTER		22	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2231-3	FLOORITEM_TELEPORTER		22	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2231-4	FLOORITEM_TELEPORTER		22	31	3			OPBY=(MONSTER)	DESTINATION=(22,32,3)	OPTIONS=(ROTATE:180)
D2331-1	ALT_WALLSET_VOID			23	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2331-2	FLOORITEM_TELEPORTER		23	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2331-3	FLOORITEM_TELEPORTER		23	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2331-4	FLOORITEM_TELEPORTER		23	31	3			OPBY=(MONSTER)	DESTINATION=(23,32,3)	OPTIONS=(ROTATE:180)
D2431-1	ALT_WALLSET_VOID			24	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2431-2	FLOORITEM_TELEPORTER		24	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2431-3	FLOORITEM_TELEPORTER		24	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2431-4	FLOORITEM_TELEPORTER		24	31	3			OPBY=(MONSTER)	DESTINATION=(24,32,3)	OPTIONS=(ROTATE:180)
D2531-1	ALT_WALLSET_VOID			25	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2531-2	FLOORITEM_TELEPORTER		25	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2531-3	FLOORITEM_TELEPORTER		25	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2531-4	FLOORITEM_TELEPORTER		25	31	3			OPBY=(MONSTER)	DESTINATION=(25,32,3)	OPTIONS=(ROTATE:180)
D2531-5	FLOORITEM_FLOOR_VOID		25	31	3			STATE=(INVISIBLE)
D2531-6	FLOORITEM_END_OF_GAME		25	31	3
D2631-1	ALT_WALLSET_VOID			26	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2631-2	FLOORITEM_TELEPORTER		26	31	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2631-3	FLOORITEM_TELEPORTER		26	31	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2731-1	ALT_WALLSET_VOID			27	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2731-2	WALLITEM_BLACK			27	31	3	WEST
D2831-1	ALT_WALLSET_VOID			28	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D2931-1	ALT_WALLSET_VOID			29	31	3	CENTRE	WALLSET=(WALLSET_VOID)
D0832-1	ALT_WALLSET_VOID			8	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D0932-1	ALT_WALLSET_VOID			9	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1032-1	ALT_WALLSET_VOID			10	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1132-1	ALT_WALLSET_VOID			11	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1232-1	ALT_WALLSET_VOID			12	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1232-2	WALLITEM_BLACK			12	32	3	SOUTH
D1332-1	ALT_WALLSET_VOID			13	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1332-2	WALLITEM_BLACK			13	32	3	EAST
D1332-3	WALLITEM_BLACK			13	32	3	SOUTH
D1432-1	ALT_WALLSET_VOID			14	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1432-2	FLOORITEM_TELEPORTER		14	32	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1432-3	FLOORITEM_TELEPORTER		14	32	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1532-1	ALT_WALLSET_VOID			15	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1532-2	FLOORITEM_FLOOR_VOID		15	32	3
D1632-1	ALT_WALLSET_VOID			16	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1632-2	FLOORITEM_TELEPORTER		16	32	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1632-3	FLOORITEM_TELEPORTER		16	32	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1732-1	ALT_WALLSET_VOID			17	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1732-2	WALLITEM_BLACK			17	32	3	WEST
D1732-3	WALLITEM_BLACK			17	32	3	SOUTH
D1732-4	WALLITEM_BLACK			17	32	3	EAST
D1832-1	ALT_WALLSET_VOID			18	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1832-2	FLOORITEM_TELEPORTER		18	32	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1832-3	FLOORITEM_TELEPORTER		18	32	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1832-4	FLOORITEM_TELEPORTER		18	32	3			OPBY=(MONSTER)	DESTINATION=(19,32,3)	OPTIONS=(ROTATE:180)
D1932-1	ALT_WALLSET_VOID			19	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D1932-2	FLOORITEM_FLOOR_VOID		19	32	3
D2032-1	ALT_WALLSET_VOID			20	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2032-2	FLOORITEM_FLOOR_VOID		20	32	3
D2132-1	ALT_WALLSET_VOID			21	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2132-2	FLOORITEM_FLOOR_VOID		21	32	3
D2232-1	ALT_WALLSET_VOID			22	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2232-2	FLOORITEM_FLOOR_VOID		22	32	3
D2332-1	ALT_WALLSET_VOID			23	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2332-2	FLOORITEM_FLOOR_VOID		23	32	3
D2432-1	ALT_WALLSET_VOID			24	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2432-2	FLOORITEM_FLOOR_VOID		24	32	3
D2532-1	ALT_WALLSET_VOID			25	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2532-2	FLOORITEM_FLOOR_VOID		25	32	3
D2532-3	MONSTER_DRAGOTH_EX		25	32	3	CENTRE	HEALTH=(1500)
D2632-1	ALT_WALLSET_VOID			26	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2632-2	FLOORITEM_TELEPORTER		26	32	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2632-3	FLOORITEM_TELEPORTER		26	32	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2632-4	FLOORITEM_TELEPORTER		26	32	3			OPBY=(MONSTER)	DESTINATION=(25,32,3)	OPTIONS=(ROTATE:180)
D2732-1	ALT_WALLSET_VOID			27	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2732-2	WALLITEM_BLACK			27	32	3	WEST
D2732-3	WALLITEM_BLACK			27	32	3	SOUTH
D2832-1	ALT_WALLSET_VOID			28	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D2932-1	ALT_WALLSET_VOID			29	32	3	CENTRE	WALLSET=(WALLSET_VOID)
D0833-1	ALT_WALLSET_VOID			8	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D0933-1	ALT_WALLSET_VOID			9	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1033-1	ALT_WALLSET_VOID			10	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1133-1	ALT_WALLSET_VOID			11	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1133-2	WALLITEM_BLACK			11	33	3	EAST
D1133-3	WALLITEM_BLACK			11	33	3	SOUTH
D1233-1	ALT_WALLSET_VOID			12	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1233-2	FLOORITEM_TELEPORTER		12	33	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1233-3	FLOORITEM_TELEPORTER		12	33	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1333-1	ALT_WALLSET_VOID			13	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1333-2	FLOORITEM_TELEPORTER		13	33	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1333-3	FLOORITEM_TELEPORTER		13	33	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1433-1	ALT_WALLSET_VOID			14	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1433-2	FLOORITEM_TELEPORTER		14	33	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1433-3	FLOORITEM_TELEPORTER		14	33	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1533-1	ALT_WALLSET_VOID			15	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1533-2	FLOORITEM_FLOOR_VOID		15	33	3
D1633-1	ALT_WALLSET_VOID			16	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1633-2	FLOORITEM_TELEPORTER		16	33	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1633-3	FLOORITEM_TELEPORTER		16	33	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1733-1	ALT_WALLSET_VOID			17	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1733-2	FLOORITEM_TELEPORTER		17	33	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1733-3	FLOORITEM_TELEPORTER		17	33	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1733-4	FLOORITEM_TELEPORTER		17	33	3			OPBY=(MONSTER)	DESTINATION=(18,33,3)	OPTIONS=(ROTATE:180)
D1833-1	ALT_WALLSET_VOID			18	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1833-2	FLOORITEM_FLOOR_VOID		18	33	3
D1933-1	ALT_WALLSET_VOID			19	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D1933-2	FLOORITEM_FLOOR_VOID		19	33	3
D2033-1	ALT_WALLSET_VOID			20	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2033-2	FLOORITEM_FLOOR_VOID		20	33	3
D2133-1	ALT_WALLSET_VOID			21	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2133-2	FLOORITEM_FLOOR_VOID		21	33	3
D2233-1	ALT_WALLSET_VOID			22	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2233-2	FLOORITEM_FLOOR_VOID		22	33	3
D2333-1	ALT_WALLSET_VOID			23	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2333-2	FLOORITEM_FLOOR_VOID		23	33	3
D2433-1	ALT_WALLSET_VOID			24	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2433-2	FLOORITEM_FLOOR_VOID		24	33	3
D2533-1	ALT_WALLSET_VOID			25	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2533-2	FLOORITEM_FLOOR_VOID		25	33	3
D2633-1	ALT_WALLSET_VOID			26	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2633-2	FLOORITEM_FLOOR_VOID		26	33	3
D2733-1	ALT_WALLSET_VOID			27	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2733-2	FLOORITEM_TELEPORTER		27	33	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2733-3	FLOORITEM_TELEPORTER		27	33	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2733-4	FLOORITEM_TELEPORTER		27	33	3			OPBY=(MONSTER)	DESTINATION=(26,33,3)	OPTIONS=(ROTATE:180)
D2833-1	ALT_WALLSET_VOID			28	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D2833-2	WALLITEM_BLACK			28	33	3	WEST
D2933-1	ALT_WALLSET_VOID			29	33	3	CENTRE	WALLSET=(WALLSET_VOID)
D0834-1	ALT_WALLSET_VOID			8	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D0934-1	ALT_WALLSET_VOID			9	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1034-1	ALT_WALLSET_VOID			10	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1034-2	WALLITEM_BLACK			10	34	3	EAST
D1034-3	WALLITEM_BLACK			10	34	3	SOUTH
D1134-1	ALT_WALLSET_VOID			11	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1134-2	FLOORITEM_TELEPORTER		11	34	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1134-3	FLOORITEM_TELEPORTER		11	34	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1234-1	ALT_WALLSET_VOID			12	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1234-2	FLOORITEM_FLOOR_VOID		12	34	3
D1334-1	ALT_WALLSET_VOID			13	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1334-2	FLOORITEM_FLOOR_VOID		13	34	3
D1434-1	ALT_WALLSET_VOID			14	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1434-2	FLOORITEM_TELEPORTER		14	34	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1434-3	FLOORITEM_TELEPORTER		14	34	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1534-1	ALT_WALLSET_VOID			15	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1534-2	FLOORITEM_FLOOR_VOID		15	34	3
D1634-1	ALT_WALLSET_VOID			16	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1634-2	FLOORITEM_TELEPORTER		16	34	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1634-3	FLOORITEM_TELEPORTER		16	34	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1734-1	ALT_WALLSET_VOID			17	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1734-2	FLOORITEM_TELEPORTER		17	34	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1734-3	FLOORITEM_TELEPORTER		17	34	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1734-4	FLOORITEM_TELEPORTER		17	34	3			OPBY=(MONSTER)	DESTINATION=(18,34,3)	OPTIONS=(ROTATE:180)
D1834-1	ALT_WALLSET_VOID			18	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1834-2	FLOORITEM_FLOOR_VOID		18	34	3
D1934-1	ALT_WALLSET_VOID			19	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D1934-2	FLOORITEM_FLOOR_VOID		19	34	3
D2034-1	ALT_WALLSET_VOID			20	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2034-2	FLOORITEM_FLOOR_VOID		20	34	3
D2134-1	ALT_WALLSET_VOID			21	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2134-2	FLOORITEM_FLOOR_VOID		21	34	3
D2234-1	ALT_WALLSET_VOID			22	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2234-2	FLOORITEM_FLOOR_VOID		22	34	3
D2334-1	ALT_WALLSET_VOID			23	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2334-2	FLOORITEM_FLOOR_VOID		23	34	3
D2434-1	ALT_WALLSET_VOID			24	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2434-2	FLOORITEM_FLOOR_VOID		24	34	3
D2534-1	ALT_WALLSET_VOID			25	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2534-2	FLOORITEM_FLOOR_VOID		25	34	3
D2634-1	ALT_WALLSET_VOID			26	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2634-2	FLOORITEM_FLOOR_VOID		26	34	3
D2734-1	ALT_WALLSET_VOID			27	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2734-2	FLOORITEM_TELEPORTER		27	34	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2734-3	FLOORITEM_TELEPORTER		27	34	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2734-4	FLOORITEM_TELEPORTER		27	34	3			OPBY=(MONSTER)	DESTINATION=(26,34,3)	OPTIONS=(ROTATE:180)
D2834-1	ALT_WALLSET_VOID			28	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D2834-2	WALLITEM_BLACK			28	34	3	WEST
D2934-1	ALT_WALLSET_VOID			29	34	3	CENTRE	WALLSET=(WALLSET_VOID)
D0835-1	ALT_WALLSET_VOID			8	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D0935-1	ALT_WALLSET_VOID			9	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D0935-2	WALLITEM_BLACK			9	35	3	EAST
D1035-1	ALT_WALLSET_VOID			10	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1035-2	FLOORITEM_TELEPORTER		10	35	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1035-3	FLOORITEM_TELEPORTER		10	35	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1135-1	ALT_WALLSET_VOID			11	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1135-2	FLOORITEM_FLOOR_VOID		11	35	3
D1235-1	ALT_WALLSET_VOID			12	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1235-2	FLOORITEM_FLOOR_VOID		12	35	3
D1335-1	ALT_WALLSET_VOID			13	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1335-2	FLOORITEM_FLOOR_VOID		13	35	3
D1435-1	ALT_WALLSET_VOID			14	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1435-2	FLOORITEM_TELEPORTER		14	35	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1435-3	FLOORITEM_TELEPORTER		14	35	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1535-1	ALT_WALLSET_VOID			15	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1535-2	FLOORITEM_FLOOR_VOID		15	35	3
D1635-1	ALT_WALLSET_VOID			16	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1635-2	FLOORITEM_TELEPORTER		16	35	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1635-3	FLOORITEM_TELEPORTER		16	35	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1735-1	ALT_WALLSET_VOID			17	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1735-2	FLOORITEM_TELEPORTER		17	35	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1735-3	FLOORITEM_TELEPORTER		17	35	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1735-4	FLOORITEM_TELEPORTER		17	35	3			OPBY=(MONSTER)	DESTINATION=(18,35,3)	OPTIONS=(ROTATE:180)
D1835-1	ALT_WALLSET_VOID			18	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1835-2	FLOORITEM_FLOOR_VOID		18	35	3
D1935-1	ALT_WALLSET_VOID			19	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D1935-2	FLOORITEM_FLOOR_VOID		19	35	3
D2035-1	ALT_WALLSET_VOID			20	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2035-2	FLOORITEM_FLOOR_VOID		20	35	3
D2135-1	ALT_WALLSET_VOID			21	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2135-2	FLOORITEM_FLOOR_VOID		21	35	3
D2235-1	ALT_WALLSET_VOID			22	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2235-2	FLOORITEM_FLOOR_VOID		22	35	3
D2335-1	ALT_WALLSET_VOID			23	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2335-2	FLOORITEM_FLOOR_VOID		23	35	3
D2435-1	ALT_WALLSET_VOID			24	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2435-2	FLOORITEM_FLOOR_VOID		24	35	3
D2535-1	ALT_WALLSET_VOID			25	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2535-2	FLOORITEM_FLOOR_VOID		25	35	3
D2635-1	ALT_WALLSET_VOID			26	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2635-2	FLOORITEM_FLOOR_VOID		26	35	3
D2735-1	ALT_WALLSET_VOID			27	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2735-2	FLOORITEM_TELEPORTER		27	35	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2735-3	FLOORITEM_TELEPORTER		27	35	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2735-4	FLOORITEM_TELEPORTER		27	35	3			OPBY=(MONSTER)	DESTINATION=(26,35,3)	OPTIONS=(ROTATE:180)
D2835-1	ALT_WALLSET_VOID			28	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D2835-2	WALLITEM_BLACK			28	35	3	WEST
D2935-1	ALT_WALLSET_VOID			29	35	3	CENTRE	WALLSET=(WALLSET_VOID)
D0836-1	ALT_WALLSET_VOID			8	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D0936-1	ALT_WALLSET_VOID			9	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1036-1	ALT_WALLSET_VOID			10	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1036-2	WALLITEM_BLACK			10	36	3	EAST
D1036-3	WALLITEM_BLACK			10	36	3	SOUTH
D1036-4	WALLITEM_BLACK			10	36	3	NORTH
D1136-1	ALT_WALLSET_VOID			11	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1136-2	FLOORITEM_TELEPORTER		11	36	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1136-3	FLOORITEM_TELEPORTER		11	36	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1236-1	ALT_WALLSET_VOID			12	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1236-2	FLOORITEM_FLOOR_VOID		12	36	3
D1336-1	ALT_WALLSET_VOID			13	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1336-2	FLOORITEM_FLOOR_VOID		13	36	3
D1436-1	ALT_WALLSET_VOID			14	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1436-2	FLOORITEM_FLOOR_VOID		14	36	3
D1536-1	ALT_WALLSET_VOID			15	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1536-2	FLOORITEM_FLOOR_VOID		15	36	3
D1636-1	ALT_WALLSET_VOID			16	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1636-2	FLOORITEM_TELEPORTER		16	36	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1636-3	FLOORITEM_TELEPORTER		16	36	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1736-1	ALT_WALLSET_VOID			17	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1836-1	ALT_WALLSET_VOID			18	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1836-2	FLOORITEM_TELEPORTER		18	36	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1836-3	FLOORITEM_TELEPORTER		18	36	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1836-4	FLOORITEM_TELEPORTER		18	36	3			OPBY=(MONSTER)	DESTINATION=(19,36,3)	OPTIONS=(ROTATE:180)
D1936-1	ALT_WALLSET_VOID			19	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D1936-2	FLOORITEM_FLOOR_VOID		19	36	3
D2036-1	ALT_WALLSET_VOID			20	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2036-2	FLOORITEM_FLOOR_VOID		20	36	3
D2136-1	ALT_WALLSET_VOID			21	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2136-2	FLOORITEM_FLOOR_VOID		21	36	3
D2236-1	ALT_WALLSET_VOID			22	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2236-2	FLOORITEM_FLOOR_VOID		22	36	3
D2336-1	ALT_WALLSET_VOID			23	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2336-2	FLOORITEM_FLOOR_VOID		23	36	3
D2436-1	ALT_WALLSET_VOID			24	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2436-2	FLOORITEM_FLOOR_VOID		24	36	3
D2536-1	ALT_WALLSET_VOID			25	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2536-2	FLOORITEM_FLOOR_VOID		25	36	3
D2636-1	ALT_WALLSET_VOID			26	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2636-2	FLOORITEM_FLOOR_VOID		26	36	3
D2736-1	ALT_WALLSET_VOID			27	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2736-2	FLOORITEM_TELEPORTER		27	36	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2736-3	FLOORITEM_TELEPORTER		27	36	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2736-4	FLOORITEM_TELEPORTER		27	36	3			OPBY=(MONSTER)	DESTINATION=(26,36,3)	OPTIONS=(ROTATE:180)
D2836-1	ALT_WALLSET_VOID			28	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D2836-2	WALLITEM_BLACK			28	36	3	WEST
D2936-1	ALT_WALLSET_VOID			29	36	3	CENTRE	WALLSET=(WALLSET_VOID)
D0837-1	ALT_WALLSET_VOID			8	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D0937-1	ALT_WALLSET_VOID			9	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D0937-2	WALLITEM_BLACK			9	37	3	EAST
D1037-1	ALT_WALLSET_VOID			10	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1037-2	FLOORITEM_TELEPORTER		10	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1037-3	FLOORITEM_TELEPORTER		10	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1137-1	ALT_WALLSET_VOID			11	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1137-2	FLOORITEM_FLOOR_VOID		11	37	3
D1237-1	ALT_WALLSET_VOID			12	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1237-2	FLOORITEM_FLOOR_VOID		12	37	3
D1337-1	ALT_WALLSET_VOID			13	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1337-2	FLOORITEM_FLOOR_VOID		13	37	3
D1437-1	ALT_WALLSET_VOID			14	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1437-2	FLOORITEM_FLOOR_VOID		14	37	3
D1537-1	ALT_WALLSET_VOID			15	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1537-2	FLOORITEM_TELEPORTER		15	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1537-3	FLOORITEM_TELEPORTER		15	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1637-1	ALT_WALLSET_VOID			16	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1637-2	FLOORITEM_TELEPORTER		16	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1637-3	FLOORITEM_TELEPORTER		16	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1737-1	ALT_WALLSET_VOID			17	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1737-2	FLOORITEM_TELEPORTER		17	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1737-3	FLOORITEM_TELEPORTER		17	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1837-1	ALT_WALLSET_VOID			18	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1937-1	ALT_WALLSET_VOID			19	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D1937-2	FLOORITEM_TELEPORTER		19	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1937-3	FLOORITEM_TELEPORTER		19	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1937-4	FLOORITEM_TELEPORTER		19	37	3			OPBY=(MONSTER)	DESTINATION=(20,37,3)	OPTIONS=(ROTATE:180)
D2037-1	ALT_WALLSET_VOID			20	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2037-2	FLOORITEM_FLOOR_VOID		20	37	3
D2137-1	ALT_WALLSET_VOID			21	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2137-2	FLOORITEM_FLOOR_VOID		21	37	3
D2237-1	ALT_WALLSET_VOID			22	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2237-2	FLOORITEM_TELEPORTER		22	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2237-3	FLOORITEM_TELEPORTER		22	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2237-4	FLOORITEM_TELEPORTER		22	37	3			OPBY=(MONSTER)	DESTINATION=(22,36,3)	OPTIONS=(ROTATE:180)
D2337-1	ALT_WALLSET_VOID			23	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2337-2	FLOORITEM_TELEPORTER		23	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2337-3	FLOORITEM_TELEPORTER		23	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2337-4	FLOORITEM_TELEPORTER		23	37	3			OPBY=(MONSTER)	DESTINATION=(23,36,3)	OPTIONS=(ROTATE:180)
D2337-5	FLOORITEM_FLOOR_VOID		23	37	3			STATE=(INVISIBLE)
D2437-1	ALT_WALLSET_VOID			24	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2437-2	FLOORITEM_TELEPORTER		24	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2437-3	FLOORITEM_TELEPORTER		24	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2437-4	FLOORITEM_TELEPORTER		24	37	3			OPBY=(MONSTER)	DESTINATION=(24,36,3)	OPTIONS=(ROTATE:180)
D2537-1	ALT_WALLSET_VOID			25	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2537-2	FLOORITEM_TELEPORTER		25	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2537-3	FLOORITEM_TELEPORTER		25	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2537-4	FLOORITEM_TELEPORTER		25	37	3			OPBY=(MONSTER)	DESTINATION=(25,36,3)	OPTIONS=(ROTATE:180)
D2637-1	ALT_WALLSET_VOID			26	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2637-2	FLOORITEM_TELEPORTER		26	37	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2637-3	FLOORITEM_TELEPORTER		26	37	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2637-4	FLOORITEM_FLOOR_VOID		26	37	3
D2737-1	ALT_WALLSET_VOID			27	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2737-2	FLOORITEM_TELEPORTER		27	37	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2737-3	FLOORITEM_TELEPORTER		27	37	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2837-1	ALT_WALLSET_VOID			28	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D2837-2	WALLITEM_BLACK			28	37	3	WEST
D2937-1	ALT_WALLSET_VOID			29	37	3	CENTRE	WALLSET=(WALLSET_VOID)
D3037-1	WALLITEM_RELAY			30	37	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2337-2,D2337-3,D2337-5)
D3137-1	WALLITEM_RELAY			31	37	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3040-1,D3037-1)	OPTIONS=(DELAY:20)
D3337-1	WALLITEM_RELAY			33	37	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2637-2,D2637-3,D2637-4)
D3437-1	WALLITEM_RELAY			34	37	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3337-1,D3339-1)
D0838-1	ALT_WALLSET_VOID			8	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D0938-1	ALT_WALLSET_VOID			9	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D0938-2	WALLITEM_BLACK			9	38	3	EAST
D1038-1	ALT_WALLSET_VOID			10	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1038-2	FLOORITEM_TELEPORTER		10	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1038-3	FLOORITEM_TELEPORTER		10	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1138-1	ALT_WALLSET_VOID			11	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1138-2	FLOORITEM_FLOOR_VOID		11	38	3
D1238-1	ALT_WALLSET_VOID			12	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1238-2	FLOORITEM_FLOOR_VOID		12	38	3
D1338-1	ALT_WALLSET_VOID			13	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1338-2	FLOORITEM_FLOOR_VOID		13	38	3
D1438-1	ALT_WALLSET_VOID			14	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1438-2	FLOORITEM_FLOOR_VOID		14	38	3
D1538-1	ALT_WALLSET_VOID			15	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1538-2	FLOORITEM_FLOOR_VOID		15	38	3
D1638-1	ALT_WALLSET_VOID			16	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1638-2	FLOORITEM_FLOOR_VOID		16	38	3
D1738-1	ALT_WALLSET_VOID			17	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1738-2	FLOORITEM_FLOOR_VOID		17	38	3
D1838-1	ALT_WALLSET_VOID			18	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1838-2	FLOORITEM_TELEPORTER		18	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1838-3	FLOORITEM_TELEPORTER		18	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1938-1	ALT_WALLSET_VOID			19	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D1938-2	FLOORITEM_TELEPORTER		19	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1938-3	FLOORITEM_TELEPORTER		19	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2038-1	ALT_WALLSET_VOID			20	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2038-2	FLOORITEM_TELEPORTER		20	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2038-3	FLOORITEM_TELEPORTER		20	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2038-4	FLOORITEM_TELEPORTER		20	38	3			OPBY=(MONSTER)	DESTINATION=(20,37,3)	OPTIONS=(ROTATE:180)
D2138-1	ALT_WALLSET_VOID			21	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2138-2	FLOORITEM_TELEPORTER		21	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2138-3	FLOORITEM_TELEPORTER		21	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2138-4	FLOORITEM_TELEPORTER		21	38	3			OPBY=(MONSTER)	DESTINATION=(21,37,3)	OPTIONS=(ROTATE:180)
D2238-1	ALT_WALLSET_VOID			22	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2238-2	FLOORITEM_TELEPORTER		22	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2238-3	FLOORITEM_TELEPORTER		22	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2338-1	ALT_WALLSET_VOID			23	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2338-2	FLOORITEM_TELEPORTER		23	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2338-3	FLOORITEM_TELEPORTER		23	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2338-4	FLOORITEM_FLOOR_VOID		23	38	3			STATE=(INVISIBLE)
D2438-1	ALT_WALLSET_VOID			24	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2438-2	FLOORITEM_TELEPORTER		24	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2438-3	FLOORITEM_TELEPORTER		24	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2538-1	ALT_WALLSET_VOID			25	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2538-2	FLOORITEM_TELEPORTER		25	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2538-3	FLOORITEM_TELEPORTER		25	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2638-1	ALT_WALLSET_VOID			26	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2638-2	FLOORITEM_TELEPORTER		26	38	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2638-3	FLOORITEM_TELEPORTER		26	38	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2638-4	FLOORITEM_FLOOR_VOID		26	38	3
D2738-1	ALT_WALLSET_VOID			27	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2738-2	FLOORITEM_TELEPORTER		27	38	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2738-3	FLOORITEM_TELEPORTER		27	38	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2838-1	ALT_WALLSET_VOID			28	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D2838-2	WALLITEM_BLACK			28	38	3	WEST
D2938-1	ALT_WALLSET_VOID			29	38	3	CENTRE	WALLSET=(WALLSET_VOID)
D3038-1	WALLITEM_RELAY			30	38	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2338-2,D2338-3,D2338-4)
D3138-1	WALLITEM_RELAY			31	38	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3041-1,D3038-1)	OPTIONS=(DELAY:16)
D3338-1	WALLITEM_RELAY			33	38	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2638-2,D2638-3,D2638-4)
D3438-1	WALLITEM_RELAY			34	38	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3337-1,D3338-1)	OPTIONS=(DELAY:4)
D3538-1	WALLITEM_RELAY			35	38	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3437-1,D3438-1,D3439-1,D3538-1)	OPTIONS=(DELAY:12)
D0839-1	ALT_WALLSET_VOID			8	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D0939-1	ALT_WALLSET_VOID			9	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1039-1	ALT_WALLSET_VOID			10	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1039-2	WALLITEM_BLACK			10	39	3	EAST
D1039-3	WALLITEM_BLACK			10	39	3	NORTH
D1139-1	ALT_WALLSET_VOID			11	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1139-2	FLOORITEM_TELEPORTER		11	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1139-3	FLOORITEM_TELEPORTER		11	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1239-1	ALT_WALLSET_VOID			12	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1239-2	FLOORITEM_FLOOR_VOID		12	39	3
D1339-1	ALT_WALLSET_VOID			13	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1339-2	FLOORITEM_FLOOR_VOID		13	39	3
D1439-1	ALT_WALLSET_VOID			14	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1439-2	FLOORITEM_FLOOR_VOID		14	39	3
D1539-1	ALT_WALLSET_VOID			15	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1539-2	FLOORITEM_FLOOR_VOID		15	39	3
D1639-1	ALT_WALLSET_VOID			16	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1639-2	FLOORITEM_FLOOR_VOID		16	39	3
D1739-1	ALT_WALLSET_VOID			17	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1739-2	FLOORITEM_FLOOR_VOID		17	39	3
D1839-1	ALT_WALLSET_VOID			18	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1839-2	FLOORITEM_TELEPORTER		18	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1839-3	FLOORITEM_TELEPORTER		18	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1839-4	FLOORITEM_FLOOR_VOID		18	39	3			STATE=(INVISIBLE)
D1939-1	ALT_WALLSET_VOID			19	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D1939-2	FLOORITEM_TELEPORTER		19	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1939-3	FLOORITEM_TELEPORTER		19	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1939-4	FLOORITEM_FLOOR_VOID		19	39	3			STATE=(INVISIBLE)
D2039-1	ALT_WALLSET_VOID			20	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2039-2	FLOORITEM_TELEPORTER		20	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2039-3	FLOORITEM_TELEPORTER		20	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2039-4	FLOORITEM_FLOOR_VOID		20	39	3			STATE=(INVISIBLE)
D2139-1	ALT_WALLSET_VOID			21	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2139-2	FLOORITEM_TELEPORTER		21	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2139-3	FLOORITEM_TELEPORTER		21	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2139-4	FLOORITEM_FLOOR_VOID		21	39	3			STATE=(INVISIBLE)
D2239-1	ALT_WALLSET_VOID			22	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2239-2	FLOORITEM_TELEPORTER		22	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2239-3	FLOORITEM_TELEPORTER		22	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2239-4	FLOORITEM_FLOOR_VOID		22	39	3			STATE=(INVISIBLE)
D2339-1	ALT_WALLSET_VOID			23	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2339-2	FLOORITEM_TELEPORTER		23	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2339-3	FLOORITEM_TELEPORTER		23	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2339-4	FLOORITEM_FLOOR_VOID		23	39	3			STATE=(INVISIBLE)
D2439-1	ALT_WALLSET_VOID			24	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2439-2	FLOORITEM_TELEPORTER		24	39	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2439-3	FLOORITEM_TELEPORTER		24	39	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2439-4	FLOORITEM_FLOOR_VOID		24	39	3
D2539-1	ALT_WALLSET_VOID			25	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2539-2	FLOORITEM_TELEPORTER		25	39	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2539-3	FLOORITEM_TELEPORTER		25	39	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2539-4	FLOORITEM_FLOOR_VOID		25	39	3
D2639-1	ALT_WALLSET_VOID			26	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2639-2	FLOORITEM_TELEPORTER		26	39	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2639-3	FLOORITEM_TELEPORTER		26	39	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2639-4	FLOORITEM_FLOOR_VOID		26	39	3
D2739-1	ALT_WALLSET_VOID			27	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2739-2	FLOORITEM_TELEPORTER		27	39	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2739-3	FLOORITEM_TELEPORTER		27	39	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2839-1	ALT_WALLSET_VOID			28	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D2839-2	WALLITEM_BLACK			28	39	3	WEST
D2939-1	ALT_WALLSET_VOID			29	39	3	CENTRE	WALLSET=(WALLSET_VOID)
D3039-1	WALLITEM_RELAY			30	39	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2339-2,D2339-3,D2339-4)
D3139-1	WALLITEM_RELAY			31	39	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3042-1,D3039-1)	OPTIONS=(DELAY:12)
D3339-1	WALLITEM_RELAY			33	39	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2639-2,D2639-3,D2639-4)
D3439-1	WALLITEM_RELAY			34	39	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3338-1,D3339-1)	OPTIONS=(DELAY:8)
D0840-1	ALT_WALLSET_VOID			8	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D0940-1	ALT_WALLSET_VOID			9	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1040-1	ALT_WALLSET_VOID			10	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1040-2	WALLITEM_BLACK			10	40	3	EAST
D1140-1	ALT_WALLSET_VOID			11	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1140-2	FLOORITEM_TELEPORTER		11	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1140-3	FLOORITEM_TELEPORTER		11	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1240-1	ALT_WALLSET_VOID			12	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1240-2	FLOORITEM_FLOOR_VOID		12	40	3
D1340-1	ALT_WALLSET_VOID			13	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1340-2	FLOORITEM_FLOOR_VOID		13	40	3
D1440-1	ALT_WALLSET_VOID			14	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1440-2	FLOORITEM_FLOOR_VOID		14	40	3
D1540-1	ALT_WALLSET_VOID			15	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1540-2	FLOORITEM_FLOOR_VOID		15	40	3
D1640-1	ALT_WALLSET_VOID			16	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1640-2	FLOORITEM_TELEPORTER		16	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1640-3	FLOORITEM_TELEPORTER		16	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1740-1	ALT_WALLSET_VOID			17	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1740-2	FLOORITEM_TELEPORTER		17	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1740-3	FLOORITEM_TELEPORTER		17	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1840-1	ALT_WALLSET_VOID			18	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1840-2	FLOORITEM_TELEPORTER		18	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1840-3	FLOORITEM_TELEPORTER		18	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1940-1	ALT_WALLSET_VOID			19	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D1940-2	FLOORITEM_TELEPORTER		19	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1940-3	FLOORITEM_TELEPORTER		19	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2040-1	ALT_WALLSET_VOID			20	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2040-2	FLOORITEM_TELEPORTER		20	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2040-3	FLOORITEM_TELEPORTER		20	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2140-1	ALT_WALLSET_VOID			21	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2140-2	FLOORITEM_TELEPORTER		21	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2140-3	FLOORITEM_TELEPORTER		21	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2240-1	ALT_WALLSET_VOID			22	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2240-2	FLOORITEM_TELEPORTER		22	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2240-3	FLOORITEM_TELEPORTER		22	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2340-1	ALT_WALLSET_VOID			23	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2340-2	FLOORITEM_TELEPORTER		23	40	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2340-3	FLOORITEM_TELEPORTER		23	40	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2340-4	FLOORITEM_FLOOR_VOID		23	40	3
D2440-1	ALT_WALLSET_VOID			24	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2440-2	FLOORITEM_TELEPORTER		24	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2440-3	FLOORITEM_TELEPORTER		24	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2540-1	ALT_WALLSET_VOID			25	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2540-2	FLOORITEM_TELEPORTER		25	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2540-3	FLOORITEM_TELEPORTER		25	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2640-1	ALT_WALLSET_VOID			26	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2640-2	FLOORITEM_FLOOR_VOID		26	40	3
D2740-1	ALT_WALLSET_VOID			27	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2740-2	FLOORITEM_TELEPORTER		27	40	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2740-3	FLOORITEM_TELEPORTER		27	40	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2840-1	ALT_WALLSET_VOID			28	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D2840-2	WALLITEM_BLACK			28	40	3	WEST
D2940-1	ALT_WALLSET_VOID			29	40	3	CENTRE	WALLSET=(WALLSET_VOID)
D3040-1	WALLITEM_RELAY			30	40	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2340-2,D2340-3,D2340-4)
D3140-1	WALLITEM_RELAY			31	40	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3040-1,D3037-1)	OPTIONS=(DELAY:8)
D3240-1	WALLITEM_RELAY			32	40	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3142-1,D3141-1,D3140-1,D3139-1,D3138-1,D3137-1,D3240-1)	OPTIONS=(DELAY:24)
D0841-1	ALT_WALLSET_VOID			8	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D0941-1	ALT_WALLSET_VOID			9	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1041-1	ALT_WALLSET_VOID			10	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1141-1	ALT_WALLSET_VOID			11	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1141-2	WALLITEM_BLACK			11	41	3	EAST
D1141-3	WALLITEM_BLACK			11	41	3	SOUTH
D1141-4	WALLITEM_BLACK			11	41	3	NORTH
D1241-1	ALT_WALLSET_VOID			12	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1241-2	FLOORITEM_TELEPORTER		12	41	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1241-3	FLOORITEM_TELEPORTER		12	41	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1341-1	ALT_WALLSET_VOID			13	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1341-2	FLOORITEM_FLOOR_VOID		13	41	3
D1441-1	ALT_WALLSET_VOID			14	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1441-2	FLOORITEM_FLOOR_VOID		14	41	3
D1541-1	ALT_WALLSET_VOID			15	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1541-2	FLOORITEM_TELEPORTER		15	41	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1541-3	FLOORITEM_TELEPORTER		15	41	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1641-1	ALT_WALLSET_VOID			16	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1741-1	ALT_WALLSET_VOID			17	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1841-1	ALT_WALLSET_VOID			18	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D1941-1	ALT_WALLSET_VOID			19	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2041-1	ALT_WALLSET_VOID			20	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2141-1	ALT_WALLSET_VOID			21	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2241-1	ALT_WALLSET_VOID			22	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2241-2	FLOORITEM_TELEPORTER		22	41	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2241-3	FLOORITEM_TELEPORTER		22	41	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2341-1	ALT_WALLSET_VOID			23	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2341-2	FLOORITEM_TELEPORTER		23	41	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2341-3	FLOORITEM_TELEPORTER		23	41	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2341-4	FLOORITEM_FLOOR_VOID		23	41	3
D2441-1	ALT_WALLSET_VOID			24	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2441-2	FLOORITEM_TELEPORTER		24	41	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2441-3	FLOORITEM_TELEPORTER		24	41	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2541-1	ALT_WALLSET_VOID			25	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2541-2	FLOORITEM_TELEPORTER		25	41	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2541-3	FLOORITEM_TELEPORTER		25	41	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2641-1	ALT_WALLSET_VOID			26	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2641-2	FLOORITEM_FLOOR_VOID		26	41	3
D2741-1	ALT_WALLSET_VOID			27	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2741-2	FLOORITEM_TELEPORTER		27	41	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2741-3	FLOORITEM_TELEPORTER		27	41	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2841-1	ALT_WALLSET_VOID			28	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D2841-2	WALLITEM_BLACK			28	41	3	WEST
D2941-1	ALT_WALLSET_VOID			29	41	3	CENTRE	WALLSET=(WALLSET_VOID)
D3041-1	WALLITEM_RELAY			30	41	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2341-2,D2341-3,D2341-4)
D3141-1	WALLITEM_RELAY			31	41	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3041-1,D3038-1)	OPTIONS=(DELAY:4)
D0842-1	ALT_WALLSET_VOID			8	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D0942-1	ALT_WALLSET_VOID			9	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1042-1	ALT_WALLSET_VOID			10	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1042-2	WALLITEM_BLACK			10	42	3	EAST
D1042-3	WALLITEM_BLACK			10	42	3	SOUTH
D1142-1	ALT_WALLSET_VOID			11	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1142-2	FLOORITEM_TELEPORTER		11	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1142-3	FLOORITEM_TELEPORTER		11	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1242-1	ALT_WALLSET_VOID			12	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1242-2	FLOORITEM_TELEPORTER		12	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1242-3	FLOORITEM_TELEPORTER		12	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1342-1	ALT_WALLSET_VOID			13	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1342-2	FLOORITEM_FLOOR_VOID		13	42	3
D1442-1	ALT_WALLSET_VOID			14	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1442-2	FLOORITEM_TELEPORTER		14	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1442-3	FLOORITEM_TELEPORTER		14	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1542-1	ALT_WALLSET_VOID			15	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1642-1	ALT_WALLSET_VOID			16	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1742-1	ALT_WALLSET_VOID			17	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1842-1	ALT_WALLSET_VOID			18	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D1942-1	ALT_WALLSET_VOID			19	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2042-1	ALT_WALLSET_VOID			20	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2142-1	ALT_WALLSET_VOID			21	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2142-2	FLOORITEM_TELEPORTER		21	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2142-3	FLOORITEM_TELEPORTER		21	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2242-1	ALT_WALLSET_VOID			22	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2242-2	FLOORITEM_TELEPORTER		22	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2242-3	FLOORITEM_TELEPORTER		22	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2342-1	ALT_WALLSET_VOID			23	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2342-2	FLOORITEM_TELEPORTER		23	42	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2342-3	FLOORITEM_TELEPORTER		23	42	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2342-4	FLOORITEM_FLOOR_VOID		23	42	3
D2442-1	ALT_WALLSET_VOID			24	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2442-2	FLOORITEM_TELEPORTER		24	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2442-3	FLOORITEM_TELEPORTER		24	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2542-1	ALT_WALLSET_VOID			25	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2542-2	FLOORITEM_TELEPORTER		25	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2542-3	FLOORITEM_TELEPORTER		25	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2642-1	ALT_WALLSET_VOID			26	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2642-2	FLOORITEM_TELEPORTER		26	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2642-3	FLOORITEM_TELEPORTER		26	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2742-1	ALT_WALLSET_VOID			27	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2742-2	FLOORITEM_TELEPORTER		27	42	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2742-3	FLOORITEM_TELEPORTER		27	42	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2842-1	ALT_WALLSET_VOID			28	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D2842-2	WALLITEM_BLACK			28	42	3	WEST
D2942-1	ALT_WALLSET_VOID			29	42	3	CENTRE	WALLSET=(WALLSET_VOID)
D3042-1	WALLITEM_RELAY			30	42	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2342-2,D2342-3,D2342-4)
D3142-1	WALLITEM_RELAY			31	42	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D3042-1,D3039-1)
D0843-1	ALT_WALLSET_VOID			8	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D0943-1	ALT_WALLSET_VOID			9	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D0943-2	WALLITEM_BLACK			9	43	3	EAST
D1043-1	ALT_WALLSET_VOID			10	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1043-2	FLOORITEM_TELEPORTER		10	43	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1043-3	FLOORITEM_TELEPORTER		10	43	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1143-1	ALT_WALLSET_VOID			11	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1143-2	FLOORITEM_FLOOR_VOID		11	43	3
D1243-1	ALT_WALLSET_VOID			12	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1243-2	FLOORITEM_FLOOR_VOID		12	43	3
D1343-1	ALT_WALLSET_VOID			13	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1343-2	FLOORITEM_FLOOR_VOID		13	43	3
D1443-1	ALT_WALLSET_VOID			14	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1443-2	FLOORITEM_TELEPORTER		14	43	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1443-3	FLOORITEM_TELEPORTER		14	43	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1543-1	ALT_WALLSET_VOID			15	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1643-1	ALT_WALLSET_VOID			16	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1743-1	ALT_WALLSET_VOID			17	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1843-1	ALT_WALLSET_VOID			18	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D1943-1	ALT_WALLSET_VOID			19	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2043-1	ALT_WALLSET_VOID			20	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2043-2	FLOORITEM_TELEPORTER		20	43	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2043-3	FLOORITEM_TELEPORTER		20	43	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2143-1	ALT_WALLSET_VOID			21	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2143-2	FLOORITEM_FLOOR_VOID		21	43	3
D2243-1	ALT_WALLSET_VOID			22	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2243-2	FLOORITEM_FLOOR_VOID		22	43	3
D2343-1	ALT_WALLSET_VOID			23	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2343-2	FLOORITEM_FLOOR_VOID		23	43	3
D2443-1	ALT_WALLSET_VOID			24	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2443-2	FLOORITEM_TELEPORTER		24	43	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2443-3	FLOORITEM_TELEPORTER		24	43	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2543-1	ALT_WALLSET_VOID			25	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2543-2	WALLITEM_BLACK			25	43	3	WEST
D2543-3	WALLITEM_BLACK			25	43	3	NORTH
D2643-1	ALT_WALLSET_VOID			26	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2643-2	WALLITEM_BLACK			26	43	3	NORTH
D2743-1	ALT_WALLSET_VOID			27	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2743-2	WALLITEM_BLACK			27	43	3	NORTH
D2843-1	ALT_WALLSET_VOID			28	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D2943-1	ALT_WALLSET_VOID			29	43	3	CENTRE	WALLSET=(WALLSET_VOID)
D0844-1	ALT_WALLSET_VOID			8	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D0944-1	ALT_WALLSET_VOID			9	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1044-1	ALT_WALLSET_VOID			10	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1044-2	WALLITEM_BLACK			10	44	3	EAST
D1044-3	WALLITEM_BLACK			10	44	3	NORTH
D1144-1	ALT_WALLSET_VOID			11	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1144-2	FLOORITEM_TELEPORTER		11	44	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1144-3	FLOORITEM_TELEPORTER		11	44	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1244-1	ALT_WALLSET_VOID			12	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1244-2	FLOORITEM_FLOOR_VOID		12	44	3
D1344-1	ALT_WALLSET_VOID			13	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1344-2	FLOORITEM_FLOOR_VOID		13	44	3
D1444-1	ALT_WALLSET_VOID			14	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1444-2	FLOORITEM_TELEPORTER		14	44	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1444-3	FLOORITEM_TELEPORTER		14	44	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1544-1	ALT_WALLSET_VOID			15	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1644-1	ALT_WALLSET_VOID			16	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1744-1	ALT_WALLSET_VOID			17	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1844-1	ALT_WALLSET_VOID			18	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D1944-1	ALT_WALLSET_VOID			19	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2044-1	ALT_WALLSET_VOID			20	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2044-2	FLOORITEM_TELEPORTER		20	44	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2044-3	FLOORITEM_TELEPORTER		20	44	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2144-1	ALT_WALLSET_VOID			21	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2144-2	FLOORITEM_FLOOR_VOID		21	44	3
D2244-1	ALT_WALLSET_VOID			22	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2244-2	FLOORITEM_FLOOR_VOID		22	44	3
D2344-1	ALT_WALLSET_VOID			23	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2344-2	FLOORITEM_FLOOR_VOID		23	44	3
D2444-1	ALT_WALLSET_VOID			24	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2444-2	FLOORITEM_TELEPORTER		24	44	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2444-3	FLOORITEM_TELEPORTER		24	44	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2544-1	ALT_WALLSET_VOID			25	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2544-2	WALLITEM_BLACK			25	44	3	WEST
D2644-1	ALT_WALLSET_VOID			26	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2744-1	ALT_WALLSET_VOID			27	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2844-1	ALT_WALLSET_VOID			28	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D2944-1	ALT_WALLSET_VOID			29	44	3	CENTRE	WALLSET=(WALLSET_VOID)
D0845-1	ALT_WALLSET_VOID			8	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D0945-1	ALT_WALLSET_VOID			9	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1045-1	ALT_WALLSET_VOID			10	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1045-2	WALLITEM_BLACK			10	45	3	EAST
D1145-1	ALT_WALLSET_VOID			11	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1145-2	FLOORITEM_TELEPORTER		11	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1145-3	FLOORITEM_TELEPORTER		11	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1245-1	ALT_WALLSET_VOID			12	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1245-2	FLOORITEM_FLOOR_VOID		12	45	3
D1345-1	ALT_WALLSET_VOID			13	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1345-2	FLOORITEM_FLOOR_VOID		13	45	3
D1445-1	ALT_WALLSET_VOID			14	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1445-2	FLOORITEM_FLOOR_VOID		14	45	3
D1545-1	ALT_WALLSET_VOID			15	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1545-2	FLOORITEM_TELEPORTER		15	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1545-3	FLOORITEM_TELEPORTER		15	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1645-1	ALT_WALLSET_VOID			16	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1645-2	FLOORITEM_TELEPORTER		16	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1645-3	FLOORITEM_TELEPORTER		16	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1745-1	ALT_WALLSET_VOID			17	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1745-2	FLOORITEM_TELEPORTER		17	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1745-3	FLOORITEM_TELEPORTER		17	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1845-1	ALT_WALLSET_VOID			18	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1845-2	FLOORITEM_TELEPORTER		18	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1845-3	FLOORITEM_TELEPORTER		18	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1945-1	ALT_WALLSET_VOID			19	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D1945-2	FLOORITEM_TELEPORTER		19	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1945-3	FLOORITEM_TELEPORTER		19	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2045-1	ALT_WALLSET_VOID			20	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D2045-2	FLOORITEM_FLOOR_VOID		20	45	3
D2145-1	ALT_WALLSET_VOID			21	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D2145-2	FLOORITEM_FLOOR_VOID		21	45	3
D2245-1	ALT_WALLSET_VOID			22	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D2245-2	FLOORITEM_FLOOR_VOID		22	45	3
D2345-1	ALT_WALLSET_VOID			23	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D2345-2	FLOORITEM_FLOOR_VOID		23	45	3
D2445-1	ALT_WALLSET_VOID			24	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D2445-2	FLOORITEM_TELEPORTER		24	45	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2445-3	FLOORITEM_TELEPORTER		24	45	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2545-1	ALT_WALLSET_VOID			25	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D2545-2	WALLITEM_BLACK			25	45	3	WEST
D2645-1	ALT_WALLSET_VOID			26	45	3	CENTRE	WALLSET=(WALLSET_VOID)
D0846-1	ALT_WALLSET_VOID			8	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D0946-1	ALT_WALLSET_VOID			9	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1046-1	ALT_WALLSET_VOID			10	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1146-1	ALT_WALLSET_VOID			11	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1146-2	WALLITEM_BLACK			11	46	3	EAST
D1146-3	WALLITEM_BLACK			11	46	3	NORTH
D1246-1	ALT_WALLSET_VOID			12	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1246-2	FLOORITEM_TELEPORTER		12	46	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1246-3	FLOORITEM_TELEPORTER		12	46	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1346-1	ALT_WALLSET_VOID			13	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1346-2	FLOORITEM_FLOOR_VOID		13	46	3
D1446-1	ALT_WALLSET_VOID			14	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1446-2	FLOORITEM_FLOOR_VOID		14	46	3
D1546-1	ALT_WALLSET_VOID			15	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1546-2	FLOORITEM_TELEPORTER		15	46	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1546-3	FLOORITEM_TELEPORTER		15	46	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1546-4	FLOORITEM_FLOOR_VOID		15	46	3
D1646-1	ALT_WALLSET_VOID			16	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1646-2	FLOORITEM_TELEPORTER		16	46	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1646-3	FLOORITEM_TELEPORTER		16	46	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1646-4	FLOORITEM_FLOOR_VOID		16	46	3
D1746-1	ALT_WALLSET_VOID			17	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1746-2	FLOORITEM_TELEPORTER		17	46	3			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1746-3	FLOORITEM_TELEPORTER		17	46	3			STATE=(INACTIVE)	OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1746-4	FLOORITEM_FLOOR_VOID		17	46	3
D1846-1	ALT_WALLSET_VOID			18	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1846-2	FLOORITEM_TELEPORTER		18	46	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1846-3	FLOORITEM_TELEPORTER		18	46	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1846-4	FLOORITEM_FLOOR_VOID		18	46	3			STATE=(INVISIBLE)
D1946-1	ALT_WALLSET_VOID			19	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D1946-2	FLOORITEM_TELEPORTER		19	46	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1946-3	FLOORITEM_TELEPORTER		19	46	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1946-4	FLOORITEM_FLOOR_VOID		19	46	3			STATE=(INVISIBLE)
D2046-1	ALT_WALLSET_VOID			20	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D2046-2	FLOORITEM_FLOOR_VOID		20	46	3
D2146-1	ALT_WALLSET_VOID			21	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D2146-2	FLOORITEM_FLOOR_VOID		21	46	3
D2246-1	ALT_WALLSET_VOID			22	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D2246-2	FLOORITEM_FLOOR_VOID		22	46	3
D2346-1	ALT_WALLSET_VOID			23	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D2346-2	FLOORITEM_TELEPORTER		23	46	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2346-3	FLOORITEM_TELEPORTER		23	46	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2446-1	ALT_WALLSET_VOID			24	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D2446-2	WALLITEM_BLACK			24	46	3	WEST
D2446-3	WALLITEM_BLACK			24	46	3	NORTH
D2546-1	ALT_WALLSET_VOID			25	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D2646-1	ALT_WALLSET_VOID			26	46	3	CENTRE	WALLSET=(WALLSET_VOID)
D0847-1	ALT_WALLSET_VOID			8	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D0947-1	ALT_WALLSET_VOID			9	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1047-1	ALT_WALLSET_VOID			10	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1147-1	ALT_WALLSET_VOID			11	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1247-1	ALT_WALLSET_VOID			12	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1247-2	WALLITEM_BLACK			12	47	3	EAST
D1247-3	WALLITEM_BLACK			12	47	3	NORTH
D1347-1	ALT_WALLSET_VOID			13	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1347-2	FLOORITEM_TELEPORTER		13	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1347-3	FLOORITEM_TELEPORTER		13	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1447-1	ALT_WALLSET_VOID			14	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1447-2	FLOORITEM_TELEPORTER		14	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1447-3	FLOORITEM_TELEPORTER		14	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1547-1	ALT_WALLSET_VOID			15	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1547-2	FLOORITEM_TELEPORTER		15	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1547-3	FLOORITEM_TELEPORTER		15	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1647-1	ALT_WALLSET_VOID			16	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1647-2	FLOORITEM_TELEPORTER		16	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1647-3	FLOORITEM_TELEPORTER		16	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1747-1	ALT_WALLSET_VOID			17	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1747-2	FLOORITEM_TELEPORTER		17	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1747-3	FLOORITEM_TELEPORTER		17	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1847-1	ALT_WALLSET_VOID			18	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1847-2	FLOORITEM_TELEPORTER		18	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1847-3	FLOORITEM_TELEPORTER		18	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D1947-1	ALT_WALLSET_VOID			19	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D1947-2	FLOORITEM_TELEPORTER		19	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D1947-3	FLOORITEM_TELEPORTER		19	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2047-1	ALT_WALLSET_VOID			20	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D2047-2	FLOORITEM_TELEPORTER		20	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2047-3	FLOORITEM_TELEPORTER		20	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2147-1	ALT_WALLSET_VOID			21	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D2147-2	FLOORITEM_TELEPORTER		21	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2147-3	FLOORITEM_TELEPORTER		21	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2247-1	ALT_WALLSET_VOID			22	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D2247-2	FLOORITEM_TELEPORTER		22	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2247-3	FLOORITEM_TELEPORTER		22	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2347-1	ALT_WALLSET_VOID			23	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D2347-2	FLOORITEM_TELEPORTER		23	47	3			OPBY=(PARTY)	DESTINATION=(15,21,3)	OPTIONS=(SOUND:SOUND_OTHER_SCREAM)
D2347-3	FLOORITEM_TELEPORTER		23	47	3			OPBY=(OBJECT_OR_SPELL)	DESTINATION=(15,21,3)
D2447-1	ALT_WALLSET_VOID			24	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D2447-2	WALLITEM_BLACK			24	47	3	WEST
D2547-1	ALT_WALLSET_VOID			25	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D2647-1	ALT_WALLSET_VOID			26	47	3	CENTRE	WALLSET=(WALLSET_VOID)
D0848-1	ALT_WALLSET_VOID			8	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D0948-1	ALT_WALLSET_VOID			9	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1048-1	ALT_WALLSET_VOID			10	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1148-1	ALT_WALLSET_VOID			11	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1248-1	ALT_WALLSET_VOID			12	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1348-1	ALT_WALLSET_VOID			13	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1348-2	WALLITEM_BLACK			13	48	3	NORTH
D1448-1	ALT_WALLSET_VOID			14	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1448-2	WALLITEM_BLACK			14	48	3	NORTH
D1548-1	ALT_WALLSET_VOID			15	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1548-2	WALLITEM_BLACK			15	48	3	NORTH
D1648-1	ALT_WALLSET_VOID			16	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1648-2	WALLITEM_BLACK			16	48	3	NORTH
D1748-1	ALT_WALLSET_VOID			17	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1748-2	WALLITEM_BLACK			17	48	3	NORTH
D1848-1	ALT_WALLSET_VOID			18	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1848-2	WALLITEM_BLACK			18	48	3	NORTH
D1948-1	ALT_WALLSET_VOID			19	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D1948-2	WALLITEM_BLACK			19	48	3	NORTH
D2048-1	ALT_WALLSET_VOID			20	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D2048-2	WALLITEM_BLACK			20	48	3	NORTH
D2148-1	ALT_WALLSET_VOID			21	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D2148-2	WALLITEM_BLACK			21	48	3	NORTH
D2248-1	ALT_WALLSET_VOID			22	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D2248-2	WALLITEM_BLACK			22	48	3	NORTH
D2348-1	ALT_WALLSET_VOID			23	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D2348-2	WALLITEM_BLACK			23	48	3	NORTH
D2448-1	ALT_WALLSET_VOID			24	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D2548-1	ALT_WALLSET_VOID			25	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D2648-1	ALT_WALLSET_VOID			26	48	3	CENTRE	WALLSET=(WALLSET_VOID)
D0949-1	ALT_WALLSET_VOID			9	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1049-1	ALT_WALLSET_VOID			10	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1149-1	ALT_WALLSET_VOID			11	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1249-1	ALT_WALLSET_VOID			12	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1349-1	ALT_WALLSET_VOID			13	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1449-1	ALT_WALLSET_VOID			14	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1549-1	ALT_WALLSET_VOID			15	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1649-1	ALT_WALLSET_VOID			16	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1749-1	ALT_WALLSET_VOID			17	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1849-1	ALT_WALLSET_VOID			18	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1949-1	ALT_WALLSET_VOID			19	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D2049-1	ALT_WALLSET_VOID			20	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D2149-1	ALT_WALLSET_VOID			21	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D2249-1	ALT_WALLSET_VOID			22	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D2349-1	ALT_WALLSET_VOID			23	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D2449-1	ALT_WALLSET_VOID			24	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D2549-1	ALT_WALLSET_VOID			25	49	3	CENTRE	WALLSET=(WALLSET_VOID)
D1550-1	WALLITEM_RELAY			15	50	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1546-2,D1546-3,D1546-4)
D1650-1	WALLITEM_RELAY			16	50	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1646-2,D1646-3,D1646-4)
D1750-1	WALLITEM_RELAY			17	50	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1746-2,D1746-3,D1746-4)
D1850-1	WALLITEM_RELAY			18	50	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1846-2,D1846-3,D1846-4)
D1950-1	WALLITEM_RELAY			19	50	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1946-2,D1946-3,D1946-4)
D1551-1	WALLITEM_RELAY			15	51	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1550-1,D1850-1)
D1651-1	WALLITEM_RELAY			16	51	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1650-1,D1950-1)	OPTIONS=(DELAY:4)
D1751-1	WALLITEM_RELAY			17	51	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1550-1,D1750-1)	OPTIONS=(DELAY:8)
D1851-1	WALLITEM_RELAY			18	51	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1650-1,D1850-1)	OPTIONS=(DELAY:12)
D1951-1	WALLITEM_RELAY			19	51	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1750-1,D1950-1)	OPTIONS=(DELAY:16)
D1752-1	WALLITEM_RELAY			17	52	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1551-1,D1651-1,D1751-1,D1851-1,D1951-1,D1752-1)	OPTIONS=(DELAY:20)
D1853-1	WALLITEM_RELAY			18	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1839-2,D1839-3,D1839-4)
D1953-1	WALLITEM_RELAY			19	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D1939-2,D1939-3,D1939-4)
D2053-1	WALLITEM_RELAY			20	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2039-2,D2039-3,D2039-4)
D2153-1	WALLITEM_RELAY			21	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2139-2,D2139-3,D2139-4)
D2253-1	WALLITEM_RELAY			22	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2239-2,D2239-3,D2239-4)
D2353-1	WALLITEM_RELAY			23	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2339-2,D2339-3,D2339-4)
D2453-1	WALLITEM_RELAY			24	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2439-2,D2439-3,D2439-4)
D2553-1	WALLITEM_RELAY			25	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2539-2,D2539-3,D2539-4)
D2653-1	WALLITEM_RELAY			26	53	3	CENTRE	ACTION=(TOGGLE)	TARGET=(D2639-2,D2639-3,D2639-4)
D1854-1	WALLITEM_RELAY			18	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1853-1,D2453-1)	OPTIONS=(DELAY:32)
D1954-1	WALLITEM_RELAY			19	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D1953-1,D2553-1)	OPTIONS=(DELAY:28)
D2054-1	WALLITEM_RELAY			20	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2053-1,D2653-1)	OPTIONS=(DELAY:24)
D2154-1	WALLITEM_RELAY			21	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2153-1,D1853-1)	OPTIONS=(DELAY:20)
D2254-1	WALLITEM_RELAY			22	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2253-1,D1953-1)	OPTIONS=(DELAY:16)
D2354-1	WALLITEM_RELAY			23	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2353-1,D2053-1)	OPTIONS=(DELAY:12)
D2454-1	WALLITEM_RELAY			24	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2453-1,D2153-1)	OPTIONS=(DELAY:8)
D2554-1	WALLITEM_RELAY			25	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2553-1,D2253-1)	OPTIONS=(DELAY:4)
D2654-1	WALLITEM_RELAY			26	54	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2653-1,D2353-1)
D2155-1	WALLITEM_RELAY			21	55	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2154-1,D2054-1,D1954-1,D1854-1)	OPTIONS=(DELAY:20)
D2355-1	WALLITEM_RELAY			23	55	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2654-1,D2554-1,D2454-1,D2354-1,D2254-1)	OPTIONS=(DELAY:20)
D2256-1	WALLITEM_RELAY			22	56	3	CENTRE	ACTION=(ACTIVATE)	TARGET=(D2355-1,D2155-1,D2256-1)	OPTIONS=(DELAY:20)

; Level 4
E1000-1	ALT_WALLSET_THICKET		10	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1100-1	ALT_WALLSET_THICKET		11	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1200-1	ALT_WALLSET_THICKET		12	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1300-1	ALT_WALLSET_THICKET		13	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1400-1	ALT_WALLSET_THICKET		14	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1500-1	ALT_WALLSET_THICKET		15	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1600-1	ALT_WALLSET_THICKET		16	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1700-1	ALT_WALLSET_THICKET		17	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1800-1	ALT_WALLSET_THICKET		18	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1900-1	ALT_WALLSET_THICKET		19	0	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2900-1	WALLITEM_ACTION			29	0	4	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_1_MOVEABLE,FLOORITEM_REFLECTOR_2_MOVEABLE)	STRENGTH=(0)
E1001-1	ALT_WALLSET_THICKET		10	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1101-1	ALT_WALLSET_THICKET		11	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1201-1	ALT_WALLSET_THICKET		12	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1301-1	ALT_WALLSET_THICKET		13	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1401-1	ALT_WALLSET_THICKET		14	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1501-1	ALT_WALLSET_THICKET		15	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1601-1	ALT_WALLSET_THICKET		16	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1701-1	ALT_WALLSET_THICKET		17	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1801-1	ALT_WALLSET_THICKET		18	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1901-1	ALT_WALLSET_THICKET		19	1	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2901-1	WALLITEM_ACTION			29	1	4	CENTRE	ACTION=(ACTION_MOVE_ITEM_SOUTH,NULL,NULL)	STRENGTH=(0)
E1002-1	ALT_WALLSET_THICKET		10	2	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1102-1	ALT_WALLSET_THICKET		11	2	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1402-1	WALLITEM_WINDOW_OUTSIDE		14	2	4	SOUTH		STATE=(INVISIBLE)
E1402-2	WALLITEM_WINDOW_OUTSIDE_RAIN	14	2	4	SOUTH
E1402-3	WALLITEM_WINDOW_CURTAINS	14	2	4	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E1802-1	ALT_WALLSET_THICKET		18	2	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1902-1	ALT_WALLSET_THICKET		19	2	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2902-1	WALLITEM_ACTION			29	2	4	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_REFLECTOR_2_MOVEABLE,FLOORITEM_REFLECTOR_1_MOVEABLE)	STRENGTH=(0)
E1003-1	ALT_WALLSET_THICKET		10	3	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1103-1	ALT_WALLSET_THICKET		11	3	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1503-1	FLOORITEM_GRATE_SQUARE_DM2	15	3	4
E1803-1	ALT_WALLSET_THICKET		18	3	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1903-1	ALT_WALLSET_THICKET		19	3	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2903-1	WALLITEM_ACTION			29	3	4	CENTRE	ACTION=(ACTION_MOVE_ITEM_NORTH,NULL,NULL)	STRENGTH=(0)
E1004-1	ALT_WALLSET_THICKET		10	4	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1104-1	ALT_WALLSET_THICKET		11	4	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1304-1	FLOORITEM_BRAZIER_MOVEABLE	13	4	4
E1304-2	FLOORITEM_LIGHT			13	4	4			STRENGTH=(100)
E1804-1	ALT_WALLSET_THICKET		18	4	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1904-1	ALT_WALLSET_THICKET		19	4	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1005-1	ALT_WALLSET_THICKET		10	5	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1105-1	ALT_WALLSET_THICKET		11	5	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1705-1	WALLITEM_ALCOVE_SQUARE_DM2	17	5	4	WEST		OPBY=(CLOTHES_HEAD_FIRE)	ACTION=(DEACTIVATE)	TARGET=(B0016-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
E1705-2	CLOTHES_HEAD_FIRE			17	5	4	WEST
E1805-1	ALT_WALLSET_THICKET		18	5	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1905-1	ALT_WALLSET_THICKET		19	5	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0106-1	ALT_WALLSET_THICKET		1	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0206-1	ALT_WALLSET_THICKET		2	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0306-1	ALT_WALLSET_THICKET		3	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0406-1	ALT_WALLSET_THICKET		4	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0506-1	ALT_WALLSET_THICKET		5	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0606-1	ALT_WALLSET_THICKET		6	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0706-1	ALT_WALLSET_THICKET		7	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0906-1	ALT_WALLSET_THICKET		9	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1006-1	ALT_WALLSET_THICKET		10	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1106-1	ALT_WALLSET_THICKET		11	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1606-1	WALLITEM_FOUNTAIN_GOLDEN	16	6	4	WEST
E1806-1	ALT_WALLSET_THICKET		18	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1906-1	ALT_WALLSET_THICKET		19	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2006-1	ALT_WALLSET_THICKET		20	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2206-2	ALT_WALLSET_THICKET		22	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2306-1	ALT_WALLSET_THICKET		23	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2406-1	ALT_WALLSET_THICKET		24	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2506-1	ALT_WALLSET_THICKET		25	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2606-1	ALT_WALLSET_THICKET		26	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2706-1	ALT_WALLSET_THICKET		27	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2806-1	ALT_WALLSET_THICKET		28	6	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0007-1	ALT_WALLSET_THICKET		0	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0107-1	ALT_WALLSET_THICKET		1	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0207-1	ALT_WALLSET_THICKET		2	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0307-1	ALT_WALLSET_THICKET		3	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0407-1	ALT_WALLSET_THICKET		4	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0507-1	ALT_WALLSET_THICKET		5	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0607-1	ALT_WALLSET_THICKET		6	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0707-1	ALT_WALLSET_THICKET		7	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0807-1	ALT_WALLSET_THICKET		8	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0907-1	ALT_WALLSET_THICKET		9	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1007-1	ALT_WALLSET_THICKET		10	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1107-1	ALT_WALLSET_THICKET		11	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1207-1	ALT_WALLSET_THICKET		12	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1707-1	ALT_WALLSET_THICKET		17	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1807-1	ALT_WALLSET_THICKET		18	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1907-1	ALT_WALLSET_THICKET		19	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2007-1	ALT_WALLSET_THICKET		20	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2107-1	ALT_WALLSET_THICKET		21	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2207-1	ALT_WALLSET_THICKET		22	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2307-1	ALT_WALLSET_THICKET		23	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2407-1	ALT_WALLSET_THICKET		24	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2507-1	ALT_WALLSET_THICKET		25	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2607-1	ALT_WALLSET_THICKET		26	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2707-1	ALT_WALLSET_THICKET		27	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2807-1	ALT_WALLSET_THICKET		28	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2907-1	ALT_WALLSET_THICKET		29	7	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0008-1	ALT_WALLSET_THICKET		0	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0108-1	ALT_WALLSET_THICKET		1	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0208-1	ALT_WALLSET_THICKET		2	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0508-1	WALLITEM_WINDOW_OUTSIDE		5	8	4	SOUTH		STATE=(INVISIBLE)
E0508-2	WALLITEM_WINDOW_OUTSIDE_RAIN	5	8	4	SOUTH
E0508-3	WALLITEM_WINDOW_CURTAINS	5	8	4	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E0808-1	ALT_WALLSET_THICKET		8	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0908-1	ALT_WALLSET_THICKET		9	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1008-1	ALT_WALLSET_THICKET		10	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1308-1	WALLITEM_RELAY			13	8	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1309-1,E1309-2)
E1308-2	WALLITEM_ACTION			13	8	4	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_TAPESTRY,NULL)	STRENGTH=(0)
E1908-1	ALT_WALLSET_THICKET		19	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2008-1	ALT_WALLSET_THICKET		20	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2108-1	ALT_WALLSET_THICKET		21	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2208-1	ALT_WALLSET_THICKET		22	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2508-4	WALLITEM_WINDOW_OUTSIDE		25	8	4	SOUTH		STATE=(INVISIBLE)
E2508-5	WALLITEM_WINDOW_OUTSIDE_RAIN	25	8	4	SOUTH
E2508-6	WALLITEM_WINDOW_CURTAINS	25	8	4	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E2708-1	ALT_WALLSET_THICKET		27	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2808-1	ALT_WALLSET_THICKET		28	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2908-1	ALT_WALLSET_THICKET		29	8	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0009-1	ALT_WALLSET_THICKET		0	9	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0109-1	ALT_WALLSET_THICKET		1	9	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0409-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	4	9	4			STRENGTH=(150)
E0509-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	5	9	4			STRENGTH=(150)
E1109-1	WALLITEM_HOOK_DM2			11	9	4	EAST
E1309-1	WALLITEM_ALCOVE_SQUARE_DM2	13	9	4	EAST		STATE=(INVISIBLE)	OPBY=(MISC_TAPESTRY)	ACTION=(ACTIVATE)	TARGET=(E1308-1)	OPTIONS=(DESTROY_ITEM,DELAY:1,SOUND:NULL)
E1309-2	WALLITEM_TAPESTRY			13	9	4	EAST		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(E1308-1,E1308-2,E1409-1,E1409-2)	OPTIONS=(SOUND:NULL)
E1309-3	CLOTHES_SHLD_FIRE			13	9	4	EAST
E1309-4	CLOTHES_FEET_FIRE			13	9	4	EAST
E1409-1	FLOORITEM_TRIGGER			14	9	4			STATE=(INACTIVE)	OPBY=(CLOTHES_FEET_FIRE,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(B0016-1)	OPTIONS=(DISABLE_SELF)
E1409-2	FLOORITEM_TRIGGER			14	9	4			STATE=(INACTIVE)	OPBY=(CLOTHES_SHLD_FIRE,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(B0016-1)	OPTIONS=(DISABLE_SELF)
E2809-1	ALT_WALLSET_THICKET		28	9	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2909-1	ALT_WALLSET_THICKET		29	9	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0010-1	ALT_WALLSET_THICKET		0	10	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0110-1	ALT_WALLSET_THICKET		1	10	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0210-4	WALLITEM_WINDOW_OUTSIDE		2	10	4	EAST		STATE=(INVISIBLE)
E0210-5	WALLITEM_WINDOW_OUTSIDE_RAIN	2	10	4	EAST
E0210-6	WALLITEM_WINDOW_CURTAINS	2	10	4	EAST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E0410-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	4	10	4			STRENGTH=(150)
E0510-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	5	10	4			STRENGTH=(150)
E0610-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	6	10	4			STRENGTH=(150)
E1310-1	WALLITEM_SCONCE_DM2		13	10	4	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E1310-2	WEAPON_TORCH_DM2			13	10	4	WEST		CHARGE=(100)
E1710-1	FLOORITEM_DOORFRAME_STONE	17	10	4
E1710-2	DOOR_WOODEN_DM2			17	10	4			STATE=(CLOSED)	STRENGTH=(BASH:15,FIRE:15)
E2510-1	FLOORITEM_GRATE_ROUND_DM2	25	10	4
E2710-1	WALLITEM_LADDERUP_WOODEN_STONE	27	10	4	WEST
E2810-1	ALT_WALLSET_THICKET		28	10	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2910-1	ALT_WALLSET_THICKET		29	10	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0011-1	ALT_WALLSET_THICKET		0	11	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0111-1	ALT_WALLSET_THICKET		1	11	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0211-1	WALLITEM_LADDERDOWN_METAL_STONE	2	11	4	EAST
E0311-1	FLOORITEM_TRIGGER			3	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E0712-5,E0717-5)	OPTIONS=(DISABLE_SELF)
E0311-2	FLOORITEM_TRIGGER			3	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E0913-5,E0919-5)	OPTIONS=(DISABLE_SELF,DELAY:2)
E0311-3	FLOORITEM_TRIGGER			3	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E0815-5,E1120-5)	OPTIONS=(DISABLE_SELF,DELAY:4)
E0311-4	FLOORITEM_TRIGGER			3	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E1112-5,E1117-5)	OPTIONS=(DISABLE_SELF,DELAY:6)
E0311-5	FLOORITEM_TRIGGER			3	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E0913-16,E0919-16)	OPTIONS=(DISABLE_SELF)
E0311-6	FLOORITEM_TRIGGER			3	11	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E0815-16,E0823-5)	OPTIONS=(DISABLE_SELF,DELAY:10)
E0411-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	4	11	4			STRENGTH=(150)
E0511-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	5	11	4			STRENGTH=(150)
E0611-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	6	11	4			STRENGTH=(150)
E1811-1	FLOORITEM_TRIGGER			18	11	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_1_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2900-1)	OPTIONS=(DELAY:1)
E1811-2	FLOORITEM_TRIGGER			18	11	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_2_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2901-1)	OPTIONS=(DELAY:1)
E2011-1	FLOORITEM_TRIGGER			20	11	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_1_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2900-1)	OPTIONS=(DELAY:1)
E2011-2	FLOORITEM_TRIGGER			20	11	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_2_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2901-1)	OPTIONS=(DELAY:1)
E2211-1	FLOORITEM_TRIGGER			22	11	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_1_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2900-1)	OPTIONS=(DELAY:1)
E2211-2	FLOORITEM_TRIGGER			22	11	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_2_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2901-1)	OPTIONS=(DELAY:1)
E2211-3	FLOORITEM_REFLECTOR_1_MOVEABLE	22	11	4
E2811-1	ALT_WALLSET_THICKET		28	11	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2911-1	ALT_WALLSET_THICKET		29	11	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0012-1	ALT_WALLSET_THICKET		0	12	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0112-1	ALT_WALLSET_THICKET		1	12	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0412-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	4	12	4			STRENGTH=(150)
E0512-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	5	12	4			STRENGTH=(150)
E0712-1	WALLITEM_RAM_1			7	12	4	EAST
E0712-2	WALLITEM_RAM_2			7	12	4	EAST		STATE=(INVISIBLE)
E0712-3	WALLITEM_RAM_3			7	12	4	EAST		STATE=(INVISIBLE)
E0712-4	WALLITEM_RAM_4			7	12	4	EAST		STATE=(INVISIBLE)
E0712-5	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0712-6,E0712-7,E0712-8,E0712-9,E0712-10,E0712-11,E0712-5)	OPTIONS=(DELAY:16)
E0712-6	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0712-1,E0712-2,E0812-1)	OPTIONS=(DELAY:2)
E0712-7	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0712-2,E0712-3)	OPTIONS=(DELAY:4)
E0712-8	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0712-3,E0712-4)	OPTIONS=(DELAY:6)
E0712-9	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0712-4,E0712-3)	OPTIONS=(DELAY:8)
E0712-10	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0712-3,E0712-2)	OPTIONS=(DELAY:10)
E0712-11	WALLITEM_RELAY			7	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0712-2,E0712-1,E0812-1)	OPTIONS=(DELAY:12)
E0812-1	FLOORITEM_TELEPORTER		8	12	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,12,4)
E0912-1	FLOORITEM_PIT_STONE		9	12	4
E0912-2	FLOORITEM_DAMAGE			9	12	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E0912-3	FLOORITEM_TRIGGER			9	12	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E0912-2,E0912-2)
E0912-4	FLOORITEM_TRIGGER			9	12	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E0912-2,E0912-2)
E1012-1	FLOORITEM_TELEPORTER		10	12	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,12,4)
E1112-1	WALLITEM_RAM_1			11	12	4	WEST
E1112-2	WALLITEM_RAM_2			11	12	4	WEST		STATE=(INVISIBLE)
E1112-3	WALLITEM_RAM_3			11	12	4	WEST		STATE=(INVISIBLE)
E1112-4	WALLITEM_RAM_4			11	12	4	WEST		STATE=(INVISIBLE)
E1112-5	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E1112-6,E1112-7,E1112-8,E1112-9,E1112-10,E1112-11,E1112-5)	OPTIONS=(DELAY:16)
E1112-6	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1112-1,E1112-2,E1012-1)	OPTIONS=(DELAY:2)
E1112-7	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1112-2,E1112-3)	OPTIONS=(DELAY:4)
E1112-8	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1112-3,E1112-4)	OPTIONS=(DELAY:6)
E1112-9	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1112-4,E1112-3)	OPTIONS=(DELAY:8)
E1112-10	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1112-3,E1112-2)	OPTIONS=(DELAY:10)
E1112-11	WALLITEM_RELAY			11	12	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1112-2,E1112-1,E1012-1)	OPTIONS=(DELAY:12)
E1412-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	14	12	4			STRENGTH=(150)
E1612-1	FLOORITEM_BRAZIER_MOVEABLE	16	12	4
E1612-2	FLOORITEM_LIGHT			16	12	4			STRENGTH=(100)
E1812-1	FLOORITEM_TRIGGER			18	12	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_2_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2902-1)	OPTIONS=(DELAY:1)
E1812-2	FLOORITEM_TRIGGER			18	12	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_1_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2903-1)	OPTIONS=(DELAY:1)
E1812-3	FLOORITEM_REFLECTOR_2_MOVEABLE	18	12	4
E2012-1	FLOORITEM_TRIGGER			20	12	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_2_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2902-1)	OPTIONS=(DELAY:1)
E2012-2	FLOORITEM_TRIGGER			20	12	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_1_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2903-1)	OPTIONS=(DELAY:1)
E2012-3	FLOORITEM_REFLECTOR_2_MOVEABLE	20	12	4
E2212-1	FLOORITEM_TRIGGER			22	12	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_2_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2902-1)	OPTIONS=(DELAY:1)
E2212-2	FLOORITEM_TRIGGER			22	12	4			STATE=(INACTIVE)	OPBY=(FLOORITEM_REFLECTOR_1_MOVEABLE)	ACTION=(ACTIVATE)	TARGET=(E2903-1)	OPTIONS=(DELAY:1)
E2512-3	FLOORITEM_BRAZIER_MOVEABLE	25	12	4
E2512-4	FLOORITEM_LIGHT			25	12	4			STRENGTH=(100)
E2812-1	ALT_WALLSET_THICKET		28	12	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2912-1	ALT_WALLSET_THICKET		29	12	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0013-1	ALT_WALLSET_THICKET		0	13	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0113-1	ALT_WALLSET_THICKET		1	13	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0213-1	ALT_WALLSET_THICKET		2	13	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0912-5	FLOORITEM_PIT_STONE		7	13	4
E0912-6	FLOORITEM_DAMAGE			7	13	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E0912-7	FLOORITEM_TRIGGER			7	13	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E0912-6,E0912-6)
E0912-8	FLOORITEM_TRIGGER			7	13	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E0912-6,E0912-6)
E0813-1	FLOORITEM_TELEPORTER		8	13	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(7,13,4)
E0913-1	WALLITEM_RAM_1			9	13	4	WEST
E0913-2	WALLITEM_RAM_2			9	13	4	WEST		STATE=(INVISIBLE)
E0913-3	WALLITEM_RAM_3			9	13	4	WEST		STATE=(INVISIBLE)
E0913-4	WALLITEM_RAM_4			9	13	4	WEST		STATE=(INVISIBLE)
E0913-5	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0913-6,E0913-7,E0913-8,E0913-9,E0913-10,E0913-11,E0913-5)	OPTIONS=(DELAY:16)
E0913-6	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-1,E0913-2,E0813-1)	OPTIONS=(DELAY:2)
E0913-7	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-2,E0913-3)	OPTIONS=(DELAY:4)
E0913-8	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-3,E0913-4)	OPTIONS=(DELAY:6)
E0913-9	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-4,E0913-3)	OPTIONS=(DELAY:8)
E0913-10	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-3,E0913-2)	OPTIONS=(DELAY:10)
E0913-11	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-2,E0913-1,E0813-1)	OPTIONS=(DELAY:12)
E0913-12	WALLITEM_RAM_1			9	13	4	SOUTH
E0913-13	WALLITEM_RAM_2			9	13	4	SOUTH		STATE=(INVISIBLE)
E0913-14	WALLITEM_RAM_3			9	13	4	SOUTH		STATE=(INVISIBLE)
E0913-15	WALLITEM_RAM_4			9	13	4	SOUTH		STATE=(INVISIBLE)
E0913-16	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0913-17,E0913-18,E0913-19,E0913-20,E0913-21,E0913-22,E0913-16)	OPTIONS=(DELAY:16)
E0913-17	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-12,E0913-13,E0914-1)	OPTIONS=(DELAY:2)
E0913-18	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-13,E0913-14)	OPTIONS=(DELAY:4)
E0913-19	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-14,E0913-15)	OPTIONS=(DELAY:6)
E0913-20	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-15,E0913-14)	OPTIONS=(DELAY:8)
E0913-21	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-14,E0913-13)	OPTIONS=(DELAY:10)
E0913-22	WALLITEM_RELAY			9	13	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0913-13,E0913-12,E0914-1)	OPTIONS=(DELAY:12)
E1213-1	WALLITEM_COUNTER			12	13	4	CENTRE	COUNT=(2)	ACTION=(TOGGLE)	TARGET=(G1420-1,G1420-2,D1912-1,D1912-2)
E1313-1	WALLITEM_VALVE_WATER_OFF	13	13	4	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1313-1,E1313-2,E1213-1)	OPTIONS=(DELAY:1)
E1313-2	WALLITEM_VALVE_WATER_ON		13	13	4	SOUTH		STATE=(INVISIBLE)	OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1313-1,E1313-2,E1213-1)	OPTIONS=(DELAY:1)
E1413-1	WALLITEM_VALVE_WATER_OFF	14	13	4	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1413-1,E1413-2,E1213-1)	OPTIONS=(DELAY:1)
E1413-2	WALLITEM_VALVE_WATER_ON		14	13	4	SOUTH		STATE=(INVISIBLE)	OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1413-1,E1413-2,E1213-1)	OPTIONS=(DELAY:1)
E1813-1	FLOORITEM_PIT_STONE		18	13	4
E1913-1	FLOORITEM_PIT_STONE		19	13	4
E2013-1	FLOORITEM_RING_TARGET		20	13	4
E2013-2	FLOORITEM_TRIGGER			20	13	4			OPBY=(DUNGEON_CLOUD_FIREBALL_DM2,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(E2015-1,E2014-1,E1813-1,E1913-1,E2113-1,E2213-1,E2013-2)
E2113-1	FLOORITEM_PIT_STONE		21	13	4
E2213-1	FLOORITEM_PIT_STONE		22	13	4
E2713-1	ALT_WALLSET_THICKET		27	13	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2813-1	ALT_WALLSET_THICKET		28	13	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2913-1	ALT_WALLSET_THICKET		29	13	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0014-1	ALT_WALLSET_THICKET		0	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0114-1	ALT_WALLSET_THICKET		1	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0214-1	ALT_WALLSET_THICKET		2	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0314-1	ALT_WALLSET_THICKET		3	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0414-1	ALT_WALLSET_THICKET		4	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0514-1	ALT_WALLSET_THICKET		5	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0814-1	FLOORITEM_TELEPORTER		8	14	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(8,13,4)
E0914-1	FLOORITEM_TELEPORTER		9	14	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,15,4)
E1214-1	FLOORITEM_PIPE_VERTICAL		12	14	4
E1514-1	FLOORITEM_PIPE_VERTICAL		15	14	4
E2014-1	WALLITEM_SHOOTER			20	14	4	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(100)
E2014-2	WALLITEM_SWITCH_LEVER_DM2	20	14	4	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1812-1,E1812-1,E1812-2,E1812-2,E1811-1,E1811-1,E1811-2,E1811-2)
E2014-3	WALLITEM_SWITCH_LEVER_DM2	20	14	4	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E2012-1,E2012-1,E2012-2,E2012-2,E2011-1,E2011-1,E2011-2,E2011-2)
E2014-4	WALLITEM_SWITCH_LEVER_DM2	20	14	4	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E2212-1,E2212-1,E2212-2,E2212-2,E2211-1,E2211-1,E2211-2,E2211-2)
E2414-1	ALT_WALLSET_THICKET		24	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2514-1	ALT_WALLSET_THICKET		25	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2614-1	ALT_WALLSET_THICKET		26	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2714-1	ALT_WALLSET_THICKET		27	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2814-1	ALT_WALLSET_THICKET		28	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2914-1	ALT_WALLSET_THICKET		29	14	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0115-1	ALT_WALLSET_THICKET		1	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0215-1	ALT_WALLSET_THICKET		2	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0315-1	ALT_WALLSET_THICKET		3	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0415-1	ALT_WALLSET_THICKET		4	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0515-1	ALT_WALLSET_THICKET		5	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0815-1	WALLITEM_RAM_1			8	15	4	NORTH
E0815-2	WALLITEM_RAM_2			8	15	4	NORTH		STATE=(INVISIBLE)
E0815-3	WALLITEM_RAM_3			8	15	4	NORTH		STATE=(INVISIBLE)
E0815-4	WALLITEM_RAM_4			8	15	4	NORTH		STATE=(INVISIBLE)
E0815-5	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0815-6,E0815-7,E0815-8,E0815-9,E0815-10,E0815-11,E0815-5)	OPTIONS=(DELAY:16)
E0815-6	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-1,E0815-2,E0814-1)	OPTIONS=(DELAY:2)
E0815-7	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-2,E0815-3)	OPTIONS=(DELAY:4)
E0815-8	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-3,E0815-4)	OPTIONS=(DELAY:6)
E0815-9	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-4,E0815-3)	OPTIONS=(DELAY:8)
E0815-10	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-3,E0815-2)	OPTIONS=(DELAY:10)
E0815-11	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-2,E0815-1,E0814-1)	OPTIONS=(DELAY:12)
E0815-12	WALLITEM_RAM_1			8	15	4	EAST
E0815-13	WALLITEM_RAM_2			8	15	4	EAST		STATE=(INVISIBLE)
E0815-14	WALLITEM_RAM_3			8	15	4	EAST		STATE=(INVISIBLE)
E0815-15	WALLITEM_RAM_4			8	15	4	EAST		STATE=(INVISIBLE)
E0815-16	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0815-17,E0815-18,E0815-19,E0815-20,E0815-21,E0815-22,E0815-16)	OPTIONS=(DELAY:16)
E0815-17	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-12,E0815-13,E0915-1)	OPTIONS=(DELAY:2)
E0815-18	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-13,E0815-14)	OPTIONS=(DELAY:4)
E0815-19	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-14,E0815-15)	OPTIONS=(DELAY:6)
E0815-20	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-15,E0815-14)	OPTIONS=(DELAY:8)
E0815-21	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-14,E0815-13)	OPTIONS=(DELAY:10)
E0815-22	WALLITEM_RELAY			8	15	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0815-13,E0815-12,E0915-1)	OPTIONS=(DELAY:12)
E0915-1	FLOORITEM_TELEPORTER		9	15	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(10,15,4)
E0713-2	FLOORITEM_PIT_STONE		10	15	4
E0713-3	FLOORITEM_DAMAGE			10	15	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E0713-4	FLOORITEM_TRIGGER			10	15	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E0713-3,E0713-3)
E0713-5	FLOORITEM_TRIGGER			10	15	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E0713-3,E0713-3)
E1115-1	WALLITEM_BAR_RIGHT		11	15	4	EAST
E1315-1	FLOORITEM_GRATE_SQUARE_DM2	13	15	4
E1615-1	FLOORITEM_TRIGGER			16	15	4			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(E1715-1)
E1615-2	FLOORITEM_GENERATOR_MONSTER	16	15	4			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_DEATH_MINION)
E1715-1	WALLITEM_WINDOW_VOID		17	15	4	WEST
E1715-2	WALLITEM_RELAY			17	15	4	CENTRE	CONDITION=(VALUE:E1715-1,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(E1615-2)
E2015-1	FLOORITEM_TRIGGER			20	15	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E2014-1)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
E2015-2	FLOORITEM_PAD_LARGE_STONE	20	15	4
E2415-1	ALT_WALLSET_THICKET		24	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2515-1	ALT_WALLSET_THICKET		25	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2615-1	ALT_WALLSET_THICKET		26	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2715-1	ALT_WALLSET_THICKET		27	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2815-1	ALT_WALLSET_THICKET		28	15	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0416-1	ALT_WALLSET_THICKET		4	16	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0516-1	ALT_WALLSET_THICKET		5	16	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1116-1	WALLITEM_BAR_CENTRE		11	16	4	EAST
E1716-1	WALLITEM_KEYHOLE_MASTER_DM2	17	16	4	EAST		OPBY=(KEY_MASTER_DM2)	ACTION=(TOGGLE)	TARGET=(E1717-4)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_2)
E2016-1	FLOORITEM_REFLECTOR_2_MOVEABLE	20	16	4
E2216-1	FLOORITEM_REFLECTOR_1_MOVEABLE	22	16	4
E2416-1	ALT_WALLSET_THICKET		24	16	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2516-1	ALT_WALLSET_THICKET		25	16	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0417-1	ALT_WALLSET_THICKET		4	17	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0517-1	ALT_WALLSET_THICKET		5	17	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0717-1	WALLITEM_RAM_1			7	17	4	EAST
E0717-2	WALLITEM_RAM_2			7	17	4	EAST		STATE=(INVISIBLE)
E0717-3	WALLITEM_RAM_3			7	17	4	EAST		STATE=(INVISIBLE)
E0717-4	WALLITEM_RAM_4			7	17	4	EAST		STATE=(INVISIBLE)
E0717-5	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0717-6,E0717-7,E0717-8,E0717-9,E0717-10,E0717-11,E0717-5)	OPTIONS=(DELAY:16)
E0717-6	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0717-1,E0717-2,E0817-1)	OPTIONS=(DELAY:2)
E0717-7	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0717-2,E0717-3)	OPTIONS=(DELAY:4)
E0717-8	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0717-3,E0717-4)	OPTIONS=(DELAY:6)
E0717-9	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0717-4,E0717-3)	OPTIONS=(DELAY:8)
E0717-10	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0717-3,E0717-2)	OPTIONS=(DELAY:10)
E0717-11	WALLITEM_RELAY			7	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0717-2,E0717-1,E0817-1)	OPTIONS=(DELAY:12)
E0817-1	FLOORITEM_TELEPORTER		8	17	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,17,4)
E1015-2	FLOORITEM_PIT_STONE		9	17	4
E1015-3	FLOORITEM_DAMAGE			9	17	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E1015-4	FLOORITEM_TRIGGER			9	17	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E1015-3,E1015-3)
E1015-5	FLOORITEM_TRIGGER			9	17	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E1015-3,E1015-3)
E1017-1	FLOORITEM_TELEPORTER		10	17	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,17,4)
E1117-1	WALLITEM_RAM_1			11	17	4	WEST
E1117-2	WALLITEM_RAM_2			11	17	4	WEST		STATE=(INVISIBLE)
E1117-3	WALLITEM_RAM_3			11	17	4	WEST		STATE=(INVISIBLE)
E1117-4	WALLITEM_RAM_4			11	17	4	WEST		STATE=(INVISIBLE)
E1117-5	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E1117-6,E1117-7,E1117-8,E1117-9,E1117-10,E1117-11,E1117-5)	OPTIONS=(DELAY:16)
E1117-6	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1117-1,E1117-2,E1017-1)	OPTIONS=(DELAY:2)
E1117-7	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1117-2,E1117-3)	OPTIONS=(DELAY:4)
E1117-8	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1117-3,E1117-4)	OPTIONS=(DELAY:6)
E1117-9	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1117-4,E1117-3)	OPTIONS=(DELAY:8)
E1117-10	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1117-3,E1117-2)	OPTIONS=(DELAY:10)
E1117-11	WALLITEM_RELAY			11	17	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1117-2,E1117-1,E1017-1)	OPTIONS=(DELAY:12)
E1117-12	WALLITEM_BAR_CENTRE		11	17	4	EAST
E1417-2	WALLITEM_PLATE			14	17	4	WEST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(E1417-2,E1417-3,E1417-4)
E1417-1	WALLITEM_SWITCH_PLATE		14	17	4	WEST		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(E0034-1)
E1417-4	WALLITEM_PLATE			14	17	4	WEST
E1417-3	WALLITEM_ACTION			14	17	4	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_COVER_PLATE,NULL)	STRENGTH=(0)
E1517-1	WALLITEM_LADDERDOWN_METAL_STONE	15	17	4	SOUTH		STATE=(INVISIBLE)
E1517-2	WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED	15	17	4	SOUTH
E1517-3	WALLITEM_SWITCH_LEVER_DM2	15	17	4	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1517-1,E1517-2,F1517-4,F1517-5)	OPTIONS=(DISABLE_SELF)
E1617-1	FLOORITEM_TRIGGER			16	17	4			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(E1715-2)
E1717-4	FLOORITEM_DOORBUTTON_STONE	17	17	4			STATE=(INVISIBLE)
E1717-5	FLOORITEM_DOORFRAME_STONE_BUTTON	17	17	4
E1717-6	DOOR_IRON_DM2			17	17	4			STATE=(CLOSED)
E1917-1	WALLITEM_BOARD_WOODEN		19	17	4	SOUTH
E1917-2	WALLITEM_TEXT_STONE		19	17	4	SOUTH		TEXT=(\REFLECTOR\PRACTICE)
E2017-1	WALLITEM_LADDERUP_METAL_STONE	20	17	4	SOUTH		STATE=(INVISIBLE)
E2017-2	WALLITEM_LADDERUP_METAL_STONE_RETRACTED	20	17	4	SOUTH
E2417-1	ALT_WALLSET_THICKET		24	17	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2517-1	ALT_WALLSET_THICKET		25	17	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0418-1	ALT_WALLSET_THICKET		4	18	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0518-1	ALT_WALLSET_THICKET		5	18	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0918-1	FLOORITEM_TELEPORTER		9	18	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,17,4)
E1118-1	WALLITEM_BAR_LEFT			11	18	4	EAST
E2817-2	FLOORITEM_TRIGGER			18	18	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2231-2)	OPTIONS=(CONSTANT_WEIGHT)
E1818-1	FLOORITEM_TELEPORTER		18	18	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,23,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1818-2	FLOORITEM_HAZE_BLUE_DM2		18	18	4			STATE=(INVISIBLE)
E1818-3	FLOORITEM_TRIGGER			19	18	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2531-3)	OPTIONS=(CONSTANT_WEIGHT)
E1918-1	FLOORITEM_TELEPORTER		19	18	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1918-2	FLOORITEM_HAZE_BLUE_DM2		19	18	4			STATE=(INVISIBLE)
E1918-3	FLOORITEM_TRIGGER			20	18	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2631-2)	OPTIONS=(CONSTANT_WEIGHT)
E2018-1	FLOORITEM_TELEPORTER		20	18	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2018-2	FLOORITEM_HAZE_BLUE_DM2		20	18	4			STATE=(INVISIBLE)
E2018-3	FLOORITEM_TRIGGER			21	18	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2231-3)	OPTIONS=(CONSTANT_WEIGHT)
E2118-1	FLOORITEM_TELEPORTER		21	18	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2118-2	FLOORITEM_HAZE_BLUE_DM2		21	18	4			STATE=(INVISIBLE)
E2118-3	FLOORITEM_TRIGGER			22	18	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2831-2)	OPTIONS=(CONSTANT_WEIGHT)
E2218-1	FLOORITEM_TELEPORTER		22	18	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2218-2	FLOORITEM_HAZE_BLUE_DM2		22	18	4			STATE=(INVISIBLE)
E2318-1	WALLITEM_ALCOVE_SQUARE_DM2	23	18	4	WEST
E2318-2	FLASK_EMPTY_DM2			23	18	4	WEST
E2418-1	ALT_WALLSET_THICKET		24	18	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2518-1	ALT_WALLSET_THICKET		25	18	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0119-1	ALT_WALLSET_THICKET		1	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0219-1	ALT_WALLSET_THICKET		2	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0319-1	ALT_WALLSET_THICKET		3	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0419-1	ALT_WALLSET_THICKET		4	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0519-1	ALT_WALLSET_THICKET		5	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0919-1	WALLITEM_RAM_1			9	19	4	NORTH
E0919-2	WALLITEM_RAM_2			9	19	4	NORTH		STATE=(INVISIBLE)
E0919-3	WALLITEM_RAM_3			9	19	4	NORTH		STATE=(INVISIBLE)
E0919-4	WALLITEM_RAM_4			9	19	4	NORTH		STATE=(INVISIBLE)
E0919-5	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0919-6,E0919-7,E0919-8,E0919-9,E0919-10,E0919-11,E0919-5)	OPTIONS=(DELAY:16)
E0919-6	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-1,E0919-2,E0918-1)	OPTIONS=(DELAY:2)
E0919-7	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-2,E0919-3)	OPTIONS=(DELAY:4)
E0919-8	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-3,E0919-4)	OPTIONS=(DELAY:6)
E0919-9	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-4,E0919-3)	OPTIONS=(DELAY:8)
E0919-10	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-3,E0919-2)	OPTIONS=(DELAY:10)
E0919-11	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-2,E0919-1,E0918-1)	OPTIONS=(DELAY:12)
E0919-12	WALLITEM_RAM_1			9	19	4	SOUTH
E0919-13	WALLITEM_RAM_2			9	19	4	SOUTH		STATE=(INVISIBLE)
E0919-14	WALLITEM_RAM_3			9	19	4	SOUTH		STATE=(INVISIBLE)
E0919-15	WALLITEM_RAM_4			9	19	4	SOUTH		STATE=(INVISIBLE)
E0919-16	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0919-17,E0919-18,E0919-19,E0919-20,E0919-21,E0919-22,E0919-16)	OPTIONS=(DELAY:16)
E0919-17	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-12,E0919-13,E0920-1)	OPTIONS=(DELAY:2)
E0919-18	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-13,E0919-14)	OPTIONS=(DELAY:4)
E0919-19	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-14,E0919-15)	OPTIONS=(DELAY:6)
E0919-20	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-15,E0919-14)	OPTIONS=(DELAY:8)
E0919-21	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-14,E0919-13)	OPTIONS=(DELAY:10)
E0919-22	WALLITEM_RELAY			9	19	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0919-13,E0919-12,E0920-1)	OPTIONS=(DELAY:12)
E1119-1	WALLITEM_ALCOVE_SQUARE_DM2	11	19	4	EAST
E1619-1	FLOORITEM_GRATE_ROUND_DM2	16	19	4
E2218-3	FLOORITEM_TRIGGER			18	19	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2632-2)	OPTIONS=(CONSTANT_WEIGHT)
E1819-1	FLOORITEM_TELEPORTER		18	19	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1819-2	FLOORITEM_HAZE_BLUE_DM2		18	19	4			STATE=(INVISIBLE)
E1819-3	FLOORITEM_TRIGGER			19	19	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2732-2)	OPTIONS=(CONSTANT_WEIGHT)
E1919-1	FLOORITEM_TELEPORTER		19	19	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1919-2	FLOORITEM_HAZE_BLUE_DM2		19	19	4			STATE=(INVISIBLE)
E1919-3	FLOORITEM_TRIGGER			20	19	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2832-2)	OPTIONS=(CONSTANT_WEIGHT)
E2019-1	FLOORITEM_TELEPORTER		20	19	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2019-2	FLOORITEM_HAZE_BLUE_DM2		20	19	4			STATE=(INVISIBLE)
E2019-3	FLOORITEM_TRIGGER			21	19	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2932-2)	OPTIONS=(CONSTANT_WEIGHT)
E2119-1	FLOORITEM_TELEPORTER		21	19	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,23,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2119-2	FLOORITEM_HAZE_BLUE_DM2		21	19	4			STATE=(INVISIBLE)
E2119-3	FLOORITEM_TRIGGER			22	19	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2931-2)	OPTIONS=(CONSTANT_WEIGHT)
E2219-1	FLOORITEM_TELEPORTER		22	19	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,22,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2219-2	FLOORITEM_HAZE_BLUE_DM2		22	19	4			STATE=(INVISIBLE)
E2419-1	ALT_WALLSET_THICKET		24	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2519-1	ALT_WALLSET_THICKET		25	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2619-1	ALT_WALLSET_THICKET		26	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2719-1	ALT_WALLSET_THICKET		27	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2819-1	ALT_WALLSET_THICKET		28	19	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0020-1	ALT_WALLSET_THICKET		0	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0120-1	ALT_WALLSET_THICKET		1	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0220-1	ALT_WALLSET_THICKET		2	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0320-1	ALT_WALLSET_THICKET		3	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0420-1	ALT_WALLSET_THICKET		4	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0520-1	ALT_WALLSET_THICKET		5	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0920-1	FLOORITEM_TELEPORTER		9	20	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,21,4)
E1020-1	FLOORITEM_TELEPORTER		10	20	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(9,20,4)
E1120-1	WALLITEM_RAM_1			11	20	4	WEST
E1120-2	WALLITEM_RAM_2			11	20	4	WEST		STATE=(INVISIBLE)
E1120-3	WALLITEM_RAM_3			11	20	4	WEST		STATE=(INVISIBLE)
E1120-4	WALLITEM_RAM_4			11	20	4	WEST		STATE=(INVISIBLE)
E1120-5	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E1120-6,E1120-7,E1120-8,E1120-9,E1120-10,E1120-11,E1120-5)	OPTIONS=(DELAY:16)
E1120-6	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1120-1,E1120-2,E1020-1)	OPTIONS=(DELAY:2)
E1120-7	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1120-2,E1120-3)	OPTIONS=(DELAY:4)
E1120-8	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1120-3,E1120-4)	OPTIONS=(DELAY:6)
E1120-9	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1120-4,E1120-3)	OPTIONS=(DELAY:8)
E1120-10	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1120-3,E1120-2)	OPTIONS=(DELAY:10)
E1120-11	WALLITEM_RELAY			11	20	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E1120-2,E1120-1,E1020-1)	OPTIONS=(DELAY:12)
E1320-1	WALLITEM_VALVE_FIRE_OFF		13	20	4	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1320-3)	OPTIONS=(DELAY:1)
E1320-2	WALLITEM_VALVE_FIRE_ON		13	20	4	NORTH		STATE=(INVISIBLE)	OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1320-1,E1320-2)	OPTIONS=(DELAY:1)
E1320-3	WALLITEM_RELAY			13	20	4	CENTRE	CONDITION=(VALUE:H4735-3,EQUAL_TO,NUMBER:1)	ACTION=(TOGGLE)	TARGET=(E1320-1,E1320-2)
E1620-1	WALLITEM_VALVE_FIRE_OFF		16	20	4	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1620-3)	OPTIONS=(DELAY:1)
E1620-2	WALLITEM_VALVE_FIRE_ON		16	20	4	NORTH		STATE=(INVISIBLE)	OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(E1620-1,E1620-2)	OPTIONS=(DELAY:1)
E1620-3	WALLITEM_RELAY			16	20	4	CENTRE	CONDITION=(VALUE:H4735-3,EQUAL_TO,NUMBER:1)	ACTION=(TOGGLE)	TARGET=(E1620-1,E1620-2)
E2219-3	FLOORITEM_TRIGGER			18	20	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2532-2)	OPTIONS=(CONSTANT_WEIGHT)
E1820-1	FLOORITEM_TELEPORTER		18	20	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1820-2	FLOORITEM_HAZE_BLUE_DM2		18	20	4			STATE=(INVISIBLE)
E2020-3	FLOORITEM_TRIGGER			19	20	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2533-2)	OPTIONS=(CONSTANT_WEIGHT)
E1920-1	FLOORITEM_TELEPORTER		19	20	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1920-2	FLOORITEM_HAZE_BLUE_DM2		19	20	4			STATE=(INVISIBLE)
E1820-3	FLOORITEM_TRIGGER			20	20	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2633-2)	OPTIONS=(CONSTANT_WEIGHT)
E2020-1	FLOORITEM_TELEPORTER		20	20	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(21,23,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2020-2	FLOORITEM_HAZE_BLUE_DM2		20	20	4			STATE=(INVISIBLE)
E1920-3	FLOORITEM_TRIGGER			21	20	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2733-2)	OPTIONS=(CONSTANT_WEIGHT)
E2120-1	FLOORITEM_TELEPORTER		21	20	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2120-2	FLOORITEM_HAZE_BLUE_DM2		21	20	4			STATE=(INVISIBLE)
E2120-3	FLOORITEM_TRIGGER			22	20	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2833-2)	OPTIONS=(CONSTANT_WEIGHT)
E2220-1	FLOORITEM_TELEPORTER		22	20	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2220-2	FLOORITEM_HAZE_BLUE_DM2		22	20	4			STATE=(INVISIBLE)
E2320-1	WALLITEM_ALCOVE_SQUARE_DM2	23	20	4	WEST
E2320-2	FLASK_POTION_VEN_DM2		23	20	4	WEST		CHARGE=(100)
E2420-1	ALT_WALLSET_THICKET		24	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2520-1	ALT_WALLSET_THICKET		25	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2620-1	ALT_WALLSET_THICKET		26	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2720-1	ALT_WALLSET_THICKET		27	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2820-1	ALT_WALLSET_THICKET		28	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2920-1	ALT_WALLSET_THICKET		29	20	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0021-1	ALT_WALLSET_THICKET		0	21	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0121-1	ALT_WALLSET_THICKET		1	21	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0221-1	ALT_WALLSET_THICKET		2	21	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0421-1	WALLITEM_WINDOW_OUTSIDE		4	21	4	SOUTH		STATE=(INVISIBLE)
E0421-2	WALLITEM_WINDOW_OUTSIDE_RAIN	4	21	4	SOUTH
E0421-3	WALLITEM_WINDOW_CURTAINS	4	21	4	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E0921-2	FLOORITEM_PIT_STONE		8	21	4
E0921-3	FLOORITEM_DAMAGE			8	21	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E0921-4	FLOORITEM_TRIGGER			8	21	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E0921-3,E0921-3)
E0921-5	FLOORITEM_TRIGGER			8	21	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E0921-3,E0921-3)
E0917-2	FLOORITEM_PIT_STONE		9	21	4
E0917-3	FLOORITEM_DAMAGE			9	21	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E0917-4	FLOORITEM_TRIGGER			9	21	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E0917-3,E0917-3)
E0917-5	FLOORITEM_TRIGGER			9	21	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E0917-3,E0917-3)
E1421-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_EAST	14	21	4
E1521-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_WEST	15	21	4
E1921-3	FLOORITEM_TRIGGER			18	21	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2634-2)	OPTIONS=(CONSTANT_WEIGHT)
E1821-1	FLOORITEM_TELEPORTER		18	21	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1821-2	FLOORITEM_HAZE_BLUE_DM2		18	21	4			STATE=(INVISIBLE)
E2121-3	FLOORITEM_TRIGGER			19	21	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2734-2)	OPTIONS=(CONSTANT_WEIGHT)
E1921-1	FLOORITEM_TELEPORTER		19	21	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E1921-2	FLOORITEM_HAZE_BLUE_DM2		19	21	4			STATE=(INVISIBLE)
E2221-3	FLOORITEM_TRIGGER			20	21	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2834-2)	OPTIONS=(CONSTANT_WEIGHT)
E2021-1	FLOORITEM_TELEPORTER		20	21	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2021-2	FLOORITEM_HAZE_BLUE_DM2		20	21	4			STATE=(INVISIBLE)
E2021-4	FLOORITEM_TRIGGER			21	21	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2934-3)	OPTIONS=(CONSTANT_WEIGHT)
E2121-1	FLOORITEM_TELEPORTER		21	21	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(24,25,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2121-2	FLOORITEM_HAZE_BLUE_DM2		21	21	4			STATE=(INVISIBLE)
E2220-3	FLOORITEM_TRIGGER			22	21	4			OPBY=(MOVABLE_FLOORITEM)	ACTION=(ACTIVATE)	TARGET=(E2933-2)	OPTIONS=(CONSTANT_WEIGHT)
E2221-1	FLOORITEM_TELEPORTER		22	21	4			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(17,21,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
E2221-2	FLOORITEM_HAZE_BLUE_DM2		22	21	4			STATE=(INVISIBLE)
E2321-1	WALLITEM_ALCOVE_SQUARE_DM2	23	21	4	WEST
E2321-2	FLASK_POTION_BOMB_FUL_DM2	23	21	4	WEST		CHARGE=(100)
E2721-1	ALT_WALLSET_THICKET		27	21	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2821-1	ALT_WALLSET_THICKET		28	21	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2921-1	ALT_WALLSET_THICKET		29	21	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0022-1	ALT_WALLSET_THICKET		0	22	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0122-1	ALT_WALLSET_THICKET		1	22	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0522-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	5	22	4			STRENGTH=(150)
E0522-2	WEAPON_MINION_GUARD_GOOD	5	22	4	NORTHWEST	CHARGE=(1)
E0522-3	WEAPON_MINION_GUARD_GOOD	5	22	4	NORTHWEST	CHARGE=(1)
E0822-1	FLOORITEM_TELEPORTER		8	22	4			STATE=(INACTIVE)	OPBY=(PARTY)	DESTINATION=(8,21,4)
E1022-1	FLOORITEM_LIGHT			10	22	4			STRENGTH=(100)
E1122-1	WALLITEM_LANTERN			11	22	4	WEST
E2422-1	FLOORITEM_PIT_STONE		24	22	4
E2523-3	FLOORITEM_DAMAGE			24	22	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E2523-4	FLOORITEM_TRIGGER			24	22	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E2523-3,E2523-3)
E2523-5	FLOORITEM_TRIGGER			24	22	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E2523-3,E2523-3)
E2822-1	ALT_WALLSET_THICKET		28	22	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2922-1	ALT_WALLSET_THICKET		29	22	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0023-1	ALT_WALLSET_THICKET		0	23	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0123-1	ALT_WALLSET_THICKET		1	23	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0823-1	WALLITEM_RAM_1			8	23	4	NORTH
E0823-2	WALLITEM_RAM_2			8	23	4	NORTH		STATE=(INVISIBLE)
E0823-3	WALLITEM_RAM_3			8	23	4	NORTH		STATE=(INVISIBLE)
E0823-4	WALLITEM_RAM_4			8	23	4	NORTH		STATE=(INVISIBLE)
E0823-5	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(ACTIVATE)	TARGET=(E0823-6,E0823-7,E0823-8,E0823-9,E0823-10,E0823-11,E0823-5)	OPTIONS=(DELAY:16)
E0823-6	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0823-1,E0823-2,E0822-1)	OPTIONS=(DELAY:2)
E0823-7	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0823-2,E0823-3)	OPTIONS=(DELAY:4)
E0823-8	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0823-3,E0823-4)	OPTIONS=(DELAY:6)
E0823-9	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0823-4,E0823-3)	OPTIONS=(DELAY:8)
E0823-10	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0823-3,E0823-2)	OPTIONS=(DELAY:10)
E0823-11	WALLITEM_RELAY			8	23	4	CENTRE	ACTION=(TOGGLE)	TARGET=(E0823-2,E0823-1,E0822-1)	OPTIONS=(DELAY:12)
E1723-1	FLOORITEM_PIPE_VERTICAL		17	23	4
E2023-1	FLOORITEM_DOORFRAME_STONE	20	23	4
E2023-2	DOOR_IRON_DM2			20	23	4			STATE=(CLOSED)
E2323-1	FLOORITEM_PIT_STONE		23	23	4
E0921-6	FLOORITEM_DAMAGE			23	23	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E0921-7	FLOORITEM_TRIGGER			23	23	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E0921-6,E0921-6)
E0921-8	FLOORITEM_TRIGGER			23	23	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E0921-6,E0921-6)
E2423-1	FLOORITEM_TRIGGER			24	23	4			OPBY=(OBJECT)	ACTION=(DEACTIVATE)	TARGET=(E2023-2,E2323-1,E2424-1,E2523-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
E2423-2	FLOORITEM_PAD_LARGE_STONE	24	23	4
E2523-1	FLOORITEM_PIT_STONE		25	23	4
E2424-3	FLOORITEM_DAMAGE			25	23	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E2424-4	FLOORITEM_TRIGGER			25	23	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E2424-3,E2424-3)
E2424-5	FLOORITEM_TRIGGER			25	23	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E2424-3,E2424-3)
E2823-1	ALT_WALLSET_THICKET		28	23	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2923-1	ALT_WALLSET_THICKET		29	23	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0024-1	ALT_WALLSET_THICKET		0	24	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0124-1	ALT_WALLSET_THICKET		1	24	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0324-1	FLOORITEM_GRATE_ROUND_DM2	3	24	4
E0924-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	9	24	4			STRENGTH=(150)
E0924-2	WEAPON_MINION_ATTACK_GOOD	9	24	4	NORTHWEST	CHARGE=(1)
E1324-1	WALLITEM_SCONCE_DM2		13	24	4	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E1324-2	WEAPON_TORCH_DM2			13	24	4	WEST		CHARGE=(100)
E1624-1	WALLITEM_ALCOVE_SQUARE_DM2	16	24	4	EAST
E1624-2	SWORD_FURY_DM2			16	24	4	EAST		CHARGE=(15)
E2424-1	FLOORITEM_PIT_STONE		24	24	4
E2323-3	FLOORITEM_DAMAGE			24	24	4			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(9999)
E2323-4	FLOORITEM_TRIGGER			24	24	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE)	ACTION=(TOGGLE)	TARGET=(E2323-3,E2323-3)
E2323-5	FLOORITEM_TRIGGER			24	24	4			OPBY=(FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE_ROTATED)	ACTION=(TOGGLE)	TARGET=(E2323-3,E2323-3)
E2824-1	ALT_WALLSET_THICKET		28	24	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2924-1	ALT_WALLSET_THICKET		29	24	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0025-1	ALT_WALLSET_THICKET		0	25	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0125-1	ALT_WALLSET_THICKET		1	25	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2225-1	WALLITEM_HOOK_DM2			22	25	4	EAST
E2825-1	ALT_WALLSET_THICKET		28	25	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2925-1	ALT_WALLSET_THICKET		29	25	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0026-1	ALT_WALLSET_THICKET		0	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0126-1	ALT_WALLSET_THICKET		1	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0226-1	ALT_WALLSET_THICKET		2	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0526-1	WALLITEM_SCONCE_DM2		5	26	4	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E0526-2	WEAPON_TORCH_DM2			5	26	4	NORTH		CHARGE=(100)
E1726-1	WALLITEM_ALCOVE_SQUARE_DM2	17	26	4	NORTH		OPBY=(CLOTHES_BODY_FIRE)	ACTION=(DEACTIVATE)	TARGET=(B0016-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
E1726-4	WALLITEM_ALCOVE_SQUARE_DM2	17	26	4	NORTH		OPBY=(CLOTHES_LEGS_FIRE)	ACTION=(DEACTIVATE)	TARGET=(B0016-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
E1726-2	CLOTHES_BODY_FIRE			17	26	4	NORTH
E1726-3	CLOTHES_LEGS_FIRE			17	26	4	NORTH
E1926-1	ALT_WALLSET_THICKET		19	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2026-1	ALT_WALLSET_THICKET		20	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2126-1	ALT_WALLSET_THICKET		21	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2726-1	ALT_WALLSET_THICKET		27	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2826-1	ALT_WALLSET_THICKET		28	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2926-1	ALT_WALLSET_THICKET		29	26	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0027-1	ALT_WALLSET_THICKET		0	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0127-1	ALT_WALLSET_THICKET		1	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0227-1	ALT_WALLSET_THICKET		2	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0327-1	ALT_WALLSET_THICKET		3	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0427-1	ALT_WALLSET_THICKET		4	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0527-1	ALT_WALLSET_THICKET		5	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0627-1	ALT_WALLSET_THICKET		6	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0727-1	ALT_WALLSET_THICKET		7	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0827-1	ALT_WALLSET_THICKET		8	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0927-1	ALT_WALLSET_THICKET		9	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1027-1	ALT_WALLSET_THICKET		10	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1127-1	ALT_WALLSET_THICKET		11	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1227-1	ALT_WALLSET_THICKET		12	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1727-1	ALT_WALLSET_THICKET		17	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1827-1	ALT_WALLSET_THICKET		18	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1927-1	ALT_WALLSET_THICKET		19	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2027-1	ALT_WALLSET_THICKET		20	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2127-1	ALT_WALLSET_THICKET		21	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2227-1	ALT_WALLSET_THICKET		22	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2327-1	ALT_WALLSET_THICKET		23	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2427-1	ALT_WALLSET_THICKET		24	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2527-1	ALT_WALLSET_THICKET		25	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2627-1	ALT_WALLSET_THICKET		26	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2727-1	ALT_WALLSET_THICKET		27	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2827-1	ALT_WALLSET_THICKET		28	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2927-1	ALT_WALLSET_THICKET		29	27	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0128-1	ALT_WALLSET_THICKET		1	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0228-1	ALT_WALLSET_THICKET		2	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0328-1	ALT_WALLSET_THICKET		3	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0428-1	ALT_WALLSET_THICKET		4	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0528-1	ALT_WALLSET_THICKET		5	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0628-1	ALT_WALLSET_THICKET		6	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0728-1	ALT_WALLSET_THICKET		7	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0828-1	ALT_WALLSET_THICKET		8	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E0928-1	ALT_WALLSET_THICKET		9	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1028-1	ALT_WALLSET_THICKET		10	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1128-1	ALT_WALLSET_THICKET		11	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1828-1	ALT_WALLSET_THICKET		18	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1928-1	ALT_WALLSET_THICKET		19	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2028-1	ALT_WALLSET_THICKET		20	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2228-1	ALT_WALLSET_THICKET		22	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2328-1	ALT_WALLSET_THICKET		23	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2428-1	ALT_WALLSET_THICKET		24	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2528-1	ALT_WALLSET_THICKET		25	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2628-1	ALT_WALLSET_THICKET		26	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2728-1	ALT_WALLSET_THICKET		27	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2828-1	ALT_WALLSET_THICKET		28	28	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1029-1	ALT_WALLSET_THICKET		10	29	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1129-1	ALT_WALLSET_THICKET		11	29	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1829-1	ALT_WALLSET_THICKET		18	29	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1929-1	ALT_WALLSET_THICKET		19	29	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1030-1	ALT_WALLSET_THICKET		10	30	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1130-1	ALT_WALLSET_THICKET		11	30	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1330-1	FLOORITEM_BRAZIER_MOVEABLE	13	30	4
E1330-2	FLOORITEM_LIGHT			13	30	4			STRENGTH=(100)
E1830-1	ALT_WALLSET_THICKET		18	30	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1930-1	ALT_WALLSET_THICKET		19	30	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1031-1	ALT_WALLSET_THICKET		10	31	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1131-1	ALT_WALLSET_THICKET		11	31	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1431-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	14	31	4			STRENGTH=(150)
E1431-2	WEAPON_MINION_GUARD_GOOD	14	31	4	NORTHWEST	CHARGE=(1)
E1831-1	ALT_WALLSET_THICKET		18	31	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1931-1	ALT_WALLSET_THICKET		19	31	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2531-1	FLOORITEM_TRIGGER			25	31	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1818-1,E1818-2)	OPTIONS=(CONSTANT_WEIGHT)
E2531-2	MONSTER_THIEF_THICKET		25	31	4	NORTHWEST	HEALTH=(1)
E2231-2	FLOORITEM_PILLAR_ROUND		25	31	4			STATE=(INVISIBLE)
E2631-1	FLOORITEM_TRIGGER			26	31	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1918-1,E1918-2)	OPTIONS=(CONSTANT_WEIGHT)
E2531-3	FLOORITEM_PILLAR_ROUND		26	31	4			STATE=(INVISIBLE)
E2731-1	FLOORITEM_TRIGGER			27	31	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2018-1,E2018-2)	OPTIONS=(CONSTANT_WEIGHT)
E2631-2	FLOORITEM_PILLAR_ROUND		27	31	4			STATE=(INVISIBLE)
E2831-1	FLOORITEM_TRIGGER			28	31	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2118-1,E2118-2)	OPTIONS=(CONSTANT_WEIGHT)
E2231-3	FLOORITEM_PILLAR_ROUND		28	31	4			STATE=(INVISIBLE)
E2931-1	FLOORITEM_TRIGGER			29	31	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2218-1,E2218-2)	OPTIONS=(CONSTANT_WEIGHT)
E2831-2	FLOORITEM_PILLAR_ROUND		29	31	4			STATE=(INVISIBLE)
E1032-1	ALT_WALLSET_THICKET		10	32	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1132-1	ALT_WALLSET_THICKET		11	32	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1232-1	ALT_WALLSET_THICKET		12	32	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1532-1	WALLITEM_WINDOW_OUTSIDE		15	32	4	NORTH		STATE=(INVISIBLE)
E1532-2	WALLITEM_WINDOW_OUTSIDE_RAIN	15	32	4	NORTH
E1532-3	WALLITEM_WINDOW_CURTAINS	15	32	4	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
E1732-1	ALT_WALLSET_THICKET		17	32	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1832-1	ALT_WALLSET_THICKET		18	32	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1932-1	ALT_WALLSET_THICKET		19	32	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2532-1	FLOORITEM_TRIGGER			25	32	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1819-1,E1819-2)	OPTIONS=(CONSTANT_WEIGHT)
E2632-2	FLOORITEM_PILLAR_ROUND		25	32	4			STATE=(INVISIBLE)
E2632-1	FLOORITEM_TRIGGER			26	32	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1919-1,E1919-2)	OPTIONS=(CONSTANT_WEIGHT)
E2732-2	FLOORITEM_PILLAR_ROUND		26	32	4			STATE=(INVISIBLE)
E2732-1	FLOORITEM_TRIGGER			27	32	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2019-1,E2019-2)	OPTIONS=(CONSTANT_WEIGHT)
E2832-2	FLOORITEM_PILLAR_ROUND		27	32	4			STATE=(INVISIBLE)
E2832-1	FLOORITEM_TRIGGER			28	32	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2119-1,E2119-2)	OPTIONS=(CONSTANT_WEIGHT)
E2932-2	FLOORITEM_PILLAR_ROUND		28	32	4			STATE=(INVISIBLE)
E2932-1	FLOORITEM_TRIGGER			29	32	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2219-1,E2219-2)	OPTIONS=(CONSTANT_WEIGHT)
E2931-2	FLOORITEM_PILLAR_ROUND		29	32	4			STATE=(INVISIBLE)
E1033-1	ALT_WALLSET_THICKET		10	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1133-1	ALT_WALLSET_THICKET		11	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1233-1	ALT_WALLSET_THICKET		12	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1333-1	ALT_WALLSET_THICKET		13	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1433-1	ALT_WALLSET_THICKET		14	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1533-1	ALT_WALLSET_THICKET		15	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1633-1	ALT_WALLSET_THICKET		16	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1733-1	ALT_WALLSET_THICKET		17	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1833-1	ALT_WALLSET_THICKET		18	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1933-1	ALT_WALLSET_THICKET		19	33	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2533-1	FLOORITEM_TRIGGER			25	33	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1820-1,E1820-2)	OPTIONS=(CONSTANT_WEIGHT)
E2532-2	FLOORITEM_PILLAR_ROUND		25	33	4			STATE=(INVISIBLE)
E2633-1	FLOORITEM_TRIGGER			26	33	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1920-1,E1920-2)	OPTIONS=(CONSTANT_WEIGHT)
E2533-2	FLOORITEM_PILLAR_ROUND		26	33	4			STATE=(INVISIBLE)
E2733-1	FLOORITEM_TRIGGER			27	33	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2020-1,E2020-2)	OPTIONS=(CONSTANT_WEIGHT)
E2633-2	FLOORITEM_PILLAR_ROUND		27	33	4			STATE=(INVISIBLE)
E2833-1	FLOORITEM_TRIGGER			28	33	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2120-1,E2120-2)	OPTIONS=(CONSTANT_WEIGHT)
E2733-2	FLOORITEM_PILLAR_ROUND		28	33	4			STATE=(INVISIBLE)
E2933-1	FLOORITEM_TRIGGER			29	33	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2220-1,E2220-2)	OPTIONS=(CONSTANT_WEIGHT)
E2833-2	FLOORITEM_PILLAR_ROUND		29	33	4			STATE=(INVISIBLE)
E0034-1	FLOORITEM_TELEPORTER		0	34	4			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(11,19,4)
E0034-2	WEAPON_MACE_TECH			0	34	4	NORTHEAST
E1134-1	ALT_WALLSET_THICKET		11	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1234-1	ALT_WALLSET_THICKET		12	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1334-1	ALT_WALLSET_THICKET		13	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1434-1	ALT_WALLSET_THICKET		14	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1534-1	ALT_WALLSET_THICKET		15	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1634-1	ALT_WALLSET_THICKET		16	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1734-1	ALT_WALLSET_THICKET		17	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E1834-1	ALT_WALLSET_THICKET		18	34	4	CENTRE	WALLSET=(WALLSET_THICKET)
E2534-1	FLOORITEM_TRIGGER			25	34	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1821-1,E1821-2)	OPTIONS=(CONSTANT_WEIGHT)
E2634-2	FLOORITEM_PILLAR_ROUND		25	34	4			STATE=(INVISIBLE)
E2634-1	FLOORITEM_TRIGGER			26	34	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E1921-1,E1921-2)	OPTIONS=(CONSTANT_WEIGHT)
E2734-2	FLOORITEM_PILLAR_ROUND		26	34	4			STATE=(INVISIBLE)
E2734-1	FLOORITEM_TRIGGER			27	34	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2021-1,E2021-2)	OPTIONS=(CONSTANT_WEIGHT)
E2834-2	FLOORITEM_PILLAR_ROUND		27	34	4			STATE=(INVISIBLE)
E2834-1	FLOORITEM_TRIGGER			28	34	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2121-1,E2121-2)	OPTIONS=(CONSTANT_WEIGHT)
E2934-3	FLOORITEM_PILLAR_ROUND		28	34	4			STATE=(INVISIBLE)
E2934-1	FLOORITEM_TRIGGER			29	34	4			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(E2221-1,E2221-2)	OPTIONS=(CONSTANT_WEIGHT)
E2934-2	MONSTER_THIEF_THICKET		29	34	4	SOUTHEAST	HEALTH=(1)
E2933-2	FLOORITEM_PILLAR_ROUND		29	34	4			STATE=(INVISIBLE)

; Level 5
F1000-1	ALT_WALLSET_THICKET		10	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1100-1	ALT_WALLSET_THICKET		11	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1200-1	ALT_WALLSET_THICKET		12	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1300-1	ALT_WALLSET_THICKET		13	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1400-1	ALT_WALLSET_THICKET		14	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1500-1	ALT_WALLSET_THICKET		15	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1600-1	ALT_WALLSET_THICKET		16	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1700-1	ALT_WALLSET_THICKET		17	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1800-1	ALT_WALLSET_THICKET		18	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1900-1	ALT_WALLSET_THICKET		19	0	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1001-1	ALT_WALLSET_THICKET		10	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1101-1	ALT_WALLSET_THICKET		11	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1201-1	ALT_WALLSET_THICKET		12	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1301-1	ALT_WALLSET_THICKET		13	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1401-1	ALT_WALLSET_THICKET		14	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1501-1	ALT_WALLSET_THICKET		15	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1601-1	ALT_WALLSET_THICKET		16	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1701-1	ALT_WALLSET_THICKET		17	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1801-1	ALT_WALLSET_THICKET		18	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1901-1	ALT_WALLSET_THICKET		19	1	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1002-1	ALT_WALLSET_THICKET		10	2	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1102-1	ALT_WALLSET_THICKET		11	2	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1802-1	ALT_WALLSET_THICKET		18	2	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1902-1	ALT_WALLSET_THICKET		19	2	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1003-1	ALT_WALLSET_THICKET		10	3	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1103-1	ALT_WALLSET_THICKET		11	3	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1203-1	WALLITEM_HOLES_FIREBALL_DM2	12	3	5	EAST
F1203-2	WALLITEM_SHOOTER			12	3	5	EAST		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(100)
F1603-1	FLOORITEM_TRIGGER			16	3	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(F1203-2)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
F1603-2	FLOORITEM_PAD_LARGE_STONE	16	3	5
F1803-1	ALT_WALLSET_THICKET		18	3	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1903-1	ALT_WALLSET_THICKET		19	3	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1004-1	ALT_WALLSET_THICKET		10	4	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1104-1	ALT_WALLSET_THICKET		11	4	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1204-1	WALLITEM_HOLES_FIREBALL_DM2	12	4	5	EAST
F1204-2	WALLITEM_SHOOTER			12	4	5	EAST		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(100)
F1604-1	FLOORITEM_TRIGGER			16	4	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(F1204-2)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
F1604-2	FLOORITEM_PAD_LARGE_STONE	16	4	5
F1804-1	ALT_WALLSET_THICKET		18	4	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1904-1	ALT_WALLSET_THICKET		19	4	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1005-1	ALT_WALLSET_THICKET		10	5	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1105-1	ALT_WALLSET_THICKET		11	5	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1205-1	WALLITEM_HOLES_FIREBALL_DM2	12	5	5	EAST
F1205-2	WALLITEM_SHOOTER			12	5	5	EAST		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(100)
F1605-1	FLOORITEM_TRIGGER			16	5	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(F1205-2)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
F1605-2	FLOORITEM_PAD_LARGE_STONE	16	5	5
F1805-1	ALT_WALLSET_THICKET		18	5	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1905-1	ALT_WALLSET_THICKET		19	5	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0106-1	ALT_WALLSET_THICKET		1	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0206-1	ALT_WALLSET_THICKET		2	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0306-1	ALT_WALLSET_THICKET		3	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0406-1	ALT_WALLSET_THICKET		4	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0506-1	ALT_WALLSET_THICKET		5	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0606-1	ALT_WALLSET_THICKET		6	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0706-1	ALT_WALLSET_THICKET		7	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0906-1	ALT_WALLSET_THICKET		9	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1006-1	ALT_WALLSET_THICKET		10	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1106-1	ALT_WALLSET_THICKET		11	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1406-1	FLOORITEM_DOORFRAME_STONE	14	6	5
F1406-2	FLOORITEM_DOORBUTTON_STONE	14	6	5
F1406-3	DOOR_PORTCULLIS_DM2		14	6	5			STATE=(CLOSED)
F1806-1	ALT_WALLSET_THICKET		18	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1906-1	ALT_WALLSET_THICKET		19	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2006-1	ALT_WALLSET_THICKET		20	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2206-1	ALT_WALLSET_THICKET		22	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2306-1	ALT_WALLSET_THICKET		23	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2406-1	ALT_WALLSET_THICKET		24	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2506-1	ALT_WALLSET_THICKET		25	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2606-1	ALT_WALLSET_THICKET		26	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2706-1	ALT_WALLSET_THICKET		27	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2806-1	ALT_WALLSET_THICKET		28	6	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0007-1	ALT_WALLSET_THICKET		0	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0107-1	ALT_WALLSET_THICKET		1	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0207-1	ALT_WALLSET_THICKET		2	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0307-1	ALT_WALLSET_THICKET		3	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0407-1	ALT_WALLSET_THICKET		4	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0507-1	ALT_WALLSET_THICKET		5	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0607-1	ALT_WALLSET_THICKET		6	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0707-1	ALT_WALLSET_THICKET		7	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0807-1	ALT_WALLSET_THICKET		8	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0907-1	ALT_WALLSET_THICKET		9	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1007-1	ALT_WALLSET_THICKET		10	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1107-1	ALT_WALLSET_THICKET		11	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1207-1	ALT_WALLSET_THICKET		12	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1707-1	ALT_WALLSET_THICKET		17	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1807-1	ALT_WALLSET_THICKET		18	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1907-1	ALT_WALLSET_THICKET		19	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2007-1	ALT_WALLSET_THICKET		20	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2107-1	ALT_WALLSET_THICKET		21	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2207-1	ALT_WALLSET_THICKET		22	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2307-1	ALT_WALLSET_THICKET		23	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2407-1	ALT_WALLSET_THICKET		24	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2507-1	ALT_WALLSET_THICKET		25	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2607-1	ALT_WALLSET_THICKET		26	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2707-1	ALT_WALLSET_THICKET		27	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2807-1	ALT_WALLSET_THICKET		28	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2907-1	ALT_WALLSET_THICKET		29	7	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0008-1	ALT_WALLSET_THICKET		0	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0108-1	ALT_WALLSET_THICKET		1	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0208-1	ALT_WALLSET_THICKET		2	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0408-1	WALLITEM_SCONCE_DM2		4	8	5	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F0408-2	WEAPON_TORCH_DM2			4	8	5	SOUTH		CHARGE=(100)
F0808-1	ALT_WALLSET_THICKET		8	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0908-1	ALT_WALLSET_THICKET		9	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1008-1	ALT_WALLSET_THICKET		10	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1208-1	WALLITEM_ALCOVE_SQUARE_DM2	12	8	5	SOUTH
F1208-2	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-3	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-4	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-5	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-6	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-7	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-8	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1208-9	MISSILE_ARROW_SLAYER_DM2	12	8	5	SOUTH
F1608-1	WALLITEM_SCONCE_DM2		16	8	5	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F1608-2	WEAPON_TORCH_DM2			16	8	5	WEST		CHARGE=(100)
F1908-1	ALT_WALLSET_THICKET		19	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2008-1	ALT_WALLSET_THICKET		20	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2108-1	ALT_WALLSET_THICKET		21	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2208-1	ALT_WALLSET_THICKET		22	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2508-1	WALLITEM_WINDOW_OUTSIDE		25	8	5	SOUTH		STATE=(INVISIBLE)
F2508-2	WALLITEM_WINDOW_OUTSIDE_RAIN	25	8	5	SOUTH
F2508-3	WALLITEM_WINDOW_CURTAINS	25	8	5	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F2708-1	ALT_WALLSET_THICKET		27	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2808-1	ALT_WALLSET_THICKET		28	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2908-1	ALT_WALLSET_THICKET		29	8	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0009-1	ALT_WALLSET_THICKET		0	9	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0109-1	ALT_WALLSET_THICKET		1	9	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0609-1	FLOORITEM_WALL_FAKE		6	9	5
F0709-1	WALLITEM_ALCOVE_SQUARE_DM2	7	9	5	WEST		OPBY=(CLOTHES_SHLD_RA_SAR)	ACTION=(DEACTIVATE)	TARGET=(B0015-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
F0709-2	CLOTHES_SHLD_RA_SAR		7	9	5	WEST
F0809-1	WALLITEM_BAR_LEFT			8	9	5	SOUTH
F0909-1	WALLITEM_KEYHOLE_FUSE		9	9	5	SOUTH		OPBY=(MISC_VACUUM_FUSE)	ACTION=(TOGGLE)	TARGET=(F0711-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_ZAP_DM2)
F1009-1	WALLITEM_BAR_RIGHT		10	9	5	SOUTH
F1209-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1209-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1209-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1209-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1209-1	MONSTER_WORM_ARCHER		12	9	5	CENTRE	HEALTH=(420)	CARRYING=(F1209-2,F1209-3,F1209-4,F1209-5)
F1609-1	FLOORITEM_PILLAR_ROUND_FACE	16	9	5
F1709-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1709-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1709-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1709-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1709-1	MONSTER_WORM_ARCHER		17	9	5	CENTRE	HEALTH=(420)	CARRYING=(F1709-2,F1709-3,F1709-4,F1709-5)
F2409-1	FLOORITEM_GRATE_SQUARE_DM2	24	9	5
F2809-1	ALT_WALLSET_THICKET		28	9	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2909-1	ALT_WALLSET_THICKET		29	9	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0010-1	ALT_WALLSET_THICKET		0	10	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0110-1	ALT_WALLSET_THICKET		1	10	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0210-1	WALLITEM_ALCOVE_SQUARE_DM2	2	10	5	EAST
F0210-2	KEY_MASTER_DM2			2	10	5	EAST
F1310-1	FLOORITEM_PILLAR_ROUND		13	10	5
F1810-1	FLOORITEM_PILLAR_ROUND		18	10	5
F1910-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1910-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1910-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1910-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1910-1	MONSTER_WORM_ARCHER		19	10	5	CENTRE	HEALTH=(420)	CARRYING=(F1910-2,F1910-3,F1910-4,F1910-5)
F2210-1	WALLITEM_ALCOVE_SQUARE_DM2	22	10	5	EAST
F2210-2	MISC_SCROLL_DM2			22	10	5	EAST		TEXT=(INVOKE ZO TO\CLOSE PORTALS\THAT THE\EVIL MINIONS\HAVE OPENED)
F2610-1	FLOORITEM_PIPE_VERTICAL		26	10	5
F2810-1	ALT_WALLSET_THICKET		28	10	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2910-1	ALT_WALLSET_THICKET		29	10	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0011-1	ALT_WALLSET_THICKET		0	11	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0111-1	ALT_WALLSET_THICKET		1	11	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0211-1	WALLITEM_LADDERUP_METAL_STONE_RETRACTED	2	11	5	EAST
F0211-2	WALLITEM_LADDERUP_METAL_STONE	2	11	5	EAST		STATE=(INVISIBLE)
F0711-1	FLOORITEM_DOORBUTTON_STONE	7	11	5			STATE=(INVISIBLE)
F0711-2	FLOORITEM_DOORFRAME_STONE_BUTTON	7	11	5
F0711-3	DOOR_PORTCULLIS_DM2		7	11	5			STATE=(CLOSED)
F1011-1	FLOORITEM_PILLAR_ROUND_FACE	10	11	5
F1111-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1111-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1111-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1111-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1111-1	MONSTER_WORM_ARCHER		11	11	5	CENTRE	HEALTH=(420)	CARRYING=(F1111-2,F1111-3,F1111-4,F1111-5)
F1511-1	FLOORITEM_PILLAR_ROUND		15	11	5
F1911-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1911-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1911-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1911-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1911-1	MONSTER_WORM_ARCHER		19	11	5	CENTRE	HEALTH=(420)	CARRYING=(F1911-2,F1911-3,F1911-4,F1911-5)
F2011-1	FLOORITEM_PILLAR_ROUND_FACE	20	11	5
F2611-1	FLOORITEM_PIPE_VERTICAL		26	11	5
F2811-1	ALT_WALLSET_THICKET		28	11	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2911-1	ALT_WALLSET_THICKET		29	11	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0012-1	ALT_WALLSET_THICKET		0	12	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0112-1	ALT_WALLSET_THICKET		1	12	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0312-1	WALLITEM_KEYHOLE_CROSS_DM2	3	12	5	NORTH		OPBY=(KEY_CROSS_DM2)	ACTION=(TOGGLE)	TARGET=(F0211-1,F0211-2)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
F0412-1	FLOORITEM_PIPE_VERTICAL		4	12	5
F0612-1	FLOORITEM_WALL_FAKE		6	12	5
F1212-1	FLOORITEM_PEDISTAL		12	12	5
F1512-1	FLOORITEM_GENERATOR_MONSTER	15	12	5			GENERATES=(MONSTER_WORM_ARCHER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(420)
F1712-1	FLOORITEM_PILLAR_ROUND		17	12	5
F2212-1	FLOORITEM_PILLAR_ROUND		22	12	5
F2312-1	WALLITEM_SCONCE_DM2		23	12	5	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F2312-2	WEAPON_TORCH_DM2			23	12	5	NORTH		CHARGE=(100)
F2812-1	ALT_WALLSET_THICKET		28	12	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2912-1	ALT_WALLSET_THICKET		29	12	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0013-1	ALT_WALLSET_THICKET		0	13	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0113-1	ALT_WALLSET_THICKET		1	13	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0213-1	ALT_WALLSET_THICKET		2	13	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0613-1	WALLITEM_ALCOVE_SQUARE_DM2	6	13	5	NORTH		OPBY=(CLOTHES_FEET_RA_SAR)	ACTION=(DEACTIVATE)	TARGET=(B0015-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
F0613-2	CLOTHES_FEET_RA_SAR		6	13	5	NORTH
F0813-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0813-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0813-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0813-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0813-1	MONSTER_WORM_ARCHER		8	13	5	CENTRE	HEALTH=(420)	CARRYING=(F0813-2,F0813-3,F0813-4,F0813-5)
F0913-1	FLOORITEM_PILLAR_ROUND		9	13	5
F1413-1	FLOORITEM_PILLAR_ROUND_FACE	14	13	5
F1613-3	MISC_BOX_MAGIC_GREEN_DM2	-1	-1	-1	NORTHWEST	CHARGE=(1)
F1613-4	RING_STORM_DM2			-1	-1	-1	NORTHWEST	CHARGE=(15)
F1613-5	MISC_VACUUM_FUSE			-1	-1	-1	NORTHWEST
F1613-2	MISC_CHEST_DM2			-1	-1	-1	NORTHWEST	HOLDS=(F1613-3,F1613-4,F1613-5)
F1613-1	MONSTER_CHEST_FLYING		16	13	5	NORTHWEST	HEALTH=(1000)	CARRYING=(F1613-2)
F1613-6	FLOORITEM_TRIGGER			16	13	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(F1512-1)
F2213-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F2213-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F2213-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F2213-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F2213-1	MONSTER_WORM_ARCHER		22	13	5	CENTRE	HEALTH=(420)	CARRYING=(F2213-2,F2213-3,F2213-4,F2213-5)
F2513-1	WALLITEM_HOOK_DM2			25	13	5	NORTH
F2713-1	ALT_WALLSET_THICKET		27	13	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2813-1	ALT_WALLSET_THICKET		28	13	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2913-1	ALT_WALLSET_THICKET		29	13	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0014-1	ALT_WALLSET_THICKET		0	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0114-1	ALT_WALLSET_THICKET		1	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0214-1	ALT_WALLSET_THICKET		2	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0314-1	ALT_WALLSET_THICKET		3	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0414-1	ALT_WALLSET_THICKET		4	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0514-1	ALT_WALLSET_THICKET		5	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0614-1	WALLITEM_ALCOVE_SQUARE_DM2	6	14	5	EAST
F0614-2	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-3	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-4	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-5	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-6	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-7	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-8	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0614-9	MISSILE_ARROW_SLAYER_DM2	6	14	5	EAST
F0714-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0714-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0714-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0714-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F0714-1	MONSTER_WORM_ARCHER		7	14	5	CENTRE	HEALTH=(420)	CARRYING=(F0714-2,F0714-3,F0714-4,F0714-5)
F1014-2	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1014-3	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1014-4	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1014-5	MISSILE_ARROW_SLAYER_DM2	-1	-1	-1	NORTHWEST
F1014-1	MONSTER_WORM_ARCHER		10	14	5	CENTRE	HEALTH=(420)	CARRYING=(F1014-2,F1014-3,F1014-4,F1014-5)
F1114-1	FLOORITEM_PILLAR_ROUND_FACE	11	14	5
F1314-1	WALLITEM_COUNTER			13	14	5	CENTRE	COUNT=(2)	ACTION=(TOGGLE)	TARGET=(D1612-1,D1612-2,F1415-1)
F1414-1	WALLITEM_PUMP_ON			14	14	5	SOUTH		STATE=(INVISIBLE)
F1414-2	WALLITEM_PUMP_OFF			14	14	5	SOUTH
F1514-1	WALLITEM_PUMP_ON			15	14	5	SOUTH		STATE=(INVISIBLE)
F1514-2	WALLITEM_PUMP_OFF			15	14	5	SOUTH
F1614-1	WALLITEM_KEYHOLE_GEAR_BAR	16	14	5	NORTH		OPBY=(MISC_GEAR_LARGE)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
F1714-1	WALLITEM_BAR_LEFT			17	14	5	NORTH
F1714-2	WALLITEM_PIPES			17	14	5	SOUTH
F1914-1	FLOORITEM_DOORBUTTON_STONE	19	14	5			STATE=(INVISIBLE)
F1914-2	FLOORITEM_DOORFRAME_STONE_BUTTON	19	14	5
F1914-3	DOOR_PORTCULLIS_DM2		19	14	5			STATE=(CLOSED)
F2014-1	WALLITEM_KEYHOLE_MASTER_DM2	20	14	5	NORTH		OPBY=(KEY_MASTER_DM2)	ACTION=(TOGGLE)	TARGET=(F1914-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_2)
F2114-1	FLOORITEM_PEDISTAL		21	14	5
F2414-1	ALT_WALLSET_THICKET		24	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2514-1	ALT_WALLSET_THICKET		25	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2614-1	ALT_WALLSET_THICKET		26	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2714-1	ALT_WALLSET_THICKET		27	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2814-1	ALT_WALLSET_THICKET		28	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2914-1	ALT_WALLSET_THICKET		29	14	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0115-1	ALT_WALLSET_THICKET		1	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0215-1	ALT_WALLSET_THICKET		2	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0315-1	ALT_WALLSET_THICKET		3	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0415-1	ALT_WALLSET_THICKET		4	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0515-1	ALT_WALLSET_THICKET		5	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0815-1	FLOORITEM_PILLAR_ROUND_FACE	8	15	5
F1315-1	WALLITEM_SWITCH_LEVER_DM2	13	15	5	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1414-1,F1414-2,F1314-1)
F1415-1	FLOORITEM_SOUND_LOCALISED	14	15	5			SOUND=(SOUND_OTHER_PUMP)	LOOP=(TRUE)
F1615-1	WALLITEM_SWITCH_LEVER_DM2	16	15	5	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1514-1,F1514-2,F1314-1)
F1715-1	FLOORITEM_PIPE_VERTICAL		17	15	5
F2415-1	ALT_WALLSET_THICKET		24	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2515-1	ALT_WALLSET_THICKET		25	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2615-1	ALT_WALLSET_THICKET		26	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2715-1	ALT_WALLSET_THICKET		27	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2815-1	ALT_WALLSET_THICKET		28	15	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0416-1	ALT_WALLSET_THICKET		4	16	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0516-1	ALT_WALLSET_THICKET		5	16	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1016-1	FLOORITEM_PILLAR_ROUND		10	16	5
F1216-1	WALLITEM_ALCOVE_SQUARE_DM2	12	16	5	EAST
F1216-2	KEY_CROSS_DM2			12	16	5	EAST
F2416-1	ALT_WALLSET_THICKET		24	16	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2516-1	ALT_WALLSET_THICKET		25	16	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0417-1	ALT_WALLSET_THICKET		4	17	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0517-1	ALT_WALLSET_THICKET		5	17	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0717-1	FLOORITEM_PILLAR_ROUND_FACE	7	17	5
F1217-1	WALLITEM_BAR_RIGHT		12	17	5	EAST
F1417-4	WALLITEM_LADDERDOWN_METAL_STONE	14	17	5	SOUTH		STATE=(INVISIBLE)
F1417-5	WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED	14	17	5	SOUTH
F1417-6	WALLITEM_SWITCH_LEVER_DM2	14	17	5	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1417-4,F1417-5,G1417-5,G1417-6)	OPTIONS=(DISABLE_SELF)
F1517-1	WALLITEM_LANTERN			15	17	5	EAST
F1517-4	WALLITEM_LADDERUP_METAL_STONE	15	17	5	SOUTH		STATE=(INVISIBLE)
F1517-5	WALLITEM_LADDERUP_METAL_STONE_RETRACTED	15	17	5	SOUTH
F1617-1	FLOORITEM_LIGHT			16	17	5			STRENGTH=(100)
F1917-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_SOUTH	19	17	5
F2217-1	FLOORITEM_PILLAR_ROUND		22	17	5
F2417-1	ALT_WALLSET_THICKET		24	17	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2517-1	ALT_WALLSET_THICKET		25	17	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0418-1	ALT_WALLSET_THICKET		4	18	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0518-1	ALT_WALLSET_THICKET		5	18	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0918-1	FLOORITEM_PEDISTAL		9	18	5
F1218-1	WALLITEM_KEYHOLE_FUSE		12	18	5	EAST		OPBY=(MISC_VACUUM_FUSE)	ACTION=(TOGGLE)	TARGET=(D1512-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_ZAP_DM2)
F1718-3	FLOORITEM_TRIGGER			17	18	5			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(F1818-3)
F1718-4	FLOORITEM_GENERATOR_MONSTER	17	18	5			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_DEATH_MINION)
F1818-3	WALLITEM_WINDOW_VOID		18	18	5	WEST
F1818-4	WALLITEM_RELAY			18	18	5	CENTRE	CONDITION=(VALUE:F1818-3,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(F1718-4)
F1918-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_NORTH	19	18	5
F2418-1	ALT_WALLSET_THICKET		24	18	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2518-1	ALT_WALLSET_THICKET		25	18	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0119-1	ALT_WALLSET_THICKET		1	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0219-1	ALT_WALLSET_THICKET		2	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0319-1	ALT_WALLSET_THICKET		3	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0419-1	ALT_WALLSET_THICKET		4	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0519-1	ALT_WALLSET_THICKET		5	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1219-1	WALLITEM_BAR_LEFT			12	19	5	EAST
F1319-2	FLOORITEM_TRIGGER			13	19	5			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(F1818-4)
F2119-1	FLOORITEM_PILLAR_ROUND		21	19	5
F2319-1	WALLITEM_LADDERDOWN_WOODEN_STONE	23	19	5	WEST
F2419-1	ALT_WALLSET_THICKET		24	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2519-1	ALT_WALLSET_THICKET		25	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2619-1	ALT_WALLSET_THICKET		26	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2719-1	ALT_WALLSET_THICKET		27	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2819-1	ALT_WALLSET_THICKET		28	19	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0020-1	ALT_WALLSET_THICKET		0	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0120-1	ALT_WALLSET_THICKET		1	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0220-1	ALT_WALLSET_THICKET		2	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0320-1	ALT_WALLSET_THICKET		3	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0420-1	ALT_WALLSET_THICKET		4	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0520-1	ALT_WALLSET_THICKET		5	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0920-1	WALLITEM_ALCOVE_SQUARE_DM2	9	20	5	NORTH
F0920-2	MISC_GEAR_LARGE			9	20	5	NORTH
F1020-1	WALLITEM_SCONCE_DM2		10	20	5	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F1020-2	WEAPON_TORCH_DM2			10	20	5	NORTH		CHARGE=(100)
F1320-4	FLOORITEM_DOORBUTTON_STONE	13	20	5			STATE=(INVISIBLE)
F1320-5	FLOORITEM_DOORFRAME_STONE_BUTTON	13	20	5
F1320-6	DOOR_IRON_DM2			13	20	5			STATE=(CLOSED)
F1520-1	WALLITEM_BAR_RIGHT		15	20	5	NORTH
F1620-1	WALLITEM_SWITCH_LEVER_DM2	16	20	5	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1224-2)	OPTIONS=(STATE:B)
F1620-2	WALLITEM_BAR_CENTRE		16	20	5	NORTH
F1720-1	WALLITEM_SWITCH_LEVER_DM2	17	20	5	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F2224-2)
F1720-2	WALLITEM_BAR_LEFT			17	20	5	NORTH
F1820-1	WALLITEM_SWITCH_LEVER_DM2	18	20	5	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F2021-2)	OPTIONS=(STATE:B)
F2420-1	ALT_WALLSET_THICKET		24	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2520-1	ALT_WALLSET_THICKET		25	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2620-1	ALT_WALLSET_THICKET		26	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2720-1	ALT_WALLSET_THICKET		27	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2820-1	ALT_WALLSET_THICKET		28	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2920-1	ALT_WALLSET_THICKET		29	20	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0021-1	ALT_WALLSET_THICKET		0	21	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0121-1	ALT_WALLSET_THICKET		1	21	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0221-1	ALT_WALLSET_THICKET		2	21	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0421-1	WALLITEM_LADDERDOWN_METAL_STONE	4	21	5	SOUTH		STATE=(INVISIBLE)
F0421-2	WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED	4	21	5	SOUTH
F0521-1	WALLITEM_SWITCH_LEVER_DM2	5	21	5	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F0421-1,F0421-2,G0421-1,G0421-2)	OPTIONS=(DISABLE_SELF)
F0621-1	WALLITEM_FOUNTAIN_GOLDEN	6	21	5	EAST
F1221-1	FLOORITEM_DOORFRAME_STONE	12	21	5
F1221-2	DOOR_IRON_DM2			12	21	5			STATE=(CLOSED)
F1421-1	WALLITEM_KEYHOLE_MASTER_DM2	14	21	5	WEST		OPBY=(KEY_MASTER_DM2)	ACTION=(TOGGLE)	TARGET=(F1320-4)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_2)
F1421-2	WALLITEM_SWITCH_LEVER_DM2	14	21	5	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1221-2)	OPTIONS=(STATE:B)
F1921-1	FLOORITEM_LIGHT			19	21	5			STRENGTH=(100)
F2021-1	FLOORITEM_DOORFRAME_STONE	20	21	5
F2021-2	DOOR_IRON_DM2			20	21	5			STATE=(CLOSED)
F2321-1	WALLITEM_HOOK_DM2			23	21	5	WEST
F2721-1	ALT_WALLSET_THICKET		27	21	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2821-1	ALT_WALLSET_THICKET		28	21	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2921-1	ALT_WALLSET_THICKET		29	21	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0022-1	ALT_WALLSET_THICKET		0	22	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0122-1	ALT_WALLSET_THICKET		1	22	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1122-1	FLOORITEM_LIGHT			11	22	5			STRENGTH=(100)
F1222-1	WALLITEM_LANTERN			12	22	5	WEST
F1422-1	WALLITEM_SWITCH_LEVER_DM2	14	22	5	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1424-2)
F1622-1	WALLITEM_SWITCH_LEVER_DM2	16	22	5	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1724-2)
F1922-1	WALLITEM_LANTERN			19	22	5	NORTH
F2522-1	FLOORITEM_BARREL_DESTROYABLE_1	25	22	5			STRENGTH=(150)
F2822-1	ALT_WALLSET_THICKET		28	22	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2922-1	ALT_WALLSET_THICKET		29	22	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0023-1	ALT_WALLSET_THICKET		0	23	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0123-1	ALT_WALLSET_THICKET		1	23	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0223-1	WALLITEM_HOOK_DM2			2	23	5	EAST
F1023-1	WALLITEM_RING_IRON_DM2		10	23	5	NORTH
F1523-1	WALLITEM_SWITCH_LEVER_DM2	15	23	5	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(F1625-2)
F2823-1	ALT_WALLSET_THICKET		28	23	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2923-1	ALT_WALLSET_THICKET		29	23	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0024-1	ALT_WALLSET_THICKET		0	24	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0124-1	ALT_WALLSET_THICKET		1	24	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0424-1	FLOORITEM_BARREL_DESTROYABLE_3	4	24	5			STRENGTH=(150)
F1224-1	FLOORITEM_DOORFRAME_STONE	12	24	5
F1224-2	DOOR_IRON_DM2			12	24	5			STATE=(CLOSED)
F1424-1	FLOORITEM_DOORFRAME_STONE	14	24	5
F1424-2	DOOR_IRON_DM2			14	24	5			STATE=(OPEN)
F1724-1	FLOORITEM_DOORFRAME_STONE	17	24	5
F1724-2	DOOR_IRON_DM2			17	24	5			STATE=(OPEN)
F2224-1	FLOORITEM_DOORFRAME_STONE	22	24	5
F2224-2	DOOR_IRON_DM2			22	24	5			STATE=(OPEN)
F2324-1	FLOORITEM_LIGHT			23	24	5			STRENGTH=(100)
F2524-1	FLOORITEM_GRATE_ROUND_DM2	25	24	5
F2724-1	WALLITEM_WINDOW_OUTSIDE		27	24	5	WEST		STATE=(INVISIBLE)
F2724-2	WALLITEM_WINDOW_OUTSIDE_RAIN	27	24	5	WEST
F2724-3	WALLITEM_WINDOW_CURTAINS	27	24	5	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F2824-1	ALT_WALLSET_THICKET		28	24	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2924-1	ALT_WALLSET_THICKET		29	24	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0025-1	ALT_WALLSET_THICKET		0	25	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0125-1	ALT_WALLSET_THICKET		1	25	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1625-1	FLOORITEM_DOORFRAME_STONE	16	25	5
F1625-2	DOOR_IRON_DM2			16	25	5			STATE=(OPEN)
F2325-1	WALLITEM_LANTERN			23	25	5	NORTH
F2825-1	ALT_WALLSET_THICKET		28	25	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2925-1	ALT_WALLSET_THICKET		29	25	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0026-1	ALT_WALLSET_THICKET		0	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0126-1	ALT_WALLSET_THICKET		1	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0226-1	ALT_WALLSET_THICKET		2	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0426-1	WALLITEM_WINDOW_OUTSIDE		4	26	5	NORTH		STATE=(INVISIBLE)
F0426-2	WALLITEM_WINDOW_OUTSIDE_RAIN	4	26	5	NORTH
F0426-3	WALLITEM_WINDOW_CURTAINS	4	26	5	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F1926-1	ALT_WALLSET_THICKET		19	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2026-1	ALT_WALLSET_THICKET		20	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2126-1	ALT_WALLSET_THICKET		21	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2726-1	ALT_WALLSET_THICKET		27	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2826-1	ALT_WALLSET_THICKET		28	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2926-1	ALT_WALLSET_THICKET		29	26	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0027-1	ALT_WALLSET_THICKET		0	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0127-1	ALT_WALLSET_THICKET		1	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0227-1	ALT_WALLSET_THICKET		2	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0327-1	ALT_WALLSET_THICKET		3	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0427-1	ALT_WALLSET_THICKET		4	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0527-1	ALT_WALLSET_THICKET		5	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0627-1	ALT_WALLSET_THICKET		6	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0727-1	ALT_WALLSET_THICKET		7	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0827-1	ALT_WALLSET_THICKET		8	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0927-1	ALT_WALLSET_THICKET		9	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1027-1	ALT_WALLSET_THICKET		10	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1127-1	ALT_WALLSET_THICKET		11	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1227-1	ALT_WALLSET_THICKET		12	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1727-1	ALT_WALLSET_THICKET		17	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1827-1	ALT_WALLSET_THICKET		18	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1927-1	ALT_WALLSET_THICKET		19	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2027-1	ALT_WALLSET_THICKET		20	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2127-1	ALT_WALLSET_THICKET		21	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2227-1	ALT_WALLSET_THICKET		22	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2327-1	ALT_WALLSET_THICKET		23	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2427-1	ALT_WALLSET_THICKET		24	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2527-1	ALT_WALLSET_THICKET		25	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2627-1	ALT_WALLSET_THICKET		26	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2727-1	ALT_WALLSET_THICKET		27	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2827-1	ALT_WALLSET_THICKET		28	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2927-1	ALT_WALLSET_THICKET		29	27	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0128-1	ALT_WALLSET_THICKET		1	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0228-1	ALT_WALLSET_THICKET		2	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0328-1	ALT_WALLSET_THICKET		3	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0428-1	ALT_WALLSET_THICKET		4	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0528-1	ALT_WALLSET_THICKET		5	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0628-1	ALT_WALLSET_THICKET		6	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0728-1	ALT_WALLSET_THICKET		7	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0828-1	ALT_WALLSET_THICKET		8	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F0928-1	ALT_WALLSET_THICKET		9	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1028-1	ALT_WALLSET_THICKET		10	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1128-1	ALT_WALLSET_THICKET		11	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1828-1	ALT_WALLSET_THICKET		18	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1928-1	ALT_WALLSET_THICKET		19	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2028-1	ALT_WALLSET_THICKET		20	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2228-1	ALT_WALLSET_THICKET		22	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2328-1	ALT_WALLSET_THICKET		23	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2428-1	ALT_WALLSET_THICKET		24	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2528-1	ALT_WALLSET_THICKET		25	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2628-1	ALT_WALLSET_THICKET		26	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2728-1	ALT_WALLSET_THICKET		27	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F2828-1	ALT_WALLSET_THICKET		28	28	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1029-1	ALT_WALLSET_THICKET		10	29	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1129-1	ALT_WALLSET_THICKET		11	29	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1829-1	ALT_WALLSET_THICKET		18	29	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1929-1	ALT_WALLSET_THICKET		19	29	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1030-1	ALT_WALLSET_THICKET		10	30	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1130-1	ALT_WALLSET_THICKET		11	30	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1330-1	FLOORITEM_PIPE_VERTICAL		13	30	5
F1830-1	ALT_WALLSET_THICKET		18	30	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1930-1	ALT_WALLSET_THICKET		19	30	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1031-1	ALT_WALLSET_THICKET		10	31	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1131-1	ALT_WALLSET_THICKET		11	31	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1431-1	FLOORITEM_BARREL_DESTROYABLE_2	14	31	5			STRENGTH=(150)
F1631-1	WALLITEM_SCONCE_DM2		16	31	5	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F1631-2	WEAPON_TORCH_DM2			16	31	5	NORTH		CHARGE=(100)
F1831-1	ALT_WALLSET_THICKET		18	31	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1931-1	ALT_WALLSET_THICKET		19	31	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1032-1	ALT_WALLSET_THICKET		10	32	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1132-1	ALT_WALLSET_THICKET		11	32	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1232-1	ALT_WALLSET_THICKET		12	32	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1532-1	WALLITEM_WINDOW_OUTSIDE		15	32	5	NORTH		STATE=(INVISIBLE)
F1532-2	WALLITEM_WINDOW_OUTSIDE_RAIN	15	32	5	NORTH
F1532-3	WALLITEM_WINDOW_CURTAINS	15	32	5	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
F1732-1	ALT_WALLSET_THICKET		17	32	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1832-1	ALT_WALLSET_THICKET		18	32	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1932-1	ALT_WALLSET_THICKET		19	32	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1033-1	ALT_WALLSET_THICKET		10	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1133-1	ALT_WALLSET_THICKET		11	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1233-1	ALT_WALLSET_THICKET		12	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1333-1	ALT_WALLSET_THICKET		13	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1433-1	ALT_WALLSET_THICKET		14	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1533-1	ALT_WALLSET_THICKET		15	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1633-1	ALT_WALLSET_THICKET		16	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1733-1	ALT_WALLSET_THICKET		17	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1833-1	ALT_WALLSET_THICKET		18	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1933-1	ALT_WALLSET_THICKET		19	33	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1134-1	ALT_WALLSET_THICKET		11	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1234-1	ALT_WALLSET_THICKET		12	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1334-1	ALT_WALLSET_THICKET		13	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1434-1	ALT_WALLSET_THICKET		14	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1534-1	ALT_WALLSET_THICKET		15	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1634-1	ALT_WALLSET_THICKET		16	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1734-1	ALT_WALLSET_THICKET		17	34	5	CENTRE	WALLSET=(WALLSET_THICKET)
F1834-1	ALT_WALLSET_THICKET		18	34	5	CENTRE	WALLSET=(WALLSET_THICKET)

; Level 6
G0000-1	FLOORITEM_INSIDE_CAULDRON_1	0	0	6
G0000-2	FLOORITEM_TRIGGER			0	0	6			OPBY=(STAFF_NUMEN_X)	ACTION=(ACTIVATE)	TARGET=(G0100-1,G1111-3)
G0000-3	FLOORITEM_TRIGGER			0	0	6			OPBY=(FOOD_MANA_BLOSSOM)	ACTION=(ACTIVATE)	TARGET=(G0101-1)	OPTIONS=(CONSTANT_WEIGHT)
G0000-4	FLOORITEM_TRIGGER			0	0	6			OPBY=(STAFF_STAFF_DM2)	ACTION=(ACTIVATE)	TARGET=(G0101-1)	OPTIONS=(CONSTANT_WEIGHT)
G0000-5	FLOORITEM_TRIGGER			0	0	6			OPBY=(MISC_COIN_GOLD_DM2)	ACTION=(ACTIVATE)	TARGET=(G0102-1)	OPTIONS=(CONSTANT_WEIGHT)
G0000-6	FLOORITEM_TRIGGER			0	0	6			OPBY=(MISC_GEM_RED_DM2)	ACTION=(ACTIVATE)	TARGET=(G0102-1)	OPTIONS=(CONSTANT_WEIGHT)
G0000-7	FLOORITEM_TRIGGER			0	0	6			OPBY=(SWORD_METEOR_METAL)	ACTION=(ACTIVATE)	TARGET=(G0102-1)	OPTIONS=(CONSTANT_WEIGHT)
G0000-8	FLOORITEM_TRIGGER			0	0	6			OPBY=(FOOD_SPIRIT_CAP)	ACTION=(ACTIVATE)	TARGET=(G0102-1)	OPTIONS=(CONSTANT_WEIGHT)
G0100-1	WALLITEM_ACTION			1	0	6	CENTRE	ACTION=(ACTION_SWAP_TILE,STAFF_NUMEN_X,STAFF_NUMEN)	STRENGTH=(0)
G1000-1	ALT_WALLSET_THICKET		10	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1100-1	ALT_WALLSET_THICKET		11	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1200-1	ALT_WALLSET_THICKET		12	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1300-1	ALT_WALLSET_THICKET		13	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1400-1	ALT_WALLSET_THICKET		14	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1500-1	ALT_WALLSET_THICKET		15	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1600-1	ALT_WALLSET_THICKET		16	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1700-1	ALT_WALLSET_THICKET		17	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1800-1	ALT_WALLSET_THICKET		18	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1900-1	ALT_WALLSET_THICKET		19	0	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2900-1	FLOORITEM_TELEPORTER		29	0	6			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(14,14,6)
G2900-2	KEY_YA				29	0	6	NORTHWEST
G0101-1	WALLITEM_COUNTER			1	1	6	CENTRE	COUNT=(2)	ACTION=(ACTIVATE)	TARGET=(G0201-1,G0201-2,G0201-3,G1111-3)
G0201-1	WALLITEM_ACTION			2	1	6	CENTRE	ACTION=(ACTION_SWAP_TILE,FOOD_MANA_BLOSSOM,NULL)	STRENGTH=(0)
G0201-2	WALLITEM_ACTION			2	1	6	CENTRE	ACTION=(ACTION_SWAP_TILE,STAFF_STAFF_DM2,NULL)	STRENGTH=(0)
G0201-3	WALLITEM_ACTION			2	1	6	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,STAFF_SERPENT_DM2,NULL)	STRENGTH=(0)
G1001-1	ALT_WALLSET_THICKET		10	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1101-1	ALT_WALLSET_THICKET		11	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1201-1	ALT_WALLSET_THICKET		12	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1301-1	ALT_WALLSET_THICKET		13	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1401-1	ALT_WALLSET_THICKET		14	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1501-1	ALT_WALLSET_THICKET		15	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1601-1	ALT_WALLSET_THICKET		16	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1701-1	ALT_WALLSET_THICKET		17	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1801-1	ALT_WALLSET_THICKET		18	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1901-1	ALT_WALLSET_THICKET		19	1	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0102-1	WALLITEM_COUNTER			1	2	6	CENTRE	COUNT=(4)	ACTION=(ACTIVATE)	TARGET=(G0202-1,G0202-2,G0202-3,G0202-4,G0202-5,G1111-3)
G0202-1	WALLITEM_ACTION			2	2	6	CENTRE	ACTION=(ACTION_SWAP_TILE,MISC_COIN_GOLD_DM2,NULL)	STRENGTH=(0)
G0202-2	WALLITEM_ACTION			2	2	6	CENTRE	ACTION=(ACTION_SWAP_TILE,MISC_GEM_RED_DM2,NULL)	STRENGTH=(0)
G0202-3	WALLITEM_ACTION			2	2	6	CENTRE	ACTION=(ACTION_SWAP_TILE,SWORD_METEOR_METAL,NULL)	STRENGTH=(0)
G0202-4	WALLITEM_ACTION			2	2	6	CENTRE	ACTION=(ACTION_SWAP_TILE,FOOD_SPIRIT_CAP,NULL)	STRENGTH=(0)
G0202-5	WALLITEM_ACTION			2	2	6	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,SWORD_BLUE_STEELE,NULL)	STRENGTH=(0)
G1002-1	ALT_WALLSET_THICKET		10	2	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1102-1	ALT_WALLSET_THICKET		11	2	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1802-1	ALT_WALLSET_THICKET		18	2	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1902-1	ALT_WALLSET_THICKET		19	2	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1003-1	ALT_WALLSET_THICKET		10	3	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1103-1	ALT_WALLSET_THICKET		11	3	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1403-1	FLOORITEM_STAIRSDOWN_STONE	14	3	6
G1503-1	WALLITEM_LANTERN			15	3	6	SOUTH
G1803-1	ALT_WALLSET_THICKET		18	3	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1903-1	ALT_WALLSET_THICKET		19	3	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1004-1	ALT_WALLSET_THICKET		10	4	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1104-1	ALT_WALLSET_THICKET		11	4	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1504-1	FLOORITEM_LIGHT			15	4	6			STRENGTH=(100)
G1704-1	WALLITEM_WINDOW_OUTSIDE		17	4	6	WEST		STATE=(INVISIBLE)
G1704-5	WALLITEM_WINDOW_OUTSIDE_RAIN	17	4	6	WEST
G1704-6	WALLITEM_WINDOW_CURTAINS	17	4	6	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
G1804-1	ALT_WALLSET_THICKET		18	4	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1904-1	ALT_WALLSET_THICKET		19	4	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1005-1	ALT_WALLSET_THICKET		10	5	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1105-1	ALT_WALLSET_THICKET		11	5	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1205-1	WALLITEM_WINDOW_OUTSIDE		12	5	6	EAST		STATE=(INVISIBLE)
G1205-2	WALLITEM_WINDOW_OUTSIDE_RAIN	12	5	6	EAST
G1205-3	WALLITEM_WINDOW_CURTAINS	12	5	6	EAST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
G1605-1	FLOORITEM_BRAZIER_MOVEABLE	16	5	6
G1605-2	FLOORITEM_LIGHT			16	5	6			STRENGTH=(100)
G1805-1	ALT_WALLSET_THICKET		18	5	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1905-1	ALT_WALLSET_THICKET		19	5	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0106-1	ALT_WALLSET_THICKET		1	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0206-1	ALT_WALLSET_THICKET		2	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0306-1	ALT_WALLSET_THICKET		3	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0406-1	ALT_WALLSET_THICKET		4	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0506-1	ALT_WALLSET_THICKET		5	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0606-1	ALT_WALLSET_THICKET		6	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0706-1	ALT_WALLSET_THICKET		7	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0906-1	ALT_WALLSET_THICKET		9	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1006-1	ALT_WALLSET_THICKET		10	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1106-1	ALT_WALLSET_THICKET		11	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1606-1	WALLITEM_SWITCH_ROPE		16	6	6	WEST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(G1508-1,G1508-2,G1508-3)	OPTIONS=(SOUND:SOUND_OTHER_GONG)
G1806-1	ALT_WALLSET_THICKET		18	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1906-1	ALT_WALLSET_THICKET		19	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2006-1	ALT_WALLSET_THICKET		20	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2206-1	ALT_WALLSET_THICKET		22	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2306-1	ALT_WALLSET_THICKET		23	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2406-1	ALT_WALLSET_THICKET		24	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2506-1	ALT_WALLSET_THICKET		25	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2606-1	ALT_WALLSET_THICKET		26	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2706-1	ALT_WALLSET_THICKET		27	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2806-1	ALT_WALLSET_THICKET		28	6	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0007-1	ALT_WALLSET_THICKET		0	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0107-1	ALT_WALLSET_THICKET		1	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0207-1	ALT_WALLSET_THICKET		2	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0307-1	ALT_WALLSET_THICKET		3	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0407-1	ALT_WALLSET_THICKET		4	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0507-1	ALT_WALLSET_THICKET		5	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0607-1	ALT_WALLSET_THICKET		6	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0707-1	ALT_WALLSET_THICKET		7	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0807-1	ALT_WALLSET_THICKET		8	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0907-1	ALT_WALLSET_THICKET		9	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1007-1	ALT_WALLSET_THICKET		10	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1107-1	ALT_WALLSET_THICKET		11	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1207-1	ALT_WALLSET_THICKET		12	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1507-1	FLOORITEM_DOORFRAME_STONE	15	7	6
G1507-2	DOOR_BARS				15	7	6			STATE=(CLOSED)
G1707-1	ALT_WALLSET_THICKET		17	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1807-1	ALT_WALLSET_THICKET		18	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1907-1	ALT_WALLSET_THICKET		19	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2007-1	ALT_WALLSET_THICKET		20	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2107-1	ALT_WALLSET_THICKET		21	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2207-1	ALT_WALLSET_THICKET		22	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2307-1	ALT_WALLSET_THICKET		23	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2407-1	ALT_WALLSET_THICKET		24	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2507-1	ALT_WALLSET_THICKET		25	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2607-1	ALT_WALLSET_THICKET		26	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2707-1	ALT_WALLSET_THICKET		27	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2807-1	ALT_WALLSET_THICKET		28	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2907-1	ALT_WALLSET_THICKET		29	7	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0008-1	ALT_WALLSET_THICKET		0	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0108-1	ALT_WALLSET_THICKET		1	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0208-1	ALT_WALLSET_THICKET		2	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0808-1	ALT_WALLSET_THICKET		8	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0908-1	ALT_WALLSET_THICKET		9	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1008-1	ALT_WALLSET_THICKET		10	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1208-1	WALLITEM_ALCOVE_SQUARE_DM2	12	8	6	SOUTH
G1208-2	MISC_SCROLL_DM2			12	8	6	SOUTH		TEXT=(SNAKE STAFF\\ADD 1\MANA BLOSSOM\\ADD 1\STAFF)
G1208-3	MISC_COIN_GOLD_DM2		12	8	6	SOUTH
G1208-4	MISC_GEM_RED_DM2			12	8	6	SOUTH
G1408-1	MONSTER_VEXIRK_DARK		14	8	6	NORTHWEST	HEALTH=(126)
G1508-1	FLOORITEM_TRIGGER			15	8	6			STATE=(INACTIVE)	OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G1507-2)	OPTIONS=(DISABLE_SELF)
G1508-2	FLOORITEM_MONSTER_ATTRACTOR	15	8	6			STATE=(INACTIVE)
G1508-3	FLOORITEM_TRIGGER			15	8	6			STATE=(INACTIVE)	OPBY=(MONSTER,ON_AND_OVER)	ACTION=(DESTROY)	TARGET=(G1508-1,G1508-2,G1508-3)
G1908-1	ALT_WALLSET_THICKET		19	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2008-1	ALT_WALLSET_THICKET		20	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2108-1	ALT_WALLSET_THICKET		21	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2208-1	ALT_WALLSET_THICKET		22	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2708-1	ALT_WALLSET_THICKET		27	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2808-1	ALT_WALLSET_THICKET		28	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2908-1	ALT_WALLSET_THICKET		29	8	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0009-1	ALT_WALLSET_THICKET		0	9	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0109-1	ALT_WALLSET_THICKET		1	9	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0409-3	FLOORITEM_BRAZIER_MOVEABLE	4	9	6
G0409-4	FLOORITEM_LIGHT			4	9	6			STRENGTH=(100)
G0509-1	MONSTER_VEXIRK_DARK		5	9	6	NORTHWEST	HEALTH=(126)
G1509-1	FLOORITEM_GRATE_ROUND_DM2	15	9	6
G1609-1	WALLITEM_ALCOVE_SQUARE_DM2	16	9	6	WEST
G1609-2	FOOD_MANA_BLOSSOM			16	9	6	WEST		CHARGE=(1)
G1609-3	FOOD_SPIRIT_CAP			16	9	6	WEST		CHARGE=(1)
G2609-1	WALLITEM_LADDERDOWN_WOODEN_STONE	26	9	6	SOUTH
G2809-1	ALT_WALLSET_THICKET		28	9	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2909-1	ALT_WALLSET_THICKET		29	9	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0010-1	ALT_WALLSET_THICKET		0	10	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0110-1	ALT_WALLSET_THICKET		1	10	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0310-1	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	3	10	6			STRENGTH=(150)
G0310-2	FOOD_APPLE_DM2			3	10	6	NORTHEAST	CHARGE=(1)
G0310-3	FLASK_POTION_EE_DM2		3	10	6	SOUTHWEST	CHARGE=(100)
G1210-1	MONSTER_VEXIRK_KING		12	10	6	NORTHWEST	HEALTH=(166)
G1810-1	FLOORITEM_DOORBUTTON_STONE	18	10	6			STATE=(INVISIBLE)
G1810-2	FLOORITEM_DOORFRAME_STONE_BUTTON	18	10	6
G1810-3	DOOR_IRON_DM2			18	10	6			STATE=(CLOSED)
G1910-1	FLOORITEM_TRIGGER			19	10	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G2210-2)
G2210-1	WALLITEM_WINDOW_VOID		22	10	6	SOUTH
G2210-2	WALLITEM_RELAY			22	10	6	CENTRE	CONDITION=(VALUE:G2210-1,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(G2211-2)
G2210-3	WALLITEM_WINDOW_VOID		22	10	6	EAST
G2210-4	WALLITEM_RELAY			22	10	6	CENTRE	CONDITION=(VALUE:G2210-3,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(G2310-2)
G2310-1	FLOORITEM_TRIGGER			23	10	6			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G2210-3)
G2310-2	FLOORITEM_GENERATOR_MONSTER	23	10	6			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_DEATH_MINION)
G2510-1	FLOORITEM_GRATE_SQUARE_DM2	25	10	6
G2810-1	ALT_WALLSET_THICKET		28	10	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2910-1	ALT_WALLSET_THICKET		29	10	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0011-1	ALT_WALLSET_THICKET		0	11	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0111-1	ALT_WALLSET_THICKET		1	11	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0211-1	WALLITEM_WINDOW_OUTSIDE		2	11	6	EAST		STATE=(INVISIBLE)
G0211-2	WALLITEM_WINDOW_OUTSIDE_RAIN	2	11	6	EAST
G0211-3	WALLITEM_WINDOW_CURTAINS	2	11	6	EAST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
G0411-1	MONSTER_VEXIRK_DARK		4	11	6	NORTHWEST	HEALTH=(175)
G1111-1	FLOORITEM_CAULDRON_COVER	11	11	6
G1111-2	FLOORITEM_CAULDRON_1		11	11	6
G1111-3	FLOORITEM_SOUND_LOCALISED	11	11	6			SOUND=(SOUND_OTHER_ZAP_DM2)	LOOP=(FALSE)
G1511-1	MONSTER_VEXIRK_DARK		15	11	6	NORTHWEST	HEALTH=(154)
G1811-1	WALLITEM_KEYHOLE_YA		18	11	6	WEST		OPBY=(KEY_YA)	ACTION=(TOGGLE)	TARGET=(G1810-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
G2211-1	FLOORITEM_TRIGGER			22	11	6			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G2210-1)
G2211-2	FLOORITEM_GENERATOR_MONSTER	22	11	6			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_DEATH_MINION)
G2811-1	ALT_WALLSET_THICKET		28	11	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2911-1	ALT_WALLSET_THICKET		29	11	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0012-1	ALT_WALLSET_THICKET		0	12	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0112-1	ALT_WALLSET_THICKET		1	12	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0512-1	MONSTER_VEXIRK_DARK		5	12	6	NORTHWEST	HEALTH=(161)
G0612-1	WALLITEM_ALCOVE_SQUARE_DM2	6	12	6	EAST
G0612-2	STAFF_COMBAT			6	12	6	EAST
G0712-1	FLOORITEM_WALL_FAKE		7	12	6
G0912-1	FLOORITEM_TRIGGER			9	12	6			OPBY=(STAFF_NUMEN,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G0913-2)
G0912-2	FLOORITEM_TRIGGER			9	12	6			OPBY=(STAFF_NUMEN_X,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G0913-2)
G1312-1	MONSTER_VEXIRK_DARK		13	12	6	NORTHWEST	HEALTH=(139)
G1912-1	FLOORITEM_PILLAR_ROUND		19	12	6
G2512-1	FLOORITEM_LIGHT			25	12	6			STRENGTH=(100)
G2612-1	WALLITEM_LANTERN			26	12	6	WEST
G2812-1	ALT_WALLSET_THICKET		28	12	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2912-1	ALT_WALLSET_THICKET		29	12	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0013-1	ALT_WALLSET_THICKET		0	13	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0113-1	ALT_WALLSET_THICKET		1	13	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0213-1	ALT_WALLSET_THICKET		2	13	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0913-1	FLOORITEM_DOORFRAME_STONE	9	13	6
G0913-2	DOOR_IRON_DM2			9	13	6			STATE=(CLOSED)
G1313-1	WALLITEM_RELAY			13	13	6	CENTRE	CONDITION=(VALUE:G1314-1,EQUAL_TO,NUMBER:1)	ACTION=(TOGGLE)	TARGET=(G1314-1,G2900-1,G1414-2)
G1513-1	WALLITEM_ALCOVE_SQUARE_DM2	15	13	6	NORTH
G1513-2	STAFF_STAFF_DM2			15	13	6	NORTH		CHARGE=(15)
G1513-3	SWORD_METEOR_METAL		15	13	6	NORTH
G1713-1	FLOORITEM_DOORBUTTON_STONE	17	13	6			STATE=(INVISIBLE)
G1713-2	FLOORITEM_DOORFRAME_STONE_BUTTON	17	13	6
G1713-3	DOOR_IRON_DM2			17	13	6			STATE=(CLOSED)
G1913-1	WALLITEM_KEYHOLE_GEAR_PLATE	19	13	6	SOUTH		OPBY=(MISC_GEAR_LARGE)	ACTION=(TOGGLE)	TARGET=(G1814-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
G2713-1	ALT_WALLSET_THICKET		27	13	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2813-1	ALT_WALLSET_THICKET		28	13	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2913-1	ALT_WALLSET_THICKET		29	13	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0014-1	ALT_WALLSET_THICKET		0	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0114-1	ALT_WALLSET_THICKET		1	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0214-1	ALT_WALLSET_THICKET		2	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0314-1	ALT_WALLSET_THICKET		3	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0414-1	ALT_WALLSET_THICKET		4	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0514-1	ALT_WALLSET_THICKET		5	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1014-1	FLOORITEM_TRIGGER			10	14	6			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(G0717-2)	OPTIONS=(SOUND:SOUND_OTHER_CLICK)
G1014-2	FLOORITEM_TRIGGER			10	14	6			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(G0717-2)	OPTIONS=(DELAY:6)
G1014-3	FLOORITEM_PAD_LARGE_STONE	10	14	6
G1214-1	MISC_GEAR_LARGE			12	14	6	NORTHWEST
G1314-1	WALLITEM_KEYHOLE_YA		13	14	6	EAST		OPBY=(KEY_YA)	ACTION=(TOGGLE)	TARGET=(G1713-1)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
G1314-2	WALLITEM_SWITCH_GREEN_DM2	13	14	6	SOUTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(G1313-1)
G1414-1	FLOORITEM_PIT_STONE_TO_CAVE	14	14	6			STATE=(CLOSED)
G1414-2	FLOORITEM_TRIGGER			14	14	6			STATE=(INACTIVE)	OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1414-1)	OPTIONS=(DELAY:1,SOUND:SOUND_OTHER_CLICK)
G1514-1	WALLITEM_ALCOVE_SQUARE_DM2	15	14	6	EAST
G1514-2	KEY_YA				15	14	6	EAST
G1514-3	WALLITEM_WINDOW_VOID		15	14	6	SOUTH
G1514-4	WALLITEM_RELAY			15	14	6	CENTRE	CONDITION=(VALUE:G1514-3,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(G1515-2)
G1714-1	FLOORITEM_TRIGGER			17	14	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1514-4)
G1814-1	FLOORITEM_DOORBUTTON_STONE	18	14	6			STATE=(INVISIBLE)
G1814-2	FLOORITEM_DOORFRAME_STONE_BUTTON	18	14	6
G1814-3	DOOR_IRON_DM2			18	14	6			STATE=(CLOSED)
G1914-1	FLOORITEM_LIGHT			19	14	6			STRENGTH=(100)
G1914-2	FLOORITEM_PIT_STONE		19	14	6			STATE=(CLOSED)
G1914-3	FLOORITEM_TRIGGER			19	14	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1915-3)	OPTIONS=(DELAY:25)
G1914-4	FLOORITEM_TRIGGER			19	14	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1914-2)	OPTIONS=(DELAY:50)
G1914-5	FLOORITEM_TRIGGER			19	14	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(G1914-2)	OPTIONS=(DELAY:75)
G2014-1	WALLITEM_LANTERN			20	14	6	WEST
G2414-1	ALT_WALLSET_THICKET		24	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2514-1	ALT_WALLSET_THICKET		25	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2614-1	ALT_WALLSET_THICKET		26	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2714-1	ALT_WALLSET_THICKET		27	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2814-1	ALT_WALLSET_THICKET		28	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2914-1	ALT_WALLSET_THICKET		29	14	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0115-1	ALT_WALLSET_THICKET		1	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0215-1	ALT_WALLSET_THICKET		2	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0315-1	ALT_WALLSET_THICKET		3	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0415-1	ALT_WALLSET_THICKET		4	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0515-1	ALT_WALLSET_THICKET		5	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1115-1	WALLITEM_SWITCH_LEVER_DM2	11	15	6	EAST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(G1115-2)
G1115-2	WALLITEM_RELAY			11	15	6	CENTRE	CONDITION=(VALUE:G1520-2,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(G1115-3)
G1115-3	WALLITEM_RELAY			11	15	6	CENTRE	CONDITION=(VALUE:F1314-1,EQUAL_TO,NUMBER:0)	ACTION=(ACTIVATE)	TARGET=(G1115-4)
G1115-4	WALLITEM_RELAY			11	15	6	CENTRE	CONDITION=(VALUE:G1420-2,EQUAL_TO,NUMBER:1)	ACTION=(TOGGLE)	TARGET=(G1216-1,G1216-2,D1712-1,D1712-2,D1512-1)
G1515-1	FLOORITEM_TRIGGER			15	15	6			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G1514-3)
G1515-2	FLOORITEM_GENERATOR_MONSTER	15	15	6			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_DEATH_MINION)
G1715-1	FLOORITEM_TRIGGER			17	15	6			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G1815-3)
G1715-2	FLOORITEM_GENERATOR_MONSTER	17	15	6			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(100)	OPTIONS=(SOUND:SOUND_DEATH_MINION)
G1815-3	WALLITEM_WINDOW_VOID		18	15	6	WEST
G1815-4	WALLITEM_RELAY			18	15	6	CENTRE	CONDITION=(VALUE:G1815-3,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(G1715-2)
G1915-1	FLOORITEM_DOORBUTTON_STONE	19	15	6			STATE=(INVISIBLE)
G1915-2	FLOORITEM_DOORFRAME_STONE_BUTTON	19	15	6
G1915-3	DOOR_IRON_DM2			19	15	6			STATE=(CLOSED)
G2315-1	WALLITEM_ALCOVE_SQUARE_DM2	23	15	6	WEST
G2315-3	WEAPON_GAUNTLET_KALAN		23	15	6	WEST		CHARGE=(10)
G2315-2	WEAPON_MINION_GUARD_GOOD	23	15	6	WEST		CHARGE=(1)
G2415-1	ALT_WALLSET_THICKET		24	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2515-1	ALT_WALLSET_THICKET		25	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2615-1	ALT_WALLSET_THICKET		26	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2715-1	ALT_WALLSET_THICKET		27	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2815-1	ALT_WALLSET_THICKET		28	15	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0416-1	ALT_WALLSET_THICKET		4	16	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0516-1	ALT_WALLSET_THICKET		5	16	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1216-1	FLOORITEM_ENGINE_STEAM_OFF_EAST	12	16	6
G1216-2	FLOORITEM_ENGINE_STEAM_ON_EAST	12	16	6			STATE=(INVISIBLE)
G1416-1	FLOORITEM_LIGHT			14	16	6			STRENGTH=(100)
G1816-1	WALLITEM_LANTERN			18	16	6	EAST
G1916-1	FLOORITEM_LIGHT			19	16	6			STRENGTH=(100)
G1916-2	FLOORITEM_PIT_STONE		19	16	6			STATE=(CLOSED)
G1916-3	FLOORITEM_TRIGGER			19	16	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1917-3)	OPTIONS=(DELAY:25)
G1916-4	FLOORITEM_TRIGGER			19	16	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1916-2)	OPTIONS=(DELAY:50)
G1916-5	FLOORITEM_TRIGGER			19	16	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(G1916-2)	OPTIONS=(DELAY:75)
G2016-1	WALLITEM_KEYHOLE_GEAR_PLATE	20	16	6	WEST		OPBY=(MISC_GEAR_LARGE)	ACTION=(TOGGLE)	TARGET=(G1915-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
G2116-1	FLOORITEM_TRIGGER			21	16	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G2210-4)
G2216-1	FLOORITEM_TRIGGER			22	16	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G2019-3)	OPTIONS=(CONSTANT_WEIGHT,SOUND:SOUND_OTHER_CLICK)
G2216-2	FLOORITEM_PAD_LARGE_STONE	22	16	6
G2416-1	ALT_WALLSET_THICKET		24	16	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2516-1	ALT_WALLSET_THICKET		25	16	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0417-1	ALT_WALLSET_THICKET		4	17	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0517-1	ALT_WALLSET_THICKET		5	17	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0717-1	FLOORITEM_DOORFRAME_STONE	7	17	6
G0717-2	DOOR_IRON_DM2			7	17	6			STATE=(CLOSED)
G1017-1	FLOORITEM_WALL_FAKE		10	17	6
G1117-1	WALLITEM_SWITCH_CRACK_STONE	11	17	6	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(G1019-1)
G1117-2	WALLITEM_PIPES			11	17	6	EAST
G1217-1	FLOORITEM_BOILER_OFF		12	17	6
G1217-2	FLOORITEM_BOILER_ON		12	17	6			STATE=(INVISIBLE)
G1417-1	WALLITEM_LANTERN			14	17	6	NORTH
G1417-5	WALLITEM_LADDERUP_METAL_STONE	14	17	6	SOUTH		STATE=(INVISIBLE)
G1417-6	WALLITEM_LADDERUP_METAL_STONE_RETRACTED	14	17	6	SOUTH
G1517-1	WALLITEM_LADDERDOWN_METAL_STONE_RETRACTED	15	17	6	SOUTH
G1517-2	WALLITEM_LADDERDOWN_METAL_STONE	15	17	6	SOUTH		STATE=(INVISIBLE)
G1517-3	WALLITEM_SWITCH_LEVER_DM2	15	17	6	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(G1517-1,G1517-2)	OPTIONS=(DISABLE_SELF)
G1917-1	FLOORITEM_DOORBUTTON_STONE	19	17	6			STATE=(INVISIBLE)
G1917-2	FLOORITEM_DOORFRAME_STONE_BUTTON	19	17	6
G1917-3	DOOR_IRON_DM2			19	17	6			STATE=(CLOSED)
G2117-1	WALLITEM_LADDERDOWN_WOODEN_STONE	21	17	6	NORTH
G2417-1	ALT_WALLSET_THICKET		24	17	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2517-1	ALT_WALLSET_THICKET		25	17	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0418-1	ALT_WALLSET_THICKET		4	18	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0518-1	ALT_WALLSET_THICKET		5	18	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0718-1	FLOORITEM_TRIGGER			7	18	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(G0717-2)
G0818-1	FLOORITEM_TRIGGER			8	18	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1721-2)
G0918-1	WALLITEM_EYE_LOOKING		9	18	6	WEST
G0918-2	WALLITEM_EYE_BROKEN		9	18	6	WEST		STATE=(INVISIBLE)
G0918-3	WALLITEM_PLATE			9	18	6	EAST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G0918-3,G0918-4,G0918-6,G1018-1)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G0918-4	WALLITEM_PLATE_EYE_LOOKING	9	18	6	EAST		STATE=(INVISIBLE)	OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G0918-4,G0918-5,G0918-7,G0918-1,G0918-2,G0818-1,G1018-1)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G0918-5	WALLITEM_PLATE_EYE_BROKEN	9	18	6	EAST		STATE=(INVISIBLE)
G0918-6	WALLITEM_ACTION			9	18	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_COVER_PLATE,NULL)	STRENGTH=(0)
G0918-7	WALLITEM_ACTION			9	18	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_TECHEYE,NULL)	STRENGTH=(0)
G1018-1	FLOORITEM_SOUND_LOCALISED	10	18	6			SOUND=(SOUND_OTHER_BEEP)	LOOP=(TRUE)
G1118-1	WALLITEM_BOARD_WOODEN		11	18	6	EAST
G1118-2	WALLITEM_TEXT_STONE		11	18	6	EAST		TEXT=(FURNACE ON\LEVEL BELOW\MUST BE STOKED\AND BURNING)
G1318-1	FLOORITEM_TRIGGER			13	18	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1815-4)
G1518-1	FLOORITEM_TRIGGER			15	18	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
G1818-1	WALLITEM_LANTERN			18	18	6	EAST
G1918-1	FLOORITEM_LIGHT			19	18	6			STRENGTH=(100)
G1918-2	FLOORITEM_PIT_STONE		19	18	6			STATE=(CLOSED)
G1918-3	FLOORITEM_TRIGGER			19	18	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1919-3)	OPTIONS=(DELAY:25)
G1918-4	FLOORITEM_TRIGGER			19	18	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1918-2)	OPTIONS=(DELAY:50)
G1918-5	FLOORITEM_TRIGGER			19	18	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(G1918-2)	OPTIONS=(DELAY:75)
G2018-1	WALLITEM_KEYHOLE_GEAR_PLATE	20	18	6	WEST		OPBY=(MISC_GEAR_LARGE)	ACTION=(TOGGLE)	TARGET=(G1917-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
G2218-1	FLOORITEM_PIT_STONE		22	18	6
G2418-1	ALT_WALLSET_THICKET		24	18	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2518-1	ALT_WALLSET_THICKET		25	18	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0119-1	ALT_WALLSET_THICKET		1	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0219-1	ALT_WALLSET_THICKET		2	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0319-1	ALT_WALLSET_THICKET		3	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0419-1	ALT_WALLSET_THICKET		4	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0519-1	ALT_WALLSET_THICKET		5	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1019-1	FLOORITEM_WALL_MOVABLE		10	19	6
G1223-1	FLOORITEM_SOUND_LOCALISED	10	19	6			SOUND=(SOUND_OTHER_BEEP)	LOOP=(TRUE)
G1219-1	FLOORITEM_TELEPORT_DESTINATION	12	19	6			STATE=(INVISIBLE)
G1219-2	FLOORITEM_CROSS_2			12	19	6
G1219-3	FLOORITEM_TRIGGER			12	19	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0011-1,G1219-1)
G1219-4	FLOORITEM_TRIGGER			12	19	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0311-1)	OPTIONS=(CONSTANT_WEIGHT)
G1919-1	FLOORITEM_DOORBUTTON_STONE	19	19	6			STATE=(INVISIBLE)
G1919-2	FLOORITEM_DOORFRAME_STONE_BUTTON	19	19	6
G1919-3	DOOR_IRON_DM2			19	19	6			STATE=(CLOSED)
G2019-1	WALLITEM_HOLES_FIREBALL_DM2	20	19	6	EAST
G2019-2	WALLITEM_SHOOTER			20	19	6	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_ZO_DM2)	STRENGTH=(100)
G2019-3	WALLITEM_RELAY			20	19	6	CENTRE	ACTION=(ACTIVATE)	TARGET=(G2019-3,G2019-2)	OPTIONS=(DELAY:4)
G2219-1	FLOORITEM_TRIGGER			22	19	6			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G2218-1)
G2219-2	FLOORITEM_TRIGGER			22	19	6			OPBY=(DUNGEON_CLOUD_ZO_DM2,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(G2218-1)	OPTIONS=(DELAY:2)
G2219-3	FLOORITEM_TRIGGER			22	19	6			OPBY=(MONSTER_MINION_GUARD_GOOD,ON_AND_OVER)	ACTION=(DEACTIVATE)	TARGET=(G2219-2)	OPTIONS=(CONSTANT_WEIGHT)
G2319-1	WALLITEM_LADDERUP_WOODEN_STONE	23	19	6	WEST
G2419-1	ALT_WALLSET_THICKET		24	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2519-1	ALT_WALLSET_THICKET		25	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2619-1	ALT_WALLSET_THICKET		26	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2719-1	ALT_WALLSET_THICKET		27	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2819-1	ALT_WALLSET_THICKET		28	19	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0020-1	ALT_WALLSET_THICKET		0	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0120-1	ALT_WALLSET_THICKET		1	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0220-1	ALT_WALLSET_THICKET		2	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0320-1	ALT_WALLSET_THICKET		3	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0420-1	ALT_WALLSET_THICKET		4	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0520-1	ALT_WALLSET_THICKET		5	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1020-1	WALLITEM_EYE_LOOKING		10	20	6	SOUTH
G1020-2	WALLITEM_EYE_BROKEN		10	20	6	SOUTH		STATE=(INVISIBLE)
G1020-3	WALLITEM_PLATE			10	20	6	NORTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G1020-3,G1020-4,G1020-6,G1223-1)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G1020-4	WALLITEM_PLATE_EYE_LOOKING	10	20	6	NORTH		STATE=(INVISIBLE)	OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G1020-4,G1020-5,G1020-7,G1020-1,G1020-2,G1021-1,G1223-1)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G1020-5	WALLITEM_PLATE_EYE_BROKEN	10	20	6	NORTH		STATE=(INVISIBLE)
G1020-6	WALLITEM_ACTION			10	20	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_COVER_PLATE,NULL)	STRENGTH=(0)
G1020-7	WALLITEM_ACTION			10	20	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_TECHEYE,NULL)	STRENGTH=(0)
G1420-1	WALLITEM_MONITOR_VALVE_WATER_OFF	14	20	6	NORTH
G1420-2	WALLITEM_MONITOR_VALVE_WATER_ON	14	20	6	NORTH		STATE=(INVISIBLE)
G1520-1	WALLITEM_MONITOR_FURNACE_OFF	15	20	6	NORTH
G1520-2	WALLITEM_MONITOR_FURNACE_ON	15	20	6	NORTH		STATE=(INVISIBLE)
G1620-1	WALLITEM_BOARD_WOODEN		16	20	6	NORTH
G1620-2	WALLITEM_TEXT_STONE		16	20	6	NORTH		TEXT=(BEFORE USING\BOILER TURN ON\WATER VALVES\TWO LEVELS UP)
G1820-1	WALLITEM_ALCOVE_SQUARE_DM2	18	20	6	SOUTH
G1820-2	RING_TIME_DM2			18	20	6	SOUTH		CHARGE=(15)
G1820-3	MISC_GEAR_LARGE			18	20	6	SOUTH
G2020-1	WALLITEM_KEYHOLE_GEAR_PLATE	20	20	6	WEST		OPBY=(MISC_GEAR_LARGE)	ACTION=(TOGGLE)	TARGET=(G1919-1)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
G2220-1	FLOORITEM_TRIGGER			22	20	6			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(G2221-2)
G2420-1	ALT_WALLSET_THICKET		24	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2520-1	ALT_WALLSET_THICKET		25	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2620-1	ALT_WALLSET_THICKET		26	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2720-1	ALT_WALLSET_THICKET		27	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2820-1	ALT_WALLSET_THICKET		28	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2920-1	ALT_WALLSET_THICKET		29	20	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0021-1	ALT_WALLSET_THICKET		0	21	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0121-1	ALT_WALLSET_THICKET		1	21	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0221-1	ALT_WALLSET_THICKET		2	21	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0421-1	WALLITEM_LADDERUP_METAL_STONE	4	21	6	SOUTH		STATE=(INVISIBLE)
G0421-2	WALLITEM_LADDERUP_METAL_STONE_RETRACTED	4	21	6	SOUTH
G1021-1	FLOORITEM_TRIGGER			10	21	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1721-2)
G1021-2	FLOORITEM_TELEPORTER		10	21	6			OPBY=(SPELL)	DESTINATION=(10,21,6)	OPTIONS=(ROTATE:SOUTH)
G1421-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_EAST	14	21	6
G1521-1	FLOORITEM_ENTRANCE_STONE_FROM_STONE_WEST	15	21	6
G1721-1	WALLITEM_HOLES_FIREBALL_DM2	17	21	6	WEST
G1721-2	WALLITEM_SHOOTER			17	21	6	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(100)
G2221-1	FLOORITEM_DOORFRAME_STONE	22	21	6
G2221-2	DOOR_IRON_DM2			22	21	6			STATE=(CLOSED)
G2521-1	WALLITEM_LADDERDOWN_WOODEN_STONE	25	21	6	SOUTH
G2721-1	ALT_WALLSET_THICKET		27	21	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2821-1	ALT_WALLSET_THICKET		28	21	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2921-1	ALT_WALLSET_THICKET		29	21	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0022-1	ALT_WALLSET_THICKET		0	22	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0122-1	ALT_WALLSET_THICKET		1	22	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0522-1	FLOORITEM_WALL_FAKE		5	22	6
G0722-1	FLOORITEM_WALL_FAKE		7	22	6
G2822-1	ALT_WALLSET_THICKET		28	22	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2922-1	ALT_WALLSET_THICKET		29	22	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0023-1	ALT_WALLSET_THICKET		0	23	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0123-1	ALT_WALLSET_THICKET		1	23	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0223-1	WALLITEM_ALCOVE_SQUARE_DM2	2	23	6	EAST
G0223-2	MISC_GEAR_LARGE			2	23	6	EAST
G0823-1	FLOORITEM_TRIGGER			8	23	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1721-2)
G0823-2	FLOORITEM_TELEPORTER		8	23	6			OPBY=(SPELL)	DESTINATION=(8,23,6)	OPTIONS=(ROTATE:NORTH)
G1023-1	FLOORITEM_TRIGGER			10	23	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(G1721-2)
G1023-2	FLOORITEM_TELEPORTER		10	23	6			OPBY=(SPELL)	DESTINATION=(10,23,6)	OPTIONS=(ROTATE:WEST)
G1123-1	WALLITEM_EYE_LOOKING		11	23	6	WEST
G1123-2	WALLITEM_EYE_BROKEN		11	23	6	WEST		STATE=(INVISIBLE)
G1123-3	WALLITEM_PLATE			11	23	6	EAST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G1123-3,G1123-4,G1123-6,G0825-1)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G1123-4	WALLITEM_PLATE_EYE_LOOKING	11	23	6	EAST		STATE=(INVISIBLE)	OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G1123-4,G1123-5,G1123-7,G1123-1,G1123-2,G1023-1,G0825-1)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G1123-5	WALLITEM_PLATE_EYE_BROKEN	11	23	6	EAST		STATE=(INVISIBLE)
G1123-6	WALLITEM_ACTION			11	23	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_COVER_PLATE,NULL)	STRENGTH=(0)
G1123-7	WALLITEM_ACTION			11	23	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_TECHEYE,NULL)	STRENGTH=(0)
G0825-1	FLOORITEM_SOUND_LOCALISED	12	23	6			SOUND=(SOUND_OTHER_BEEP)	LOOP=(TRUE)
G1323-1	WALLITEM_BAR_RIGHT		13	23	6	EAST
G1423-1	FLOORITEM_PILLAR_ROUND		14	23	6
G2823-1	ALT_WALLSET_THICKET		28	23	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2923-1	ALT_WALLSET_THICKET		29	23	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0024-1	ALT_WALLSET_THICKET		0	24	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0124-1	ALT_WALLSET_THICKET		1	24	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0324-1	FLOORITEM_PIPE_VERTICAL		3	24	6
G0824-1	WALLITEM_EYE_LOOKING		8	24	6	NORTH
G0824-2	WALLITEM_EYE_BROKEN		8	24	6	NORTH		STATE=(INVISIBLE)
G0824-3	WALLITEM_PLATE			8	24	6	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G0824-3,G0824-4,G0824-6,G1018-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G0824-4	WALLITEM_PLATE_EYE_LOOKING	8	24	6	SOUTH		STATE=(INVISIBLE)	OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(G0824-4,G0824-5,G0824-7,G0824-1,G0824-2,G0823-1,G1018-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
G0824-5	WALLITEM_PLATE_EYE_BROKEN	8	24	6	SOUTH		STATE=(INVISIBLE)
G0824-6	WALLITEM_ACTION			8	24	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_COVER_PLATE,NULL)	STRENGTH=(0)
G0824-7	WALLITEM_ACTION			8	24	6	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_TECHEYE,NULL)	STRENGTH=(0)
G1324-1	WALLITEM_BAR_CENTRE		13	24	6	EAST
G1924-1	WALLITEM_FOUNTAIN_GOLDEN	19	24	6	NORTH
G2324-1	FLOORITEM_PILLAR_ROUND		23	24	6
G2624-1	FLOORITEM_LIGHT			26	24	6			STRENGTH=(100)
G2724-1	WALLITEM_LANTERN			27	24	6	WEST
G2824-1	ALT_WALLSET_THICKET		28	24	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2924-1	ALT_WALLSET_THICKET		29	24	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0025-1	ALT_WALLSET_THICKET		0	25	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0125-1	ALT_WALLSET_THICKET		1	25	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0325-1	WALLITEM_PIPES			3	25	6	EAST
G0425-1	FLOORITEM_PIPE_VERTICAL		4	25	6
G1018-2	FLOORITEM_SOUND_LOCALISED	8	25	6			SOUND=(SOUND_OTHER_BEEP)	LOOP=(TRUE)
G0925-1	FLOORITEM_WALL_FAKE		9	25	6
G1325-1	WALLITEM_BAR_LEFT			13	25	6	EAST
G1725-1	FLOORITEM_PILLAR_ROUND		17	25	6
G2425-1	FLOORITEM_PILLAR_ROUND		24	25	6
G2825-1	ALT_WALLSET_THICKET		28	25	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2925-1	ALT_WALLSET_THICKET		29	25	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0026-1	ALT_WALLSET_THICKET		0	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0126-1	ALT_WALLSET_THICKET		1	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0226-1	ALT_WALLSET_THICKET		2	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0926-1	WALLITEM_ALCOVE_SQUARE_DM2	9	26	6	NORTH		OPBY=(CLOTHES_HEAD_RA_SAR)	ACTION=(DEACTIVATE)	TARGET=(B0015-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
G0926-2	CLOTHES_HEAD_RA_SAR		9	26	6	NORTH
G1926-1	ALT_WALLSET_THICKET		19	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2026-1	ALT_WALLSET_THICKET		20	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2126-1	ALT_WALLSET_THICKET		21	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2726-1	ALT_WALLSET_THICKET		27	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2826-1	ALT_WALLSET_THICKET		28	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2926-1	ALT_WALLSET_THICKET		29	26	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0027-1	ALT_WALLSET_THICKET		0	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0127-1	ALT_WALLSET_THICKET		1	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0227-1	ALT_WALLSET_THICKET		2	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0327-1	ALT_WALLSET_THICKET		3	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0427-1	ALT_WALLSET_THICKET		4	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0527-1	ALT_WALLSET_THICKET		5	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0627-1	ALT_WALLSET_THICKET		6	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0727-1	ALT_WALLSET_THICKET		7	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0827-1	ALT_WALLSET_THICKET		8	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0927-1	ALT_WALLSET_THICKET		9	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1027-1	ALT_WALLSET_THICKET		10	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1127-1	ALT_WALLSET_THICKET		11	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1227-1	ALT_WALLSET_THICKET		12	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1427-1	FLOORITEM_WALL_FAKE		14	27	6
G1527-1	FLOORITEM_WALL_FAKE		15	27	6
G1727-1	ALT_WALLSET_THICKET		17	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1827-1	ALT_WALLSET_THICKET		18	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1927-1	ALT_WALLSET_THICKET		19	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2027-1	ALT_WALLSET_THICKET		20	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2127-1	ALT_WALLSET_THICKET		21	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2227-1	ALT_WALLSET_THICKET		22	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2327-2	ALT_WALLSET_THICKET		23	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2427-1	ALT_WALLSET_THICKET		24	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2527-1	ALT_WALLSET_THICKET		25	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2627-1	ALT_WALLSET_THICKET		26	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2727-1	ALT_WALLSET_THICKET		27	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2827-1	ALT_WALLSET_THICKET		28	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2927-1	ALT_WALLSET_THICKET		29	27	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0128-1	ALT_WALLSET_THICKET		1	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0228-1	ALT_WALLSET_THICKET		2	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0328-1	ALT_WALLSET_THICKET		3	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0428-1	ALT_WALLSET_THICKET		4	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0528-1	ALT_WALLSET_THICKET		5	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0628-1	ALT_WALLSET_THICKET		6	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0728-1	ALT_WALLSET_THICKET		7	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0828-1	ALT_WALLSET_THICKET		8	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G0928-1	ALT_WALLSET_THICKET		9	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1028-1	ALT_WALLSET_THICKET		10	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1128-1	ALT_WALLSET_THICKET		11	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1828-1	ALT_WALLSET_THICKET		18	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1928-1	ALT_WALLSET_THICKET		19	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2028-1	ALT_WALLSET_THICKET		20	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2228-1	ALT_WALLSET_THICKET		22	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2328-1	ALT_WALLSET_THICKET		23	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2428-1	ALT_WALLSET_THICKET		24	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2528-1	ALT_WALLSET_THICKET		25	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2628-1	ALT_WALLSET_THICKET		26	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2728-1	ALT_WALLSET_THICKET		27	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G2828-1	ALT_WALLSET_THICKET		28	28	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1029-1	ALT_WALLSET_THICKET		10	29	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1129-1	ALT_WALLSET_THICKET		11	29	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1829-1	ALT_WALLSET_THICKET		18	29	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1929-1	ALT_WALLSET_THICKET		19	29	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1030-1	ALT_WALLSET_THICKET		10	30	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1130-1	ALT_WALLSET_THICKET		11	30	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1830-1	ALT_WALLSET_THICKET		18	30	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1930-1	ALT_WALLSET_THICKET		19	30	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1031-1	ALT_WALLSET_THICKET		10	31	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1131-1	ALT_WALLSET_THICKET		11	31	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1431-1	FLOORITEM_TELEPORT_DESTINATION	14	31	6			STATE=(INVISIBLE)
G1431-2	FLOORITEM_CROSS_2			14	31	6
G1431-3	FLOORITEM_TRIGGER			14	31	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0011-1,G1431-1)
G1431-4	FLOORITEM_TRIGGER			14	31	6			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0311-1)	OPTIONS=(CONSTANT_WEIGHT)
G1831-1	ALT_WALLSET_THICKET		18	31	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1931-1	ALT_WALLSET_THICKET		19	31	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1032-1	ALT_WALLSET_THICKET		10	32	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1132-1	ALT_WALLSET_THICKET		11	32	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1232-1	ALT_WALLSET_THICKET		12	32	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1432-1	WALLITEM_ALCOVE_SQUARE_DM2	14	32	6	NORTH		OPBY=(CLOTHES_BODY_RA_SAR)	ACTION=(DEACTIVATE)	TARGET=(B0015-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
G1432-2	CLOTHES_BODY_RA_SAR		14	32	6	NORTH
G1532-1	WALLITEM_ALCOVE_SQUARE_DM2	15	32	6	NORTH		OPBY=(CLOTHES_LEGS_RA_SAR)	ACTION=(DEACTIVATE)	TARGET=(B0015-1)	OPTIONS=(CONSTANT_WEIGHT,SOUND:NULL)
G1532-2	CLOTHES_LEGS_RA_SAR		15	32	6	NORTH
G1732-1	ALT_WALLSET_THICKET		17	32	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1832-1	ALT_WALLSET_THICKET		18	32	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1932-1	ALT_WALLSET_THICKET		19	32	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1033-1	ALT_WALLSET_THICKET		10	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1133-1	ALT_WALLSET_THICKET		11	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1233-1	ALT_WALLSET_THICKET		12	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1333-1	ALT_WALLSET_THICKET		13	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1433-1	ALT_WALLSET_THICKET		14	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1533-1	ALT_WALLSET_THICKET		15	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1633-1	ALT_WALLSET_THICKET		16	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1733-1	ALT_WALLSET_THICKET		17	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1833-1	ALT_WALLSET_THICKET		18	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1933-1	ALT_WALLSET_THICKET		19	33	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1134-1	ALT_WALLSET_THICKET		11	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1234-1	ALT_WALLSET_THICKET		12	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1334-1	ALT_WALLSET_THICKET		13	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1434-1	ALT_WALLSET_THICKET		14	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1534-1	ALT_WALLSET_THICKET		15	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1634-1	ALT_WALLSET_THICKET		16	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1734-1	ALT_WALLSET_THICKET		17	34	6	CENTRE	WALLSET=(WALLSET_THICKET)
G1834-1	ALT_WALLSET_THICKET		18	34	6	CENTRE	WALLSET=(WALLSET_THICKET)

; Level 7
H0000-1	WALLITEM_THUNDER_AUDIBLE	0	0	7	CENTRE	SOUND=(SOUND_OTHER_THUNDER)	LOOP=(FALSE)	SCOPE=(LEVEL)
H0100-1	WALLITEM_ACTION			1	0	7	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,WALLITEM_THUNDER_INAUDIBLE,WALLITEM_THUNDER_AUDIBLE)	STRENGTH=(0)
H0200-1	WALLITEM_ACTION			2	0	7	CENTRE	ACTION=(ACTION_SWAP_GLOBAL_FAST,WALLITEM_THUNDER_AUDIBLE,WALLITEM_THUNDER_INAUDIBLE)	STRENGTH=(0)
H2301-1	ALT_WALLSET_MISTY			23	1	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2401-1	ALT_WALLSET_MISTY			24	1	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2501-1	ALT_WALLSET_MISTY			25	1	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2601-1	ALT_WALLSET_MISTY			26	1	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2701-1	ALT_WALLSET_MISTY			27	1	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2002-1	ALT_WALLSET_MISTY			20	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2102-1	ALT_WALLSET_MISTY			21	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2202-1	ALT_WALLSET_MISTY			22	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2302-1	ALT_WALLSET_MISTY			23	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2402-1	ALT_WALLSET_MISTY			24	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2502-1	ALT_WALLSET_MISTY			25	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2602-1	ALT_WALLSET_MISTY			26	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2702-1	ALT_WALLSET_MISTY			27	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2802-1	ALT_WALLSET_MISTY			28	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2902-1	ALT_WALLSET_MISTY			29	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3002-1	ALT_WALLSET_MISTY			30	2	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1803-1	ALT_WALLSET_MISTY			18	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1903-1	ALT_WALLSET_MISTY			19	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2003-1	ALT_WALLSET_MISTY			20	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2103-1	ALT_WALLSET_MISTY			21	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2203-1	ALT_WALLSET_MISTY			22	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2203-2	WALLITEM_MANA_BLOSSOM_STALK	22	3	7	SOUTH		STATE=(INVISIBLE)
H2203-3	WALLITEM_MANA_BLOSSOM		22	3	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H2203-5,H2203-4)	OPTIONS=(SOUND:NULL)
H2203-4	WALLITEM_RELAY			22	3	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2203-2,H2203-3,H2203-6)
H2203-5	WALLITEM_RELAY			22	3	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2203-2,H2203-3)	OPTIONS=(DELAY:5000)
H2203-6	WALLITEM_ACTION			22	3	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_MANA_BLOSSOM,NULL)	STRENGTH=(0)
H2303-1	ALT_WALLSET_MISTY			23	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2403-1	ALT_WALLSET_MISTY			24	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2503-1	FLOORITEM_HAZE_RAIN_NONE	25	3	7
H2503-2	ALT_WALLSET_MISTY			25	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2503-3	FLOORITEM_LIGHTNING_FLASH	25	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H2603-1	FLOORITEM_HAZE_RAIN_NONE	26	3	7
H2603-2	ALT_WALLSET_MISTY			26	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2603-3	FLOORITEM_LIGHTNING_FLASH	26	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H2703-1	ALT_WALLSET_MISTY			27	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2803-1	ALT_WALLSET_MISTY			28	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2903-1	ALT_WALLSET_MISTY			29	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3003-1	ALT_WALLSET_MISTY			30	3	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4003-1	FLOORITEM_HAZE_RAIN_NONE	40	3	7
H4003-2	FLOORITEM_LIGHTNING_FLASH	40	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H4103-1	FLOORITEM_HAZE_RAIN_NONE	41	3	7
H4103-2	FLOORITEM_LIGHTNING_FLASH	41	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H6203-1	FLOORITEM_HAZE_RAIN_NONE	62	3	7
H6203-2	FLOORITEM_LIGHTNING_FLASH	62	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H6203-3	FLOORITEM_MONSTER_ATTRACTOR	62	3	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6203-4	FLOORITEM_TRIGGER			62	3	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6203-3)
H6203-5	FLOORITEM_TRIGGER			62	3	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6203-3)	OPTIONS=(DELAY:180)
H5906-1	FLOORITEM_HAZE_RAIN_NONE	63	3	7
H5906-2	FLOORITEM_LIGHTNING_FLASH	63	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H5906-3	FLOORITEM_MONSTER_ATTRACTOR	63	3	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5906-4	FLOORITEM_TRIGGER			63	3	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5906-3)
H5906-5	FLOORITEM_TRIGGER			63	3	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5906-3)	OPTIONS=(DELAY:180)
H5906-6	FLOORITEM_MUD_THICKET		63	3	7
H5906-7	FLOORITEM_TRIGGER			63	3	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5906-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5906-8	FLOORITEM_TRIGGER			63	3	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5906-9)	OPTIONS=(DELAY:15)
H5906-9	FLOORITEM_HOLDER			63	3	7			STATE=(INVISIBLE)
H6403-1	FLOORITEM_HAZE_RAIN_NONE	64	3	7
H6403-2	FLOORITEM_LIGHTNING_FLASH	64	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H6403-3	FLOORITEM_MONSTER_ATTRACTOR	64	3	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6403-4	FLOORITEM_TRIGGER			64	3	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6403-3)
H6403-5	FLOORITEM_TRIGGER			64	3	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6403-3)	OPTIONS=(DELAY:180)
H6503-1	FLOORITEM_HAZE_RAIN_NONE	65	3	7
H6503-2	FLOORITEM_LIGHTNING_FLASH	65	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H6503-3	FLOORITEM_MONSTER_ATTRACTOR	65	3	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6503-4	FLOORITEM_TRIGGER			65	3	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6503-3)
H6503-5	FLOORITEM_TRIGGER			65	3	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6503-3)	OPTIONS=(DELAY:180)
H6603-1	FLOORITEM_HAZE_RAIN_NONE	66	3	7
H6603-2	FLOORITEM_LIGHTNING_FLASH	66	3	7			STATE=(INACTIVE)	STRENGTH=(150)
H6603-3	FLOORITEM_MONSTER_ATTRACTOR	66	3	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6603-4	FLOORITEM_TRIGGER			66	3	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6603-3)
H6603-5	FLOORITEM_TRIGGER			66	3	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6603-3)	OPTIONS=(DELAY:180)
H1304-1	ALT_WALLSET_MISTY			13	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1404-1	ALT_WALLSET_MISTY			14	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1504-1	ALT_WALLSET_MISTY			15	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1604-1	ALT_WALLSET_MISTY			16	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1704-1	ALT_WALLSET_MISTY			17	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1804-1	ALT_WALLSET_MISTY			18	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1904-1	ALT_WALLSET_MISTY			19	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2004-1	ALT_WALLSET_MISTY			20	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2104-1	ALT_WALLSET_MISTY			21	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2204-1	FLOORITEM_HAZE_RAIN_NONE	22	4	7
H2204-2	ALT_WALLSET_MISTY			22	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2204-3	FLOORITEM_LIGHTNING_FLASH	22	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2304-1	FLOORITEM_HAZE_RAIN_NONE	23	4	7
H2304-2	ALT_WALLSET_MISTY			23	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2304-3	FLOORITEM_LIGHTNING_FLASH	23	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2404-1	FLOORITEM_HAZE_RAIN_NONE	24	4	7
H2404-2	ALT_WALLSET_MISTY			24	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2404-3	FLOORITEM_LIGHTNING_FLASH	24	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2504-1	FLOORITEM_HAZE_RAIN_NONE	25	4	7
H2504-2	ALT_WALLSET_MISTY			25	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2504-3	FLOORITEM_LIGHTNING_FLASH	25	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2604-1	FLOORITEM_HAZE_RAIN_NONE	26	4	7
H2604-2	ALT_WALLSET_MISTY			26	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2604-3	FLOORITEM_LIGHTNING_FLASH	26	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2704-1	FLOORITEM_HAZE_RAIN_NONE	27	4	7
H2704-2	ALT_WALLSET_MISTY			27	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2704-3	FLOORITEM_LIGHTNING_FLASH	27	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2809-3	FLOORITEM_TRIGGER			27	4	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H2809-4,H2809-3)
H2809-4	FLOORITEM_TELEPORTER		27	4	7			OPBY=(MONSTER)	DESTINATION=(26,4,7)	OPTIONS=(ROTATE:180)
H2804-1	FLOORITEM_HAZE_RAIN_NONE	28	4	7
H2804-2	ALT_WALLSET_MISTY			28	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2804-3	FLOORITEM_LIGHTNING_FLASH	28	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H2904-1	ALT_WALLSET_MISTY			29	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3004-1	ALT_WALLSET_MISTY			30	4	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3604-1	FLOORITEM_HAZE_RAIN_NONE	36	4	7
H3604-2	FLOORITEM_LIGHTNING_FLASH	36	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H3904-1	FLOORITEM_HAZE_RAIN_NONE	39	4	7
H3904-2	FLOORITEM_LIGHTNING_FLASH	39	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H3904-3	FOOD_STEAK				39	4	7	SOUTHWEST	CHARGE=(1)
H4004-1	FLOORITEM_HAZE_RAIN_NONE	40	4	7
H4004-2	FLOORITEM_LIGHTNING_FLASH	40	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4004-3	WEAPON_BOW_CROSS_DM2		40	4	7	SOUTHWEST
H4004-4	MISSILE_ARROW_SLAYER_DM2	40	4	7	NORTHWEST
H4104-1	FLOORITEM_HAZE_RAIN_NONE	41	4	7
H4104-2	FLOORITEM_LIGHTNING_FLASH	41	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4104-3	FOOD_STEAK				41	4	7	NORTHWEST	CHARGE=(1)
H4204-1	FLOORITEM_HAZE_RAIN_NONE	42	4	7
H4204-2	FLOORITEM_LIGHTNING_FLASH	42	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4204-3	FLOORITEM_WALL_MOVABLE		42	4	7
H4304-1	FLOORITEM_HAZE_RAIN_NONE	43	4	7
H4304-2	FLOORITEM_LIGHTNING_FLASH	43	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4404-1	FLOORITEM_HAZE_RAIN_NONE	44	4	7
H4404-2	FLOORITEM_LIGHTNING_FLASH	44	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4504-1	FLOORITEM_HAZE_RAIN_NONE	45	4	7
H4504-2	FLOORITEM_LIGHTNING_FLASH	45	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4604-1	FLOORITEM_HAZE_RAIN_NONE	46	4	7
H4604-2	FLOORITEM_LIGHTNING_FLASH	46	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4604-3	FLOORITEM_TRIGGER			46	4	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H4204-3,H3705-3)	OPTIONS=(DISABLE_SELF)
H4704-1	FLOORITEM_HAZE_RAIN_NONE	47	4	7
H4704-2	FLOORITEM_LIGHTNING_FLASH	47	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4704-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_EAST	47	4	7
H4704-4	FLOORITEM_TRIGGER			47	4	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0201-1,B0201-2)
H4804-1	FLOORITEM_HAZE_RAIN_NONE	48	4	7
H4804-2	FLOORITEM_LIGHTNING_FLASH	48	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H4804-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_WEST	48	4	7
H4804-4	FLOORITEM_TRIGGER			48	4	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H4904-1	FLOORITEM_HAZE_RAIN_NONE	49	4	7
H4904-2	FLOORITEM_LIGHTNING_FLASH	49	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5004-1	FLOORITEM_HAZE_RAIN_NONE	50	4	7
H5004-2	FLOORITEM_LIGHTNING_FLASH	50	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5104-1	FLOORITEM_HAZE_RAIN_NONE	51	4	7
H5104-2	FLOORITEM_LIGHTNING_FLASH	51	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5204-1	FLOORITEM_HAZE_RAIN_NONE	52	4	7
H5204-2	FLOORITEM_LIGHTNING_FLASH	52	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5304-1	FLOORITEM_HAZE_RAIN_NONE	53	4	7
H5304-2	FLOORITEM_LIGHTNING_FLASH	53	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5404-1	FLOORITEM_HAZE_RAIN_NONE	54	4	7
H5404-2	FLOORITEM_LIGHTNING_FLASH	54	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5504-1	FLOORITEM_HAZE_RAIN_NONE	55	4	7
H5504-2	FLOORITEM_LIGHTNING_FLASH	55	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5504-3	FLOORITEM_MONSTER_ATTRACTOR	55	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5504-4	FLOORITEM_TRIGGER			55	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5504-3)
H5504-5	FLOORITEM_TRIGGER			55	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5504-3)	OPTIONS=(DELAY:180)
H5604-1	FLOORITEM_HAZE_RAIN_NONE	56	4	7
H5604-2	FLOORITEM_LIGHTNING_FLASH	56	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5604-3	FLOORITEM_MONSTER_ATTRACTOR	56	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5604-4	FLOORITEM_TRIGGER			56	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5604-3)
H5604-5	FLOORITEM_TRIGGER			56	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5604-3)	OPTIONS=(DELAY:180)
H5804-1	FLOORITEM_HAZE_RAIN_NONE	58	4	7
H5804-2	FLOORITEM_LIGHTNING_FLASH	58	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5804-3	FLOORITEM_MONSTER_ATTRACTOR	58	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5804-4	FLOORITEM_TRIGGER			58	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5804-3)
H5804-5	FLOORITEM_TRIGGER			58	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5804-3)	OPTIONS=(DELAY:180)
H5904-1	FLOORITEM_HAZE_RAIN_NONE	59	4	7
H5904-2	FLOORITEM_LIGHTNING_FLASH	59	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H5904-3	FLOORITEM_MONSTER_ATTRACTOR	59	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5904-4	FLOORITEM_TRIGGER			59	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5904-3)
H5904-5	FLOORITEM_TRIGGER			59	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5904-3)	OPTIONS=(DELAY:180)
H6004-1	FLOORITEM_HAZE_RAIN_NONE	60	4	7
H6004-2	FLOORITEM_LIGHTNING_FLASH	60	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6004-3	FLOORITEM_MONSTER_ATTRACTOR	60	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6004-4	FLOORITEM_TRIGGER			60	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6004-3)
H6004-5	FLOORITEM_TRIGGER			60	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6004-3)	OPTIONS=(DELAY:180)
H6104-1	FLOORITEM_HAZE_RAIN_NONE	61	4	7
H6104-2	FLOORITEM_LIGHTNING_FLASH	61	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6104-3	FLOORITEM_MONSTER_ATTRACTOR	61	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6104-4	FLOORITEM_TRIGGER			61	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6104-3)
H6104-5	FLOORITEM_TRIGGER			61	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6104-3)	OPTIONS=(DELAY:180)
H6204-1	FLOORITEM_HAZE_RAIN_NONE	62	4	7
H6204-2	FLOORITEM_LIGHTNING_FLASH	62	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6204-3	FLOORITEM_MONSTER_ATTRACTOR	62	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6204-4	FLOORITEM_TRIGGER			62	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6204-3)
H6204-5	FLOORITEM_TRIGGER			62	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6204-3)	OPTIONS=(DELAY:180)
H6304-1	FLOORITEM_HAZE_RAIN_NONE	63	4	7
H6304-2	FLOORITEM_LIGHTNING_FLASH	63	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6304-3	FLOORITEM_MONSTER_ATTRACTOR	63	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6304-4	FLOORITEM_TRIGGER			63	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6304-3)
H6304-5	FLOORITEM_TRIGGER			63	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6304-3)	OPTIONS=(DELAY:180)
H6404-1	FLOORITEM_HAZE_RAIN_NONE	64	4	7
H6404-2	FLOORITEM_LIGHTNING_FLASH	64	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6404-3	FLOORITEM_MONSTER_ATTRACTOR	64	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6404-4	FLOORITEM_TRIGGER			64	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6404-3)
H6404-5	FLOORITEM_TRIGGER			64	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6404-3)	OPTIONS=(DELAY:180)
H6303-1	FLOORITEM_HAZE_RAIN_NONE	66	4	7
H6303-2	FLOORITEM_LIGHTNING_FLASH	66	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6303-3	FLOORITEM_MONSTER_ATTRACTOR	66	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6303-4	FLOORITEM_TRIGGER			66	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6303-3)
H6303-5	FLOORITEM_TRIGGER			66	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6303-3)	OPTIONS=(DELAY:180)
H6303-6	FLOORITEM_MUD_THICKET		66	4	7
H6303-7	FLOORITEM_TRIGGER			66	4	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H6303-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H6303-8	FLOORITEM_TRIGGER			66	4	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H6303-9)	OPTIONS=(DELAY:15)
H6303-9	FLOORITEM_HOLDER			66	4	7			STATE=(INVISIBLE)
H6704-1	FLOORITEM_HAZE_RAIN_NONE	67	4	7
H6704-2	FLOORITEM_LIGHTNING_FLASH	67	4	7			STATE=(INACTIVE)	STRENGTH=(150)
H6704-3	FLOORITEM_MONSTER_ATTRACTOR	67	4	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6704-4	FLOORITEM_TRIGGER			67	4	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6704-3)
H6704-5	FLOORITEM_TRIGGER			67	4	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6704-3)	OPTIONS=(DELAY:180)
H1205-1	ALT_WALLSET_MISTY			12	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1305-1	ALT_WALLSET_MISTY			13	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1405-1	ALT_WALLSET_MISTY			14	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1505-1	ALT_WALLSET_MISTY			15	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1605-1	ALT_WALLSET_MISTY			16	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1705-1	ALT_WALLSET_MISTY			17	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1805-1	ALT_WALLSET_MISTY			18	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1805-2	WALLITEM_MANA_BLOSSOM_STALK	18	5	7	SOUTH		STATE=(INVISIBLE)
H1805-3	WALLITEM_MANA_BLOSSOM		18	5	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H1805-5,H1805-4)	OPTIONS=(SOUND:NULL)
H1805-4	WALLITEM_RELAY			18	5	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1805-2,H1805-3,H1805-6)
H1805-5	WALLITEM_RELAY			18	5	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1805-2,H1805-3)	OPTIONS=(DELAY:5000)
H1805-6	WALLITEM_ACTION			18	5	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_MANA_BLOSSOM,NULL)	STRENGTH=(0)
H1905-1	ALT_WALLSET_MISTY			19	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2005-1	FLOORITEM_HAZE_RAIN_NONE	20	5	7
H2005-2	ALT_WALLSET_MISTY			20	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2005-3	FLOORITEM_LIGHTNING_FLASH	20	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2005-4	MONSTER_VORTEX			20	5	7	NORTHWEST	HEALTH=(135)
H2105-1	FLOORITEM_HAZE_RAIN_NONE	21	5	7
H2105-2	ALT_WALLSET_MISTY			21	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2105-3	FLOORITEM_LIGHTNING_FLASH	21	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2105-4	FLOORITEM_OBELISK_SIDE_SINGLE_SOUTH	21	5	7
H2205-1	FLOORITEM_HAZE_RAIN_NONE	22	5	7
H2205-2	ALT_WALLSET_MISTY			22	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2205-3	FLOORITEM_LIGHTNING_FLASH	22	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2305-1	FLOORITEM_HAZE_RAIN_NONE	23	5	7
H2305-2	ALT_WALLSET_MISTY			23	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2305-3	FLOORITEM_LIGHTNING_FLASH	23	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2405-1	ALT_WALLSET_MISTY			24	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2505-1	FLOORITEM_HAZE_RAIN_NONE	25	5	7
H2505-2	ALT_WALLSET_MISTY			25	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2505-3	FLOORITEM_LIGHTNING_FLASH	25	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2505-4	MONSTER_VORTEX			25	5	7	NORTHWEST	HEALTH=(109)
H2605-1	FLOORITEM_HAZE_RAIN_NONE	26	5	7
H2605-2	ALT_WALLSET_MISTY			26	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2605-3	FLOORITEM_LIGHTNING_FLASH	26	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2705-1	ALT_WALLSET_MISTY			27	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2805-1	FLOORITEM_HAZE_RAIN_NONE	28	5	7
H2805-2	ALT_WALLSET_MISTY			28	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2805-3	FLOORITEM_LIGHTNING_FLASH	28	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H2905-1	ALT_WALLSET_MISTY			29	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3005-1	ALT_WALLSET_MISTY			30	5	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3405-1	FLOORITEM_HAZE_RAIN_NONE	34	5	7
H3405-2	FLOORITEM_LIGHTNING_FLASH	34	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H3505-1	FLOORITEM_HAZE_RAIN_NONE	35	5	7
H3505-2	FLOORITEM_LIGHTNING_FLASH	35	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H3505-3	MISSILE_ARROW_SLAYER_DM2	35	5	7	SOUTHWEST
H3605-1	FLOORITEM_HAZE_RAIN_NONE	36	5	7
H3605-2	FLOORITEM_LIGHTNING_FLASH	36	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H3705-1	FLOORITEM_HAZE_RAIN_NONE	37	5	7
H3705-2	FLOORITEM_LIGHTNING_FLASH	37	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H3705-3	FLOORITEM_WALL_MOVABLE		37	5	7
H3805-1	FLOORITEM_HAZE_RAIN_NONE	38	5	7
H3805-2	FLOORITEM_LIGHTNING_FLASH	38	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H3905-1	FLOORITEM_HAZE_RAIN_NONE	39	5	7
H3905-2	FLOORITEM_LIGHTNING_FLASH	39	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H4005-1	FLOORITEM_HAZE_RAIN_NONE	40	5	7
H4005-2	FLOORITEM_LIGHTNING_FLASH	40	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H4005-3	FOOD_STEAK				40	5	7	SOUTHWEST	CHARGE=(1)
H4105-1	FLOORITEM_HAZE_RAIN_NONE	41	5	7
H4105-2	FLOORITEM_LIGHTNING_FLASH	41	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H5605-1	FLOORITEM_HAZE_RAIN_NONE	56	5	7
H5605-2	FLOORITEM_LIGHTNING_FLASH	56	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H5605-3	FLOORITEM_MONSTER_ATTRACTOR	56	5	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5605-4	FLOORITEM_TRIGGER			56	5	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5605-3)
H5605-5	FLOORITEM_TRIGGER			56	5	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5605-3)	OPTIONS=(DELAY:180)
H5805-1	FLOORITEM_HAZE_RAIN_NONE	58	5	7
H5805-2	FLOORITEM_LIGHTNING_FLASH	58	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H5805-3	FLOORITEM_MONSTER_ATTRACTOR	58	5	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5805-4	FLOORITEM_TRIGGER			58	5	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5805-3)
H5805-5	FLOORITEM_TRIGGER			58	5	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5805-3)	OPTIONS=(DELAY:180)
H6405-1	FLOORITEM_HAZE_RAIN_NONE	64	5	7
H6405-2	FLOORITEM_LIGHTNING_FLASH	64	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H6405-3	FLOORITEM_MONSTER_ATTRACTOR	64	5	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6405-4	FLOORITEM_TRIGGER			64	5	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6405-3)
H6405-5	FLOORITEM_TRIGGER			64	5	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6405-3)	OPTIONS=(DELAY:180)
H6605-1	FLOORITEM_HAZE_RAIN_NONE	66	5	7
H6605-2	FLOORITEM_LIGHTNING_FLASH	66	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H6605-3	FLOORITEM_MONSTER_ATTRACTOR	66	5	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6605-4	FLOORITEM_TRIGGER			66	5	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6605-3)
H6605-5	FLOORITEM_TRIGGER			66	5	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6605-3)	OPTIONS=(DELAY:180)
H6705-1	FLOORITEM_HAZE_RAIN_NONE	67	5	7
H6705-2	FLOORITEM_LIGHTNING_FLASH	67	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H6705-3	FLOORITEM_MONSTER_ATTRACTOR	67	5	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6705-4	FLOORITEM_TRIGGER			67	5	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6705-3)
H6705-5	FLOORITEM_TRIGGER			67	5	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6705-3)	OPTIONS=(DELAY:180)
H6805-1	FLOORITEM_HAZE_RAIN_NONE	68	5	7
H6805-2	FLOORITEM_LIGHTNING_FLASH	68	5	7			STATE=(INACTIVE)	STRENGTH=(150)
H6805-3	FLOORITEM_MONSTER_ATTRACTOR	68	5	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6805-4	FLOORITEM_TRIGGER			68	5	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6805-3)
H6805-5	FLOORITEM_TRIGGER			68	5	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6805-3)	OPTIONS=(DELAY:180)
H1206-1	ALT_WALLSET_MISTY			12	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1306-1	ALT_WALLSET_MISTY			13	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1406-1	ALT_WALLSET_MISTY			14	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1506-1	FLOORITEM_HAZE_RAIN_NONE	15	6	7
H1506-2	ALT_WALLSET_MISTY			15	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1506-3	FLOORITEM_LIGHTNING_FLASH	15	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H1606-1	FLOORITEM_HAZE_RAIN_NONE	16	6	7
H1606-2	ALT_WALLSET_MISTY			16	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1606-3	FLOORITEM_LIGHTNING_FLASH	16	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H1606-4	FLOORITEM_OBELISK_SIDE_SINGLE_SOUTH	16	6	7
H1706-1	FLOORITEM_HAZE_RAIN_NONE	17	6	7
H1706-2	ALT_WALLSET_MISTY			17	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1706-3	FLOORITEM_LIGHTNING_FLASH	17	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H1806-1	FLOORITEM_HAZE_RAIN_NONE	18	6	7
H1806-2	ALT_WALLSET_MISTY			18	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1806-3	FLOORITEM_LIGHTNING_FLASH	18	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H1906-1	FLOORITEM_HAZE_RAIN_NONE	19	6	7
H1906-2	ALT_WALLSET_MISTY			19	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1906-3	FLOORITEM_LIGHTNING_FLASH	19	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2006-1	FLOORITEM_HAZE_RAIN_NONE	20	6	7
H2006-2	ALT_WALLSET_MISTY			20	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2006-3	FLOORITEM_LIGHTNING_FLASH	20	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2106-1	FLOORITEM_HAZE_RAIN_NONE	21	6	7
H2106-2	ALT_WALLSET_MISTY			21	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2106-3	FLOORITEM_LIGHTNING_FLASH	21	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2106-4	FLOORITEM_OBELISK_TOP_NORTH_SOUTH	21	6	7
H2206-1	FLOORITEM_HAZE_RAIN_NONE	22	6	7
H2206-2	ALT_WALLSET_MISTY			22	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2206-3	FLOORITEM_LIGHTNING_FLASH	22	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2306-1	FLOORITEM_HAZE_RAIN_NONE	23	6	7
H2306-2	ALT_WALLSET_MISTY			23	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2306-3	FLOORITEM_LIGHTNING_FLASH	23	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2406-1	ALT_WALLSET_MISTY			24	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2506-1	FLOORITEM_HAZE_RAIN_NONE	25	6	7
H2506-2	ALT_WALLSET_MISTY			25	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2506-3	FLOORITEM_LIGHTNING_FLASH	25	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2606-1	ALT_WALLSET_MISTY			26	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2706-1	ALT_WALLSET_MISTY			27	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2806-1	FLOORITEM_HAZE_RAIN_NONE	28	6	7
H2806-2	ALT_WALLSET_MISTY			28	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2806-3	FLOORITEM_LIGHTNING_FLASH	28	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H2806-4	FLOORITEM_ENTRANCE_THICKET_FROM_MISTY_SOUTH	28	6	7
H2806-5	FLOORITEM_TRIGGER			28	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0301-1,B0301-2)
H2906-1	ALT_WALLSET_MISTY			29	6	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3206-1	FLOORITEM_HAZE_RAIN_NONE	32	6	7
H3206-2	FLOORITEM_LIGHTNING_FLASH	32	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H3306-1	FLOORITEM_HAZE_RAIN_NONE	33	6	7
H3306-2	FLOORITEM_LIGHTNING_FLASH	33	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H3306-3	FLOORITEM_ROCK			33	6	7
H3406-1	FLOORITEM_HAZE_RAIN_NONE	34	6	7
H3406-2	FLOORITEM_LIGHTNING_FLASH	34	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H3506-1	FLOORITEM_HAZE_RAIN_NONE	35	6	7
H3506-2	FLOORITEM_LIGHTNING_FLASH	35	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H3606-1	FLOORITEM_HAZE_RAIN_NONE	36	6	7
H3606-2	FLOORITEM_LIGHTNING_FLASH	36	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H3606-3	FLOORITEM_TREE_SMALL_DESTROYABLE	36	6	7			STRENGTH=(100)
H3906-1	FLOORITEM_HAZE_RAIN_NONE	39	6	7
H3906-2	FLOORITEM_LIGHTNING_FLASH	39	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H4006-1	FLOORITEM_HAZE_RAIN_NONE	40	6	7
H4006-2	FLOORITEM_LIGHTNING_FLASH	40	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H4106-1	FLOORITEM_HAZE_RAIN_NONE	41	6	7
H4106-2	FLOORITEM_LIGHTNING_FLASH	41	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H4206-1	FLOORITEM_HAZE_RAIN_NONE	42	6	7
H4206-2	FLOORITEM_LIGHTNING_FLASH	42	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H4806-1	FLOORITEM_HAZE_RAIN_NONE	48	6	7
H4806-2	FLOORITEM_LIGHTNING_FLASH	48	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H4806-3	FLOORITEM_MONSTER_ATTRACTOR	48	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4806-4	FLOORITEM_TRIGGER			48	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4806-3)
H4806-5	FLOORITEM_TRIGGER			48	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4806-3)	OPTIONS=(DELAY:180)
H4906-1	WALLITEM_ALCOVE_THICKET		49	6	7	SOUTH
H4906-2	MISC_BONE				49	6	7	SOUTH
H5006-1	FLOORITEM_HAZE_RAIN_NONE	50	6	7
H5006-2	FLOORITEM_LIGHTNING_FLASH	50	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5006-3	FLOORITEM_MONSTER_ATTRACTOR	50	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5006-4	FLOORITEM_TRIGGER			50	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5006-3)
H5006-5	FLOORITEM_TRIGGER			50	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5006-3)	OPTIONS=(DELAY:180)
H5106-1	FLOORITEM_HAZE_RAIN_NONE	51	6	7
H5106-2	FLOORITEM_LIGHTNING_FLASH	51	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5106-3	FLOORITEM_MONSTER_ATTRACTOR	51	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5106-4	FLOORITEM_TRIGGER			51	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5106-3)
H5106-5	FLOORITEM_TRIGGER			51	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5106-3)	OPTIONS=(DELAY:180)
H5206-1	FLOORITEM_HAZE_RAIN_NONE	52	6	7
H5206-2	FLOORITEM_LIGHTNING_FLASH	52	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5206-3	FLOORITEM_MONSTER_ATTRACTOR	52	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5206-4	FLOORITEM_TRIGGER			52	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5206-3)
H5206-5	FLOORITEM_TRIGGER			52	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5206-3)	OPTIONS=(DELAY:180)
H5108-4	FLOORITEM_HAZE_RAIN_NONE	53	6	7
H5108-5	FLOORITEM_LIGHTNING_FLASH	53	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5108-6	FLOORITEM_MONSTER_ATTRACTOR	53	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5108-7	FLOORITEM_TRIGGER			53	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5108-6)
H5108-8	FLOORITEM_TRIGGER			53	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5108-6)	OPTIONS=(DELAY:180)
H5108-9	FLOORITEM_MUD_THICKET		53	6	7
H5108-10	FLOORITEM_TRIGGER			53	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5108-12)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5108-11	FLOORITEM_TRIGGER			53	6	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5108-12)	OPTIONS=(DELAY:15)
H5108-12	FLOORITEM_HOLDER			53	6	7			STATE=(INVISIBLE)
H5406-1	FLOORITEM_HAZE_RAIN_NONE	54	6	7
H5406-2	FLOORITEM_LIGHTNING_FLASH	54	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5406-3	FLOORITEM_MONSTER_ATTRACTOR	54	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5406-4	FLOORITEM_TRIGGER			54	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5406-3)
H5406-5	FLOORITEM_TRIGGER			54	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5406-3)	OPTIONS=(DELAY:180)
H5306-1	FLOORITEM_HAZE_RAIN_NONE	55	6	7
H5306-2	FLOORITEM_LIGHTNING_FLASH	55	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5306-3	FLOORITEM_MONSTER_ATTRACTOR	55	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5306-4	FLOORITEM_TRIGGER			55	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5306-3)
H5306-5	FLOORITEM_TRIGGER			55	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5306-3)	OPTIONS=(DELAY:180)
H5306-6	FLOORITEM_MUD_THICKET		55	6	7
H5306-7	FLOORITEM_TRIGGER			55	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5306-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5306-8	FLOORITEM_TRIGGER			55	6	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5306-9)	OPTIONS=(DELAY:15)
H5306-9	FLOORITEM_HOLDER			55	6	7			STATE=(INVISIBLE)
H5506-1	FLOORITEM_HAZE_RAIN_NONE	56	6	7
H5506-2	FLOORITEM_LIGHTNING_FLASH	56	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5506-3	FLOORITEM_MONSTER_ATTRACTOR	56	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5506-4	FLOORITEM_TRIGGER			56	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5506-3)
H5506-5	FLOORITEM_TRIGGER			56	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5506-3)	OPTIONS=(DELAY:180)
H5506-6	FLOORITEM_MUD_THICKET		56	6	7
H5506-7	FLOORITEM_TRIGGER			56	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5506-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5506-8	FLOORITEM_TRIGGER			56	6	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5506-9)	OPTIONS=(DELAY:15)
H5506-9	FLOORITEM_HOLDER			56	6	7			STATE=(INVISIBLE)
H5606-1	FLOORITEM_HAZE_RAIN_NONE	57	6	7
H5606-2	FLOORITEM_LIGHTNING_FLASH	57	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5706-19	FLOORITEM_TRIGGER			57	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5207-4)
H5606-3	FLOORITEM_MONSTER_ATTRACTOR	57	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5606-4	FLOORITEM_TRIGGER			57	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5606-3)
H5606-5	FLOORITEM_TRIGGER			57	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5606-3)	OPTIONS=(DELAY:180)
H5606-6	FLOORITEM_MUD_THICKET		57	6	7
H5606-7	FLOORITEM_TRIGGER			57	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5606-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5606-8	FLOORITEM_TRIGGER			57	6	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5606-9)	OPTIONS=(DELAY:15)
H5606-9	FLOORITEM_HOLDER			57	6	7			STATE=(INVISIBLE)
H5806-1	FLOORITEM_HAZE_RAIN_NONE	58	6	7
H5806-2	FLOORITEM_LIGHTNING_FLASH	58	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5806-3	FLOORITEM_MONSTER_ATTRACTOR	58	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5806-4	FLOORITEM_TRIGGER			58	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5806-3)
H5806-5	FLOORITEM_TRIGGER			58	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5806-3)	OPTIONS=(DELAY:180)
H5706-1	FLOORITEM_HAZE_RAIN_NONE	59	6	7
H5706-2	FLOORITEM_LIGHTNING_FLASH	59	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H5706-3	FLOORITEM_MONSTER_ATTRACTOR	59	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5706-4	FLOORITEM_TRIGGER			59	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5706-3)
H5706-5	FLOORITEM_TRIGGER			59	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5706-3)	OPTIONS=(DELAY:180)
H5706-6	FLOORITEM_MUD_THICKET		59	6	7
H5706-7	FLOORITEM_TRIGGER			59	6	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5706-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5706-8	FLOORITEM_TRIGGER			59	6	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5706-9)	OPTIONS=(DELAY:15)
H5706-9	FLOORITEM_HOLDER			59	6	7			STATE=(INVISIBLE)
H6006-1	FLOORITEM_HAZE_RAIN_NONE	60	6	7
H6006-2	FLOORITEM_LIGHTNING_FLASH	60	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H6006-3	FLOORITEM_MONSTER_ATTRACTOR	60	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6006-4	FLOORITEM_TRIGGER			60	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6006-3)
H6006-5	FLOORITEM_TRIGGER			60	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6006-3)	OPTIONS=(DELAY:180)
H6106-1	FLOORITEM_HAZE_RAIN_NONE	61	6	7
H6106-2	FLOORITEM_LIGHTNING_FLASH	61	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H6106-3	FLOORITEM_MONSTER_ATTRACTOR	61	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6106-4	FLOORITEM_TRIGGER			61	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6106-3)
H6106-5	FLOORITEM_TRIGGER			61	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6106-3)	OPTIONS=(DELAY:180)
H6206-1	FLOORITEM_HAZE_RAIN_NONE	62	6	7
H6206-2	FLOORITEM_LIGHTNING_FLASH	62	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H6206-3	FLOORITEM_MONSTER_ATTRACTOR	62	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6206-4	FLOORITEM_TRIGGER			62	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6206-3)
H6206-5	FLOORITEM_TRIGGER			62	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6206-3)	OPTIONS=(DELAY:180)
H6306-1	FLOORITEM_HAZE_RAIN_NONE	63	6	7
H6306-2	FLOORITEM_LIGHTNING_FLASH	63	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H6306-3	FLOORITEM_MONSTER_ATTRACTOR	63	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6306-4	FLOORITEM_TRIGGER			63	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6306-3)
H6306-5	FLOORITEM_TRIGGER			63	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6306-3)	OPTIONS=(DELAY:180)
H6406-1	FLOORITEM_HAZE_RAIN_NONE	64	6	7
H6406-2	FLOORITEM_LIGHTNING_FLASH	64	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H6406-3	FLOORITEM_MONSTER_ATTRACTOR	64	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6406-4	FLOORITEM_TRIGGER			64	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6406-3)
H6406-5	FLOORITEM_TRIGGER			64	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6406-3)	OPTIONS=(DELAY:180)
H6806-1	FLOORITEM_HAZE_RAIN_NONE	68	6	7
H6806-2	FLOORITEM_LIGHTNING_FLASH	68	6	7			STATE=(INACTIVE)	STRENGTH=(150)
H6806-3	FLOORITEM_MONSTER_ATTRACTOR	68	6	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6806-4	FLOORITEM_TRIGGER			68	6	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6806-3)
H6806-5	FLOORITEM_TRIGGER			68	6	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6806-3)	OPTIONS=(DELAY:180)
H1207-1	ALT_WALLSET_MISTY			12	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1307-1	ALT_WALLSET_MISTY			13	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1407-1	FLOORITEM_HAZE_RAIN_NONE	14	7	7
H1407-2	ALT_WALLSET_MISTY			14	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1407-3	FLOORITEM_LIGHTNING_FLASH	14	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H1507-1	FLOORITEM_HAZE_RAIN_NONE	15	7	7
H1507-2	ALT_WALLSET_MISTY			15	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1507-3	FLOORITEM_LIGHTNING_FLASH	15	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H1607-1	FLOORITEM_HAZE_RAIN_NONE	16	7	7
H1607-2	ALT_WALLSET_MISTY			16	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1607-3	FLOORITEM_LIGHTNING_FLASH	16	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H1607-4	FLOORITEM_OBELISK_TOP_NORTH_SOUTH	16	7	7
H1707-1	FLOORITEM_HAZE_RAIN_NONE	17	7	7
H1707-2	ALT_WALLSET_MISTY			17	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1707-3	FLOORITEM_LIGHTNING_FLASH	17	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H1807-1	FLOORITEM_HAZE_RAIN_NONE	18	7	7
H1807-2	ALT_WALLSET_MISTY			18	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1807-3	FLOORITEM_LIGHTNING_FLASH	18	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H1807-4	FLOORITEM_TABLE_STONE_MISTY	18	7	7
H1807-5	KEY_CLAN				18	7	7	NORTHWEST
H1807-6	KEY_LIGHTNING			18	7	7	NORTHWEST
H1807-8	FLASK_POTION_BOMB_FUL_DM2	-1	-1	-1	NORTHWEST	CHARGE=(100)
H1807-7	MISC_BAG_DM2			18	7	7	SOUTHEAST	HOLDS=(H1807-8)
H1907-1	FLOORITEM_HAZE_RAIN_NONE	19	7	7
H1907-2	ALT_WALLSET_MISTY			19	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1907-3	FLOORITEM_LIGHTNING_FLASH	19	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H2007-1	FLOORITEM_HAZE_RAIN_NONE	20	7	7
H2007-2	ALT_WALLSET_MISTY			20	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2007-3	FLOORITEM_LIGHTNING_FLASH	20	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H2107-1	FLOORITEM_HAZE_RAIN_NONE	21	7	7
H2107-2	ALT_WALLSET_MISTY			21	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2107-3	FLOORITEM_LIGHTNING_FLASH	21	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H2107-4	FLOORITEM_OBELISK_SIDE_DOUBLE_NORTH_SOUTH	21	7	7
H2207-1	FLOORITEM_HAZE_RAIN_NONE	22	7	7
H2207-2	ALT_WALLSET_MISTY			22	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2207-3	FLOORITEM_LIGHTNING_FLASH	22	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H2307-1	FLOORITEM_HAZE_RAIN_NONE	23	7	7
H2307-2	ALT_WALLSET_MISTY			23	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2307-3	FLOORITEM_LIGHTNING_FLASH	23	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H2407-1	ALT_WALLSET_MISTY			24	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2507-1	ALT_WALLSET_MISTY			25	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2507-2	WALLITEM_MANA_BLOSSOM_STALK	25	7	7	NORTH		STATE=(INVISIBLE)
H2507-3	WALLITEM_MANA_BLOSSOM		25	7	7	NORTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H2507-5,H2507-4)	OPTIONS=(SOUND:NULL)
H2507-4	WALLITEM_RELAY			25	7	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2507-2,H2507-3,H2507-6)
H2507-5	WALLITEM_RELAY			25	7	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2507-2,H2507-3)	OPTIONS=(DELAY:5000)
H2507-6	WALLITEM_ACTION			25	7	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_MANA_BLOSSOM,NULL)	STRENGTH=(0)
H2607-1	ALT_WALLSET_MISTY			26	7	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2807-1	FLOORITEM_HAZE_RAIN_NONE	28	7	7
H2807-2	FLOORITEM_LIGHTNING_FLASH	28	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H2807-3	FLOORITEM_ENTRANCE_MISTY_FROM_THICKET_NORTH	28	7	7
H2807-4	FLOORITEM_TRIGGER			28	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0201-1,B0201-2)
H3107-1	FLOORITEM_HAZE_RAIN_NONE	31	7	7
H3107-2	FLOORITEM_LIGHTNING_FLASH	31	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3207-1	FLOORITEM_HAZE_RAIN_NONE	32	7	7
H3207-2	FLOORITEM_LIGHTNING_FLASH	32	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3307-1	FLOORITEM_HAZE_RAIN_NONE	33	7	7
H3307-2	FLOORITEM_LIGHTNING_FLASH	33	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3407-1	FLOORITEM_HAZE_RAIN_NONE	34	7	7
H3407-2	FLOORITEM_LIGHTNING_FLASH	34	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3407-3	MONSTER_DEMON_THORN		34	7	7	CENTRE	HEALTH=(325)
H3507-1	FLOORITEM_HAZE_RAIN_NONE	35	7	7
H3507-2	FLOORITEM_LIGHTNING_FLASH	35	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3607-1	FLOORITEM_HAZE_RAIN_NONE	36	7	7
H3607-2	FLOORITEM_LIGHTNING_FLASH	36	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3707-1	FLOORITEM_HAZE_RAIN_NONE	37	7	7
H3707-2	FLOORITEM_LIGHTNING_FLASH	37	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H3807-1	WALLITEM_POLEDOWN_WOODEN_THICKET	38	7	7	SOUTH
H4007-1	FLOORITEM_HAZE_RAIN_NONE	40	7	7
H4007-2	FLOORITEM_LIGHTNING_FLASH	40	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H4107-1	FLOORITEM_HAZE_RAIN_NONE	41	7	7
H4107-2	FLOORITEM_LIGHTNING_FLASH	41	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H4707-1	FLOORITEM_HAZE_RAIN_NONE	47	7	7
H4707-2	FLOORITEM_LIGHTNING_FLASH	47	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H4707-3	FLOORITEM_MONSTER_ATTRACTOR	47	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4707-4	FLOORITEM_TRIGGER			47	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4707-3)
H4707-5	FLOORITEM_TRIGGER			47	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4707-3)	OPTIONS=(DELAY:180)
H4807-1	FLOORITEM_HAZE_RAIN_NONE	48	7	7
H4807-2	FLOORITEM_LIGHTNING_FLASH	48	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H4807-3	FLOORITEM_MONSTER_ATTRACTOR	48	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4807-4	FLOORITEM_TRIGGER			48	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4807-3)
H4807-5	FLOORITEM_TRIGGER			48	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4807-3)	OPTIONS=(DELAY:180)
H4907-1	FLOORITEM_HAZE_RAIN_NONE	49	7	7
H4907-2	FLOORITEM_LIGHTNING_FLASH	49	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H4907-3	FLOORITEM_MONSTER_ATTRACTOR	49	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4907-4	FLOORITEM_TRIGGER			49	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4907-3)
H4907-5	FLOORITEM_TRIGGER			49	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4907-3)	OPTIONS=(DELAY:180)
H5007-1	FLOORITEM_HAZE_RAIN_NONE	50	7	7
H5007-2	FLOORITEM_LIGHTNING_FLASH	50	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5007-3	FLOORITEM_MONSTER_ATTRACTOR	50	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5007-4	FLOORITEM_TRIGGER			50	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5007-3)
H5007-5	FLOORITEM_TRIGGER			50	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5007-3)	OPTIONS=(DELAY:180)
H5107-1	FLOORITEM_HAZE_RAIN_NONE	51	7	7
H5107-2	FLOORITEM_LIGHTNING_FLASH	51	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5107-3	FLOORITEM_MONSTER_ATTRACTOR	51	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5107-4	FLOORITEM_TRIGGER			51	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5107-3)
H5107-5	FLOORITEM_TRIGGER			51	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5107-3)	OPTIONS=(DELAY:180)
H5207-1	FLOORITEM_HAZE_RAIN_NONE	52	7	7
H5207-2	FLOORITEM_LIGHTNING_FLASH	52	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5207-3	FLOORITEM_TRIGGER			52	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(NULL)	OPTIONS=(DELAY:20)
H5207-4	FLOORITEM_GENERATOR_MONSTER	52	7	7			GENERATES=(MONSTER_WOLF_LEAPING)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(150)
H5207-5	FLOORITEM_MONSTER_ATTRACTOR	52	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5207-6	FLOORITEM_TRIGGER			52	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5207-5)
H5207-7	FLOORITEM_TRIGGER			52	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5207-5)	OPTIONS=(DELAY:180)
H5207-8	FLOORITEM_TRIGGER			52	7	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5608-1)
H5307-1	FLOORITEM_HAZE_RAIN_NONE	53	7	7
H5307-2	FLOORITEM_LIGHTNING_FLASH	53	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5307-3	FLOORITEM_TRIGGER			53	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(NULL)	OPTIONS=(DELAY:20)
H5307-4	FLOORITEM_TRIGGER			53	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H5307-5	FLOORITEM_GENERATOR_MONSTER	53	7	7			GENERATES=(MONSTER_WOLF_LEAPING)	NUMBERS=(1,2)	TOTAL=(0)	HEALTH=(150)
H5307-6	FLOORITEM_MONSTER_ATTRACTOR	53	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5307-7	FLOORITEM_TRIGGER			53	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5307-6)
H5307-8	FLOORITEM_TRIGGER			53	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5307-6)	OPTIONS=(DELAY:180)
H5306-10	FLOORITEM_HAZE_RAIN_NONE	54	7	7
H5306-11	FLOORITEM_LIGHTNING_FLASH	54	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5306-12	FLOORITEM_MONSTER_ATTRACTOR	54	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5306-13	FLOORITEM_TRIGGER			54	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5306-12)
H5306-14	FLOORITEM_TRIGGER			54	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5306-12)	OPTIONS=(DELAY:180)
H5306-15	FLOORITEM_MUD_THICKET		54	7	7
H5306-16	FLOORITEM_TRIGGER			54	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5306-18)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5306-17	FLOORITEM_TRIGGER			54	7	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5306-18)	OPTIONS=(DELAY:15)
H5306-18	FLOORITEM_HOLDER			54	7	7			STATE=(INVISIBLE)
H5407-1	FLOORITEM_HAZE_RAIN_NONE	55	7	7
H5407-2	FLOORITEM_LIGHTNING_FLASH	55	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5407-3	FLOORITEM_MONSTER_ATTRACTOR	55	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5407-4	FLOORITEM_TRIGGER			55	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5407-3)
H5407-5	FLOORITEM_TRIGGER			55	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5407-3)	OPTIONS=(DELAY:180)
H5407-6	FLOORITEM_MUD_THICKET		55	7	7
H5407-7	FLOORITEM_TRIGGER			55	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5407-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5407-8	FLOORITEM_TRIGGER			55	7	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5407-9)	OPTIONS=(DELAY:15)
H5407-9	FLOORITEM_HOLDER			55	7	7			STATE=(INVISIBLE)
H5507-1	FLOORITEM_HAZE_RAIN_NONE	56	7	7
H5507-2	FLOORITEM_LIGHTNING_FLASH	56	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5507-3	FLOORITEM_MONSTER_ATTRACTOR	56	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5507-4	FLOORITEM_TRIGGER			56	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5507-3)
H5507-5	FLOORITEM_TRIGGER			56	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5507-3)	OPTIONS=(DELAY:180)
H5507-6	FLOORITEM_MUD_THICKET		56	7	7
H5507-7	FLOORITEM_TRIGGER			56	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5507-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5507-8	FLOORITEM_TRIGGER			56	7	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5507-9)	OPTIONS=(DELAY:15)
H5507-9	FLOORITEM_HOLDER			56	7	7			STATE=(INVISIBLE)
H5706-10	FLOORITEM_HAZE_RAIN_NONE	57	7	7
H5706-11	FLOORITEM_LIGHTNING_FLASH	57	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5707-10	FLOORITEM_TRIGGER			57	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5307-5)
H5706-12	FLOORITEM_MONSTER_ATTRACTOR	57	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5706-13	FLOORITEM_TRIGGER			57	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5706-12)
H5706-14	FLOORITEM_TRIGGER			57	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5706-12)	OPTIONS=(DELAY:180)
H5706-15	FLOORITEM_MUD_THICKET		57	7	7
H5706-16	FLOORITEM_TRIGGER			57	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5706-18)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5706-17	FLOORITEM_TRIGGER			57	7	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5706-18)	OPTIONS=(DELAY:15)
H5706-18	FLOORITEM_HOLDER			57	7	7			STATE=(INVISIBLE)
H5607-1	FLOORITEM_HAZE_RAIN_NONE	58	7	7
H5607-2	FLOORITEM_LIGHTNING_FLASH	58	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5607-3	FLOORITEM_MONSTER_ATTRACTOR	58	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5607-4	FLOORITEM_TRIGGER			58	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5607-3)
H5607-5	FLOORITEM_TRIGGER			58	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5607-3)	OPTIONS=(DELAY:180)
H5607-6	FLOORITEM_MUD_THICKET		58	7	7
H5607-7	FLOORITEM_TRIGGER			58	7	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5607-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5607-8	FLOORITEM_TRIGGER			58	7	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5607-9)	OPTIONS=(DELAY:15)
H5607-9	FLOORITEM_HOLDER			58	7	7			STATE=(INVISIBLE)
H5907-1	FLOORITEM_HAZE_RAIN_NONE	59	7	7
H5907-2	FLOORITEM_LIGHTNING_FLASH	59	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H5907-3	FLOORITEM_MONSTER_ATTRACTOR	59	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5907-4	FLOORITEM_TRIGGER			59	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5907-3)
H5907-5	FLOORITEM_TRIGGER			59	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5907-3)	OPTIONS=(DELAY:180)
H6307-1	FLOORITEM_HAZE_RAIN_NONE	63	7	7
H6307-2	FLOORITEM_LIGHTNING_FLASH	63	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H6307-3	FLOORITEM_MONSTER_ATTRACTOR	63	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6307-4	FLOORITEM_TRIGGER			63	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6307-3)
H6307-5	FLOORITEM_TRIGGER			63	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6307-3)	OPTIONS=(DELAY:180)
H6407-1	FLOORITEM_HAZE_RAIN_NONE	64	7	7
H6407-2	FLOORITEM_LIGHTNING_FLASH	64	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H6407-3	FLOORITEM_MONSTER_ATTRACTOR	64	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6407-4	FLOORITEM_TRIGGER			64	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6407-3)
H6407-5	FLOORITEM_TRIGGER			64	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6407-3)	OPTIONS=(DELAY:180)
H6407-6	FLOORITEM_TRIGGER			64	7	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5608-1)
H6507-1	FLOORITEM_HAZE_RAIN_NONE	65	7	7
H6507-2	FLOORITEM_LIGHTNING_FLASH	65	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H6507-3	FLOORITEM_MONSTER_ATTRACTOR	65	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6507-4	FLOORITEM_TRIGGER			65	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6507-3)
H6507-5	FLOORITEM_TRIGGER			65	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6507-3)	OPTIONS=(DELAY:180)
H6607-1	FLOORITEM_HAZE_RAIN_NONE	66	7	7
H6607-2	FLOORITEM_LIGHTNING_FLASH	66	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H6607-3	FLOORITEM_MONSTER_ATTRACTOR	66	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6607-4	FLOORITEM_TRIGGER			66	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6607-3)
H6607-5	FLOORITEM_TRIGGER			66	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6607-3)	OPTIONS=(DELAY:180)
H6807-1	FLOORITEM_HAZE_RAIN_NONE	68	7	7
H6807-2	FLOORITEM_LIGHTNING_FLASH	68	7	7			STATE=(INACTIVE)	STRENGTH=(150)
H6807-3	FLOORITEM_MONSTER_ATTRACTOR	68	7	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6807-4	FLOORITEM_TRIGGER			68	7	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6807-3)
H6807-5	FLOORITEM_TRIGGER			68	7	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6807-3)	OPTIONS=(DELAY:180)
H1208-1	ALT_WALLSET_MISTY			12	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1308-1	ALT_WALLSET_MISTY			13	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1408-1	FLOORITEM_HAZE_RAIN_NONE	14	8	7
H1408-2	ALT_WALLSET_MISTY			14	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1408-3	FLOORITEM_LIGHTNING_FLASH	14	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H1508-1	FLOORITEM_HAZE_RAIN_NONE	15	8	7
H1508-2	ALT_WALLSET_MISTY			15	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1508-3	FLOORITEM_LIGHTNING_FLASH	15	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H1608-1	FLOORITEM_HAZE_RAIN_NONE	16	8	7
H1608-2	ALT_WALLSET_MISTY			16	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1608-3	FLOORITEM_LIGHTNING_FLASH	16	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H1608-4	FLOORITEM_OBELISK_SIDE_SINGLE_NORTH	16	8	7
H1708-1	FLOORITEM_HAZE_RAIN_NONE	17	8	7
H1708-2	ALT_WALLSET_MISTY			17	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1708-3	FLOORITEM_LIGHTNING_FLASH	17	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H1808-1	FLOORITEM_HAZE_RAIN_NONE	18	8	7
H1808-2	ALT_WALLSET_MISTY			18	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1808-3	FLOORITEM_LIGHTNING_FLASH	18	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H1908-1	FLOORITEM_HAZE_RAIN_NONE	19	8	7
H1908-2	ALT_WALLSET_MISTY			19	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1908-3	FLOORITEM_LIGHTNING_FLASH	19	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H2008-1	FLOORITEM_HAZE_RAIN_NONE	20	8	7
H2008-2	ALT_WALLSET_MISTY			20	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2008-3	FLOORITEM_LIGHTNING_FLASH	20	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H2108-1	FLOORITEM_HAZE_RAIN_NONE	21	8	7
H2108-2	ALT_WALLSET_MISTY			21	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2108-3	FLOORITEM_LIGHTNING_FLASH	21	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H2108-4	FLOORITEM_OBELISK_TOP_NORTH_SOUTH	21	8	7
H2208-1	FLOORITEM_HAZE_RAIN_NONE	22	8	7
H2208-2	ALT_WALLSET_MISTY			22	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2208-3	FLOORITEM_LIGHTNING_FLASH	22	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H2308-1	ALT_WALLSET_MISTY			23	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2408-1	ALT_WALLSET_MISTY			24	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2508-1	ALT_WALLSET_MISTY			25	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2608-1	ALT_WALLSET_MISTY			26	8	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2808-1	FLOORITEM_HAZE_RAIN_NONE	28	8	7
H2808-2	FLOORITEM_LIGHTNING_FLASH	28	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3008-1	FLOORITEM_HAZE_RAIN_NONE	30	8	7
H3008-2	FLOORITEM_LIGHTNING_FLASH	30	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3108-1	FLOORITEM_HAZE_RAIN_NONE	31	8	7
H3108-2	FLOORITEM_LIGHTNING_FLASH	31	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3208-1	FLOORITEM_HAZE_RAIN_NONE	32	8	7
H3208-2	FLOORITEM_LIGHTNING_FLASH	32	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3308-1	FLOORITEM_HAZE_RAIN_NONE	33	8	7
H3308-2	FLOORITEM_LIGHTNING_FLASH	33	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3408-1	FLOORITEM_HAZE_RAIN_NONE	34	8	7
H3408-2	FLOORITEM_LIGHTNING_FLASH	34	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3508-1	FLOORITEM_HAZE_RAIN_NONE	35	8	7
H3508-2	FLOORITEM_LIGHTNING_FLASH	35	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3608-1	FLOORITEM_HAZE_RAIN_NONE	36	8	7
H3608-2	FLOORITEM_LIGHTNING_FLASH	36	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3608-3	FLOORITEM_FLOWERS_YELLOW	36	8	7
H3708-1	FLOORITEM_HAZE_RAIN_NONE	37	8	7
H3708-2	FLOORITEM_LIGHTNING_FLASH	37	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3808-1	FLOORITEM_HAZE_RAIN_NONE	38	8	7
H3808-2	FLOORITEM_LIGHTNING_FLASH	38	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H3808-3	FLOORITEM_TRIGGER			38	8	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0201-1,B0201-2)
H4508-1	FLOORITEM_HAZE_RAIN_NONE	45	8	7
H4508-2	FLOORITEM_LIGHTNING_FLASH	45	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H4508-3	FLOORITEM_MONSTER_ATTRACTOR	45	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4508-4	FLOORITEM_TRIGGER			45	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4508-3)
H4508-5	FLOORITEM_TRIGGER			45	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4508-3)	OPTIONS=(DELAY:180)
H4608-1	FLOORITEM_HAZE_RAIN_NONE	46	8	7
H4608-2	FLOORITEM_LIGHTNING_FLASH	46	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H4608-3	FLOORITEM_MONSTER_ATTRACTOR	46	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4608-4	FLOORITEM_TRIGGER			46	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4608-3)
H4608-5	FLOORITEM_TRIGGER			46	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4608-3)	OPTIONS=(DELAY:180)
H4708-1	FLOORITEM_HAZE_RAIN_NONE	47	8	7
H4708-2	FLOORITEM_LIGHTNING_FLASH	47	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H4708-3	FLOORITEM_MONSTER_ATTRACTOR	47	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4708-4	FLOORITEM_TRIGGER			47	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4708-3)
H4708-5	FLOORITEM_TRIGGER			47	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4708-3)	OPTIONS=(DELAY:180)
H4908-1	FLOORITEM_HAZE_RAIN_NONE	49	8	7
H4908-2	FLOORITEM_LIGHTNING_FLASH	49	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H4908-3	FLOORITEM_MONSTER_ATTRACTOR	49	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4908-4	FLOORITEM_TRIGGER			49	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4908-3)
H4908-5	FLOORITEM_TRIGGER			49	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4908-3)	OPTIONS=(DELAY:180)
H5008-1	FLOORITEM_HAZE_RAIN_NONE	50	8	7
H5008-2	FLOORITEM_LIGHTNING_FLASH	50	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H5008-3	FLOORITEM_MONSTER_ATTRACTOR	50	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5008-4	FLOORITEM_TRIGGER			50	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5008-3)
H5008-5	FLOORITEM_TRIGGER			50	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5008-3)	OPTIONS=(DELAY:180)
H5108-1	FLOORITEM_HAZE_RAIN_NONE	51	8	7
H5108-2	FLOORITEM_LIGHTNING_FLASH	51	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H5107-8	FLOORITEM_MONSTER_ATTRACTOR	51	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5107-9	FLOORITEM_TRIGGER			51	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5107-8)
H5107-10	FLOORITEM_TRIGGER			51	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5107-8)	OPTIONS=(DELAY:180)
H5108-3	FLOORITEM_MUD_THICKET		51	8	7
H2971-5	FLOORITEM_TRIGGER			51	8	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2971-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2971-6	FLOORITEM_TRIGGER			51	8	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2971-7)	OPTIONS=(DELAY:15)
H2971-7	FLOORITEM_HOLDER			51	8	7			STATE=(INVISIBLE)
H5208-1	FLOORITEM_HAZE_RAIN_NONE	52	8	7
H5208-2	FLOORITEM_LIGHTNING_FLASH	52	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H5208-3	FLOORITEM_TRIGGER			52	8	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H5208-5,H5208-5)	OPTIONS=(DELAY:2,DIRECTION:SOUTH)
H5208-4	FLOORITEM_TRIGGER			52	8	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H5208-6,H5208-6)	OPTIONS=(DELAY:2,DIRECTION:NORTH)
H5208-5	FLOORITEM_TELEPORTER		52	8	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(52,9,7)
H5208-6	FLOORITEM_TELEPORTER		52	8	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(52,7,7)
H5208-7	FLOORITEM_PIT_THICKET_TO_CAVE	52	8	7
H5109-8	FLOORITEM_TELEPORTER		52	8	7			OPBY=(MONSTER_WOLF_LEAPING)	DESTINATION=(52,7,7)
H5308-1	WALLITEM_POLEDOWN_WOODEN_THICKET	53	8	7	NORTH
H5508-1	WALLITEM_ACTION			55	8	7	CENTRE	ACTION=(ACTION_PICKUP_ANY_TILE,NULL,NULL)	STRENGTH=(0)
H5608-1	WALLITEM_ACTION			56	8	7	CENTRE	ACTION=(ACTION_PUTDOWN_ANY_TILE,NULL,NULL)	STRENGTH=(0)
H5808-1	FLOORITEM_HAZE_RAIN_NONE	57	8	7
H5808-2	FLOORITEM_LIGHTNING_FLASH	57	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H5808-3	FLOORITEM_MONSTER_ATTRACTOR	57	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5808-4	FLOORITEM_TRIGGER			57	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5808-3)
H5808-5	FLOORITEM_TRIGGER			57	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5808-3)	OPTIONS=(DELAY:180)
H5808-6	FLOORITEM_MUD_THICKET		57	8	7
H5808-7	FLOORITEM_TRIGGER			57	8	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5808-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5808-8	FLOORITEM_TRIGGER			57	8	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5808-9)	OPTIONS=(DELAY:15)
H5808-9	FLOORITEM_HOLDER			57	8	7			STATE=(INVISIBLE)
H5807-1	FLOORITEM_HAZE_RAIN_NONE	58	8	7
H5807-2	FLOORITEM_LIGHTNING_FLASH	58	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H5807-3	FLOORITEM_MONSTER_ATTRACTOR	58	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5807-4	FLOORITEM_TRIGGER			58	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5807-3)
H5807-5	FLOORITEM_TRIGGER			58	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5807-3)	OPTIONS=(DELAY:180)
H5807-6	FLOORITEM_MUD_THICKET		58	8	7
H5807-7	FLOORITEM_TRIGGER			58	8	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5807-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5807-8	FLOORITEM_TRIGGER			58	8	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5807-9)	OPTIONS=(DELAY:15)
H5807-9	FLOORITEM_HOLDER			58	8	7			STATE=(INVISIBLE)
H6408-1	FLOORITEM_HAZE_RAIN_NONE	64	8	7
H6408-2	FLOORITEM_LIGHTNING_FLASH	64	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H6408-3	FLOORITEM_TRIGGER			64	8	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H6408-5,H6408-5)	OPTIONS=(DELAY:2,DIRECTION:SOUTH)
H6408-4	FLOORITEM_TRIGGER			64	8	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H6408-6,H6408-6)	OPTIONS=(DELAY:2,DIRECTION:NORTH)
H6408-5	FLOORITEM_TELEPORTER		64	8	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(64,9,7)
H6408-6	FLOORITEM_TELEPORTER		64	8	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(64,7,7)
H6408-7	FLOORITEM_PIT_THICKET_TO_CAVE	64	8	7
H6109-8	FLOORITEM_TELEPORTER		64	8	7			OPBY=(MONSTER_WOLF_LEAPING)	DESTINATION=(64,7,7)
H6608-1	FLOORITEM_HAZE_RAIN_NONE	66	8	7
H6608-2	FLOORITEM_LIGHTNING_FLASH	66	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H6608-3	FLOORITEM_MONSTER_ATTRACTOR	66	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6608-4	FLOORITEM_TRIGGER			66	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6608-3)
H6608-5	FLOORITEM_TRIGGER			66	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6608-3)	OPTIONS=(DELAY:180)
H6708-1	FLOORITEM_HAZE_RAIN_NONE	67	8	7
H6708-2	FLOORITEM_LIGHTNING_FLASH	67	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H6708-3	FLOORITEM_MONSTER_ATTRACTOR	67	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6708-4	FLOORITEM_TRIGGER			67	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6708-3)
H6708-5	FLOORITEM_TRIGGER			67	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6708-3)	OPTIONS=(DELAY:180)
H6808-1	FLOORITEM_HAZE_RAIN_NONE	68	8	7
H6808-2	FLOORITEM_LIGHTNING_FLASH	68	8	7			STATE=(INACTIVE)	STRENGTH=(150)
H6808-3	FLOORITEM_MONSTER_ATTRACTOR	68	8	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6808-4	FLOORITEM_TRIGGER			68	8	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6808-3)
H6808-5	FLOORITEM_TRIGGER			68	8	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6808-3)	OPTIONS=(DELAY:180)
H1209-1	ALT_WALLSET_MISTY			12	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1309-1	ALT_WALLSET_MISTY			13	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1409-1	FLOORITEM_HAZE_RAIN_NONE	14	9	7
H1409-2	ALT_WALLSET_MISTY			14	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1409-3	FLOORITEM_LIGHTNING_FLASH	14	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H1509-1	FLOORITEM_HAZE_RAIN_NONE	15	9	7
H1509-2	ALT_WALLSET_MISTY			15	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1509-3	FLOORITEM_LIGHTNING_FLASH	15	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H1609-1	FLOORITEM_HAZE_RAIN_NONE	16	9	7
H1609-2	ALT_WALLSET_MISTY			16	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1609-3	FLOORITEM_LIGHTNING_FLASH	16	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H1609-4	FLOORITEM_OBELISK_SIDE_SINGLE_EAST	16	9	7
H1709-1	FLOORITEM_HAZE_RAIN_NONE	17	9	7
H1709-2	ALT_WALLSET_MISTY			17	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1709-3	FLOORITEM_LIGHTNING_FLASH	17	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H1709-4	FLOORITEM_OBELISK_TOP_EAST_WEST	17	9	7
H1809-1	FLOORITEM_HAZE_RAIN_NONE	18	9	7
H1809-2	ALT_WALLSET_MISTY			18	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1809-3	FLOORITEM_LIGHTNING_FLASH	18	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H1809-4	FLOORITEM_OBELISK_SIDE_DOUBLE_EAST_WEST	18	9	7
H1909-1	FLOORITEM_HAZE_RAIN_NONE	19	9	7
H1909-2	ALT_WALLSET_MISTY			19	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1909-3	FLOORITEM_LIGHTNING_FLASH	19	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H1909-4	FLOORITEM_OBELISK_TOP_EAST_WEST	19	9	7
H2009-1	FLOORITEM_HAZE_RAIN_NONE	20	9	7
H2009-2	ALT_WALLSET_MISTY			20	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2009-3	FLOORITEM_LIGHTNING_FLASH	20	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H2009-4	FLOORITEM_OBELISK_SIDE_SINGLE_WEST	20	9	7
H2109-1	FLOORITEM_HAZE_RAIN_NONE	21	9	7
H2109-2	ALT_WALLSET_MISTY			21	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2109-3	FLOORITEM_LIGHTNING_FLASH	21	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H2109-4	FLOORITEM_OBELISK_SIDE_SINGLE_NORTH	21	9	7
H2209-1	FLOORITEM_HAZE_RAIN_NONE	22	9	7
H2209-2	ALT_WALLSET_MISTY			22	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2209-3	FLOORITEM_LIGHTNING_FLASH	22	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H2309-1	ALT_WALLSET_MISTY			23	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2409-1	ALT_WALLSET_MISTY			24	9	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3310-9	FLOORITEM_HAZE_RAIN_NONE	28	9	7
H3310-10	FLOORITEM_LIGHTNING_FLASH	28	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3310-11	FLOORITEM_TRIGGER			28	9	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3310-12,H3310-11)
H3310-12	FLOORITEM_TELEPORTER		28	9	7			OPBY=(MONSTER)	DESTINATION=(28,10,7)	OPTIONS=(ROTATE:180)
H2909-1	WALLITEM_POLEDOWN_WOODEN_THICKET	29	9	7	EAST
H3009-1	FLOORITEM_HAZE_RAIN_NONE	30	9	7
H3009-2	FLOORITEM_LIGHTNING_FLASH	30	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3009-3	FLOORITEM_TRIGGER			30	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0201-1,B0201-2)
H3109-1	FLOORITEM_HAZE_RAIN_NONE	31	9	7
H3109-2	FLOORITEM_LIGHTNING_FLASH	31	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3209-1	FLOORITEM_HAZE_RAIN_NONE	32	9	7
H3209-2	FLOORITEM_LIGHTNING_FLASH	32	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3309-1	FLOORITEM_HAZE_RAIN_NONE	33	9	7
H3309-2	FLOORITEM_LIGHTNING_FLASH	33	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3309-3	FLOORITEM_TREE_LARGE		33	9	7
H3409-1	FLOORITEM_HAZE_RAIN_NONE	34	9	7
H3409-2	FLOORITEM_LIGHTNING_FLASH	34	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3409-3	FOOD_APPLE_DM2			34	9	7	SOUTHWEST	CHARGE=(1)
H3509-1	FLOORITEM_HAZE_RAIN_NONE	35	9	7
H3509-2	FLOORITEM_LIGHTNING_FLASH	35	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3609-1	FLOORITEM_HAZE_RAIN_NONE	36	9	7
H3609-2	FLOORITEM_LIGHTNING_FLASH	36	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3709-1	FLOORITEM_HAZE_RAIN_NONE	37	9	7
H3709-2	FLOORITEM_LIGHTNING_FLASH	37	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H3809-1	FLOORITEM_HAZE_RAIN_NONE	38	9	7
H3809-2	FLOORITEM_LIGHTNING_FLASH	38	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H4509-1	FLOORITEM_HAZE_RAIN_NONE	45	9	7
H4509-2	FLOORITEM_LIGHTNING_FLASH	45	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H4509-3	FLOORITEM_MONSTER_ATTRACTOR	45	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4509-4	FLOORITEM_TRIGGER			45	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4509-3)
H4509-5	FLOORITEM_TRIGGER			45	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4509-3)	OPTIONS=(DELAY:180)
H4809-1	FLOORITEM_HAZE_RAIN_NONE	48	9	7
H4809-2	FLOORITEM_LIGHTNING_FLASH	48	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H4809-3	FLOORITEM_MONSTER_ATTRACTOR	48	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4809-4	FLOORITEM_TRIGGER			48	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4809-3)
H4809-5	FLOORITEM_TRIGGER			48	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4809-3)	OPTIONS=(DELAY:180)
H5009-1	FLOORITEM_HAZE_RAIN_NONE	50	9	7
H5009-2	FLOORITEM_LIGHTNING_FLASH	50	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5009-3	FLOORITEM_MONSTER_ATTRACTOR	50	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5009-4	FLOORITEM_TRIGGER			50	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5009-3)
H5009-5	FLOORITEM_TRIGGER			50	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5009-3)	OPTIONS=(DELAY:180)
H5009-6	FLOORITEM_TRIGGER			50	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5608-1)
H5109-1	FLOORITEM_HAZE_RAIN_NONE	51	9	7
H5109-2	FLOORITEM_LIGHTNING_FLASH	51	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5109-3	FLOORITEM_TRIGGER			51	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H5109-5,H5109-5)	OPTIONS=(DELAY:2,DIRECTION:EAST)
H5109-4	FLOORITEM_TRIGGER			51	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H5109-6,H5109-6)	OPTIONS=(DELAY:2,DIRECTION:WEST)
H5109-5	FLOORITEM_TELEPORTER		51	9	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(52,9,7)
H5109-6	FLOORITEM_TELEPORTER		51	9	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(50,9,7)
H5109-7	FLOORITEM_PIT_THICKET_TO_CAVE	51	9	7
H5100-1	FLOORITEM_TELEPORTER		51	9	7			OPBY=(MONSTER_WOLF_LEAPING)	DESTINATION=(50,9,7)
H5209-1	FLOORITEM_HAZE_RAIN_NONE	52	9	7
H5209-2	FLOORITEM_LIGHTNING_FLASH	52	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5209-5	FLOORITEM_MONSTER_ATTRACTOR	52	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5209-6	FLOORITEM_TRIGGER			52	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5209-5)	OPTIONS=(CONSTANT_WEIGHT)
H5209-7	FLOORITEM_TRIGGER			52	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5508-1)	OPTIONS=(DELAY:10)
H5509-9	FLOORITEM_TRIGGER			52	9	7			OPBY=(MISC_COIN_GOLD_DM2)	ACTION=(ACTIVATE)	TARGET=(B0014-1)	OPTIONS=(CONSTANT_WEIGHT)
H5210-6	FLOORITEM_TRIGGER			52	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5109-8,H5100-1)	OPTIONS=(DISABLE_SELF)
H5209-3	MISC_COIN_GOLD_DM2		52	9	7	NORTHWEST
H5209-4	MISC_COIN_GOLD_DM2		52	9	7	NORTHEAST
H5509-1	FLOORITEM_HAZE_RAIN_NONE	55	9	7
H5509-2	FLOORITEM_LIGHTNING_FLASH	55	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5509-3	FLOORITEM_MUD_THICKET		55	9	7
H5509-6	FLOORITEM_MONSTER_ATTRACTOR	55	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5509-7	FLOORITEM_TRIGGER			55	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5509-6)	OPTIONS=(CONSTANT_WEIGHT)
H5509-8	FLOORITEM_TRIGGER			55	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5508-1)	OPTIONS=(DELAY:10)
H6209-8	FLOORITEM_TRIGGER			55	9	7			OPBY=(MISC_COIN_GOLD_DM2)	ACTION=(ACTIVATE)	TARGET=(B0014-1)	OPTIONS=(CONSTANT_WEIGHT)
H5209-8	FLOORITEM_TRIGGER			55	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5208-8)	OPTIONS=(DISABLE_SELF)
H5509-4	MISC_COIN_GOLD_DM2		55	9	7	NORTHEAST
H5509-5	MISC_COIN_GOLD_DM2		55	9	7	SOUTHEAST
H5609-1	FLOORITEM_HAZE_RAIN_NONE	56	9	7
H5609-2	FLOORITEM_LIGHTNING_FLASH	56	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5609-3	FLOORITEM_TRIGGER			56	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H5609-5,H5609-5)	OPTIONS=(DELAY:2,DIRECTION:WEST)
H5609-4	FLOORITEM_TRIGGER			56	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H5609-6,H5609-6)	OPTIONS=(DELAY:2,DIRECTION:EAST)
H5609-5	FLOORITEM_TELEPORTER		56	9	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(55,9,7)
H5609-6	FLOORITEM_TELEPORTER		56	9	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(57,9,7)
H5609-7	FLOORITEM_PIT_THICKET_TO_CAVE	56	9	7
H5208-8	FLOORITEM_TELEPORTER		56	9	7			OPBY=(MONSTER_WOLF_LEAPING)	DESTINATION=(57,9,7)
H5709-1	FLOORITEM_HAZE_RAIN_NONE	57	9	7
H5709-2	FLOORITEM_LIGHTNING_FLASH	57	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5709-3	FLOORITEM_MUD_THICKET		57	9	7
H5709-7	FLOORITEM_TRIGGER			57	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0012-1)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5709-8	FLOORITEM_MONSTER_ATTRACTOR	57	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5709-9	FLOORITEM_TRIGGER			57	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5709-8)
H5709-10	FLOORITEM_TRIGGER			57	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5709-8)	OPTIONS=(DELAY:180)
H5709-11	FLOORITEM_TRIGGER			57	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5608-1)
H6500-1	FLOORITEM_TRIGGER			57	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H6500-3)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H6500-2	FLOORITEM_TRIGGER			57	9	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H6500-3)	OPTIONS=(DELAY:15)
H6500-3	FLOORITEM_HOLDER			57	9	7			STATE=(INVISIBLE)
H5709-5	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H5709-6	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
H5709-4	MISC_BOX_MONEY_DM2		57	9	7	SOUTHEAST	HOLDS=(H5709-5,H5709-6)
H5809-1	FLOORITEM_HAZE_RAIN_NONE	58	9	7
H5809-2	FLOORITEM_LIGHTNING_FLASH	58	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5809-3	FLOORITEM_MUD_THICKET		58	9	7
H5809-11	FLOORITEM_TRIGGER			58	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0012-1)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5809-12	FLOORITEM_MONSTER_ATTRACTOR	58	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5809-13	FLOORITEM_TRIGGER			58	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5809-12)
H5809-14	FLOORITEM_TRIGGER			58	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5809-12)	OPTIONS=(DELAY:180)
H5709-12	FLOORITEM_TRIGGER			58	9	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5709-14)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5709-13	FLOORITEM_TRIGGER			58	9	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5709-14)	OPTIONS=(DELAY:15)
H5709-14	FLOORITEM_HOLDER			58	9	7			STATE=(INVISIBLE)
H5809-5	WEAPON_SCARAB			-1	-1	-1	NORTHWEST	CHARGE=(2)
H5809-6	CLOTHES_NECK_SUZERAIN		-1	-1	-1	NORTHWEST
H5809-7	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
H5809-8	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
H5809-4	MISC_CHEST_DM2			58	9	7	NORTHWEST	HOLDS=(H5809-5,H5809-6,H5809-7,H5809-8)
H5809-9	MISC_BONES_DM2			58	9	7	NORTHEAST
H5809-10	CLOTHES_HEAD_HORNED_HELM	58	9	7	NORTHEAST
H5909-1	FLOORITEM_HAZE_RAIN_NONE	59	9	7
H5909-2	FLOORITEM_LIGHTNING_FLASH	59	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H5909-3	FLOORITEM_MONSTER_ATTRACTOR	59	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5909-4	FLOORITEM_TRIGGER			59	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5909-3)
H5909-5	FLOORITEM_TRIGGER			59	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5909-3)	OPTIONS=(DELAY:180)
H6009-1	FLOORITEM_HAZE_RAIN_NONE	60	9	7
H6009-2	FLOORITEM_LIGHTNING_FLASH	60	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6009-3	FLOORITEM_MONSTER_ATTRACTOR	60	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6009-4	FLOORITEM_TRIGGER			60	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6009-3)
H6009-5	FLOORITEM_TRIGGER			60	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6009-3)	OPTIONS=(DELAY:180)
H6009-6	FLOORITEM_TRIGGER			60	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5608-1)
H6109-1	FLOORITEM_HAZE_RAIN_NONE	61	9	7
H6109-2	FLOORITEM_LIGHTNING_FLASH	61	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6109-3	FLOORITEM_TRIGGER			61	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H6109-5,H6109-5)	OPTIONS=(DELAY:2,DIRECTION:EAST)
H6109-4	FLOORITEM_TRIGGER			61	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(TOGGLE)	TARGET=(H6109-6,H6109-6)	OPTIONS=(DELAY:2,DIRECTION:WEST)
H6109-5	FLOORITEM_TELEPORTER		61	9	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(62,9,7)
H6109-6	FLOORITEM_TELEPORTER		61	9	7			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(60,9,7)
H6109-7	FLOORITEM_PIT_THICKET_TO_CAVE	61	9	7
H5609-8	FLOORITEM_TELEPORTER		61	9	7			OPBY=(MONSTER_WOLF_LEAPING)	DESTINATION=(60,9,7)
H6209-1	FLOORITEM_HAZE_RAIN_NONE	62	9	7
H6209-2	FLOORITEM_LIGHTNING_FLASH	62	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6209-5	FLOORITEM_MONSTER_ATTRACTOR	62	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6209-6	FLOORITEM_TRIGGER			62	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6209-5)	OPTIONS=(CONSTANT_WEIGHT)
H6209-7	FLOORITEM_TRIGGER			62	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5508-1)	OPTIONS=(DELAY:10)
H6409-8	FLOORITEM_TRIGGER			62	9	7			OPBY=(MISC_COIN_GOLD_DM2)	ACTION=(ACTIVATE)	TARGET=(B0014-1)	OPTIONS=(CONSTANT_WEIGHT)
H5509-10	FLOORITEM_TRIGGER			62	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5609-8)	OPTIONS=(DISABLE_SELF)
H6209-3	MISC_COIN_GOLD_DM2		62	9	7	NORTHWEST
H6209-4	MISC_COIN_GOLD_DM2		62	9	7	SOUTHWEST
H6409-1	FLOORITEM_HAZE_RAIN_NONE	64	9	7
H6409-2	FLOORITEM_LIGHTNING_FLASH	64	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6409-5	FLOORITEM_MONSTER_ATTRACTOR	64	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6409-6	FLOORITEM_TRIGGER			64	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6409-5)	OPTIONS=(CONSTANT_WEIGHT)
H6409-7	FLOORITEM_TRIGGER			64	9	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5508-1)	OPTIONS=(DELAY:10)
H7000-2	FLOORITEM_TRIGGER			64	9	7			OPBY=(MISC_COIN_GOLD_DM2)	ACTION=(ACTIVATE)	TARGET=(B0014-1)	OPTIONS=(CONSTANT_WEIGHT)
H6209-9	FLOORITEM_TRIGGER			64	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6109-8)	OPTIONS=(DISABLE_SELF)
H6409-3	MISC_COIN_GOLD_DM2		64	9	7	NORTHWEST
H6409-4	MISC_COIN_GOLD_DM2		64	9	7	NORTHEAST
H6609-1	FLOORITEM_HAZE_RAIN_NONE	66	9	7
H6609-2	FLOORITEM_LIGHTNING_FLASH	66	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6609-3	FLOORITEM_MONSTER_ATTRACTOR	66	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6609-4	FLOORITEM_TRIGGER			66	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6609-3)
H6609-5	FLOORITEM_TRIGGER			66	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6609-3)	OPTIONS=(DELAY:180)
H6709-1	FLOORITEM_HAZE_RAIN_NONE	67	9	7
H6709-2	FLOORITEM_LIGHTNING_FLASH	67	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6709-3	FLOORITEM_MONSTER_ATTRACTOR	67	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6709-4	FLOORITEM_TRIGGER			67	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6709-3)
H6709-5	FLOORITEM_TRIGGER			67	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6709-3)	OPTIONS=(DELAY:180)
H6809-1	FLOORITEM_HAZE_RAIN_NONE	68	9	7
H6809-2	FLOORITEM_LIGHTNING_FLASH	68	9	7			STATE=(INACTIVE)	STRENGTH=(150)
H6809-3	FLOORITEM_MONSTER_ATTRACTOR	68	9	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6809-4	FLOORITEM_TRIGGER			68	9	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6809-3)
H6809-5	FLOORITEM_TRIGGER			68	9	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6809-3)	OPTIONS=(DELAY:180)
H1210-1	ALT_WALLSET_MISTY			12	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1310-1	ALT_WALLSET_MISTY			13	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1410-1	ALT_WALLSET_MISTY			14	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1510-1	FLOORITEM_HAZE_RAIN_NONE	15	10	7
H1510-2	ALT_WALLSET_MISTY			15	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1510-3	FLOORITEM_LIGHTNING_FLASH	15	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H1610-1	FLOORITEM_HAZE_RAIN_NONE	16	10	7
H1610-2	ALT_WALLSET_MISTY			16	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1610-3	FLOORITEM_LIGHTNING_FLASH	16	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H1710-1	FLOORITEM_HAZE_RAIN_NONE	17	10	7
H1710-2	ALT_WALLSET_MISTY			17	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1710-3	FLOORITEM_LIGHTNING_FLASH	17	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H1810-1	FLOORITEM_HAZE_RAIN_NONE	18	10	7
H1810-2	ALT_WALLSET_MISTY			18	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1810-3	FLOORITEM_LIGHTNING_FLASH	18	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H1910-1	FLOORITEM_HAZE_RAIN_NONE	19	10	7
H1910-2	ALT_WALLSET_MISTY			19	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1910-3	FLOORITEM_LIGHTNING_FLASH	19	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H2010-1	FLOORITEM_HAZE_RAIN_NONE	20	10	7
H2010-2	ALT_WALLSET_MISTY			20	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2010-3	FLOORITEM_LIGHTNING_FLASH	20	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H2110-1	FLOORITEM_HAZE_RAIN_NONE	21	10	7
H2110-2	ALT_WALLSET_MISTY			21	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2110-3	FLOORITEM_LIGHTNING_FLASH	21	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H2210-1	FLOORITEM_HAZE_RAIN_NONE	22	10	7
H2210-2	ALT_WALLSET_MISTY			22	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2210-3	FLOORITEM_LIGHTNING_FLASH	22	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H2310-1	ALT_WALLSET_MISTY			23	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2410-1	ALT_WALLSET_MISTY			24	10	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2810-1	FLOORITEM_HAZE_RAIN_NONE	28	10	7
H2810-2	FLOORITEM_LIGHTNING_FLASH	28	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H2910-1	FLOORITEM_HAZE_RAIN_NONE	29	10	7
H2910-2	FLOORITEM_LIGHTNING_FLASH	29	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3010-1	FLOORITEM_HAZE_RAIN_NONE	30	10	7
H3010-2	FLOORITEM_LIGHTNING_FLASH	30	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3110-1	FLOORITEM_HAZE_RAIN_NONE	31	10	7
H3110-2	FLOORITEM_LIGHTNING_FLASH	31	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3210-1	FLOORITEM_HAZE_RAIN_NONE	32	10	7
H3210-2	FLOORITEM_LIGHTNING_FLASH	32	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3310-1	FLOORITEM_HAZE_RAIN_NONE	33	10	7
H3310-2	FLOORITEM_LIGHTNING_FLASH	33	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3310-4	FLOORITEM_TRIGGER			33	10	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3310-3,H3310-4)
H3310-3	FLOORITEM_TELEPORTER		33	10	7			OPBY=(MONSTER)	DESTINATION=(32,10,7)	OPTIONS=(ROTATE:180)
H3410-1	FLOORITEM_HAZE_RAIN_NONE	34	10	7
H3410-2	FLOORITEM_LIGHTNING_FLASH	34	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3410-3	FLOORITEM_TREE_SMALL_DESTROYABLE	34	10	7			STRENGTH=(100)
H3510-1	FLOORITEM_HAZE_RAIN_NONE	35	10	7
H3510-2	FLOORITEM_LIGHTNING_FLASH	35	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3610-1	FLOORITEM_HAZE_RAIN_NONE	36	10	7
H3610-2	FLOORITEM_LIGHTNING_FLASH	36	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3710-1	FLOORITEM_HAZE_RAIN_NONE	37	10	7
H3710-2	FLOORITEM_LIGHTNING_FLASH	37	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3810-1	FLOORITEM_HAZE_RAIN_NONE	38	10	7
H3810-2	FLOORITEM_LIGHTNING_FLASH	38	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H3810-3	FLOORITEM_TRIGGER			38	10	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0201-1,B0201-2)
H4510-1	FLOORITEM_HAZE_RAIN_NONE	45	10	7
H4510-2	FLOORITEM_LIGHTNING_FLASH	45	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H4510-3	FLOORITEM_MONSTER_ATTRACTOR	45	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4510-4	FLOORITEM_TRIGGER			45	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4510-3)
H4510-5	FLOORITEM_TRIGGER			45	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4510-3)	OPTIONS=(DELAY:180)
H4610-1	FLOORITEM_HAZE_RAIN_NONE	46	10	7
H4610-2	FLOORITEM_LIGHTNING_FLASH	46	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H4610-3	FLOORITEM_MONSTER_ATTRACTOR	46	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4610-4	FLOORITEM_TRIGGER			46	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4610-3)
H4610-5	FLOORITEM_TRIGGER			46	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4610-3)	OPTIONS=(DELAY:180)
H4710-1	FLOORITEM_HAZE_RAIN_NONE	47	10	7
H4710-2	FLOORITEM_LIGHTNING_FLASH	47	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H4710-3	FLOORITEM_MONSTER_ATTRACTOR	47	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4710-4	FLOORITEM_TRIGGER			47	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4710-3)
H4710-5	FLOORITEM_TRIGGER			47	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4710-3)	OPTIONS=(DELAY:180)
H4810-1	FLOORITEM_HAZE_RAIN_NONE	48	10	7
H4810-2	FLOORITEM_LIGHTNING_FLASH	48	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H4810-3	FLOORITEM_MONSTER_ATTRACTOR	48	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4810-4	FLOORITEM_TRIGGER			48	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4810-3)
H4810-5	FLOORITEM_TRIGGER			48	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4810-3)	OPTIONS=(DELAY:180)
H4910-1	FLOORITEM_HAZE_RAIN_NONE	49	10	7
H4910-2	FLOORITEM_LIGHTNING_FLASH	49	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H4910-3	FLOORITEM_MONSTER_ATTRACTOR	49	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4910-4	FLOORITEM_TRIGGER			49	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4910-3)
H4910-5	FLOORITEM_TRIGGER			49	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4910-3)	OPTIONS=(DELAY:180)
H5210-1	FLOORITEM_HAZE_RAIN_NONE	52	10	7
H5210-2	FLOORITEM_LIGHTNING_FLASH	52	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H5210-3	FLOORITEM_MONSTER_ATTRACTOR	52	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5210-4	FLOORITEM_TRIGGER			52	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5210-3)	OPTIONS=(CONSTANT_WEIGHT)
H5210-5	FLOORITEM_TRIGGER			52	10	7			OPBY=(MONSTER_WOLF_LEAPING,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H5508-1)	OPTIONS=(DELAY:10)
H5100-2	FLOORITEM_TRIGGER			52	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5109-8,H5100-1)	OPTIONS=(DISABLE_SELF)
H5708-1	FLOORITEM_HAZE_RAIN_NONE	58	10	7
H5708-2	FLOORITEM_LIGHTNING_FLASH	58	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H5708-3	FLOORITEM_MONSTER_ATTRACTOR	58	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5708-4	FLOORITEM_TRIGGER			58	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5708-3)
H5708-5	FLOORITEM_TRIGGER			58	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5708-3)	OPTIONS=(DELAY:180)
H5708-6	FLOORITEM_MUD_THICKET		58	10	7
H5708-7	FLOORITEM_TRIGGER			58	10	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5708-9)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H5708-8	FLOORITEM_TRIGGER			58	10	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5708-9)	OPTIONS=(DELAY:15)
H5708-9	FLOORITEM_HOLDER			58	10	7			STATE=(INVISIBLE)
H5910-1	FLOORITEM_HAZE_RAIN_NONE	59	10	7
H5910-2	FLOORITEM_LIGHTNING_FLASH	59	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H5910-3	FLOORITEM_MONSTER_ATTRACTOR	59	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5910-4	FLOORITEM_TRIGGER			59	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5910-3)
H5910-5	FLOORITEM_TRIGGER			59	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5910-3)	OPTIONS=(DELAY:180)
H6610-1	FLOORITEM_HAZE_RAIN_NONE	66	10	7
H6610-2	FLOORITEM_LIGHTNING_FLASH	66	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H6610-3	FLOORITEM_MONSTER_ATTRACTOR	66	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6610-4	FLOORITEM_TRIGGER			66	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6610-3)
H6610-5	FLOORITEM_TRIGGER			66	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6610-3)	OPTIONS=(DELAY:180)
H6710-1	FLOORITEM_HAZE_RAIN_NONE	67	10	7
H6710-2	FLOORITEM_LIGHTNING_FLASH	67	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H6710-3	FLOORITEM_MONSTER_ATTRACTOR	67	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6710-4	FLOORITEM_TRIGGER			67	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6710-3)
H6710-5	FLOORITEM_TRIGGER			67	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6710-3)	OPTIONS=(DELAY:180)
H6810-1	FLOORITEM_HAZE_RAIN_NONE	68	10	7
H6810-2	FLOORITEM_LIGHTNING_FLASH	68	10	7			STATE=(INACTIVE)	STRENGTH=(150)
H6810-3	FLOORITEM_MONSTER_ATTRACTOR	68	10	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6810-4	FLOORITEM_TRIGGER			68	10	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6810-3)
H6810-5	FLOORITEM_TRIGGER			68	10	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6810-3)	OPTIONS=(DELAY:180)
H1211-1	ALT_WALLSET_MISTY			12	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1311-1	ALT_WALLSET_MISTY			13	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1411-1	ALT_WALLSET_MISTY			14	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1511-1	ALT_WALLSET_MISTY			15	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1611-1	FLOORITEM_HAZE_RAIN_NONE	16	11	7
H1611-2	ALT_WALLSET_MISTY			16	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1611-3	FLOORITEM_LIGHTNING_FLASH	16	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H1611-4	MONSTER_VORTEX			16	11	7	SOUTHWEST	HEALTH=(82)
H1711-1	FLOORITEM_HAZE_RAIN_NONE	17	11	7
H1711-2	ALT_WALLSET_MISTY			17	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1711-3	FLOORITEM_LIGHTNING_FLASH	17	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H1811-1	FLOORITEM_HAZE_RAIN_NONE	18	11	7
H1811-2	ALT_WALLSET_MISTY			18	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1811-3	FLOORITEM_LIGHTNING_FLASH	18	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H1911-1	FLOORITEM_HAZE_RAIN_NONE	19	11	7
H1911-2	ALT_WALLSET_MISTY			19	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1911-3	FLOORITEM_LIGHTNING_FLASH	19	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H2011-1	ALT_WALLSET_MISTY			20	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2111-1	ALT_WALLSET_MISTY			21	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2211-1	ALT_WALLSET_MISTY			22	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2311-1	ALT_WALLSET_MISTY			23	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2411-1	ALT_WALLSET_MISTY			24	11	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2811-1	FLOORITEM_HAZE_RAIN_NONE	28	11	7
H2811-2	FLOORITEM_LIGHTNING_FLASH	28	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H2811-3	FLOORITEM_TREE_SMALL_DESTROYABLE	28	11	7			STRENGTH=(100)
H2911-1	FLOORITEM_HAZE_RAIN_NONE	29	11	7
H2911-2	FLOORITEM_LIGHTNING_FLASH	29	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3011-1	FLOORITEM_HAZE_RAIN_NONE	30	11	7
H3011-2	FLOORITEM_LIGHTNING_FLASH	30	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3111-1	FLOORITEM_HAZE_RAIN_NONE	31	11	7
H3111-2	FLOORITEM_LIGHTNING_FLASH	31	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3311-1	FLOORITEM_HAZE_RAIN_NONE	33	11	7
H3311-2	FLOORITEM_LIGHTNING_FLASH	33	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3311-3	FLOORITEM_TRIGGER			33	11	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2521-3)
H3511-1	FLOORITEM_HAZE_RAIN_NONE	35	11	7
H3511-2	FLOORITEM_LIGHTNING_FLASH	35	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3611-1	FLOORITEM_HAZE_RAIN_NONE	36	11	7
H3611-2	FLOORITEM_LIGHTNING_FLASH	36	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3711-1	FLOORITEM_HAZE_RAIN_NONE	37	11	7
H3711-2	FLOORITEM_LIGHTNING_FLASH	37	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H3711-3	FLOORITEM_TREE_SMALL_DESTROYABLE	37	11	7			STRENGTH=(100)
H3811-1	WALLITEM_POLEDOWN_WOODEN_THICKET	38	11	7	NORTH
H4611-1	FLOORITEM_HAZE_RAIN_NONE	46	11	7
H4611-2	FLOORITEM_LIGHTNING_FLASH	46	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H4611-3	FLOORITEM_MONSTER_ATTRACTOR	46	11	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4611-4	FLOORITEM_TRIGGER			46	11	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4611-3)
H4611-5	FLOORITEM_TRIGGER			46	11	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4611-3)	OPTIONS=(DELAY:180)
H4711-1	FLOORITEM_HAZE_RAIN_NONE	47	11	7
H4711-2	FLOORITEM_LIGHTNING_FLASH	47	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H4711-3	FLOORITEM_MONSTER_ATTRACTOR	47	11	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4711-4	FLOORITEM_TRIGGER			47	11	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4711-3)
H4711-5	FLOORITEM_TRIGGER			47	11	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4711-3)	OPTIONS=(DELAY:180)
H4811-1	FLOORITEM_HAZE_RAIN_NONE	48	11	7
H4811-2	FLOORITEM_LIGHTNING_FLASH	48	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H4811-3	FLOORITEM_TABLE_STONE_THICKET	48	11	7
H4811-4	KEY_CLAN				48	11	7	NORTHWEST
H4811-5	KEY_MOON				48	11	7	NORTHWEST
H4911-1	FLOORITEM_HAZE_RAIN_NONE	49	11	7
H4911-2	FLOORITEM_LIGHTNING_FLASH	49	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H4911-3	FLOORITEM_MONSTER_ATTRACTOR	49	11	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4911-4	FLOORITEM_TRIGGER			49	11	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4911-3)
H4911-5	FLOORITEM_TRIGGER			49	11	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4911-3)	OPTIONS=(DELAY:180)
H5011-1	FLOORITEM_HAZE_RAIN_NONE	50	11	7
H5011-2	FLOORITEM_LIGHTNING_FLASH	50	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H5011-3	FLOORITEM_MONSTER_ATTRACTOR	50	11	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H5011-4	FLOORITEM_TRIGGER			50	11	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H5011-3)
H5011-5	FLOORITEM_TRIGGER			50	11	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H5011-3)	OPTIONS=(DELAY:180)
H5511-1	WALLITEM_FAIRY_CUSHION		55	11	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H5511-3,H5511-2)	OPTIONS=(SOUND:NULL)
H5511-2	WALLITEM_RELAY			55	11	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5511-1,H5511-4)
H5511-3	WALLITEM_RELAY			55	11	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5511-1)	OPTIONS=(DELAY:5000)
H5511-4	WALLITEM_ACTION			55	11	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_FAIRY_CUSHION,NULL)	STRENGTH=(0)
H6011-1	WALLITEM_BAINBLOOM		60	11	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H6011-3,H6011-2)	OPTIONS=(SOUND:NULL)
H6011-2	WALLITEM_RELAY			60	11	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H6011-1,H6011-4)
H6011-3	WALLITEM_RELAY			60	11	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H6011-1)	OPTIONS=(DELAY:5000)
H6011-4	WALLITEM_ACTION			60	11	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,STAFF_BAINBLOOM,NULL)	STRENGTH=(0)
H6111-1	FLOORITEM_HAZE_RAIN_NONE	61	11	7
H6111-2	FLOORITEM_LIGHTNING_FLASH	61	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H6311-1	FLOORITEM_HAZE_RAIN_NONE	63	11	7
H6311-2	FLOORITEM_LIGHTNING_FLASH	63	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H6411-1	FLOORITEM_HAZE_RAIN_NONE	64	11	7
H6411-2	FLOORITEM_LIGHTNING_FLASH	64	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H6511-1	FLOORITEM_HAZE_RAIN_NONE	65	11	7
H6511-2	FLOORITEM_LIGHTNING_FLASH	65	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H6611-1	FLOORITEM_HAZE_RAIN_NONE	66	11	7
H6611-2	FLOORITEM_LIGHTNING_FLASH	66	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H6611-3	FLOORITEM_MONSTER_ATTRACTOR	66	11	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6611-4	FLOORITEM_TRIGGER			66	11	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6611-3)
H6611-5	FLOORITEM_TRIGGER			66	11	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6611-3)	OPTIONS=(DELAY:180)
H6711-1	FLOORITEM_HAZE_RAIN_NONE	67	11	7
H6711-2	FLOORITEM_LIGHTNING_FLASH	67	11	7			STATE=(INACTIVE)	STRENGTH=(150)
H6711-3	FLOORITEM_MONSTER_ATTRACTOR	67	11	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H6711-4	FLOORITEM_TRIGGER			67	11	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H6711-3)
H6711-5	FLOORITEM_TRIGGER			67	11	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H6711-3)	OPTIONS=(DELAY:180)
H1312-1	ALT_WALLSET_MISTY			13	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1412-1	ALT_WALLSET_MISTY			14	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1512-1	ALT_WALLSET_MISTY			15	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1612-1	ALT_WALLSET_MISTY			16	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1712-1	ALT_WALLSET_MISTY			17	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1812-1	ALT_WALLSET_MISTY			18	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1912-1	ALT_WALLSET_MISTY			19	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2012-1	ALT_WALLSET_MISTY			20	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2112-1	ALT_WALLSET_MISTY			21	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2212-1	ALT_WALLSET_MISTY			22	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2312-1	ALT_WALLSET_MISTY			23	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2412-1	ALT_WALLSET_MISTY			24	12	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2812-1	FLOORITEM_HAZE_RAIN_NONE	28	12	7
H2812-2	FLOORITEM_LIGHTNING_FLASH	28	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H2912-1	FLOORITEM_HAZE_RAIN_NONE	29	12	7
H2912-2	FLOORITEM_LIGHTNING_FLASH	29	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H3012-1	FLOORITEM_HAZE_RAIN_NONE	30	12	7
H3012-2	FLOORITEM_LIGHTNING_FLASH	30	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H3112-1	FLOORITEM_HAZE_RAIN_NONE	31	12	7
H3112-2	FLOORITEM_LIGHTNING_FLASH	31	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H3312-1	FLOORITEM_HAZE_RAIN_NONE	33	12	7
H3312-2	FLOORITEM_LIGHTNING_FLASH	33	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H3312-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_SOUTH	33	12	7
H3312-4	FLOORITEM_TRIGGER			33	12	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0201-1,B0201-2)
H3612-1	FLOORITEM_HAZE_RAIN_NONE	36	12	7
H3612-2	FLOORITEM_LIGHTNING_FLASH	36	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H3712-1	FLOORITEM_HAZE_RAIN_NONE	37	12	7
H3712-2	FLOORITEM_LIGHTNING_FLASH	37	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H4712-1	FLOORITEM_HAZE_RAIN_NONE	47	12	7
H4712-2	FLOORITEM_LIGHTNING_FLASH	47	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H4712-3	FLOORITEM_MONSTER_ATTRACTOR	47	12	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4712-4	FLOORITEM_TRIGGER			47	12	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4712-3)
H4712-5	FLOORITEM_TRIGGER			47	12	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4712-3)	OPTIONS=(DELAY:180)
H4812-1	FLOORITEM_HAZE_RAIN_NONE	48	12	7
H4812-2	FLOORITEM_LIGHTNING_FLASH	48	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H4812-3	FLOORITEM_MONSTER_ATTRACTOR	48	12	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4812-4	FLOORITEM_TRIGGER			48	12	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4812-3)
H4812-5	FLOORITEM_TRIGGER			48	12	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4812-3)	OPTIONS=(DELAY:180)
H4912-1	FLOORITEM_HAZE_RAIN_NONE	49	12	7
H4912-2	FLOORITEM_LIGHTNING_FLASH	49	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H4912-3	FLOORITEM_MONSTER_ATTRACTOR	49	12	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4912-4	FLOORITEM_TRIGGER			49	12	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4912-3)
H4912-5	FLOORITEM_TRIGGER			49	12	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4912-3)	OPTIONS=(DELAY:180)
H5512-1	FLOORITEM_HAZE_RAIN_NONE	55	12	7
H5512-2	FLOORITEM_LIGHTNING_FLASH	55	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H5612-1	FLOORITEM_HAZE_RAIN_NONE	56	12	7
H5612-2	FLOORITEM_LIGHTNING_FLASH	56	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H5712-1	FLOORITEM_HAZE_RAIN_NONE	57	12	7
H5712-2	FLOORITEM_LIGHTNING_FLASH	57	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H5812-1	FLOORITEM_HAZE_RAIN_NONE	58	12	7
H5812-2	FLOORITEM_LIGHTNING_FLASH	58	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H5812-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_EAST	58	12	7
H5912-1	FLOORITEM_HAZE_RAIN_NONE	59	12	7
H5912-2	FLOORITEM_LIGHTNING_FLASH	59	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H5912-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_WEST	59	12	7
H6012-1	FLOORITEM_HAZE_RAIN_NONE	60	12	7
H6012-2	FLOORITEM_LIGHTNING_FLASH	60	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H6112-1	FLOORITEM_HAZE_RAIN_NONE	61	12	7
H6112-2	FLOORITEM_LIGHTNING_FLASH	61	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H6212-1	FLOORITEM_HAZE_RAIN_NONE	62	12	7
H6212-2	FLOORITEM_LIGHTNING_FLASH	62	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H6312-1	FLOORITEM_HAZE_RAIN_NONE	63	12	7
H6312-2	FLOORITEM_LIGHTNING_FLASH	63	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H6412-1	FLOORITEM_HAZE_RAIN_NONE	64	12	7
H6412-2	FLOORITEM_LIGHTNING_FLASH	64	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H6512-1	FLOORITEM_HAZE_RAIN_NONE	65	12	7
H6512-2	FLOORITEM_LIGHTNING_FLASH	65	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H6612-1	FLOORITEM_HAZE_RAIN_NONE	66	12	7
H6612-2	FLOORITEM_LIGHTNING_FLASH	66	12	7			STATE=(INACTIVE)	STRENGTH=(150)
H1413-1	ALT_WALLSET_MISTY			14	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1513-1	ALT_WALLSET_MISTY			15	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1613-1	ALT_WALLSET_MISTY			16	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1713-1	ALT_WALLSET_MISTY			17	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1813-1	ALT_WALLSET_MISTY			18	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H1913-1	ALT_WALLSET_MISTY			19	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2013-1	ALT_WALLSET_MISTY			20	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2113-1	ALT_WALLSET_MISTY			21	13	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2813-1	FLOORITEM_HAZE_RAIN_NONE	28	13	7
H2813-2	FLOORITEM_LIGHTNING_FLASH	28	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H2913-1	FLOORITEM_HAZE_RAIN_NONE	29	13	7
H2913-2	FLOORITEM_LIGHTNING_FLASH	29	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H3013-1	FLOORITEM_HAZE_RAIN_NONE	30	13	7
H3013-2	FLOORITEM_LIGHTNING_FLASH	30	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H3113-1	FLOORITEM_HAZE_RAIN_NONE	31	13	7
H3113-2	FLOORITEM_LIGHTNING_FLASH	31	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H3113-3	MONSTER_DEMON_THORN		31	13	7	CENTRE	HEALTH=(482)
H3313-1	FLOORITEM_HAZE_RAIN_NONE	33	13	7
H3313-2	FLOORITEM_LIGHTNING_FLASH	33	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H3313-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_NORTH	33	13	7
H3313-4	FLOORITEM_TRIGGER			33	13	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H4813-1	FLOORITEM_HAZE_RAIN_NONE	48	13	7
H4813-2	FLOORITEM_LIGHTNING_FLASH	48	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H4813-3	FLOORITEM_MONSTER_ATTRACTOR	48	13	7			STATE=(INACTIVE)	ATTRACTS=(MONSTER_WOLF_LEAPING)
H4813-4	FLOORITEM_TRIGGER			48	13	7			OPBY=(MISC_BONE)	ACTION=(ACTIVATE)	TARGET=(H4813-3)
H4813-5	FLOORITEM_TRIGGER			48	13	7			OPBY=(MISC_BONE)	ACTION=(DEACTIVATE)	TARGET=(H4813-3)	OPTIONS=(DELAY:180)
H5513-1	FLOORITEM_HAZE_RAIN_NONE	55	13	7
H5513-2	FLOORITEM_LIGHTNING_FLASH	55	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H5613-1	FLOORITEM_HAZE_RAIN_NONE	56	13	7
H5613-2	FLOORITEM_LIGHTNING_FLASH	56	13	7			STATE=(INACTIVE)	STRENGTH=(150)
H8813-1	ALT_WALLSET_STONE			88	13	7	CENTRE	WALLSET=(WALLSET_STONE)
H8913-1	ALT_WALLSET_STONE			89	13	7	CENTRE	WALLSET=(WALLSET_STONE)
H9013-1	ALT_WALLSET_STONE			90	13	7	CENTRE	WALLSET=(WALLSET_STONE)
H2714-1	FLOORITEM_HAZE_RAIN_NONE	27	14	7
H2714-2	FLOORITEM_LIGHTNING_FLASH	27	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H2814-1	FLOORITEM_HAZE_RAIN_NONE	28	14	7
H2814-2	FLOORITEM_LIGHTNING_FLASH	28	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H2814-3	WEAPON_BOW_DM2			28	14	7	NORTHWEST
H2914-1	FLOORITEM_HAZE_RAIN_NONE	29	14	7
H2914-2	FLOORITEM_LIGHTNING_FLASH	29	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H3014-1	FLOORITEM_HAZE_RAIN_NONE	30	14	7
H3014-2	FLOORITEM_LIGHTNING_FLASH	30	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H3310-5	FLOORITEM_HAZE_RAIN_NONE	33	14	7
H3310-6	FLOORITEM_LIGHTNING_FLASH	33	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H3310-7	FLOORITEM_TRIGGER			33	14	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3310-8,H3310-7)
H3310-8	FLOORITEM_TELEPORTER		33	14	7			OPBY=(MONSTER)	DESTINATION=(33,15,7)	OPTIONS=(ROTATE:180)
H4214-1	FLOORITEM_HAZE_RAIN_NONE	42	14	7
H4214-2	FLOORITEM_LIGHTNING_FLASH	42	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H4314-1	FLOORITEM_HAZE_RAIN_NONE	43	14	7
H4314-2	FLOORITEM_LIGHTNING_FLASH	43	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H5214-1	FLOORITEM_HAZE_RAIN_NONE	52	14	7
H5214-2	FLOORITEM_LIGHTNING_FLASH	52	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H5314-1	FLOORITEM_HAZE_RAIN_NONE	53	14	7
H5314-2	FLOORITEM_LIGHTNING_FLASH	53	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H5414-1	WALLITEM_FAIRY_CUSHION		54	14	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H5414-3,H5414-2)	OPTIONS=(SOUND:NULL)
H5414-2	WALLITEM_RELAY			54	14	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5414-1,H5414-4)
H5414-3	WALLITEM_RELAY			54	14	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5414-1)	OPTIONS=(DELAY:5000)
H5414-4	WALLITEM_ACTION			54	14	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_FAIRY_CUSHION,NULL)	STRENGTH=(0)
H3314-1	FLOORITEM_HAZE_RAIN_NONE	55	14	7
H3314-2	FLOORITEM_LIGHTNING_FLASH	55	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H3314-3	FLOORITEM_TRIGGER			55	14	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3314-4,H3314-3)
H3314-4	FLOORITEM_TELEPORTER		55	14	7			OPBY=(MONSTER)	DESTINATION=(55,15,7)	OPTIONS=(ROTATE:180)
H5714-1	FLOORITEM_HAZE_RAIN_NONE	57	14	7
H5714-2	FLOORITEM_LIGHTNING_FLASH	57	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H5814-1	FLOORITEM_HAZE_RAIN_NONE	58	14	7
H5814-2	FLOORITEM_LIGHTNING_FLASH	58	14	7			STATE=(INACTIVE)	STRENGTH=(150)
H5814-3	FLOORITEM_TREE_SMALL_DESTROYABLE	58	14	7			STRENGTH=(100)
H8514-1	ALT_WALLSET_STONE			85	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H8614-1	ALT_WALLSET_STONE			86	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H8714-1	ALT_WALLSET_STONE			87	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H8814-1	ALT_WALLSET_STONE			88	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H8814-2	WALLITEM_LANTERN			88	14	7	SOUTH
H8914-1	ALT_WALLSET_STONE			89	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H8914-2	FLOORITEM_TRIGGER			89	14	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H8914-3)
H8914-3	FLOORITEM_DAMAGE			89	14	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H8914-4	MONSTER_GUARD			89	14	7	CENTRE	HEALTH=(1)
H9014-1	ALT_WALLSET_STONE			90	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H9114-1	ALT_WALLSET_STONE			91	14	7	CENTRE	WALLSET=(WALLSET_STONE)
H2715-1	FLOORITEM_HAZE_RAIN_NONE	27	15	7
H2715-2	FLOORITEM_LIGHTNING_FLASH	27	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H2815-1	FLOORITEM_HAZE_RAIN_NONE	28	15	7
H2815-2	FLOORITEM_LIGHTNING_FLASH	28	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H2915-1	FLOORITEM_HAZE_RAIN_NONE	29	15	7
H2915-2	FLOORITEM_LIGHTNING_FLASH	29	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H3315-1	FLOORITEM_HAZE_RAIN_NONE	33	15	7
H3315-2	FLOORITEM_LIGHTNING_FLASH	33	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H3415-1	FLOORITEM_HAZE_RAIN_NONE	34	15	7
H3415-2	FLOORITEM_LIGHTNING_FLASH	34	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H3515-1	WALLITEM_KEYSTONE_LIGHTNING	35	15	7	SOUTH		OPBY=(KEY_LIGHTNING)	ACTION=(TOGGLE)	TARGET=(H3616-3)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H3715-1	FLOORITEM_HAZE_RAIN_NONE	37	15	7
H3715-2	FLOORITEM_LIGHTNING_FLASH	37	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H3815-1	FLOORITEM_HAZE_RAIN_NONE	38	15	7
H3815-2	FLOORITEM_LIGHTNING_FLASH	38	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4115-1	FLOORITEM_HAZE_RAIN_NONE	41	15	7
H4115-2	FLOORITEM_LIGHTNING_FLASH	41	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4215-1	FLOORITEM_HAZE_RAIN_NONE	42	15	7
H4215-2	FLOORITEM_LIGHTNING_FLASH	42	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4315-1	FLOORITEM_HAZE_RAIN_NONE	43	15	7
H4315-2	FLOORITEM_LIGHTNING_FLASH	43	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4415-1	FLOORITEM_HAZE_RAIN_NONE	44	15	7
H4415-2	FLOORITEM_LIGHTNING_FLASH	44	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4515-1	FLOORITEM_HAZE_RAIN_NONE	45	15	7
H4515-2	FLOORITEM_LIGHTNING_FLASH	45	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4615-1	FLOORITEM_HAZE_RAIN_NONE	46	15	7
H4615-2	FLOORITEM_LIGHTNING_FLASH	46	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4715-1	FLOORITEM_HAZE_RAIN_NONE	47	15	7
H4715-2	FLOORITEM_LIGHTNING_FLASH	47	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H4715-3	MONSTER_WORM_DIGGER		47	15	7	CENTRE	HEALTH=(93)
H4815-1	FLOORITEM_HAZE_RAIN_NONE	48	15	7
H4815-2	FLOORITEM_LIGHTNING_FLASH	48	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5115-1	FLOORITEM_HAZE_RAIN_NONE	51	15	7
H5115-2	FLOORITEM_LIGHTNING_FLASH	51	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5215-1	FLOORITEM_HAZE_RAIN_NONE	52	15	7
H5215-2	FLOORITEM_LIGHTNING_FLASH	52	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5315-1	FLOORITEM_HAZE_RAIN_NONE	53	15	7
H5315-2	FLOORITEM_LIGHTNING_FLASH	53	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5415-1	FLOORITEM_HAZE_RAIN_NONE	54	15	7
H5415-2	FLOORITEM_LIGHTNING_FLASH	54	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5515-1	FLOORITEM_HAZE_RAIN_NONE	55	15	7
H5515-2	FLOORITEM_LIGHTNING_FLASH	55	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5615-1	FLOORITEM_HAZE_RAIN_NONE	56	15	7
H5615-2	FLOORITEM_LIGHTNING_FLASH	56	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5715-1	FLOORITEM_HAZE_RAIN_NONE	57	15	7
H5715-2	FLOORITEM_LIGHTNING_FLASH	57	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5815-1	FLOORITEM_HAZE_RAIN_NONE	58	15	7
H5815-2	FLOORITEM_LIGHTNING_FLASH	58	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H5915-1	FLOORITEM_HAZE_RAIN_NONE	59	15	7
H5915-2	FLOORITEM_LIGHTNING_FLASH	59	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H6415-1	FLOORITEM_HAZE_RAIN_NONE	64	15	7
H6415-2	FLOORITEM_LIGHTNING_FLASH	64	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H6415-3	MONSTER_WORM_DIGGER		64	15	7	CENTRE	HEALTH=(99)
H6515-1	FLOORITEM_HAZE_RAIN_NONE	65	15	7
H6515-2	FLOORITEM_LIGHTNING_FLASH	65	15	7			STATE=(INACTIVE)	STRENGTH=(150)
H8515-1	ALT_WALLSET_STONE			85	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H8615-1	ALT_WALLSET_STONE			86	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H8715-1	ALT_WALLSET_STONE			87	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H8815-1	ALT_WALLSET_STONE			88	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H8815-2	FLOORITEM_LIGHT			88	15	7			STRENGTH=(100)
H8915-1	ALT_WALLSET_STONE			89	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H9015-1	ALT_WALLSET_STONE			90	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H9115-1	ALT_WALLSET_STONE			91	15	7	CENTRE	WALLSET=(WALLSET_STONE)
H2516-1	FLOORITEM_HAZE_RAIN_NONE	25	16	7
H2516-2	FLOORITEM_LIGHTNING_FLASH	25	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H2616-1	FLOORITEM_HAZE_RAIN_NONE	26	16	7
H2616-2	FLOORITEM_LIGHTNING_FLASH	26	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H2716-1	FLOORITEM_HAZE_RAIN_NONE	27	16	7
H2716-2	FLOORITEM_LIGHTNING_FLASH	27	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H2816-1	FLOORITEM_HAZE_RAIN_NONE	28	16	7
H2816-2	FLOORITEM_LIGHTNING_FLASH	28	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H2916-1	FLOORITEM_HAZE_RAIN_NONE	29	16	7
H2916-2	FLOORITEM_LIGHTNING_FLASH	29	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H2916-4	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-5	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-6	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-7	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-8	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-9	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-10	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-11	MISSILE_ARROW_DM2			-1	-1	-1	NORTHWEST
H2916-3	MISC_QUIVER_DM2			29	16	7	NORTHWEST	HOLDS=(H2916-4,H2916-5,H2916-6,H2916-7,H2916-8,H2916-9,H2916-10,H2916-11)
H3116-1	WALLITEM_POLEDOWN_WOODEN_THICKET	31	16	7	EAST
H3216-1	FLOORITEM_HAZE_RAIN_NONE	32	16	7
H3216-2	FLOORITEM_LIGHTNING_FLASH	32	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3216-3	FOOD_DEAD_BAT			32	16	7	SOUTHWEST	CHARGE=(1)
H3216-4	FLOORITEM_TRIGGER			32	16	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H3316-1	FLOORITEM_HAZE_RAIN_NONE	33	16	7
H3316-2	FLOORITEM_LIGHTNING_FLASH	33	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3416-1	FLOORITEM_HAZE_RAIN_NONE	34	16	7
H3416-2	FLOORITEM_LIGHTNING_FLASH	34	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3516-1	FLOORITEM_HAZE_RAIN_NONE	35	16	7
H3516-2	FLOORITEM_LIGHTNING_FLASH	35	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3616-1	FLOORITEM_HAZE_RAIN_NONE	36	16	7
H3616-2	FLOORITEM_LIGHTNING_FLASH	36	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3616-3	FLOORITEM_DOORBUTTON_STONE	36	16	7			STATE=(INVISIBLE)
H3616-4	FLOORITEM_DOORFRAME_THICKET_BUTTON	36	16	7
H3616-5	DOOR_STONE_GOLDEN			36	16	7			STATE=(CLOSED)
H3716-1	FLOORITEM_HAZE_RAIN_NONE	37	16	7
H3716-2	FLOORITEM_LIGHTNING_FLASH	37	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3716-3	MONSTER_WORM_DIGGER		37	16	7	CENTRE	HEALTH=(90)
H3816-1	FLOORITEM_HAZE_RAIN_NONE	38	16	7
H3816-2	FLOORITEM_LIGHTNING_FLASH	38	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3916-1	FLOORITEM_HAZE_RAIN_NONE	39	16	7
H3916-2	FLOORITEM_LIGHTNING_FLASH	39	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H3916-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_EAST	39	16	7
H7741-6	FLOORITEM_TRIGGER			39	16	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H7741-7,H7741-6)
H7741-7	FLOORITEM_TELEPORTER		39	16	7			OPBY=(MONSTER)	DESTINATION=(38,16,7)	OPTIONS=(ROTATE:180)
H4016-1	FLOORITEM_HAZE_RAIN_NONE	40	16	7
H4016-2	FLOORITEM_LIGHTNING_FLASH	40	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4016-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_WEST	40	16	7
H3916-6	FLOORITEM_TRIGGER			40	16	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3916-7,H3916-6)
H3916-7	FLOORITEM_TELEPORTER		40	16	7			OPBY=(MONSTER)	DESTINATION=(41,16,7)	OPTIONS=(ROTATE:180)
H4116-1	FLOORITEM_HAZE_RAIN_NONE	41	16	7
H4116-2	FLOORITEM_LIGHTNING_FLASH	41	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4216-1	FLOORITEM_HAZE_RAIN_NONE	42	16	7
H4216-2	FLOORITEM_LIGHTNING_FLASH	42	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4316-1	FLOORITEM_HAZE_RAIN_NONE	43	16	7
H4316-2	FLOORITEM_LIGHTNING_FLASH	43	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4416-1	FLOORITEM_HAZE_RAIN_NONE	44	16	7
H4416-2	FLOORITEM_LIGHTNING_FLASH	44	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4516-1	FLOORITEM_HAZE_RAIN_NONE	45	16	7
H4516-2	FLOORITEM_LIGHTNING_FLASH	45	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4616-1	FLOORITEM_HAZE_RAIN_NONE	46	16	7
H4616-2	FLOORITEM_LIGHTNING_FLASH	46	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4716-1	FLOORITEM_HAZE_RAIN_NONE	47	16	7
H4716-2	FLOORITEM_LIGHTNING_FLASH	47	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4816-1	FLOORITEM_HAZE_RAIN_NONE	48	16	7
H4816-2	FLOORITEM_LIGHTNING_FLASH	48	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H4916-1	FLOORITEM_HAZE_RAIN_NONE	49	16	7
H4916-2	FLOORITEM_LIGHTNING_FLASH	49	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5016-1	FLOORITEM_HAZE_RAIN_NONE	50	16	7
H5016-2	FLOORITEM_LIGHTNING_FLASH	50	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5116-1	FLOORITEM_HAZE_RAIN_NONE	51	16	7
H5116-2	FLOORITEM_LIGHTNING_FLASH	51	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5216-1	FLOORITEM_HAZE_RAIN_NONE	52	16	7
H5216-2	FLOORITEM_LIGHTNING_FLASH	52	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5316-1	FLOORITEM_HAZE_RAIN_NONE	53	16	7
H5316-2	FLOORITEM_LIGHTNING_FLASH	53	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5416-1	FLOORITEM_HAZE_RAIN_NONE	54	16	7
H5416-2	FLOORITEM_LIGHTNING_FLASH	54	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5516-1	FLOORITEM_HAZE_RAIN_NONE	55	16	7
H5516-2	FLOORITEM_LIGHTNING_FLASH	55	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5616-1	FLOORITEM_HAZE_RAIN_NONE	56	16	7
H5616-2	FLOORITEM_LIGHTNING_FLASH	56	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5616-3	FLOORITEM_TREE_SMALL_DESTROYABLE	56	16	7			STRENGTH=(100)
H5716-1	FLOORITEM_HAZE_RAIN_NONE	57	16	7
H5716-2	FLOORITEM_LIGHTNING_FLASH	57	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5816-1	FLOORITEM_HAZE_RAIN_NONE	58	16	7
H5816-2	FLOORITEM_LIGHTNING_FLASH	58	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H5916-1	FLOORITEM_HAZE_RAIN_NONE	59	16	7
H5916-2	FLOORITEM_LIGHTNING_FLASH	59	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6016-1	FLOORITEM_HAZE_RAIN_NONE	60	16	7
H6016-2	FLOORITEM_LIGHTNING_FLASH	60	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6116-1	FLOORITEM_HAZE_RAIN_NONE	61	16	7
H6116-2	FLOORITEM_LIGHTNING_FLASH	61	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6216-1	FLOORITEM_HAZE_RAIN_NONE	62	16	7
H6216-2	FLOORITEM_LIGHTNING_FLASH	62	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6316-1	FLOORITEM_HAZE_RAIN_NONE	63	16	7
H6316-2	FLOORITEM_LIGHTNING_FLASH	63	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6416-1	FLOORITEM_HAZE_RAIN_NONE	64	16	7
H6416-2	FLOORITEM_LIGHTNING_FLASH	64	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6516-1	FLOORITEM_HAZE_RAIN_NONE	65	16	7
H6516-2	FLOORITEM_LIGHTNING_FLASH	65	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6616-1	FLOORITEM_HAZE_RAIN_NONE	66	16	7
H6616-2	FLOORITEM_LIGHTNING_FLASH	66	16	7			STATE=(INACTIVE)	STRENGTH=(150)
H6616-3	FLOORITEM_TELEPORT_DESTINATION	66	16	7			STATE=(INVISIBLE)
H6616-4	FLOORITEM_CROSS_2			66	16	7
H6616-5	FLOORITEM_TRIGGER			66	16	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0011-1,H6616-3)
H6616-6	FLOORITEM_TRIGGER			66	16	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0311-1)	OPTIONS=(CONSTANT_WEIGHT)
H6616-7	CLOTHES_SHLD_TECH_WITH_TELEPORT	66	16	7	NORTHEAST
H8516-1	ALT_WALLSET_STONE			85	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H8616-1	ALT_WALLSET_STONE			86	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H8716-1	WALLITEM_HOLES_FIREBALL_DM2	87	16	7	EAST
H8716-2	ALT_WALLSET_STONE			87	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H8816-1	ALT_WALLSET_STONE			88	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H8816-2	FLOORITEM_TRIGGER			88	16	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H8818-2)	OPTIONS=(CONSTANT_WEIGHT)
H8916-1	ALT_WALLSET_STONE			89	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H9016-1	ALT_WALLSET_STONE			90	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H9016-2	FLOORITEM_TRIGGER			90	16	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H9018-2)	OPTIONS=(CONSTANT_WEIGHT)
H9116-1	WALLITEM_HOLES_FIREBALL_DM2	91	16	7	WEST
H9116-2	ALT_WALLSET_STONE			91	16	7	CENTRE	WALLSET=(WALLSET_STONE)
H2417-1	FLOORITEM_HAZE_RAIN_NONE	24	17	7
H2417-2	FLOORITEM_LIGHTNING_FLASH	24	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H2517-1	FLOORITEM_HAZE_RAIN_NONE	25	17	7
H2517-2	FLOORITEM_LIGHTNING_FLASH	25	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H2517-3	MISSILE_ARROW_DM2			25	17	7	NORTHWEST
H2517-4	MISSILE_ARROW_DM2			25	17	7	SOUTHWEST
H2617-1	FLOORITEM_HAZE_RAIN_NONE	26	17	7
H2617-2	FLOORITEM_LIGHTNING_FLASH	26	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H2617-3	FOOD_STEAK				26	17	7	SOUTHWEST	CHARGE=(1)
H2717-1	FLOORITEM_HAZE_RAIN_NONE	27	17	7
H2717-2	FLOORITEM_LIGHTNING_FLASH	27	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H2717-3	MISSILE_ARROW_DM2			27	17	7	NORTHWEST
H2817-1	FLOORITEM_HAZE_RAIN_NONE	28	17	7
H2817-2	FLOORITEM_LIGHTNING_FLASH	28	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H2917-1	FLOORITEM_HAZE_RAIN_NONE	29	17	7
H2917-2	FLOORITEM_LIGHTNING_FLASH	29	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H3217-1	FLOORITEM_HAZE_RAIN_NONE	32	17	7
H3217-2	FLOORITEM_LIGHTNING_FLASH	32	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H3217-3	FLOORITEM_TRIGGER			32	17	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3129-3)
H3217-4	MONSTER_WORM_DIGGER		32	17	7	CENTRE	HEALTH=(102)
H3317-1	FLOORITEM_HAZE_RAIN_NONE	33	17	7
H3317-2	FLOORITEM_LIGHTNING_FLASH	33	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H3417-1	FLOORITEM_HAZE_RAIN_NONE	34	17	7
H3417-2	FLOORITEM_LIGHTNING_FLASH	34	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H3517-1	FLOORITEM_HAZE_RAIN_NONE	35	17	7
H3517-2	FLOORITEM_LIGHTNING_FLASH	35	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H3717-1	FLOORITEM_HAZE_RAIN_NONE	37	17	7
H3717-2	FLOORITEM_LIGHTNING_FLASH	37	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H3817-1	FLOORITEM_HAZE_RAIN_NONE	38	17	7
H3817-2	FLOORITEM_LIGHTNING_FLASH	38	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H4117-1	FLOORITEM_HAZE_RAIN_NONE	41	17	7
H4117-2	FLOORITEM_LIGHTNING_FLASH	41	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H4217-1	FLOORITEM_HAZE_RAIN_NONE	42	17	7
H4217-2	FLOORITEM_LIGHTNING_FLASH	42	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H4317-1	FLOORITEM_HAZE_RAIN_NONE	43	17	7
H4317-2	FLOORITEM_LIGHTNING_FLASH	43	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H4417-1	FLOORITEM_HAZE_RAIN_NONE	44	17	7
H4417-2	FLOORITEM_LIGHTNING_FLASH	44	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H4517-1	FLOORITEM_HAZE_RAIN_NONE	45	17	7
H4517-2	FLOORITEM_LIGHTNING_FLASH	45	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H4617-1	FLOORITEM_HAZE_RAIN_NONE	46	17	7
H4617-2	FLOORITEM_LIGHTNING_FLASH	46	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5117-1	FLOORITEM_HAZE_RAIN_NONE	51	17	7
H5117-2	FLOORITEM_LIGHTNING_FLASH	51	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5217-1	FLOORITEM_HAZE_RAIN_NONE	52	17	7
H5217-2	FLOORITEM_LIGHTNING_FLASH	52	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5317-1	FLOORITEM_HAZE_RAIN_NONE	53	17	7
H5317-2	FLOORITEM_LIGHTNING_FLASH	53	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5417-1	FLOORITEM_HAZE_RAIN_NONE	54	17	7
H5417-2	FLOORITEM_LIGHTNING_FLASH	54	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5617-1	FLOORITEM_HAZE_RAIN_NONE	56	17	7
H5617-2	FLOORITEM_LIGHTNING_FLASH	56	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5717-1	FLOORITEM_HAZE_RAIN_NONE	57	17	7
H5717-2	FLOORITEM_LIGHTNING_FLASH	57	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5817-1	FLOORITEM_HAZE_RAIN_NONE	58	17	7
H5817-2	FLOORITEM_LIGHTNING_FLASH	58	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H5917-1	FLOORITEM_HAZE_RAIN_NONE	59	17	7
H5917-2	FLOORITEM_LIGHTNING_FLASH	59	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6017-1	FLOORITEM_HAZE_RAIN_NONE	60	17	7
H6017-2	FLOORITEM_LIGHTNING_FLASH	60	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6217-1	FLOORITEM_HAZE_RAIN_NONE	62	17	7
H6217-2	FLOORITEM_LIGHTNING_FLASH	62	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6317-1	FLOORITEM_HAZE_RAIN_NONE	63	17	7
H6317-2	FLOORITEM_LIGHTNING_FLASH	63	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6417-1	FLOORITEM_HAZE_RAIN_NONE	64	17	7
H6417-2	FLOORITEM_LIGHTNING_FLASH	64	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6517-1	FLOORITEM_HAZE_RAIN_NONE	65	17	7
H6517-2	FLOORITEM_LIGHTNING_FLASH	65	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6617-1	FLOORITEM_HAZE_RAIN_NONE	66	17	7
H6617-2	FLOORITEM_LIGHTNING_FLASH	66	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H6717-1	FLOORITEM_HAZE_RAIN_NONE	67	17	7
H6717-2	FLOORITEM_LIGHTNING_FLASH	67	17	7			STATE=(INACTIVE)	STRENGTH=(150)
H8517-1	ALT_WALLSET_STONE			85	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H8617-1	ALT_WALLSET_STONE			86	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H8717-1	ALT_WALLSET_STONE			87	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H8717-2	WALLITEM_RELAY			87	17	7	CENTRE	CONDITION=(VALUE:H8817-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H8920-2)	ACTION=(ACTIVATE)	TARGET=(H8717-3,H8717-4,H8717-5)
H8717-3	WALLITEM_RELAY			87	17	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8817-5,H8817-5)	OPTIONS=(DELAY:4)
H8717-4	WALLITEM_RELAY			87	17	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H8817-3)	OPTIONS=(DELAY:8)
H8717-5	WALLITEM_RELAY			87	17	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8817-6,H8817-6)	OPTIONS=(DELAY:12)
H8817-1	ALT_WALLSET_STONE			88	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H8817-2	FLOORITEM_TABLE_THICK		88	17	7
H8817-3	FLOORITEM_SHOP_COUNTER_BUY	88	17	7			SHOP=(H8920-2)
H8817-4	FLOORITEM_TRIGGER			88	17	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H8717-2)
H8817-5	FLOORITEM_TELEPORTER		88	17	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(88,17,7)	OPTIONS=(ROTATE:SOUTH)
H8817-6	FLOORITEM_TELEPORTER		88	17	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(88,17,7)	OPTIONS=(ROTATE:NORTH)
H8917-1	ALT_WALLSET_STONE			89	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H8917-2	WALLITEM_SHOP_FRONT		89	17	7	NORTH
H8917-3	WALLITEM_SHOP_FRONT_WINDOW	89	17	7	NORTH		SHOP=(H8920-2)
H8917-4	WALLITEM_SHOP_FRONT_NEXT	89	17	7	NORTH		SHOP=(H8920-2)
H8917-5	WALLITEM_SHOP_FRONT_PREVIOUS	89	17	7	NORTH		SHOP=(H8920-2)
H8917-6	WALLITEM_SHOP_FRONT_VALUE_BUY	89	17	7	NORTH		SHOP=(H8920-2)
H8917-7	WALLITEM_SHOP_FRONT_VALUE_SELL	89	17	7	NORTH		SHOP=(H8920-2)
H8917-8	WALLITEM_SHOP_FRONT_DESCRIPTION	89	17	7	NORTH		SHOP=(H8920-2)
H8917-9	WALLITEM_SHOP_FRONT_STOCK_NONE	89	17	7	NORTH		SHOP=(H8920-2)
H9017-1	ALT_WALLSET_STONE			90	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H9017-2	FLOORITEM_TABLE_THICK		90	17	7
H9017-3	FLOORITEM_SHOP_COUNTER_SELL	90	17	7			SHOP=(H8920-2)
H9017-4	FLOORITEM_TRIGGER			90	17	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H9117-2,H9117-3,H9117-4)
H9017-5	FLOORITEM_TELEPORTER		90	17	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(90,17,7)	OPTIONS=(ROTATE:SOUTH)
H9017-6	FLOORITEM_TELEPORTER		90	17	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(90,17,7)	OPTIONS=(ROTATE:NORTH)
H9117-1	ALT_WALLSET_STONE			91	17	7	CENTRE	WALLSET=(WALLSET_STONE)
H9117-2	WALLITEM_RELAY			91	17	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H9017-5,H9017-5)	OPTIONS=(DELAY:4)
H9117-3	WALLITEM_RELAY			91	17	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H9017-3)	OPTIONS=(DELAY:8)
H9117-4	WALLITEM_RELAY			91	17	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H9017-6,H9017-6)	OPTIONS=(DELAY:12)
H2418-1	FLOORITEM_HAZE_RAIN_NONE	24	18	7
H2418-2	FLOORITEM_LIGHTNING_FLASH	24	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H2718-1	FLOORITEM_HAZE_RAIN_NONE	27	18	7
H2718-2	FLOORITEM_LIGHTNING_FLASH	27	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H2718-3	FLOORITEM_TREE_SMALL_DESTROYABLE	27	18	7			STRENGTH=(100)
H2818-1	FLOORITEM_HAZE_RAIN_NONE	28	18	7
H2818-2	FLOORITEM_LIGHTNING_FLASH	28	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H2918-1	FLOORITEM_HAZE_RAIN_NONE	29	18	7
H2918-2	FLOORITEM_LIGHTNING_FLASH	29	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H2918-3	MONSTER_DEMON_THORN		29	18	7	CENTRE	HEALTH=(425)
H3218-1	FLOORITEM_HAZE_RAIN_NONE	32	18	7
H3218-2	FLOORITEM_LIGHTNING_FLASH	32	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H3318-1	FLOORITEM_HAZE_RAIN_NONE	33	18	7
H3318-2	FLOORITEM_LIGHTNING_FLASH	33	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H3418-1	FLOORITEM_HAZE_RAIN_NONE	34	18	7
H3418-2	FLOORITEM_LIGHTNING_FLASH	34	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H3518-1	FLOORITEM_HAZE_RAIN_NONE	35	18	7
H3518-2	FLOORITEM_LIGHTNING_FLASH	35	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H3718-1	FLOORITEM_HAZE_RAIN_NONE	37	18	7
H3718-2	FLOORITEM_LIGHTNING_FLASH	37	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H4218-1	FLOORITEM_HAZE_RAIN_NONE	42	18	7
H4218-2	FLOORITEM_LIGHTNING_FLASH	42	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H4318-1	FLOORITEM_HAZE_RAIN_NONE	43	18	7
H4318-2	FLOORITEM_LIGHTNING_FLASH	43	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H5218-1	FLOORITEM_HAZE_RAIN_NONE	52	18	7
H5218-2	FLOORITEM_LIGHTNING_FLASH	52	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H5318-1	FLOORITEM_HAZE_RAIN_NONE	53	18	7
H5318-2	FLOORITEM_LIGHTNING_FLASH	53	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H5718-1	FLOORITEM_HAZE_RAIN_NONE	57	18	7
H5718-2	FLOORITEM_LIGHTNING_FLASH	57	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H5818-1	FLOORITEM_HAZE_RAIN_NONE	58	18	7
H5818-2	FLOORITEM_LIGHTNING_FLASH	58	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H6218-1	FLOORITEM_HAZE_RAIN_NONE	62	18	7
H6218-2	FLOORITEM_LIGHTNING_FLASH	62	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H6318-1	FLOORITEM_HAZE_RAIN_NONE	63	18	7
H6318-2	FLOORITEM_LIGHTNING_FLASH	63	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H6418-1	FLOORITEM_HAZE_RAIN_NONE	64	18	7
H6418-2	FLOORITEM_LIGHTNING_FLASH	64	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H6518-1	FLOORITEM_HAZE_RAIN_NONE	65	18	7
H6518-2	FLOORITEM_LIGHTNING_FLASH	65	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H6618-1	FLOORITEM_HAZE_RAIN_NONE	66	18	7
H6618-2	FLOORITEM_LIGHTNING_FLASH	66	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H6718-1	FLOORITEM_HAZE_RAIN_NONE	67	18	7
H6718-2	FLOORITEM_LIGHTNING_FLASH	67	18	7			STATE=(INACTIVE)	STRENGTH=(150)
H8518-1	ALT_WALLSET_STONE			85	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H8618-1	ALT_WALLSET_STONE			86	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H8718-1	ALT_WALLSET_STONE			87	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H8818-1	ALT_WALLSET_STONE			88	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H8818-2	FLOORITEM_MONSTER_ATTRACTOR	88	18	7			STATE=(INACTIVE)
H8818-3	FLOORITEM_TRIGGER			88	18	7			OPBY=(MONSTER_MERCHANT_BAD)	ACTION=(ACTIVATE)	TARGET=(H8817-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H8818-4	FLOORITEM_TRIGGER			88	18	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8914-2)
H8818-5	FLOORITEM_TRIGGER			88	18	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8920-2)
H8918-1	ALT_WALLSET_STONE			89	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H9018-1	ALT_WALLSET_STONE			90	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H9018-2	FLOORITEM_MONSTER_ATTRACTOR	90	18	7			STATE=(INACTIVE)
H9018-3	FLOORITEM_TRIGGER			90	18	7			OPBY=(MONSTER_MERCHANT_BAD)	ACTION=(ACTIVATE)	TARGET=(H9017-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H9018-4	FLOORITEM_TRIGGER			90	18	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8914-2)
H9018-5	FLOORITEM_TRIGGER			90	18	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8920-2)
H9118-1	ALT_WALLSET_STONE			91	18	7	CENTRE	WALLSET=(WALLSET_STONE)
H2419-1	FLOORITEM_HAZE_RAIN_NONE	24	19	7
H2419-2	FLOORITEM_LIGHTNING_FLASH	24	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H2519-1	FLOORITEM_HAZE_RAIN_NONE	25	19	7
H2519-2	FLOORITEM_LIGHTNING_FLASH	25	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H2519-3	FLOORITEM_TREE_SMALL_DESTROYABLE	25	19	7			STRENGTH=(100)
H2619-1	FLOORITEM_HAZE_RAIN_NONE	26	19	7
H2619-2	FLOORITEM_LIGHTNING_FLASH	26	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H2719-1	FLOORITEM_HAZE_RAIN_NONE	27	19	7
H2719-2	FLOORITEM_LIGHTNING_FLASH	27	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H2819-1	FLOORITEM_HAZE_RAIN_NONE	28	19	7
H2819-2	FLOORITEM_LIGHTNING_FLASH	28	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H3319-1	FLOORITEM_HAZE_RAIN_NONE	33	19	7
H3319-2	FLOORITEM_LIGHTNING_FLASH	33	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H3419-1	FLOORITEM_HAZE_RAIN_NONE	34	19	7
H3419-2	FLOORITEM_LIGHTNING_FLASH	34	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H6019-1	FLOORITEM_HAZE_RAIN_NONE	60	19	7
H6019-2	FLOORITEM_LIGHTNING_FLASH	60	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H6019-3	FLOORITEM_TRIGGER			60	19	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H6019-4)	OPTIONS=(DELAY:500)
H6019-4	FLOORITEM_GENERATOR_MONSTER	60	19	7			GENERATES=(MONSTER_THIEF_THICKET)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H6019-5	FOOD_STEAK				60	19	7	NORTHWEST	CHARGE=(1)
H6019-6	MONSTER_THIEF_THICKET		60	19	7	CENTRE	HEALTH=(95)
H6319-1	FLOORITEM_HAZE_RAIN_NONE	63	19	7
H6319-2	FLOORITEM_LIGHTNING_FLASH	63	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H6419-1	FLOORITEM_HAZE_RAIN_NONE	64	19	7
H6419-2	FLOORITEM_LIGHTNING_FLASH	64	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H6519-1	FLOORITEM_HAZE_RAIN_NONE	65	19	7
H6519-2	FLOORITEM_LIGHTNING_FLASH	65	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H6619-1	FLOORITEM_HAZE_RAIN_NONE	66	19	7
H6619-2	FLOORITEM_LIGHTNING_FLASH	66	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H6719-1	FLOORITEM_HAZE_RAIN_NONE	67	19	7
H6719-2	FLOORITEM_LIGHTNING_FLASH	67	19	7			STATE=(INACTIVE)	STRENGTH=(150)
H8519-1	ALT_WALLSET_STONE			85	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H8619-1	ALT_WALLSET_STONE			86	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H8619-2	FLOORITEM_TRIGGER			86	19	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H8719-1	ALT_WALLSET_STONE			87	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H8819-1	ALT_WALLSET_STONE			88	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H8819-2	FLOORITEM_TRIGGER			88	19	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8914-2)
H8819-3	FLOORITEM_TRIGGER			88	19	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8920-2)
H8919-1	ALT_WALLSET_STONE			89	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H8919-2	FLOORITEM_TRIGGER			89	19	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8914-2)
H8919-3	FLOORITEM_TRIGGER			89	19	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8920-2)
H8919-4	MONSTER_MERCHANT_BAD		89	19	7	CENTRE	HEALTH=(1)
H9019-1	ALT_WALLSET_STONE			90	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H9019-2	FLOORITEM_TRIGGER			90	19	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8914-2)
H9019-3	FLOORITEM_TRIGGER			90	19	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8920-2)
H9119-1	ALT_WALLSET_STONE			91	19	7	CENTRE	WALLSET=(WALLSET_STONE)
H2420-1	FLOORITEM_HAZE_RAIN_NONE	24	20	7
H2420-2	FLOORITEM_LIGHTNING_FLASH	24	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H2520-1	FLOORITEM_HAZE_RAIN_NONE	25	20	7
H2520-2	FLOORITEM_LIGHTNING_FLASH	25	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H2620-1	FLOORITEM_HAZE_RAIN_NONE	26	20	7
H2620-2	FLOORITEM_LIGHTNING_FLASH	26	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H2720-1	FLOORITEM_HAZE_RAIN_NONE	27	20	7
H2720-2	FLOORITEM_LIGHTNING_FLASH	27	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H2820-1	FLOORITEM_HAZE_RAIN_NONE	28	20	7
H2820-2	FLOORITEM_LIGHTNING_FLASH	28	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H3320-1	FLOORITEM_HAZE_RAIN_NONE	33	20	7
H3320-2	FLOORITEM_LIGHTNING_FLASH	33	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H4820-1	ALT_WALLSET_STONE			48	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H4920-1	ALT_WALLSET_STONE			49	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H5020-1	ALT_WALLSET_STONE			50	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H5920-1	FLOORITEM_HAZE_RAIN_NONE	59	20	7
H5920-2	FLOORITEM_LIGHTNING_FLASH	59	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6020-1	FLOORITEM_HAZE_RAIN_NONE	60	20	7
H6020-2	FLOORITEM_LIGHTNING_FLASH	60	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6120-1	FLOORITEM_HAZE_RAIN_NONE	61	20	7
H6120-2	FLOORITEM_LIGHTNING_FLASH	61	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6420-1	FLOORITEM_HAZE_RAIN_NONE	64	20	7
H6420-2	FLOORITEM_LIGHTNING_FLASH	64	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6520-1	FLOORITEM_HAZE_RAIN_NONE	65	20	7
H6520-2	FLOORITEM_LIGHTNING_FLASH	65	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6620-1	FLOORITEM_HAZE_RAIN_NONE	66	20	7
H6620-2	FLOORITEM_LIGHTNING_FLASH	66	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6720-1	FLOORITEM_HAZE_RAIN_NONE	67	20	7
H6720-2	FLOORITEM_LIGHTNING_FLASH	67	20	7			STATE=(INACTIVE)	STRENGTH=(150)
H6820-1	WALLITEM_KEYSTONE_MOON		68	20	7	WEST		OPBY=(KEY_MOON)	ACTION=(TOGGLE)	TARGET=(H6721-3)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H8520-1	ALT_WALLSET_STONE			85	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H8620-1	ALT_WALLSET_STONE			86	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H8620-2	FLOORITEM_TRIGGER			86	20	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H8720-1	ALT_WALLSET_STONE			87	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H8820-1	ALT_WALLSET_STONE			88	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H8920-1	ALT_WALLSET_STONE			89	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H8920-2	WALLITEM_SHOP			89	20	7	CENTRE
H8920-3	WALLITEM_SHOP_CURRENCY		89	20	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H8920-4	WALLITEM_SHOP_CURRENCY		89	20	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H8920-5	WALLITEM_SHOP_CURRENCY		89	20	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H8920-6	WALLITEM_SHOP_CURRENCY		89	20	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H8920-7	WALLITEM_SHOP_CURRENCY		89	20	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H8920-8	WALLITEM_SHOP_CURRENCY		89	20	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H8920-9	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_TORCH_DM2)	VALUE_BUY=(2)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(5)
H8920-10	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISSILE_DAGGER_DM2)	VALUE_BUY=(2)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(5)
H8920-11	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_SCYTHE)	VALUE_BUY=(22)	VALUE_HAGGLE=(20)	VALUE_SELL=(18)	NUMBER_IN_STOCK=(0)
H8920-12	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_MACHETE)	VALUE_BUY=(44)	VALUE_HAGGLE=(40)	VALUE_SELL=(36)	NUMBER_IN_STOCK=(1)
H8920-13	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_SWORD_DM2)	VALUE_BUY=(78)	VALUE_HAGGLE=(71)	VALUE_SELL=(65)	NUMBER_IN_STOCK=(1)
H8920-14	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_RAPIER_DM2)	VALUE_BUY=(108)	VALUE_HAGGLE=(99)	VALUE_SELL=(90)	NUMBER_IN_STOCK=(0)
H8920-15	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_AXE_DM2)	VALUE_BUY=(26)	VALUE_HAGGLE=(24)	VALUE_SELL=(22)	NUMBER_IN_STOCK=(1)
H8920-16	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_SABRE_DM2)	VALUE_BUY=(176)	VALUE_HAGGLE=(160)	VALUE_SELL=(144)	NUMBER_IN_STOCK=(0)
H8920-17	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_KATANA)	VALUE_BUY=(224)	VALUE_HAGGLE=(202)	VALUE_SELL=(180)	NUMBER_IN_STOCK=(1)
H8920-18	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_AXE_VORAX)	VALUE_BUY=(720)	VALUE_HAGGLE=(657)	VALUE_SELL=(594)	NUMBER_IN_STOCK=(5)
H8920-19	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_TEMPEST)	VALUE_BUY=(912)	VALUE_HAGGLE=(846)	VALUE_SELL=(780)	NUMBER_IN_STOCK=(1)
H8920-20	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(SWORD_FURY_DM2)	VALUE_BUY=(1332)	VALUE_HAGGLE=(1215)	VALUE_SELL=(1098)	NUMBER_IN_STOCK=(1)
H8920-21	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_CLUB_DM2)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(5)
H8920-22	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_CLUB_WAR)	VALUE_BUY=(16)	VALUE_HAGGLE=(15)	VALUE_SELL=(14)	NUMBER_IN_STOCK=(5)
H8920-23	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_MACE_DM2)	VALUE_BUY=(66)	VALUE_HAGGLE=(60)	VALUE_SELL=(54)	NUMBER_IN_STOCK=(1)
H8920-24	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_MORNINGSTAR_DM2)	VALUE_BUY=(153)	VALUE_HAGGLE=(136)	VALUE_SELL=(120)	NUMBER_IN_STOCK=(1)
H8920-25	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_MACE_TECH)	VALUE_BUY=(612)	VALUE_HAGGLE=(546)	VALUE_SELL=(480)	NUMBER_IN_STOCK=(0)
H8920-26	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_SLING_DM2)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(1)
H8920-27	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISC_QUIVER_DM2)	VALUE_BUY=(5)	VALUE_HAGGLE=(4)	VALUE_SELL=(4)	NUMBER_IN_STOCK=(0)
H8920-28	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_BOW_DM2)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(1)
H8920-29	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_BOW_CROSS_DM2)	VALUE_BUY=(88)	VALUE_HAGGLE=(80)	VALUE_SELL=(72)	NUMBER_IN_STOCK=(1)
H8920-30	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(WEAPON_BOW_SPEED_DM2)	VALUE_BUY=(198)	VALUE_HAGGLE=(180)	VALUE_SELL=(162)	NUMBER_IN_STOCK=(1)
H8920-31	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISSILE_ARROW_DM2)	VALUE_BUY=(3)	VALUE_HAGGLE=(2)	VALUE_SELL=(2)	NUMBER_IN_STOCK=(5)
H8920-32	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISSILE_ARROW_SLAYER_DM2)	VALUE_BUY=(6)	VALUE_HAGGLE=(5)	VALUE_SELL=(5)	NUMBER_IN_STOCK=(5)
H8920-33	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISSILE_DART_POISON_DM2)	VALUE_BUY=(5)	VALUE_HAGGLE=(4)	VALUE_SELL=(4)	NUMBER_IN_STOCK=(5)
H8920-34	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISSILE_SHURIKEN)	VALUE_BUY=(7)	VALUE_HAGGLE=(6)	VALUE_SELL=(6)	NUMBER_IN_STOCK=(5)
H8920-35	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(STAFF_ROGUE)	VALUE_BUY=(136)	VALUE_HAGGLE=(124)	VALUE_SELL=(112)	NUMBER_IN_STOCK=(0)
H8920-36	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(STAFF_BAINBLOOM)	VALUE_BUY=(88)	VALUE_HAGGLE=(80)	VALUE_SELL=(72)	NUMBER_IN_STOCK=(0)
H8920-37	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISC_GEAR_LARGE)	VALUE_BUY=(17)	VALUE_HAGGLE=(16)	VALUE_SELL=(15)	NUMBER_IN_STOCK=(-1)
H8920-38	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISC_VACUUM_FUSE)	VALUE_BUY=(385)	VALUE_HAGGLE=(348)	VALUE_SELL=(312)	NUMBER_IN_STOCK=(1)
H8920-39	WALLITEM_SHOP_STOCK		89	20	7	CENTRE	OBJECT=(MISC_ROPE_DM2)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(7)	NUMBER_IN_STOCK=(1)
H9020-1	ALT_WALLSET_STONE			90	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H9120-1	ALT_WALLSET_STONE			91	20	7	CENTRE	WALLSET=(WALLSET_STONE)
H2521-1	FLOORITEM_HAZE_RAIN_NONE	25	21	7
H2521-2	FLOORITEM_LIGHTNING_FLASH	25	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H2521-3	FLOORITEM_GENERATOR_MONSTER	25	21	7			GENERATES=(MONSTER_DEMON_THORN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(350)	OPTIONS=(RECHARGE_TIME:50)
H2621-1	FLOORITEM_HAZE_RAIN_NONE	26	21	7
H2621-2	FLOORITEM_LIGHTNING_FLASH	26	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H2721-1	FLOORITEM_HAZE_RAIN_NONE	27	21	7
H2721-2	FLOORITEM_LIGHTNING_FLASH	27	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H2721-3	MONSTER_DEMON_THORN		27	21	7	CENTRE	HEALTH=(372)
H3221-1	FLOORITEM_HAZE_RAIN_NONE	32	21	7
H3221-2	FLOORITEM_LIGHTNING_FLASH	32	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H3321-1	FLOORITEM_HAZE_RAIN_NONE	33	21	7
H3321-2	FLOORITEM_LIGHTNING_FLASH	33	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H3421-1	FLOORITEM_HAZE_RAIN_NONE	34	21	7
H3421-2	FLOORITEM_LIGHTNING_FLASH	34	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H3521-1	FLOORITEM_HAZE_RAIN_NONE	35	21	7
H3521-2	FLOORITEM_LIGHTNING_FLASH	35	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H4321-1	ALT_WALLSET_STONE			43	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4421-1	ALT_WALLSET_STONE			44	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4521-1	ALT_WALLSET_STONE			45	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4621-1	ALT_WALLSET_STONE			46	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4721-1	ALT_WALLSET_STONE			47	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4821-1	ALT_WALLSET_STONE			48	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4821-2	WALLITEM_ALCOVE_SQUARE_DM2	48	21	7	SOUTH
H4821-4	MISC_TABLET_MAP_MAGIC_RUNE_DM2	48	21	7	SOUTH
H4821-3	KEY_GOLD_DM2			48	21	7	SOUTH
H4921-1	ALT_WALLSET_STONE			49	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H4921-2	FLOORITEM_STAIRSUP_STONE	49	21	7
H5021-1	ALT_WALLSET_STONE			50	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H5021-2	WALLITEM_HOLES_FIREBALL_DM2	50	21	7	SOUTH
H5021-3	WALLITEM_SHOOTER			50	21	7	SOUTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(100)
H5121-1	ALT_WALLSET_STONE			51	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H5221-1	ALT_WALLSET_STONE			52	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H5921-1	FLOORITEM_HAZE_RAIN_NONE	59	21	7
H5921-2	FLOORITEM_LIGHTNING_FLASH	59	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H6021-1	FLOORITEM_HAZE_RAIN_NONE	60	21	7
H6021-2	FLOORITEM_LIGHTNING_FLASH	60	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H6121-1	FLOORITEM_HAZE_RAIN_NONE	61	21	7
H6121-2	FLOORITEM_LIGHTNING_FLASH	61	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H6221-1	FLOORITEM_HAZE_RAIN_NONE	62	21	7
H6221-2	FLOORITEM_LIGHTNING_FLASH	62	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H6421-1	FLOORITEM_HAZE_RAIN_NONE	64	21	7
H6421-2	FLOORITEM_LIGHTNING_FLASH	64	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H6721-1	FLOORITEM_HAZE_RAIN_NONE	67	21	7
H6721-2	FLOORITEM_LIGHTNING_FLASH	67	21	7			STATE=(INACTIVE)	STRENGTH=(150)
H6721-3	FLOORITEM_DOORBUTTON_STONE	67	21	7			STATE=(INVISIBLE)
H6721-4	FLOORITEM_DOORFRAME_THICKET_BUTTON	67	21	7
H6721-5	DOOR_STONE_GOLDEN			67	21	7			STATE=(CLOSED)
H8521-1	ALT_WALLSET_STONE			85	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H8621-1	ALT_WALLSET_STONE			86	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H8621-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_SOUTH	86	21	7
H8721-1	ALT_WALLSET_STONE			87	21	7	CENTRE	WALLSET=(WALLSET_STONE)
H3122-1	FLOORITEM_HAZE_RAIN_NONE	31	22	7
H3122-2	FLOORITEM_LIGHTNING_FLASH	31	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H3222-1	FLOORITEM_HAZE_RAIN_NONE	32	22	7
H3222-2	FLOORITEM_LIGHTNING_FLASH	32	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H3322-1	FLOORITEM_HAZE_RAIN_NONE	33	22	7
H3322-2	FLOORITEM_LIGHTNING_FLASH	33	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H3422-1	FLOORITEM_HAZE_RAIN_NONE	34	22	7
H3422-2	FLOORITEM_LIGHTNING_FLASH	34	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H3422-3	FLOORITEM_TRIGGER			34	22	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3129-3)
H3422-4	MONSTER_GLOP			34	22	7	CENTRE	HEALTH=(40)
H3522-1	FLOORITEM_HAZE_RAIN_NONE	35	22	7
H3522-2	FLOORITEM_LIGHTNING_FLASH	35	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H3622-1	FLOORITEM_HAZE_RAIN_NONE	36	22	7
H3622-2	FLOORITEM_LIGHTNING_FLASH	36	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H4322-1	ALT_WALLSET_STONE			43	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H4422-1	ALT_WALLSET_STONE			44	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H4422-2	FLOORITEM_PIT_STONE_TO_CAVE	44	22	7
H4522-1	ALT_WALLSET_STONE			45	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H4522-2	FLOORITEM_PIT_STONE_TO_CAVE	45	22	7
H4622-1	ALT_WALLSET_STONE			46	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H4622-2	FLOORITEM_PIT_STONE_TO_CAVE	46	22	7			STATE=(CLOSED)
H4722-1	ALT_WALLSET_STONE			47	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H4822-1	ALT_WALLSET_STONE			48	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H4922-1	ALT_WALLSET_STONE			49	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H5022-1	ALT_WALLSET_STONE			50	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H5122-1	ALT_WALLSET_STONE			51	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H5222-1	ALT_WALLSET_STONE			52	22	7	CENTRE	WALLSET=(WALLSET_STONE)
H6022-1	FLOORITEM_HAZE_RAIN_NONE	60	22	7
H6022-2	FLOORITEM_LIGHTNING_FLASH	60	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H6122-1	FLOORITEM_HAZE_RAIN_NONE	61	22	7
H6122-2	FLOORITEM_LIGHTNING_FLASH	61	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H6222-1	FLOORITEM_HAZE_RAIN_NONE	62	22	7
H6222-2	FLOORITEM_LIGHTNING_FLASH	62	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H6322-1	FLOORITEM_HAZE_RAIN_NONE	63	22	7
H6322-2	FLOORITEM_LIGHTNING_FLASH	63	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H6422-1	FLOORITEM_HAZE_RAIN_NONE	64	22	7
H6422-2	FLOORITEM_LIGHTNING_FLASH	64	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H6722-1	FLOORITEM_HAZE_RAIN_NONE	67	22	7
H6722-2	FLOORITEM_LIGHTNING_FLASH	67	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H8622-1	FLOORITEM_HAZE_RAIN_NONE	86	22	7
H8622-2	FLOORITEM_LIGHTNING_FLASH	86	22	7			STATE=(INACTIVE)	STRENGTH=(150)
H8622-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_NORTH	86	22	7
H8622-4	FLOORITEM_TELEPORTER		86	22	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(86,21,7)
H1923-1	ALT_WALLSET_STONE			19	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H2023-1	ALT_WALLSET_STONE			20	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H2123-1	ALT_WALLSET_STONE			21	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H3223-1	FLOORITEM_HAZE_RAIN_NONE	32	23	7
H3223-2	FLOORITEM_LIGHTNING_FLASH	32	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H3323-1	FLOORITEM_HAZE_RAIN_NONE	33	23	7
H3323-2	FLOORITEM_LIGHTNING_FLASH	33	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H3423-1	FLOORITEM_HAZE_RAIN_NONE	34	23	7
H3423-2	FLOORITEM_LIGHTNING_FLASH	34	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H3523-1	FLOORITEM_HAZE_RAIN_NONE	35	23	7
H3523-2	FLOORITEM_LIGHTNING_FLASH	35	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H4323-1	ALT_WALLSET_STONE			43	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H4423-1	ALT_WALLSET_STONE			44	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H4423-2	FLOORITEM_PIT_STONE_TO_CAVE	44	23	7
H4523-1	ALT_WALLSET_STONE			45	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H4523-2	SWORD_TEMPEST			45	23	7	SOUTHWEST	CHARGE=(15)
H4623-1	ALT_WALLSET_STONE			46	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H4623-2	FLOORITEM_TRIGGER			46	23	7			OPBY=(SWORD_TEMPEST,ON_AND_OVER)	ACTION=(ACTIVATE)	TARGET=(H4622-2)	OPTIONS=(CONSTANT_WEIGHT)
H4623-3	FLOORITEM_TRIGGER			46	23	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
H4723-1	ALT_WALLSET_STONE			47	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H4723-2	WALLITEM_LADDERDOWN_WOODEN_STONE	47	23	7	WEST
H4823-1	ALT_WALLSET_STONE			48	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H4923-1	ALT_WALLSET_STONE			49	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H5023-1	ALT_WALLSET_STONE			50	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H5023-2	FLOORITEM_PAD_LARGE_STONE	50	23	7
H5023-3	FLOORITEM_TRIGGER			50	23	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5024-3)
H5123-1	ALT_WALLSET_STONE			51	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H5223-1	ALT_WALLSET_STONE			52	23	7	CENTRE	WALLSET=(WALLSET_STONE)
H6023-1	FLOORITEM_HAZE_RAIN_NONE	60	23	7
H6023-2	FLOORITEM_LIGHTNING_FLASH	60	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H6123-1	FLOORITEM_HAZE_RAIN_NONE	61	23	7
H6123-2	FLOORITEM_LIGHTNING_FLASH	61	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H6223-1	FLOORITEM_HAZE_RAIN_NONE	62	23	7
H6223-2	FLOORITEM_LIGHTNING_FLASH	62	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H6723-1	FLOORITEM_HAZE_RAIN_NONE	67	23	7
H6723-2	FLOORITEM_LIGHTNING_FLASH	67	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H7823-1	FLOORITEM_HAZE_RAIN_NONE	78	23	7
H7823-2	FLOORITEM_LIGHTNING_FLASH	78	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H8223-1	WALLITEM_PALMAPPLE_STALK	82	23	7	SOUTH		STATE=(INVISIBLE)
H8223-2	WALLITEM_PALMAPPLE		82	23	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H8223-4,H8223-3)	OPTIONS=(SOUND:NULL)
H8223-3	WALLITEM_RELAY			82	23	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8223-1,H8223-2,H8223-5)
H8223-4	WALLITEM_RELAY			82	23	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8223-1,H8223-2)	OPTIONS=(DELAY:5000)
H8223-5	WALLITEM_ACTION			82	23	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_PALMAPPLE,NULL)	STRENGTH=(0)
H8323-1	FLOORITEM_HAZE_RAIN_NONE	83	23	7
H8323-2	FLOORITEM_LIGHTNING_FLASH	83	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H8423-1	FLOORITEM_HAZE_RAIN_NONE	84	23	7
H8423-2	FLOORITEM_LIGHTNING_FLASH	84	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H8623-1	FLOORITEM_HAZE_RAIN_NONE	86	23	7
H8623-2	FLOORITEM_LIGHTNING_FLASH	86	23	7			STATE=(INACTIVE)	STRENGTH=(150)
H1624-1	ALT_WALLSET_STONE			16	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H1724-1	ALT_WALLSET_STONE			17	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H1824-1	ALT_WALLSET_STONE			18	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H1924-1	ALT_WALLSET_STONE			19	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H1924-2	WALLITEM_LANTERN			19	24	7	SOUTH
H2024-1	ALT_WALLSET_STONE			20	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H2024-2	FLOORITEM_TRIGGER			20	24	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H2024-3)
H2024-3	FLOORITEM_DAMAGE			20	24	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H2024-4	MONSTER_GUARD			20	24	7	CENTRE	HEALTH=(1)
H2124-1	ALT_WALLSET_STONE			21	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H2224-1	ALT_WALLSET_STONE			22	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H3324-1	FLOORITEM_HAZE_RAIN_NONE	33	24	7
H3324-2	FLOORITEM_LIGHTNING_FLASH	33	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H3424-1	FLOORITEM_HAZE_RAIN_NONE	34	24	7
H3424-2	FLOORITEM_LIGHTNING_FLASH	34	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H4324-1	ALT_WALLSET_STONE			43	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H4424-1	ALT_WALLSET_STONE			44	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H4424-2	FLOORITEM_PIT_STONE_TO_CAVE	44	24	7
H4524-1	ALT_WALLSET_STONE			45	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H4524-2	FLOORITEM_PIT_STONE_TO_CAVE	45	24	7
H4624-1	ALT_WALLSET_STONE			46	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H4624-2	FLOORITEM_PIT_STONE_TO_CAVE	46	24	7
H4724-1	ALT_WALLSET_STONE			47	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H4824-1	ALT_WALLSET_STONE			48	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H4824-2	FLOORITEM_WALL_FAKE		48	24	7
H4924-1	ALT_WALLSET_STONE			49	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H5024-1	ALT_WALLSET_STONE			50	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H5024-2	FLOORITEM_DOORFRAME_STONE	50	24	7
H5024-3	DOOR_BARS				50	24	7			STATE=(OPEN)
H5124-1	ALT_WALLSET_STONE			51	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H5224-1	ALT_WALLSET_STONE			52	24	7	CENTRE	WALLSET=(WALLSET_STONE)
H6124-1	FLOORITEM_HAZE_RAIN_NONE	61	24	7
H6124-2	FLOORITEM_LIGHTNING_FLASH	61	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H6724-1	FLOORITEM_HAZE_RAIN_NONE	67	24	7
H6724-2	FLOORITEM_LIGHTNING_FLASH	67	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H7724-1	FLOORITEM_HAZE_RAIN_NONE	77	24	7
H7724-2	FLOORITEM_LIGHTNING_FLASH	77	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H7724-3	FLOORITEM_TREE_LARGE		77	24	7
H7824-1	FLOORITEM_HAZE_RAIN_NONE	78	24	7
H7824-2	FLOORITEM_LIGHTNING_FLASH	78	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H7924-1	FLOORITEM_HAZE_RAIN_NONE	79	24	7
H7924-2	FLOORITEM_LIGHTNING_FLASH	79	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H8224-1	FLOORITEM_HAZE_RAIN_NONE	82	24	7
H8224-2	FLOORITEM_LIGHTNING_FLASH	82	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H8324-1	FLOORITEM_HAZE_RAIN_NONE	83	24	7
H8324-2	FLOORITEM_LIGHTNING_FLASH	83	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H8424-1	FLOORITEM_HAZE_RAIN_NONE	84	24	7
H8424-2	FLOORITEM_LIGHTNING_FLASH	84	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H8524-1	FLOORITEM_HAZE_RAIN_NONE	85	24	7
H8524-2	FLOORITEM_LIGHTNING_FLASH	85	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H8624-1	FLOORITEM_HAZE_RAIN_NONE	86	24	7
H8624-2	FLOORITEM_LIGHTNING_FLASH	86	24	7			STATE=(INACTIVE)	STRENGTH=(150)
H8724-1	WALLITEM_SIGNPOST_WOODEN_SWORD	87	24	7	WEST
H1625-1	ALT_WALLSET_STONE			16	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H1625-2	WALLITEM_HOLES_FIREBALL_DM2	16	25	7	EAST
H1725-1	ALT_WALLSET_STONE			17	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H1825-1	ALT_WALLSET_STONE			18	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H1925-1	ALT_WALLSET_STONE			19	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H1925-2	FLOORITEM_LIGHT			19	25	7			STRENGTH=(100)
H2025-1	ALT_WALLSET_STONE			20	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H2125-1	ALT_WALLSET_STONE			21	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H2225-1	ALT_WALLSET_STONE			22	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H3325-1	FLOORITEM_HAZE_RAIN_NONE	33	25	7
H3325-2	FLOORITEM_LIGHTNING_FLASH	33	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H4325-1	ALT_WALLSET_STONE			43	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H4425-1	ALT_WALLSET_STONE			44	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H4525-1	ALT_WALLSET_STONE			45	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H4625-1	ALT_WALLSET_STONE			46	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H4725-1	ALT_WALLSET_STONE			47	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H4825-1	ALT_WALLSET_STONE			48	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H4825-2	WALLITEM_ALCOVE_SQUARE_DM2	48	25	7	NORTH
H4825-3	CLOTHES_SHLD_CRYSTAL_DM2	48	25	7	NORTH
H4925-1	ALT_WALLSET_STONE			49	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5025-1	ALT_WALLSET_STONE			50	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5025-2	FLOORITEM_PAD_LARGE_STONE	50	25	7
H5025-3	FLOORITEM_TRIGGER			50	25	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5026-3)
H5125-1	ALT_WALLSET_STONE			51	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5225-1	ALT_WALLSET_STONE			52	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5325-1	ALT_WALLSET_STONE			53	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5425-1	ALT_WALLSET_STONE			54	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5525-1	ALT_WALLSET_STONE			55	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5625-1	ALT_WALLSET_STONE			56	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5725-1	ALT_WALLSET_STONE			57	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5825-1	ALT_WALLSET_STONE			58	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H5925-1	ALT_WALLSET_STONE			59	25	7	CENTRE	WALLSET=(WALLSET_STONE)
H6725-1	FLOORITEM_HAZE_RAIN_NONE	67	25	7
H6725-2	FLOORITEM_LIGHTNING_FLASH	67	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H6725-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_SOUTH	67	25	7
H7725-1	FLOORITEM_HAZE_RAIN_NONE	77	25	7
H7725-2	FLOORITEM_LIGHTNING_FLASH	77	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H7825-1	FLOORITEM_HAZE_RAIN_NONE	78	25	7
H7825-2	FLOORITEM_LIGHTNING_FLASH	78	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H7925-1	FLOORITEM_HAZE_RAIN_NONE	79	25	7
H7925-2	FLOORITEM_LIGHTNING_FLASH	79	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8025-1	FLOORITEM_HAZE_RAIN_NONE	80	25	7
H8025-2	FLOORITEM_LIGHTNING_FLASH	80	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8125-1	FLOORITEM_HAZE_RAIN_NONE	81	25	7
H8125-2	FLOORITEM_LIGHTNING_FLASH	81	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8125-3	FLOORITEM_TREE_SMALL_DESTROYABLE	81	25	7			STRENGTH=(100)
H8225-1	FLOORITEM_HAZE_RAIN_NONE	82	25	7
H8225-2	FLOORITEM_LIGHTNING_FLASH	82	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8325-1	FLOORITEM_HAZE_RAIN_NONE	83	25	7
H8325-2	FLOORITEM_LIGHTNING_FLASH	83	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8425-1	FLOORITEM_HAZE_RAIN_NONE	84	25	7
H8425-2	FLOORITEM_LIGHTNING_FLASH	84	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8525-1	FLOORITEM_HAZE_RAIN_NONE	85	25	7
H8525-2	FLOORITEM_LIGHTNING_FLASH	85	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H8625-1	FLOORITEM_HAZE_RAIN_NONE	86	25	7
H8625-2	FLOORITEM_LIGHTNING_FLASH	86	25	7			STATE=(INACTIVE)	STRENGTH=(150)
H1626-1	ALT_WALLSET_STONE			16	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H1726-1	ALT_WALLSET_STONE			17	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H1826-1	ALT_WALLSET_STONE			18	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H1826-2	WALLITEM_HOLES_FIREBALL_DM2	18	26	7	EAST
H1926-1	ALT_WALLSET_STONE			19	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H1926-2	FLOORITEM_TRIGGER			19	26	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H1928-2)	OPTIONS=(CONSTANT_WEIGHT)
H2026-1	ALT_WALLSET_STONE			20	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H2126-1	ALT_WALLSET_STONE			21	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H2126-2	FLOORITEM_TRIGGER			21	26	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2128-2)	OPTIONS=(CONSTANT_WEIGHT)
H2226-1	ALT_WALLSET_STONE			22	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H3226-1	FLOORITEM_HAZE_RAIN_NONE	32	26	7
H3226-2	FLOORITEM_LIGHTNING_FLASH	32	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H3326-1	FLOORITEM_HAZE_RAIN_NONE	33	26	7
H3326-2	FLOORITEM_LIGHTNING_FLASH	33	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H3426-1	FLOORITEM_HAZE_RAIN_NONE	34	26	7
H3426-2	FLOORITEM_LIGHTNING_FLASH	34	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H4926-1	ALT_WALLSET_STONE			49	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5026-1	ALT_WALLSET_STONE			50	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5026-2	FLOORITEM_DOORFRAME_STONE	50	26	7
H5026-3	DOOR_BARS				50	26	7			STATE=(OPEN)
H5126-1	ALT_WALLSET_STONE			51	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5226-1	ALT_WALLSET_STONE			52	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5226-2	WALLITEM_SWITCH_GREEN_DM2	52	26	7	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(H6127-2,H6127-3)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
H5326-1	ALT_WALLSET_STONE			53	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5426-1	ALT_WALLSET_STONE			54	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5526-1	ALT_WALLSET_STONE			55	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5626-1	ALT_WALLSET_STONE			56	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5626-2	WALLITEM_HOLES_FIREBALL_DM2	56	26	7	EAST
H5626-3	WALLITEM_SHOOTER			56	26	7	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(25)
H5726-1	ALT_WALLSET_STONE			57	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5726-3	FLASK_POTION_BOMB_FUL_DM2	-1	-1	-1	NORTHWEST	CHARGE=(100)
H5726-4	MISC_BOX_MAGIC_GREEN_DM2	-1	-1	-1	NORTHWEST	CHARGE=(1)
H5726-2	MONSTER_IMP_DOOR			57	26	7	NORTHWEST	HEALTH=(116)	CARRYING=(H5726-3,H5726-4)
H5826-1	ALT_WALLSET_STONE			58	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H5826-2	FLOORITEM_TELEPORTER		58	26	7			OPBY=(SPELL)	DESTINATION=(58,26,7)	OPTIONS=(ROTATE:SOUTH)
H5826-3	FLOORITEM_HAZE_BLUE_DM2		58	26	7
H5926-1	ALT_WALLSET_STONE			59	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H6026-1	ALT_WALLSET_STONE			60	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H6026-2	WALLITEM_HOLES_FIREBALL_DM2	60	26	7	SOUTH
H6026-3	WALLITEM_SHOOTER			60	26	7	SOUTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(25)
H6126-1	ALT_WALLSET_STONE			61	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H6226-1	ALT_WALLSET_STONE			62	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H6326-1	ALT_WALLSET_STONE			63	26	7	CENTRE	WALLSET=(WALLSET_STONE)
H6726-1	FLOORITEM_HAZE_RAIN_NONE	67	26	7
H6726-2	FLOORITEM_LIGHTNING_FLASH	67	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H6726-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_NORTH	67	26	7
H7026-1	FLOORITEM_HAZE_RAIN_NONE	70	26	7
H7026-2	FLOORITEM_LIGHTNING_FLASH	70	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H7126-1	FLOORITEM_HAZE_RAIN_NONE	71	26	7
H7126-2	FLOORITEM_LIGHTNING_FLASH	71	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H7126-3	MONSTER_THIEF_THICKET		71	26	7	NORTHEAST	HEALTH=(111)
H7626-1	FLOORITEM_HAZE_RAIN_NONE	76	26	7
H7626-2	FLOORITEM_LIGHTNING_FLASH	76	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H7726-1	FLOORITEM_HAZE_RAIN_NONE	77	26	7
H7726-2	FLOORITEM_LIGHTNING_FLASH	77	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H7826-1	FLOORITEM_HAZE_RAIN_NONE	78	26	7
H7826-2	FLOORITEM_LIGHTNING_FLASH	78	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H7926-1	FLOORITEM_HAZE_RAIN_NONE	79	26	7
H7926-2	FLOORITEM_LIGHTNING_FLASH	79	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H8026-1	FLOORITEM_HAZE_RAIN_NONE	80	26	7
H8026-2	FLOORITEM_LIGHTNING_FLASH	80	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H8126-1	FLOORITEM_HAZE_RAIN_NONE	81	26	7
H8126-2	FLOORITEM_LIGHTNING_FLASH	81	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H8226-1	FLOORITEM_HAZE_RAIN_NONE	82	26	7
H8226-2	FLOORITEM_LIGHTNING_FLASH	82	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H8326-1	FLOORITEM_HAZE_RAIN_NONE	83	26	7
H8326-2	FLOORITEM_LIGHTNING_FLASH	83	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H8426-1	FLOORITEM_HAZE_RAIN_NONE	84	26	7
H8426-2	FLOORITEM_LIGHTNING_FLASH	84	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H8526-1	WALLITEM_SIGNPOST_WOODEN_CLOTHING	85	26	7	NORTH
H8626-1	FLOORITEM_HAZE_RAIN_NONE	86	26	7
H8626-2	FLOORITEM_LIGHTNING_FLASH	86	26	7			STATE=(INACTIVE)	STRENGTH=(150)
H1627-1	ALT_WALLSET_STONE			16	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H1727-1	ALT_WALLSET_STONE			17	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H1827-1	ALT_WALLSET_STONE			18	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H1827-2	WALLITEM_RELAY			18	27	7	CENTRE	CONDITION=(VALUE:H1927-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H2030-2)	ACTION=(ACTIVATE)	TARGET=(H1827-3,H1827-4,H1827-5)
H1827-3	WALLITEM_RELAY			18	27	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1927-5,H1927-5)	OPTIONS=(DELAY:4)
H1827-4	WALLITEM_RELAY			18	27	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H1927-3)	OPTIONS=(DELAY:8)
H1827-5	WALLITEM_RELAY			18	27	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1927-6,H1927-6)	OPTIONS=(DELAY:12)
H1927-1	ALT_WALLSET_STONE			19	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H1927-2	FLOORITEM_TABLE_THICK		19	27	7
H1927-3	FLOORITEM_SHOP_COUNTER_BUY	19	27	7			SHOP=(H2030-2)
H1927-4	FLOORITEM_TRIGGER			19	27	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H1827-2)
H1927-5	FLOORITEM_TELEPORTER		19	27	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(19,27,7)	OPTIONS=(ROTATE:SOUTH)
H1927-6	FLOORITEM_TELEPORTER		19	27	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(19,27,7)	OPTIONS=(ROTATE:NORTH)
H2027-1	ALT_WALLSET_STONE			20	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H2027-2	WALLITEM_SHOP_FRONT		20	27	7	NORTH
H2027-3	WALLITEM_SHOP_FRONT_WINDOW	20	27	7	NORTH		SHOP=(H2030-2)
H2027-4	WALLITEM_SHOP_FRONT_NEXT	20	27	7	NORTH		SHOP=(H2030-2)
H2027-5	WALLITEM_SHOP_FRONT_PREVIOUS	20	27	7	NORTH		SHOP=(H2030-2)
H2027-6	WALLITEM_SHOP_FRONT_VALUE_BUY	20	27	7	NORTH		SHOP=(H2030-2)
H2027-7	WALLITEM_SHOP_FRONT_VALUE_SELL	20	27	7	NORTH		SHOP=(H2030-2)
H2027-8	WALLITEM_SHOP_FRONT_DESCRIPTION	20	27	7	NORTH		SHOP=(H2030-2)
H2027-9	WALLITEM_SHOP_FRONT_STOCK_NONE	20	27	7	NORTH		SHOP=(H2030-2)
H2127-1	ALT_WALLSET_STONE			21	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H2127-2	FLOORITEM_TABLE_THICK		21	27	7
H2127-3	FLOORITEM_SHOP_COUNTER_SELL	21	27	7			SHOP=(H2030-2)
H2127-4	FLOORITEM_TRIGGER			21	27	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H2227-2,H2227-3,H2227-4)
H2127-5	FLOORITEM_TELEPORTER		21	27	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(21,27,7)	OPTIONS=(ROTATE:SOUTH)
H2127-6	FLOORITEM_TELEPORTER		21	27	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(21,27,7)	OPTIONS=(ROTATE:NORTH)
H2227-1	ALT_WALLSET_STONE			22	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H2227-2	WALLITEM_RELAY			22	27	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2127-5,H2127-5)	OPTIONS=(DELAY:4)
H2227-3	WALLITEM_RELAY			22	27	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H2127-3)	OPTIONS=(DELAY:8)
H2227-4	WALLITEM_RELAY			22	27	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2127-6,H2127-6)	OPTIONS=(DELAY:12)
H3127-1	FLOORITEM_HAZE_RAIN_NONE	31	27	7
H3127-2	FLOORITEM_LIGHTNING_FLASH	31	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H3227-1	FLOORITEM_HAZE_RAIN_NONE	32	27	7
H3227-2	FLOORITEM_LIGHTNING_FLASH	32	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H3227-3	FLOORITEM_TRIGGER			32	27	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3129-3)
H3227-4	MONSTER_WORM_DIGGER		32	27	7	CENTRE	HEALTH=(102)
H3327-1	FLOORITEM_HAZE_RAIN_NONE	33	27	7
H3327-2	FLOORITEM_LIGHTNING_FLASH	33	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H3427-1	FLOORITEM_HAZE_RAIN_NONE	34	27	7
H3427-2	FLOORITEM_LIGHTNING_FLASH	34	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H3827-1	ALT_WALLSET_STONE			38	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H3927-1	ALT_WALLSET_STONE			39	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4027-1	ALT_WALLSET_STONE			40	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4127-1	ALT_WALLSET_STONE			41	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4227-1	ALT_WALLSET_STONE			42	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4327-1	ALT_WALLSET_STONE			43	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4427-1	ALT_WALLSET_STONE			44	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4527-1	ALT_WALLSET_STONE			45	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4627-1	ALT_WALLSET_STONE			46	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H4927-1	ALT_WALLSET_STONE			49	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5027-1	ALT_WALLSET_STONE			50	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5027-2	FLOORITEM_PAD_LARGE_STONE	50	27	7
H5027-3	FLOORITEM_TRIGGER			50	27	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H5028-3)
H5127-1	ALT_WALLSET_STONE			51	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5227-1	ALT_WALLSET_STONE			52	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5327-1	ALT_WALLSET_STONE			53	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5327-2	WALLITEM_ALCOVE_SQUARE_DM2	53	27	7	NORTH
H5327-3	FLASK_POTION_VI_DM2		53	27	7	NORTH		CHARGE=(100)
H5427-1	ALT_WALLSET_STONE			54	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5427-2	FLOORITEM_DOORFRAME_STONE	54	27	7
H5427-3	DOOR_PORTCULLIS_DM2_IMP		54	27	7			STATE=(CLOSED)
H5527-1	ALT_WALLSET_STONE			55	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5627-1	ALT_WALLSET_STONE			56	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5727-1	ALT_WALLSET_STONE			57	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5727-2	WALLITEM_SWITCH_GREEN_DM2	57	27	7	SOUTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H5228-3)
H5827-1	ALT_WALLSET_STONE			58	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H5927-1	ALT_WALLSET_STONE			59	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H6027-1	ALT_WALLSET_STONE			60	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H6127-1	ALT_WALLSET_STONE			61	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H6127-2	WALLITEM_LADDERUP_METAL_STONE	61	27	7	SOUTH		STATE=(INVISIBLE)
H6127-3	WALLITEM_LADDERUP_METAL_STONE_RETRACTED	61	27	7	SOUTH
H6227-1	ALT_WALLSET_STONE			62	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H6227-2	FLOORITEM_GRATE_SQUARE_DM2	62	27	7
H6327-1	ALT_WALLSET_STONE			63	27	7	CENTRE	WALLSET=(WALLSET_STONE)
H6727-1	FLOORITEM_HAZE_RAIN_NONE	67	27	7
H6727-2	FLOORITEM_LIGHTNING_FLASH	67	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H6927-1	FLOORITEM_HAZE_RAIN_NONE	69	27	7
H6927-2	FLOORITEM_LIGHTNING_FLASH	69	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H7027-1	FLOORITEM_HAZE_RAIN_NONE	70	27	7
H7027-2	FLOORITEM_LIGHTNING_FLASH	70	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H7127-1	FLOORITEM_HAZE_RAIN_NONE	71	27	7
H7127-2	FLOORITEM_LIGHTNING_FLASH	71	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H7627-1	FLOORITEM_HAZE_RAIN_NONE	76	27	7
H7627-2	FLOORITEM_LIGHTNING_FLASH	76	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H7727-1	FLOORITEM_HAZE_RAIN_NONE	77	27	7
H7727-2	FLOORITEM_LIGHTNING_FLASH	77	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H7827-1	FLOORITEM_HAZE_RAIN_NONE	78	27	7
H7827-2	FLOORITEM_LIGHTNING_FLASH	78	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H7927-1	FLOORITEM_HAZE_RAIN_NONE	79	27	7
H7927-2	FLOORITEM_LIGHTNING_FLASH	79	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H8027-1	FLOORITEM_HAZE_RAIN_NONE	80	27	7
H8027-2	FLOORITEM_LIGHTNING_FLASH	80	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H8127-1	FLOORITEM_HAZE_RAIN_NONE	81	27	7
H8127-2	FLOORITEM_LIGHTNING_FLASH	81	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H8227-1	FLOORITEM_HAZE_RAIN_NONE	82	27	7
H8227-2	FLOORITEM_LIGHTNING_FLASH	82	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H8327-1	WALLITEM_PALMAPPLE_STALK	83	27	7	WEST		STATE=(INVISIBLE)
H8327-2	WALLITEM_PALMAPPLE		83	27	7	WEST		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H8327-4,H8327-3)	OPTIONS=(SOUND:NULL)
H8327-3	WALLITEM_RELAY			83	27	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8327-1,H8327-2,H8327-5)
H8327-4	WALLITEM_RELAY			83	27	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8327-1,H8327-2)	OPTIONS=(DELAY:5000)
H8327-5	WALLITEM_ACTION			83	27	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_PALMAPPLE,NULL)	STRENGTH=(0)
H8627-1	FLOORITEM_HAZE_RAIN_NONE	86	27	7
H8627-2	FLOORITEM_LIGHTNING_FLASH	86	27	7			STATE=(INACTIVE)	STRENGTH=(150)
H8627-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_SOUTH	86	27	7
H8627-4	FLOORITEM_TELEPORTER		86	27	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(86,28,7)
H1328-1	FLOORITEM_INSIDE_FOUNTAIN_1	13	28	7
H1328-2	MISC_COIN_COPPER_DM2		13	28	7	NORTHWEST
H1328-3	MISC_COIN_COPPER_DM2		13	28	7	NORTHWEST
H1328-4	MISC_COIN_GOLD_DM2		13	28	7	NORTHWEST
H1628-1	ALT_WALLSET_STONE			16	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H1728-1	ALT_WALLSET_STONE			17	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H1728-2	FLOORITEM_TRIGGER			17	28	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H1828-1	ALT_WALLSET_STONE			18	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H1928-1	ALT_WALLSET_STONE			19	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H1928-2	FLOORITEM_MONSTER_ATTRACTOR	19	28	7			STATE=(INACTIVE)
H1928-3	FLOORITEM_TRIGGER			19	28	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H2024-2)
H1928-4	FLOORITEM_TRIGGER			19	28	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H2030-2)
H1928-5	FLOORITEM_TRIGGER			19	28	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H1927-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H2028-1	ALT_WALLSET_STONE			20	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H2128-1	ALT_WALLSET_STONE			21	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H2128-2	FLOORITEM_MONSTER_ATTRACTOR	21	28	7			STATE=(INACTIVE)
H2128-3	FLOORITEM_TRIGGER			21	28	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H2024-2)
H2128-4	FLOORITEM_TRIGGER			21	28	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H2030-2)
H2128-5	FLOORITEM_TRIGGER			21	28	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H2127-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H2228-1	ALT_WALLSET_STONE			22	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H3228-1	WALLITEM_SIGNPOST_STONE_SUN_MOON	32	28	7	SOUTH
H3328-1	FLOORITEM_HAZE_RAIN_NONE	33	28	7
H3328-2	FLOORITEM_LIGHTNING_FLASH	33	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H3628-1	ALT_WALLSET_STONE			36	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H3728-1	ALT_WALLSET_STONE			37	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H3828-1	ALT_WALLSET_STONE			38	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H3928-1	ALT_WALLSET_STONE			39	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4028-1	ALT_WALLSET_STONE			40	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4028-2	FLOORITEM_PILLAR_ROUND		40	28	7
H4128-1	ALT_WALLSET_STONE			41	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4128-2	FLOORITEM_LIGHT			41	28	7			STRENGTH=(100)
H4128-3	FLOORITEM_BRAZIER_MOVEABLE	41	28	7
H4228-1	ALT_WALLSET_STONE			42	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4228-2	FLOORITEM_PILLAR_ROUND		42	28	7
H4328-1	ALT_WALLSET_STONE			43	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4428-1	ALT_WALLSET_STONE			44	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4428-2	FLOORITEM_PILLAR_ROUND		44	28	7
H4528-1	ALT_WALLSET_STONE			45	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4628-1	ALT_WALLSET_STONE			46	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4628-2	WALLITEM_KEYHOLE_CLAN_4		46	28	7	SOUTH		STATE=(INVISIBLE)
H4628-3	WALLITEM_KEYHOLE_CLAN_3		46	28	7	SOUTH		STATE=(INVISIBLE)	OPBY=(KEY_CLAN)	ACTION=(TOGGLE)	TARGET=(H4628-3,H4628-2,H4729-2)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
H4628-4	WALLITEM_KEYHOLE_CLAN_2		46	28	7	SOUTH		STATE=(INVISIBLE)	OPBY=(KEY_CLAN)	ACTION=(TOGGLE)	TARGET=(H4628-4,H4628-3)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
H4628-5	WALLITEM_KEYHOLE_CLAN_1		46	28	7	SOUTH		STATE=(INVISIBLE)	OPBY=(KEY_CLAN)	ACTION=(TOGGLE)	TARGET=(H4628-5,H4628-4)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
H4628-6	WALLITEM_KEYHOLE_CLAN_0		46	28	7	SOUTH		OPBY=(KEY_CLAN)	ACTION=(TOGGLE)	TARGET=(H4628-6,H4628-5)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
H4628-7	WALLITEM_ALCOVE_SQUARE_DM2	46	28	7	WEST
H4628-8	MISC_SCROLL_DM2			46	28	7	WEST		TEXT=(TO OPEN THE\CASTLE DOOR\YOU MUST GET\A KEY PIECE\FROM EACH OF\THE FOUR CLANS\OF SKULLKEEP)
H4728-1	ALT_WALLSET_STONE			47	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4828-1	ALT_WALLSET_STONE			48	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4928-1	ALT_WALLSET_STONE			49	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H4928-2	WALLITEM_LANTERN			49	28	7	SOUTH
H5028-1	ALT_WALLSET_STONE			50	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5028-2	FLOORITEM_DOORFRAME_STONE	50	28	7
H5028-3	DOOR_BARS				50	28	7			STATE=(OPEN)
H5128-1	ALT_WALLSET_STONE			51	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5228-1	ALT_WALLSET_STONE			52	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5228-2	WALLITEM_HOLES_FIREBALL_DM2	52	28	7	EAST
H5228-3	WALLITEM_SHOOTER			52	28	7	EAST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(25)
H5328-1	ALT_WALLSET_STONE			53	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5328-2	FLOORITEM_TELEPORTER		53	28	7			OPBY=(SPELL)	DESTINATION=(53,28,7)	OPTIONS=(ROTATE:EAST)
H5328-3	FLOORITEM_HAZE_BLUE_DM2		53	28	7
H5428-1	ALT_WALLSET_STONE			54	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5528-1	ALT_WALLSET_STONE			55	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5628-1	ALT_WALLSET_STONE			56	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5728-1	ALT_WALLSET_STONE			57	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5728-2	FLOORITEM_MONSTER_ATTRACTOR	57	28	7			STATE=(INACTIVE)
H5728-3	FLOORITEM_TELEPORTER		57	28	7			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(57,28,7)	OPTIONS=(ROTATE:NORTH)
H5728-4	FLOORITEM_TRIGGER			57	28	7			OPBY=(MONSTER)	ACTION=(DEACTIVATE)	TARGET=(H5728-2,H5728-3)	OPTIONS=(DELAY:10)
H5728-5	FLOORITEM_TRIGGER			57	28	7			OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H5228-3,H5830-4,H5830-5)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
H5828-1	ALT_WALLSET_STONE			58	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H5828-2	FLOORITEM_TELEPORTER		58	28	7			OPBY=(SPELL)	DESTINATION=(58,28,7)	OPTIONS=(ROTATE:SOUTH)
H5828-3	FLOORITEM_HAZE_BLUE_DM2		58	28	7
H5928-1	ALT_WALLSET_STONE			59	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H6028-1	ALT_WALLSET_STONE			60	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H6028-2	FLOORITEM_TELEPORTER		60	28	7			OPBY=(SPELL)	DESTINATION=(60,28,7)	OPTIONS=(ROTATE:EAST)
H6028-3	FLOORITEM_HAZE_BLUE_DM2		60	28	7
H6128-1	ALT_WALLSET_STONE			61	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H6228-1	ALT_WALLSET_STONE			62	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H6228-2	FLOORITEM_TELEPORTER		62	28	7			OPBY=(SPELL)	DESTINATION=(62,28,7)	OPTIONS=(ROTATE:SOUTH)
H6228-3	FLOORITEM_HAZE_BLUE_DM2		62	28	7
H6328-1	ALT_WALLSET_STONE			63	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H6728-1	FLOORITEM_HAZE_RAIN_NONE	67	28	7
H6728-2	FLOORITEM_LIGHTNING_FLASH	67	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H6928-1	FLOORITEM_HAZE_RAIN_NONE	69	28	7
H6928-2	FLOORITEM_LIGHTNING_FLASH	69	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H7128-1	FLOORITEM_HAZE_RAIN_NONE	71	28	7
H7128-2	FLOORITEM_LIGHTNING_FLASH	71	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H7128-3	CLOTHES_SHLD_RA_SAR		71	28	7	NORTHWEST
H7128-4	MONSTER_THIEF_THICKET		71	28	7	SOUTHEAST	HEALTH=(120)
H7628-1	FLOORITEM_HAZE_RAIN_NONE	76	28	7
H7628-2	FLOORITEM_LIGHTNING_FLASH	76	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H7728-1	FLOORITEM_HAZE_RAIN_NONE	77	28	7
H7728-2	FLOORITEM_LIGHTNING_FLASH	77	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H7828-1	FLOORITEM_HAZE_RAIN_NONE	78	28	7
H7828-2	FLOORITEM_LIGHTNING_FLASH	78	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H7928-1	FLOORITEM_HAZE_RAIN_NONE	79	28	7
H7928-2	FLOORITEM_LIGHTNING_FLASH	79	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H8028-1	FLOORITEM_HAZE_RAIN_NONE	80	28	7
H8028-2	FLOORITEM_LIGHTNING_FLASH	80	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H8128-1	FLOORITEM_HAZE_RAIN_NONE	81	28	7
H8128-2	FLOORITEM_LIGHTNING_FLASH	81	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H8228-1	FLOORITEM_HAZE_RAIN_NONE	82	28	7
H8228-2	FLOORITEM_LIGHTNING_FLASH	82	28	7			STATE=(INACTIVE)	STRENGTH=(150)
H8528-1	ALT_WALLSET_STONE			85	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H8628-1	ALT_WALLSET_STONE			86	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H8628-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_NORTH	86	28	7
H8728-1	ALT_WALLSET_STONE			87	28	7	CENTRE	WALLSET=(WALLSET_STONE)
H1629-1	ALT_WALLSET_STONE			16	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H1729-1	ALT_WALLSET_STONE			17	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H1729-2	FLOORITEM_TRIGGER			17	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H1829-1	ALT_WALLSET_STONE			18	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H1929-1	ALT_WALLSET_STONE			19	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H1929-2	FLOORITEM_TRIGGER			19	29	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H2024-2)
H1929-3	FLOORITEM_TRIGGER			19	29	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H2030-2)
H2029-1	ALT_WALLSET_STONE			20	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H2029-2	MONSTER_MERCHANT			20	29	7	CENTRE	HEALTH=(1)
H2029-3	FLOORITEM_TRIGGER			20	29	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H2024-2)
H2029-4	FLOORITEM_TRIGGER			20	29	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H2030-2)
H2129-1	ALT_WALLSET_STONE			21	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H2129-2	FLOORITEM_TRIGGER			21	29	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H2024-2)
H2129-3	FLOORITEM_TRIGGER			21	29	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H2030-2)
H2229-1	ALT_WALLSET_STONE			22	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H2729-1	FLOORITEM_HAZE_RAIN_NONE	27	29	7
H2729-2	FLOORITEM_LIGHTNING_FLASH	27	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H2829-1	FLOORITEM_HAZE_RAIN_NONE	28	29	7
H2829-2	FLOORITEM_LIGHTNING_FLASH	28	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H2929-1	FLOORITEM_HAZE_RAIN_NONE	29	29	7
H2929-2	FLOORITEM_LIGHTNING_FLASH	29	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H3029-1	FLOORITEM_HAZE_RAIN_NONE	30	29	7
H3029-2	FLOORITEM_LIGHTNING_FLASH	30	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H3129-1	FLOORITEM_HAZE_RAIN_NONE	31	29	7
H3129-2	FLOORITEM_LIGHTNING_FLASH	31	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H3129-3	FLOORITEM_GENERATOR_MONSTER	31	29	7			GENERATES=(MONSTER_WORM_DIGGER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(80)	OPTIONS=(RECHARGE_TIME:500)
H3229-1	FLOORITEM_HAZE_RAIN_NONE	32	29	7
H3229-2	FLOORITEM_LIGHTNING_FLASH	32	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H3329-1	FLOORITEM_HAZE_RAIN_NONE	33	29	7
H3329-2	FLOORITEM_LIGHTNING_FLASH	33	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H3429-1	FLOORITEM_HAZE_RAIN_NONE	34	29	7
H3429-2	FLOORITEM_LIGHTNING_FLASH	34	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H2704-6	FLOORITEM_TRIGGER			34	29	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H2704-7,H2704-6)
H2704-7	FLOORITEM_TELEPORTER		34	29	7			OPBY=(MONSTER)	DESTINATION=(33,29,7)	OPTIONS=(ROTATE:180)
H3529-1	FLOORITEM_HAZE_RAIN_NONE	35	29	7
H3529-2	FLOORITEM_LIGHTNING_FLASH	35	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H3529-3	FLOORITEM_ENTRANCE_CASTLE_FROM_THICKET_EAST	35	29	7
H3529-4	FLOORITEM_TRIGGER			35	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H3629-1	ALT_WALLSET_STONE			36	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H3629-2	FLOORITEM_ENTRANCE_THICKET_FROM_CASTLE_WEST	36	29	7
H3629-3	FLOORITEM_TRIGGER			36	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
H3729-1	ALT_WALLSET_STONE			37	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H3729-2	FLOORITEM_TRIGGER			37	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H3829-1	ALT_WALLSET_STONE			38	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H3829-2	FLOORITEM_TRIGGER			38	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H3929-1	ALT_WALLSET_STONE			39	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4029-1	ALT_WALLSET_STONE			40	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4129-1	ALT_WALLSET_STONE			41	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4229-1	ALT_WALLSET_STONE			42	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4329-1	ALT_WALLSET_STONE			43	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4429-1	ALT_WALLSET_STONE			44	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4529-1	ALT_WALLSET_STONE			45	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4629-1	ALT_WALLSET_STONE			46	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4629-2	FLOORITEM_TRIGGER			46	29	7			STATE=(INACTIVE)	OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H4729-4)
H4729-1	ALT_WALLSET_STONE			47	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4729-2	FLOORITEM_DOORBUTTON_STONE	47	29	7			STATE=(INVISIBLE)
H4729-3	FLOORITEM_DOORFRAME_STONE_BUTTON	47	29	7
H4729-4	DOOR_DRAGON				47	29	7			STATE=(CLOSED)
H4829-1	ALT_WALLSET_STONE			48	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4829-2	FLOORITEM_TRIGGER			48	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H4629-2)
H4929-1	ALT_WALLSET_STONE			49	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H4929-2	FLOORITEM_TRIGGER			49	29	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H4729-2)	OPTIONS=(DISABLE_SELF)
H4929-3	FLOORITEM_TRIGGER			49	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H4729-4)	OPTIONS=(DISABLE_SELF)
H4929-4	FLOORITEM_LIGHT			49	29	7			STRENGTH=(100)
H5029-1	ALT_WALLSET_STONE			50	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5029-2	FLOORITEM_PAD_LARGE_STONE	50	29	7
H5029-3	FLOORITEM_TRIGGER			50	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5021-3)	OPTIONS=(DISABLE_SELF)
H5029-4	FLOORITEM_TRIGGER			50	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5024-3)	OPTIONS=(DISABLE_SELF,DELAY:6)
H5029-5	FLOORITEM_TRIGGER			50	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5026-3)	OPTIONS=(DISABLE_SELF,DELAY:10)
H5029-6	FLOORITEM_TRIGGER			50	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5028-3)	OPTIONS=(DISABLE_SELF,DELAY:14)
H5029-7	MISC_BONES_DM2			50	29	7	NORTHWEST
H5129-1	ALT_WALLSET_STONE			51	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5129-2	WALLITEM_EYE_LOOKING		51	29	7	WEST
H5229-1	ALT_WALLSET_STONE			52	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5329-1	ALT_WALLSET_STONE			53	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5429-1	ALT_WALLSET_STONE			54	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5529-1	ALT_WALLSET_STONE			55	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5629-1	ALT_WALLSET_STONE			56	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5629-2	FLOORITEM_GRATE_ROUND_DM2	56	29	7
H5729-1	ALT_WALLSET_STONE			57	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5829-1	ALT_WALLSET_STONE			58	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H5929-1	ALT_WALLSET_STONE			59	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H6029-1	ALT_WALLSET_STONE			60	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H6129-1	ALT_WALLSET_STONE			61	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H6229-1	ALT_WALLSET_STONE			62	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H6229-2	MISC_BONES_DM2			62	29	7	NORTHEAST
H6229-3	FLOORITEM_MONSTER_ATTRACTOR	62	29	7			STATE=(INACTIVE)
H6229-4	FLOORITEM_TELEPORTER		62	29	7			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(62,29,7)	OPTIONS=(ROTATE:EAST)
H6229-5	FLOORITEM_TRIGGER			62	29	7			OPBY=(MONSTER)	ACTION=(DEACTIVATE)	TARGET=(H6229-3,H6229-4)	OPTIONS=(DELAY:10)
H6229-6	FLOORITEM_TRIGGER			62	29	7			OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H6026-3,H6234-4,H6234-5)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
H6329-1	ALT_WALLSET_STONE			63	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H6329-2	WALLITEM_SWITCH_GREEN_DM2	63	29	7	WEST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H6026-3)
H6729-1	FLOORITEM_HAZE_RAIN_NONE	67	29	7
H6729-2	FLOORITEM_LIGHTNING_FLASH	67	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H6929-1	FLOORITEM_HAZE_RAIN_NONE	69	29	7
H6929-2	FLOORITEM_LIGHTNING_FLASH	69	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H7029-1	FLOORITEM_HAZE_RAIN_NONE	70	29	7
H7029-2	FLOORITEM_LIGHTNING_FLASH	70	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H7629-1	FLOORITEM_HAZE_RAIN_NONE	76	29	7
H7629-2	FLOORITEM_LIGHTNING_FLASH	76	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H7629-3	FLOORITEM_TREE_SMALL_DESTROYABLE	76	29	7			STRENGTH=(100)
H7729-1	FLOORITEM_HAZE_RAIN_NONE	77	29	7
H7729-2	FLOORITEM_LIGHTNING_FLASH	77	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H7829-1	FLOORITEM_HAZE_RAIN_NONE	78	29	7
H7829-2	FLOORITEM_LIGHTNING_FLASH	78	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H7929-1	FLOORITEM_HAZE_RAIN_NONE	79	29	7
H7929-2	FLOORITEM_LIGHTNING_FLASH	79	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H8029-1	FLOORITEM_HAZE_RAIN_NONE	80	29	7
H8029-2	FLOORITEM_LIGHTNING_FLASH	80	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H8129-1	FLOORITEM_HAZE_RAIN_NONE	81	29	7
H8129-2	FLOORITEM_LIGHTNING_FLASH	81	29	7			STATE=(INACTIVE)	STRENGTH=(150)
H8529-1	ALT_WALLSET_STONE			85	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H8629-1	ALT_WALLSET_STONE			86	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H8629-2	FLOORITEM_TRIGGER			86	29	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H8729-1	ALT_WALLSET_STONE			87	29	7	CENTRE	WALLSET=(WALLSET_STONE)
H0330-1	ALT_WALLSET_STONE			3	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H0430-1	ALT_WALLSET_STONE			4	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H0530-1	ALT_WALLSET_STONE			5	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H0630-1	ALT_WALLSET_STONE			6	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H0630-2	WALLITEM_WINDOW_OUTSIDE		6	30	7	SOUTH		STATE=(INVISIBLE)
H0630-3	WALLITEM_WINDOW_OUTSIDE_RAIN	6	30	7	SOUTH
H0630-4	WALLITEM_WINDOW_CURTAINS	6	30	7	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(SOUND:NULL)
H0730-1	ALT_WALLSET_STONE			7	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H0830-1	ALT_WALLSET_STONE			8	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H1630-1	ALT_WALLSET_STONE			16	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H1730-1	ALT_WALLSET_STONE			17	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H1730-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_SOUTH	17	30	7
H1830-1	ALT_WALLSET_STONE			18	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H1930-1	ALT_WALLSET_STONE			19	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H2030-1	ALT_WALLSET_STONE			20	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H2030-2	WALLITEM_SHOP			20	30	7	CENTRE
H2030-3	WALLITEM_SHOP_CURRENCY		20	30	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H2030-4	WALLITEM_SHOP_CURRENCY		20	30	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H2030-5	WALLITEM_SHOP_CURRENCY		20	30	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H2030-6	WALLITEM_SHOP_CURRENCY		20	30	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H2030-7	WALLITEM_SHOP_CURRENCY		20	30	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H2030-8	WALLITEM_SHOP_CURRENCY		20	30	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H2030-9	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_TORCH_DM2)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(-1)
H2030-10	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(MISSILE_DAGGER_DM2)	VALUE_BUY=(12)	VALUE_HAGGLE=(10)	VALUE_SELL=(8)	NUMBER_IN_STOCK=(5)
H2030-11	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_SCYTHE)	VALUE_BUY=(24)	VALUE_HAGGLE=(20)	VALUE_SELL=(16)	NUMBER_IN_STOCK=(1)
H2030-12	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_MACHETE)	VALUE_BUY=(24)	VALUE_HAGGLE=(20)	VALUE_SELL=(16)	NUMBER_IN_STOCK=(1)
H2030-13	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_SWORD_DM2)	VALUE_BUY=(86)	VALUE_HAGGLE=(71)	VALUE_SELL=(57)	NUMBER_IN_STOCK=(1)
H2030-14	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_RAPIER_DM2)	VALUE_BUY=(120)	VALUE_HAGGLE=(100)	VALUE_SELL=(80)	NUMBER_IN_STOCK=(1)
H2030-15	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_AXE_DM2)	VALUE_BUY=(144)	VALUE_HAGGLE=(120)	VALUE_SELL=(96)	NUMBER_IN_STOCK=(1)
H2030-16	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_SABRE_DM2)	VALUE_BUY=(192)	VALUE_HAGGLE=(160)	VALUE_SELL=(128)	NUMBER_IN_STOCK=(1)
H2030-17	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_KATANA)	VALUE_BUY=(240)	VALUE_HAGGLE=(202)	VALUE_SELL=(164)	NUMBER_IN_STOCK=(0)
H2030-18	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_EXCSYMYR)	VALUE_BUY=(420)	VALUE_HAGGLE=(350)	VALUE_SELL=(280)	NUMBER_IN_STOCK=(1)
H2030-19	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(SWORD_BLUE_STEELE)	VALUE_BUY=(600)	VALUE_HAGGLE=(500)	VALUE_SELL=(400)	NUMBER_IN_STOCK=(1)
H2030-20	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_CLUB_DM2)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(5)
H2030-21	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_CLUB_WAR)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(6)	NUMBER_IN_STOCK=(5)
H2030-22	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_MACE_DM2)	VALUE_BUY=(72)	VALUE_HAGGLE=(60)	VALUE_SELL=(48)	NUMBER_IN_STOCK=(0)
H2030-23	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_MORNINGSTAR_DM2)	VALUE_BUY=(168)	VALUE_HAGGLE=(140)	VALUE_SELL=(112)	NUMBER_IN_STOCK=(0)
H2030-24	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_MACE_TECH)	VALUE_BUY=(450)	VALUE_HAGGLE=(375)	VALUE_SELL=(300)	NUMBER_IN_STOCK=(1)
H2030-25	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_SLING_DM2)	VALUE_BUY=(6)	VALUE_HAGGLE=(5)	VALUE_SELL=(4)	NUMBER_IN_STOCK=(1)
H2030-26	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(MISC_QUIVER_DM2)	VALUE_BUY=(6)	VALUE_HAGGLE=(5)	VALUE_SELL=(4)	NUMBER_IN_STOCK=(5)
H2030-27	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_BOW_DM2)	VALUE_BUY=(24)	VALUE_HAGGLE=(20)	VALUE_SELL=(16)	NUMBER_IN_STOCK=(1)
H2030-28	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(WEAPON_BOW_CROSS_DM2)	VALUE_BUY=(120)	VALUE_HAGGLE=(102)	VALUE_SELL=(84)	NUMBER_IN_STOCK=(1)
H2030-29	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(MISSILE_ARROW_DM2)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(5)
H2030-30	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(MISSILE_ARROW_SLAYER_DM2)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(6)	NUMBER_IN_STOCK=(0)
H2030-31	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(MISSILE_DART_POISON_DM2)	VALUE_BUY=(6)	VALUE_HAGGLE=(5)	VALUE_SELL=(4)	NUMBER_IN_STOCK=(-1)
H2030-32	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(MISSILE_SHURIKEN)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(6)	NUMBER_IN_STOCK=(5)
H2030-33	WALLITEM_SHOP_STOCK		20	30	7	CENTRE	OBJECT=(STAFF_STAFF_DM2)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(6)	NUMBER_IN_STOCK=(1)
H2130-1	ALT_WALLSET_STONE			21	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H2230-1	ALT_WALLSET_STONE			22	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H2730-1	FLOORITEM_HAZE_RAIN_NONE	27	30	7
H2730-2	FLOORITEM_LIGHTNING_FLASH	27	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H2730-3	MONSTER_GLOP			27	30	7	CENTRE	HEALTH=(45)
H2830-1	FLOORITEM_HAZE_RAIN_NONE	28	30	7
H2830-2	FLOORITEM_LIGHTNING_FLASH	28	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H3030-1	FLOORITEM_HAZE_RAIN_NONE	30	30	7
H3030-2	FLOORITEM_LIGHTNING_FLASH	30	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H3230-1	FLOORITEM_HAZE_RAIN_NONE	32	30	7
H3230-2	FLOORITEM_LIGHTNING_FLASH	32	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H3330-1	FLOORITEM_HAZE_RAIN_NONE	33	30	7
H3330-2	FLOORITEM_LIGHTNING_FLASH	33	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H3630-1	ALT_WALLSET_STONE			36	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H3730-1	ALT_WALLSET_STONE			37	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H3830-1	ALT_WALLSET_STONE			38	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H3930-1	ALT_WALLSET_STONE			39	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H3930-2	FLOORITEM_LIGHT			39	30	7			STRENGTH=(100)
H3930-3	FLOORITEM_BRAZIER_MOVEABLE	39	30	7
H4030-1	ALT_WALLSET_STONE			40	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4030-2	FLOORITEM_PILLAR_ROUND		40	30	7
H4130-1	ALT_WALLSET_STONE			41	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4230-1	ALT_WALLSET_STONE			42	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4230-2	FLOORITEM_PILLAR_ROUND		42	30	7
H4330-1	ALT_WALLSET_STONE			43	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4330-2	FLOORITEM_LIGHT			43	30	7			STRENGTH=(100)
H4330-3	FLOORITEM_BRAZIER_MOVEABLE	43	30	7
H4430-1	ALT_WALLSET_STONE			44	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4430-2	FLOORITEM_PILLAR_ROUND		44	30	7
H4530-1	ALT_WALLSET_STONE			45	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4630-1	ALT_WALLSET_STONE			46	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4630-2	WALLITEM_ALCOVE_SQUARE_DM2	46	30	7	WEST
H4730-1	ALT_WALLSET_STONE			47	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4830-1	ALT_WALLSET_STONE			48	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4830-2	WALLITEM_KEYHOLE_GOLD_DM2	48	30	7	NORTH		OPBY=(KEY_GOLD_DM2)	ACTION=(TOGGLE)	TARGET=(H4729-2)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H4930-1	ALT_WALLSET_STONE			49	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H4930-2	WALLITEM_SWITCH_GREEN_DM2	49	30	7	EAST		OPBY=(HAND)	ACTION=(DEACTIVATE)	TARGET=(H5026-3)	OPTIONS=(DELAY:8,SOUND:NULL)
H4930-3	WALLITEM_SWITCH_GREEN_DM2	49	30	7	EAST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H5026-3)	OPTIONS=(DELAY:14,SOUND:NULL)
H5030-1	ALT_WALLSET_STONE			50	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5030-2	FLOORITEM_PAD_LARGE_STONE	50	30	7
H5030-3	FLOORITEM_TRIGGER			50	30	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5024-3,H5026-3,H5028-3)
H5130-1	ALT_WALLSET_STONE			51	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5130-2	WALLITEM_SWITCH_GREEN_DM2	51	30	7	WEST		OPBY=(HAND)	ACTION=(DEACTIVATE)	TARGET=(H5024-3)	OPTIONS=(DELAY:18,SOUND:NULL)
H5130-3	WALLITEM_SWITCH_GREEN_DM2	51	30	7	WEST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H5024-3)	OPTIONS=(DELAY:24,SOUND:NULL)
H5230-1	ALT_WALLSET_STONE			52	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5230-2	WALLITEM_SWITCH_GREEN_DM2	52	30	7	EAST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H5633-3)
H5330-1	ALT_WALLSET_STONE			53	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5330-2	FLOORITEM_TELEPORTER		53	30	7			OPBY=(SPELL)	DESTINATION=(53,30,7)	OPTIONS=(ROTATE:NORTH)
H5330-3	FLOORITEM_HAZE_BLUE_DM2		53	30	7
H5330-4	FLOORITEM_MONSTER_ATTRACTOR	53	30	7			STATE=(INACTIVE)
H5330-5	FLOORITEM_TELEPORTER		53	30	7			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(53,30,7)	OPTIONS=(ROTATE:WEST)
H5330-6	FLOORITEM_TRIGGER			53	30	7			OPBY=(MONSTER)	ACTION=(DEACTIVATE)	TARGET=(H5330-4,H5330-5)	OPTIONS=(DELAY:10)
H5330-7	FLOORITEM_TRIGGER			53	30	7			OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H5633-3,H5728-2,H5728-3)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
H5430-1	ALT_WALLSET_STONE			54	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5530-1	ALT_WALLSET_STONE			55	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5630-1	ALT_WALLSET_STONE			56	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5630-2	FLOORITEM_TELEPORTER		56	30	7			OPBY=(SPELL)	DESTINATION=(56,30,7)	OPTIONS=(ROTATE:WEST)
H5630-3	FLOORITEM_HAZE_BLUE_DM2		56	30	7
H5730-1	ALT_WALLSET_STONE			57	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5830-1	ALT_WALLSET_STONE			58	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5830-2	FLOORITEM_TELEPORTER		58	30	7			OPBY=(SPELL)	DESTINATION=(58,30,7)	OPTIONS=(ROTATE:EAST)
H5830-3	FLOORITEM_HAZE_BLUE_DM2		58	30	7
H5830-4	FLOORITEM_MONSTER_ATTRACTOR	58	30	7
H5830-5	FLOORITEM_TELEPORTER		58	30	7			OPBY=(MONSTER)	DESTINATION=(58,30,7)	OPTIONS=(ROTATE:SOUTH)
H5830-6	FLOORITEM_TRIGGER			58	30	7			OPBY=(MONSTER)	ACTION=(DEACTIVATE)	TARGET=(H5830-4,H5830-5)	OPTIONS=(DELAY:10)
H5830-7	FLOORITEM_TRIGGER			58	30	7			OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H5626-3,H6229-3,H6229-4)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
H5930-1	ALT_WALLSET_STONE			59	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H5930-2	MISC_BONES_DM2			59	30	7	SOUTHWEST
H6030-1	ALT_WALLSET_STONE			60	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H6030-2	FLOORITEM_TELEPORTER		60	30	7			OPBY=(SPELL)	DESTINATION=(60,30,7)	OPTIONS=(ROTATE:NORTH)
H6030-3	FLOORITEM_HAZE_BLUE_DM2		60	30	7
H6130-1	ALT_WALLSET_STONE			61	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H6130-2	FLOORITEM_GRATE_SQUARE_DM2	61	30	7
H6230-1	ALT_WALLSET_STONE			62	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H6230-2	FLOORITEM_TELEPORTER		62	30	7			OPBY=(SPELL)	DESTINATION=(62,30,7)	OPTIONS=(ROTATE:SOUTH)
H6230-3	FLOORITEM_HAZE_BLUE_DM2		62	30	7
H6330-1	ALT_WALLSET_STONE			63	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H6330-2	WALLITEM_HOLES_FIREBALL_DM2	63	30	7	WEST
H6330-3	WALLITEM_SHOOTER			63	30	7	WEST		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(25)
H6730-1	FLOORITEM_HAZE_RAIN_NONE	67	30	7
H6730-2	FLOORITEM_LIGHTNING_FLASH	67	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H6830-1	FLOORITEM_HAZE_RAIN_NONE	68	30	7
H6830-2	FLOORITEM_LIGHTNING_FLASH	68	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H6930-1	FLOORITEM_HAZE_RAIN_NONE	69	30	7
H6930-2	FLOORITEM_LIGHTNING_FLASH	69	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H7630-1	FLOORITEM_HAZE_RAIN_NONE	76	30	7
H7630-2	FLOORITEM_LIGHTNING_FLASH	76	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H7730-1	FLOORITEM_HAZE_RAIN_NONE	77	30	7
H7730-2	FLOORITEM_LIGHTNING_FLASH	77	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H7830-1	FLOORITEM_HAZE_RAIN_NONE	78	30	7
H7830-2	FLOORITEM_LIGHTNING_FLASH	78	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H7930-1	FLOORITEM_HAZE_RAIN_NONE	79	30	7
H7930-2	FLOORITEM_LIGHTNING_FLASH	79	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H8030-1	FLOORITEM_HAZE_RAIN_NONE	80	30	7
H8030-2	FLOORITEM_LIGHTNING_FLASH	80	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H8130-1	FLOORITEM_HAZE_RAIN_NONE	81	30	7
H8130-2	FLOORITEM_LIGHTNING_FLASH	81	30	7			STATE=(INACTIVE)	STRENGTH=(150)
H8130-3	FLOORITEM_TREE_LARGE		81	30	7
H8530-1	ALT_WALLSET_STONE			85	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H8630-1	ALT_WALLSET_STONE			86	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H8630-2	FLOORITEM_TRIGGER			86	30	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H8730-1	ALT_WALLSET_STONE			87	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H8830-1	ALT_WALLSET_STONE			88	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H8930-1	ALT_WALLSET_STONE			89	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H9030-1	ALT_WALLSET_STONE			90	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H9130-1	ALT_WALLSET_STONE			91	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H9230-1	ALT_WALLSET_STONE			92	30	7	CENTRE	WALLSET=(WALLSET_STONE)
H0331-1	ALT_WALLSET_STONE			3	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0331-2	WALLITEM_FIREPLACE_LIT		3	31	7	EAST
H0431-1	ALT_WALLSET_STONE			4	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0431-2	FLOORITEM_LIGHT			4	31	7			STRENGTH=(100)
H0531-1	ALT_WALLSET_STONE			5	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0631-1	ALT_WALLSET_STONE			6	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0631-2	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	6	31	7			STRENGTH=(150)
H0731-1	ALT_WALLSET_STONE			7	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0731-2	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	7	31	7			STRENGTH=(150)
H0731-3	FLASK_POTION_MA_DM2		7	31	7	NORTHWEST	CHARGE=(100)
H0731-4	KEY_RA_DM2				7	31	7	SOUTHWEST
H0831-1	ALT_WALLSET_STONE			8	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0831-2	WALLITEM_WINDOW_OUTSIDE		8	31	7	WEST		STATE=(INVISIBLE)
H0831-3	WALLITEM_WINDOW_OUTSIDE_RAIN	8	31	7	WEST
H0831-4	WALLITEM_WINDOW_CURTAINS	8	31	7	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H1731-1	FLOORITEM_HAZE_RAIN_NONE	17	31	7
H1731-2	FLOORITEM_LIGHTNING_FLASH	17	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H1731-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_NORTH	17	31	7
H1731-4	FLOORITEM_TELEPORTER		17	31	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(17,30,7)
H2231-1	WALLITEM_ALCOVE_THICKET		22	31	7	SOUTH
H2231-2	MISC_SPELL_YA_EW			22	31	7	SOUTH
H2531-1	FLOORITEM_HAZE_RAIN_NONE	25	31	7
H2531-2	FLOORITEM_LIGHTNING_FLASH	25	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H2531-4	FLOORITEM_GENERATOR_MONSTER	25	31	7			GENERATES=(MONSTER_THIEF_THICKET)	NUMBERS=(1)	TOTAL=(1)	HEALTH=(100)
H2531-3	WEAPON_SCYTHE			25	31	7	SOUTHWEST
H2731-1	FLOORITEM_HAZE_RAIN_NONE	27	31	7
H2731-2	FLOORITEM_LIGHTNING_FLASH	27	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H3331-1	FLOORITEM_HAZE_RAIN_NONE	33	31	7
H3331-2	FLOORITEM_LIGHTNING_FLASH	33	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H3831-1	ALT_WALLSET_STONE			38	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H3931-1	ALT_WALLSET_STONE			39	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4031-1	ALT_WALLSET_STONE			40	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4131-1	ALT_WALLSET_STONE			41	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4231-1	ALT_WALLSET_STONE			42	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4331-1	ALT_WALLSET_STONE			43	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4331-2	WALLITEM_SWITCH_CRACK_STONE	43	31	7	NORTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H4443-5)
H4431-1	ALT_WALLSET_STONE			44	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4531-1	ALT_WALLSET_STONE			45	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4631-1	ALT_WALLSET_STONE			46	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H4731-1	ALT_WALLSET_CAVE			47	31	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4831-1	ALT_WALLSET_CAVE			48	31	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4931-1	ALT_WALLSET_STONE			49	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5031-1	ALT_WALLSET_STONE			50	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5031-2	WALLITEM_SWITCH_GREEN_DM2	50	31	7	NORTH		OPBY=(HAND)	ACTION=(DEACTIVATE)	TARGET=(H5028-3)	OPTIONS=(SOUND:NULL)
H5031-3	WALLITEM_SWITCH_GREEN_DM2	50	31	7	NORTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H5028-3)	OPTIONS=(DELAY:6,SOUND:NULL)
H5131-1	ALT_WALLSET_STONE			51	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5231-1	ALT_WALLSET_STONE			52	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5331-1	ALT_WALLSET_STONE			53	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5431-1	ALT_WALLSET_STONE			54	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5531-1	ALT_WALLSET_STONE			55	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5631-1	ALT_WALLSET_STONE			56	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5731-1	ALT_WALLSET_STONE			57	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5831-1	ALT_WALLSET_STONE			58	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H5831-2	WALLITEM_SWITCH_GREEN_DM2	58	31	7	SOUTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H6035-3)
H5831-3	WALLITEM_SWITCH_GREEN_DM2	58	31	7	NORTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H5626-3)
H5931-1	ALT_WALLSET_STONE			59	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H6031-1	ALT_WALLSET_STONE			60	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H6131-1	ALT_WALLSET_STONE			61	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H6231-1	ALT_WALLSET_STONE			62	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H6331-1	ALT_WALLSET_STONE			63	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H6631-1	FLOORITEM_HAZE_RAIN_NONE	66	31	7
H6631-2	FLOORITEM_LIGHTNING_FLASH	66	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H6731-1	FLOORITEM_HAZE_RAIN_NONE	67	31	7
H6731-2	FLOORITEM_LIGHTNING_FLASH	67	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H6831-1	FLOORITEM_HAZE_RAIN_NONE	68	31	7
H6831-2	FLOORITEM_LIGHTNING_FLASH	68	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H6931-1	FLOORITEM_HAZE_RAIN_NONE	69	31	7
H6931-2	FLOORITEM_LIGHTNING_FLASH	69	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H7031-1	FLOORITEM_HAZE_RAIN_NONE	70	31	7
H7031-2	FLOORITEM_LIGHTNING_FLASH	70	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H7731-1	FLOORITEM_HAZE_RAIN_NONE	77	31	7
H7731-2	FLOORITEM_LIGHTNING_FLASH	77	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H7831-1	FLOORITEM_HAZE_RAIN_NONE	78	31	7
H7831-2	FLOORITEM_LIGHTNING_FLASH	78	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H7931-1	FLOORITEM_HAZE_RAIN_NONE	79	31	7
H7931-2	FLOORITEM_LIGHTNING_FLASH	79	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H8031-1	FLOORITEM_HAZE_RAIN_NONE	80	31	7
H8031-2	FLOORITEM_LIGHTNING_FLASH	80	31	7			STATE=(INACTIVE)	STRENGTH=(150)
H8531-1	ALT_WALLSET_STONE			85	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H8631-1	ALT_WALLSET_STONE			86	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H8731-1	ALT_WALLSET_STONE			87	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H8831-1	ALT_WALLSET_STONE			88	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H8931-1	ALT_WALLSET_STONE			89	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H9031-1	ALT_WALLSET_STONE			90	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H9131-1	ALT_WALLSET_STONE			91	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H9231-1	ALT_WALLSET_STONE			92	31	7	CENTRE	WALLSET=(WALLSET_STONE)
H0332-1	ALT_WALLSET_STONE			3	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0432-1	ALT_WALLSET_STONE			4	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0432-2	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	4	32	7			STRENGTH=(150)
H0532-1	ALT_WALLSET_STONE			5	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0632-1	ALT_WALLSET_STONE			6	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0732-1	ALT_WALLSET_STONE			7	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0832-1	ALT_WALLSET_STONE			8	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0832-2	WALLITEM_FOUNTAIN_GOLDEN	8	32	7	WEST
H0932-1	ALT_WALLSET_STONE			9	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H1232-1	WALLITEM_SIGNPOST_WOODEN_TANKARD	12	32	7	SOUTH
H1332-1	FLOORITEM_HAZE_RAIN_NONE	13	32	7
H1332-2	FLOORITEM_LIGHTNING_FLASH	13	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H1332-3	FOOD_DEAD_BAT			13	32	7	NORTHWEST	CHARGE=(1)
H1432-1	FLOORITEM_HAZE_RAIN_NONE	14	32	7
H1432-2	FLOORITEM_LIGHTNING_FLASH	14	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H1432-3	FLOORITEM_TREE_LARGE		14	32	7
H1732-1	FLOORITEM_HAZE_RAIN_NONE	17	32	7
H1732-2	FLOORITEM_LIGHTNING_FLASH	17	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H1832-1	WALLITEM_SIGNPOST_WOODEN_SWORD	18	32	7	SOUTH
H1932-1	FLOORITEM_HAZE_RAIN_NONE	19	32	7
H1932-2	FLOORITEM_LIGHTNING_FLASH	19	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H1932-3	FLOORITEM_TREE_LARGE		19	32	7
H2032-1	FLOORITEM_HAZE_RAIN_NONE	20	32	7
H2032-2	FLOORITEM_LIGHTNING_FLASH	20	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2132-1	FLOORITEM_HAZE_RAIN_NONE	21	32	7
H2132-2	FLOORITEM_LIGHTNING_FLASH	21	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2132-3	FLOORITEM_TREE_SMALL_DESTROYABLE	21	32	7			STRENGTH=(100)
H2232-1	FLOORITEM_HAZE_RAIN_NONE	22	32	7
H2232-2	FLOORITEM_LIGHTNING_FLASH	22	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2332-1	FLOORITEM_HAZE_RAIN_NONE	23	32	7
H2332-2	FLOORITEM_LIGHTNING_FLASH	23	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2432-1	FLOORITEM_HAZE_RAIN_NONE	24	32	7
H2432-2	FLOORITEM_LIGHTNING_FLASH	24	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2532-1	FLOORITEM_HAZE_RAIN_NONE	25	32	7
H2532-2	FLOORITEM_LIGHTNING_FLASH	25	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2732-1	FLOORITEM_HAZE_RAIN_NONE	27	32	7
H2732-2	FLOORITEM_LIGHTNING_FLASH	27	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H2732-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_SOUTH	27	32	7
H3332-1	FLOORITEM_HAZE_RAIN_NONE	33	32	7
H3332-2	FLOORITEM_LIGHTNING_FLASH	33	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H3332-3	FLOORITEM_DOORFRAME_THICKET	33	32	7
H3332-4	DOOR_STONE_GOLDEN			33	32	7			STATE=(CLOSED)
H3732-1	ALT_WALLSET_CAVE			37	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3832-1	ALT_WALLSET_CAVE			38	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3932-1	ALT_WALLSET_CAVE			39	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4032-1	ALT_WALLSET_CAVE			40	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4132-1	ALT_WALLSET_CAVE			41	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4232-1	ALT_WALLSET_CAVE			42	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4332-1	ALT_WALLSET_CAVE			43	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4432-1	ALT_WALLSET_CAVE			44	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4532-1	ALT_WALLSET_CAVE			45	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4632-1	ALT_WALLSET_CAVE			46	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4632-2	WALLITEM_LANTERN			46	32	7	SOUTH
H4732-1	ALT_WALLSET_CAVE			47	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4832-1	ALT_WALLSET_CAVE			48	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4932-1	ALT_WALLSET_CAVE			49	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4932-2	FLOORITEM_PIT_CAVE		49	32	7
H5032-1	ALT_WALLSET_CAVE			50	32	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5132-1	ALT_WALLSET_STONE			51	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5132-2	WALLITEM_ALCOVE_SQUARE_DM2	51	32	7	EAST
H5232-1	ALT_WALLSET_STONE			52	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5232-2	FLOORITEM_GRATE_SQUARE_DM2	52	32	7
H5332-1	ALT_WALLSET_STONE			53	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5432-1	ALT_WALLSET_STONE			54	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5432-2	MONSTER_GHOST_DM2			54	32	7	CENTRE	HEALTH=(100)
H5432-3	WEAPON_TORCH_DM2			54	32	7	NORTHWEST	CHARGE=(100)
H5532-1	ALT_WALLSET_STONE			55	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5632-1	ALT_WALLSET_STONE			56	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5632-2	FLOORITEM_TELEPORTER		56	32	7			OPBY=(SPELL)	DESTINATION=(56,32,7)	OPTIONS=(ROTATE:NORTH)
H5632-3	FLOORITEM_HAZE_BLUE_DM2		56	32	7
H5732-1	ALT_WALLSET_STONE			57	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5832-1	ALT_WALLSET_STONE			58	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H5832-2	FLOORITEM_MONSTER_ATTRACTOR	58	32	7			STATE=(INACTIVE)
H5832-3	FLOORITEM_TELEPORTER		58	32	7			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(58,32,7)	OPTIONS=(ROTATE:NORTH)
H5832-4	FLOORITEM_TRIGGER			58	32	7			OPBY=(MONSTER)	ACTION=(DEACTIVATE)	TARGET=(H5832-2,H5832-3)	OPTIONS=(DELAY:10)
H5832-5	FLOORITEM_TRIGGER			58	32	7			OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H6035-3,H5330-4,H5330-5)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
H5932-1	ALT_WALLSET_STONE			59	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H6032-1	ALT_WALLSET_STONE			60	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H6032-2	FLOORITEM_TELEPORTER		60	32	7			OPBY=(SPELL)	DESTINATION=(60,32,7)	OPTIONS=(ROTATE:WEST)
H6032-3	FLOORITEM_HAZE_BLUE_DM2		60	32	7
H6132-1	ALT_WALLSET_STONE			61	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H6232-1	ALT_WALLSET_STONE			62	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H6332-1	ALT_WALLSET_STONE			63	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H6632-1	FLOORITEM_HAZE_RAIN_NONE	66	32	7
H6632-2	FLOORITEM_LIGHTNING_FLASH	66	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H6732-1	FLOORITEM_HAZE_RAIN_NONE	67	32	7
H6732-2	FLOORITEM_LIGHTNING_FLASH	67	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H6832-1	FLOORITEM_HAZE_RAIN_NONE	68	32	7
H6832-2	FLOORITEM_LIGHTNING_FLASH	68	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H6932-1	FLOORITEM_HAZE_RAIN_NONE	69	32	7
H6932-2	FLOORITEM_LIGHTNING_FLASH	69	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H7032-1	FLOORITEM_HAZE_RAIN_NONE	70	32	7
H7032-2	FLOORITEM_LIGHTNING_FLASH	70	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H7132-1	FLOORITEM_HAZE_RAIN_NONE	71	32	7
H7132-2	FLOORITEM_LIGHTNING_FLASH	71	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H7732-1	FLOORITEM_HAZE_RAIN_NONE	77	32	7
H7732-2	FLOORITEM_LIGHTNING_FLASH	77	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H7832-1	FLOORITEM_HAZE_RAIN_NONE	78	32	7
H7832-2	FLOORITEM_LIGHTNING_FLASH	78	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H7932-1	FLOORITEM_HAZE_RAIN_NONE	79	32	7
H7932-2	FLOORITEM_LIGHTNING_FLASH	79	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H8032-1	FLOORITEM_HAZE_RAIN_NONE	80	32	7
H8032-2	FLOORITEM_LIGHTNING_FLASH	80	32	7			STATE=(INACTIVE)	STRENGTH=(150)
H8532-1	ALT_WALLSET_STONE			85	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H8632-1	ALT_WALLSET_STONE			86	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H8732-1	ALT_WALLSET_STONE			87	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H8832-1	ALT_WALLSET_STONE			88	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H8932-1	ALT_WALLSET_STONE			89	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H8932-2	FLOORITEM_TRIGGER			89	32	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H8932-3)
H8932-3	FLOORITEM_DAMAGE			89	32	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H8932-4	MONSTER_GUARD			89	32	7	CENTRE	HEALTH=(1)
H9032-1	ALT_WALLSET_STONE			90	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H9132-1	ALT_WALLSET_STONE			91	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H9232-1	ALT_WALLSET_STONE			92	32	7	CENTRE	WALLSET=(WALLSET_STONE)
H0233-1	ALT_WALLSET_STONE			2	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0333-1	ALT_WALLSET_STONE			3	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0433-1	ALT_WALLSET_STONE			4	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0533-1	ALT_WALLSET_STONE			5	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0533-2	WALLITEM_LANTERN			5	33	7	EAST
H0533-3	WALLITEM_RELAY			5	33	7	CENTRE	CONDITION=(VALUE:H0534-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H0235-2)	ACTION=(ACTIVATE)	TARGET=(H0533-4,H0533-5,H0533-6)
H0533-4	WALLITEM_RELAY			5	33	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H0534-5,H0534-5)	OPTIONS=(DELAY:4)
H0533-5	WALLITEM_RELAY			5	33	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H0534-3)	OPTIONS=(DELAY:8)
H0533-6	WALLITEM_RELAY			5	33	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H0534-6,H0534-6)	OPTIONS=(DELAY:12)
H0633-1	ALT_WALLSET_STONE			6	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0633-2	FLOORITEM_LIGHT			6	33	7			STRENGTH=(100)
H0733-1	ALT_WALLSET_STONE			7	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0733-2	FLOORITEM_TRIGGER			7	33	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H0833-1	ALT_WALLSET_STONE			8	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0833-2	FLOORITEM_TRIGGER			8	33	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H0933-1	ALT_WALLSET_STONE			9	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0933-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_EAST	9	33	7
H1033-1	FLOORITEM_HAZE_RAIN_NONE	10	33	7
H1033-2	FLOORITEM_LIGHTNING_FLASH	10	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1033-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_WEST	10	33	7
H1033-4	FLOORITEM_TELEPORTER		10	33	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(9,33,7)
H1133-1	FLOORITEM_HAZE_RAIN_NONE	11	33	7
H1133-2	FLOORITEM_LIGHTNING_FLASH	11	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1233-1	FLOORITEM_HAZE_RAIN_NONE	12	33	7
H1233-2	FLOORITEM_LIGHTNING_FLASH	12	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1333-1	FLOORITEM_HAZE_RAIN_NONE	13	33	7
H1333-2	FLOORITEM_LIGHTNING_FLASH	13	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1433-1	FLOORITEM_HAZE_RAIN_NONE	14	33	7
H1433-2	FLOORITEM_LIGHTNING_FLASH	14	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1533-1	FLOORITEM_HAZE_RAIN_NONE	15	33	7
H1533-2	FLOORITEM_LIGHTNING_FLASH	15	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1633-1	FLOORITEM_HAZE_RAIN_NONE	16	33	7
H1633-2	FLOORITEM_LIGHTNING_FLASH	16	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1733-1	FLOORITEM_HAZE_RAIN_NONE	17	33	7
H1733-2	FLOORITEM_LIGHTNING_FLASH	17	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1833-1	FLOORITEM_HAZE_RAIN_NONE	18	33	7
H1833-2	FLOORITEM_LIGHTNING_FLASH	18	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H1833-3	STAFF_STAFF_DM2			18	33	7	SOUTHEAST	CHARGE=(15)
H1933-1	FLOORITEM_HAZE_RAIN_NONE	19	33	7
H1933-2	FLOORITEM_LIGHTNING_FLASH	19	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2033-1	FLOORITEM_HAZE_RAIN_NONE	20	33	7
H2033-2	FLOORITEM_LIGHTNING_FLASH	20	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2133-1	FLOORITEM_HAZE_RAIN_NONE	21	33	7
H2133-2	FLOORITEM_LIGHTNING_FLASH	21	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2133-3	MISSILE_ROCK_DM2			21	33	7	SOUTHWEST
H2233-1	FLOORITEM_HAZE_RAIN_NONE	22	33	7
H2233-2	FLOORITEM_LIGHTNING_FLASH	22	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2333-1	FLOORITEM_HAZE_RAIN_NONE	23	33	7
H2333-2	FLOORITEM_LIGHTNING_FLASH	23	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2433-1	FLOORITEM_HAZE_RAIN_NONE	24	33	7
H2433-2	FLOORITEM_LIGHTNING_FLASH	24	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2433-3	MONSTER_GLOP			24	33	7	CENTRE	HEALTH=(45)
H2533-1	FLOORITEM_HAZE_RAIN_NONE	25	33	7
H2533-2	FLOORITEM_LIGHTNING_FLASH	25	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2733-1	FLOORITEM_HAZE_RAIN_NONE	27	33	7
H2733-2	FLOORITEM_LIGHTNING_FLASH	27	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H2733-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_NORTH	27	33	7
H3233-1	FLOORITEM_HAZE_RAIN_NONE	32	33	7
H3233-2	FLOORITEM_LIGHTNING_FLASH	32	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H3333-1	FLOORITEM_HAZE_RAIN_NONE	33	33	7
H3333-2	FLOORITEM_LIGHTNING_FLASH	33	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H3333-3	FLOORITEM_TRIGGER			33	33	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H3332-4)
H3633-1	ALT_WALLSET_CAVE			36	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3733-1	ALT_WALLSET_CAVE			37	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3833-1	ALT_WALLSET_CAVE			38	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3933-1	ALT_WALLSET_CAVE			39	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4033-1	ALT_WALLSET_CAVE			40	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4133-1	ALT_WALLSET_CAVE			41	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4233-1	ALT_WALLSET_CAVE			42	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4333-1	ALT_WALLSET_CAVE			43	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4433-1	ALT_WALLSET_CAVE			44	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4533-1	ALT_WALLSET_CAVE			45	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4633-1	ALT_WALLSET_CAVE			46	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4633-2	FLOORITEM_LIGHT			46	33	7			STRENGTH=(100)
H4733-1	ALT_WALLSET_CAVE			47	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4833-1	ALT_WALLSET_CAVE			48	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4933-1	ALT_WALLSET_CAVE			49	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5033-1	ALT_WALLSET_CAVE			50	33	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5133-1	ALT_WALLSET_STONE			51	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5233-1	ALT_WALLSET_STONE			52	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5333-1	ALT_WALLSET_STONE			53	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5433-1	ALT_WALLSET_STONE			54	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5533-1	ALT_WALLSET_STONE			55	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5633-1	ALT_WALLSET_STONE			56	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5633-2	WALLITEM_HOLES_FIREBALL_DM2	56	33	7	NORTH
H5633-3	WALLITEM_SHOOTER			56	33	7	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(25)
H5733-1	ALT_WALLSET_STONE			57	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5833-1	ALT_WALLSET_STONE			58	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H5933-1	ALT_WALLSET_STONE			59	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H6033-1	ALT_WALLSET_STONE			60	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H6133-1	ALT_WALLSET_STONE			61	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H6233-1	ALT_WALLSET_STONE			62	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H6233-2	MISC_BONES_DM2			62	33	7	SOUTHWEST
H6333-1	ALT_WALLSET_STONE			63	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H6533-1	FLOORITEM_HAZE_RAIN_NONE	65	33	7
H6533-2	FLOORITEM_LIGHTNING_FLASH	65	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H6633-1	FLOORITEM_HAZE_RAIN_NONE	66	33	7
H6633-2	FLOORITEM_LIGHTNING_FLASH	66	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H6733-1	FLOORITEM_HAZE_RAIN_NONE	67	33	7
H6733-2	FLOORITEM_LIGHTNING_FLASH	67	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H6833-1	FLOORITEM_HAZE_RAIN_NONE	68	33	7
H6833-2	FLOORITEM_LIGHTNING_FLASH	68	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H6933-1	FLOORITEM_HAZE_RAIN_NONE	69	33	7
H6933-2	FLOORITEM_LIGHTNING_FLASH	69	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H7033-1	FLOORITEM_HAZE_RAIN_NONE	70	33	7
H7033-2	FLOORITEM_LIGHTNING_FLASH	70	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H7133-1	FLOORITEM_HAZE_RAIN_NONE	71	33	7
H7133-2	FLOORITEM_LIGHTNING_FLASH	71	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H7733-1	FLOORITEM_HAZE_RAIN_NONE	77	33	7
H7733-2	FLOORITEM_LIGHTNING_FLASH	77	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H7833-1	FLOORITEM_HAZE_RAIN_NONE	78	33	7
H7833-2	FLOORITEM_LIGHTNING_FLASH	78	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H7933-1	FLOORITEM_HAZE_RAIN_NONE	79	33	7
H7933-2	FLOORITEM_LIGHTNING_FLASH	79	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H8033-1	FLOORITEM_HAZE_RAIN_NONE	80	33	7
H8033-2	FLOORITEM_LIGHTNING_FLASH	80	33	7			STATE=(INACTIVE)	STRENGTH=(150)
H8833-1	ALT_WALLSET_STONE			88	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H8933-1	ALT_WALLSET_STONE			89	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H9033-1	ALT_WALLSET_STONE			90	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H9033-2	FLOORITEM_LIGHT			90	33	7			STRENGTH=(100)
H9133-1	ALT_WALLSET_STONE			91	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H9133-2	WALLITEM_LANTERN			91	33	7	WEST
H9233-1	ALT_WALLSET_STONE			92	33	7	CENTRE	WALLSET=(WALLSET_STONE)
H0234-1	ALT_WALLSET_STONE			2	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0334-1	ALT_WALLSET_STONE			3	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0334-2	FLOORITEM_TRIGGER			3	34	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H0835-2)
H0334-3	FLOORITEM_TRIGGER			3	34	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H0235-2)
H0434-1	ALT_WALLSET_STONE			4	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0434-2	FLOORITEM_MONSTER_ATTRACTOR	4	34	7			STATE=(INACTIVE)
H0434-3	FLOORITEM_TRIGGER			4	34	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H0835-2)
H0434-4	FLOORITEM_TRIGGER			4	34	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H0235-2)
H0434-5	FLOORITEM_TRIGGER			4	34	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H0534-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:EAST)
H0534-1	ALT_WALLSET_STONE			5	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0534-2	FLOORITEM_TABLE_THICK		5	34	7
H0534-3	FLOORITEM_SHOP_COUNTER_BUY	5	34	7			SHOP=(H0235-2)
H0534-4	FLOORITEM_TRIGGER			5	34	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H0533-3)
H0534-5	FLOORITEM_TELEPORTER		5	34	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(5,34,7)	OPTIONS=(ROTATE:WEST)
H0534-6	FLOORITEM_TELEPORTER		5	34	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(5,34,7)	OPTIONS=(ROTATE:EAST)
H0634-1	ALT_WALLSET_STONE			6	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0634-2	FLOORITEM_TRIGGER			6	34	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0434-2)	OPTIONS=(CONSTANT_WEIGHT)
H0734-1	ALT_WALLSET_STONE			7	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0734-2	FLOORITEM_LIGHT			7	34	7			STRENGTH=(100)
H0834-1	ALT_WALLSET_STONE			8	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0834-2	WALLITEM_LANTERN			8	34	7	WEST
H0934-1	ALT_WALLSET_STONE			9	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H1334-1	FLOORITEM_HAZE_RAIN_NONE	13	34	7
H1334-2	FLOORITEM_LIGHTNING_FLASH	13	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H1434-1	FLOORITEM_HAZE_RAIN_NONE	14	34	7
H1434-2	FLOORITEM_LIGHTNING_FLASH	14	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H1534-1	FLOORITEM_HAZE_RAIN_NONE	15	34	7
H1534-2	FLOORITEM_LIGHTNING_FLASH	15	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H1534-3	FLOORITEM_FOUNTAIN_1		15	34	7
H1634-1	FLOORITEM_HAZE_RAIN_NONE	16	34	7
H1634-2	FLOORITEM_LIGHTNING_FLASH	16	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H1734-1	FLOORITEM_HAZE_RAIN_NONE	17	34	7
H1734-2	FLOORITEM_LIGHTNING_FLASH	17	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H1734-3	MISSILE_ROCK_DM2			17	34	7	NORTHWEST
H1834-1	FLOORITEM_HAZE_RAIN_NONE	18	34	7
H1834-2	FLOORITEM_LIGHTNING_FLASH	18	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H1834-3	FLOORITEM_TELEPORT_DESTINATION	18	34	7
H1834-4	FLOORITEM_CROSS_1			18	34	7
H1834-5	FLOORITEM_TRIGGER			18	34	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0311-1)	OPTIONS=(CONSTANT_WEIGHT)
H1934-1	FLOORITEM_HAZE_RAIN_NONE	19	34	7
H1934-2	FLOORITEM_LIGHTNING_FLASH	19	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2034-1	FLOORITEM_HAZE_RAIN_NONE	20	34	7
H2034-2	FLOORITEM_LIGHTNING_FLASH	20	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2034-3	FLOORITEM_TREE_SMALL_DESTROYABLE	20	34	7			STRENGTH=(100)
H2134-1	FLOORITEM_HAZE_RAIN_NONE	21	34	7
H2134-2	FLOORITEM_LIGHTNING_FLASH	21	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2234-1	FLOORITEM_HAZE_RAIN_NONE	22	34	7
H2234-2	FLOORITEM_LIGHTNING_FLASH	22	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2334-1	FLOORITEM_HAZE_RAIN_NONE	23	34	7
H2334-2	FLOORITEM_LIGHTNING_FLASH	23	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2434-1	FLOORITEM_HAZE_RAIN_NONE	24	34	7
H2434-2	FLOORITEM_LIGHTNING_FLASH	24	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2434-3	MISSILE_ROCK_DM2			24	34	7	NORTHWEST
H2534-1	FLOORITEM_HAZE_RAIN_NONE	25	34	7
H2534-2	FLOORITEM_LIGHTNING_FLASH	25	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H2734-1	FLOORITEM_HAZE_RAIN_NONE	27	34	7
H2734-2	FLOORITEM_LIGHTNING_FLASH	27	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H3234-1	FLOORITEM_HAZE_RAIN_NONE	32	34	7
H3234-2	FLOORITEM_LIGHTNING_FLASH	32	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H3334-1	FLOORITEM_HAZE_RAIN_NONE	33	34	7
H3334-2	FLOORITEM_LIGHTNING_FLASH	33	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H3634-1	ALT_WALLSET_CAVE			36	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3734-1	ALT_WALLSET_CAVE			37	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3834-1	ALT_WALLSET_CAVE			38	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3934-1	ALT_WALLSET_CAVE			39	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4034-1	ALT_WALLSET_CAVE			40	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4134-1	ALT_WALLSET_CAVE			41	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4234-1	ALT_WALLSET_CAVE			42	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4334-1	ALT_WALLSET_CAVE			43	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4434-1	ALT_WALLSET_CAVE			44	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4534-1	ALT_WALLSET_CAVE			45	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4634-1	ALT_WALLSET_CAVE			46	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4734-1	ALT_WALLSET_CAVE			47	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4834-1	ALT_WALLSET_CAVE			48	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4934-1	ALT_WALLSET_CAVE			49	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5034-1	ALT_WALLSET_CAVE			50	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5134-1	ALT_WALLSET_CAVE			51	34	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5234-1	ALT_WALLSET_STONE			52	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5334-1	ALT_WALLSET_STONE			53	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5434-1	ALT_WALLSET_STONE			54	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5534-1	ALT_WALLSET_STONE			55	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5534-2	WALLITEM_SCONCE_DM2		55	34	7	WEST		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H4443-2)
H5634-1	ALT_WALLSET_STONE			56	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5734-1	ALT_WALLSET_STONE			57	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5734-2	FLOORITEM_GRATE_SQUARE_DM2	57	34	7
H5834-1	ALT_WALLSET_STONE			58	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5934-1	ALT_WALLSET_STONE			59	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H5934-2	FLOORITEM_WALL_FAKE		59	34	7
H6034-1	ALT_WALLSET_STONE			60	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H6034-2	FLOORITEM_TELEPORTER		60	34	7			OPBY=(SPELL)	DESTINATION=(60,34,7)
H6034-3	FLOORITEM_HAZE_BLUE_DM2		60	34	7
H6134-1	ALT_WALLSET_STONE			61	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H6234-1	ALT_WALLSET_STONE			62	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H6234-2	FLOORITEM_TELEPORTER		62	34	7			OPBY=(SPELL)	DESTINATION=(62,34,7)	OPTIONS=(ROTATE:WEST)
H6234-3	FLOORITEM_HAZE_BLUE_DM2		62	34	7
H6234-4	FLOORITEM_MONSTER_ATTRACTOR	62	34	7			STATE=(INACTIVE)
H6234-5	FLOORITEM_TELEPORTER		62	34	7			STATE=(INACTIVE)	OPBY=(MONSTER)	DESTINATION=(62,34,7)	OPTIONS=(ROTATE:SOUTH)
H6234-6	FLOORITEM_TRIGGER			62	34	7			OPBY=(MONSTER)	ACTION=(DEACTIVATE)	TARGET=(H6234-4,H6234-5)	OPTIONS=(DELAY:10)
H6234-7	FLOORITEM_TRIGGER			62	34	7			OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H6330-3,H5832-2,H5832-3)	OPTIONS=(DELAY:10,SOUND:SOUND_OTHER_CLICK)
H6334-1	ALT_WALLSET_STONE			63	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H6534-1	FLOORITEM_HAZE_RAIN_NONE	65	34	7
H6534-2	FLOORITEM_LIGHTNING_FLASH	65	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H6634-1	FLOORITEM_HAZE_RAIN_NONE	66	34	7
H6634-2	FLOORITEM_LIGHTNING_FLASH	66	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H6734-1	FLOORITEM_HAZE_RAIN_NONE	67	34	7
H6734-2	FLOORITEM_LIGHTNING_FLASH	67	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H6834-1	FLOORITEM_HAZE_RAIN_NONE	68	34	7
H6834-2	FLOORITEM_LIGHTNING_FLASH	68	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H6934-1	FLOORITEM_HAZE_RAIN_NONE	69	34	7
H6934-2	FLOORITEM_LIGHTNING_FLASH	69	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H7034-1	FLOORITEM_HAZE_RAIN_NONE	70	34	7
H7034-2	FLOORITEM_LIGHTNING_FLASH	70	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H7134-1	FLOORITEM_HAZE_RAIN_NONE	71	34	7
H7134-2	FLOORITEM_LIGHTNING_FLASH	71	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H7734-1	FLOORITEM_HAZE_RAIN_NONE	77	34	7
H7734-2	FLOORITEM_LIGHTNING_FLASH	77	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H7834-1	FLOORITEM_HAZE_RAIN_NONE	78	34	7
H7834-2	FLOORITEM_LIGHTNING_FLASH	78	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H7934-1	FLOORITEM_HAZE_RAIN_NONE	79	34	7
H7934-2	FLOORITEM_LIGHTNING_FLASH	79	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H8034-1	FLOORITEM_HAZE_RAIN_NONE	80	34	7
H8034-2	FLOORITEM_LIGHTNING_FLASH	80	34	7			STATE=(INACTIVE)	STRENGTH=(150)
H8834-1	ALT_WALLSET_STONE			88	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H8934-1	ALT_WALLSET_STONE			89	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H9034-1	ALT_WALLSET_STONE			90	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H9134-1	ALT_WALLSET_STONE			91	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H9234-1	ALT_WALLSET_STONE			92	34	7	CENTRE	WALLSET=(WALLSET_STONE)
H0235-1	ALT_WALLSET_STONE			2	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0235-2	WALLITEM_SHOP			2	35	7	CENTRE
H0235-3	WALLITEM_SHOP_CURRENCY		2	35	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H0235-4	WALLITEM_SHOP_CURRENCY		2	35	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H0235-5	WALLITEM_SHOP_CURRENCY		2	35	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H0235-6	WALLITEM_SHOP_CURRENCY		2	35	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H0235-7	WALLITEM_SHOP_CURRENCY		2	35	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H0235-8	WALLITEM_SHOP_CURRENCY		2	35	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H0235-9	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(MISC_BOTA_FULL)	VALUE_BUY=(2)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(-1)
H0235-10	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_APPLE_DM2)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(10)
H0235-11	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_JICAMA)	VALUE_BUY=(3)	VALUE_HAGGLE=(2)	VALUE_SELL=(2)	NUMBER_IN_STOCK=(5)
H0235-12	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_WORM_ROUND_DM2)	VALUE_BUY=(2)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(5)
H0235-13	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_BREAD_DM2)	VALUE_BUY=(3)	VALUE_HAGGLE=(2)	VALUE_SELL=(2)	NUMBER_IN_STOCK=(10)
H0235-14	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_CHEESE_DM2)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(10)
H0235-15	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_SHANK_DM2)	VALUE_BUY=(6)	VALUE_HAGGLE=(5)	VALUE_SELL=(5)	NUMBER_IN_STOCK=(5)
H0235-16	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_STEAK)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(5)
H0235-17	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_PALMAPPLE)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(5)
H0235-18	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_MANA_BLOSSOM)	VALUE_BUY=(54)	VALUE_HAGGLE=(49)	VALUE_SELL=(45)	NUMBER_IN_STOCK=(3)
H0235-19	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_FAIRY_CUSHION)	VALUE_BUY=(88)	VALUE_HAGGLE=(80)	VALUE_SELL=(72)	NUMBER_IN_STOCK=(3)
H0235-20	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_SPIRIT_CAP)	VALUE_BUY=(132)	VALUE_HAGGLE=(120)	VALUE_SELL=(108)	NUMBER_IN_STOCK=(3)
H0235-21	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FOOD_DEAD_BAT)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(5)
H0235-22	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(MISC_TANKARD_FULL)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(-1)
H0235-23	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(FLASK_EMPTY_DM2)	VALUE_BUY=(17)	VALUE_HAGGLE=(16)	VALUE_SELL=(15)	NUMBER_IN_STOCK=(-1)
H0235-24	WALLITEM_SHOP_STOCK		2	35	7	CENTRE	OBJECT=(MISC_COMPASS_DM2)	VALUE_BUY=(11)	VALUE_HAGGLE=(10)	VALUE_SELL=(9)	NUMBER_IN_STOCK=(1)
H0335-1	ALT_WALLSET_STONE			3	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0335-2	MONSTER_MERCHANT			3	35	7	CENTRE	HEALTH=(1)
H0335-3	FLOORITEM_TRIGGER			3	35	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H0835-2)
H0335-4	FLOORITEM_TRIGGER			3	35	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H0235-2)
H0435-1	ALT_WALLSET_STONE			4	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0535-1	WALLITEM_SHOP_FRONT		5	35	7	EAST
H0535-2	WALLITEM_SHOP_FRONT_WINDOW	5	35	7	EAST		SHOP=(H0235-2)
H0535-3	WALLITEM_SHOP_FRONT_NEXT	5	35	7	EAST		SHOP=(H0235-2)
H0535-4	WALLITEM_SHOP_FRONT_PREVIOUS	5	35	7	EAST		SHOP=(H0235-2)
H0535-5	WALLITEM_SHOP_FRONT_VALUE_BUY	5	35	7	EAST		SHOP=(H0235-2)
H0535-6	WALLITEM_SHOP_FRONT_VALUE_SELL	5	35	7	EAST		SHOP=(H0235-2)
H0535-7	WALLITEM_SHOP_FRONT_DESCRIPTION	5	35	7	EAST		SHOP=(H0235-2)
H0535-8	WALLITEM_SHOP_FRONT_STOCK_NONE	5	35	7	EAST		SHOP=(H0235-2)
H0535-9	ALT_WALLSET_STONE			5	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0635-1	ALT_WALLSET_STONE			6	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0735-1	ALT_WALLSET_STONE			7	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0835-1	ALT_WALLSET_STONE			8	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0835-2	FLOORITEM_TRIGGER			8	35	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H0835-3)
H0835-3	FLOORITEM_DAMAGE			8	35	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H0835-4	MONSTER_GUARD			8	35	7	CENTRE	HEALTH=(1)
H0935-1	ALT_WALLSET_STONE			9	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H1035-1	WALLITEM_SIGNPOST_WOODEN_CLOTHING	10	35	7	EAST
H1135-1	FLOORITEM_HAZE_RAIN_NONE	11	35	7
H1135-2	FLOORITEM_LIGHTNING_FLASH	11	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1235-1	FLOORITEM_HAZE_RAIN_NONE	12	35	7
H1235-2	FLOORITEM_LIGHTNING_FLASH	12	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1335-1	FLOORITEM_HAZE_RAIN_NONE	13	35	7
H1335-2	FLOORITEM_LIGHTNING_FLASH	13	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1435-1	FLOORITEM_HAZE_RAIN_NONE	14	35	7
H1435-2	FLOORITEM_LIGHTNING_FLASH	14	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1535-1	FLOORITEM_HAZE_RAIN_NONE	15	35	7
H1535-2	FLOORITEM_LIGHTNING_FLASH	15	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1635-1	FLOORITEM_HAZE_RAIN_NONE	16	35	7
H1635-2	FLOORITEM_LIGHTNING_FLASH	16	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1735-1	FLOORITEM_HAZE_RAIN_NONE	17	35	7
H1735-2	FLOORITEM_LIGHTNING_FLASH	17	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1835-1	FLOORITEM_HAZE_RAIN_NONE	18	35	7
H1835-2	FLOORITEM_LIGHTNING_FLASH	18	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H1935-1	FLOORITEM_HAZE_RAIN_NONE	19	35	7
H1935-2	FLOORITEM_LIGHTNING_FLASH	19	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2035-1	FLOORITEM_HAZE_RAIN_NONE	20	35	7
H2035-2	FLOORITEM_LIGHTNING_FLASH	20	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2135-1	FLOORITEM_HAZE_RAIN_NONE	21	35	7
H2135-2	FLOORITEM_LIGHTNING_FLASH	21	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2235-1	FLOORITEM_HAZE_RAIN_NONE	22	35	7
H2235-2	FLOORITEM_LIGHTNING_FLASH	22	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2235-3	STAFF_BRANCH			22	35	7	NORTHWEST
H2335-1	FLOORITEM_HAZE_RAIN_NONE	23	35	7
H2335-2	FLOORITEM_LIGHTNING_FLASH	23	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2435-1	FLOORITEM_HAZE_RAIN_NONE	24	35	7
H2435-2	FLOORITEM_LIGHTNING_FLASH	24	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2535-1	FLOORITEM_HAZE_RAIN_NONE	25	35	7
H2535-2	FLOORITEM_LIGHTNING_FLASH	25	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2635-1	FLOORITEM_HAZE_RAIN_NONE	26	35	7
H2635-2	FLOORITEM_LIGHTNING_FLASH	26	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H2635-3	FLOORITEM_DOORBUTTON		26	35	7			STATE=(INVISIBLE)
H2635-4	FLOORITEM_DOORFRAME_THICKET_BUTTON	26	35	7
H2635-5	DOOR_STONE_GOLDEN			26	35	7			STATE=(CLOSED)
H2735-1	FLOORITEM_HAZE_RAIN_NONE	27	35	7
H2735-2	FLOORITEM_LIGHTNING_FLASH	27	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H3135-1	FLOORITEM_HAZE_RAIN_NONE	31	35	7
H3135-2	FLOORITEM_LIGHTNING_FLASH	31	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H3235-1	FLOORITEM_HAZE_RAIN_NONE	32	35	7
H3235-2	FLOORITEM_LIGHTNING_FLASH	32	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H3335-1	FLOORITEM_HAZE_RAIN_NONE	33	35	7
H3335-2	FLOORITEM_LIGHTNING_FLASH	33	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H3435-1	FLOORITEM_HAZE_RAIN_NONE	34	35	7
H3435-2	FLOORITEM_LIGHTNING_FLASH	34	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H3635-1	ALT_WALLSET_CAVE			36	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3735-1	ALT_WALLSET_CAVE			37	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3835-1	ALT_WALLSET_CAVE			38	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3935-1	ALT_WALLSET_CAVE			39	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4035-1	ALT_WALLSET_CAVE			40	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4135-1	ALT_WALLSET_CAVE			41	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4235-1	ALT_WALLSET_CAVE			42	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4335-1	ALT_WALLSET_CAVE			43	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4435-1	ALT_WALLSET_CAVE			44	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4535-1	ALT_WALLSET_CAVE			45	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4535-2	MISC_PYRO				45	35	7	SOUTHWEST
H4635-1	ALT_WALLSET_CAVE			46	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4635-2	FLOORITEM_TRIGGER			46	35	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(TOGGLE)	TARGET=(H4635-5,H4140-4,H4635-4,H4140-2,H4140-3)	OPTIONS=(DELAY:100)
H4635-3	FLOORITEM_TRIGGER			46	35	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(TOGGLE)	TARGET=(H4635-2,H4635-3)
H4635-4	FLOORITEM_TRIGGER			46	35	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H4735-4,H4735-6)	OPTIONS=(SOUND:SOUND_CAST_FIREBALL_DM2)
H4635-5	FLOORITEM_MONSTER_ATTRACTOR	46	35	7			STATE=(INACTIVE)
H4735-1	ALT_WALLSET_CAVE			47	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4735-2	WALLITEM_FURNACE_OFF		47	35	7	WEST		OPBY=(MISC_PYRO)	ACTION=(ACTIVATE)	TARGET=(H4735-4,H4735-6)	OPTIONS=(DESTROY_ITEM,SOUND:SOUND_CAST_FIREBALL_DM2)
H4735-3	WALLITEM_FURNACE_ON		47	35	7	WEST		STATE=(INVISIBLE)	OPBY=(MISC_PYRO)	ACTION=(ACTIVATE)	TARGET=(H4735-4,H4735-6)	OPTIONS=(DESTROY_ITEM,SOUND:SOUND_CAST_FIREBALL_DM2)
H4735-4	WALLITEM_ACTION			47	35	7	CENTRE	ACTION=(ACTION_COUNTER_INCREMENT,WALLITEM_COUNTER_FURNACE,NULL)	STRENGTH=(1)
H4735-5	WALLITEM_COUNTER_FURNACE	47	35	7	CENTRE	COUNT=(0)	ACTION=(TOGGLE)	TARGET=(H4735-2,H4735-3,G1217-1,G1217-2,G1520-1,G1520-2,D1812-1,D1812-2)
H4735-6	WALLITEM_RELAY			47	35	7	CENTRE	CONDITION=(VALUE:H4735-5,GREATER_THAN,NUMBER:0)	ACTION=(ACTIVATE)	TARGET=(H4735-7,H4735-6)	OPTIONS=(DELAY:360)
H4735-7	WALLITEM_ACTION			47	35	7	CENTRE	ACTION=(ACTION_COUNTER_DECREMENT,WALLITEM_COUNTER_FURNACE,NULL)	STRENGTH=(1)
H4835-1	ALT_WALLSET_CAVE			48	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4935-1	ALT_WALLSET_CAVE			49	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5035-1	ALT_WALLSET_CAVE			50	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5035-2	WALLITEM_LADDERUP_METAL_STONE	50	35	7	SOUTH
H5135-1	ALT_WALLSET_CAVE			51	35	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5235-1	ALT_WALLSET_STONE			52	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5235-2	WALLITEM_MANACLES_DM2		52	35	7	EAST
H5335-1	ALT_WALLSET_STONE			53	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5335-2	MISC_BONES_DM2			53	35	7	NORTHWEST
H5435-1	ALT_WALLSET_STONE			54	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5535-1	ALT_WALLSET_STONE			55	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5635-1	ALT_WALLSET_STONE			56	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5635-2	WALLITEM_LADDERUP_WOODEN_STONE	56	35	7	NORTH
H5735-1	ALT_WALLSET_STONE			57	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5835-1	ALT_WALLSET_STONE			58	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5935-1	ALT_WALLSET_STONE			59	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H5935-2	FLOORITEM_WALL_FAKE		59	35	7
H6035-1	ALT_WALLSET_STONE			60	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H6035-2	WALLITEM_HOLES_FIREBALL_DM2	60	35	7	NORTH
H6035-3	WALLITEM_SHOOTER			60	35	7	NORTH		TYPE=(DOUBLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_DM2)	STRENGTH=(25)
H6135-1	ALT_WALLSET_STONE			61	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H6135-2	WALLITEM_SWITCH_CRACK_STONE	61	35	7	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(H6239-2)	OPTIONS=(SOUND:NULL)
H6235-1	ALT_WALLSET_STONE			62	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H6235-2	WALLITEM_SWITCH_GREEN_DM2	62	35	7	NORTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(H6330-3)
H6335-1	ALT_WALLSET_STONE			63	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H6535-1	FLOORITEM_HAZE_RAIN_NONE	65	35	7
H6535-2	FLOORITEM_LIGHTNING_FLASH	65	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H6635-1	FLOORITEM_HAZE_RAIN_NONE	66	35	7
H6635-2	FLOORITEM_LIGHTNING_FLASH	66	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H6735-1	FLOORITEM_HAZE_RAIN_NONE	67	35	7
H6735-2	FLOORITEM_LIGHTNING_FLASH	67	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H6935-1	FLOORITEM_HAZE_RAIN_NONE	69	35	7
H6935-2	FLOORITEM_LIGHTNING_FLASH	69	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H7035-1	FLOORITEM_HAZE_RAIN_NONE	70	35	7
H7035-2	FLOORITEM_LIGHTNING_FLASH	70	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H7635-1	WALLITEM_PALMAPPLE_STALK	76	35	7	EAST		STATE=(INVISIBLE)
H7635-2	WALLITEM_PALMAPPLE		76	35	7	EAST		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H7635-4,H7635-3)	OPTIONS=(SOUND:NULL)
H7635-3	WALLITEM_RELAY			76	35	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H7635-1,H7635-2,H7635-5)
H7635-4	WALLITEM_RELAY			76	35	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H7635-1,H7635-2)	OPTIONS=(DELAY:5000)
H7635-5	WALLITEM_ACTION			76	35	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_PALMAPPLE,NULL)	STRENGTH=(0)
H7735-1	FLOORITEM_HAZE_RAIN_NONE	77	35	7
H7735-2	FLOORITEM_LIGHTNING_FLASH	77	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H7835-1	FLOORITEM_HAZE_RAIN_NONE	78	35	7
H7835-2	FLOORITEM_LIGHTNING_FLASH	78	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H7935-1	FLOORITEM_HAZE_RAIN_NONE	79	35	7
H7935-2	FLOORITEM_LIGHTNING_FLASH	79	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8035-1	FLOORITEM_HAZE_RAIN_NONE	80	35	7
H8035-2	FLOORITEM_LIGHTNING_FLASH	80	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8135-1	FLOORITEM_HAZE_RAIN_NONE	81	35	7
H8135-2	FLOORITEM_LIGHTNING_FLASH	81	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8235-1	FLOORITEM_HAZE_RAIN_NONE	82	35	7
H8235-2	FLOORITEM_LIGHTNING_FLASH	82	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8335-1	FLOORITEM_HAZE_RAIN_NONE	83	35	7
H8335-2	FLOORITEM_LIGHTNING_FLASH	83	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8435-1	FLOORITEM_HAZE_RAIN_NONE	84	35	7
H8435-2	FLOORITEM_LIGHTNING_FLASH	84	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8535-1	FLOORITEM_HAZE_RAIN_NONE	85	35	7
H8535-2	FLOORITEM_LIGHTNING_FLASH	85	35	7			STATE=(INACTIVE)	STRENGTH=(150)
H8835-1	WALLITEM_HOLES_FIREBALL_DM2	88	35	7	EAST
H8835-2	ALT_WALLSET_STONE			88	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H8935-1	ALT_WALLSET_STONE			89	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H8935-2	FLOORITEM_TRIGGER			89	35	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H8937-2)	OPTIONS=(CONSTANT_WEIGHT)
H9035-1	ALT_WALLSET_STONE			90	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H9135-1	ALT_WALLSET_STONE			91	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H9135-2	FLOORITEM_TRIGGER			91	35	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H9137-2)	OPTIONS=(CONSTANT_WEIGHT)
H9235-1	ALT_WALLSET_STONE			92	35	7	CENTRE	WALLSET=(WALLSET_STONE)
H0236-1	ALT_WALLSET_STONE			2	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0336-1	ALT_WALLSET_STONE			3	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0336-2	FLOORITEM_TRIGGER			3	36	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H0835-2)
H0336-3	FLOORITEM_TRIGGER			3	36	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H0235-2)
H0436-1	ALT_WALLSET_STONE			4	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0436-2	FLOORITEM_MONSTER_ATTRACTOR	4	36	7			STATE=(INACTIVE)
H0436-3	FLOORITEM_TRIGGER			4	36	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H0835-2)
H0436-4	FLOORITEM_TRIGGER			4	36	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H0235-2)
H0436-5	FLOORITEM_TRIGGER			4	36	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H0536-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:EAST)
H0536-1	ALT_WALLSET_STONE			5	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0536-2	FLOORITEM_TABLE_THICK		5	36	7
H0536-3	FLOORITEM_SHOP_COUNTER_SELL	5	36	7			SHOP=(H0235-2)
H0536-4	FLOORITEM_TRIGGER			5	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H0537-2,H0537-3,H0537-4)
H0536-5	FLOORITEM_TELEPORTER		5	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(5,36,7)	OPTIONS=(ROTATE:WEST)
H0536-6	FLOORITEM_TELEPORTER		5	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(5,36,7)	OPTIONS=(ROTATE:EAST)
H0636-1	ALT_WALLSET_STONE			6	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0636-2	FLOORITEM_TRIGGER			6	36	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0436-2)	OPTIONS=(CONSTANT_WEIGHT)
H0736-1	ALT_WALLSET_STONE			7	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0836-1	ALT_WALLSET_STONE			8	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H0936-1	ALT_WALLSET_STONE			9	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H1136-1	FLOORITEM_HAZE_RAIN_NONE	11	36	7
H1136-2	FLOORITEM_LIGHTNING_FLASH	11	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H1636-1	WALLITEM_SIGNPOST_WOODEN_SHIELD	16	36	7	NORTH
H1736-1	FLOORITEM_HAZE_RAIN_NONE	17	36	7
H1736-2	FLOORITEM_LIGHTNING_FLASH	17	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H1936-1	FLOORITEM_HAZE_RAIN_NONE	19	36	7
H1936-2	FLOORITEM_LIGHTNING_FLASH	19	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H1936-3	STAFF_BRANCH			19	36	7	SOUTHEAST
H2036-1	FLOORITEM_HAZE_RAIN_NONE	20	36	7
H2036-2	FLOORITEM_LIGHTNING_FLASH	20	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H2036-3	MISSILE_ROCK_DM2			20	36	7	SOUTHWEST
H2136-1	FLOORITEM_HAZE_RAIN_NONE	21	36	7
H2136-2	FLOORITEM_LIGHTNING_FLASH	21	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H2236-1	FLOORITEM_HAZE_RAIN_NONE	22	36	7
H2236-2	FLOORITEM_LIGHTNING_FLASH	22	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H2336-1	FLOORITEM_HAZE_RAIN_NONE	23	36	7
H2336-2	FLOORITEM_LIGHTNING_FLASH	23	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H2436-1	FLOORITEM_HAZE_RAIN_NONE	24	36	7
H2436-2	FLOORITEM_LIGHTNING_FLASH	24	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H2436-3	MONSTER_GLOP			24	36	7	CENTRE	HEALTH=(35)
H2536-1	FLOORITEM_HAZE_RAIN_NONE	25	36	7
H2536-2	FLOORITEM_LIGHTNING_FLASH	25	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H2536-3	MISSILE_ROCK			25	36	7	SOUTHWEST
H2636-1	WALLITEM_KEYSTONE_RA		26	36	7	WEST		OPBY=(KEY_RA_DM2)	ACTION=(TOGGLE)	TARGET=(H2635-3)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H3136-1	FLOORITEM_HAZE_RAIN_NONE	31	36	7
H3136-2	FLOORITEM_LIGHTNING_FLASH	31	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H3236-1	FLOORITEM_HAZE_RAIN_NONE	32	36	7
H3236-2	FLOORITEM_LIGHTNING_FLASH	32	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H3336-1	FLOORITEM_HAZE_RAIN_NONE	33	36	7
H3336-2	FLOORITEM_LIGHTNING_FLASH	33	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H3436-1	FLOORITEM_HAZE_RAIN_NONE	34	36	7
H3436-2	FLOORITEM_LIGHTNING_FLASH	34	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H3536-1	FLOORITEM_HAZE_RAIN_NONE	35	36	7
H3536-2	FLOORITEM_LIGHTNING_FLASH	35	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H3736-1	ALT_WALLSET_CAVE			37	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3836-1	ALT_WALLSET_CAVE			38	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3936-1	ALT_WALLSET_CAVE			39	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4036-1	ALT_WALLSET_CAVE			40	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4136-1	ALT_WALLSET_CAVE			41	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4236-1	ALT_WALLSET_CAVE			42	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4336-1	ALT_WALLSET_CAVE			43	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4436-1	ALT_WALLSET_CAVE			44	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4536-1	ALT_WALLSET_CAVE			45	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4636-1	ALT_WALLSET_CAVE			46	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4736-1	ALT_WALLSET_CAVE			47	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4836-1	ALT_WALLSET_CAVE			48	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4936-1	ALT_WALLSET_CAVE			49	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5036-1	ALT_WALLSET_CAVE			50	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5036-2	FLOORITEM_TRIGGER			50	36	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
H5136-1	ALT_WALLSET_CAVE			51	36	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5236-1	ALT_WALLSET_STONE			52	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5336-1	ALT_WALLSET_STONE			53	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5336-2	MONSTER_GHOST_DM2			53	36	7	CENTRE	HEALTH=(100)
H5436-1	ALT_WALLSET_STONE			54	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5536-1	ALT_WALLSET_STONE			55	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5636-1	ALT_WALLSET_STONE			56	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5636-2	WALLITEM_HOOK_DM2			56	36	7	EAST
H5736-1	ALT_WALLSET_STONE			57	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5836-1	ALT_WALLSET_STONE			58	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H5936-1	ALT_WALLSET_STONE			59	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H6036-1	ALT_WALLSET_STONE			60	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H6136-1	ALT_WALLSET_STONE			61	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H6236-1	ALT_WALLSET_STONE			62	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H6236-2	FLOORITEM_PILLAR_ROUND		62	36	7
H6336-1	ALT_WALLSET_STONE			63	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H6536-1	FLOORITEM_HAZE_RAIN_NONE	65	36	7
H6536-2	FLOORITEM_LIGHTNING_FLASH	65	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H6636-1	FLOORITEM_HAZE_RAIN_NONE	66	36	7
H6636-2	FLOORITEM_LIGHTNING_FLASH	66	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H6736-1	FLOORITEM_HAZE_RAIN_NONE	67	36	7
H6736-2	FLOORITEM_LIGHTNING_FLASH	67	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H6836-1	FLOORITEM_HAZE_RAIN_NONE	68	36	7
H6836-2	FLOORITEM_LIGHTNING_FLASH	68	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H7736-1	FLOORITEM_HAZE_RAIN_NONE	77	36	7
H7736-2	FLOORITEM_LIGHTNING_FLASH	77	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H7836-1	FLOORITEM_HAZE_RAIN_NONE	78	36	7
H7836-2	FLOORITEM_LIGHTNING_FLASH	78	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H7936-1	FLOORITEM_HAZE_RAIN_NONE	79	36	7
H7936-2	FLOORITEM_LIGHTNING_FLASH	79	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H8036-1	FLOORITEM_HAZE_RAIN_NONE	80	36	7
H8036-2	FLOORITEM_LIGHTNING_FLASH	80	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H8136-1	WALLITEM_SIGNPOST_WOODEN_SHIELD	81	36	7	WEST
H8536-1	FLOORITEM_HAZE_RAIN_NONE	85	36	7
H8536-2	FLOORITEM_LIGHTNING_FLASH	85	36	7			STATE=(INACTIVE)	STRENGTH=(150)
H8836-1	ALT_WALLSET_STONE			88	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H8836-2	WALLITEM_RELAY			88	36	7	CENTRE	CONDITION=(VALUE:H8936-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H9039-2)	ACTION=(ACTIVATE)	TARGET=(H8836-3,H8836-4,H8836-5)
H8836-3	WALLITEM_RELAY			88	36	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8936-5,H8936-5)	OPTIONS=(DELAY:4)
H8836-4	WALLITEM_RELAY			88	36	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H8936-3)	OPTIONS=(DELAY:8)
H8836-5	WALLITEM_RELAY			88	36	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8936-6,H8936-6)	OPTIONS=(DELAY:12)
H8936-1	ALT_WALLSET_STONE			89	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H8936-2	FLOORITEM_TABLE_THICK		89	36	7
H8936-3	FLOORITEM_SHOP_COUNTER_BUY	89	36	7			SHOP=(H9039-2)
H8936-4	FLOORITEM_TRIGGER			89	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H8836-2)
H8936-5	FLOORITEM_TELEPORTER		89	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(89,36,7)	OPTIONS=(ROTATE:SOUTH)
H8936-6	FLOORITEM_TELEPORTER		89	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(89,36,7)	OPTIONS=(ROTATE:NORTH)
H9036-1	ALT_WALLSET_STONE			90	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H9036-2	WALLITEM_SHOP_FRONT		90	36	7	NORTH
H9036-3	WALLITEM_SHOP_FRONT_WINDOW	90	36	7	NORTH		SHOP=(H9039-2)
H9036-4	WALLITEM_SHOP_FRONT_NEXT	90	36	7	NORTH		SHOP=(H9039-2)
H9036-5	WALLITEM_SHOP_FRONT_PREVIOUS	90	36	7	NORTH		SHOP=(H9039-2)
H9036-6	WALLITEM_SHOP_FRONT_VALUE_BUY	90	36	7	NORTH		SHOP=(H9039-2)
H9036-7	WALLITEM_SHOP_FRONT_VALUE_SELL	90	36	7	NORTH		SHOP=(H9039-2)
H9036-8	WALLITEM_SHOP_FRONT_DESCRIPTION	90	36	7	NORTH		SHOP=(H9039-2)
H9036-9	WALLITEM_SHOP_FRONT_STOCK_NONE	90	36	7	NORTH		SHOP=(H9039-2)
H9136-1	ALT_WALLSET_STONE			91	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H9136-2	FLOORITEM_TABLE_THICK		91	36	7
H9136-3	FLOORITEM_SHOP_COUNTER_SELL	91	36	7			SHOP=(H9039-2)
H9136-4	FLOORITEM_TRIGGER			91	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H9236-2,H9236-3,H9236-4)
H9136-5	FLOORITEM_TELEPORTER		91	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(91,36,7)	OPTIONS=(ROTATE:SOUTH)
H9136-6	FLOORITEM_TELEPORTER		91	36	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(91,36,7)	OPTIONS=(ROTATE:NORTH)
H9236-1	ALT_WALLSET_STONE			92	36	7	CENTRE	WALLSET=(WALLSET_STONE)
H9236-2	WALLITEM_RELAY			92	36	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H9136-5,H9136-5)	OPTIONS=(DELAY:4)
H9236-3	WALLITEM_RELAY			92	36	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H9136-3)	OPTIONS=(DELAY:8)
H9236-4	WALLITEM_RELAY			92	36	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H9136-6,H9136-6)	OPTIONS=(DELAY:12)
H0237-1	ALT_WALLSET_STONE			2	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H0337-1	ALT_WALLSET_STONE			3	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H0437-1	ALT_WALLSET_STONE			4	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H0537-1	ALT_WALLSET_STONE			5	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H0537-2	WALLITEM_RELAY			5	37	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H0536-5,H0536-5)	OPTIONS=(DELAY:4)
H0537-3	WALLITEM_RELAY			5	37	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H0536-3)	OPTIONS=(DELAY:8)
H0537-4	WALLITEM_RELAY			5	37	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H0536-6,H0536-6)	OPTIONS=(DELAY:12)
H0637-1	WALLITEM_HOLES_FIREBALL_DM2	6	37	7	NORTH
H0637-2	ALT_WALLSET_STONE			6	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H0737-1	ALT_WALLSET_STONE			7	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H0737-2	WALLITEM_WINDOW_OUTSIDE		7	37	7	NORTH		STATE=(INVISIBLE)
H0737-3	WALLITEM_WINDOW_OUTSIDE_RAIN	7	37	7	NORTH
H0737-4	WALLITEM_WINDOW_CURTAINS	7	37	7	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H0837-1	ALT_WALLSET_STONE			8	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H1137-1	FLOORITEM_HAZE_RAIN_NONE	11	37	7
H1137-2	FLOORITEM_LIGHTNING_FLASH	11	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H1137-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_SOUTH	11	37	7
H1137-4	FLOORITEM_TELEPORTER		11	37	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(11,38,7)
H1737-1	FLOORITEM_HAZE_RAIN_NONE	17	37	7
H1737-2	FLOORITEM_LIGHTNING_FLASH	17	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H1737-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_SOUTH	17	37	7
H1737-4	FLOORITEM_TELEPORTER		17	37	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(17,38,7)
H2037-1	FLOORITEM_HAZE_RAIN_NONE	20	37	7
H2037-2	FLOORITEM_LIGHTNING_FLASH	20	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H2137-1	FLOORITEM_HAZE_RAIN_NONE	21	37	7
H2137-2	FLOORITEM_LIGHTNING_FLASH	21	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H2137-3	FLOORITEM_TREE_LARGE		21	37	7
H2237-1	FLOORITEM_HAZE_RAIN_NONE	22	37	7
H2237-2	FLOORITEM_LIGHTNING_FLASH	22	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H2337-1	FLOORITEM_HAZE_RAIN_NONE	23	37	7
H2337-2	FLOORITEM_LIGHTNING_FLASH	23	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H2437-1	FLOORITEM_HAZE_RAIN_NONE	24	37	7
H2437-2	FLOORITEM_LIGHTNING_FLASH	24	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H3137-1	FLOORITEM_HAZE_RAIN_NONE	31	37	7
H3137-2	FLOORITEM_LIGHTNING_FLASH	31	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H3237-1	FLOORITEM_HAZE_RAIN_NONE	32	37	7
H3237-2	FLOORITEM_LIGHTNING_FLASH	32	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H3337-1	FLOORITEM_HAZE_RAIN_NONE	33	37	7
H3337-2	FLOORITEM_LIGHTNING_FLASH	33	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H3437-1	FLOORITEM_HAZE_RAIN_NONE	34	37	7
H3437-2	FLOORITEM_LIGHTNING_FLASH	34	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H3537-1	FLOORITEM_HAZE_RAIN_NONE	35	37	7
H3537-2	FLOORITEM_LIGHTNING_FLASH	35	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H3737-1	ALT_WALLSET_CAVE			37	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3837-1	ALT_WALLSET_CAVE			38	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3837-2	MISC_PYRO				38	37	7	NORTHWEST
H3937-1	ALT_WALLSET_CAVE			39	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4037-1	ALT_WALLSET_CAVE			40	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4137-1	ALT_WALLSET_CAVE			41	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4237-1	ALT_WALLSET_CAVE			42	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4337-1	ALT_WALLSET_CAVE			43	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4437-1	ALT_WALLSET_CAVE			44	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4537-1	ALT_WALLSET_CAVE			45	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4637-1	ALT_WALLSET_CAVE			46	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4737-1	ALT_WALLSET_CAVE			47	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4837-1	ALT_WALLSET_CAVE			48	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4937-1	ALT_WALLSET_CAVE			49	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5037-1	ALT_WALLSET_CAVE			50	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5137-1	ALT_WALLSET_CAVE			51	37	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5237-1	ALT_WALLSET_STONE			52	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5337-1	ALT_WALLSET_STONE			53	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5437-1	ALT_WALLSET_STONE			54	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5537-1	ALT_WALLSET_STONE			55	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5637-1	ALT_WALLSET_STONE			56	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5737-1	ALT_WALLSET_STONE			57	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5837-1	ALT_WALLSET_STONE			58	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H5937-1	ALT_WALLSET_STONE			59	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H6037-1	ALT_WALLSET_STONE			60	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H6137-1	ALT_WALLSET_STONE			61	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H6237-1	ALT_WALLSET_STONE			62	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H6337-1	ALT_WALLSET_STONE			63	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H6637-1	FLOORITEM_HAZE_RAIN_NONE	66	37	7
H6637-2	FLOORITEM_LIGHTNING_FLASH	66	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H6737-1	FLOORITEM_HAZE_RAIN_NONE	67	37	7
H6737-2	FLOORITEM_LIGHTNING_FLASH	67	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H6837-1	FLOORITEM_HAZE_RAIN_NONE	68	37	7
H6837-2	FLOORITEM_LIGHTNING_FLASH	68	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H6937-1	FLOORITEM_HAZE_RAIN_NONE	69	37	7
H6937-2	FLOORITEM_LIGHTNING_FLASH	69	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H7737-1	FLOORITEM_HAZE_RAIN_NONE	77	37	7
H7737-2	FLOORITEM_LIGHTNING_FLASH	77	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H7837-1	WALLITEM_SIGNPOST_STONE_SUN_MOON	78	37	7	WEST
H8537-1	FLOORITEM_HAZE_RAIN_NONE	85	37	7
H8537-2	FLOORITEM_LIGHTNING_FLASH	85	37	7			STATE=(INACTIVE)	STRENGTH=(150)
H8537-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_SOUTH	85	37	7
H8537-4	FLOORITEM_TELEPORTER		85	37	7			OPBY=(MONSTER_GUARD_ANGRY)	DESTINATION=(85,38,7)
H8837-1	ALT_WALLSET_STONE			88	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H8937-1	ALT_WALLSET_STONE			89	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H8937-2	FLOORITEM_MONSTER_ATTRACTOR	89	37	7			STATE=(INACTIVE)
H8937-3	FLOORITEM_TRIGGER			89	37	7			OPBY=(MONSTER_MERCHANT_BAD)	ACTION=(ACTIVATE)	TARGET=(H8936-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H8937-4	FLOORITEM_TRIGGER			89	37	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8932-2)
H8937-5	FLOORITEM_TRIGGER			89	37	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H9039-2)
H9037-1	ALT_WALLSET_STONE			90	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H9137-1	ALT_WALLSET_STONE			91	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H9137-2	FLOORITEM_MONSTER_ATTRACTOR	91	37	7			STATE=(INACTIVE)
H9137-3	FLOORITEM_TRIGGER			91	37	7			OPBY=(MONSTER_MERCHANT_BAD)	ACTION=(ACTIVATE)	TARGET=(H9136-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H9137-4	FLOORITEM_TRIGGER			91	37	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8932-2)
H9137-5	FLOORITEM_TRIGGER			91	37	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H9039-2)
H9237-1	ALT_WALLSET_STONE			92	37	7	CENTRE	WALLSET=(WALLSET_STONE)
H1038-1	ALT_WALLSET_STONE			10	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H1138-1	ALT_WALLSET_STONE			11	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H1138-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_NORTH	11	38	7
H1238-1	ALT_WALLSET_STONE			12	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H1638-1	ALT_WALLSET_STONE			16	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H1738-1	ALT_WALLSET_STONE			17	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H1738-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_NORTH	17	38	7
H1838-1	ALT_WALLSET_STONE			18	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H2438-1	FLOORITEM_HAZE_RAIN_NONE	24	38	7
H2438-2	FLOORITEM_LIGHTNING_FLASH	24	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H2438-3	STAFF_BRANCH			24	38	7	NORTHWEST
H2438-4	MISSILE_ROCK_DM2			24	38	7	SOUTHEAST
H3238-1	FLOORITEM_HAZE_RAIN_NONE	32	38	7
H3238-2	FLOORITEM_LIGHTNING_FLASH	32	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H3338-1	FLOORITEM_HAZE_RAIN_NONE	33	38	7
H3338-2	FLOORITEM_LIGHTNING_FLASH	33	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H3438-1	FLOORITEM_HAZE_RAIN_NONE	34	38	7
H3438-2	FLOORITEM_LIGHTNING_FLASH	34	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H3738-1	ALT_WALLSET_CAVE			37	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3838-1	ALT_WALLSET_CAVE			38	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3938-1	ALT_WALLSET_CAVE			39	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4038-1	ALT_WALLSET_CAVE			40	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4038-2	FLOORITEM_PIT_CAVE		40	38	7
H4138-1	ALT_WALLSET_CAVE			41	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4238-1	ALT_WALLSET_CAVE			42	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4238-2	WALLITEM_LANTERN			42	38	7	SOUTH
H4338-1	ALT_WALLSET_CAVE			43	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4438-1	ALT_WALLSET_CAVE			44	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4538-1	ALT_WALLSET_CAVE			45	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4638-1	ALT_WALLSET_CAVE			46	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4738-1	ALT_WALLSET_CAVE			47	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4838-1	ALT_WALLSET_CAVE			48	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4938-1	ALT_WALLSET_CAVE			49	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5038-1	ALT_WALLSET_CAVE			50	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5138-1	ALT_WALLSET_CAVE			51	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5238-1	ALT_WALLSET_CAVE			52	38	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5338-1	ALT_WALLSET_STONE			53	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5438-1	ALT_WALLSET_STONE			54	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5438-2	MONSTER_GHOST_DM2			54	38	7	CENTRE	HEALTH=(100)
H5538-1	ALT_WALLSET_STONE			55	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5638-1	ALT_WALLSET_STONE			56	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5738-1	ALT_WALLSET_STONE			57	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5838-1	ALT_WALLSET_STONE			58	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5938-1	ALT_WALLSET_STONE			59	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H5938-2	FLOORITEM_PILLAR_ROUND		59	38	7
H6038-1	ALT_WALLSET_STONE			60	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H6138-1	ALT_WALLSET_STONE			61	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H6238-1	ALT_WALLSET_STONE			62	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H6338-1	ALT_WALLSET_STONE			63	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H6638-1	FLOORITEM_HAZE_RAIN_NONE	66	38	7
H6638-2	FLOORITEM_LIGHTNING_FLASH	66	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H6738-1	FLOORITEM_HAZE_RAIN_NONE	67	38	7
H6738-2	FLOORITEM_LIGHTNING_FLASH	67	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H6838-1	FLOORITEM_HAZE_RAIN_NONE	68	38	7
H6838-2	FLOORITEM_LIGHTNING_FLASH	68	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H6938-1	FLOORITEM_HAZE_RAIN_NONE	69	38	7
H6938-2	FLOORITEM_LIGHTNING_FLASH	69	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H7738-1	FLOORITEM_HAZE_RAIN_NONE	77	38	7
H7738-2	FLOORITEM_LIGHTNING_FLASH	77	38	7			STATE=(INACTIVE)	STRENGTH=(150)
H8438-1	ALT_WALLSET_STONE			84	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H8538-1	ALT_WALLSET_STONE			85	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H8538-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_NORTH	85	38	7
H8638-1	ALT_WALLSET_STONE			86	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H8838-1	ALT_WALLSET_STONE			88	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H8938-1	ALT_WALLSET_STONE			89	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H8938-2	FLOORITEM_TRIGGER			89	38	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8932-2)
H8938-3	FLOORITEM_TRIGGER			89	38	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H9039-2)
H9038-1	ALT_WALLSET_STONE			90	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H9038-2	FLOORITEM_TRIGGER			90	38	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8932-2)
H9038-3	FLOORITEM_TRIGGER			90	38	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H9039-2)
H9038-4	MONSTER_MERCHANT_BAD		90	38	7	CENTRE	HEALTH=(1)
H9138-1	ALT_WALLSET_STONE			91	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H9138-2	FLOORITEM_TRIGGER			91	38	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8932-2)
H9138-3	FLOORITEM_TRIGGER			91	38	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H9039-2)
H9238-1	ALT_WALLSET_STONE			92	38	7	CENTRE	WALLSET=(WALLSET_STONE)
H1039-1	ALT_WALLSET_STONE			10	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H1139-1	ALT_WALLSET_STONE			11	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H1139-2	FLOORITEM_TRIGGER			11	39	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H1239-1	ALT_WALLSET_STONE			12	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H1639-1	ALT_WALLSET_STONE			16	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H1739-1	ALT_WALLSET_STONE			17	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H1739-2	FLOORITEM_TRIGGER			17	39	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H1839-1	ALT_WALLSET_STONE			18	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H2439-1	FLOORITEM_HAZE_RAIN_NONE	24	39	7
H2439-2	FLOORITEM_LIGHTNING_FLASH	24	39	7			STATE=(INACTIVE)	STRENGTH=(150)
H2439-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_SOUTH	24	39	7
H3339-1	FLOORITEM_HAZE_RAIN_NONE	33	39	7
H3339-2	FLOORITEM_LIGHTNING_FLASH	33	39	7			STATE=(INACTIVE)	STRENGTH=(150)
H3339-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_SOUTH	33	39	7
H3739-1	ALT_WALLSET_CAVE			37	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3839-1	ALT_WALLSET_CAVE			38	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3839-2	MISC_PYRO				38	39	7	NORTHWEST
H3939-1	ALT_WALLSET_CAVE			39	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4039-1	ALT_WALLSET_CAVE			40	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4139-1	ALT_WALLSET_CAVE			41	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4239-1	ALT_WALLSET_CAVE			42	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4239-2	FLOORITEM_LIGHT			42	39	7			STRENGTH=(100)
H4339-1	ALT_WALLSET_CAVE			43	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4439-1	ALT_WALLSET_CAVE			44	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4439-2	MISC_PYRO				44	39	7	NORTHWEST
H4439-3	MISC_PYRO				44	39	7	NORTHEAST
H4439-4	MISC_PYRO				44	39	7	SOUTHEAST
H4439-5	MISC_PYRO				44	39	7	SOUTHWEST
H4439-6	MISC_PYRO				44	39	7	NORTHWEST
H4539-1	ALT_WALLSET_CAVE			45	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4639-1	ALT_WALLSET_CAVE			46	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4739-1	ALT_WALLSET_CAVE			47	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4839-1	ALT_WALLSET_CAVE			48	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4939-1	ALT_WALLSET_CAVE			49	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5039-1	ALT_WALLSET_CAVE			50	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5139-1	ALT_WALLSET_CAVE			51	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5239-1	ALT_WALLSET_CAVE			52	39	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5339-1	ALT_WALLSET_STONE			53	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H5439-1	ALT_WALLSET_STONE			54	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H5539-1	ALT_WALLSET_STONE			55	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H5639-1	ALT_WALLSET_STONE			56	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H5739-1	ALT_WALLSET_STONE			57	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H5839-1	ALT_WALLSET_STONE			58	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H5939-1	ALT_WALLSET_STONE			59	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H6039-1	ALT_WALLSET_STONE			60	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H6039-2	WALLITEM_LADDERUP_WOODEN_STONE	60	39	7	SOUTH
H6139-1	ALT_WALLSET_STONE			61	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H6239-1	ALT_WALLSET_STONE			62	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H6239-2	FLOORITEM_WALL_MOVABLE		62	39	7
H6339-1	ALT_WALLSET_STONE			63	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H6339-2	WALLITEM_ALCOVE_SQUARE_DM2	63	39	7	WEST
H6339-4	MISC_GEM_GREEN_DM2		-1	-1	-1	NORTHWEST
H6339-5	MISC_GEM_RED_DM2			-1	-1	-1	NORTHWEST
H6339-6	MISC_GEM_RED_DM2			-1	-1	-1	NORTHWEST
H6339-3	MISC_BAG_DM2			63	39	7	WEST		HOLDS=(H6339-4,H6339-5,H6339-6)
H6739-1	FLOORITEM_HAZE_RAIN_NONE	67	39	7
H6739-2	FLOORITEM_LIGHTNING_FLASH	67	39	7			STATE=(INACTIVE)	STRENGTH=(150)
H6839-1	FLOORITEM_HAZE_RAIN_NONE	68	39	7
H6839-2	FLOORITEM_LIGHTNING_FLASH	68	39	7			STATE=(INACTIVE)	STRENGTH=(150)
H6939-1	FLOORITEM_HAZE_RAIN_NONE	69	39	7
H6939-2	FLOORITEM_LIGHTNING_FLASH	69	39	7			STATE=(INACTIVE)	STRENGTH=(150)
H7739-1	FLOORITEM_HAZE_RAIN_NONE	77	39	7
H7739-2	FLOORITEM_LIGHTNING_FLASH	77	39	7			STATE=(INACTIVE)	STRENGTH=(150)
H8439-1	ALT_WALLSET_STONE			84	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H8539-1	ALT_WALLSET_STONE			85	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H8539-2	FLOORITEM_TRIGGER			85	39	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H8639-1	ALT_WALLSET_STONE			86	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H8839-1	ALT_WALLSET_STONE			88	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H8939-1	ALT_WALLSET_STONE			89	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H9039-1	ALT_WALLSET_STONE			90	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H9039-2	WALLITEM_SHOP			90	39	7	CENTRE
H9039-3	WALLITEM_SHOP_CURRENCY		90	39	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H9039-4	WALLITEM_SHOP_CURRENCY		90	39	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H9039-5	WALLITEM_SHOP_CURRENCY		90	39	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H9039-6	WALLITEM_SHOP_CURRENCY		90	39	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H9039-7	WALLITEM_SHOP_CURRENCY		90	39	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H9039-8	WALLITEM_SHOP_CURRENCY		90	39	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H9039-9	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_CAPE_DM2)	VALUE_BUY=(4)	VALUE_HAGGLE=(3)	VALUE_SELL=(3)	NUMBER_IN_STOCK=(1)
H9039-10	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_CLOAK_OF_NIGHT_DM2)	VALUE_BUY=(33)	VALUE_HAGGLE=(30)	VALUE_SELL=(27)	NUMBER_IN_STOCK=(1)
H9039-11	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_HEAD_BANDANA)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(1)
H9039-12	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_BLACK_TOP)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(1)
H9039-13	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_TUNIC_DM2)	VALUE_BUY=(17)	VALUE_HAGGLE=(16)	VALUE_SELL=(15)	NUMBER_IN_STOCK=(1)
H9039-14	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_FINE_ROBE_TOP_DM2)	VALUE_BUY=(22)	VALUE_HAGGLE=(20)	VALUE_SELL=(18)	NUMBER_IN_STOCK=(1)
H9039-15	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_BODICE)	VALUE_BUY=(26)	VALUE_HAGGLE=(24)	VALUE_SELL=(22)	NUMBER_IN_STOCK=(1)
H9039-16	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_DOUBLET)	VALUE_BUY=(33)	VALUE_HAGGLE=(30)	VALUE_SELL=(27)	NUMBER_IN_STOCK=(1)
H9039-17	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_LEATHER_JERKIN_DM2)	VALUE_BUY=(51)	VALUE_HAGGLE=(46)	VALUE_SELL=(42)	NUMBER_IN_STOCK=(1)
H9039-18	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_BRIGANDINE)	VALUE_BUY=(83)	VALUE_HAGGLE=(76)	VALUE_SELL=(69)	NUMBER_IN_STOCK=(1)
H9039-19	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_BODY_SCALE_HAUBERK)	VALUE_BUY=(210)	VALUE_HAGGLE=(189)	VALUE_SELL=(168)	NUMBER_IN_STOCK=(1)
H9039-20	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_TABARD_DM2)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(7)	NUMBER_IN_STOCK=(1)
H9039-21	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_BLACK_SKIRT)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(1)
H9039-22	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_GUNNA_DM2)	VALUE_BUY=(18)	VALUE_HAGGLE=(17)	VALUE_SELL=(16)	NUMBER_IN_STOCK=(1)
H9039-23	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_BLUE_PANTS_DM2)	VALUE_BUY=(18)	VALUE_HAGGLE=(17)	VALUE_SELL=(17)	NUMBER_IN_STOCK=(1)
H9039-24	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_FINE_ROBE_BOTTOM_DM2)	VALUE_BUY=(22)	VALUE_HAGGLE=(20)	VALUE_SELL=(18)	NUMBER_IN_STOCK=(1)
H9039-25	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_HUKE)	VALUE_BUY=(30)	VALUE_HAGGLE=(28)	VALUE_SELL=(26)	NUMBER_IN_STOCK=(1)
H9039-26	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_LEATHER_PANTS_DM2)	VALUE_BUY=(38)	VALUE_HAGGLE=(35)	VALUE_SELL=(32)	NUMBER_IN_STOCK=(1)
H9039-27	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_LEGS_SCALE_MAIL)	VALUE_BUY=(105)	VALUE_HAGGLE=(96)	VALUE_SELL=(87)	NUMBER_IN_STOCK=(1)
H9039-28	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_FEET_SANDALS_DM2)	VALUE_BUY=(2)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(1)
H9039-29	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_FEET_LEATHER_BOOTS_DM2)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(1)
H9039-30	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_FEET_BLACK_BOOTS)	VALUE_BUY=(22)	VALUE_HAGGLE=(20)	VALUE_SELL=(18)	NUMBER_IN_STOCK=(1)
H9039-31	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_FEET_MITHRAL_HOSEN)	VALUE_BUY=(198)	VALUE_HAGGLE=(180)	VALUE_SELL=(162)	NUMBER_IN_STOCK=(1)
H9039-32	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_NECK_RUNE_CHARM)	VALUE_BUY=(29)	VALUE_HAGGLE=(27)	VALUE_SELL=(25)	NUMBER_IN_STOCK=(0)
H9039-33	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_NECK_ILLUMULET_DM2)	VALUE_BUY=(97)	VALUE_HAGGLE=(89)	VALUE_SELL=(81)	NUMBER_IN_STOCK=(0)
H9039-34	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_NECK_MOONSTONE_DM2)	VALUE_BUY=(141)	VALUE_HAGGLE=(129)	VALUE_SELL=(117)	NUMBER_IN_STOCK=(0)
H9039-35	WALLITEM_SHOP_STOCK		90	39	7	CENTRE	OBJECT=(CLOTHES_NECK_MEZMAR)	VALUE_BUY=(204)	VALUE_HAGGLE=(186)	VALUE_SELL=(168)	NUMBER_IN_STOCK=(0)
H9139-1	ALT_WALLSET_STONE			91	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H9239-1	ALT_WALLSET_STONE			92	39	7	CENTRE	WALLSET=(WALLSET_STONE)
H1040-1	ALT_WALLSET_STONE			10	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1140-1	ALT_WALLSET_STONE			11	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1140-2	FLOORITEM_TRIGGER			11	40	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H1240-1	ALT_WALLSET_STONE			12	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1340-1	ALT_WALLSET_STONE			13	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1440-1	ALT_WALLSET_STONE			14	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1540-1	ALT_WALLSET_STONE			15	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1640-1	ALT_WALLSET_STONE			16	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1740-1	ALT_WALLSET_STONE			17	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1740-2	FLOORITEM_TRIGGER			17	40	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H1840-1	ALT_WALLSET_STONE			18	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H1940-1	ALT_WALLSET_STONE			19	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H2340-1	ALT_WALLSET_STONE			23	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H2440-1	ALT_WALLSET_STONE			24	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H2440-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_NORTH	24	40	7
H2540-1	ALT_WALLSET_STONE			25	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H3340-1	FLOORITEM_HAZE_RAIN_NONE	33	40	7
H3340-2	FLOORITEM_LIGHTNING_FLASH	33	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H3340-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_NORTH	33	40	7
H3740-1	ALT_WALLSET_CAVE			37	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3840-1	ALT_WALLSET_CAVE			38	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3940-1	ALT_WALLSET_CAVE			39	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3940-2	FLOORITEM_PILLAR_CAVE		39	40	7
H4040-1	ALT_WALLSET_CAVE			40	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4040-2	MISC_PYRO				40	40	7	NORTHWEST
H4040-3	MISC_PYRO				40	40	7	NORTHEAST
H4040-4	MISC_PYRO				40	40	7	SOUTHEAST
H4040-5	MISC_PYRO				40	40	7	SOUTHWEST
H4040-6	MISC_PYRO				40	40	7	SOUTHWEST
H4140-1	ALT_WALLSET_CAVE			41	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4140-2	FLOORITEM_TRIGGER			41	40	7			OPBY=(MONSTER)	ACTION=(TOGGLE)	TARGET=(H4140-4,H4635-5,H4635-2,H4635-3,H4635-4)	OPTIONS=(DELAY:100)
H4140-3	FLOORITEM_TRIGGER			41	40	7			OPBY=(MONSTER)	ACTION=(TOGGLE)	TARGET=(H4140-2,H4140-3)
H4140-4	FLOORITEM_MONSTER_ATTRACTOR	41	40	7
H4240-1	ALT_WALLSET_CAVE			42	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4240-2	FLOORITEM_PILLAR_CAVE		42	40	7
H4340-1	ALT_WALLSET_CAVE			43	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4440-1	ALT_WALLSET_CAVE			44	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4540-1	ALT_WALLSET_CAVE			45	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4640-1	ALT_WALLSET_CAVE			46	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4740-1	ALT_WALLSET_CAVE			47	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4840-1	ALT_WALLSET_CAVE			48	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4940-1	ALT_WALLSET_CAVE			49	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5040-1	ALT_WALLSET_CAVE			50	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5140-1	ALT_WALLSET_CAVE			51	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5240-1	ALT_WALLSET_CAVE			52	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5340-1	ALT_WALLSET_CAVE			53	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5340-2	WALLITEM_POLEDOWN_WOODEN_CAVE	53	40	7	SOUTH
H5440-1	ALT_WALLSET_CAVE			54	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5540-1	ALT_WALLSET_CAVE			55	40	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5640-1	ALT_WALLSET_STONE			56	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H5740-1	ALT_WALLSET_STONE			57	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H5740-2	FLOORITEM_GRATE_ROUND_DM2	57	40	7
H5840-1	ALT_WALLSET_STONE			58	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H5940-1	ALT_WALLSET_STONE			59	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H6040-1	ALT_WALLSET_STONE			60	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H6140-1	ALT_WALLSET_STONE			61	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H6240-1	ALT_WALLSET_STONE			62	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H6240-2	FLOORITEM_WALL_FAKE		62	40	7
H6340-1	ALT_WALLSET_STONE			63	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H6740-1	FLOORITEM_HAZE_RAIN_NONE	67	40	7
H6740-2	FLOORITEM_LIGHTNING_FLASH	67	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H6840-1	FLOORITEM_HAZE_RAIN_NONE	68	40	7
H6840-2	FLOORITEM_LIGHTNING_FLASH	68	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H7340-1	FLOORITEM_HAZE_RAIN_NONE	73	40	7
H7340-2	FLOORITEM_LIGHTNING_FLASH	73	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H7440-1	FLOORITEM_HAZE_RAIN_NONE	74	40	7
H7440-2	FLOORITEM_LIGHTNING_FLASH	74	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H7440-3	FLOORITEM_TREE_LARGE		74	40	7
H7540-1	FLOORITEM_HAZE_RAIN_NONE	75	40	7
H7540-2	FLOORITEM_LIGHTNING_FLASH	75	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H7740-1	FLOORITEM_HAZE_RAIN_NONE	77	40	7
H7740-2	FLOORITEM_LIGHTNING_FLASH	77	40	7			STATE=(INACTIVE)	STRENGTH=(150)
H7740-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_SOUTH	77	40	7
H8340-1	ALT_WALLSET_STONE			83	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H8440-1	ALT_WALLSET_STONE			84	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H8540-1	ALT_WALLSET_STONE			85	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H8540-2	FLOORITEM_TRIGGER			85	40	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H8640-1	ALT_WALLSET_STONE			86	40	7	CENTRE	WALLSET=(WALLSET_STONE)
H0941-1	ALT_WALLSET_STONE			9	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1041-1	ALT_WALLSET_STONE			10	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1141-1	ALT_WALLSET_STONE			11	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1241-1	ALT_WALLSET_STONE			12	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1341-1	ALT_WALLSET_STONE			13	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1441-1	ALT_WALLSET_STONE			14	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1541-1	ALT_WALLSET_STONE			15	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1641-1	ALT_WALLSET_STONE			16	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1741-1	ALT_WALLSET_STONE			17	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1841-1	ALT_WALLSET_STONE			18	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H1841-2	FLOORITEM_TRIGGER			18	41	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H1841-3)
H1841-3	FLOORITEM_DAMAGE			18	41	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H1841-4	MONSTER_GUARD			18	41	7	CENTRE	HEALTH=(1)
H1941-1	ALT_WALLSET_STONE			19	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H2341-1	ALT_WALLSET_STONE			23	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H2441-1	ALT_WALLSET_STONE			24	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H2441-2	FLOORITEM_TRIGGER			24	41	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(A0000-1,A0000-2,A0000-3)	OPTIONS=(DISABLE_SELF)
H2441-3	FLOORITEM_TRIGGER			24	41	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H2541-1	ALT_WALLSET_STONE			25	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H3341-1	FLOORITEM_HAZE_RAIN_NONE	33	41	7
H3341-2	FLOORITEM_LIGHTNING_FLASH	33	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H3841-1	ALT_WALLSET_CAVE			38	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3941-1	ALT_WALLSET_CAVE			39	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3941-2	WALLITEM_CONVEYOR_ON		39	41	7	NORTH
H3941-3	WALLITEM_CONVEYOR_ON		39	41	7	WEST
H4041-1	ALT_WALLSET_CAVE			40	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4041-2	WALLITEM_CONVEYOR_ON		40	41	7	NORTH
H4141-1	ALT_WALLSET_CAVE			41	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4141-2	WALLITEM_CONVEYOR_ON		41	41	7	NORTH
H4241-1	ALT_WALLSET_CAVE			42	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4241-2	WALLITEM_CONVEYOR_ON		42	41	7	NORTH
H4241-3	WALLITEM_CONVEYOR_ON		42	41	7	EAST
H4341-1	ALT_WALLSET_CAVE			43	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4441-1	ALT_WALLSET_CAVE			44	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4541-1	ALT_WALLSET_CAVE			45	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4641-1	ALT_WALLSET_CAVE			46	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4741-1	ALT_WALLSET_CAVE			47	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4841-1	ALT_WALLSET_CAVE			48	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4941-1	ALT_WALLSET_CAVE			49	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5041-1	ALT_WALLSET_CAVE			50	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5141-1	ALT_WALLSET_CAVE			51	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5141-2	WALLITEM_ACTION			51	41	7	CENTRE	ACTION=(ACTION_SWAP_TILE,FLOORITEM_BOULDER_CAVE_MOVEABLE,NULL)	STRENGTH=(0)
H5241-1	ALT_WALLSET_CAVE			52	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5341-1	ALT_WALLSET_CAVE			53	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5441-1	ALT_WALLSET_CAVE			54	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5541-1	ALT_WALLSET_CAVE			55	41	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5641-1	ALT_WALLSET_STONE			56	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H5741-1	ALT_WALLSET_STONE			57	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H5841-1	ALT_WALLSET_STONE			58	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H5941-1	ALT_WALLSET_STONE			59	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H6041-1	ALT_WALLSET_STONE			60	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H6141-1	ALT_WALLSET_STONE			61	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H6241-1	ALT_WALLSET_STONE			62	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H6241-2	WALLITEM_ALCOVE_SQUARE_DM2	62	41	7	NORTH
H6241-3	RING_TIME_DM2			62	41	7	NORTH		CHARGE=(15)
H6341-1	ALT_WALLSET_STONE			63	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H6741-1	FLOORITEM_HAZE_RAIN_NONE	67	41	7
H6741-2	FLOORITEM_LIGHTNING_FLASH	67	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H7241-1	FLOORITEM_HAZE_RAIN_NONE	72	41	7
H7241-2	FLOORITEM_LIGHTNING_FLASH	72	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H7341-1	FLOORITEM_HAZE_RAIN_NONE	73	41	7
H7341-2	FLOORITEM_LIGHTNING_FLASH	73	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H7441-1	FLOORITEM_HAZE_RAIN_NONE	74	41	7
H7441-2	FLOORITEM_LIGHTNING_FLASH	74	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H7541-1	FLOORITEM_HAZE_RAIN_NONE	75	41	7
H7541-2	FLOORITEM_LIGHTNING_FLASH	75	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H7741-1	FLOORITEM_HAZE_RAIN_NONE	77	41	7
H7741-2	FLOORITEM_LIGHTNING_FLASH	77	41	7			STATE=(INACTIVE)	STRENGTH=(150)
H7741-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_NORTH	77	41	7
H3755-5	FLOORITEM_TRIGGER			77	41	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3755-6,H3755-5)
H3755-6	FLOORITEM_TELEPORTER		77	41	7			OPBY=(MONSTER)	DESTINATION=(77,42,7)	OPTIONS=(ROTATE:180)
H8341-1	ALT_WALLSET_STONE			83	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H8441-1	ALT_WALLSET_STONE			84	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H8441-2	FLOORITEM_TRIGGER			84	41	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H8441-3)
H8441-3	FLOORITEM_DAMAGE			84	41	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H8441-4	MONSTER_GUARD			84	41	7	CENTRE	HEALTH=(1)
H8541-1	ALT_WALLSET_STONE			85	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H8641-1	ALT_WALLSET_STONE			86	41	7	CENTRE	WALLSET=(WALLSET_STONE)
H0942-1	ALT_WALLSET_STONE			9	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1042-1	ALT_WALLSET_STONE			10	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1042-2	FLOORITEM_TRIGGER			10	42	7			STATE=(INACTIVE)	OPBY=(MONSTER_GUARD)	ACTION=(ACTIVATE)	TARGET=(H1042-3)
H1042-3	FLOORITEM_DAMAGE			10	42	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(1)
H1042-4	MONSTER_GUARD			10	42	7	CENTRE	HEALTH=(1)
H1142-1	ALT_WALLSET_STONE			11	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1242-1	ALT_WALLSET_STONE			12	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1342-1	ALT_WALLSET_STONE			13	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1442-1	ALT_WALLSET_STONE			14	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1542-1	ALT_WALLSET_STONE			15	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1642-1	ALT_WALLSET_STONE			16	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1742-1	ALT_WALLSET_STONE			17	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1842-1	ALT_WALLSET_STONE			18	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H1942-1	ALT_WALLSET_STONE			19	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H2342-1	ALT_WALLSET_STONE			23	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H2342-2	WALLITEM_KEYHOLE_SQUARE_DM2	23	42	7	EAST		OPBY=(KEY_SOLID_DM2)	ACTION=(TOGGLE)	TARGET=(H2443-2)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H2442-1	ALT_WALLSET_STONE			24	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H2442-2	FLOORITEM_TRIGGER			24	42	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H2442-4	MISSILE_DAGGER_DM2		-1	-1	-1	NORTHWEST
H2442-5	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
H2442-3	MONSTER_GLOP			24	42	7	CENTRE	HEALTH=(35)	CARRYING=(H2442-4,H2442-5)
H2542-1	ALT_WALLSET_STONE			25	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H3342-1	FLOORITEM_HAZE_RAIN_NONE	33	42	7
H3342-2	FLOORITEM_LIGHTNING_FLASH	33	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H3442-1	FLOORITEM_HAZE_RAIN_NONE	34	42	7
H3442-2	FLOORITEM_LIGHTNING_FLASH	34	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H3542-1	FLOORITEM_HAZE_RAIN_NONE	35	42	7
H3542-2	FLOORITEM_LIGHTNING_FLASH	35	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H3842-1	ALT_WALLSET_CAVE			38	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3942-1	ALT_WALLSET_CAVE			39	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3942-2	WALLITEM_CONVEYOR_ON		39	42	7	SOUTH
H3942-3	WALLITEM_CONVEYOR_ON		39	42	7	WEST
H4042-1	ALT_WALLSET_CAVE			40	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4042-2	WALLITEM_CONVEYOR_ON		40	42	7	SOUTH
H4142-1	ALT_WALLSET_CAVE			41	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4142-2	WALLITEM_CONVEYOR_ON		41	42	7	SOUTH
H4242-1	ALT_WALLSET_CAVE			42	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4242-2	WALLITEM_CONVEYOR_ON		42	42	7	SOUTH
H4242-3	WALLITEM_CONVEYOR_ON		42	42	7	EAST
H4342-1	ALT_WALLSET_CAVE			43	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4442-1	ALT_WALLSET_CAVE			44	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4542-1	ALT_WALLSET_CAVE			45	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4642-1	ALT_WALLSET_CAVE			46	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4742-1	ALT_WALLSET_CAVE			47	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4842-1	ALT_WALLSET_CAVE			48	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4842-2	FLOORITEM_ENTRANCE_CAVE_FROM_CAVE_SOUTH	48	42	7
H4942-1	ALT_WALLSET_CAVE			49	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5042-1	ALT_WALLSET_CAVE			50	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5142-1	ALT_WALLSET_CAVE			51	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5142-2	FLOORITEM_GENERATOR_MONSTER	51	42	7			GENERATES=(MONSTER_BAT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(20)
H5242-1	ALT_WALLSET_CAVE			52	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5342-1	ALT_WALLSET_CAVE			53	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5442-1	ALT_WALLSET_CAVE			54	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5542-1	ALT_WALLSET_CAVE			55	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5642-1	ALT_WALLSET_CAVE			56	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5742-1	ALT_WALLSET_CAVE			57	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5842-1	ALT_WALLSET_CAVE			58	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5942-1	ALT_WALLSET_CAVE			59	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6042-1	ALT_WALLSET_CAVE			60	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6142-1	ALT_WALLSET_CAVE			61	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6242-1	ALT_WALLSET_CAVE			62	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6342-1	ALT_WALLSET_CAVE			63	42	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6642-1	FLOORITEM_HAZE_RAIN_NONE	66	42	7
H6642-2	FLOORITEM_LIGHTNING_FLASH	66	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H6742-1	FLOORITEM_HAZE_RAIN_NONE	67	42	7
H6742-2	FLOORITEM_LIGHTNING_FLASH	67	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H6842-1	FLOORITEM_HAZE_RAIN_NONE	68	42	7
H6842-2	FLOORITEM_LIGHTNING_FLASH	68	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7242-1	FLOORITEM_HAZE_RAIN_NONE	72	42	7
H7242-2	FLOORITEM_LIGHTNING_FLASH	72	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7342-1	FLOORITEM_HAZE_RAIN_NONE	73	42	7
H7342-2	FLOORITEM_LIGHTNING_FLASH	73	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7342-3	FLOORITEM_TREE_LARGE		73	42	7
H7442-1	FLOORITEM_HAZE_RAIN_NONE	74	42	7
H7442-2	FLOORITEM_LIGHTNING_FLASH	74	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7542-1	FLOORITEM_HAZE_RAIN_NONE	75	42	7
H7542-2	FLOORITEM_LIGHTNING_FLASH	75	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7542-3	FLOORITEM_TREE_LARGE		75	42	7
H7642-1	FLOORITEM_HAZE_RAIN_NONE	76	42	7
H7642-2	FLOORITEM_LIGHTNING_FLASH	76	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7742-1	FLOORITEM_HAZE_RAIN_NONE	77	42	7
H7742-2	FLOORITEM_LIGHTNING_FLASH	77	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7842-1	FLOORITEM_HAZE_RAIN_NONE	78	42	7
H7842-2	FLOORITEM_LIGHTNING_FLASH	78	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H7842-3	FLOORITEM_TREE_LARGE		78	42	7
H7942-1	FLOORITEM_HAZE_RAIN_NONE	79	42	7
H7942-2	FLOORITEM_LIGHTNING_FLASH	79	42	7			STATE=(INACTIVE)	STRENGTH=(150)
H8342-1	ALT_WALLSET_STONE			83	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H8442-1	ALT_WALLSET_STONE			84	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H8442-2	WALLITEM_FOUNTAIN_GOLDEN	84	42	7	EAST
H8542-1	ALT_WALLSET_STONE			85	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H8642-1	ALT_WALLSET_STONE			86	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H8742-1	ALT_WALLSET_STONE			87	42	7	CENTRE	WALLSET=(WALLSET_STONE)
H0943-1	ALT_WALLSET_STONE			9	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1043-1	ALT_WALLSET_STONE			10	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1043-2	WALLITEM_ALCOVE_SQUARE_DM2	10	43	7	EAST
H1043-3	FLASK_POTION_YA_DM2		10	43	7	EAST		CHARGE=(100)
H1143-1	ALT_WALLSET_STONE			11	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1243-1	ALT_WALLSET_STONE			12	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1343-1	ALT_WALLSET_STONE			13	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1543-1	WALLITEM_HOLES_FIREBALL_DM2	15	43	7	EAST
H1543-2	ALT_WALLSET_STONE			15	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1643-1	ALT_WALLSET_STONE			16	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1643-2	FLOORITEM_TRIGGER			16	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H1645-2)	OPTIONS=(CONSTANT_WEIGHT)
H1743-1	ALT_WALLSET_STONE			17	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1843-1	ALT_WALLSET_STONE			18	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1843-2	FLOORITEM_LIGHT			18	43	7			STRENGTH=(100)
H1843-3	FLOORITEM_TRIGGER			18	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H1845-2)	OPTIONS=(CONSTANT_WEIGHT)
H1943-1	ALT_WALLSET_STONE			19	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H1943-2	WALLITEM_LANTERN			19	43	7	WEST
H2343-1	ALT_WALLSET_STONE			23	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H2343-2	WALLITEM_RELAY			23	43	7	CENTRE	CONDITION=(VALUE:H2344-2,EQUAL_TO,NUMBER:1)	ACTION=(TOGGLE)	TARGET=(H2344-2,H2344-3,H2345-3)	OPTIONS=(DELAY:1000)
H2343-3	WALLITEM_RELAY			23	43	7	CENTRE	CONDITION=(VALUE:H2344-2,EQUAL_TO,NUMBER:1)	ACTION=(TOGGLE)	TARGET=(H2344-2,H2344-3,H2345-3)
H2443-1	ALT_WALLSET_STONE			24	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H2443-2	FLOORITEM_DOORBUTTON		24	43	7			STATE=(INVISIBLE)
H2443-3	FLOORITEM_DOORFRAME_STONE_BUTTON	24	43	7
H2443-4	DOOR_IRON_DM2			24	43	7			STATE=(CLOSED)
H2543-1	ALT_WALLSET_STONE			25	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H2743-1	ALT_WALLSET_STONE			27	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H2843-1	ALT_WALLSET_STONE			28	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H2843-2	WALLITEM_ACTION			28	43	7	CENTRE	ACTION=(ACTION_RESURRECT_PARTY,NULL,NULL)	STRENGTH=(50)
H2843-3	WALLITEM_ACTION			28	43	7	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,DUNGEON_CLOUD_FIREBALL,NULL)	STRENGTH=(100)
H2843-4	WALLITEM_ACTION			28	43	7	CENTRE	ACTION=(ACTION_STOP_FLYING,NULL,NULL)	STRENGTH=(100)
H2943-1	ALT_WALLSET_STONE			29	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H3343-1	FLOORITEM_HAZE_RAIN_NONE	33	43	7
H3343-2	FLOORITEM_LIGHTNING_FLASH	33	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H3443-1	FLOORITEM_HAZE_RAIN_NONE	34	43	7
H3443-2	FLOORITEM_LIGHTNING_FLASH	34	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H3543-1	FLOORITEM_HAZE_RAIN_NONE	35	43	7
H3543-2	FLOORITEM_LIGHTNING_FLASH	35	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H3843-1	ALT_WALLSET_CAVE			38	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3943-1	ALT_WALLSET_CAVE			39	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3943-2	FLOORITEM_PILLAR_CAVE		39	43	7
H4043-1	ALT_WALLSET_CAVE			40	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4143-1	ALT_WALLSET_CAVE			41	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4243-1	ALT_WALLSET_CAVE			42	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4243-2	FLOORITEM_PILLAR_CAVE		42	43	7
H4343-1	ALT_WALLSET_CAVE			43	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4443-4	ALT_WALLSET_CAVE			44	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4443-5	FLOORITEM_TELEPORTER		44	43	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(46,30,7)
H4443-6	WEAPON_MORNINGSTAR_DM2		44	43	7	SOUTHWEST
H4543-1	ALT_WALLSET_CAVE			45	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4643-1	ALT_WALLSET_CAVE			46	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4743-1	ALT_WALLSET_CAVE			47	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4843-1	ALT_WALLSET_CAVE			48	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4843-2	FLOORITEM_ENTRANCE_CAVE_FROM_CAVE_NORTH	48	43	7
H4943-1	ALT_WALLSET_CAVE			49	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5043-1	ALT_WALLSET_CAVE			50	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5143-1	ALT_WALLSET_CAVE			51	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5143-2	FLOORITEM_TRIGGER			51	43	7			OPBY=(FLOORITEM_BOULDER_CAVE_MOVEABLE)	ACTION=(TOGGLE)	TARGET=(H5143-3,H5143-4,H5143-2,H5141-2)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
H5143-3	FLOORITEM_PIT_CAVE		51	43	7
H5143-4	FLOORITEM_PIT_CAVE_FILLED	51	43	7			STATE=(INVISIBLE)
H5243-1	ALT_WALLSET_CAVE			52	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5343-1	ALT_WALLSET_CAVE			53	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5343-2	MISC_PYRO				53	43	7	SOUTHEAST
H5443-1	ALT_WALLSET_CAVE			54	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5543-1	ALT_WALLSET_CAVE			55	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5643-1	ALT_WALLSET_CAVE			56	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5743-1	ALT_WALLSET_CAVE			57	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5843-1	ALT_WALLSET_CAVE			58	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5943-1	ALT_WALLSET_CAVE			59	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6043-1	ALT_WALLSET_CAVE			60	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6143-1	ALT_WALLSET_CAVE			61	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6143-2	FLOORITEM_TRIGGER			61	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H6143-3	FLOORITEM_TRIGGER			61	43	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H6543-3)
H6143-4	FLOORITEM_TRIGGER			61	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5142-2)
H6243-1	ALT_WALLSET_CAVE			62	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6243-2	FLOORITEM_TRIGGER			62	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H6343-1	ALT_WALLSET_CAVE			63	43	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6343-2	FLOORITEM_TRIGGER			63	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
H6343-3	FLOORITEM_ENTRANCE_THICKET_FROM_CAVE_EAST	63	43	7
H6443-1	FLOORITEM_HAZE_RAIN_NONE	64	43	7
H6443-2	FLOORITEM_LIGHTNING_FLASH	64	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H6443-3	FLOORITEM_TRIGGER			64	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H6443-4	FLOORITEM_ENTRANCE_CAVE_FROM_THICKET_WEST	64	43	7
H6543-1	FLOORITEM_HAZE_RAIN_NONE	65	43	7
H6543-2	FLOORITEM_LIGHTNING_FLASH	65	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H6543-3	FLOORITEM_WALL_MOVABLE		65	43	7
H6643-1	FLOORITEM_HAZE_RAIN_NONE	66	43	7
H6643-2	FLOORITEM_LIGHTNING_FLASH	66	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H6743-1	FLOORITEM_HAZE_RAIN_NONE	67	43	7
H6743-2	FLOORITEM_LIGHTNING_FLASH	67	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H6843-1	FLOORITEM_HAZE_RAIN_NONE	68	43	7
H6843-2	FLOORITEM_LIGHTNING_FLASH	68	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H6943-1	FLOORITEM_HAZE_RAIN_NONE	69	43	7
H6943-2	FLOORITEM_LIGHTNING_FLASH	69	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7243-1	FLOORITEM_HAZE_RAIN_NONE	72	43	7
H7243-2	FLOORITEM_LIGHTNING_FLASH	72	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7343-1	FLOORITEM_HAZE_RAIN_NONE	73	43	7
H7343-2	FLOORITEM_LIGHTNING_FLASH	73	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7443-1	FLOORITEM_HAZE_RAIN_NONE	74	43	7
H7443-2	FLOORITEM_LIGHTNING_FLASH	74	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7543-1	FLOORITEM_HAZE_RAIN_NONE	75	43	7
H7543-2	FLOORITEM_LIGHTNING_FLASH	75	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7543-3	FLOORITEM_GENERATOR_MONSTER	75	43	7			GENERATES=(MONSTER_AXE_MAN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H7543-4	FLOORITEM_TRIGGER			75	43	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H8047-1)
H7643-1	FLOORITEM_HAZE_RAIN_NONE	76	43	7
H7643-2	FLOORITEM_LIGHTNING_FLASH	76	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7743-1	FLOORITEM_HAZE_RAIN_NONE	77	43	7
H7743-2	FLOORITEM_LIGHTNING_FLASH	77	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7843-1	FLOORITEM_HAZE_RAIN_NONE	78	43	7
H7843-2	FLOORITEM_LIGHTNING_FLASH	78	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H7843-3	FLOORITEM_GENERATOR_MONSTER	78	43	7			GENERATES=(MONSTER_AXE_MAN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H7843-4	FLOORITEM_TRIGGER			78	43	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H8047-1)
H7943-1	FLOORITEM_HAZE_RAIN_NONE	79	43	7
H7943-2	FLOORITEM_LIGHTNING_FLASH	79	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H8043-1	FLOORITEM_HAZE_RAIN_NONE	80	43	7
H8043-2	FLOORITEM_LIGHTNING_FLASH	80	43	7			STATE=(INACTIVE)	STRENGTH=(150)
H8343-1	WALLITEM_HOLES_FIREBALL_DM2	83	43	7	EAST
H8343-2	ALT_WALLSET_STONE			83	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H8443-1	ALT_WALLSET_STONE			84	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H8443-2	FLOORITEM_TRIGGER			84	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H8445-2)	OPTIONS=(CONSTANT_WEIGHT)
H8543-1	ALT_WALLSET_STONE			85	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H8643-1	ALT_WALLSET_STONE			86	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H8643-2	FLOORITEM_LIGHT			86	43	7			STRENGTH=(100)
H8643-3	FLOORITEM_TRIGGER			86	43	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H8645-2)	OPTIONS=(CONSTANT_WEIGHT)
H8743-1	ALT_WALLSET_STONE			87	43	7	CENTRE	WALLSET=(WALLSET_STONE)
H8743-2	WALLITEM_LANTERN			87	43	7	WEST
H0944-1	ALT_WALLSET_STONE			9	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1044-1	ALT_WALLSET_STONE			10	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1144-1	ALT_WALLSET_STONE			11	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1244-1	ALT_WALLSET_STONE			12	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1244-2	FLOORITEM_LIGHT			12	44	7			STRENGTH=(100)
H1344-1	ALT_WALLSET_STONE			13	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1344-2	WALLITEM_LANTERN			13	44	7	WEST
H1544-1	ALT_WALLSET_STONE			15	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1544-2	WALLITEM_RELAY			15	44	7	CENTRE	CONDITION=(VALUE:H1644-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H1747-2)	ACTION=(ACTIVATE)	TARGET=(H1544-3,H1544-4,H1544-5)
H1544-3	WALLITEM_RELAY			15	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1644-5,H1644-5)	OPTIONS=(DELAY:4)
H1544-4	WALLITEM_RELAY			15	44	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H1644-3)	OPTIONS=(DELAY:8)
H1544-5	WALLITEM_RELAY			15	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1644-6,H1644-6)	OPTIONS=(DELAY:12)
H1644-1	ALT_WALLSET_STONE			16	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1644-2	FLOORITEM_TABLE_THICK		16	44	7
H1644-3	FLOORITEM_SHOP_COUNTER_BUY	16	44	7			SHOP=(H1747-2)
H1644-4	FLOORITEM_TRIGGER			16	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H1544-2)
H1644-5	FLOORITEM_TELEPORTER		16	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(16,44,7)	OPTIONS=(ROTATE:SOUTH)
H1644-6	FLOORITEM_TELEPORTER		16	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(16,44,7)	OPTIONS=(ROTATE:NORTH)
H1744-1	WALLITEM_SHOP_FRONT		17	44	7	NORTH
H1744-2	WALLITEM_SHOP_FRONT_WINDOW	17	44	7	NORTH		SHOP=(H1747-2)
H1744-3	WALLITEM_SHOP_FRONT_NEXT	17	44	7	NORTH		SHOP=(H1747-2)
H1744-4	WALLITEM_SHOP_FRONT_PREVIOUS	17	44	7	NORTH		SHOP=(H1747-2)
H1744-5	WALLITEM_SHOP_FRONT_VALUE_BUY	17	44	7	NORTH		SHOP=(H1747-2)
H1744-6	WALLITEM_SHOP_FRONT_VALUE_SELL	17	44	7	NORTH		SHOP=(H1747-2)
H1744-7	WALLITEM_SHOP_FRONT_DESCRIPTION	17	44	7	NORTH		SHOP=(H1747-2)
H1744-8	WALLITEM_SHOP_FRONT_STOCK_NONE	17	44	7	NORTH		SHOP=(H1747-2)
H1744-9	ALT_WALLSET_STONE			17	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1844-1	ALT_WALLSET_STONE			18	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1844-2	FLOORITEM_SHOP_COUNTER_SELL	18	44	7			SHOP=(H1747-2)
H1844-3	FLOORITEM_TRIGGER			18	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H1944-2,H1944-3,H1944-4)
H1844-4	FLOORITEM_TELEPORTER		18	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(18,44,7)	OPTIONS=(ROTATE:SOUTH)
H1844-5	FLOORITEM_TELEPORTER		18	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(18,44,7)	OPTIONS=(ROTATE:NORTH)
H1844-6	FLOORITEM_TABLE_THICK		18	44	7
H1944-1	ALT_WALLSET_STONE			19	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H1944-2	WALLITEM_RELAY			19	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1844-4,H1844-4)	OPTIONS=(DELAY:4)
H1944-3	WALLITEM_RELAY			19	44	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H1844-2)	OPTIONS=(DELAY:8)
H1944-4	WALLITEM_RELAY			19	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1844-5,H1844-5)	OPTIONS=(DELAY:12)
H2144-1	ALT_WALLSET_STONE			21	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2144-2	WALLITEM_RELAY			21	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2244-2,H2244-3)
H2144-3	WALLITEM_ACTION			21	44	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_PICTURE_SUN,NULL)	STRENGTH=(0)
H2244-1	ALT_WALLSET_STONE			22	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2244-2	WALLITEM_ALCOVE_SQUARE_DM2	22	44	7	SOUTH		STATE=(INVISIBLE)	OPBY=(MISC_PICTURE_SUN)	ACTION=(ACTIVATE)	TARGET=(H2144-2)	OPTIONS=(DESTROY_ITEM,DELAY:1,SOUND:NULL)
H2244-3	WALLITEM_PICTURE_SUN		22	44	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H2144-2,H2144-3)	OPTIONS=(SOUND:NULL)
H2244-5	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
H2244-6	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
H2244-7	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H2244-8	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H2244-9	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H2244-10	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H2244-11	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H2244-12	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
H2244-4	MISC_BOX_MONEY_DM2		22	44	7	SOUTH		HOLDS=(H2244-5,H2244-6,H2244-7,H2244-8,H2244-9,H2244-10,H2244-11,H2244-12)
H2244-13	KEY_SOLID_DM2			22	44	7	SOUTH
H2244-14	MISC_TABLET_MAP_MAGIC_DM2	22	44	7	SOUTH
H2244-16	FOOD_APPLE_DM2			-1	-1	-1	NORTHWEST
H2244-17	FOOD_SHANK_DM2			-1	-1	-1	NORTHWEST
H2244-18	FOOD_CHEESE_DM2			-1	-1	-1	NORTHWEST
H2244-19	FOOD_BREAD_DM2			-1	-1	-1	NORTHWEST
H2244-20	FOOD_APPLE_DM2			-1	-1	-1	NORTHWEST
H2244-15	MISC_BAG_DM2			22	44	7	SOUTH		HOLDS=(H2244-16,H2244-17,H2244-18,H2244-19,H2244-20)
H2344-1	ALT_WALLSET_STONE			23	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2344-2	WALLITEM_FIREPLACE		23	44	7	SOUTH		OPBY=(WEAPON_TORCH_DM2)	ACTION=(ACTIVATE)	TARGET=(H2343-2,H2343-3)	OPTIONS=(SOUND:NULL)
H2344-3	WALLITEM_FIREPLACE_LIT		23	44	7	SOUTH		STATE=(INVISIBLE)
H2444-1	ALT_WALLSET_STONE			24	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2544-1	ALT_WALLSET_STONE			25	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2544-2	WALLITEM_KEYHOLE_SQUARE_DM2	25	44	7	WEST		OPBY=(KEY_SOLID_DM2)	ACTION=(TOGGLE)	TARGET=(H2443-2)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H2644-1	ALT_WALLSET_STONE			26	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2744-1	ALT_WALLSET_STONE			27	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2744-4	WALLITEM_SCONCE_DM2		27	44	7	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(H2745-2)	OPTIONS=(STATE:B,SOUND:NULL)
H2744-5	WEAPON_TORCH_DM2			27	44	7	SOUTH		CHARGE=(100)
H2844-1	ALT_WALLSET_STONE			28	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2844-2	FLOORITEM_TABLE_ALTAR_VI	28	44	7
H2844-3	MISC_SCROLL_DM2			28	44	7	SOUTHWEST	TEXT=(RENEW THE LIFE\OF A FALLEN\CHAMPION)
H2844-4	FLOORITEM_TRIGGER			28	44	7			OPBY=(MISC_BONES_DM2)	ACTION=(ACTIVATE)	TARGET=(H2843-2,H2844-5,H2843-3)	OPTIONS=(DELAY:2,SOUND:SOUND_OTHER_RESURRECT)
H2844-5	FLOORITEM_SOUND_LOCALISED	28	44	7			SOUND=(SOUND_OTHER_EXPLODE)	LOOP=(FALSE)
H2844-6	FLOORITEM_TRIGGER			28	44	7			OPBY=(OBJECT,OVER_ONLY)	ACTION=(ACTIVATE)	TARGET=(H2843-4)
H2944-1	ALT_WALLSET_STONE			29	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H2944-2	WALLITEM_SCONCE_DM2		29	44	7	SOUTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(H2945-2)	OPTIONS=(STATE:B,SOUND:NULL)
H2944-3	WEAPON_TORCH_DM2			29	44	7	SOUTH		CHARGE=(100)
H3044-1	ALT_WALLSET_STONE			30	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H3344-1	FLOORITEM_HAZE_RAIN_NONE	33	44	7
H3344-2	FLOORITEM_LIGHTNING_FLASH	33	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H3444-1	FLOORITEM_HAZE_RAIN_NONE	34	44	7
H3444-2	FLOORITEM_LIGHTNING_FLASH	34	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H3544-1	FLOORITEM_HAZE_RAIN_NONE	35	44	7
H3544-2	FLOORITEM_LIGHTNING_FLASH	35	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H3844-1	ALT_WALLSET_CAVE			38	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3944-1	ALT_WALLSET_CAVE			39	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4044-1	ALT_WALLSET_CAVE			40	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4144-1	ALT_WALLSET_CAVE			41	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4244-1	ALT_WALLSET_CAVE			42	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4344-1	ALT_WALLSET_CAVE			43	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4443-1	ALT_WALLSET_CAVE			44	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4443-2	FLOORITEM_TELEPORTER		44	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(51,32,7)
H4443-3	SWORD_VORPAL_DM2			44	44	7	NORTHEAST
H4544-1	ALT_WALLSET_CAVE			45	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4644-1	ALT_WALLSET_CAVE			46	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4744-1	ALT_WALLSET_CAVE			47	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4844-1	ALT_WALLSET_CAVE			48	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4844-2	FLOORITEM_TELEPORTER		48	44	7			OPBY=(MONSTER)	DESTINATION=(48,45,7)
H4944-1	ALT_WALLSET_CAVE			49	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4944-2	WALLITEM_ALCOVE_CAVE		49	44	7	SOUTH
H4944-3	FLASK_POTION_KU_DM2		49	44	7	SOUTH		CHARGE=(80)
H4944-4	FLASK_POTION_KU_DM2		49	44	7	SOUTH		CHARGE=(80)
H5044-1	ALT_WALLSET_CAVE			50	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5144-1	ALT_WALLSET_CAVE			51	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5144-2	FLOORITEM_BOULDER_CAVE_MOVEABLE	51	44	7
H5244-1	ALT_WALLSET_CAVE			52	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5244-2	FLOORITEM_TRIGGER			52	44	7			OPBY=(FLOORITEM_BOULDER_CAVE_MOVEABLE)	ACTION=(TOGGLE)	TARGET=(H5244-3,H5244-4,H5244-2,H5141-2)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
H5244-3	FLOORITEM_PIT_CAVE		52	44	7
H5244-4	FLOORITEM_PIT_CAVE_FILLED	52	44	7			STATE=(INVISIBLE)
H5344-1	ALT_WALLSET_CAVE			53	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5444-1	ALT_WALLSET_CAVE			54	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5444-2	MISC_PYRO				54	44	7	SOUTHEAST
H5544-1	ALT_WALLSET_CAVE			55	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5544-2	FLOORITEM_PILLAR_CAVE		55	44	7
H5644-1	ALT_WALLSET_CAVE			56	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5744-1	ALT_WALLSET_CAVE			57	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5844-1	ALT_WALLSET_CAVE			58	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5944-1	ALT_WALLSET_CAVE			59	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6044-1	ALT_WALLSET_CAVE			60	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6144-1	ALT_WALLSET_CAVE			61	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6244-1	ALT_WALLSET_CAVE			62	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6344-1	ALT_WALLSET_CAVE			63	44	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6644-1	FLOORITEM_HAZE_RAIN_NONE	66	44	7
H6644-2	FLOORITEM_LIGHTNING_FLASH	66	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H6744-1	FLOORITEM_HAZE_RAIN_NONE	67	44	7
H6744-2	FLOORITEM_LIGHTNING_FLASH	67	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H6844-1	FLOORITEM_HAZE_RAIN_NONE	68	44	7
H6844-2	FLOORITEM_LIGHTNING_FLASH	68	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H6944-1	FLOORITEM_HAZE_RAIN_NONE	69	44	7
H6944-2	FLOORITEM_LIGHTNING_FLASH	69	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7244-1	FLOORITEM_HAZE_RAIN_NONE	72	44	7
H7244-2	FLOORITEM_LIGHTNING_FLASH	72	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7344-1	FLOORITEM_HAZE_RAIN_NONE	73	44	7
H7344-2	FLOORITEM_LIGHTNING_FLASH	73	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7444-1	FLOORITEM_HAZE_RAIN_NONE	74	44	7
H7444-2	FLOORITEM_LIGHTNING_FLASH	74	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7444-3	FLOORITEM_TREE_LARGE		74	44	7
H7544-1	FLOORITEM_HAZE_RAIN_NONE	75	44	7
H7544-2	FLOORITEM_LIGHTNING_FLASH	75	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7544-3	FLOORITEM_GENERATOR_MONSTER	75	44	7			GENERATES=(MONSTER_AXE_MAN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H7544-4	FLOORITEM_TRIGGER			75	44	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H8047-1)
H7644-1	FLOORITEM_HAZE_RAIN_NONE	76	44	7
H7644-2	FLOORITEM_LIGHTNING_FLASH	76	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7744-1	FLOORITEM_HAZE_RAIN_NONE	77	44	7
H7744-2	FLOORITEM_LIGHTNING_FLASH	77	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7844-1	FLOORITEM_HAZE_RAIN_NONE	78	44	7
H7844-2	FLOORITEM_LIGHTNING_FLASH	78	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7944-1	FLOORITEM_HAZE_RAIN_NONE	79	44	7
H7944-2	FLOORITEM_LIGHTNING_FLASH	79	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H7944-3	FLOORITEM_TREE_LARGE		79	44	7
H8044-1	FLOORITEM_HAZE_RAIN_NONE	80	44	7
H8044-2	FLOORITEM_LIGHTNING_FLASH	80	44	7			STATE=(INACTIVE)	STRENGTH=(150)
H8344-1	ALT_WALLSET_STONE			83	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H8344-2	WALLITEM_RELAY			83	44	7	CENTRE	CONDITION=(VALUE:H8444-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H8547-2)	ACTION=(ACTIVATE)	TARGET=(H8344-3,H8344-4,H8344-5)
H8344-3	WALLITEM_RELAY			83	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8444-5,H8444-5)	OPTIONS=(DELAY:4)
H8344-4	WALLITEM_RELAY			83	44	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H8444-3)	OPTIONS=(DELAY:8)
H8344-5	WALLITEM_RELAY			83	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8444-6,H8444-6)	OPTIONS=(DELAY:12)
H8444-1	ALT_WALLSET_STONE			84	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H8444-2	FLOORITEM_TABLE_THICK		84	44	7
H8444-3	FLOORITEM_SHOP_COUNTER_BUY	84	44	7			SHOP=(H8547-2)
H8444-4	FLOORITEM_TRIGGER			84	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H8344-2)
H8444-5	FLOORITEM_TELEPORTER		84	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(84,44,7)	OPTIONS=(ROTATE:SOUTH)
H8444-6	FLOORITEM_TELEPORTER		84	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(84,44,7)	OPTIONS=(ROTATE:NORTH)
H8544-1	ALT_WALLSET_STONE			85	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H8544-2	WALLITEM_SHOP_FRONT		85	44	7	NORTH
H8544-3	WALLITEM_SHOP_FRONT_WINDOW	85	44	7	NORTH		SHOP=(H8547-2)
H8544-4	WALLITEM_SHOP_FRONT_NEXT	85	44	7	NORTH		SHOP=(H8547-2)
H8544-5	WALLITEM_SHOP_FRONT_PREVIOUS	85	44	7	NORTH		SHOP=(H8547-2)
H8544-6	WALLITEM_SHOP_FRONT_VALUE_BUY	85	44	7	NORTH		SHOP=(H8547-2)
H8544-7	WALLITEM_SHOP_FRONT_VALUE_SELL	85	44	7	NORTH		SHOP=(H8547-2)
H8544-8	WALLITEM_SHOP_FRONT_DESCRIPTION	85	44	7	NORTH		SHOP=(H8547-2)
H8544-9	WALLITEM_SHOP_FRONT_STOCK_NONE	85	44	7	NORTH		SHOP=(H8547-2)
H8644-1	ALT_WALLSET_STONE			86	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H8644-2	FLOORITEM_TABLE_THICK		86	44	7
H8644-3	FLOORITEM_SHOP_COUNTER_SELL	86	44	7			SHOP=(H8547-2)
H8644-4	FLOORITEM_TRIGGER			86	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H8744-2,H8744-3,H8744-4)
H8644-5	FLOORITEM_TELEPORTER		86	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(86,44,7)	OPTIONS=(ROTATE:SOUTH)
H8644-6	FLOORITEM_TELEPORTER		86	44	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(86,44,7)	OPTIONS=(ROTATE:NORTH)
H8744-1	ALT_WALLSET_STONE			87	44	7	CENTRE	WALLSET=(WALLSET_STONE)
H8744-2	WALLITEM_RELAY			87	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8644-5,H8644-5)	OPTIONS=(DELAY:4)
H8744-3	WALLITEM_RELAY			87	44	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H8644-3)	OPTIONS=(DELAY:8)
H8744-4	WALLITEM_RELAY			87	44	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H8644-6,H8644-6)	OPTIONS=(DELAY:12)
H0945-1	WALLITEM_HOLES_FIREBALL_DM2	9	45	7	EAST
H0945-2	ALT_WALLSET_STONE			9	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1045-1	ALT_WALLSET_STONE			10	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1045-2	FLOORITEM_TRIGGER			10	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H1047-2)	OPTIONS=(CONSTANT_WEIGHT)
H1145-1	ALT_WALLSET_STONE			11	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1245-1	ALT_WALLSET_STONE			12	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1245-2	FLOORITEM_TRIGGER			12	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H1247-2)	OPTIONS=(CONSTANT_WEIGHT)
H1345-1	ALT_WALLSET_STONE			13	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1545-1	ALT_WALLSET_STONE			15	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1645-1	ALT_WALLSET_STONE			16	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1645-2	FLOORITEM_MONSTER_ATTRACTOR	16	45	7			STATE=(INACTIVE)
H1645-3	FLOORITEM_TRIGGER			16	45	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1841-2)
H1645-4	FLOORITEM_TRIGGER			16	45	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1747-2)
H1645-5	FLOORITEM_TRIGGER			16	45	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H1644-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H1745-1	ALT_WALLSET_STONE			17	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1845-1	ALT_WALLSET_STONE			18	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H1845-2	FLOORITEM_MONSTER_ATTRACTOR	18	45	7			STATE=(INACTIVE)
H1845-3	FLOORITEM_TRIGGER			18	45	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1841-2)
H1845-4	FLOORITEM_TRIGGER			18	45	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1747-2)
H1845-5	FLOORITEM_TRIGGER			18	45	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H1844-3)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H1945-1	ALT_WALLSET_STONE			19	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2145-1	ALT_WALLSET_STONE			21	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2245-1	ALT_WALLSET_STONE			22	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2245-2	FLOORITEM_TABLE_MOVEABLE_AND_DESTROYABLE	22	45	7			STRENGTH=(150)
H2245-3	MISC_BOTA_EMPTY			22	45	7	SOUTHWEST
H2245-4	MISC_COIN_GOLD_DM2		22	45	7	SOUTHEAST
H2345-1	ALT_WALLSET_STONE			23	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2345-2	FLOORITEM_TRIGGER			23	45	7			OPBY=(DUNGEON_CLOUD_FIREBALL_DM2,OVER_ONLY)	ACTION=(ACTIVATE)	TARGET=(H2343-2,H2343-3)
H2345-3	FLOORITEM_LIGHT			23	45	7			STATE=(INACTIVE)	STRENGTH=(100)
H2445-1	ALT_WALLSET_STONE			24	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2445-3	FLASK_POTION_VI_DM2		-1	-1	-1	NORTHWEST	CHARGE=(100)
H2445-4	FLASK_POTION_VI_DM2		-1	-1	-1	NORTHWEST	CHARGE=(100)
H2445-2	MISC_CHEST_DM2			24	45	7	SOUTHWEST	HOLDS=(H2445-3,H2445-4)
H2545-1	ALT_WALLSET_STONE			25	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2645-1	ALT_WALLSET_STONE			26	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2745-1	ALT_WALLSET_STONE			27	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2745-2	FLOORITEM_LIGHT			27	45	7			STRENGTH=(100)
H2845-1	ALT_WALLSET_STONE			28	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2945-1	ALT_WALLSET_STONE			29	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H2945-2	FLOORITEM_LIGHT			29	45	7			STRENGTH=(100)
H3045-1	ALT_WALLSET_STONE			30	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H3345-1	FLOORITEM_HAZE_RAIN_NONE	33	45	7
H3345-2	FLOORITEM_LIGHTNING_FLASH	33	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H3345-3	FLOORITEM_FLOWERS_YELLOW	33	45	7
H3445-1	FLOORITEM_HAZE_RAIN_NONE	34	45	7
H3445-2	FLOORITEM_LIGHTNING_FLASH	34	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H3545-1	FLOORITEM_HAZE_RAIN_NONE	35	45	7
H3545-2	FLOORITEM_LIGHTNING_FLASH	35	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H3645-1	FLOORITEM_HAZE_RAIN_NONE	36	45	7
H3645-2	FLOORITEM_LIGHTNING_FLASH	36	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H3845-1	ALT_WALLSET_CAVE			38	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H3945-1	ALT_WALLSET_CAVE			39	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4045-1	ALT_WALLSET_CAVE			40	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4145-1	ALT_WALLSET_CAVE			41	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4245-1	ALT_WALLSET_CAVE			42	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4345-1	ALT_WALLSET_CAVE			43	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4446-2	ALT_WALLSET_CAVE			44	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4545-1	ALT_WALLSET_CAVE			45	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4645-1	ALT_WALLSET_CAVE			46	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4745-1	ALT_WALLSET_CAVE			47	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4845-1	ALT_WALLSET_CAVE			48	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4845-2	FLOORITEM_TRIGGER			48	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H5142-2)
H4945-1	ALT_WALLSET_CAVE			49	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5045-1	ALT_WALLSET_CAVE			50	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5045-2	MISC_PYRO				50	45	7	NORTHWEST
H5145-1	ALT_WALLSET_CAVE			51	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5145-2	MISC_PYRO				51	45	7	NORTHWEST
H5245-1	ALT_WALLSET_CAVE			52	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5245-2	FLOORITEM_PILLAR_CAVE		52	45	7
H5345-1	ALT_WALLSET_CAVE			53	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5345-2	FLOORITEM_BOULDER_CAVE_MOVEABLE	53	45	7
H5445-1	ALT_WALLSET_CAVE			54	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5545-1	ALT_WALLSET_CAVE			55	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5645-1	ALT_WALLSET_CAVE			56	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5745-1	ALT_WALLSET_CAVE			57	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5845-1	ALT_WALLSET_CAVE			58	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5945-1	ALT_WALLSET_CAVE			59	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6045-1	ALT_WALLSET_CAVE			60	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6145-1	ALT_WALLSET_CAVE			61	45	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6545-1	FLOORITEM_HAZE_RAIN_NONE	65	45	7
H6545-2	FLOORITEM_LIGHTNING_FLASH	65	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H6645-1	FLOORITEM_HAZE_RAIN_NONE	66	45	7
H6645-2	FLOORITEM_LIGHTNING_FLASH	66	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H6745-1	FLOORITEM_HAZE_RAIN_NONE	67	45	7
H6745-2	FLOORITEM_LIGHTNING_FLASH	67	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H6845-1	FLOORITEM_HAZE_RAIN_NONE	68	45	7
H6845-2	FLOORITEM_LIGHTNING_FLASH	68	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7145-1	FLOORITEM_HAZE_RAIN_NONE	71	45	7
H7145-2	FLOORITEM_LIGHTNING_FLASH	71	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7245-1	FLOORITEM_HAZE_RAIN_NONE	72	45	7
H7245-2	FLOORITEM_LIGHTNING_FLASH	72	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7445-1	FLOORITEM_HAZE_RAIN_NONE	74	45	7
H7445-2	FLOORITEM_LIGHTNING_FLASH	74	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7545-1	FLOORITEM_HAZE_RAIN_NONE	75	45	7
H7545-2	FLOORITEM_LIGHTNING_FLASH	75	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7545-3	FLOORITEM_TRIGGER			75	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H7544-4,H7543-4)
H7545-4	FLOORITEM_TRIGGER			75	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H7544-3,H7543-3)
H7545-5	FLOORITEM_TRIGGER			75	45	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H7544-4,H7543-4)
H7645-1	FLOORITEM_HAZE_RAIN_NONE	76	45	7
H7645-2	FLOORITEM_LIGHTNING_FLASH	76	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7645-3	FLOORITEM_TABLE_STONE_THICKET	76	45	7
H7645-4	KEY_CLAN				76	45	7	NORTHWEST
H7645-5	KEY_IR				76	45	7	NORTHWEST
H7745-1	FLOORITEM_HAZE_RAIN_NONE	77	45	7
H7745-2	FLOORITEM_LIGHTNING_FLASH	77	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7745-3	FLOORITEM_TRIGGER			77	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H7945-4,H7843-4)
H7745-4	FLOORITEM_TRIGGER			77	45	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H7843-3)
H7745-5	FLOORITEM_TRIGGER			77	45	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H7945-4,H7843-4)
H7845-1	FLOORITEM_HAZE_RAIN_NONE	78	45	7
H7845-2	FLOORITEM_LIGHTNING_FLASH	78	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7945-1	FLOORITEM_HAZE_RAIN_NONE	79	45	7
H7945-2	FLOORITEM_LIGHTNING_FLASH	79	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H7945-3	FLOORITEM_GENERATOR_MONSTER	79	45	7			GENERATES=(MONSTER_AXE_MAN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H7945-4	FLOORITEM_TRIGGER			79	45	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H8047-1)
H8045-1	FLOORITEM_HAZE_RAIN_NONE	80	45	7
H8045-2	FLOORITEM_LIGHTNING_FLASH	80	45	7			STATE=(INACTIVE)	STRENGTH=(150)
H8345-1	ALT_WALLSET_STONE			83	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H8445-1	ALT_WALLSET_STONE			84	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H8445-2	FLOORITEM_MONSTER_ATTRACTOR	84	45	7			STATE=(INACTIVE)
H8445-3	FLOORITEM_TRIGGER			84	45	7			OPBY=(MONSTER_MERCHANT_BAD)	ACTION=(ACTIVATE)	TARGET=(H8444-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H8445-4	FLOORITEM_TRIGGER			84	45	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8441-2)
H8445-5	FLOORITEM_TRIGGER			84	45	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8547-2)
H8545-1	ALT_WALLSET_STONE			85	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H8645-1	ALT_WALLSET_STONE			86	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H8645-2	FLOORITEM_MONSTER_ATTRACTOR	86	45	7			STATE=(INACTIVE)
H8645-3	FLOORITEM_TRIGGER			86	45	7			OPBY=(MONSTER_MERCHANT_BAD)	ACTION=(ACTIVATE)	TARGET=(H8644-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H8645-4	FLOORITEM_TRIGGER			86	45	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8441-2)
H8645-5	FLOORITEM_TRIGGER			86	45	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8547-2)
H8745-1	ALT_WALLSET_STONE			87	45	7	CENTRE	WALLSET=(WALLSET_STONE)
H0946-1	ALT_WALLSET_STONE			9	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H0946-2	WALLITEM_RELAY			9	46	7	CENTRE	CONDITION=(VALUE:H1046-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H1149-2)	ACTION=(ACTIVATE)	TARGET=(H0946-3,H0946-4,H0946-5)
H0946-3	WALLITEM_RELAY			9	46	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1046-5,H1046-5)	OPTIONS=(DELAY:4)
H0946-4	WALLITEM_RELAY			9	46	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H1046-3)	OPTIONS=(DELAY:8)
H0946-5	WALLITEM_RELAY			9	46	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1046-6,H1046-6)	OPTIONS=(DELAY:12)
H1046-1	ALT_WALLSET_STONE			10	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1046-2	FLOORITEM_TABLE_THICK		10	46	7
H1046-3	FLOORITEM_SHOP_COUNTER_BUY	10	46	7			SHOP=(H1149-2)
H1046-4	FLOORITEM_TRIGGER			10	46	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H0946-2)
H1046-5	FLOORITEM_TELEPORTER		10	46	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(10,46,7)	OPTIONS=(ROTATE:SOUTH)
H1046-6	FLOORITEM_TELEPORTER		10	46	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(10,46,7)	OPTIONS=(ROTATE:NORTH)
H1146-1	WALLITEM_SHOP_FRONT		11	46	7	NORTH
H1146-2	WALLITEM_SHOP_FRONT_WINDOW	11	46	7	NORTH		SHOP=(H1149-2)
H1146-3	WALLITEM_SHOP_FRONT_NEXT	11	46	7	NORTH		SHOP=(H1149-2)
H1146-4	WALLITEM_SHOP_FRONT_PREVIOUS	11	46	7	NORTH		SHOP=(H1149-2)
H1146-5	WALLITEM_SHOP_FRONT_VALUE_BUY	11	46	7	NORTH		SHOP=(H1149-2)
H1146-6	WALLITEM_SHOP_FRONT_VALUE_SELL	11	46	7	NORTH		SHOP=(H1149-2)
H1146-7	WALLITEM_SHOP_FRONT_DESCRIPTION	11	46	7	NORTH		SHOP=(H1149-2)
H1146-8	WALLITEM_SHOP_FRONT_STOCK_NONE	11	46	7	NORTH		SHOP=(H1149-2)
H1146-9	ALT_WALLSET_STONE			11	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1246-1	ALT_WALLSET_STONE			12	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1246-2	FLOORITEM_TABLE_THICK		12	46	7
H1246-3	FLOORITEM_SHOP_COUNTER_SELL	12	46	7			SHOP=(H1149-2)
H1246-4	FLOORITEM_TRIGGER			12	46	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H1346-2,H1346-3,H1346-4)
H1246-5	FLOORITEM_TELEPORTER		12	46	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(12,46,7)	OPTIONS=(ROTATE:SOUTH)
H1246-6	FLOORITEM_TELEPORTER		12	46	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(12,46,7)	OPTIONS=(ROTATE:NORTH)
H1346-1	ALT_WALLSET_STONE			13	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1346-2	WALLITEM_RELAY			13	46	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1246-5,H1246-5)	OPTIONS=(DELAY:4)
H1346-3	WALLITEM_RELAY			13	46	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H1246-3)	OPTIONS=(DELAY:8)
H1346-4	WALLITEM_RELAY			13	46	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H1246-6,H1246-6)	OPTIONS=(DELAY:12)
H1546-1	ALT_WALLSET_STONE			15	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1646-1	ALT_WALLSET_STONE			16	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1646-2	FLOORITEM_TRIGGER			16	46	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1841-2)
H1646-3	FLOORITEM_TRIGGER			16	46	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1747-2)
H1746-1	ALT_WALLSET_STONE			17	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1746-2	MONSTER_MERCHANT			17	46	7	CENTRE	HEALTH=(1)
H1746-3	FLOORITEM_TRIGGER			17	46	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1841-2)
H1746-4	FLOORITEM_TRIGGER			17	46	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1747-2)
H1846-1	ALT_WALLSET_STONE			18	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H1846-2	FLOORITEM_TRIGGER			18	46	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1841-2)
H1846-3	FLOORITEM_TRIGGER			18	46	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1747-2)
H1946-1	ALT_WALLSET_STONE			19	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2146-1	ALT_WALLSET_STONE			21	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2246-1	ALT_WALLSET_STONE			22	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2346-1	ALT_WALLSET_STONE			23	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2446-1	ALT_WALLSET_STONE			24	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2546-1	ALT_WALLSET_STONE			25	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2646-1	ALT_WALLSET_STONE			26	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2646-2	FLOORITEM_DOORFRAME_STONE	26	46	7
H2646-3	FLOORITEM_DOORBUTTON_STONE	26	46	7
H2646-4	DOOR_IRON_DM2			26	46	7			STATE=(CLOSED)
H2746-1	ALT_WALLSET_STONE			27	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2846-1	ALT_WALLSET_STONE			28	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H2946-1	ALT_WALLSET_STONE			29	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H3046-1	ALT_WALLSET_STONE			30	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H3046-2	WALLITEM_WINDOW_OUTSIDE		30	46	7	WEST		STATE=(INVISIBLE)
H3046-3	WALLITEM_WINDOW_OUTSIDE_RAIN	30	46	7	WEST
H3046-4	WALLITEM_WINDOW_CURTAINS	30	46	7	WEST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H3446-1	FLOORITEM_HAZE_RAIN_NONE	34	46	7
H3446-2	FLOORITEM_LIGHTNING_FLASH	34	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H3546-1	FLOORITEM_HAZE_RAIN_NONE	35	46	7
H3546-2	FLOORITEM_LIGHTNING_FLASH	35	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H3946-1	ALT_WALLSET_CAVE			39	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4046-1	ALT_WALLSET_CAVE			40	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4146-1	ALT_WALLSET_CAVE			41	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4246-1	ALT_WALLSET_CAVE			42	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4346-1	ALT_WALLSET_CAVE			43	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4446-1	ALT_WALLSET_CAVE			44	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4546-1	ALT_WALLSET_CAVE			45	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4646-1	ALT_WALLSET_CAVE			46	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4746-1	ALT_WALLSET_CAVE			47	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4846-1	ALT_WALLSET_CAVE			48	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4846-2	MISC_PYRO				48	46	7	SOUTHWEST
H4846-3	FLOORITEM_BOULDER_CAVE_MOVEABLE	48	46	7
H4946-1	ALT_WALLSET_CAVE			49	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5046-1	ALT_WALLSET_CAVE			50	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5146-1	ALT_WALLSET_CAVE			51	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5246-1	ALT_WALLSET_CAVE			52	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5246-2	FLOORITEM_BOULDER_CAVE_MOVEABLE	52	46	7
H5346-1	ALT_WALLSET_CAVE			53	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5346-2	FLOORITEM_TRIGGER			53	46	7			OPBY=(FLOORITEM_BOULDER_CAVE_MOVEABLE)	ACTION=(TOGGLE)	TARGET=(H5346-3,H5346-4,H5346-2,H5141-2)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
H5346-3	FLOORITEM_PIT_CAVE		53	46	7
H5346-4	FLOORITEM_PIT_CAVE_FILLED	53	46	7			STATE=(INVISIBLE)
H5446-1	ALT_WALLSET_CAVE			54	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5546-1	ALT_WALLSET_CAVE			55	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5646-1	ALT_WALLSET_CAVE			56	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5746-1	ALT_WALLSET_CAVE			57	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5846-1	ALT_WALLSET_CAVE			58	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5946-1	ALT_WALLSET_CAVE			59	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6046-1	ALT_WALLSET_CAVE			60	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6146-1	ALT_WALLSET_CAVE			61	46	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6446-1	FLOORITEM_HAZE_RAIN_NONE	64	46	7
H6446-2	FLOORITEM_LIGHTNING_FLASH	64	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H6546-1	FLOORITEM_HAZE_RAIN_NONE	65	46	7
H6546-2	FLOORITEM_LIGHTNING_FLASH	65	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H6546-3	FLOORITEM_TRIGGER			65	46	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H6855-3)
H6546-4	MONSTER_WORM_DIGGER		65	46	7	CENTRE	HEALTH=(75)
H6646-1	FLOORITEM_HAZE_RAIN_NONE	66	46	7
H6646-2	FLOORITEM_LIGHTNING_FLASH	66	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H6746-1	FLOORITEM_HAZE_RAIN_NONE	67	46	7
H6746-2	FLOORITEM_LIGHTNING_FLASH	67	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7146-1	FLOORITEM_HAZE_RAIN_NONE	71	46	7
H7146-2	FLOORITEM_LIGHTNING_FLASH	71	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7246-1	FLOORITEM_HAZE_RAIN_NONE	72	46	7
H7246-2	FLOORITEM_LIGHTNING_FLASH	72	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7346-1	FLOORITEM_HAZE_RAIN_NONE	73	46	7
H7346-2	FLOORITEM_LIGHTNING_FLASH	73	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7446-1	FLOORITEM_HAZE_RAIN_NONE	74	46	7
H7446-2	FLOORITEM_LIGHTNING_FLASH	74	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7546-1	FLOORITEM_HAZE_RAIN_NONE	75	46	7
H7546-2	FLOORITEM_LIGHTNING_FLASH	75	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7646-1	FLOORITEM_HAZE_RAIN_NONE	76	46	7
H7646-2	FLOORITEM_LIGHTNING_FLASH	76	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7646-3	FLOORITEM_TRIGGER			76	46	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H7747-4,H7749-4)
H7646-4	FLOORITEM_TRIGGER			76	46	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H7747-3,H7749-3)
H7646-5	FLOORITEM_TRIGGER			76	46	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H7747-4,H7749-4)
H7746-1	FLOORITEM_HAZE_RAIN_NONE	77	46	7
H7746-2	FLOORITEM_LIGHTNING_FLASH	77	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7846-1	FLOORITEM_HAZE_RAIN_NONE	78	46	7
H7846-2	FLOORITEM_LIGHTNING_FLASH	78	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H7946-1	FLOORITEM_HAZE_RAIN_NONE	79	46	7
H7946-2	FLOORITEM_LIGHTNING_FLASH	79	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H8046-1	FLOORITEM_HAZE_RAIN_NONE	80	46	7
H8046-2	FLOORITEM_LIGHTNING_FLASH	80	46	7			STATE=(INACTIVE)	STRENGTH=(150)
H8346-1	ALT_WALLSET_STONE			83	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H8446-1	ALT_WALLSET_STONE			84	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H8446-2	FLOORITEM_TRIGGER			84	46	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8441-2)
H8446-3	FLOORITEM_TRIGGER			84	46	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8547-2)
H8546-1	ALT_WALLSET_STONE			85	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H8546-2	FLOORITEM_TRIGGER			85	46	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8441-2)
H8546-3	FLOORITEM_TRIGGER			85	46	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8547-2)
H8546-4	MONSTER_MERCHANT_BAD		85	46	7	CENTRE	HEALTH=(1)
H8646-1	ALT_WALLSET_STONE			86	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H8646-2	FLOORITEM_TRIGGER			86	46	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H8441-2)
H8646-3	FLOORITEM_TRIGGER			86	46	7			OPBY=(MONSTER_MERCHANT_BAD_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H8547-2)
H8746-1	ALT_WALLSET_STONE			87	46	7	CENTRE	WALLSET=(WALLSET_STONE)
H0947-1	ALT_WALLSET_STONE			9	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1047-1	ALT_WALLSET_STONE			10	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1047-2	FLOORITEM_MONSTER_ATTRACTOR	10	47	7			STATE=(INACTIVE)
H1047-3	FLOORITEM_TRIGGER			10	47	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1042-2)
H1047-4	FLOORITEM_TRIGGER			10	47	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1149-2)
H1047-5	FLOORITEM_TRIGGER			10	47	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H1046-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H1147-1	ALT_WALLSET_STONE			11	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1247-1	ALT_WALLSET_STONE			12	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1247-2	FLOORITEM_MONSTER_ATTRACTOR	12	47	7			STATE=(INACTIVE)
H1247-3	FLOORITEM_TRIGGER			12	47	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1042-2)
H1247-4	FLOORITEM_TRIGGER			12	47	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1149-2)
H1247-5	FLOORITEM_TRIGGER			12	47	7			OPBY=(MONSTER_MERCHANT)	ACTION=(ACTIVATE)	TARGET=(H1246-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
H1347-1	ALT_WALLSET_STONE			13	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1547-1	ALT_WALLSET_STONE			15	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1647-1	ALT_WALLSET_STONE			16	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1747-1	ALT_WALLSET_STONE			17	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1747-2	WALLITEM_SHOP			17	47	7	CENTRE
H1747-3	WALLITEM_SHOP_CURRENCY		17	47	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H1747-4	WALLITEM_SHOP_CURRENCY		17	47	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H1747-5	WALLITEM_SHOP_CURRENCY		17	47	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H1747-6	WALLITEM_SHOP_CURRENCY		17	47	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H1747-7	WALLITEM_SHOP_CURRENCY		17	47	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H1747-8	WALLITEM_SHOP_CURRENCY		17	47	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H1747-9	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_HORNED_HELM)	VALUE_BUY=(28)	VALUE_HAGGLE=(26)	VALUE_SELL=(24)	NUMBER_IN_STOCK=(5)
H1747-10	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_MAIL_HELMET)	VALUE_BUY=(36)	VALUE_HAGGLE=(33)	VALUE_SELL=(30)	NUMBER_IN_STOCK=(4)
H1747-11	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_HELMET_DM2)	VALUE_BUY=(66)	VALUE_HAGGLE=(60)	VALUE_SELL=(54)	NUMBER_IN_STOCK=(1)
H1747-12	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_BASCINET)	VALUE_BUY=(96)	VALUE_HAGGLE=(88)	VALUE_SELL=(80)	NUMBER_IN_STOCK=(1)
H1747-13	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_GREAT_HELM)	VALUE_BUY=(180)	VALUE_HAGGLE=(166)	VALUE_SELL=(152)	NUMBER_IN_STOCK=(1)
H1747-14	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_ARMET_DM2)	VALUE_BUY=(216)	VALUE_HAGGLE=(198)	VALUE_SELL=(180)	NUMBER_IN_STOCK=(1)
H1747-15	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_FIRE)	VALUE_BUY=(432)	VALUE_HAGGLE=(396)	VALUE_SELL=(360)	NUMBER_IN_STOCK=(2)
H1747-16	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_TECH)	VALUE_BUY=(777)	VALUE_HAGGLE=(700)	VALUE_SELL=(624)	NUMBER_IN_STOCK=(1)
H1747-17	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_BODY_BREASTPLATE)	VALUE_BUY=(136)	VALUE_HAGGLE=(124)	VALUE_SELL=(112)	NUMBER_IN_STOCK=(2)
H1747-18	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_BODY_PLATE_DM2)	VALUE_BUY=(290)	VALUE_HAGGLE=(259)	VALUE_SELL=(228)	NUMBER_IN_STOCK=(1)
H1747-19	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_BODY_MITHRAL_MAIL)	VALUE_BUY=(387)	VALUE_HAGGLE=(349)	VALUE_SELL=(312)	NUMBER_IN_STOCK=(1)
H1747-20	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_BODY_FIRE)	VALUE_BUY=(708)	VALUE_HAGGLE=(646)	VALUE_SELL=(584)	NUMBER_IN_STOCK=(2)
H1747-21	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_BODY_FIRE_PLATE)	VALUE_BUY=(720)	VALUE_HAGGLE=(666)	VALUE_SELL=(612)	NUMBER_IN_STOCK=(2)
H1747-22	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_BODY_TECH)	VALUE_BUY=(1632)	VALUE_HAGGLE=(1491)	VALUE_SELL=(1350)	NUMBER_IN_STOCK=(1)
H1747-23	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_THIGH_PLATES)	VALUE_BUY=(66)	VALUE_HAGGLE=(60)	VALUE_SELL=(54)	NUMBER_IN_STOCK=(2)
H1747-24	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_PLATE)	VALUE_BUY=(137)	VALUE_HAGGLE=(125)	VALUE_SELL=(113)	NUMBER_IN_STOCK=(1)
H1747-25	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_MITHRAL_HUKE)	VALUE_BUY=(285)	VALUE_HAGGLE=(256)	VALUE_SELL=(228)	NUMBER_IN_STOCK=(1)
H1747-26	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_FIRE)	VALUE_BUY=(549)	VALUE_HAGGLE=(499)	VALUE_SELL=(450)	NUMBER_IN_STOCK=(2)
H1747-27	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_TECH)	VALUE_BUY=(792)	VALUE_HAGGLE=(720)	VALUE_SELL=(648)	NUMBER_IN_STOCK=(1)
H1747-28	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_FEET_GREAVES)	VALUE_BUY=(39)	VALUE_HAGGLE=(36)	VALUE_SELL=(33)	NUMBER_IN_STOCK=(2)
H1747-29	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_FEET_PLATE)	VALUE_BUY=(92)	VALUE_HAGGLE=(84)	VALUE_SELL=(76)	NUMBER_IN_STOCK=(1)
H1747-30	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_FEET_FIRE)	VALUE_BUY=(290)	VALUE_HAGGLE=(259)	VALUE_SELL=(228)	NUMBER_IN_STOCK=(2)
H1747-31	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_FEET_TECH)	VALUE_BUY=(396)	VALUE_HAGGLE=(360)	VALUE_SELL=(324)	NUMBER_IN_STOCK=(1)
H1747-32	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_WOOD)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(7)	NUMBER_IN_STOCK=(1)
H1747-33	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_SMALL_DM2)	VALUE_BUY=(48)	VALUE_HAGGLE=(44)	VALUE_SELL=(40)	NUMBER_IN_STOCK=(1)
H1747-34	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_TECH_WITH_TELEPORT)	VALUE_BUY=(456)	VALUE_HAGGLE=(414)	VALUE_SELL=(372)	NUMBER_IN_STOCK=(1)
H1747-35	WALLITEM_SHOP_STOCK		17	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_FIRE)	VALUE_BUY=(432)	VALUE_HAGGLE=(396)	VALUE_SELL=(360)	NUMBER_IN_STOCK=(2)
H1847-1	ALT_WALLSET_STONE			18	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H1947-1	ALT_WALLSET_STONE			19	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2147-1	ALT_WALLSET_STONE			21	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2247-1	ALT_WALLSET_STONE			22	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2247-2	FLOORITEM_LIGHT			22	47	7			STRENGTH=(100)
H2347-1	ALT_WALLSET_STONE			23	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2447-1	ALT_WALLSET_STONE			24	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2447-2	FLOORITEM_TRIGGER			24	47	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H2547-1	ALT_WALLSET_STONE			25	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2647-1	ALT_WALLSET_STONE			26	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2747-1	ALT_WALLSET_STONE			27	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2847-1	ALT_WALLSET_STONE			28	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H2947-1	ALT_WALLSET_STONE			29	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H3047-1	ALT_WALLSET_STONE			30	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H3547-1	FLOORITEM_HAZE_RAIN_NONE	35	47	7
H3547-2	FLOORITEM_LIGHTNING_FLASH	35	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H3647-1	FLOORITEM_HAZE_RAIN_NONE	36	47	7
H3647-2	FLOORITEM_LIGHTNING_FLASH	36	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H3747-1	FLOORITEM_HAZE_RAIN_NONE	37	47	7
H3747-2	FLOORITEM_LIGHTNING_FLASH	37	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H4047-1	ALT_WALLSET_CAVE			40	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4147-1	ALT_WALLSET_CAVE			41	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4247-1	ALT_WALLSET_CAVE			42	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4347-1	ALT_WALLSET_CAVE			43	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4447-1	ALT_WALLSET_CAVE			44	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4547-1	ALT_WALLSET_CAVE			45	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4647-1	ALT_WALLSET_CAVE			46	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4747-1	ALT_WALLSET_CAVE			47	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4847-1	ALT_WALLSET_CAVE			48	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4847-2	FLOORITEM_LIGHT			48	47	7			STRENGTH=(100)
H4947-1	ALT_WALLSET_CAVE			49	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4947-2	MISC_PYRO				49	47	7	SOUTHWEST
H5047-1	ALT_WALLSET_CAVE			50	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5047-2	MISC_PYRO				50	47	7	SOUTHWEST
H5147-1	ALT_WALLSET_CAVE			51	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5147-2	FLOORITEM_LIGHT			51	47	7			STRENGTH=(100)
H5247-1	ALT_WALLSET_CAVE			52	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5347-1	ALT_WALLSET_CAVE			53	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5347-2	FLOORITEM_BOULDER_CAVE_MOVEABLE	53	47	7
H5347-3	FLOORITEM_LIGHT			53	47	7			STRENGTH=(100)
H5447-1	ALT_WALLSET_CAVE			54	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5447-2	FLOORITEM_TRIGGER			54	47	7			OPBY=(FLOORITEM_BOULDER_CAVE_MOVEABLE)	ACTION=(TOGGLE)	TARGET=(H5447-3,H5447-4,H5447-2,H5141-2)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
H5447-3	FLOORITEM_PIT_CAVE		54	47	7
H5447-4	FLOORITEM_PIT_CAVE_FILLED	54	47	7			STATE=(INVISIBLE)
H5547-1	ALT_WALLSET_CAVE			55	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5547-2	FLOORITEM_TRIGGER			55	47	7			OPBY=(FLOORITEM_BOULDER_CAVE_MOVEABLE)	ACTION=(TOGGLE)	TARGET=(H5547-3,H5547-4,H5547-2,H5141-2)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
H5547-3	FLOORITEM_PIT_CAVE		55	47	7
H5547-4	FLOORITEM_PIT_CAVE_FILLED	55	47	7			STATE=(INVISIBLE)
H5547-5	MONSTER_BAT				55	47	7	NORTHWEST	HEALTH=(22)
H5647-1	ALT_WALLSET_CAVE			56	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5647-2	FLOORITEM_LIGHT			56	47	7			STRENGTH=(100)
H5747-1	ALT_WALLSET_CAVE			57	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5847-1	ALT_WALLSET_CAVE			58	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5947-1	ALT_WALLSET_CAVE			59	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6047-1	ALT_WALLSET_CAVE			60	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6147-1	ALT_WALLSET_CAVE			61	47	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6447-1	FLOORITEM_HAZE_RAIN_NONE	64	47	7
H6447-2	FLOORITEM_LIGHTNING_FLASH	64	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H6547-1	FLOORITEM_HAZE_RAIN_NONE	65	47	7
H6547-2	FLOORITEM_LIGHTNING_FLASH	65	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H6647-1	FLOORITEM_HAZE_RAIN_NONE	66	47	7
H6647-2	FLOORITEM_LIGHTNING_FLASH	66	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H6747-1	FLOORITEM_HAZE_RAIN_NONE	67	47	7
H6747-2	FLOORITEM_LIGHTNING_FLASH	67	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7147-1	FLOORITEM_HAZE_RAIN_NONE	71	47	7
H7147-2	FLOORITEM_LIGHTNING_FLASH	71	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7247-1	FLOORITEM_HAZE_RAIN_NONE	72	47	7
H7247-2	FLOORITEM_LIGHTNING_FLASH	72	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7347-1	FLOORITEM_HAZE_RAIN_NONE	73	47	7
H7347-2	FLOORITEM_LIGHTNING_FLASH	73	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7347-3	FLOORITEM_TREE_LARGE		73	47	7
H7447-1	FLOORITEM_HAZE_RAIN_NONE	74	47	7
H7447-2	FLOORITEM_LIGHTNING_FLASH	74	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7547-1	FLOORITEM_HAZE_RAIN_NONE	75	47	7
H7547-2	FLOORITEM_LIGHTNING_FLASH	75	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7647-1	FLOORITEM_HAZE_RAIN_NONE	76	47	7
H7647-2	FLOORITEM_LIGHTNING_FLASH	76	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7747-1	FLOORITEM_HAZE_RAIN_NONE	77	47	7
H7747-2	FLOORITEM_LIGHTNING_FLASH	77	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7747-3	FLOORITEM_GENERATOR_MONSTER	77	47	7			GENERATES=(MONSTER_AXE_MAN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H7747-4	FLOORITEM_TRIGGER			77	47	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H8047-1)
H7847-1	FLOORITEM_HAZE_RAIN_NONE	78	47	7
H7847-2	FLOORITEM_LIGHTNING_FLASH	78	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H7847-3	FLOORITEM_TREE_LARGE		78	47	7
H7947-1	FLOORITEM_HAZE_RAIN_NONE	79	47	7
H7947-2	FLOORITEM_LIGHTNING_FLASH	79	47	7			STATE=(INACTIVE)	STRENGTH=(150)
H8047-1	WALLITEM_ACTION			80	47	7	CENTRE	ACTION=(ACTION_CREATE_NEW_ON_FLOOR,WEAPON_AXE_DM2,NULL)	STRENGTH=(0)
H8347-1	ALT_WALLSET_STONE			83	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H8447-1	ALT_WALLSET_STONE			84	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H8547-1	ALT_WALLSET_STONE			85	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H8547-2	WALLITEM_SHOP			85	47	7	CENTRE
H8547-3	WALLITEM_SHOP_CURRENCY		85	47	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H8547-4	WALLITEM_SHOP_CURRENCY		85	47	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H8547-5	WALLITEM_SHOP_CURRENCY		85	47	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H8547-6	WALLITEM_SHOP_CURRENCY		85	47	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H8547-7	WALLITEM_SHOP_CURRENCY		85	47	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H8547-8	WALLITEM_SHOP_CURRENCY		85	47	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H8547-9	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_HORNED_HELM)	VALUE_BUY=(24)	VALUE_HAGGLE=(22)	VALUE_SELL=(20)	NUMBER_IN_STOCK=(1)
H8547-10	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_MAIL_HELMET)	VALUE_BUY=(45)	VALUE_HAGGLE=(41)	VALUE_SELL=(38)	NUMBER_IN_STOCK=(1)
H8547-11	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_HELMET_DM2)	VALUE_BUY=(66)	VALUE_HAGGLE=(60)	VALUE_SELL=(54)	NUMBER_IN_STOCK=(1)
H8547-12	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_BASCINET)	VALUE_BUY=(114)	VALUE_HAGGLE=(103)	VALUE_SELL=(93)	NUMBER_IN_STOCK=(1)
H8547-13	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_GREAT_HELM)	VALUE_BUY=(153)	VALUE_HAGGLE=(136)	VALUE_SELL=(120)	NUMBER_IN_STOCK=(1)
H8547-14	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_ARMET_DM2)	VALUE_BUY=(216)	VALUE_HAGGLE=(198)	VALUE_SELL=(180)	NUMBER_IN_STOCK=(1)
H8547-15	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_RA_SAR)	VALUE_BUY=(396)	VALUE_HAGGLE=(360)	VALUE_SELL=(324)	NUMBER_IN_STOCK=(1)
H8547-16	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_HEAD_TECH)	VALUE_BUY=(519)	VALUE_HAGGLE=(469)	VALUE_SELL=(420)	NUMBER_IN_STOCK=(1)
H8547-17	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_BODY_BREASTPLATE)	VALUE_BUY=(108)	VALUE_HAGGLE=(99)	VALUE_SELL=(90)	NUMBER_IN_STOCK=(1)
H8547-18	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_BODY_PLATE_DM2)	VALUE_BUY=(290)	VALUE_HAGGLE=(259)	VALUE_SELL=(228)	NUMBER_IN_STOCK=(1)
H8547-19	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_BODY_MITHRAL_MAIL)	VALUE_BUY=(387)	VALUE_HAGGLE=(349)	VALUE_SELL=(312)	NUMBER_IN_STOCK=(1)
H8547-20	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_BODY_RA_SAR)	VALUE_BUY=(912)	VALUE_HAGGLE=(816)	VALUE_SELL=(720)	NUMBER_IN_STOCK=(1)
H8547-21	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_BODY_TECH)	VALUE_BUY=(1100)	VALUE_HAGGLE=(1000)	VALUE_SELL=(900)	NUMBER_IN_STOCK=(1)
H8547-22	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_THIGH_PLATES)	VALUE_BUY=(52)	VALUE_HAGGLE=(48)	VALUE_SELL=(44)	NUMBER_IN_STOCK=(1)
H8547-23	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_PLATE)	VALUE_BUY=(137)	VALUE_HAGGLE=(125)	VALUE_SELL=(113)	NUMBER_IN_STOCK=(1)
H8547-24	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_MITHRAL_HUKE)	VALUE_BUY=(285)	VALUE_HAGGLE=(256)	VALUE_SELL=(228)	NUMBER_IN_STOCK=(1)
H8547-25	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_RA_SAR)	VALUE_BUY=(528)	VALUE_HAGGLE=(480)	VALUE_SELL=(432)	NUMBER_IN_STOCK=(1)
H8547-26	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_LEGS_TECH)	VALUE_BUY=(528)	VALUE_HAGGLE=(480)	VALUE_SELL=(432)	NUMBER_IN_STOCK=(1)
H8547-27	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_FEET_GREAVES)	VALUE_BUY=(49)	VALUE_HAGGLE=(45)	VALUE_SELL=(41)	NUMBER_IN_STOCK=(1)
H8547-28	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_FEET_PLATE)	VALUE_BUY=(92)	VALUE_HAGGLE=(84)	VALUE_SELL=(76)	NUMBER_IN_STOCK=(1)
H8547-29	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_FEET_RA_SAR)	VALUE_BUY=(264)	VALUE_HAGGLE=(240)	VALUE_SELL=(216)	NUMBER_IN_STOCK=(1)
H8547-30	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_FEET_TECH)	VALUE_BUY=(264)	VALUE_HAGGLE=(240)	VALUE_SELL=(216)	NUMBER_IN_STOCK=(1)
H8547-31	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_WOOD)	VALUE_BUY=(11)	VALUE_HAGGLE=(10)	VALUE_SELL=(9)	NUMBER_IN_STOCK=(1)
H8547-32	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_SMALL_DM2)	VALUE_BUY=(48)	VALUE_HAGGLE=(44)	VALUE_SELL=(40)	NUMBER_IN_STOCK=(1)
H8547-33	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_CRYSTAL_DM2)	VALUE_BUY=(225)	VALUE_HAGGLE=(202)	VALUE_SELL=(180)	NUMBER_IN_STOCK=(0)
H8547-34	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_SAR_DM2)	VALUE_BUY=(216)	VALUE_HAGGLE=(198)	VALUE_SELL=(180)	NUMBER_IN_STOCK=(1)
H8547-35	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_RA_SAR)	VALUE_BUY=(396)	VALUE_HAGGLE=(360)	VALUE_SELL=(324)	NUMBER_IN_STOCK=(1)
H8547-36	WALLITEM_SHOP_STOCK		85	47	7	CENTRE	OBJECT=(CLOTHES_SHLD_TECH_WITH_TELEPORT)	VALUE_BUY=(305)	VALUE_HAGGLE=(272)	VALUE_SELL=(240)	NUMBER_IN_STOCK=(1)
H8647-1	ALT_WALLSET_STONE			86	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H8747-1	ALT_WALLSET_STONE			87	47	7	CENTRE	WALLSET=(WALLSET_STONE)
H0948-1	ALT_WALLSET_STONE			9	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H1048-1	ALT_WALLSET_STONE			10	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H1048-2	FLOORITEM_TRIGGER			10	48	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1042-2)
H1048-3	FLOORITEM_TRIGGER			10	48	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1149-2)
H1148-1	ALT_WALLSET_STONE			11	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H1148-2	MONSTER_MERCHANT			11	48	7	CENTRE	HEALTH=(1)
H1148-3	FLOORITEM_TRIGGER			11	48	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1042-2)
H1148-4	FLOORITEM_TRIGGER			11	48	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1149-2)
H1248-1	ALT_WALLSET_STONE			12	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H1248-2	FLOORITEM_TRIGGER			12	48	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(ACTIVATE)	TARGET=(H1042-2)
H1248-3	FLOORITEM_TRIGGER			12	48	7			OPBY=(MONSTER_MERCHANT_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H1149-2)
H1348-1	ALT_WALLSET_STONE			13	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H2148-1	ALT_WALLSET_STONE			21	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H2248-1	ALT_WALLSET_STONE			22	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H2248-2	WALLITEM_SCONCE_DM2		22	48	7	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(H2247-2)	OPTIONS=(STATE:B,SOUND:NULL)
H2248-3	WEAPON_TORCH_DM2			22	48	7	NORTH		CHARGE=(100)
H2348-1	ALT_WALLSET_STONE			23	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H2448-1	ALT_WALLSET_STONE			24	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H2448-2	WALLITEM_POLEDOWN_WOODEN_STONE	24	48	7	NORTH
H2548-1	ALT_WALLSET_STONE			25	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H2648-1	ALT_WALLSET_STONE			26	48	7	CENTRE	WALLSET=(WALLSET_STONE)
H3448-1	FLOORITEM_HAZE_RAIN_NONE	34	48	7
H3448-2	FLOORITEM_LIGHTNING_FLASH	34	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H3548-1	FLOORITEM_HAZE_RAIN_NONE	35	48	7
H3548-2	FLOORITEM_LIGHTNING_FLASH	35	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H3648-1	FLOORITEM_HAZE_RAIN_NONE	36	48	7
H3648-2	FLOORITEM_LIGHTNING_FLASH	36	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H3748-1	FLOORITEM_HAZE_RAIN_NONE	37	48	7
H3748-2	FLOORITEM_LIGHTNING_FLASH	37	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H3748-3	MONSTER_WORM_DIGGER		37	48	7	CENTRE	HEALTH=(63)
H3848-1	FLOORITEM_HAZE_RAIN_NONE	38	48	7
H3848-2	FLOORITEM_LIGHTNING_FLASH	38	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H4148-1	ALT_WALLSET_CAVE			41	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4248-1	ALT_WALLSET_CAVE			42	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4348-1	ALT_WALLSET_CAVE			43	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4448-1	ALT_WALLSET_CAVE			44	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4548-1	ALT_WALLSET_CAVE			45	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4648-1	ALT_WALLSET_CAVE			46	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4748-1	ALT_WALLSET_CAVE			47	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4848-1	ALT_WALLSET_CAVE			48	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4848-2	WALLITEM_LANTERN			48	48	7	NORTH
H4948-1	ALT_WALLSET_CAVE			49	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5048-1	ALT_WALLSET_CAVE			50	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5148-1	ALT_WALLSET_CAVE			51	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5148-2	WALLITEM_LANTERN			51	48	7	NORTH
H5248-1	ALT_WALLSET_CAVE			52	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5348-1	ALT_WALLSET_CAVE			53	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5348-2	WALLITEM_LANTERN			53	48	7	NORTH
H5448-1	ALT_WALLSET_CAVE			54	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5548-1	ALT_WALLSET_CAVE			55	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5548-2	FLOORITEM_BOULDER_CAVE_MOVEABLE	55	48	7
H5648-1	ALT_WALLSET_CAVE			56	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5648-2	WALLITEM_LANTERN			56	48	7	NORTH
H5748-1	ALT_WALLSET_CAVE			57	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5848-1	ALT_WALLSET_CAVE			58	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5948-1	ALT_WALLSET_CAVE			59	48	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6448-1	FLOORITEM_HAZE_RAIN_NONE	64	48	7
H6448-2	FLOORITEM_LIGHTNING_FLASH	64	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H6548-1	FLOORITEM_HAZE_RAIN_NONE	65	48	7
H6548-2	FLOORITEM_LIGHTNING_FLASH	65	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H6648-1	FLOORITEM_HAZE_RAIN_NONE	66	48	7
H6648-2	FLOORITEM_LIGHTNING_FLASH	66	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H6748-1	FLOORITEM_HAZE_RAIN_NONE	67	48	7
H6748-2	FLOORITEM_LIGHTNING_FLASH	67	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7048-1	FLOORITEM_HAZE_RAIN_NONE	70	48	7
H7048-2	FLOORITEM_LIGHTNING_FLASH	70	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7148-1	FLOORITEM_HAZE_RAIN_NONE	71	48	7
H7148-2	FLOORITEM_LIGHTNING_FLASH	71	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7148-3	FLOORITEM_TREE_LARGE		71	48	7
H7248-1	FLOORITEM_HAZE_RAIN_NONE	72	48	7
H7248-2	FLOORITEM_LIGHTNING_FLASH	72	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7348-1	FLOORITEM_HAZE_RAIN_NONE	73	48	7
H7348-2	FLOORITEM_LIGHTNING_FLASH	73	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7448-1	FLOORITEM_HAZE_RAIN_NONE	74	48	7
H7448-2	FLOORITEM_LIGHTNING_FLASH	74	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7548-1	FLOORITEM_HAZE_RAIN_NONE	75	48	7
H7548-2	FLOORITEM_LIGHTNING_FLASH	75	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7648-1	FLOORITEM_HAZE_RAIN_NONE	76	48	7
H7648-2	FLOORITEM_LIGHTNING_FLASH	76	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7748-1	FLOORITEM_HAZE_RAIN_NONE	77	48	7
H7748-2	FLOORITEM_LIGHTNING_FLASH	77	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7848-1	FLOORITEM_HAZE_RAIN_NONE	78	48	7
H7848-2	FLOORITEM_LIGHTNING_FLASH	78	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7948-1	FLOORITEM_HAZE_RAIN_NONE	79	48	7
H7948-2	FLOORITEM_LIGHTNING_FLASH	79	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H7948-3	FLOORITEM_TREE_LARGE		79	48	7
H8048-1	FLOORITEM_HAZE_RAIN_NONE	80	48	7
H8048-2	FLOORITEM_LIGHTNING_FLASH	80	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H8148-1	FLOORITEM_HAZE_RAIN_NONE	81	48	7
H8148-2	FLOORITEM_LIGHTNING_FLASH	81	48	7			STATE=(INACTIVE)	STRENGTH=(150)
H0949-1	ALT_WALLSET_STONE			9	49	7	CENTRE	WALLSET=(WALLSET_STONE)
H1049-1	ALT_WALLSET_STONE			10	49	7	CENTRE	WALLSET=(WALLSET_STONE)
H1149-1	ALT_WALLSET_STONE			11	49	7	CENTRE	WALLSET=(WALLSET_STONE)
H1149-2	WALLITEM_SHOP			11	49	7	CENTRE
H1149-3	WALLITEM_SHOP_CURRENCY		11	49	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H1149-4	WALLITEM_SHOP_CURRENCY		11	49	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H1149-5	WALLITEM_SHOP_CURRENCY		11	49	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H1149-6	WALLITEM_SHOP_CURRENCY		11	49	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H1149-7	WALLITEM_SHOP_CURRENCY		11	49	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H1149-8	WALLITEM_SHOP_CURRENCY		11	49	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H1149-9	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_CAPE_DM2)	VALUE_BUY=(6)	VALUE_HAGGLE=(5)	VALUE_SELL=(5)	NUMBER_IN_STOCK=(1)
H1149-10	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_CLOAK_OF_NIGHT_DM2)	VALUE_BUY=(27)	VALUE_HAGGLE=(25)	VALUE_SELL=(23)	NUMBER_IN_STOCK=(1)
H1149-11	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_HEAD_BANDANA)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(1)
H1149-12	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_BLACK_TOP)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(1)
H1149-13	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_TUNIC_DM2)	VALUE_BUY=(17)	VALUE_HAGGLE=(16)	VALUE_SELL=(15)	NUMBER_IN_STOCK=(1)
H1149-14	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_FINE_ROBE_TOP_DM2)	VALUE_BUY=(26)	VALUE_HAGGLE=(24)	VALUE_SELL=(22)	NUMBER_IN_STOCK=(1)
H1149-15	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_BODICE)	VALUE_BUY=(26)	VALUE_HAGGLE=(24)	VALUE_SELL=(22)	NUMBER_IN_STOCK=(1)
H1149-16	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_DOUBLET)	VALUE_BUY=(33)	VALUE_HAGGLE=(30)	VALUE_SELL=(27)	NUMBER_IN_STOCK=(1)
H1149-17	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_LEATHER_JERKIN_DM2)	VALUE_BUY=(60)	VALUE_HAGGLE=(55)	VALUE_SELL=(51)	NUMBER_IN_STOCK=(1)
H1149-18	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_BRIGANDINE)	VALUE_BUY=(83)	VALUE_HAGGLE=(76)	VALUE_SELL=(69)	NUMBER_IN_STOCK=(1)
H1149-19	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_BODY_SCALE_HAUBERK)	VALUE_BUY=(176)	VALUE_HAGGLE=(160)	VALUE_SELL=(144)	NUMBER_IN_STOCK=(1)
H1149-20	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_TABARD_DM2)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(7)	NUMBER_IN_STOCK=(1)
H1149-21	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_BLACK_SKIRT)	VALUE_BUY=(13)	VALUE_HAGGLE=(12)	VALUE_SELL=(11)	NUMBER_IN_STOCK=(1)
H1149-22	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_GUNNA_DM2)	VALUE_BUY=(18)	VALUE_HAGGLE=(17)	VALUE_SELL=(16)	NUMBER_IN_STOCK=(1)
H1149-23	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_BLUE_PANTS_DM2)	VALUE_BUY=(15)	VALUE_HAGGLE=(14)	VALUE_SELL=(13)	NUMBER_IN_STOCK=(1)
H1149-24	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_FINE_ROBE_BOTTOM_DM2)	VALUE_BUY=(26)	VALUE_HAGGLE=(24)	VALUE_SELL=(22)	NUMBER_IN_STOCK=(1)
H1149-25	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_HUKE)	VALUE_BUY=(30)	VALUE_HAGGLE=(28)	VALUE_SELL=(26)	NUMBER_IN_STOCK=(1)
H1149-26	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_LEATHER_PANTS_DM2)	VALUE_BUY=(45)	VALUE_HAGGLE=(41)	VALUE_SELL=(38)	NUMBER_IN_STOCK=(1)
H1149-27	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_LEGS_SCALE_MAIL)	VALUE_BUY=(105)	VALUE_HAGGLE=(96)	VALUE_SELL=(87)	NUMBER_IN_STOCK=(1)
H1149-28	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_FEET_SANDALS_DM2)	VALUE_BUY=(3)	VALUE_HAGGLE=(2)	VALUE_SELL=(2)	NUMBER_IN_STOCK=(1)
H1149-29	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_FEET_LEATHER_BOOTS_DM2)	VALUE_BUY=(15)	VALUE_HAGGLE=(14)	VALUE_SELL=(13)	NUMBER_IN_STOCK=(1)
H1149-30	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_FEET_BLACK_BOOTS)	VALUE_BUY=(26)	VALUE_HAGGLE=(24)	VALUE_SELL=(22)	NUMBER_IN_STOCK=(1)
H1149-31	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_FEET_MITHRAL_HOSEN)	VALUE_BUY=(198)	VALUE_HAGGLE=(180)	VALUE_SELL=(162)	NUMBER_IN_STOCK=(1)
H1149-32	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_NECK_RUNE_CHARM)	VALUE_BUY=(29)	VALUE_HAGGLE=(27)	VALUE_SELL=(25)	NUMBER_IN_STOCK=(0)
H1149-33	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_NECK_JEWEL_SYMAL_DM2)	VALUE_BUY=(57)	VALUE_HAGGLE=(53)	VALUE_SELL=(49)	NUMBER_IN_STOCK=(0)
H1149-34	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_NECK_ILLUMULET_DM2)	VALUE_BUY=(97)	VALUE_HAGGLE=(89)	VALUE_SELL=(81)	NUMBER_IN_STOCK=(0)
H1149-35	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_NECK_MOONSTONE_DM2)	VALUE_BUY=(141)	VALUE_HAGGLE=(129)	VALUE_SELL=(117)	NUMBER_IN_STOCK=(0)
H1149-36	WALLITEM_SHOP_STOCK		11	49	7	CENTRE	OBJECT=(CLOTHES_NECK_MEZMAR)	VALUE_BUY=(204)	VALUE_HAGGLE=(186)	VALUE_SELL=(168)	NUMBER_IN_STOCK=(0)
H1249-1	ALT_WALLSET_STONE			12	49	7	CENTRE	WALLSET=(WALLSET_STONE)
H1349-1	ALT_WALLSET_STONE			13	49	7	CENTRE	WALLSET=(WALLSET_STONE)
H3449-1	FLOORITEM_HAZE_RAIN_NONE	34	49	7
H3449-2	FLOORITEM_LIGHTNING_FLASH	34	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H3549-1	FLOORITEM_HAZE_RAIN_NONE	35	49	7
H3549-2	FLOORITEM_LIGHTNING_FLASH	35	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H3649-1	FLOORITEM_HAZE_RAIN_NONE	36	49	7
H3649-2	FLOORITEM_LIGHTNING_FLASH	36	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H3649-3	MONSTER_WORM_DIGGER		36	49	7	CENTRE	HEALTH=(71)
H3749-1	FLOORITEM_HAZE_RAIN_NONE	37	49	7
H3749-2	FLOORITEM_LIGHTNING_FLASH	37	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H3849-1	FLOORITEM_HAZE_RAIN_NONE	38	49	7
H3849-2	FLOORITEM_LIGHTNING_FLASH	38	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H3949-1	FLOORITEM_HAZE_RAIN_NONE	39	49	7
H3949-2	FLOORITEM_LIGHTNING_FLASH	39	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H4249-1	ALT_WALLSET_CAVE			42	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4349-1	ALT_WALLSET_CAVE			43	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4449-1	ALT_WALLSET_CAVE			44	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4549-1	ALT_WALLSET_CAVE			45	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4649-1	ALT_WALLSET_CAVE			46	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4749-1	ALT_WALLSET_CAVE			47	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4749-2	FLOORITEM_LIGHT			47	49	7			STRENGTH=(100)
H4749-3	MISC_PYRO				47	49	7	SOUTHEAST
H4849-1	ALT_WALLSET_CAVE			48	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4949-1	ALT_WALLSET_CAVE			49	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5049-1	ALT_WALLSET_CAVE			50	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5149-1	ALT_WALLSET_CAVE			51	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5249-1	ALT_WALLSET_CAVE			52	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5349-1	ALT_WALLSET_CAVE			53	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5449-1	ALT_WALLSET_CAVE			54	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5549-1	ALT_WALLSET_CAVE			55	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5649-1	ALT_WALLSET_CAVE			56	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5749-1	ALT_WALLSET_CAVE			57	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5849-1	ALT_WALLSET_CAVE			58	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5949-1	ALT_WALLSET_CAVE			59	49	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6449-1	FLOORITEM_HAZE_RAIN_NONE	64	49	7
H6449-2	FLOORITEM_LIGHTNING_FLASH	64	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H6549-1	FLOORITEM_HAZE_RAIN_NONE	65	49	7
H6549-2	FLOORITEM_LIGHTNING_FLASH	65	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H6649-1	FLOORITEM_HAZE_RAIN_NONE	66	49	7
H6649-2	FLOORITEM_LIGHTNING_FLASH	66	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H6749-1	FLOORITEM_HAZE_RAIN_NONE	67	49	7
H6749-2	FLOORITEM_LIGHTNING_FLASH	67	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7049-1	FLOORITEM_HAZE_RAIN_NONE	70	49	7
H7049-2	FLOORITEM_LIGHTNING_FLASH	70	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7149-1	FLOORITEM_HAZE_RAIN_NONE	71	49	7
H7149-2	FLOORITEM_LIGHTNING_FLASH	71	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7249-1	FLOORITEM_HAZE_RAIN_NONE	72	49	7
H7249-2	FLOORITEM_LIGHTNING_FLASH	72	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7349-1	FLOORITEM_HAZE_RAIN_NONE	73	49	7
H7349-2	FLOORITEM_LIGHTNING_FLASH	73	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7449-1	FLOORITEM_HAZE_RAIN_NONE	74	49	7
H7449-2	FLOORITEM_LIGHTNING_FLASH	74	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7449-3	FLOORITEM_TREE_LARGE		74	49	7
H7549-1	FLOORITEM_HAZE_RAIN_NONE	75	49	7
H7549-2	FLOORITEM_LIGHTNING_FLASH	75	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7649-1	FLOORITEM_HAZE_RAIN_NONE	76	49	7
H7649-2	FLOORITEM_LIGHTNING_FLASH	76	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7749-1	FLOORITEM_HAZE_RAIN_NONE	77	49	7
H7749-2	FLOORITEM_LIGHTNING_FLASH	77	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7749-3	FLOORITEM_GENERATOR_MONSTER	77	49	7			GENERATES=(MONSTER_AXE_MAN)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)	OPTIONS=(RECHARGE_TIME:500)
H7749-4	FLOORITEM_TRIGGER			77	49	7			STATE=(INACTIVE)	OPBY=(MONSTER)	ACTION=(ACTIVATE)	TARGET=(H8047-1)
H7849-1	FLOORITEM_HAZE_RAIN_NONE	78	49	7
H7849-2	FLOORITEM_LIGHTNING_FLASH	78	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H7949-1	FLOORITEM_HAZE_RAIN_NONE	79	49	7
H7949-2	FLOORITEM_LIGHTNING_FLASH	79	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H8049-1	FLOORITEM_HAZE_RAIN_NONE	80	49	7
H8049-2	FLOORITEM_LIGHTNING_FLASH	80	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H8149-1	FLOORITEM_HAZE_RAIN_NONE	81	49	7
H8149-2	FLOORITEM_LIGHTNING_FLASH	81	49	7			STATE=(INACTIVE)	STRENGTH=(150)
H8149-4	MISC_GEM_GREEN_DM2		-1	-1	-1	NORTHWEST
H8149-3	MONSTER_AXE_MAN			81	49	7	CENTRE	HEALTH=(188)	CARRYING=(H8149-4)
H3450-1	FLOORITEM_HAZE_RAIN_NONE	34	50	7
H3450-2	FLOORITEM_LIGHTNING_FLASH	34	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H3550-1	FLOORITEM_HAZE_RAIN_NONE	35	50	7
H3550-2	FLOORITEM_LIGHTNING_FLASH	35	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H3650-1	FLOORITEM_HAZE_RAIN_NONE	36	50	7
H3650-2	FLOORITEM_LIGHTNING_FLASH	36	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H3750-1	FLOORITEM_HAZE_RAIN_NONE	37	50	7
H3750-2	FLOORITEM_LIGHTNING_FLASH	37	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H3850-1	FLOORITEM_HAZE_RAIN_NONE	38	50	7
H3850-2	FLOORITEM_LIGHTNING_FLASH	38	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H4650-1	ALT_WALLSET_CAVE			46	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4750-1	ALT_WALLSET_CAVE			47	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4750-2	WALLITEM_LANTERN			47	50	7	NORTH
H4850-1	ALT_WALLSET_CAVE			48	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H4950-1	ALT_WALLSET_CAVE			49	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5050-1	ALT_WALLSET_CAVE			50	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5150-1	ALT_WALLSET_CAVE			51	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5250-1	ALT_WALLSET_CAVE			52	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5350-1	ALT_WALLSET_CAVE			53	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5450-1	ALT_WALLSET_CAVE			54	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5550-1	ALT_WALLSET_CAVE			55	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5650-1	ALT_WALLSET_CAVE			56	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5750-1	ALT_WALLSET_CAVE			57	50	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6550-1	FLOORITEM_HAZE_RAIN_NONE	65	50	7
H6550-2	FLOORITEM_LIGHTNING_FLASH	65	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H6650-1	FLOORITEM_HAZE_RAIN_NONE	66	50	7
H6650-2	FLOORITEM_LIGHTNING_FLASH	66	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H6750-1	FLOORITEM_HAZE_RAIN_NONE	67	50	7
H6750-2	FLOORITEM_LIGHTNING_FLASH	67	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7050-1	FLOORITEM_HAZE_RAIN_NONE	70	50	7
H7050-2	FLOORITEM_LIGHTNING_FLASH	70	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7050-3	FLOORITEM_TREE_LARGE		70	50	7
H7150-1	FLOORITEM_HAZE_RAIN_NONE	71	50	7
H7150-2	FLOORITEM_LIGHTNING_FLASH	71	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7250-1	FLOORITEM_HAZE_RAIN_NONE	72	50	7
H7250-2	FLOORITEM_LIGHTNING_FLASH	72	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7250-3	FLOORITEM_TREE_LARGE		72	50	7
H7350-1	FLOORITEM_HAZE_RAIN_NONE	73	50	7
H7350-2	FLOORITEM_LIGHTNING_FLASH	73	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7450-1	FLOORITEM_HAZE_RAIN_NONE	74	50	7
H7450-2	FLOORITEM_LIGHTNING_FLASH	74	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7550-1	FLOORITEM_HAZE_RAIN_NONE	75	50	7
H7550-2	FLOORITEM_LIGHTNING_FLASH	75	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7650-1	FLOORITEM_HAZE_RAIN_NONE	76	50	7
H7650-2	FLOORITEM_LIGHTNING_FLASH	76	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7750-1	FLOORITEM_HAZE_RAIN_NONE	77	50	7
H7750-2	FLOORITEM_LIGHTNING_FLASH	77	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H7750-3	FLOORITEM_TREE_LARGE		77	50	7
H7850-1	FLOORITEM_HAZE_RAIN_NONE	78	50	7
H7850-2	FLOORITEM_LIGHTNING_FLASH	78	50	7			STATE=(INACTIVE)	STRENGTH=(150)
H3551-1	FLOORITEM_HAZE_RAIN_NONE	35	51	7
H3551-2	FLOORITEM_LIGHTNING_FLASH	35	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H3651-1	FLOORITEM_HAZE_RAIN_NONE	36	51	7
H3651-2	FLOORITEM_LIGHTNING_FLASH	36	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H3751-1	FLOORITEM_HAZE_RAIN_NONE	37	51	7
H3751-2	FLOORITEM_LIGHTNING_FLASH	37	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H3851-1	FLOORITEM_HAZE_RAIN_NONE	38	51	7
H3851-2	FLOORITEM_LIGHTNING_FLASH	38	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H3951-1	FLOORITEM_HAZE_RAIN_NONE	39	51	7
H3951-2	FLOORITEM_LIGHTNING_FLASH	39	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H4051-1	FLOORITEM_HAZE_RAIN_NONE	40	51	7
H4051-2	FLOORITEM_LIGHTNING_FLASH	40	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H4151-1	FLOORITEM_HAZE_RAIN_NONE	41	51	7
H4151-2	FLOORITEM_LIGHTNING_FLASH	41	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H4951-1	ALT_WALLSET_CAVE			49	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5051-1	ALT_WALLSET_CAVE			50	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5151-1	ALT_WALLSET_CAVE			51	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5251-1	ALT_WALLSET_CAVE			52	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5351-1	ALT_WALLSET_CAVE			53	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5451-1	ALT_WALLSET_CAVE			54	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5551-1	ALT_WALLSET_CAVE			55	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5651-1	ALT_WALLSET_CAVE			56	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5751-1	ALT_WALLSET_CAVE			57	51	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6551-1	WALLITEM_SIGNPOST_STONE_SUN_MOON	65	51	7	EAST
H6651-1	FLOORITEM_HAZE_RAIN_NONE	66	51	7
H6651-2	FLOORITEM_LIGHTNING_FLASH	66	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H6751-1	FLOORITEM_HAZE_RAIN_NONE	67	51	7
H6751-2	FLOORITEM_LIGHTNING_FLASH	67	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7051-1	FLOORITEM_HAZE_RAIN_NONE	70	51	7
H7051-2	FLOORITEM_LIGHTNING_FLASH	70	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7151-1	FLOORITEM_HAZE_RAIN_NONE	71	51	7
H7151-2	FLOORITEM_LIGHTNING_FLASH	71	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7251-1	FLOORITEM_HAZE_RAIN_NONE	72	51	7
H7251-2	FLOORITEM_LIGHTNING_FLASH	72	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7251-3	FLOORITEM_TREE_LARGE		72	51	7
H7351-1	FLOORITEM_HAZE_RAIN_NONE	73	51	7
H7351-2	FLOORITEM_LIGHTNING_FLASH	73	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7451-1	FLOORITEM_HAZE_RAIN_NONE	74	51	7
H7451-2	FLOORITEM_LIGHTNING_FLASH	74	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7551-1	FLOORITEM_HAZE_RAIN_NONE	75	51	7
H7551-2	FLOORITEM_LIGHTNING_FLASH	75	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7651-1	FLOORITEM_HAZE_RAIN_NONE	76	51	7
H7651-2	FLOORITEM_LIGHTNING_FLASH	76	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7751-1	FLOORITEM_HAZE_RAIN_NONE	77	51	7
H7751-2	FLOORITEM_LIGHTNING_FLASH	77	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7851-1	FLOORITEM_HAZE_RAIN_NONE	78	51	7
H7851-2	FLOORITEM_LIGHTNING_FLASH	78	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H7951-1	FLOORITEM_HAZE_RAIN_NONE	79	51	7
H7951-2	FLOORITEM_LIGHTNING_FLASH	79	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H8051-1	FLOORITEM_HAZE_RAIN_NONE	80	51	7
H8051-2	FLOORITEM_LIGHTNING_FLASH	80	51	7			STATE=(INACTIVE)	STRENGTH=(150)
H3752-1	FLOORITEM_HAZE_RAIN_NONE	37	52	7
H3752-2	FLOORITEM_LIGHTNING_FLASH	37	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H3852-1	FLOORITEM_HAZE_RAIN_NONE	38	52	7
H3852-2	FLOORITEM_LIGHTNING_FLASH	38	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H3952-1	FLOORITEM_HAZE_RAIN_NONE	39	52	7
H3952-2	FLOORITEM_LIGHTNING_FLASH	39	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H4052-1	FLOORITEM_HAZE_RAIN_NONE	40	52	7
H4052-2	FLOORITEM_LIGHTNING_FLASH	40	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H4152-1	FLOORITEM_HAZE_RAIN_NONE	41	52	7
H4152-2	FLOORITEM_LIGHTNING_FLASH	41	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H4252-1	FLOORITEM_HAZE_RAIN_NONE	42	52	7
H4252-2	FLOORITEM_LIGHTNING_FLASH	42	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H4552-1	FLOORITEM_HAZE_RAIN_NONE	45	52	7
H4552-2	FLOORITEM_LIGHTNING_FLASH	45	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H4952-1	ALT_WALLSET_CAVE			49	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5052-1	ALT_WALLSET_CAVE			50	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5152-1	ALT_WALLSET_CAVE			51	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5252-1	ALT_WALLSET_CAVE			52	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5352-1	ALT_WALLSET_CAVE			53	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5452-1	ALT_WALLSET_CAVE			54	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5552-1	ALT_WALLSET_CAVE			55	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H5652-1	ALT_WALLSET_CAVE			56	52	7	CENTRE	WALLSET=(WALLSET_CAVE)
H6652-1	FLOORITEM_HAZE_RAIN_NONE	66	52	7
H6652-2	FLOORITEM_LIGHTNING_FLASH	66	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H6752-1	FLOORITEM_HAZE_RAIN_NONE	67	52	7
H6752-2	FLOORITEM_LIGHTNING_FLASH	67	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H6852-1	FLOORITEM_HAZE_RAIN_NONE	68	52	7
H6852-2	FLOORITEM_LIGHTNING_FLASH	68	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7152-1	FLOORITEM_HAZE_RAIN_NONE	71	52	7
H7152-2	FLOORITEM_LIGHTNING_FLASH	71	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7252-1	FLOORITEM_HAZE_RAIN_NONE	72	52	7
H7252-2	FLOORITEM_LIGHTNING_FLASH	72	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7352-1	FLOORITEM_HAZE_RAIN_NONE	73	52	7
H7352-2	FLOORITEM_LIGHTNING_FLASH	73	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7352-3	FLOORITEM_TREE_LARGE		73	52	7
H7452-1	FLOORITEM_HAZE_RAIN_NONE	74	52	7
H7452-2	FLOORITEM_LIGHTNING_FLASH	74	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7552-1	FLOORITEM_HAZE_RAIN_NONE	75	52	7
H7552-2	FLOORITEM_LIGHTNING_FLASH	75	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7652-1	FLOORITEM_HAZE_RAIN_NONE	76	52	7
H7652-2	FLOORITEM_LIGHTNING_FLASH	76	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7752-1	FLOORITEM_HAZE_RAIN_NONE	77	52	7
H7752-2	FLOORITEM_LIGHTNING_FLASH	77	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7852-1	FLOORITEM_HAZE_RAIN_NONE	78	52	7
H7852-2	FLOORITEM_LIGHTNING_FLASH	78	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H7852-3	FLOORITEM_TREE_LARGE		78	52	7
H7952-1	FLOORITEM_HAZE_RAIN_NONE	79	52	7
H7952-2	FLOORITEM_LIGHTNING_FLASH	79	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H8052-1	FLOORITEM_HAZE_RAIN_NONE	80	52	7
H8052-2	FLOORITEM_LIGHTNING_FLASH	80	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H8152-1	FLOORITEM_HAZE_RAIN_NONE	81	52	7
H8152-2	FLOORITEM_LIGHTNING_FLASH	81	52	7			STATE=(INACTIVE)	STRENGTH=(150)
H2153-1	ALT_WALLSET_MISTY			21	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2253-1	ALT_WALLSET_MISTY			22	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2353-1	ALT_WALLSET_MISTY			23	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2453-1	ALT_WALLSET_MISTY			24	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2553-1	ALT_WALLSET_MISTY			25	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2653-1	ALT_WALLSET_MISTY			26	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2753-1	ALT_WALLSET_MISTY			27	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2853-1	ALT_WALLSET_MISTY			28	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2953-1	ALT_WALLSET_MISTY			29	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3053-1	ALT_WALLSET_MISTY			30	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3153-1	ALT_WALLSET_MISTY			31	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3253-1	ALT_WALLSET_MISTY			32	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3353-1	ALT_WALLSET_MISTY			33	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3453-1	ALT_WALLSET_MISTY			34	53	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3753-1	FLOORITEM_HAZE_RAIN_NONE	37	53	7
H3753-2	FLOORITEM_LIGHTNING_FLASH	37	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H3853-1	FLOORITEM_HAZE_RAIN_NONE	38	53	7
H3853-2	FLOORITEM_LIGHTNING_FLASH	38	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H3953-1	FLOORITEM_HAZE_RAIN_NONE	39	53	7
H3953-2	FLOORITEM_LIGHTNING_FLASH	39	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H4053-1	FLOORITEM_HAZE_RAIN_NONE	40	53	7
H4053-2	FLOORITEM_LIGHTNING_FLASH	40	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H4153-1	FLOORITEM_HAZE_RAIN_NONE	41	53	7
H4153-2	FLOORITEM_LIGHTNING_FLASH	41	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H4253-1	FLOORITEM_HAZE_RAIN_NONE	42	53	7
H4253-2	FLOORITEM_LIGHTNING_FLASH	42	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H4453-1	FLOORITEM_HAZE_RAIN_NONE	44	53	7
H4453-2	FLOORITEM_LIGHTNING_FLASH	44	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H4553-1	FLOORITEM_HAZE_RAIN_NONE	45	53	7
H4553-2	FLOORITEM_LIGHTNING_FLASH	45	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H4653-1	FLOORITEM_HAZE_RAIN_NONE	46	53	7
H4653-2	FLOORITEM_LIGHTNING_FLASH	46	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H6753-1	FLOORITEM_HAZE_RAIN_NONE	67	53	7
H6753-2	FLOORITEM_LIGHTNING_FLASH	67	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H6853-1	FLOORITEM_HAZE_RAIN_NONE	68	53	7
H6853-2	FLOORITEM_LIGHTNING_FLASH	68	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H6953-1	FLOORITEM_HAZE_RAIN_NONE	69	53	7
H6953-2	FLOORITEM_LIGHTNING_FLASH	69	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7353-1	FLOORITEM_HAZE_RAIN_NONE	73	53	7
H7353-2	FLOORITEM_LIGHTNING_FLASH	73	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7453-1	FLOORITEM_HAZE_RAIN_NONE	74	53	7
H7453-2	FLOORITEM_LIGHTNING_FLASH	74	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7553-1	FLOORITEM_HAZE_RAIN_NONE	75	53	7
H7553-2	FLOORITEM_LIGHTNING_FLASH	75	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7653-1	FLOORITEM_HAZE_RAIN_NONE	76	53	7
H7653-2	FLOORITEM_LIGHTNING_FLASH	76	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7653-3	FLOORITEM_TREE_LARGE		76	53	7
H7753-1	FLOORITEM_HAZE_RAIN_NONE	77	53	7
H7753-2	FLOORITEM_LIGHTNING_FLASH	77	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7853-1	FLOORITEM_HAZE_RAIN_NONE	78	53	7
H7853-2	FLOORITEM_LIGHTNING_FLASH	78	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H7953-1	FLOORITEM_HAZE_RAIN_NONE	79	53	7
H7953-2	FLOORITEM_LIGHTNING_FLASH	79	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H8053-1	FLOORITEM_HAZE_RAIN_NONE	80	53	7
H8053-2	FLOORITEM_LIGHTNING_FLASH	80	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H8153-1	FLOORITEM_HAZE_RAIN_NONE	81	53	7
H8153-2	FLOORITEM_LIGHTNING_FLASH	81	53	7			STATE=(INACTIVE)	STRENGTH=(150)
H2154-1	ALT_WALLSET_MISTY			21	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2254-1	ALT_WALLSET_MISTY			22	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2354-1	ALT_WALLSET_MISTY			23	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2454-1	ALT_WALLSET_MISTY			24	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2554-1	ALT_WALLSET_MISTY			25	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2654-1	ALT_WALLSET_MISTY			26	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2754-1	ALT_WALLSET_MISTY			27	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2854-1	ALT_WALLSET_MISTY			28	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2954-1	ALT_WALLSET_MISTY			29	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3054-1	ALT_WALLSET_MISTY			30	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3154-1	ALT_WALLSET_MISTY			31	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3254-1	ALT_WALLSET_MISTY			32	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3354-1	ALT_WALLSET_MISTY			33	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3454-1	ALT_WALLSET_MISTY			34	54	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3754-1	WALLITEM_ALCOVE_THICKET		37	54	7	EAST
H3754-2	SWORD_VORPAL_DM2			37	54	7	EAST
H3854-1	FLOORITEM_HAZE_RAIN_NONE	38	54	7
H3854-2	FLOORITEM_LIGHTNING_FLASH	38	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H3954-1	FLOORITEM_HAZE_RAIN_NONE	39	54	7
H3954-2	FLOORITEM_LIGHTNING_FLASH	39	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4054-1	FLOORITEM_HAZE_RAIN_NONE	40	54	7
H4054-2	FLOORITEM_LIGHTNING_FLASH	40	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4154-1	FLOORITEM_HAZE_RAIN_NONE	41	54	7
H4154-2	FLOORITEM_LIGHTNING_FLASH	41	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4354-1	FLOORITEM_HAZE_RAIN_NONE	43	54	7
H4354-2	FLOORITEM_LIGHTNING_FLASH	43	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4454-1	FLOORITEM_HAZE_RAIN_NONE	44	54	7
H4454-2	FLOORITEM_LIGHTNING_FLASH	44	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4554-1	FLOORITEM_HAZE_RAIN_NONE	45	54	7
H4554-2	FLOORITEM_LIGHTNING_FLASH	45	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4554-3	MONSTER_VORTEX			45	54	7	CENTRE	HEALTH=(94)
H4654-1	FLOORITEM_HAZE_RAIN_NONE	46	54	7
H4654-2	FLOORITEM_LIGHTNING_FLASH	46	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4754-1	FLOORITEM_HAZE_RAIN_NONE	47	54	7
H4754-2	FLOORITEM_LIGHTNING_FLASH	47	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H4954-1	FLOORITEM_HAZE_RAIN_NONE	49	54	7
H4954-2	FLOORITEM_LIGHTNING_FLASH	49	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H5354-1	FLOORITEM_HAZE_RAIN_NONE	53	54	7
H5354-2	FLOORITEM_LIGHTNING_FLASH	53	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H5454-1	FLOORITEM_HAZE_RAIN_NONE	54	54	7
H5454-2	FLOORITEM_LIGHTNING_FLASH	54	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H5554-1	FLOORITEM_HAZE_RAIN_NONE	55	54	7
H5554-2	FLOORITEM_LIGHTNING_FLASH	55	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6254-1	FLOORITEM_HAZE_RAIN_NONE	62	54	7
H6254-2	FLOORITEM_LIGHTNING_FLASH	62	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6354-1	FLOORITEM_HAZE_RAIN_NONE	63	54	7
H6354-2	FLOORITEM_LIGHTNING_FLASH	63	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6554-1	FLOORITEM_HAZE_RAIN_NONE	65	54	7
H6554-2	FLOORITEM_LIGHTNING_FLASH	65	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6654-1	FLOORITEM_HAZE_RAIN_NONE	66	54	7
H6654-2	FLOORITEM_LIGHTNING_FLASH	66	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6654-3	FLOORITEM_TRIGGER			66	54	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H6855-3)
H6654-4	MONSTER_WORM_DIGGER		66	54	7	CENTRE	HEALTH=(75)
H6754-1	FLOORITEM_HAZE_RAIN_NONE	67	54	7
H6754-2	FLOORITEM_LIGHTNING_FLASH	67	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6854-1	FLOORITEM_HAZE_RAIN_NONE	68	54	7
H6854-2	FLOORITEM_LIGHTNING_FLASH	68	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H6954-1	FLOORITEM_HAZE_RAIN_NONE	69	54	7
H6954-2	FLOORITEM_LIGHTNING_FLASH	69	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7054-1	FLOORITEM_HAZE_RAIN_NONE	70	54	7
H7054-2	FLOORITEM_LIGHTNING_FLASH	70	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H5514-3	FLOORITEM_TRIGGER			70	54	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H5514-4,H5514-3)
H5514-4	FLOORITEM_TELEPORTER		70	54	7			OPBY=(MONSTER)	DESTINATION=(69,54,7)	OPTIONS=(ROTATE:180)
H7154-1	FLOORITEM_HAZE_RAIN_NONE	71	54	7
H7154-2	FLOORITEM_LIGHTNING_FLASH	71	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7154-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_EAST	71	54	7
H7254-1	FLOORITEM_HAZE_RAIN_NONE	72	54	7
H7254-2	FLOORITEM_LIGHTNING_FLASH	72	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7254-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_WEST	72	54	7
H7054-5	FLOORITEM_TRIGGER			72	54	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H7054-6,H7054-5)
H7054-6	FLOORITEM_TELEPORTER		72	54	7			OPBY=(MONSTER)	DESTINATION=(73,54,7)	OPTIONS=(ROTATE:180)
H7354-1	FLOORITEM_HAZE_RAIN_NONE	73	54	7
H7354-2	FLOORITEM_LIGHTNING_FLASH	73	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7454-1	FLOORITEM_HAZE_RAIN_NONE	74	54	7
H7454-2	FLOORITEM_LIGHTNING_FLASH	74	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7554-1	FLOORITEM_HAZE_RAIN_NONE	75	54	7
H7554-2	FLOORITEM_LIGHTNING_FLASH	75	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7554-3	FLOORITEM_TREE_LARGE		75	54	7
H7654-1	FLOORITEM_HAZE_RAIN_NONE	76	54	7
H7654-2	FLOORITEM_LIGHTNING_FLASH	76	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7754-1	FLOORITEM_HAZE_RAIN_NONE	77	54	7
H7754-2	FLOORITEM_LIGHTNING_FLASH	77	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H7854-1	FLOORITEM_HAZE_RAIN_NONE	78	54	7
H7854-2	FLOORITEM_LIGHTNING_FLASH	78	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H8054-1	FLOORITEM_HAZE_RAIN_NONE	80	54	7
H8054-2	FLOORITEM_LIGHTNING_FLASH	80	54	7			STATE=(INACTIVE)	STRENGTH=(150)
H8054-3	FLOORITEM_TREE_LARGE		80	54	7
H2155-1	ALT_WALLSET_MISTY			21	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2255-1	ALT_WALLSET_MISTY			22	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2355-1	FLOORITEM_HAZE_RAIN_NONE	23	55	7
H2355-2	ALT_WALLSET_MISTY			23	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2355-3	FLOORITEM_LIGHTNING_FLASH	23	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2355-4	FLOORITEM_TOMBSTONE_SOUTH	23	55	7
H2355-5	FLOORITEM_RAILINGS_NORTH	23	55	7
H2355-6	FLOORITEM_RAILINGS_WEST		23	55	7
H2455-1	FLOORITEM_HAZE_RAIN_NONE	24	55	7
H2455-2	ALT_WALLSET_MISTY			24	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2455-3	FLOORITEM_LIGHTNING_FLASH	24	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2455-4	FLOORITEM_RAILINGS_NORTH	24	55	7
H2555-1	FLOORITEM_HAZE_RAIN_NONE	25	55	7
H2555-2	ALT_WALLSET_MISTY			25	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2555-3	FLOORITEM_LIGHTNING_FLASH	25	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2555-4	FLOORITEM_RAILINGS_NORTH	25	55	7
H2655-1	FLOORITEM_HAZE_RAIN_NONE	26	55	7
H2655-2	ALT_WALLSET_MISTY			26	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2655-3	FLOORITEM_LIGHTNING_FLASH	26	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2655-4	FLOORITEM_RAILINGS_NORTH	26	55	7
H2755-1	FLOORITEM_HAZE_RAIN_NONE	27	55	7
H2755-2	ALT_WALLSET_MISTY			27	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2755-3	FLOORITEM_LIGHTNING_FLASH	27	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2755-4	FLOORITEM_TOMBSTONE_MERCHANT_EAST	27	55	7
H2755-5	FLOORITEM_RAILINGS_NORTH	27	55	7
H2855-1	FLOORITEM_HAZE_RAIN_NONE	28	55	7
H2855-2	ALT_WALLSET_MISTY			28	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2855-3	FLOORITEM_LIGHTNING_FLASH	28	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2855-4	FLOORITEM_TRIGGER			28	55	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2657-5)
H2855-5	FLOORITEM_GENERATOR_MONSTER	28	55	7			GENERATES=(MONSTER_SPECTRE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(150)
H2855-6	FLOORITEM_RAILINGS_NORTH	28	55	7
H2955-1	FLOORITEM_HAZE_RAIN_NONE	29	55	7
H2955-2	ALT_WALLSET_MISTY			29	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2955-3	FLOORITEM_LIGHTNING_FLASH	29	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2955-4	FLOORITEM_TRIGGER			29	55	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3155-5)
H2955-5	STAFF_SERPENT_DM2			29	55	7	NORTHWEST	CHARGE=(3)
H2955-6	FLOORITEM_RAILINGS_NORTH	29	55	7
H3055-1	FLOORITEM_HAZE_RAIN_NONE	30	55	7
H3055-2	ALT_WALLSET_MISTY			30	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3055-3	FLOORITEM_LIGHTNING_FLASH	30	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3055-4	FLOORITEM_RAILINGS_NORTH	30	55	7
H3055-5	FLOORITEM_RAILINGS_SOUTH	30	55	7
H3155-1	FLOORITEM_HAZE_RAIN_NONE	31	55	7
H3155-2	ALT_WALLSET_MISTY			31	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3155-3	FLOORITEM_LIGHTNING_FLASH	31	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3155-4	FLOORITEM_DOORFRAME_MISTY	31	55	7
H3155-5	DOOR_STONE_FACE			31	55	7			STATE=(CLOSED)
H3255-1	FLOORITEM_HAZE_RAIN_NONE	32	55	7
H3255-2	ALT_WALLSET_MISTY			32	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3255-3	FLOORITEM_LIGHTNING_FLASH	32	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3355-1	FLOORITEM_HAZE_RAIN_NONE	33	55	7
H3355-2	ALT_WALLSET_MISTY			33	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3355-3	FLOORITEM_LIGHTNING_FLASH	33	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3355-4	FLOORITEM_TRIGGER			33	55	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H3155-5)
H3455-1	FLOORITEM_HAZE_RAIN_NONE	34	55	7
H3455-2	ALT_WALLSET_MISTY			34	55	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3455-3	FLOORITEM_LIGHTNING_FLASH	34	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3455-4	FLOORITEM_ENTRANCE_THICKET_FROM_MISTY_EAST	34	55	7
H3555-1	FLOORITEM_HAZE_RAIN_NONE	35	55	7
H3555-2	FLOORITEM_LIGHTNING_FLASH	35	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3555-3	FLOORITEM_ENTRANCE_MISTY_FROM_THICKET_WEST	35	55	7
H3655-1	FLOORITEM_HAZE_RAIN_NONE	36	55	7
H3655-2	FLOORITEM_LIGHTNING_FLASH	36	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3755-1	FLOORITEM_HAZE_RAIN_NONE	37	55	7
H3755-2	FLOORITEM_LIGHTNING_FLASH	37	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3429-5	FLOORITEM_TRIGGER			37	55	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H3429-6,H3429-5)
H3429-6	FLOORITEM_TELEPORTER		37	55	7			OPBY=(MONSTER)	DESTINATION=(38,55,7)	OPTIONS=(ROTATE:180)
H3855-1	FLOORITEM_HAZE_RAIN_NONE	38	55	7
H3855-2	FLOORITEM_LIGHTNING_FLASH	38	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H3955-1	FLOORITEM_HAZE_RAIN_NONE	39	55	7
H3955-2	FLOORITEM_LIGHTNING_FLASH	39	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4055-1	FLOORITEM_HAZE_RAIN_NONE	40	55	7
H4055-2	FLOORITEM_LIGHTNING_FLASH	40	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4155-1	FLOORITEM_HAZE_RAIN_NONE	41	55	7
H4155-2	FLOORITEM_LIGHTNING_FLASH	41	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4255-1	FLOORITEM_HAZE_RAIN_NONE	42	55	7
H4255-2	FLOORITEM_LIGHTNING_FLASH	42	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4355-1	FLOORITEM_HAZE_RAIN_NONE	43	55	7
H4355-2	FLOORITEM_LIGHTNING_FLASH	43	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4455-1	FLOORITEM_HAZE_RAIN_NONE	44	55	7
H4455-2	FLOORITEM_LIGHTNING_FLASH	44	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4555-1	FLOORITEM_HAZE_RAIN_NONE	45	55	7
H4555-2	FLOORITEM_LIGHTNING_FLASH	45	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4655-1	FLOORITEM_HAZE_RAIN_NONE	46	55	7
H4655-2	FLOORITEM_LIGHTNING_FLASH	46	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4755-1	FLOORITEM_HAZE_RAIN_NONE	47	55	7
H4755-2	FLOORITEM_LIGHTNING_FLASH	47	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4855-1	FLOORITEM_HAZE_RAIN_NONE	48	55	7
H4855-2	FLOORITEM_LIGHTNING_FLASH	48	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H4955-1	FLOORITEM_HAZE_RAIN_NONE	49	55	7
H4955-2	FLOORITEM_LIGHTNING_FLASH	49	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5055-1	FLOORITEM_HAZE_RAIN_NONE	50	55	7
H5055-2	FLOORITEM_LIGHTNING_FLASH	50	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5155-1	FLOORITEM_HAZE_RAIN_NONE	51	55	7
H5155-2	FLOORITEM_LIGHTNING_FLASH	51	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5255-1	FLOORITEM_HAZE_RAIN_NONE	52	55	7
H5255-2	FLOORITEM_LIGHTNING_FLASH	52	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5355-1	FLOORITEM_HAZE_RAIN_NONE	53	55	7
H5355-2	FLOORITEM_LIGHTNING_FLASH	53	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5455-1	FLOORITEM_HAZE_RAIN_NONE	54	55	7
H5455-2	FLOORITEM_LIGHTNING_FLASH	54	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5555-1	FLOORITEM_HAZE_RAIN_NONE	55	55	7
H5555-2	FLOORITEM_LIGHTNING_FLASH	55	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5655-1	FLOORITEM_HAZE_RAIN_NONE	56	55	7
H5655-2	FLOORITEM_LIGHTNING_FLASH	56	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5755-1	FLOORITEM_HAZE_RAIN_NONE	57	55	7
H5755-2	FLOORITEM_LIGHTNING_FLASH	57	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5855-1	FLOORITEM_HAZE_RAIN_NONE	58	55	7
H5855-2	FLOORITEM_LIGHTNING_FLASH	58	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5955-1	FLOORITEM_HAZE_RAIN_NONE	59	55	7
H5955-2	FLOORITEM_LIGHTNING_FLASH	59	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H5955-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_EAST	59	55	7
H6055-1	FLOORITEM_HAZE_RAIN_NONE	60	55	7
H6055-2	FLOORITEM_LIGHTNING_FLASH	60	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6055-3	FLOORITEM_ENTRANCE_THICKET_FROM_THICKET_WEST	60	55	7
H6155-1	FLOORITEM_HAZE_RAIN_NONE	61	55	7
H6155-2	FLOORITEM_LIGHTNING_FLASH	61	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6255-1	FLOORITEM_HAZE_RAIN_NONE	62	55	7
H6255-2	FLOORITEM_LIGHTNING_FLASH	62	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6355-1	FLOORITEM_HAZE_RAIN_NONE	63	55	7
H6355-2	FLOORITEM_LIGHTNING_FLASH	63	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6455-1	FLOORITEM_HAZE_RAIN_NONE	64	55	7
H6455-2	FLOORITEM_LIGHTNING_FLASH	64	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6455-3	FLOORITEM_DOORBUTTON_STONE	64	55	7			STATE=(INVISIBLE)
H6455-4	FLOORITEM_DOORFRAME_THICKET_BUTTON	64	55	7
H6455-5	DOOR_STONE_GOLDEN			64	55	7			STATE=(CLOSED)
H6555-1	FLOORITEM_HAZE_RAIN_NONE	65	55	7
H6555-2	FLOORITEM_LIGHTNING_FLASH	65	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6655-1	FLOORITEM_HAZE_RAIN_NONE	66	55	7
H6655-2	FLOORITEM_LIGHTNING_FLASH	66	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6755-1	FLOORITEM_HAZE_RAIN_NONE	67	55	7
H6755-2	FLOORITEM_LIGHTNING_FLASH	67	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6755-3	FLOORITEM_TELEPORT_DESTINATION	67	55	7			STATE=(INVISIBLE)
H6755-4	FLOORITEM_CROSS_2			67	55	7
H6755-5	FLOORITEM_TRIGGER			67	55	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0011-1,H6755-3)
H6755-6	FLOORITEM_TRIGGER			67	55	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0311-1)	OPTIONS=(CONSTANT_WEIGHT)
H6855-1	FLOORITEM_HAZE_RAIN_NONE	68	55	7
H6855-2	FLOORITEM_LIGHTNING_FLASH	68	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H6855-3	FLOORITEM_GENERATOR_MONSTER	68	55	7			GENERATES=(MONSTER_WORM_DIGGER)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(80)	OPTIONS=(RECHARGE_TIME:500)
H6955-1	FLOORITEM_HAZE_RAIN_NONE	69	55	7
H6955-2	FLOORITEM_LIGHTNING_FLASH	69	55	7			STATE=(INACTIVE)	STRENGTH=(150)
H2156-1	ALT_WALLSET_MISTY			21	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2256-1	ALT_WALLSET_MISTY			22	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2356-1	FLOORITEM_HAZE_RAIN_NONE	23	56	7
H2356-2	ALT_WALLSET_MISTY			23	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2356-3	FLOORITEM_LIGHTNING_FLASH	23	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2356-4	FLOORITEM_RAILINGS_WEST		23	56	7
H2456-1	FLOORITEM_HAZE_RAIN_NONE	24	56	7
H2456-2	ALT_WALLSET_MISTY			24	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2456-3	FLOORITEM_LIGHTNING_FLASH	24	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2556-1	FLOORITEM_HAZE_RAIN_NONE	25	56	7
H2556-2	ALT_WALLSET_MISTY			25	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2556-3	FLOORITEM_LIGHTNING_FLASH	25	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2656-1	FLOORITEM_HAZE_RAIN_NONE	26	56	7
H2656-2	ALT_WALLSET_MISTY			26	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2656-3	FLOORITEM_LIGHTNING_FLASH	26	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2756-1	FLOORITEM_HAZE_RAIN_NONE	27	56	7
H2756-2	ALT_WALLSET_MISTY			27	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2756-3	FLOORITEM_LIGHTNING_FLASH	27	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2856-1	FLOORITEM_HAZE_RAIN_NONE	28	56	7
H2856-2	ALT_WALLSET_MISTY			28	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2856-3	FLOORITEM_LIGHTNING_FLASH	28	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2956-1	FLOORITEM_HAZE_RAIN_NONE	29	56	7
H2956-2	ALT_WALLSET_MISTY			29	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2956-3	FLOORITEM_LIGHTNING_FLASH	29	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H2956-4	FLOORITEM_RAILINGS_EAST		29	56	7
H3056-1	ALT_WALLSET_MISTY			30	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3156-1	ALT_WALLSET_MISTY			31	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3256-1	ALT_WALLSET_MISTY			32	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3356-1	ALT_WALLSET_MISTY			33	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3456-1	ALT_WALLSET_MISTY			34	56	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4056-1	FLOORITEM_HAZE_RAIN_NONE	40	56	7
H4056-2	FLOORITEM_LIGHTNING_FLASH	40	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4156-1	FLOORITEM_HAZE_RAIN_NONE	41	56	7
H4156-2	FLOORITEM_LIGHTNING_FLASH	41	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4256-1	FLOORITEM_HAZE_RAIN_NONE	42	56	7
H4256-2	FLOORITEM_LIGHTNING_FLASH	42	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4456-1	FLOORITEM_HAZE_RAIN_NONE	44	56	7
H4456-2	FLOORITEM_LIGHTNING_FLASH	44	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4556-1	FLOORITEM_HAZE_RAIN_NONE	45	56	7
H4556-2	FLOORITEM_LIGHTNING_FLASH	45	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4656-1	FLOORITEM_HAZE_RAIN_NONE	46	56	7
H4656-2	FLOORITEM_LIGHTNING_FLASH	46	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4856-1	FLOORITEM_HAZE_RAIN_NONE	48	56	7
H4856-2	FLOORITEM_LIGHTNING_FLASH	48	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H4956-1	FLOORITEM_HAZE_RAIN_NONE	49	56	7
H4956-2	FLOORITEM_LIGHTNING_FLASH	49	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H5056-1	FLOORITEM_HAZE_RAIN_NONE	50	56	7
H5056-2	FLOORITEM_LIGHTNING_FLASH	50	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H5356-1	FLOORITEM_HAZE_RAIN_NONE	53	56	7
H5356-2	FLOORITEM_LIGHTNING_FLASH	53	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H5456-1	FLOORITEM_HAZE_RAIN_NONE	54	56	7
H5456-2	FLOORITEM_LIGHTNING_FLASH	54	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H5556-1	FLOORITEM_HAZE_RAIN_NONE	55	56	7
H5556-2	FLOORITEM_LIGHTNING_FLASH	55	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H5656-1	FLOORITEM_HAZE_RAIN_NONE	56	56	7
H5656-2	FLOORITEM_LIGHTNING_FLASH	56	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H5756-1	FLOORITEM_HAZE_RAIN_NONE	57	56	7
H5756-2	FLOORITEM_LIGHTNING_FLASH	57	56	7			STATE=(INACTIVE)	STRENGTH=(150)
H6556-1	WALLITEM_KEYSTONE_CLOUD		65	56	7	NORTH		OPBY=(KEY_IR)	ACTION=(TOGGLE)	TARGET=(H6455-3)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
H2157-1	ALT_WALLSET_MISTY			21	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2257-1	ALT_WALLSET_MISTY			22	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2357-1	FLOORITEM_HAZE_RAIN_NONE	23	57	7
H2357-2	ALT_WALLSET_MISTY			23	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2357-3	FLOORITEM_LIGHTNING_FLASH	23	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2357-4	FLOORITEM_RAILINGS_WEST		23	57	7
H2457-1	FLOORITEM_HAZE_RAIN_NONE	24	57	7
H2457-2	ALT_WALLSET_MISTY			24	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2457-3	FLOORITEM_LIGHTNING_FLASH	24	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2557-1	FLOORITEM_HAZE_RAIN_NONE	25	57	7
H2557-2	ALT_WALLSET_MISTY			25	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2557-3	FLOORITEM_LIGHTNING_FLASH	25	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2557-4	FLOORITEM_TOMBSTONE_SOUTH	25	57	7
H2657-1	FLOORITEM_HAZE_RAIN_NONE	26	57	7
H2657-2	ALT_WALLSET_MISTY			26	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2657-3	FLOORITEM_LIGHTNING_FLASH	26	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2657-4	FLOORITEM_TRIGGER			26	57	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2855-5)
H2657-5	FLOORITEM_GENERATOR_MONSTER	26	57	7			GENERATES=(MONSTER_SPECTRE)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(150)
H2757-1	FLOORITEM_HAZE_RAIN_NONE	27	57	7
H2757-2	ALT_WALLSET_MISTY			27	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2757-3	FLOORITEM_LIGHTNING_FLASH	27	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2857-1	FLOORITEM_HAZE_RAIN_NONE	28	57	7
H2857-2	ALT_WALLSET_MISTY			28	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2857-3	FLOORITEM_LIGHTNING_FLASH	28	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2957-1	FLOORITEM_HAZE_RAIN_NONE	29	57	7
H2957-2	ALT_WALLSET_MISTY			29	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2957-3	FLOORITEM_LIGHTNING_FLASH	29	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2957-4	FLOORITEM_RAILINGS_EAST		29	57	7
H3057-1	ALT_WALLSET_MISTY			30	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3157-1	ALT_WALLSET_MISTY			31	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3257-1	ALT_WALLSET_MISTY			32	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3357-1	ALT_WALLSET_MISTY			33	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3457-1	ALT_WALLSET_MISTY			34	57	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4157-1	FLOORITEM_HAZE_RAIN_NONE	41	57	7
H4157-2	FLOORITEM_LIGHTNING_FLASH	41	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H4657-1	FLOORITEM_HAZE_RAIN_NONE	46	57	7
H4657-2	FLOORITEM_LIGHTNING_FLASH	46	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H4657-3	FLOORITEM_WALL_MOVABLE		46	57	7
H4957-1	FLOORITEM_HAZE_RAIN_NONE	49	57	7
H4957-2	FLOORITEM_LIGHTNING_FLASH	49	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H5257-1	FLOORITEM_HAZE_RAIN_NONE	52	57	7
H5257-2	FLOORITEM_LIGHTNING_FLASH	52	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H5357-1	FLOORITEM_HAZE_RAIN_NONE	53	57	7
H5357-2	FLOORITEM_LIGHTNING_FLASH	53	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H5457-1	FLOORITEM_HAZE_RAIN_NONE	54	57	7
H5457-2	FLOORITEM_LIGHTNING_FLASH	54	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H5557-1	FLOORITEM_HAZE_RAIN_NONE	55	57	7
H5557-2	FLOORITEM_LIGHTNING_FLASH	55	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H5657-1	FLOORITEM_HAZE_RAIN_NONE	56	57	7
H5657-2	FLOORITEM_LIGHTNING_FLASH	56	57	7			STATE=(INACTIVE)	STRENGTH=(150)
H2158-1	ALT_WALLSET_MISTY			21	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2258-1	ALT_WALLSET_MISTY			22	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2358-1	FLOORITEM_HAZE_RAIN_NONE	23	58	7
H2358-2	ALT_WALLSET_MISTY			23	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2358-3	FLOORITEM_LIGHTNING_FLASH	23	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2358-4	FLOORITEM_RAILINGS_WEST		23	58	7
H2458-1	FLOORITEM_HAZE_RAIN_NONE	24	58	7
H2458-2	ALT_WALLSET_MISTY			24	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2458-3	FLOORITEM_LIGHTNING_FLASH	24	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2558-1	FLOORITEM_HAZE_RAIN_NONE	25	58	7
H2558-2	ALT_WALLSET_MISTY			25	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2558-3	FLOORITEM_LIGHTNING_FLASH	25	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2658-1	FLOORITEM_HAZE_RAIN_NONE	26	58	7
H2658-2	ALT_WALLSET_MISTY			26	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2658-3	FLOORITEM_LIGHTNING_FLASH	26	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2758-1	FLOORITEM_HAZE_RAIN_NONE	27	58	7
H2758-2	ALT_WALLSET_MISTY			27	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2758-3	FLOORITEM_LIGHTNING_FLASH	27	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2858-1	FLOORITEM_HAZE_RAIN_NONE	28	58	7
H2858-2	ALT_WALLSET_MISTY			28	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2858-3	FLOORITEM_LIGHTNING_FLASH	28	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2958-1	FLOORITEM_HAZE_RAIN_NONE	29	58	7
H2958-2	ALT_WALLSET_MISTY			29	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2958-3	FLOORITEM_LIGHTNING_FLASH	29	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2958-4	FLOORITEM_TOMBSTONE_WEST	29	58	7
H2958-5	FLOORITEM_RAILINGS_EAST		29	58	7
H3058-1	ALT_WALLSET_MISTY			30	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3158-1	ALT_WALLSET_MISTY			31	58	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4458-1	FLOORITEM_HAZE_RAIN_NONE	44	58	7
H4458-2	FLOORITEM_LIGHTNING_FLASH	44	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H4558-1	FLOORITEM_HAZE_RAIN_NONE	45	58	7
H4558-2	FLOORITEM_LIGHTNING_FLASH	45	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H4658-1	FLOORITEM_HAZE_RAIN_NONE	46	58	7
H4658-2	FLOORITEM_LIGHTNING_FLASH	46	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H5158-1	FLOORITEM_HAZE_RAIN_NONE	51	58	7
H5158-2	FLOORITEM_LIGHTNING_FLASH	51	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H5258-1	FLOORITEM_HAZE_RAIN_NONE	52	58	7
H5258-2	FLOORITEM_LIGHTNING_FLASH	52	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H5358-1	FLOORITEM_HAZE_RAIN_NONE	53	58	7
H5358-2	FLOORITEM_LIGHTNING_FLASH	53	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H5458-1	FLOORITEM_HAZE_RAIN_NONE	54	58	7
H5458-2	FLOORITEM_LIGHTNING_FLASH	54	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H5558-1	FLOORITEM_HAZE_RAIN_NONE	55	58	7
H5558-2	FLOORITEM_LIGHTNING_FLASH	55	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H5658-1	FLOORITEM_HAZE_RAIN_NONE	56	58	7
H5658-2	FLOORITEM_LIGHTNING_FLASH	56	58	7			STATE=(INACTIVE)	STRENGTH=(150)
H2159-1	ALT_WALLSET_MISTY			21	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2259-1	ALT_WALLSET_MISTY			22	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2359-1	FLOORITEM_HAZE_RAIN_NONE	23	59	7
H2359-2	ALT_WALLSET_MISTY			23	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2359-3	FLOORITEM_LIGHTNING_FLASH	23	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2359-4	FLOORITEM_TOMBSTONE_NORTH	23	59	7
H2359-5	FLOORITEM_RAILINGS_SOUTH	23	59	7
H2359-6	FLOORITEM_RAILINGS_WEST		23	59	7
H2459-1	FLOORITEM_HAZE_RAIN_NONE	24	59	7
H2459-2	ALT_WALLSET_MISTY			24	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2459-3	FLOORITEM_LIGHTNING_FLASH	24	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2459-4	FLOORITEM_RAILINGS_SOUTH	24	59	7
H2559-1	FLOORITEM_HAZE_RAIN_NONE	25	59	7
H2559-2	ALT_WALLSET_MISTY			25	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2559-3	FLOORITEM_LIGHTNING_FLASH	25	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2659-1	FLOORITEM_HAZE_RAIN_NONE	26	59	7
H2659-2	ALT_WALLSET_MISTY			26	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2659-3	FLOORITEM_LIGHTNING_FLASH	26	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2659-4	FLOORITEM_RAILINGS_SOUTH	26	59	7
H2759-1	FLOORITEM_HAZE_RAIN_NONE	27	59	7
H2759-2	ALT_WALLSET_MISTY			27	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2759-3	FLOORITEM_LIGHTNING_FLASH	27	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2759-4	FLOORITEM_TOMBSTONE_NORTH	27	59	7
H2759-5	FLOORITEM_RAILINGS_SOUTH	27	59	7
H2859-1	FLOORITEM_HAZE_RAIN_NONE	28	59	7
H2859-2	ALT_WALLSET_MISTY			28	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2859-3	FLOORITEM_LIGHTNING_FLASH	28	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2859-4	FLOORITEM_RAILINGS_SOUTH	28	59	7
H2959-1	FLOORITEM_HAZE_RAIN_NONE	29	59	7
H2959-2	ALT_WALLSET_MISTY			29	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2959-3	FLOORITEM_LIGHTNING_FLASH	29	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2959-4	FLOORITEM_RAILINGS_SOUTH	29	59	7
H2959-5	FLOORITEM_RAILINGS_EAST		29	59	7
H3059-1	ALT_WALLSET_MISTY			30	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3159-1	ALT_WALLSET_MISTY			31	59	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3259-1	ALT_WALLSET_STONE			32	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3359-1	ALT_WALLSET_STONE			33	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3459-1	ALT_WALLSET_STONE			34	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3559-1	ALT_WALLSET_STONE			35	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3559-2	WALLITEM_RELAY			35	59	7	CENTRE	CONDITION=(VALUE:H3560-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H3261-2)	ACTION=(ACTIVATE)	TARGET=(H3559-3,H3559-4,H3559-5)
H3559-3	WALLITEM_RELAY			35	59	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H3560-5,H3560-5)	OPTIONS=(DELAY:4)
H3559-4	WALLITEM_RELAY			35	59	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H3560-3)	OPTIONS=(DELAY:8)
H3559-5	WALLITEM_RELAY			35	59	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H3560-6,H3560-6)	OPTIONS=(DELAY:12)
H3659-1	ALT_WALLSET_STONE			36	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3659-2	WALLITEM_HOLES_FIREBALL_DM2	36	59	7	SOUTH
H3759-1	ALT_WALLSET_STONE			37	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3859-1	ALT_WALLSET_STONE			38	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H3959-1	ALT_WALLSET_STONE			39	59	7	CENTRE	WALLSET=(WALLSET_STONE)
H4359-1	FLOORITEM_HAZE_RAIN_NONE	43	59	7
H4359-2	FLOORITEM_LIGHTNING_FLASH	43	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H4359-3	FLOORITEM_GENERATOR_MONSTER	43	59	7			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
H4459-1	FLOORITEM_HAZE_RAIN_NONE	44	59	7
H4459-2	FLOORITEM_LIGHTNING_FLASH	44	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H4559-1	FLOORITEM_HAZE_RAIN_NONE	45	59	7
H4559-2	FLOORITEM_LIGHTNING_FLASH	45	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H4559-3	FLOORITEM_FOUNTAIN_EVIL_1	45	59	7
H4659-1	FLOORITEM_HAZE_RAIN_NONE	46	59	7
H4659-2	FLOORITEM_LIGHTNING_FLASH	46	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H4759-1	FLOORITEM_HAZE_RAIN_NONE	47	59	7
H4759-2	FLOORITEM_LIGHTNING_FLASH	47	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H5259-1	FLOORITEM_HAZE_RAIN_NONE	52	59	7
H5259-2	FLOORITEM_LIGHTNING_FLASH	52	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H5359-1	FLOORITEM_HAZE_RAIN_NONE	53	59	7
H5359-2	FLOORITEM_LIGHTNING_FLASH	53	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H5459-1	FLOORITEM_HAZE_RAIN_NONE	54	59	7
H5459-2	FLOORITEM_LIGHTNING_FLASH	54	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H5559-1	FLOORITEM_HAZE_RAIN_NONE	55	59	7
H5559-2	FLOORITEM_LIGHTNING_FLASH	55	59	7			STATE=(INACTIVE)	STRENGTH=(150)
H2160-1	ALT_WALLSET_MISTY			21	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2260-1	ALT_WALLSET_MISTY			22	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2360-1	ALT_WALLSET_MISTY			23	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2460-1	ALT_WALLSET_MISTY			24	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2560-1	FLOORITEM_HAZE_RAIN_NONE	25	60	7
H2560-2	ALT_WALLSET_MISTY			25	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2560-3	FLOORITEM_LIGHTNING_FLASH	25	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H2660-1	ALT_WALLSET_MISTY			26	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2760-1	ALT_WALLSET_MISTY			27	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2860-1	ALT_WALLSET_MISTY			28	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2960-1	ALT_WALLSET_MISTY			29	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3060-1	ALT_WALLSET_MISTY			30	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3160-1	ALT_WALLSET_MISTY			31	60	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3260-1	ALT_WALLSET_STONE			32	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3360-1	ALT_WALLSET_STONE			33	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3360-2	FLOORITEM_TRIGGER			33	60	7			OPBY=(MONSTER_MERCHANT_MAGIC_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H3261-2)
H3460-1	ALT_WALLSET_STONE			34	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3460-2	FLOORITEM_MONSTER_ATTRACTOR	34	60	7			STATE=(INACTIVE)
H3460-3	FLOORITEM_TRIGGER			34	60	7			OPBY=(MONSTER_MERCHANT_MAGIC_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H3261-2)
H3460-4	FLOORITEM_TRIGGER			34	60	7			OPBY=(MONSTER_MERCHANT_MAGIC)	ACTION=(ACTIVATE)	TARGET=(H3560-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:EAST)
H3560-1	ALT_WALLSET_STONE			35	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3560-2	FLOORITEM_TABLE_THICK		35	60	7
H3560-3	FLOORITEM_SHOP_COUNTER_BUY	35	60	7			SHOP=(H3261-2)
H3560-4	FLOORITEM_TRIGGER			35	60	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H3559-2)
H3560-5	FLOORITEM_TELEPORTER		35	60	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(35,60,7)	OPTIONS=(ROTATE:WEST)
H3560-6	FLOORITEM_TELEPORTER		35	60	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(35,60,7)	OPTIONS=(ROTATE:EAST)
H3660-1	ALT_WALLSET_STONE			36	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3660-2	FLOORITEM_TRIGGER			36	60	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3460-2)	OPTIONS=(CONSTANT_WEIGHT)
H3760-1	ALT_WALLSET_STONE			37	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3760-2	FLOORITEM_TRIGGER			37	60	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H3860-1	ALT_WALLSET_STONE			38	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3860-2	FLOORITEM_TRIGGER			38	60	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H3960-1	ALT_WALLSET_STONE			39	60	7	CENTRE	WALLSET=(WALLSET_STONE)
H3960-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_EAST	39	60	7
H4060-1	FLOORITEM_HAZE_RAIN_NONE	40	60	7
H4060-2	FLOORITEM_LIGHTNING_FLASH	40	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4060-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_WEST	40	60	7
H4160-1	FLOORITEM_HAZE_RAIN_NONE	41	60	7
H4160-2	FLOORITEM_LIGHTNING_FLASH	41	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4260-1	FLOORITEM_HAZE_RAIN_NONE	42	60	7
H4260-2	FLOORITEM_LIGHTNING_FLASH	42	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4360-1	FLOORITEM_HAZE_RAIN_NONE	43	60	7
H4360-2	FLOORITEM_LIGHTNING_FLASH	43	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4460-1	FLOORITEM_HAZE_RAIN_NONE	44	60	7
H4460-2	FLOORITEM_LIGHTNING_FLASH	44	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4560-1	FLOORITEM_HAZE_RAIN_NONE	45	60	7
H4560-2	FLOORITEM_LIGHTNING_FLASH	45	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4660-1	FLOORITEM_HAZE_RAIN_NONE	46	60	7
H4660-2	FLOORITEM_LIGHTNING_FLASH	46	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4660-3	FLOORITEM_GENERATOR_MONSTER	46	60	7			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
H4760-1	FLOORITEM_HAZE_RAIN_NONE	47	60	7
H4760-2	FLOORITEM_LIGHTNING_FLASH	47	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H4860-1	FLOORITEM_HAZE_RAIN_NONE	48	60	7
H4860-2	FLOORITEM_LIGHTNING_FLASH	48	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H5360-1	FLOORITEM_HAZE_RAIN_NONE	53	60	7
H5360-2	FLOORITEM_LIGHTNING_FLASH	53	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H5460-1	FLOORITEM_HAZE_RAIN_NONE	54	60	7
H5460-2	FLOORITEM_LIGHTNING_FLASH	54	60	7			STATE=(INACTIVE)	STRENGTH=(150)
H2161-1	ALT_WALLSET_MISTY			21	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2261-1	ALT_WALLSET_MISTY			22	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2361-1	ALT_WALLSET_MISTY			23	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2461-1	ALT_WALLSET_MISTY			24	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2561-1	FLOORITEM_HAZE_RAIN_NONE	25	61	7
H2561-2	ALT_WALLSET_MISTY			25	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2561-3	FLOORITEM_LIGHTNING_FLASH	25	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H2661-1	ALT_WALLSET_MISTY			26	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2761-1	ALT_WALLSET_MISTY			27	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2861-1	ALT_WALLSET_MISTY			28	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2961-1	ALT_WALLSET_MISTY			29	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3061-1	ALT_WALLSET_MISTY			30	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3161-1	ALT_WALLSET_MISTY			31	61	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3261-1	ALT_WALLSET_STONE			32	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3261-2	WALLITEM_SHOP			32	61	7	CENTRE
H3261-3	WALLITEM_SHOP_CURRENCY		32	61	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H3261-4	WALLITEM_SHOP_CURRENCY		32	61	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(4)
H3261-5	WALLITEM_SHOP_CURRENCY		32	61	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(16)
H3261-6	WALLITEM_SHOP_CURRENCY		32	61	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(64)
H3261-7	WALLITEM_SHOP_CURRENCY		32	61	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(256)
H3261-8	WALLITEM_SHOP_CURRENCY		32	61	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1024)
H3261-9	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(WEAPON_TORCH_DM2)	VALUE_BUY=(2)	VALUE_HAGGLE=(1)	VALUE_SELL=(1)	NUMBER_IN_STOCK=(5)
H3261-10	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(SWORD_VORPAL_DM2)	VALUE_BUY=(480)	VALUE_HAGGLE=(390)	VALUE_SELL=(300)	NUMBER_IN_STOCK=(4)
H3261-11	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(SWORD_TEMPEST)	VALUE_BUY=(864)	VALUE_HAGGLE=(698)	VALUE_SELL=(533)	NUMBER_IN_STOCK=(1)
H3261-12	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(SWORD_ZO)	VALUE_BUY=(1125)	VALUE_HAGGLE=(898)	VALUE_SELL=(672)	NUMBER_IN_STOCK=(1)
H3261-13	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(SWORD_FURY_DM2)	VALUE_BUY=(1248)	VALUE_HAGGLE=(984)	VALUE_SELL=(720)	NUMBER_IN_STOCK=(1)
H3261-14	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_STAFF_DM2)	VALUE_BUY=(8)	VALUE_HAGGLE=(7)	VALUE_SELL=(6)	NUMBER_IN_STOCK=(1)
H3261-15	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(WAND_RAINBOW)	VALUE_BUY=(108)	VALUE_HAGGLE=(87)	VALUE_SELL=(67)	NUMBER_IN_STOCK=(1)
H3261-16	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_ROGUE)	VALUE_BUY=(153)	VALUE_HAGGLE=(123)	VALUE_SELL=(93)	NUMBER_IN_STOCK=(1)
H3261-17	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_BAINBLOOM)	VALUE_BUY=(100)	VALUE_HAGGLE=(80)	VALUE_SELL=(60)	NUMBER_IN_STOCK=(1)
H3261-18	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_SPIRAL)	VALUE_BUY=(240)	VALUE_HAGGLE=(193)	VALUE_SELL=(146)	NUMBER_IN_STOCK=(1)
H3261-19	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_NETA_DM2)	VALUE_BUY=(192)	VALUE_HAGGLE=(154)	VALUE_SELL=(116)	NUMBER_IN_STOCK=(1)
H3261-20	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_EMERALD_ORB)	VALUE_BUY=(468)	VALUE_HAGGLE=(376)	VALUE_SELL=(285)	NUMBER_IN_STOCK=(1)
H3261-21	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_SERPENT_DM2)	VALUE_BUY=(624)	VALUE_HAGGLE=(498)	VALUE_SELL=(372)	NUMBER_IN_STOCK=(1)
H3261-22	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(STAFF_COMBAT)	VALUE_BUY=(585)	VALUE_HAGGLE=(469)	VALUE_SELL=(353)	NUMBER_IN_STOCK=(1)
H3261-23	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(RING_STORM_DM2)	VALUE_BUY=(1161)	VALUE_HAGGLE=(916)	VALUE_SELL=(672)	NUMBER_IN_STOCK=(1)
H3261-24	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(WEAPON_GAUNTLET_KALAN)	VALUE_BUY=(1872)	VALUE_HAGGLE=(1500)	VALUE_SELL=(1128)	NUMBER_IN_STOCK=(1)
H3261-25	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_BODY_CLOAK_OF_NIGHT_DM2)	VALUE_BUY=(25)	VALUE_HAGGLE=(20)	VALUE_SELL=(15)	NUMBER_IN_STOCK=(1)
H3261-26	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_SHLD_CRYSTAL_DM2)	VALUE_BUY=(213)	VALUE_HAGGLE=(171)	VALUE_SELL=(129)	NUMBER_IN_STOCK=(1)
H3261-27	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FOOD_PALMAPPLE)	VALUE_BUY=(15)	VALUE_HAGGLE=(12)	VALUE_SELL=(9)	NUMBER_IN_STOCK=(5)
H3261-28	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FOOD_MANA_BLOSSOM)	VALUE_BUY=(60)	VALUE_HAGGLE=(49)	VALUE_SELL=(38)	NUMBER_IN_STOCK=(5)
H3261-29	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FOOD_FAIRY_CUSHION)	VALUE_BUY=(100)	VALUE_HAGGLE=(80)	VALUE_SELL=(60)	NUMBER_IN_STOCK=(5)
H3261-30	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FOOD_SPIRIT_CAP)	VALUE_BUY=(150)	VALUE_HAGGLE=(120)	VALUE_SELL=(90)	NUMBER_IN_STOCK=(5)
H3261-31	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_EMPTY_DM2)	VALUE_BUY=(20)	VALUE_HAGGLE=(16)	VALUE_SELL=(12)	NUMBER_IN_STOCK=(-1)
H3261-32	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_WATER_DM2)	VALUE_BUY=(20)	VALUE_HAGGLE=(16)	VALUE_SELL=(12)	NUMBER_IN_STOCK=(-1)
H3261-33	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_VI_DM2)	VALUE_BUY=(30)	VALUE_HAGGLE=(24)	VALUE_SELL=(18)	NUMBER_IN_STOCK=(-1)
H3261-34	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_BRO_DM2)	VALUE_BUY=(25)	VALUE_HAGGLE=(20)	VALUE_SELL=(15)	NUMBER_IN_STOCK=(5)
H3261-35	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_EE_DM2)	VALUE_BUY=(35)	VALUE_HAGGLE=(28)	VALUE_SELL=(21)	NUMBER_IN_STOCK=(5)
H3261-36	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_ROS_DM2)	VALUE_BUY=(45)	VALUE_HAGGLE=(36)	VALUE_SELL=(27)	NUMBER_IN_STOCK=(5)
H3261-37	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_KU_DM2)	VALUE_BUY=(60)	VALUE_HAGGLE=(48)	VALUE_SELL=(36)	NUMBER_IN_STOCK=(5)
H3261-38	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_DANE_DM2)	VALUE_BUY=(50)	VALUE_HAGGLE=(40)	VALUE_SELL=(30)	NUMBER_IN_STOCK=(5)
H3261-39	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_NETA_DM2)	VALUE_BUY=(54)	VALUE_HAGGLE=(43)	VALUE_SELL=(33)	NUMBER_IN_STOCK=(5)
H3261-40	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_VEN_DM2)	VALUE_BUY=(200)	VALUE_HAGGLE=(160)	VALUE_SELL=(120)	NUMBER_IN_STOCK=(5)
H3261-41	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(FLASK_POTION_BOMB_FUL_DM2)	VALUE_BUY=(275)	VALUE_HAGGLE=(220)	VALUE_SELL=(165)	NUMBER_IN_STOCK=(5)
H3261-42	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_NECK_RUNE_CHARM)	VALUE_BUY=(33)	VALUE_HAGGLE=(27)	VALUE_SELL=(21)	NUMBER_IN_STOCK=(1)
H3261-43	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_NECK_MOONSTONE_DM2)	VALUE_BUY=(162)	VALUE_HAGGLE=(130)	VALUE_SELL=(98)	NUMBER_IN_STOCK=(-1)
H3261-44	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_NECK_MEZMAR)	VALUE_BUY=(228)	VALUE_HAGGLE=(184)	VALUE_SELL=(141)	NUMBER_IN_STOCK=(1)
H3261-45	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_NECK_CLAN_CHIEF_GEM)	VALUE_BUY=(333)	VALUE_HAGGLE=(267)	VALUE_SELL=(201)	NUMBER_IN_STOCK=(1)
H3261-46	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(CLOTHES_NECK_SUZERAIN)	VALUE_BUY=(525)	VALUE_HAGGLE=(418)	VALUE_SELL=(312)	NUMBER_IN_STOCK=(1)
H3261-47	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(WEAPON_MINION_ATTACK_GOOD)	VALUE_BUY=(300)	VALUE_HAGGLE=(240)	VALUE_SELL=(180)	NUMBER_IN_STOCK=(5)
H3261-48	WALLITEM_SHOP_STOCK		32	61	7	CENTRE	OBJECT=(WEAPON_MINION_GUARD_GOOD)	VALUE_BUY=(240)	VALUE_HAGGLE=(195)	VALUE_SELL=(150)	NUMBER_IN_STOCK=(-1)
H3361-1	ALT_WALLSET_STONE			33	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3361-2	FLOORITEM_TRIGGER			33	61	7			OPBY=(MONSTER_MERCHANT_MAGIC_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H3261-2)
H3361-3	MONSTER_MERCHANT_MAGIC		33	61	7	CENTRE	HEALTH=(1)
H3461-1	ALT_WALLSET_STONE			34	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3561-1	ALT_WALLSET_STONE			35	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3561-2	WALLITEM_SHOP_FRONT		35	61	7	EAST
H3561-3	WALLITEM_SHOP_FRONT_WINDOW	35	61	7	EAST		SHOP=(H3261-2)
H3561-4	WALLITEM_SHOP_FRONT_NEXT	35	61	7	EAST		SHOP=(H3261-2)
H3561-5	WALLITEM_SHOP_FRONT_PREVIOUS	35	61	7	EAST		SHOP=(H3261-2)
H3561-6	WALLITEM_SHOP_FRONT_VALUE_BUY	35	61	7	EAST		SHOP=(H3261-2)
H3561-7	WALLITEM_SHOP_FRONT_VALUE_SELL	35	61	7	EAST		SHOP=(H3261-2)
H3561-8	WALLITEM_SHOP_FRONT_DESCRIPTION	35	61	7	EAST		SHOP=(H3261-2)
H3561-9	WALLITEM_SHOP_FRONT_STOCK_NONE	35	61	7	EAST		SHOP=(H3261-2)
H3661-1	ALT_WALLSET_STONE			36	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3761-1	ALT_WALLSET_STONE			37	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3761-2	FLOORITEM_LIGHT			37	61	7			STRENGTH=(100)
H3761-3	FLOORITEM_BRAZIER_MOVEABLE	37	61	7
H3861-1	ALT_WALLSET_STONE			38	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H3961-1	ALT_WALLSET_STONE			39	61	7	CENTRE	WALLSET=(WALLSET_STONE)
H4361-1	FLOORITEM_HAZE_RAIN_NONE	43	61	7
H4361-2	FLOORITEM_LIGHTNING_FLASH	43	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H4461-1	FLOORITEM_HAZE_RAIN_NONE	44	61	7
H4461-2	FLOORITEM_LIGHTNING_FLASH	44	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H4561-1	FLOORITEM_HAZE_RAIN_NONE	45	61	7
H4561-2	FLOORITEM_LIGHTNING_FLASH	45	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H4561-3	FLOORITEM_FOUNTAIN_EVIL_2	45	61	7
H4661-1	FLOORITEM_HAZE_RAIN_NONE	46	61	7
H4661-2	FLOORITEM_LIGHTNING_FLASH	46	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H4761-1	FLOORITEM_HAZE_RAIN_NONE	47	61	7
H4761-2	FLOORITEM_LIGHTNING_FLASH	47	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H4861-1	FLOORITEM_HAZE_RAIN_NONE	48	61	7
H4861-2	FLOORITEM_LIGHTNING_FLASH	48	61	7			STATE=(INACTIVE)	STRENGTH=(150)
H2262-1	ALT_WALLSET_MISTY			22	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2362-1	ALT_WALLSET_MISTY			23	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2462-1	ALT_WALLSET_MISTY			24	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2562-1	FLOORITEM_HAZE_RAIN_NONE	25	62	7
H2562-2	ALT_WALLSET_MISTY			25	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2562-3	FLOORITEM_LIGHTNING_FLASH	25	62	7			STATE=(INACTIVE)	STRENGTH=(150)
H2562-4	FLOORITEM_ENTRANCE_MISTY_FROM_MISTY_SOUTH	25	62	7
H2562-5	FLASK_POTION_BOMB_FUL_DM2	25	62	7	SOUTHEAST	CHARGE=(100)
H2662-1	ALT_WALLSET_MISTY			26	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2762-1	ALT_WALLSET_MISTY			27	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2862-1	ALT_WALLSET_MISTY			28	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2962-1	ALT_WALLSET_MISTY			29	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3062-1	ALT_WALLSET_MISTY			30	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3162-1	ALT_WALLSET_MISTY			31	62	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3262-1	ALT_WALLSET_STONE			32	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H3362-1	ALT_WALLSET_STONE			33	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H3362-2	FLOORITEM_TRIGGER			33	62	7			OPBY=(MONSTER_MERCHANT_MAGIC_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H3261-2)
H3462-1	ALT_WALLSET_STONE			34	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H3462-2	FLOORITEM_MONSTER_ATTRACTOR	34	62	7			STATE=(INACTIVE)
H3462-3	FLOORITEM_TRIGGER			34	62	7			OPBY=(MONSTER_MERCHANT_MAGIC_ANGRY)	ACTION=(DEACTIVATE)	TARGET=(H3261-2)
H3462-4	FLOORITEM_TRIGGER			34	62	7			OPBY=(MONSTER_MERCHANT_MAGIC)	ACTION=(ACTIVATE)	TARGET=(H3562-4)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:EAST)
H3562-1	ALT_WALLSET_STONE			35	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H3562-2	FLOORITEM_TABLE_THICK		35	62	7
H3562-3	FLOORITEM_SHOP_COUNTER_SELL	35	62	7			SHOP=(H3261-2)
H3562-4	FLOORITEM_TRIGGER			35	62	7			STATE=(INACTIVE)	OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H3563-2,H3563-3,H3563-4)
H3562-5	FLOORITEM_TELEPORTER		35	62	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(35,62,7)	OPTIONS=(ROTATE:WEST)
H3562-6	FLOORITEM_TELEPORTER		35	62	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(35,62,7)	OPTIONS=(ROTATE:EAST)
H3662-1	ALT_WALLSET_STONE			36	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H3662-2	FLOORITEM_TRIGGER			36	62	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3462-2)	OPTIONS=(CONSTANT_WEIGHT)
H3762-1	ALT_WALLSET_STONE			37	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H3862-1	ALT_WALLSET_STONE			38	62	7	CENTRE	WALLSET=(WALLSET_STONE)
H4462-1	FLOORITEM_HAZE_RAIN_NONE	44	62	7
H4462-2	FLOORITEM_LIGHTNING_FLASH	44	62	7			STATE=(INACTIVE)	STRENGTH=(150)
H4562-1	FLOORITEM_HAZE_RAIN_NONE	45	62	7
H4562-2	FLOORITEM_LIGHTNING_FLASH	45	62	7			STATE=(INACTIVE)	STRENGTH=(150)
H4662-1	FLOORITEM_HAZE_RAIN_NONE	46	62	7
H4662-2	FLOORITEM_LIGHTNING_FLASH	46	62	7			STATE=(INACTIVE)	STRENGTH=(150)
H4662-3	FLOORITEM_TRIGGER			46	62	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H4657-3)
H4662-4	FLOORITEM_TRIGGER			46	62	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H4359-3,H4660-3)
H4762-1	FLOORITEM_HAZE_RAIN_NONE	47	62	7
H4762-2	FLOORITEM_LIGHTNING_FLASH	47	62	7			STATE=(INACTIVE)	STRENGTH=(150)
H2063-1	ALT_WALLSET_MISTY			20	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2163-1	ALT_WALLSET_MISTY			21	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2263-1	ALT_WALLSET_MISTY			22	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2363-1	ALT_WALLSET_MISTY			23	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2463-1	ALT_WALLSET_MISTY			24	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2563-1	FLOORITEM_HAZE_RAIN_NONE	25	63	7
H2563-2	ALT_WALLSET_MISTY			25	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2563-3	FLOORITEM_LIGHTNING_FLASH	25	63	7			STATE=(INACTIVE)	STRENGTH=(150)
H2563-4	FLOORITEM_ENTRANCE_MISTY_FROM_MISTY_NORTH	25	63	7
H2663-1	ALT_WALLSET_MISTY			26	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2763-1	ALT_WALLSET_MISTY			27	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2863-1	ALT_WALLSET_MISTY			28	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2963-1	ALT_WALLSET_MISTY			29	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3063-1	ALT_WALLSET_MISTY			30	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3163-1	ALT_WALLSET_MISTY			31	63	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3263-1	ALT_WALLSET_STONE			32	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H3363-1	ALT_WALLSET_STONE			33	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H3463-1	ALT_WALLSET_STONE			34	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H3563-1	ALT_WALLSET_STONE			35	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H3563-2	WALLITEM_RELAY			35	63	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H3562-5,H3562-5)	OPTIONS=(DELAY:4)
H3563-3	WALLITEM_RELAY			35	63	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H3562-3)	OPTIONS=(DELAY:8)
H3563-4	WALLITEM_RELAY			35	63	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H3562-6,H3562-6)	OPTIONS=(DELAY:12)
H3663-1	ALT_WALLSET_STONE			36	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H3763-1	ALT_WALLSET_STONE			37	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H3863-1	ALT_WALLSET_STONE			38	63	7	CENTRE	WALLSET=(WALLSET_STONE)
H4663-1	FLOORITEM_HAZE_RAIN_NONE	46	63	7
H4663-2	FLOORITEM_LIGHTNING_FLASH	46	63	7			STATE=(INACTIVE)	STRENGTH=(150)
H2064-1	ALT_WALLSET_MISTY			20	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2164-1	ALT_WALLSET_MISTY			21	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2264-1	ALT_WALLSET_MISTY			22	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2364-1	FLOORITEM_HAZE_RAIN_NONE	23	64	7
H2364-2	ALT_WALLSET_MISTY			23	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2364-3	FLOORITEM_LIGHTNING_FLASH	23	64	7			STATE=(INACTIVE)	STRENGTH=(150)
H2464-1	ALT_WALLSET_MISTY			24	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2564-1	FLOORITEM_HAZE_RAIN_NONE	25	64	7
H2564-2	ALT_WALLSET_MISTY			25	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2564-3	FLOORITEM_LIGHTNING_FLASH	25	64	7			STATE=(INACTIVE)	STRENGTH=(150)
H2664-1	ALT_WALLSET_MISTY			26	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2764-1	ALT_WALLSET_MISTY			27	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2864-1	FLOORITEM_HAZE_RAIN_NONE	28	64	7
H2864-2	ALT_WALLSET_MISTY			28	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2864-3	FLOORITEM_LIGHTNING_FLASH	28	64	7			STATE=(INACTIVE)	STRENGTH=(150)
H2864-4	FLOORITEM_TREE_SMALL_DESTROYABLE	28	64	7
H2964-1	FLOORITEM_HAZE_RAIN_NONE	29	64	7
H2964-2	ALT_WALLSET_MISTY			29	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2964-3	FLOORITEM_LIGHTNING_FLASH	29	64	7			STATE=(INACTIVE)	STRENGTH=(150)
H3064-1	FLOORITEM_HAZE_RAIN_NONE	30	64	7
H3064-2	ALT_WALLSET_MISTY			30	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3064-3	FLOORITEM_LIGHTNING_FLASH	30	64	7			STATE=(INACTIVE)	STRENGTH=(150)
H3164-1	ALT_WALLSET_MISTY			31	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3264-1	ALT_WALLSET_MISTY			32	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3364-1	ALT_WALLSET_MISTY			33	64	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4664-1	FLOORITEM_HAZE_RAIN_NONE	46	64	7
H4664-2	FLOORITEM_LIGHTNING_FLASH	46	64	7			STATE=(INACTIVE)	STRENGTH=(150)
H5164-1	WALLITEM_RELAY			51	64	7	CENTRE	CONDITION=(PARTY:DIRECTION,EQUAL_TO,NUMBER:0)	ACTION=(ACTIVATE)	TARGET=(H5164-2,H5164-3,H5164-4,H5164-5,H5164-6)
H5164-2	WALLITEM_RELAY			51	64	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5169-3)
H5164-3	WALLITEM_RELAY			51	64	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-5,H5170-5)	OPTIONS=(DELAY:6)
H5164-4	WALLITEM_RELAY			51	64	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5170-3)	OPTIONS=(DELAY:12)
H5164-5	WALLITEM_RELAY			51	64	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-7,H5170-7)	OPTIONS=(DELAY:18)
H5164-6	WALLITEM_RELAY			51	64	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5169-2,H5169-2)	OPTIONS=(DELAY:24)
H5764-1	FLOORITEM_INSIDE_FOUNTAIN_EVIL_1	57	64	7
H5764-2	MISC_GEM_RED_DM2			57	64	7	NORTHWEST
H2065-1	ALT_WALLSET_MISTY			20	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2165-1	ALT_WALLSET_MISTY			21	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2265-1	FLOORITEM_HAZE_RAIN_NONE	22	65	7
H2265-2	ALT_WALLSET_MISTY			22	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2265-3	FLOORITEM_LIGHTNING_FLASH	22	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H2365-1	FLOORITEM_HAZE_RAIN_NONE	23	65	7
H2365-2	ALT_WALLSET_MISTY			23	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2365-3	FLOORITEM_LIGHTNING_FLASH	23	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H2365-4	MONSTER_TREE			23	65	7	CENTRE	HEALTH=(350)
H2465-1	ALT_WALLSET_MISTY			24	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2465-2	WALLITEM_SPIRIT_CAP		24	65	7	EAST		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H2465-4,H2465-3)	OPTIONS=(SOUND:NULL)
H2465-3	WALLITEM_RELAY			24	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2465-2,H2465-5)
H2465-4	WALLITEM_RELAY			24	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2465-2)	OPTIONS=(DELAY:5000)
H2465-5	WALLITEM_ACTION			24	65	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_SPIRIT_CAP,NULL)	STRENGTH=(0)
H2565-1	FLOORITEM_HAZE_RAIN_NONE	25	65	7
H2565-2	ALT_WALLSET_MISTY			25	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2565-3	FLOORITEM_LIGHTNING_FLASH	25	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H7254-6	FLOORITEM_TRIGGER			25	65	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H7254-7,H7254-6)
H7254-7	FLOORITEM_TELEPORTER		25	65	7			OPBY=(MONSTER)	DESTINATION=(25,66,7)	OPTIONS=(ROTATE:180)
H2665-1	ALT_WALLSET_MISTY			26	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2665-2	WALLITEM_PALMAPPLE_STALK	26	65	7	SOUTH		STATE=(INVISIBLE)
H2665-3	WALLITEM_PALMAPPLE		26	65	7	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H2665-5,H2665-4)	OPTIONS=(SOUND:NULL)
H2665-4	WALLITEM_RELAY			26	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2665-2,H2665-3,H2665-6)
H2665-5	WALLITEM_RELAY			26	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H2665-2,H2665-3)	OPTIONS=(DELAY:5000)
H2665-6	WALLITEM_ACTION			26	65	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,FOOD_PALMAPPLE,NULL)	STRENGTH=(0)
H2765-1	FLOORITEM_HAZE_RAIN_NONE	27	65	7
H2765-2	ALT_WALLSET_MISTY			27	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2765-3	FLOORITEM_LIGHTNING_FLASH	27	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H2865-1	FLOORITEM_HAZE_RAIN_NONE	28	65	7
H2865-2	ALT_WALLSET_MISTY			28	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2865-3	FLOORITEM_LIGHTNING_FLASH	28	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H2965-1	FLOORITEM_HAZE_RAIN_NONE	29	65	7
H2965-2	ALT_WALLSET_MISTY			29	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2965-3	FLOORITEM_LIGHTNING_FLASH	29	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H3065-1	FLOORITEM_HAZE_RAIN_NONE	30	65	7
H3065-2	ALT_WALLSET_MISTY			30	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3065-3	FLOORITEM_LIGHTNING_FLASH	30	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H3165-1	FLOORITEM_HAZE_RAIN_NONE	31	65	7
H3165-2	ALT_WALLSET_MISTY			31	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3165-3	FLOORITEM_LIGHTNING_FLASH	31	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H3265-1	ALT_WALLSET_MISTY			32	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3365-1	ALT_WALLSET_MISTY			33	65	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4665-1	FLOORITEM_HAZE_RAIN_NONE	46	65	7
H4665-2	FLOORITEM_LIGHTNING_FLASH	46	65	7			STATE=(INACTIVE)	STRENGTH=(150)
H4665-3	FLOORITEM_ENTRANCE_STONE_FROM_THICKET_SOUTH	46	65	7
H4665-4	FLOORITEM_TRIGGER			46	65	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H5065-1	WALLITEM_RELAY			50	65	7	CENTRE	CONDITION=(PARTY:DIRECTION,EQUAL_TO,NUMBER:3)	ACTION=(ACTIVATE)	TARGET=(H5065-2,H5065-5,H5065-4,H5065-3,H5065-6)
H5065-2	WALLITEM_RELAY			50	65	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5070-3)
H5065-3	WALLITEM_RELAY			50	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-8,H5170-8)	OPTIONS=(DELAY:6)
H5065-4	WALLITEM_RELAY			50	65	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5170-3)	OPTIONS=(DELAY:12)
H5065-5	WALLITEM_RELAY			50	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-6,H5170-6)	OPTIONS=(DELAY:18)
H5065-6	WALLITEM_RELAY			50	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5070-2,H5070-2)	OPTIONS=(DELAY:24)
H5165-1	WALLITEM_SHOP			51	65	7	CENTRE
H5165-2	WALLITEM_SHOP_CURRENCY		51	65	7	CENTRE	OBJECT=(MISC_COIN_COPPER_DM2)	VALUE=(1)
H5165-3	WALLITEM_SHOP_CURRENCY		51	65	7	CENTRE	OBJECT=(MISC_COIN_SILVER_DM2)	VALUE=(1)
H5165-4	WALLITEM_SHOP_CURRENCY		51	65	7	CENTRE	OBJECT=(MISC_COIN_GOLD_DM2)	VALUE=(1)
H5165-5	WALLITEM_SHOP_CURRENCY		51	65	7	CENTRE	OBJECT=(MISC_GEM_GREEN_DM2)	VALUE=(1)
H5165-6	WALLITEM_SHOP_CURRENCY		51	65	7	CENTRE	OBJECT=(MISC_GEM_RED_DM2)	VALUE=(1)
H5165-7	WALLITEM_SHOP_CURRENCY		51	65	7	CENTRE	OBJECT=(MISC_GEM_BLUE_DM2)	VALUE=(1)
H5165-8	WALLITEM_SHOP_STOCK		51	65	7	CENTRE	OBJECT=(NULL)	VALUE_BUY=(1)	VALUE_HAGGLE=(1)	VALUE_SELL=(0)	NUMBER_IN_STOCK=(-1)
H5265-1	WALLITEM_RELAY			52	65	7	CENTRE	CONDITION=(PARTY:DIRECTION,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(H5265-2,H5265-5,H5265-4,H5265-3,H5265-6)
H5265-2	WALLITEM_RELAY			52	65	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5270-3)
H5265-3	WALLITEM_RELAY			52	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-6,H5170-6)	OPTIONS=(DELAY:6)
H5265-4	WALLITEM_RELAY			52	65	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5170-3)	OPTIONS=(DELAY:12)
H5265-5	WALLITEM_RELAY			52	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-8,H5170-8)	OPTIONS=(DELAY:18)
H5265-6	WALLITEM_RELAY			52	65	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5270-2,H5270-2)	OPTIONS=(DELAY:24)
H5765-1	FLOORITEM_INSIDE_FOUNTAIN_EVIL_2	57	65	7
H5765-2	FLASK_POTION_BOMB_FUL_DM2	57	65	7	NORTHWEST	CHARGE=(100)
H1966-1	ALT_WALLSET_MISTY			19	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2066-1	ALT_WALLSET_MISTY			20	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2166-1	ALT_WALLSET_MISTY			21	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2266-1	FLOORITEM_HAZE_RAIN_NONE	22	66	7
H2266-2	ALT_WALLSET_MISTY			22	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2266-3	FLOORITEM_LIGHTNING_FLASH	22	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2366-1	FLOORITEM_HAZE_RAIN_NONE	23	66	7
H2366-2	ALT_WALLSET_MISTY			23	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2366-3	FLOORITEM_LIGHTNING_FLASH	23	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2466-1	FLOORITEM_HAZE_RAIN_NONE	24	66	7
H2466-2	ALT_WALLSET_MISTY			24	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2466-3	FLOORITEM_LIGHTNING_FLASH	24	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2566-1	FLOORITEM_HAZE_RAIN_NONE	25	66	7
H2566-2	ALT_WALLSET_MISTY			25	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2566-3	FLOORITEM_LIGHTNING_FLASH	25	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2666-1	FLOORITEM_HAZE_RAIN_NONE	26	66	7
H2666-2	ALT_WALLSET_MISTY			26	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2666-3	FLOORITEM_LIGHTNING_FLASH	26	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2666-4	MONSTER_TREE			26	66	7	CENTRE	HEALTH=(350)
H2766-1	FLOORITEM_HAZE_RAIN_NONE	27	66	7
H2766-2	ALT_WALLSET_MISTY			27	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2766-3	FLOORITEM_LIGHTNING_FLASH	27	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2866-1	FLOORITEM_HAZE_RAIN_NONE	28	66	7
H2866-2	ALT_WALLSET_MISTY			28	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2866-3	FLOORITEM_LIGHTNING_FLASH	28	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H2966-1	FLOORITEM_HAZE_RAIN_NONE	29	66	7
H2966-2	ALT_WALLSET_MISTY			29	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2966-3	FLOORITEM_LIGHTNING_FLASH	29	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H3066-1	FLOORITEM_HAZE_RAIN_NONE	30	66	7
H3066-2	ALT_WALLSET_MISTY			30	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3066-3	FLOORITEM_LIGHTNING_FLASH	30	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H3166-1	FLOORITEM_HAZE_RAIN_NONE	31	66	7
H3166-2	ALT_WALLSET_MISTY			31	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3166-3	FLOORITEM_LIGHTNING_FLASH	31	66	7			STATE=(INACTIVE)	STRENGTH=(150)
H3266-1	ALT_WALLSET_MISTY			32	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3366-1	ALT_WALLSET_MISTY			33	66	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4566-1	ALT_WALLSET_STONE			45	66	7	CENTRE	WALLSET=(WALLSET_STONE)
H4666-1	ALT_WALLSET_STONE			46	66	7	CENTRE	WALLSET=(WALLSET_STONE)
H4666-2	FLOORITEM_ENTRANCE_THICKET_FROM_STONE_NORTH	46	66	7
H4666-3	FLOORITEM_TRIGGER			46	66	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
H4766-1	ALT_WALLSET_STONE			47	66	7	CENTRE	WALLSET=(WALLSET_STONE)
H5166-1	WALLITEM_RELAY			51	66	7	CENTRE	CONDITION=(PARTY:DIRECTION,EQUAL_TO,NUMBER:2)	ACTION=(ACTIVATE)	TARGET=(H5166-2,H5166-3,H5166-4,H5166-5,H5166-6)
H5166-2	WALLITEM_RELAY			51	66	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5171-3)
H5166-3	WALLITEM_RELAY			51	66	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-7,H5170-7)	OPTIONS=(DELAY:6)
H5166-4	WALLITEM_RELAY			51	66	7	CENTRE	ACTION=(ACTIVATE)	TARGET=(H5170-3)	OPTIONS=(DELAY:12)
H5166-5	WALLITEM_RELAY			51	66	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5170-5,H5170-5)	OPTIONS=(DELAY:18)
H5166-6	WALLITEM_RELAY			51	66	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H5171-2,H5171-2)	OPTIONS=(DELAY:24)
H5366-1	WALLITEM_RELAY			53	66	7	CENTRE	CONDITION=(VALUE:H5170-3,GREATER_THAN_OR_EQUAL_TO,VALUE:H5165-1)	ACTION=(ACTIVATE)	TARGET=(H5164-1,H5265-1,H5166-1,H5065-1)
H1967-1	ALT_WALLSET_MISTY			19	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2067-1	ALT_WALLSET_MISTY			20	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2167-1	FLOORITEM_HAZE_RAIN_NONE	21	67	7
H2167-2	ALT_WALLSET_MISTY			21	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2167-3	FLOORITEM_LIGHTNING_FLASH	21	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2267-1	FLOORITEM_HAZE_RAIN_NONE	22	67	7
H2267-2	ALT_WALLSET_MISTY			22	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2267-3	FLOORITEM_LIGHTNING_FLASH	22	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2367-1	FLOORITEM_HAZE_RAIN_NONE	23	67	7
H2367-2	ALT_WALLSET_MISTY			23	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2367-3	FLOORITEM_LIGHTNING_FLASH	23	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2467-1	FLOORITEM_HAZE_RAIN_NONE	24	67	7
H2467-2	ALT_WALLSET_MISTY			24	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2467-3	FLOORITEM_LIGHTNING_FLASH	24	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2567-1	FLOORITEM_HAZE_RAIN_NONE	25	67	7
H2567-2	ALT_WALLSET_MISTY			25	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2567-3	FLOORITEM_LIGHTNING_FLASH	25	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2667-1	FLOORITEM_HAZE_RAIN_NONE	26	67	7
H2667-2	ALT_WALLSET_MISTY			26	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2667-3	FLOORITEM_LIGHTNING_FLASH	26	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2767-1	FLOORITEM_HAZE_RAIN_NONE	27	67	7
H2767-2	ALT_WALLSET_MISTY			27	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2767-3	FLOORITEM_LIGHTNING_FLASH	27	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2867-1	FLOORITEM_HAZE_RAIN_NONE	28	67	7
H2867-2	ALT_WALLSET_MISTY			28	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2867-3	FLOORITEM_LIGHTNING_FLASH	28	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H2967-1	FLOORITEM_HAZE_RAIN_NONE	29	67	7
H2967-2	ALT_WALLSET_MISTY			29	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2967-3	FLOORITEM_LIGHTNING_FLASH	29	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H3067-1	FLOORITEM_HAZE_RAIN_NONE	30	67	7
H3067-2	ALT_WALLSET_MISTY			30	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3067-3	FLOORITEM_LIGHTNING_FLASH	30	67	7			STATE=(INACTIVE)	STRENGTH=(150)
H3167-1	ALT_WALLSET_MISTY			31	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3267-1	ALT_WALLSET_MISTY			32	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3367-1	ALT_WALLSET_MISTY			33	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3467-1	ALT_WALLSET_MISTY			34	67	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3867-1	ALT_WALLSET_STONE			38	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H3967-1	ALT_WALLSET_STONE			39	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4067-1	ALT_WALLSET_STONE			40	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4167-1	ALT_WALLSET_STONE			41	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4267-1	ALT_WALLSET_STONE			42	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4367-1	ALT_WALLSET_STONE			43	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4467-1	ALT_WALLSET_STONE			44	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4567-1	ALT_WALLSET_STONE			45	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4667-1	ALT_WALLSET_STONE			46	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4667-2	FLOORITEM_TRIGGER			46	67	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H4767-1	ALT_WALLSET_STONE			47	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4867-1	ALT_WALLSET_STONE			48	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H4967-1	ALT_WALLSET_STONE			49	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H5067-1	ALT_WALLSET_STONE			50	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H5167-1	ALT_WALLSET_STONE			51	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H5267-1	ALT_WALLSET_STONE			52	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H5367-1	ALT_WALLSET_STONE			53	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H5467-1	ALT_WALLSET_STONE			54	67	7	CENTRE	WALLSET=(WALLSET_STONE)
H1968-1	ALT_WALLSET_MISTY			19	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2068-1	ALT_WALLSET_MISTY			20	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2168-1	FLOORITEM_HAZE_RAIN_NONE	21	68	7
H2168-2	ALT_WALLSET_MISTY			21	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2168-3	FLOORITEM_LIGHTNING_FLASH	21	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2268-1	FLOORITEM_HAZE_RAIN_NONE	22	68	7
H2268-2	ALT_WALLSET_MISTY			22	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2268-3	FLOORITEM_LIGHTNING_FLASH	22	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2368-1	FLOORITEM_HAZE_RAIN_NONE	23	68	7
H2368-2	ALT_WALLSET_MISTY			23	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2368-3	FLOORITEM_LIGHTNING_FLASH	23	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2468-1	FLOORITEM_HAZE_RAIN_NONE	24	68	7
H2468-2	ALT_WALLSET_MISTY			24	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2468-3	FLOORITEM_LIGHTNING_FLASH	24	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2468-4	MONSTER_TREE			24	68	7	CENTRE	HEALTH=(350)
H2568-1	FLOORITEM_HAZE_RAIN_NONE	25	68	7
H2568-2	ALT_WALLSET_MISTY			25	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2568-3	FLOORITEM_LIGHTNING_FLASH	25	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2668-1	FLOORITEM_HAZE_RAIN_NONE	26	68	7
H2668-2	ALT_WALLSET_MISTY			26	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2668-3	FLOORITEM_LIGHTNING_FLASH	26	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2768-1	FLOORITEM_HAZE_RAIN_NONE	27	68	7
H2768-2	ALT_WALLSET_MISTY			27	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2768-3	FLOORITEM_LIGHTNING_FLASH	27	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2868-1	FLOORITEM_HAZE_RAIN_NONE	28	68	7
H2868-2	ALT_WALLSET_MISTY			28	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2868-3	FLOORITEM_LIGHTNING_FLASH	28	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2868-4	MONSTER_TREE			28	68	7	CENTRE	HEALTH=(350)
H2968-1	FLOORITEM_HAZE_RAIN_NONE	29	68	7
H2968-2	ALT_WALLSET_MISTY			29	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2968-3	FLOORITEM_LIGHTNING_FLASH	29	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H2968-4	FLOORITEM_MUD_MISTY		29	68	7
H2968-5	FLOORITEM_TRIGGER			29	68	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2968-6)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2968-7	FLOORITEM_TRIGGER			29	68	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2968-6)	OPTIONS=(DELAY:15)
H2968-6	FLOORITEM_HOLDER			29	68	7			STATE=(INVISIBLE)
H3068-1	FLOORITEM_HAZE_RAIN_NONE	30	68	7
H3068-2	ALT_WALLSET_MISTY			30	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3068-3	FLOORITEM_LIGHTNING_FLASH	30	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H3068-4	MONSTER_TREE			30	68	7	CENTRE	HEALTH=(350)
H3168-1	FLOORITEM_HAZE_RAIN_NONE	31	68	7
H3168-2	ALT_WALLSET_MISTY			31	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3168-3	FLOORITEM_LIGHTNING_FLASH	31	68	7			STATE=(INACTIVE)	STRENGTH=(150)
H3268-1	ALT_WALLSET_MISTY			32	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3368-1	ALT_WALLSET_MISTY			33	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3468-1	ALT_WALLSET_MISTY			34	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3568-1	ALT_WALLSET_MISTY			35	68	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3868-1	ALT_WALLSET_STONE			38	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H3968-1	ALT_WALLSET_STONE			39	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4068-1	ALT_WALLSET_STONE			40	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4068-2	FLOORITEM_PIT_STONE		40	68	7			STATE=(CLOSED)
H4068-3	FLOORITEM_PIT_COVER_OPEN	40	68	7			STATE=(INVISIBLE)
H4068-4	FLOORITEM_PIT_COVER_CLOSED	40	68	7
H4068-5	FLOORITEM_TRIGGER			40	68	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4068-4,H4068-3,H4068-2)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
H4068-6	FLOORITEM_TRIGGER			40	68	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4068-4,H4068-3,H4068-2)	OPTIONS=(DELAY:12)
H4168-1	ALT_WALLSET_STONE			41	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4168-2	WALLITEM_SCONCE_IMP		41	68	7	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H4168-3	WEAPON_TORCH_DM2			41	68	7	SOUTH		CHARGE=(100)
H4268-1	ALT_WALLSET_STONE			42	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4268-2	FLOORITEM_STAIRSDOWN_STONE	42	68	7
H4368-1	ALT_WALLSET_STONE			43	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4368-2	WALLITEM_SCONCE_IMP		43	68	7	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H4368-3	WEAPON_TORCH_DM2			43	68	7	SOUTH		CHARGE=(100)
H4468-1	ALT_WALLSET_STONE			44	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4468-2	FLOORITEM_PIT_STONE		44	68	7			STATE=(CLOSED)
H4568-1	ALT_WALLSET_STONE			45	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4568-2	FLOORITEM_PIT_STONE		45	68	7			STATE=(CLOSED)
H4668-1	ALT_WALLSET_STONE			46	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4668-2	FLOORITEM_PIT_STONE		46	68	7			STATE=(CLOSED)
H4668-3	FLOORITEM_TRIGGER			46	68	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H4768-1	ALT_WALLSET_STONE			47	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4768-2	FLOORITEM_PIT_STONE		47	68	7			STATE=(CLOSED)
H4868-1	ALT_WALLSET_STONE			48	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H4968-1	ALT_WALLSET_STONE			49	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H5068-1	ALT_WALLSET_STONE			50	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H5168-1	ALT_WALLSET_STONE			51	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H5268-1	ALT_WALLSET_STONE			52	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H5368-1	ALT_WALLSET_STONE			53	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H5468-1	ALT_WALLSET_STONE			54	68	7	CENTRE	WALLSET=(WALLSET_STONE)
H5768-1	FLOORITEM_TRIGGER			57	68	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4468-2)	OPTIONS=(CONSTANT_WEIGHT)
H5768-2	MONSTER_THIEF_THICKET		57	68	7	CENTRE	HEALTH=(1)
H5868-1	FLOORITEM_TRIGGER			58	68	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4568-2)	OPTIONS=(CONSTANT_WEIGHT)
H5968-1	FLOORITEM_TRIGGER			59	68	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4668-2)	OPTIONS=(CONSTANT_WEIGHT)
H6068-1	FLOORITEM_TRIGGER			60	68	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4768-2)	OPTIONS=(CONSTANT_WEIGHT)
H1969-1	ALT_WALLSET_MISTY			19	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2069-1	ALT_WALLSET_MISTY			20	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2169-1	FLOORITEM_HAZE_RAIN_NONE	21	69	7
H2169-2	ALT_WALLSET_MISTY			21	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2169-3	FLOORITEM_LIGHTNING_FLASH	21	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2269-1	FLOORITEM_HAZE_RAIN_NONE	22	69	7
H2269-2	ALT_WALLSET_MISTY			22	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2269-3	FLOORITEM_LIGHTNING_FLASH	22	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2369-1	FLOORITEM_HAZE_RAIN_NONE	23	69	7
H2369-2	ALT_WALLSET_MISTY			23	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2369-3	FLOORITEM_LIGHTNING_FLASH	23	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2469-1	ALT_WALLSET_MISTY			24	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2569-1	FLOORITEM_HAZE_RAIN_NONE	25	69	7
H2569-2	ALT_WALLSET_MISTY			25	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2569-3	FLOORITEM_LIGHTNING_FLASH	25	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2669-1	FLOORITEM_HAZE_RAIN_NONE	26	69	7
H2669-2	ALT_WALLSET_MISTY			26	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2669-3	FLOORITEM_LIGHTNING_FLASH	26	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2769-1	FLOORITEM_HAZE_RAIN_NONE	27	69	7
H2769-2	ALT_WALLSET_MISTY			27	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2769-3	FLOORITEM_LIGHTNING_FLASH	27	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2968-8	FLOORITEM_HAZE_RAIN_NONE	28	69	7
H2968-9	ALT_WALLSET_MISTY			28	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2968-10	FLOORITEM_LIGHTNING_FLASH	28	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2968-11	FLOORITEM_MUD_MISTY		28	69	7
H2968-12	FLOORITEM_TRIGGER			28	69	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2968-14)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2968-13	FLOORITEM_TRIGGER			28	69	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2968-14)	OPTIONS=(DELAY:15)
H2968-14	FLOORITEM_HOLDER			28	69	7			STATE=(INVISIBLE)
H2869-1	FLOORITEM_HAZE_RAIN_NONE	29	69	7
H2869-2	ALT_WALLSET_MISTY			29	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2869-3	FLOORITEM_LIGHTNING_FLASH	29	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2869-4	FLOORITEM_MUD_MISTY		29	69	7
H2869-5	FLOORITEM_TRIGGER			29	69	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2869-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2869-6	FLOORITEM_TRIGGER			29	69	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2869-7)	OPTIONS=(DELAY:15)
H2869-7	FLOORITEM_HOLDER			29	69	7			STATE=(INVISIBLE)
H2969-1	FLOORITEM_HAZE_RAIN_NONE	30	69	7
H2969-2	ALT_WALLSET_MISTY			30	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2969-3	FLOORITEM_LIGHTNING_FLASH	30	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H2969-4	FLOORITEM_MUD_MISTY		30	69	7
H2969-5	FLOORITEM_TRIGGER			30	69	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2969-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2969-6	FLOORITEM_TRIGGER			30	69	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2969-7)	OPTIONS=(DELAY:15)
H2969-7	FLOORITEM_HOLDER			30	69	7			STATE=(INVISIBLE)
H3169-1	FLOORITEM_HAZE_RAIN_NONE	31	69	7
H3169-2	ALT_WALLSET_MISTY			31	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3169-3	FLOORITEM_LIGHTNING_FLASH	31	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H3269-1	FLOORITEM_HAZE_RAIN_NONE	32	69	7
H3269-2	ALT_WALLSET_MISTY			32	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3269-3	FLOORITEM_LIGHTNING_FLASH	32	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H3369-1	FLOORITEM_HAZE_RAIN_NONE	33	69	7
H3369-2	ALT_WALLSET_MISTY			33	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3369-3	FLOORITEM_LIGHTNING_FLASH	33	69	7			STATE=(INACTIVE)	STRENGTH=(150)
H3469-1	ALT_WALLSET_MISTY			34	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3569-1	ALT_WALLSET_MISTY			35	69	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3669-1	ALT_WALLSET_STONE			36	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H3769-1	ALT_WALLSET_STONE			37	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H3869-1	ALT_WALLSET_STONE			38	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H3969-1	ALT_WALLSET_STONE			39	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4069-1	ALT_WALLSET_STONE			40	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4169-1	ALT_WALLSET_STONE			41	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4169-2	FLOORITEM_PIT_STONE		41	69	7			STATE=(CLOSED)
H4169-3	FLOORITEM_PIT_COVER_OPEN	41	69	7			STATE=(INVISIBLE)
H4169-4	FLOORITEM_PIT_COVER_CLOSED	41	69	7
H4169-5	FLOORITEM_TRIGGER			41	69	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4169-4,H4169-3,H4169-2)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
H4169-6	FLOORITEM_TRIGGER			41	69	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4169-4,H4169-3,H4169-2)	OPTIONS=(DELAY:12)
H4269-1	ALT_WALLSET_STONE			42	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4369-1	ALT_WALLSET_STONE			43	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4469-1	ALT_WALLSET_STONE			44	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4469-2	FLOORITEM_PIT_STONE		44	69	7			STATE=(CLOSED)
H4569-1	ALT_WALLSET_STONE			45	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4569-2	FLOORITEM_PIT_STONE		45	69	7			STATE=(CLOSED)
H4669-1	ALT_WALLSET_STONE			46	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4669-2	FLOORITEM_PIT_STONE		46	69	7			STATE=(CLOSED)
H4769-1	ALT_WALLSET_STONE			47	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4769-2	FLOORITEM_PIT_STONE		47	69	7			STATE=(CLOSED)
H4869-1	ALT_WALLSET_STONE			48	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H4969-1	ALT_WALLSET_STONE			49	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H5069-1	ALT_WALLSET_STONE			50	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H5169-1	ALT_WALLSET_STONE			51	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H5169-2	FLOORITEM_DAMAGE			51	69	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999999)
H5169-3	FLOORITEM_GENERATOR_MONSTER	51	69	7			GENERATES=(MONSTER_MERCHANT_GHOST)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(1000)
H5169-4	FLOORITEM_TRIGGER			51	69	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H5170-7,H5170-7)
H5269-1	ALT_WALLSET_STONE			52	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H5369-1	ALT_WALLSET_STONE			53	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H5469-1	ALT_WALLSET_STONE			54	69	7	CENTRE	WALLSET=(WALLSET_STONE)
H5769-1	FLOORITEM_TRIGGER			57	69	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4469-2)	OPTIONS=(CONSTANT_WEIGHT)
H5869-1	FLOORITEM_TRIGGER			58	69	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4569-2)	OPTIONS=(CONSTANT_WEIGHT)
H5969-1	FLOORITEM_TRIGGER			59	69	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4669-2)	OPTIONS=(CONSTANT_WEIGHT)
H6069-1	FLOORITEM_TRIGGER			60	69	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4769-2)	OPTIONS=(CONSTANT_WEIGHT)
H1970-1	ALT_WALLSET_MISTY			19	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2070-1	ALT_WALLSET_MISTY			20	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2170-1	FLOORITEM_HAZE_RAIN_NONE	21	70	7
H2170-2	ALT_WALLSET_MISTY			21	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2170-3	FLOORITEM_LIGHTNING_FLASH	21	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2270-1	FLOORITEM_HAZE_RAIN_NONE	22	70	7
H2270-2	ALT_WALLSET_MISTY			22	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2270-3	FLOORITEM_LIGHTNING_FLASH	22	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2270-4	FLOORITEM_TREE_SMALL_DESTROYABLE	22	70	7
H2370-1	ALT_WALLSET_MISTY			23	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2470-1	FLOORITEM_HAZE_RAIN_NONE	24	70	7
H2470-2	ALT_WALLSET_MISTY			24	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2470-3	FLOORITEM_LIGHTNING_FLASH	24	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2570-1	FLOORITEM_HAZE_RAIN_NONE	25	70	7
H2570-2	ALT_WALLSET_MISTY			25	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2570-3	FLOORITEM_LIGHTNING_FLASH	25	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2670-1	FLOORITEM_HAZE_RAIN_NONE	26	70	7
H2670-2	ALT_WALLSET_MISTY			26	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2670-3	FLOORITEM_LIGHTNING_FLASH	26	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2770-1	FLOORITEM_HAZE_RAIN_NONE	27	70	7
H2770-2	ALT_WALLSET_MISTY			27	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2770-3	FLOORITEM_LIGHTNING_FLASH	27	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2970-1	FLOORITEM_HAZE_RAIN_NONE	28	70	7
H2970-2	ALT_WALLSET_MISTY			28	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2970-3	FLOORITEM_LIGHTNING_FLASH	28	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2970-4	FLOORITEM_MUD_MISTY		28	70	7
H2970-5	FLOORITEM_TRIGGER			28	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2970-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2970-6	FLOORITEM_TRIGGER			28	70	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2970-7)	OPTIONS=(DELAY:15)
H2970-7	FLOORITEM_HOLDER			28	70	7			STATE=(INVISIBLE)
H3070-1	FLOORITEM_HAZE_RAIN_NONE	29	70	7
H3070-2	ALT_WALLSET_MISTY			29	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3070-3	FLOORITEM_LIGHTNING_FLASH	29	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H3070-4	FLOORITEM_MUD_MISTY		29	70	7
H3070-5	FLOORITEM_TRIGGER			29	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3070-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H3070-6	FLOORITEM_TRIGGER			29	70	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H3070-7)	OPTIONS=(DELAY:15)
H3070-7	FLOORITEM_HOLDER			29	70	7			STATE=(INVISIBLE)
H3069-1	FLOORITEM_HAZE_RAIN_NONE	30	70	7
H3069-2	ALT_WALLSET_MISTY			30	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3069-3	FLOORITEM_LIGHTNING_FLASH	30	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H3069-4	FLOORITEM_MUD_MISTY		30	70	7
H3069-5	FLOORITEM_TRIGGER			30	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H3069-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H3069-6	FLOORITEM_TRIGGER			30	70	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H3069-7)	OPTIONS=(DELAY:15)
H3069-7	FLOORITEM_HOLDER			30	70	7			STATE=(INVISIBLE)
H3170-1	FLOORITEM_HAZE_RAIN_NONE	31	70	7
H3170-2	ALT_WALLSET_MISTY			31	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3170-3	FLOORITEM_LIGHTNING_FLASH	31	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H3270-1	FLOORITEM_HAZE_RAIN_NONE	32	70	7
H3270-2	ALT_WALLSET_MISTY			32	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3270-3	FLOORITEM_LIGHTNING_FLASH	32	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H3370-1	FLOORITEM_HAZE_RAIN_NONE	33	70	7
H3370-2	ALT_WALLSET_MISTY			33	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3370-3	FLOORITEM_LIGHTNING_FLASH	33	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H3470-1	FLOORITEM_HAZE_RAIN_NONE	34	70	7
H3470-2	ALT_WALLSET_MISTY			34	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3470-3	FLOORITEM_LIGHTNING_FLASH	34	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H2565-6	FLOORITEM_TRIGGER			34	70	7			OPBY=(PARTY)	ACTION=(DESTROY)	TARGET=(H2565-7,H2565-6)
H2565-7	FLOORITEM_TELEPORTER		34	70	7			OPBY=(MONSTER)	DESTINATION=(33,70,7)	OPTIONS=(ROTATE:180)
H3570-1	FLOORITEM_HAZE_RAIN_NONE	35	70	7
H3570-2	ALT_WALLSET_MISTY			35	70	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3570-3	FLOORITEM_LIGHTNING_FLASH	35	70	7			STATE=(INACTIVE)	STRENGTH=(150)
H3570-4	FLOORITEM_ENTRANCE_STONE_FROM_MISTY_EAST	35	70	7
H3570-5	FLOORITEM_TRIGGER			35	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0101-1,B0101-2)
H3670-1	ALT_WALLSET_STONE			36	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H3670-2	FLOORITEM_ENTRANCE_MISTY_FROM_STONE_WEST	36	70	7
H3670-3	FLOORITEM_TRIGGER			36	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
H3770-1	ALT_WALLSET_STONE			37	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H3770-2	FLOORITEM_TRIGGER			37	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0100-1)
H3870-1	ALT_WALLSET_STONE			38	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H3870-2	FLOORITEM_TRIGGER			38	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H0200-1)
H3970-1	ALT_WALLSET_STONE			39	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H3970-2	FLOORITEM_TRIGGER			39	70	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H4270-2)	OPTIONS=(DISABLE_SELF)
H4070-1	ALT_WALLSET_STONE			40	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4070-2	FLOORITEM_PIT_STONE		40	70	7			STATE=(CLOSED)
H4070-3	FLOORITEM_PIT_COVER_OPEN	40	70	7			STATE=(INVISIBLE)
H4070-4	FLOORITEM_PIT_COVER_CLOSED	40	70	7
H4070-5	FLOORITEM_TRIGGER			40	70	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4070-4,H4070-3,H4070-2)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
H4070-6	FLOORITEM_TRIGGER			40	70	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4070-4,H4070-3,H4070-2)	OPTIONS=(DELAY:12)
H4170-1	ALT_WALLSET_STONE			41	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4170-2	FLOORITEM_PIT_STONE		41	70	7			STATE=(CLOSED)
H4170-3	FLOORITEM_PIT_COVER_OPEN	41	70	7			STATE=(INVISIBLE)
H4170-4	FLOORITEM_PIT_COVER_CLOSED	41	70	7
H4170-5	FLOORITEM_TRIGGER			41	70	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4170-4,H4170-3,H4170-2)	OPTIONS=(DELAY:4,SOUND:SOUND_OTHER_CLICK)
H4170-6	FLOORITEM_TRIGGER			41	70	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4170-4,H4170-3,H4170-2)	OPTIONS=(DELAY:12)
H4270-1	ALT_WALLSET_STONE			42	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4270-2	FLOORITEM_GENERATOR_MONSTER	42	70	7			GENERATES=(MONSTER_MINION_ATTACK_EVIL)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)
H4370-1	ALT_WALLSET_STONE			43	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4470-1	ALT_WALLSET_STONE			44	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4470-2	FLOORITEM_PIT_STONE		44	70	7			STATE=(CLOSED)
H4570-1	ALT_WALLSET_STONE			45	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4570-2	FLOORITEM_PIT_STONE		45	70	7			STATE=(CLOSED)
H4670-1	ALT_WALLSET_STONE			46	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4670-2	FLOORITEM_PILLAR_ROUND		46	70	7
H4770-1	ALT_WALLSET_STONE			47	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4770-2	FLOORITEM_PIT_STONE		47	70	7			STATE=(CLOSED)
H4870-1	ALT_WALLSET_STONE			48	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H4870-2	FLOORITEM_DOORBUTTON_STONE	48	70	7			STATE=(INVISIBLE)
H4870-3	FLOORITEM_DOORFRAME_STONE_BUTTON	48	70	7
H4870-4	DOOR_IRON_DM2			48	70	7			STATE=(CLOSED)
H4970-1	ALT_WALLSET_STONE			49	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H5070-1	ALT_WALLSET_STONE			50	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H5070-2	FLOORITEM_DAMAGE			50	70	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999999)
H5070-3	FLOORITEM_GENERATOR_MONSTER	50	70	7			GENERATES=(MONSTER_MERCHANT_GHOST)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(1000)
H5070-4	FLOORITEM_TRIGGER			50	70	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H5170-6,H5170-6)
H5170-1	ALT_WALLSET_STONE			51	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H5170-2	FLOORITEM_TABLE_THICK		51	70	7
H5170-3	FLOORITEM_SHOP_COUNTER_BUY	51	70	7			SHOP=(H5165-1)
H5170-4	FLOORITEM_TRIGGER			51	70	7			OPBY=(OBJECT)	ACTION=(ACTIVATE)	TARGET=(H5366-1)
H5170-5	FLOORITEM_TELEPORTER		51	70	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(51,70,7)	OPTIONS=(ROTATE:NORTH)
H5170-6	FLOORITEM_TELEPORTER		51	70	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(51,70,7)	OPTIONS=(ROTATE:EAST)
H5170-7	FLOORITEM_TELEPORTER		51	70	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(51,70,7)	OPTIONS=(ROTATE:SOUTH)
H5170-8	FLOORITEM_TELEPORTER		51	70	7			STATE=(INACTIVE)	OPBY=(OBJECT)	DESTINATION=(51,70,7)	OPTIONS=(ROTATE:WEST)
H5170-9	KEY_CLAN				51	70	7	NORTHWEST
H5270-1	ALT_WALLSET_STONE			52	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H5270-2	FLOORITEM_DAMAGE			52	70	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999999)
H5270-3	FLOORITEM_GENERATOR_MONSTER	52	70	7			GENERATES=(MONSTER_MERCHANT_GHOST)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(1000)
H5270-4	FLOORITEM_TRIGGER			52	70	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H5170-8,H5170-8)
H5370-1	ALT_WALLSET_STONE			53	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H5470-1	ALT_WALLSET_STONE			54	70	7	CENTRE	WALLSET=(WALLSET_STONE)
H5770-1	FLOORITEM_TRIGGER			57	70	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4470-2)	OPTIONS=(CONSTANT_WEIGHT)
H5870-1	FLOORITEM_TRIGGER			58	70	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4570-2)	OPTIONS=(CONSTANT_WEIGHT)
H6070-1	FLOORITEM_TRIGGER			60	70	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4770-2)	OPTIONS=(CONSTANT_WEIGHT)
H1971-1	ALT_WALLSET_MISTY			19	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2071-1	ALT_WALLSET_MISTY			20	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2171-1	FLOORITEM_HAZE_RAIN_NONE	21	71	7
H2171-2	ALT_WALLSET_MISTY			21	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2171-3	FLOORITEM_LIGHTNING_FLASH	21	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2271-1	FLOORITEM_HAZE_RAIN_NONE	22	71	7
H2271-2	ALT_WALLSET_MISTY			22	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2271-3	FLOORITEM_LIGHTNING_FLASH	22	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2371-1	ALT_WALLSET_MISTY			23	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2471-1	FLOORITEM_HAZE_RAIN_NONE	24	71	7
H2471-2	ALT_WALLSET_MISTY			24	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2471-3	FLOORITEM_LIGHTNING_FLASH	24	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2571-1	FLOORITEM_HAZE_RAIN_NONE	25	71	7
H2571-2	ALT_WALLSET_MISTY			25	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2571-3	FLOORITEM_LIGHTNING_FLASH	25	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2571-4	MONSTER_TREE			25	71	7	CENTRE	HEALTH=(350)
H2671-1	FLOORITEM_HAZE_RAIN_NONE	26	71	7
H2671-2	ALT_WALLSET_MISTY			26	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2671-3	FLOORITEM_LIGHTNING_FLASH	26	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2771-1	FLOORITEM_HAZE_RAIN_NONE	27	71	7
H2771-2	ALT_WALLSET_MISTY			27	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2771-3	FLOORITEM_LIGHTNING_FLASH	27	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2871-1	FLOORITEM_HAZE_RAIN_NONE	28	71	7
H2871-2	ALT_WALLSET_MISTY			28	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2871-3	FLOORITEM_LIGHTNING_FLASH	28	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2870-1	FLOORITEM_HAZE_RAIN_NONE	29	71	7
H2870-2	ALT_WALLSET_MISTY			29	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2870-3	FLOORITEM_LIGHTNING_FLASH	29	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H2870-4	FLOORITEM_MUD_MISTY		29	71	7
H2870-5	FLOORITEM_TRIGGER			29	71	7			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(H2870-7)	OPTIONS=(SOUND:SOUND_OTHER_MUD)
H2870-6	FLOORITEM_TRIGGER			29	71	7			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(H2870-7)	OPTIONS=(DELAY:15)
H2870-7	FLOORITEM_HOLDER			29	71	7			STATE=(INVISIBLE)
H3071-1	FLOORITEM_HAZE_RAIN_NONE	30	71	7
H3071-2	ALT_WALLSET_MISTY			30	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3071-3	FLOORITEM_LIGHTNING_FLASH	30	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H3171-1	FLOORITEM_HAZE_RAIN_NONE	31	71	7
H3171-2	ALT_WALLSET_MISTY			31	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3171-3	FLOORITEM_LIGHTNING_FLASH	31	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H3271-1	FLOORITEM_HAZE_RAIN_NONE	32	71	7
H3271-2	ALT_WALLSET_MISTY			32	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3271-3	FLOORITEM_LIGHTNING_FLASH	32	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H3371-1	FLOORITEM_HAZE_RAIN_NONE	33	71	7
H3371-2	ALT_WALLSET_MISTY			33	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3371-3	FLOORITEM_LIGHTNING_FLASH	33	71	7			STATE=(INACTIVE)	STRENGTH=(150)
H3471-1	ALT_WALLSET_MISTY			34	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3571-1	ALT_WALLSET_MISTY			35	71	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3671-1	ALT_WALLSET_STONE			36	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H3771-1	ALT_WALLSET_STONE			37	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H3871-1	ALT_WALLSET_STONE			38	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H3871-2	WALLITEM_COBWEB			38	71	7	NORTH
H3971-1	ALT_WALLSET_STONE			39	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4071-1	ALT_WALLSET_STONE			40	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4071-2	MISC_BOULDER_DM2			40	71	7	SOUTHEAST
H4171-1	ALT_WALLSET_STONE			41	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4171-2	FLOORITEM_PIT_COVER_CLOSED	41	71	7
H4271-1	ALT_WALLSET_STONE			42	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4271-2	FLOORITEM_PIT_COVER_CLOSED	42	71	7
H4371-1	ALT_WALLSET_STONE			43	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4471-1	ALT_WALLSET_STONE			44	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4471-2	FLOORITEM_PIT_STONE		44	71	7			STATE=(CLOSED)
H4571-1	ALT_WALLSET_STONE			45	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4571-2	FLOORITEM_PIT_STONE		45	71	7			STATE=(CLOSED)
H4671-1	ALT_WALLSET_STONE			46	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4671-2	FLOORITEM_PIT_STONE		46	71	7			STATE=(CLOSED)
H4771-1	ALT_WALLSET_STONE			47	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4771-2	FLOORITEM_PIT_STONE		47	71	7			STATE=(CLOSED)
H4871-1	ALT_WALLSET_STONE			48	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H4871-2	WALLITEM_COBWEB			48	71	7	EAST
H4871-3	WALLITEM_KEYHOLE_OH		48	71	7	WEST		OPBY=(KEY_OH)	ACTION=(TOGGLE)	TARGET=(H4870-2)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
H4971-1	ALT_WALLSET_STONE			49	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H5071-1	ALT_WALLSET_STONE			50	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H5171-1	ALT_WALLSET_STONE			51	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H5171-2	FLOORITEM_DAMAGE			51	71	7			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999999)
H5171-3	FLOORITEM_GENERATOR_MONSTER	51	71	7			GENERATES=(MONSTER_MERCHANT_GHOST)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(1000)
H5171-4	FLOORITEM_TRIGGER			51	71	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H5170-5,H5170-5)
H5271-1	ALT_WALLSET_STONE			52	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H5371-1	ALT_WALLSET_STONE			53	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H5471-1	ALT_WALLSET_STONE			54	71	7	CENTRE	WALLSET=(WALLSET_STONE)
H5771-1	FLOORITEM_TRIGGER			57	71	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4471-2)	OPTIONS=(CONSTANT_WEIGHT)
H5871-1	FLOORITEM_TRIGGER			58	71	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4571-2)	OPTIONS=(CONSTANT_WEIGHT)
H5971-1	FLOORITEM_TRIGGER			59	71	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4671-2)	OPTIONS=(CONSTANT_WEIGHT)
H6071-1	FLOORITEM_TRIGGER			60	71	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4771-2)	OPTIONS=(CONSTANT_WEIGHT)
H1972-1	ALT_WALLSET_MISTY			19	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2072-1	ALT_WALLSET_MISTY			20	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2172-1	FLOORITEM_HAZE_RAIN_NONE	21	72	7
H2172-2	ALT_WALLSET_MISTY			21	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2172-3	FLOORITEM_LIGHTNING_FLASH	21	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H2272-1	FLOORITEM_HAZE_RAIN_NONE	22	72	7
H2272-2	ALT_WALLSET_MISTY			22	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2272-3	FLOORITEM_LIGHTNING_FLASH	22	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H2372-1	FLOORITEM_HAZE_RAIN_NONE	23	72	7
H2372-2	ALT_WALLSET_MISTY			23	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2372-3	FLOORITEM_LIGHTNING_FLASH	23	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H2472-1	ALT_WALLSET_MISTY			24	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2572-1	FLOORITEM_HAZE_RAIN_NONE	25	72	7
H2572-2	ALT_WALLSET_MISTY			25	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2572-3	FLOORITEM_LIGHTNING_FLASH	25	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H2672-1	FLOORITEM_HAZE_RAIN_NONE	26	72	7
H2672-2	ALT_WALLSET_MISTY			26	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2672-3	FLOORITEM_LIGHTNING_FLASH	26	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H2772-1	ALT_WALLSET_MISTY			27	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2872-1	FLOORITEM_HAZE_RAIN_NONE	28	72	7
H2872-2	ALT_WALLSET_MISTY			28	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2872-3	FLOORITEM_LIGHTNING_FLASH	28	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H2972-1	FLOORITEM_HAZE_RAIN_NONE	29	72	7
H2972-2	ALT_WALLSET_MISTY			29	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2972-3	FLOORITEM_LIGHTNING_FLASH	29	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H3072-1	FLOORITEM_HAZE_RAIN_NONE	30	72	7
H3072-2	ALT_WALLSET_MISTY			30	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3072-3	FLOORITEM_LIGHTNING_FLASH	30	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H3072-4	MONSTER_TREE			30	72	7	CENTRE	HEALTH=(350)
H3172-1	FLOORITEM_HAZE_RAIN_NONE	31	72	7
H3172-2	ALT_WALLSET_MISTY			31	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3172-3	FLOORITEM_LIGHTNING_FLASH	31	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H3272-1	FLOORITEM_HAZE_RAIN_NONE	32	72	7
H3272-2	ALT_WALLSET_MISTY			32	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3272-3	FLOORITEM_LIGHTNING_FLASH	32	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H3372-1	FLOORITEM_HAZE_RAIN_NONE	33	72	7
H3372-2	ALT_WALLSET_MISTY			33	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3372-3	FLOORITEM_LIGHTNING_FLASH	33	72	7			STATE=(INACTIVE)	STRENGTH=(150)
H3472-1	ALT_WALLSET_MISTY			34	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3572-1	ALT_WALLSET_MISTY			35	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3672-1	ALT_WALLSET_MISTY			36	72	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3872-1	ALT_WALLSET_STONE			38	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H3972-1	ALT_WALLSET_STONE			39	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4072-1	ALT_WALLSET_STONE			40	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4072-2	WALLITEM_SWITCH_CRACK_STONE	40	72	7	NORTH		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(H4172-2)
H4172-1	ALT_WALLSET_STONE			41	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4172-2	FLOORITEM_WALL_MOVABLE		41	72	7
H4272-1	ALT_WALLSET_STONE			42	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4372-1	ALT_WALLSET_STONE			43	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4472-1	ALT_WALLSET_STONE			44	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4472-2	FLOORITEM_PIT_STONE		44	72	7			STATE=(CLOSED)
H4572-1	ALT_WALLSET_STONE			45	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4572-2	FLOORITEM_PIT_STONE		45	72	7			STATE=(CLOSED)
H4672-1	ALT_WALLSET_STONE			46	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4672-2	FLOORITEM_PIT_STONE		46	72	7			STATE=(CLOSED)
H4772-1	ALT_WALLSET_STONE			47	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4772-2	FLOORITEM_PIT_STONE		47	72	7			STATE=(CLOSED)
H4872-1	ALT_WALLSET_STONE			48	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H4972-1	ALT_WALLSET_STONE			49	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H5072-1	ALT_WALLSET_STONE			50	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H5172-1	ALT_WALLSET_STONE			51	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H5272-1	ALT_WALLSET_STONE			52	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H5372-1	ALT_WALLSET_STONE			53	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H5472-1	ALT_WALLSET_STONE			54	72	7	CENTRE	WALLSET=(WALLSET_STONE)
H5772-1	FLOORITEM_TRIGGER			57	72	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4472-2)	OPTIONS=(CONSTANT_WEIGHT)
H5872-1	FLOORITEM_TRIGGER			58	72	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4572-2)	OPTIONS=(CONSTANT_WEIGHT)
H5972-1	FLOORITEM_TRIGGER			59	72	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4672-2)	OPTIONS=(CONSTANT_WEIGHT)
H6072-1	FLOORITEM_TRIGGER			60	72	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4772-2)	OPTIONS=(CONSTANT_WEIGHT)
H1973-1	ALT_WALLSET_MISTY			19	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2073-1	ALT_WALLSET_MISTY			20	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2173-1	FLOORITEM_HAZE_RAIN_NONE	21	73	7
H2173-2	ALT_WALLSET_MISTY			21	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2173-3	FLOORITEM_LIGHTNING_FLASH	21	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2273-1	FLOORITEM_HAZE_RAIN_NONE	22	73	7
H2273-2	ALT_WALLSET_MISTY			22	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2273-3	FLOORITEM_LIGHTNING_FLASH	22	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2373-1	FLOORITEM_HAZE_RAIN_NONE	23	73	7
H2373-2	ALT_WALLSET_MISTY			23	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2373-3	FLOORITEM_LIGHTNING_FLASH	23	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2473-1	FLOORITEM_HAZE_RAIN_NONE	24	73	7
H2473-2	ALT_WALLSET_MISTY			24	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2473-3	FLOORITEM_LIGHTNING_FLASH	24	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2573-1	FLOORITEM_HAZE_RAIN_NONE	25	73	7
H2573-2	ALT_WALLSET_MISTY			25	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2573-3	FLOORITEM_LIGHTNING_FLASH	25	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2673-1	FLOORITEM_HAZE_RAIN_NONE	26	73	7
H2673-2	ALT_WALLSET_MISTY			26	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2673-3	FLOORITEM_LIGHTNING_FLASH	26	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2773-1	FLOORITEM_HAZE_RAIN_NONE	27	73	7
H2773-2	ALT_WALLSET_MISTY			27	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2773-3	FLOORITEM_LIGHTNING_FLASH	27	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H2873-1	ALT_WALLSET_MISTY			28	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2973-1	FLOORITEM_HAZE_RAIN_NONE	29	73	7
H2973-2	ALT_WALLSET_MISTY			29	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2973-3	FLOORITEM_LIGHTNING_FLASH	29	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H3073-1	ALT_WALLSET_MISTY			30	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3173-1	FLOORITEM_HAZE_RAIN_NONE	31	73	7
H3173-2	ALT_WALLSET_MISTY			31	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3173-3	FLOORITEM_LIGHTNING_FLASH	31	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H3273-1	FLOORITEM_HAZE_RAIN_NONE	32	73	7
H3273-2	ALT_WALLSET_MISTY			32	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3273-3	FLOORITEM_LIGHTNING_FLASH	32	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H3273-4	MONSTER_TREE			32	73	7	CENTRE	HEALTH=(350)
H3373-1	FLOORITEM_HAZE_RAIN_NONE	33	73	7
H3373-2	ALT_WALLSET_MISTY			33	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3373-3	FLOORITEM_LIGHTNING_FLASH	33	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H3473-1	FLOORITEM_HAZE_RAIN_NONE	34	73	7
H3473-2	ALT_WALLSET_MISTY			34	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3473-3	FLOORITEM_LIGHTNING_FLASH	34	73	7			STATE=(INACTIVE)	STRENGTH=(150)
H3573-1	ALT_WALLSET_MISTY			35	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3673-1	ALT_WALLSET_MISTY			36	73	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4073-1	ALT_WALLSET_STONE			40	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4173-1	ALT_WALLSET_STONE			41	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4173-2	WALLITEM_ALCOVE_SQUARE_DM2	41	73	7	NORTH
H4173-3	KEY_FUL				41	73	7	NORTH
H4173-4	MISC_BOX_MAGIC_GREEN_DM2	41	73	7	NORTH		CHARGE=(1)
H4273-1	ALT_WALLSET_STONE			42	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4373-1	ALT_WALLSET_STONE			43	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4473-1	ALT_WALLSET_STONE			44	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4473-2	FLOORITEM_PIT_STONE		44	73	7			STATE=(CLOSED)
H4573-1	ALT_WALLSET_STONE			45	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4573-2	FLOORITEM_PIT_STONE		45	73	7			STATE=(CLOSED)
H4673-1	ALT_WALLSET_STONE			46	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4673-2	FLOORITEM_PILLAR_ROUND		46	73	7
H4773-1	ALT_WALLSET_STONE			47	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4773-2	FLOORITEM_PIT_STONE		47	73	7			STATE=(CLOSED)
H4873-1	ALT_WALLSET_STONE			48	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H4973-1	ALT_WALLSET_STONE			49	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H5073-1	ALT_WALLSET_STONE			50	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H5173-1	ALT_WALLSET_STONE			51	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H5273-1	ALT_WALLSET_STONE			52	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H5373-1	ALT_WALLSET_STONE			53	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H5473-1	ALT_WALLSET_STONE			54	73	7	CENTRE	WALLSET=(WALLSET_STONE)
H5773-1	FLOORITEM_TRIGGER			57	73	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4473-2)	OPTIONS=(CONSTANT_WEIGHT)
H5873-1	FLOORITEM_TRIGGER			58	73	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4573-2)	OPTIONS=(CONSTANT_WEIGHT)
H6073-1	FLOORITEM_TRIGGER			60	73	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4773-2)	OPTIONS=(CONSTANT_WEIGHT)
H1974-1	ALT_WALLSET_MISTY			19	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2074-1	ALT_WALLSET_MISTY			20	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2174-1	ALT_WALLSET_MISTY			21	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2274-1	FLOORITEM_HAZE_RAIN_NONE	22	74	7
H2274-2	ALT_WALLSET_MISTY			22	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2274-3	FLOORITEM_LIGHTNING_FLASH	22	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2374-1	FLOORITEM_HAZE_RAIN_NONE	23	74	7
H2374-2	ALT_WALLSET_MISTY			23	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2374-3	FLOORITEM_LIGHTNING_FLASH	23	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2474-1	FLOORITEM_HAZE_RAIN_NONE	24	74	7
H2474-2	ALT_WALLSET_MISTY			24	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2474-3	FLOORITEM_LIGHTNING_FLASH	24	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2574-1	FLOORITEM_HAZE_RAIN_NONE	25	74	7
H2574-2	ALT_WALLSET_MISTY			25	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2574-3	FLOORITEM_LIGHTNING_FLASH	25	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2574-4	MONSTER_TREE			25	74	7	CENTRE	HEALTH=(350)
H2674-1	FLOORITEM_HAZE_RAIN_NONE	26	74	7
H2674-2	ALT_WALLSET_MISTY			26	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2674-3	FLOORITEM_LIGHTNING_FLASH	26	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2774-1	FLOORITEM_HAZE_RAIN_NONE	27	74	7
H2774-2	ALT_WALLSET_MISTY			27	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2774-3	FLOORITEM_LIGHTNING_FLASH	27	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2874-1	FLOORITEM_HAZE_RAIN_NONE	28	74	7
H2874-2	ALT_WALLSET_MISTY			28	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2874-3	FLOORITEM_LIGHTNING_FLASH	28	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H2974-1	FLOORITEM_HAZE_RAIN_NONE	29	74	7
H2974-2	ALT_WALLSET_MISTY			29	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2974-3	FLOORITEM_LIGHTNING_FLASH	29	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H3074-1	ALT_WALLSET_MISTY			30	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3174-1	FLOORITEM_HAZE_RAIN_NONE	31	74	7
H3174-2	ALT_WALLSET_MISTY			31	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3174-3	FLOORITEM_LIGHTNING_FLASH	31	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H3274-1	FLOORITEM_HAZE_RAIN_NONE	32	74	7
H3274-2	ALT_WALLSET_MISTY			32	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3274-3	FLOORITEM_LIGHTNING_FLASH	32	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H3374-1	FLOORITEM_HAZE_RAIN_NONE	33	74	7
H3374-2	ALT_WALLSET_MISTY			33	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3374-3	FLOORITEM_LIGHTNING_FLASH	33	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H3474-1	FLOORITEM_HAZE_RAIN_NONE	34	74	7
H3474-2	ALT_WALLSET_MISTY			34	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3474-3	FLOORITEM_LIGHTNING_FLASH	34	74	7			STATE=(INACTIVE)	STRENGTH=(150)
H3574-1	ALT_WALLSET_MISTY			35	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3674-1	ALT_WALLSET_MISTY			36	74	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4374-1	ALT_WALLSET_STONE			43	74	7	CENTRE	WALLSET=(WALLSET_STONE)
H4474-1	ALT_WALLSET_STONE			44	74	7	CENTRE	WALLSET=(WALLSET_STONE)
H4474-2	FLOORITEM_PIT_STONE		44	74	7			STATE=(CLOSED)
H4574-1	ALT_WALLSET_STONE			45	74	7	CENTRE	WALLSET=(WALLSET_STONE)
H4574-2	FLOORITEM_PIT_STONE		45	74	7			STATE=(CLOSED)
H4674-1	ALT_WALLSET_STONE			46	74	7	CENTRE	WALLSET=(WALLSET_STONE)
H4674-2	FLOORITEM_PIT_STONE		46	74	7			STATE=(CLOSED)
H4774-1	ALT_WALLSET_STONE			47	74	7	CENTRE	WALLSET=(WALLSET_STONE)
H4774-2	FLOORITEM_PIT_STONE		47	74	7			STATE=(CLOSED)
H4874-1	ALT_WALLSET_STONE			48	74	7	CENTRE	WALLSET=(WALLSET_STONE)
H5774-1	FLOORITEM_TRIGGER			57	74	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4474-2)	OPTIONS=(CONSTANT_WEIGHT)
H5874-1	FLOORITEM_TRIGGER			58	74	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4574-2)	OPTIONS=(CONSTANT_WEIGHT)
H5974-1	FLOORITEM_TRIGGER			59	74	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4674-2)	OPTIONS=(CONSTANT_WEIGHT)
H6074-1	FLOORITEM_TRIGGER			60	74	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4774-2)	OPTIONS=(CONSTANT_WEIGHT)
H1975-1	ALT_WALLSET_MISTY			19	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2075-1	ALT_WALLSET_MISTY			20	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2175-1	ALT_WALLSET_MISTY			21	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2275-1	ALT_WALLSET_MISTY			22	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2375-1	FLOORITEM_HAZE_RAIN_NONE	23	75	7
H2375-2	ALT_WALLSET_MISTY			23	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2375-3	FLOORITEM_LIGHTNING_FLASH	23	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H2475-1	FLOORITEM_HAZE_RAIN_NONE	24	75	7
H2475-2	ALT_WALLSET_MISTY			24	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2475-3	FLOORITEM_LIGHTNING_FLASH	24	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H2575-1	FLOORITEM_HAZE_RAIN_NONE	25	75	7
H2575-2	ALT_WALLSET_MISTY			25	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2575-3	FLOORITEM_LIGHTNING_FLASH	25	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H2675-1	FLOORITEM_HAZE_RAIN_NONE	26	75	7
H2675-2	ALT_WALLSET_MISTY			26	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2675-3	FLOORITEM_LIGHTNING_FLASH	26	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H2775-1	FLOORITEM_HAZE_RAIN_NONE	27	75	7
H2775-2	ALT_WALLSET_MISTY			27	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2775-3	FLOORITEM_LIGHTNING_FLASH	27	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H2875-1	FLOORITEM_HAZE_RAIN_NONE	28	75	7
H2875-2	ALT_WALLSET_MISTY			28	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2875-3	FLOORITEM_LIGHTNING_FLASH	28	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H2975-1	ALT_WALLSET_MISTY			29	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3075-1	ALT_WALLSET_MISTY			30	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3175-1	ALT_WALLSET_MISTY			31	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3275-1	FLOORITEM_HAZE_RAIN_NONE	32	75	7
H3275-2	ALT_WALLSET_MISTY			32	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3275-3	FLOORITEM_LIGHTNING_FLASH	32	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H3375-1	FLOORITEM_HAZE_RAIN_NONE	33	75	7
H3375-2	ALT_WALLSET_MISTY			33	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3375-3	FLOORITEM_LIGHTNING_FLASH	33	75	7			STATE=(INACTIVE)	STRENGTH=(150)
H3475-1	ALT_WALLSET_MISTY			34	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3575-1	ALT_WALLSET_MISTY			35	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3675-1	ALT_WALLSET_MISTY			36	75	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4375-1	ALT_WALLSET_STONE			43	75	7	CENTRE	WALLSET=(WALLSET_STONE)
H4475-1	ALT_WALLSET_STONE			44	75	7	CENTRE	WALLSET=(WALLSET_STONE)
H4475-2	FLOORITEM_PIT_STONE		44	75	7			STATE=(CLOSED)
H4575-1	ALT_WALLSET_STONE			45	75	7	CENTRE	WALLSET=(WALLSET_STONE)
H4575-2	FLOORITEM_PIT_STONE		45	75	7			STATE=(CLOSED)
H4675-1	ALT_WALLSET_STONE			46	75	7	CENTRE	WALLSET=(WALLSET_STONE)
H4675-2	FLOORITEM_PIT_STONE		46	75	7			STATE=(CLOSED)
H4775-1	ALT_WALLSET_STONE			47	75	7	CENTRE	WALLSET=(WALLSET_STONE)
H4775-2	FLOORITEM_PIT_STONE		47	75	7			STATE=(CLOSED)
H4875-1	ALT_WALLSET_STONE			48	75	7	CENTRE	WALLSET=(WALLSET_STONE)
H5775-1	FLOORITEM_TRIGGER			57	75	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4475-2)	OPTIONS=(CONSTANT_WEIGHT)
H5875-1	FLOORITEM_TRIGGER			58	75	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4575-2)	OPTIONS=(CONSTANT_WEIGHT)
H5975-1	FLOORITEM_TRIGGER			59	75	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4675-2)	OPTIONS=(CONSTANT_WEIGHT)
H6075-1	FLOORITEM_TRIGGER			60	75	7			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(H4775-2)	OPTIONS=(CONSTANT_WEIGHT)
H6075-2	MONSTER_THIEF_THICKET		60	75	7	CENTRE	HEALTH=(1)
H2076-1	ALT_WALLSET_MISTY			20	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2176-1	ALT_WALLSET_MISTY			21	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2276-1	ALT_WALLSET_MISTY			22	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2376-1	ALT_WALLSET_MISTY			23	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2476-1	FLOORITEM_HAZE_RAIN_NONE	24	76	7
H2476-2	ALT_WALLSET_MISTY			24	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2476-3	FLOORITEM_LIGHTNING_FLASH	24	76	7			STATE=(INACTIVE)	STRENGTH=(150)
H2476-4	MONSTER_TREE			24	76	7	CENTRE	HEALTH=(350)
H2576-1	FLOORITEM_HAZE_RAIN_NONE	25	76	7
H2576-2	ALT_WALLSET_MISTY			25	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2576-3	FLOORITEM_LIGHTNING_FLASH	25	76	7			STATE=(INACTIVE)	STRENGTH=(150)
H2676-1	FLOORITEM_HAZE_RAIN_NONE	26	76	7
H2676-2	ALT_WALLSET_MISTY			26	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2676-3	FLOORITEM_LIGHTNING_FLASH	26	76	7			STATE=(INACTIVE)	STRENGTH=(150)
H2776-1	FLOORITEM_HAZE_RAIN_NONE	27	76	7
H2776-2	ALT_WALLSET_MISTY			27	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2776-3	FLOORITEM_LIGHTNING_FLASH	27	76	7			STATE=(INACTIVE)	STRENGTH=(150)
H2876-1	ALT_WALLSET_MISTY			28	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2976-1	ALT_WALLSET_MISTY			29	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3076-1	ALT_WALLSET_MISTY			30	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3176-1	ALT_WALLSET_MISTY			31	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3276-1	ALT_WALLSET_MISTY			32	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3376-1	ALT_WALLSET_MISTY			33	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3476-1	ALT_WALLSET_MISTY			34	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3576-1	ALT_WALLSET_MISTY			35	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3676-1	ALT_WALLSET_MISTY			36	76	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4376-1	ALT_WALLSET_STONE			43	76	7	CENTRE	WALLSET=(WALLSET_STONE)
H4476-1	ALT_WALLSET_STONE			44	76	7	CENTRE	WALLSET=(WALLSET_STONE)
H4576-1	ALT_WALLSET_STONE			45	76	7	CENTRE	WALLSET=(WALLSET_STONE)
H4576-2	WALLITEM_KEYHOLE_FUL		45	76	7	NORTH		OPBY=(KEY_FUL)	ACTION=(TOGGLE)	TARGET=(H4676-2)	OPTIONS=(DESTROY_ITEM,DISABLE_SELF,SOUND:SOUND_OTHER_UNLOCK_1)
H4676-1	ALT_WALLSET_STONE			46	76	7	CENTRE	WALLSET=(WALLSET_STONE)
H4676-2	FLOORITEM_DOORBUTTON_STONE	46	76	7			STATE=(INVISIBLE)
H4676-3	FLOORITEM_DOORFRAME_STONE_BUTTON	46	76	7
H4676-4	DOOR_IRON_DM2			46	76	7			STATE=(CLOSED)
H4776-1	ALT_WALLSET_STONE			47	76	7	CENTRE	WALLSET=(WALLSET_STONE)
H4876-1	ALT_WALLSET_STONE			48	76	7	CENTRE	WALLSET=(WALLSET_STONE)
H2177-1	ALT_WALLSET_MISTY			21	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2277-1	ALT_WALLSET_MISTY			22	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2377-1	ALT_WALLSET_MISTY			23	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2477-1	ALT_WALLSET_MISTY			24	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2577-1	FLOORITEM_HAZE_RAIN_NONE	25	77	7
H2577-2	ALT_WALLSET_MISTY			25	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2577-3	FLOORITEM_LIGHTNING_FLASH	25	77	7			STATE=(INACTIVE)	STRENGTH=(150)
H2677-1	FLOORITEM_HAZE_RAIN_NONE	26	77	7
H2677-2	ALT_WALLSET_MISTY			26	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2677-3	FLOORITEM_LIGHTNING_FLASH	26	77	7			STATE=(INACTIVE)	STRENGTH=(150)
H2777-1	FLOORITEM_HAZE_RAIN_NONE	27	77	7
H2777-2	ALT_WALLSET_MISTY			27	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2777-3	FLOORITEM_LIGHTNING_FLASH	27	77	7			STATE=(INACTIVE)	STRENGTH=(150)
H2777-4	MONSTER_TREE			27	77	7	CENTRE	HEALTH=(350)
H2877-1	ALT_WALLSET_MISTY			28	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2977-1	ALT_WALLSET_MISTY			29	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3077-1	ALT_WALLSET_MISTY			30	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3177-1	ALT_WALLSET_MISTY			31	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3277-1	ALT_WALLSET_MISTY			32	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3377-1	ALT_WALLSET_MISTY			33	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3477-1	ALT_WALLSET_MISTY			34	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H3577-1	ALT_WALLSET_MISTY			35	77	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4277-1	ALT_WALLSET_STONE			42	77	7	CENTRE	WALLSET=(WALLSET_STONE)
H4377-1	ALT_WALLSET_STONE			43	77	7	CENTRE	WALLSET=(WALLSET_STONE)
H4477-1	ALT_WALLSET_STONE			44	77	7	CENTRE	WALLSET=(WALLSET_STONE)
H4577-1	ALT_WALLSET_STONE			45	77	7	CENTRE	WALLSET=(WALLSET_STONE)
H4677-1	ALT_WALLSET_STONE			46	77	7	CENTRE	WALLSET=(WALLSET_STONE)
H4777-1	ALT_WALLSET_STONE			47	77	7	CENTRE	WALLSET=(WALLSET_STONE)
H2278-1	ALT_WALLSET_MISTY			22	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2378-1	ALT_WALLSET_MISTY			23	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2478-1	ALT_WALLSET_MISTY			24	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2578-1	ALT_WALLSET_MISTY			25	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2678-1	ALT_WALLSET_MISTY			26	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2778-1	ALT_WALLSET_MISTY			27	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2878-1	ALT_WALLSET_MISTY			28	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2978-1	ALT_WALLSET_MISTY			29	78	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4278-1	ALT_WALLSET_STONE			42	78	7	CENTRE	WALLSET=(WALLSET_STONE)
H4378-1	ALT_WALLSET_STONE			43	78	7	CENTRE	WALLSET=(WALLSET_STONE)
H4478-1	ALT_WALLSET_STONE			44	78	7	CENTRE	WALLSET=(WALLSET_STONE)
H4578-1	ALT_WALLSET_STONE			45	78	7	CENTRE	WALLSET=(WALLSET_STONE)
H4578-2	FLOORITEM_TRIGGER			45	78	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4678-2,H4778-2,H4778-3)	OPTIONS=(DISABLE_SELF)
H4578-3	FLOORITEM_PAD_LARGE_STONE	45	78	7
H4678-1	ALT_WALLSET_STONE			46	78	7	CENTRE	WALLSET=(WALLSET_STONE)
H4678-2	FLOORITEM_GENERATOR_MONSTER	46	78	7			GENERATES=(MONSTER_MUMMY_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_ATTACK_MUMMY)
H4778-1	ALT_WALLSET_STONE			47	78	7	CENTRE	WALLSET=(WALLSET_STONE)
H4778-2	WALLITEM_SARCOPHAGUS_CLOSED	47	78	7	WEST
H4778-3	WALLITEM_SARCOPHAGUS_OPEN	47	78	7	WEST		STATE=(INVISIBLE)
H2379-1	ALT_WALLSET_MISTY			23	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2479-1	ALT_WALLSET_MISTY			24	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2579-1	ALT_WALLSET_MISTY			25	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2679-1	ALT_WALLSET_MISTY			26	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2779-1	ALT_WALLSET_MISTY			27	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2879-1	ALT_WALLSET_MISTY			28	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H2979-1	ALT_WALLSET_MISTY			29	79	7	CENTRE	WALLSET=(WALLSET_MISTY)
H4279-1	ALT_WALLSET_STONE			42	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4379-1	ALT_WALLSET_STONE			43	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4479-1	ALT_WALLSET_STONE			44	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4579-1	ALT_WALLSET_STONE			45	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4679-1	ALT_WALLSET_STONE			46	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4779-1	ALT_WALLSET_STONE			47	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4779-2	WALLITEM_SARCOPHAGUS_CLOSED	47	79	7	SOUTH
H4779-3	WALLITEM_SARCOPHAGUS_OPEN	47	79	7	SOUTH		STATE=(INVISIBLE)
H4879-1	ALT_WALLSET_STONE			48	79	7	CENTRE	WALLSET=(WALLSET_STONE)
H4280-1	ALT_WALLSET_STONE			42	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4280-2	WALLITEM_SARCOPHAGUS_CLOSED	42	80	7	EAST
H4280-3	WALLITEM_SARCOPHAGUS_OPEN	42	80	7	EAST		STATE=(INVISIBLE)
H4380-1	ALT_WALLSET_STONE			43	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4380-2	FLOORITEM_GENERATOR_MONSTER	43	80	7			GENERATES=(MONSTER_MUMMY_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_ATTACK_MUMMY)
H4480-1	ALT_WALLSET_STONE			44	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4480-2	FLOORITEM_TRIGGER			44	80	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4380-2,H4280-2,H4280-3)	OPTIONS=(DISABLE_SELF)
H4480-3	FLOORITEM_PAD_LARGE_STONE	44	80	7
H4580-1	ALT_WALLSET_STONE			45	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4680-1	ALT_WALLSET_STONE			46	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4780-1	ALT_WALLSET_STONE			47	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4780-2	FLOORITEM_GENERATOR_MONSTER	47	80	7			GENERATES=(MONSTER_MUMMY_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_ATTACK_MUMMY)
H4880-1	ALT_WALLSET_STONE			48	80	7	CENTRE	WALLSET=(WALLSET_STONE)
H4281-1	ALT_WALLSET_STONE			42	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4381-1	ALT_WALLSET_STONE			43	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4481-1	ALT_WALLSET_STONE			44	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4581-1	ALT_WALLSET_STONE			45	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4681-1	ALT_WALLSET_STONE			46	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4781-1	ALT_WALLSET_STONE			47	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4781-2	FLOORITEM_TRIGGER			47	81	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4780-2,H4779-2,H4779-3)	OPTIONS=(DISABLE_SELF)
H4781-3	FLOORITEM_PAD_LARGE_STONE	47	81	7
H4881-1	ALT_WALLSET_STONE			48	81	7	CENTRE	WALLSET=(WALLSET_STONE)
H4482-1	ALT_WALLSET_STONE			44	82	7	CENTRE	WALLSET=(WALLSET_STONE)
H4582-1	ALT_WALLSET_STONE			45	82	7	CENTRE	WALLSET=(WALLSET_STONE)
H4781-4	ALT_WALLSET_STONE			46	82	7	CENTRE	WALLSET=(WALLSET_STONE)
H4781-5	FLOORITEM_TRIGGER			46	82	7			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(H4780-4,H4779-5,H4779-6)	OPTIONS=(DISABLE_SELF)
H4781-6	FLOORITEM_PAD_LARGE_STONE	46	82	7
H4780-3	ALT_WALLSET_STONE			47	82	7	CENTRE	WALLSET=(WALLSET_STONE)
H4780-4	FLOORITEM_GENERATOR_MONSTER	47	82	7			GENERATES=(MONSTER_MUMMY_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(50)	OPTIONS=(SOUND:SOUND_ATTACK_MUMMY)
H4882-1	ALT_WALLSET_STONE			48	82	7	CENTRE	WALLSET=(WALLSET_STONE)
H4483-1	ALT_WALLSET_STONE			44	83	7	CENTRE	WALLSET=(WALLSET_STONE)
H4583-1	ALT_WALLSET_STONE			45	83	7	CENTRE	WALLSET=(WALLSET_STONE)
H4583-2	FLOORITEM_DOORFRAME_STONE	45	83	7
H4583-3	FLOORITEM_DOORBUTTON_STONE	45	83	7
H4583-4	DOOR_WOODEN_DM2_REINFORCED_BRONZE	45	83	7			STATE=(CLOSED)
H4683-1	ALT_WALLSET_STONE			46	83	7	CENTRE	WALLSET=(WALLSET_STONE)
H4779-4	ALT_WALLSET_STONE			47	83	7	CENTRE	WALLSET=(WALLSET_STONE)
H4779-5	WALLITEM_SARCOPHAGUS_CLOSED	47	83	7	NORTH
H4779-6	WALLITEM_SARCOPHAGUS_OPEN	47	83	7	NORTH		STATE=(INVISIBLE)
H4883-1	ALT_WALLSET_STONE			48	83	7	CENTRE	WALLSET=(WALLSET_STONE)
H4384-1	ALT_WALLSET_STONE			43	84	7	CENTRE	WALLSET=(WALLSET_STONE)
H4484-1	ALT_WALLSET_STONE			44	84	7	CENTRE	WALLSET=(WALLSET_STONE)
H4584-1	ALT_WALLSET_STONE			45	84	7	CENTRE	WALLSET=(WALLSET_STONE)
H4684-1	ALT_WALLSET_STONE			46	84	7	CENTRE	WALLSET=(WALLSET_STONE)
H4784-1	ALT_WALLSET_STONE			47	84	7	CENTRE	WALLSET=(WALLSET_STONE)
H4385-1	ALT_WALLSET_STONE			43	85	7	CENTRE	WALLSET=(WALLSET_STONE)
H4485-1	ALT_WALLSET_STONE			44	85	7	CENTRE	WALLSET=(WALLSET_STONE)
H4585-1	ALT_WALLSET_STONE			45	85	7	CENTRE	WALLSET=(WALLSET_STONE)
H4685-1	ALT_WALLSET_STONE			46	85	7	CENTRE	WALLSET=(WALLSET_STONE)
H4785-1	ALT_WALLSET_STONE			47	85	7	CENTRE	WALLSET=(WALLSET_STONE)
H4386-1	ALT_WALLSET_STONE			43	86	7	CENTRE	WALLSET=(WALLSET_STONE)
H4486-1	ALT_WALLSET_STONE			44	86	7	CENTRE	WALLSET=(WALLSET_STONE)
H4486-2	WALLITEM_SCONCE_IMP		44	86	7	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H4486-3	WEAPON_TORCH_DM2			44	86	7	NORTH		CHARGE=(100)
H4586-1	ALT_WALLSET_STONE			45	86	7	CENTRE	WALLSET=(WALLSET_STONE)
H4586-4	WALLITEM_ALCOVE_SQUARE_DM2	45	86	7	NORTH		STATE=(INVISIBLE)	OPBY=(MISC_TAPESTRY)	ACTION=(ACTIVATE)	TARGET=(H4587-3)	OPTIONS=(DESTROY_ITEM,DELAY:1,SOUND:NULL)
H4586-5	WALLITEM_TAPESTRY			45	86	7	NORTH		OPBY=(HAND_EMPTY)	ACTION=(ACTIVATE)	TARGET=(H4587-3,H4587-4)	OPTIONS=(SOUND:NULL)
H4586-6	KEY_OH				45	86	7	NORTH
H4586-2	WEAPON_MINION_GUARD_GOOD	45	86	7	NORTH		CHARGE=(1)
H4586-7	SWORD_FURY_DM2			45	86	7	NORTH		CHARGE=(15)
H4586-8	MISC_COIN_GOLD_DM2		45	86	7	NORTH
H4586-9	MISC_COIN_GOLD_DM2		45	86	7	NORTH
H4686-1	ALT_WALLSET_STONE			46	86	7	CENTRE	WALLSET=(WALLSET_STONE)
H4686-2	WALLITEM_SCONCE_IMP		46	86	7	NORTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
H4686-3	WEAPON_TORCH_DM2			46	86	7	NORTH		CHARGE=(100)
H4786-1	ALT_WALLSET_STONE			47	86	7	CENTRE	WALLSET=(WALLSET_STONE)
H4587-3	WALLITEM_RELAY			45	87	7	CENTRE	ACTION=(TOGGLE)	TARGET=(H4586-4,H4586-5)
H4587-4	WALLITEM_ACTION			45	87	7	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_TAPESTRY,NULL)	STRENGTH=(0)

; Level 8
I0601-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	6	1	8	SOUTH		STATE=(INVISIBLE)
I0601-2	WALLITEM_SEAM_GEM_GREEN		6	1	8	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I0601-1,I0601-2,I0601-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I0601-3	WALLITEM_ACTION			6	1	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I0801-1	MONSTER_BAT				8	1	8	NORTHWEST	HEALTH=(22)
I0902-1	FLOORITEM_GENERATOR_MONSTER	9	2	8			GENERATES=(MONSTER_BAT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(30)	OPTIONS=(RECHARGE_TIME:500)
I1503-1	FLOORITEM_TRIGGER			15	3	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(I0902-1)
I1504-1	WALLITEM_POLEUP_WOODEN_CAVE	15	4	8	SOUTH
I3004-1	FLOORITEM_TRIGGER			30	4	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I1005-1	MONSTER_BAT				10	5	8	NORTHEAST	HEALTH=(39)
I1505-1	FLOORITEM_TRIGGER			15	5	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I1905-1	MONSTER_BAT				19	5	8	NORTHEAST	HEALTH=(39)
I2905-1	FLOORITEM_TRIGGER			29	5	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I3005-1	WALLITEM_POLEUP_WOODEN_CAVE	30	5	8	NORTH
I3905-1	FLOORITEM_PILLAR_CAVE		39	5	8
I4105-1	FLOORITEM_TRIGGER			41	5	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I0606-1	WALLITEM_POLEUP_WOODEN_CAVE	6	6	8	EAST
I0706-1	FLOORITEM_TRIGGER			7	6	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2806-1	FLOORITEM_TRIGGER			28	6	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I3306-1	FLOORITEM_TRIGGER			33	6	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I3806-1	FLOORITEM_TRIGGER			38	6	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I4306-1	FLOORITEM_PILLAR_CAVE		43	6	8
I0607-1	MONSTER_BAT				6	7	8	SOUTHWEST	HEALTH=(23)
I1407-1	MONSTER_BAT				14	7	8	SOUTHEAST	HEALTH=(22)
I1507-1	FLOORITEM_TRIGGER			15	7	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I3007-1	WALLITEM_ALCOVE_CAVE		30	7	8	NORTH
I3007-2	FLASK_POTION_KU_DM2		30	7	8	NORTH		CHARGE=(80)
I3007-3	FLASK_POTION_KU_DM2		30	7	8	NORTH		CHARGE=(80)
I3007-4	FLASK_POTION_KU_DM2		30	7	8	NORTH		CHARGE=(40)
I3507-1	FLOORITEM_BOULDER_CAVE_MOVEABLE	35	7	8
I4007-1	WALLITEM_ALCOVE_CAVE		40	7	8	WEST
I4007-2	FLASK_POTION_KU_DM2		40	7	8	WEST		CHARGE=(80)
I4007-3	FLASK_POTION_KU_DM2		40	7	8	WEST		CHARGE=(80)
I4007-4	FLASK_POTION_KU_DM2		40	7	8	WEST		CHARGE=(80)
I4307-1	FLOORITEM_BOULDER_CAVE_MOVEABLE	43	7	8
I4307-2	FLASK_POTION_VEN_DM2		43	7	8	SOUTHEAST	CHARGE=(70)
I4307-3	FLASK_POTION_BOMB_FUL_DM2	43	7	8	SOUTHEAST	CHARGE=(50)
I1008-1	FLOORITEM_GENERATOR_MONSTER	10	8	8			GENERATES=(MONSTER_BAT)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(30)	OPTIONS=(RECHARGE_TIME:500)
I1108-1	WALLITEM_WATERWHEEL		11	8	8	WEST
I1108-2	WALLITEM_COG			11	8	8	EAST
I1208-1	FLOORITEM_CAPSTAN_SPIKED	12	8	8
I1508-1	WALLITEM_POLEUP_WOODEN_CAVE	15	8	8	NORTH
I3208-1	FLOORITEM_BOULDER_CAVE_MOVEABLE	32	8	8
I3208-2	FLASK_POTION_VEN_DM2		32	8	8	SOUTHEAST	CHARGE=(50)
I0909-1	MONSTER_BAT				9	9	8	SOUTHWEST	HEALTH=(23)
I2909-1	FLOORITEM_PILLAR_CAVE		29	9	8
I0912-1	FLOORITEM_TRIGGER			9	12	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(I1008-1)
I0912-2	FLOORITEM_DOORFRAME_STONE	9	12	8
I0912-3	FLOORITEM_DOORBUTTON_STONE	9	12	8
I0912-4	DOOR_PORTCULLIS_SKULL		9	12	8			STATE=(CLOSED)	STRENGTH=(BASH:100,FIRE:85)
I0813-1	WALLITEM_POLEUP_WOODEN_CAVE	8	13	8	EAST
I0913-1	FLOORITEM_TRIGGER			9	13	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I1013-1	WALLITEM_ALCOVE_CAVE		10	13	8	WEST
I1013-2	FLASK_POTION_BRO_DM2		10	13	8	WEST		CHARGE=(100)
I1013-3	FLASK_POTION_BRO_DM2		10	13	8	WEST		CHARGE=(100)
I2119-1	FLOORITEM_TRIGGER			21	19	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2119-2	FLASK_POTION_BOMB_FUL_DM2	21	19	8	NORTHWEST	CHARGE=(80)
I2219-1	FLOORITEM_TRIGGER			22	19	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2319-1	FLOORITEM_TRIGGER			23	19	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2319-2	MONSTER_WORM_TIGER		23	19	8	CENTRE	HEALTH=(275)
I2120-1	FLOORITEM_TRIGGER			21	20	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2120-2	MONSTER_WORM_TIGER		21	20	8	CENTRE	HEALTH=(232)
I2220-1	FLOORITEM_TRIGGER			22	20	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2320-1	FLOORITEM_TRIGGER			23	20	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2420-1	WALLITEM_LADDERUP_WOODEN_STONE	24	20	8	WEST
I2121-1	FLOORITEM_TRIGGER			21	21	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2121-2	FLOORITEM_TRIGGER			21	21	8			OPBY=(PARTY)	ACTION=(DEACTIVATE)	TARGET=(I2122-1)	OPTIONS=(CONSTANT_WEIGHT,DIRECTION:NORTH)
I2221-1	FLOORITEM_TRIGGER			22	21	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2221-2	FLASK_POTION_BOMB_FUL_DM2	22	21	8	SOUTHWEST	CHARGE=(80)
I2321-1	FLOORITEM_TRIGGER			23	21	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2321-2	MONSTER_WORM_TIGER		23	21	8	CENTRE	HEALTH=(277)
I2122-1	FLOORITEM_WALL_MOVABLE		21	22	8
I2222-1	WALLITEM_ALCOVE_CAVE		22	22	8	WEST
I2222-2	SWORD_TEMPEST			22	22	8	WEST		CHARGE=(15)
I3422-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	34	22	8	SOUTH		STATE=(INVISIBLE)
I3422-2	WALLITEM_SEAM_GEM_GREEN		34	22	8	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I3422-1,I3422-2,I3422-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I3422-3	WALLITEM_ACTION			34	22	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I3522-1	WALLITEM_ALCOVE_CAVE		35	22	8	SOUTH
I3522-2	WEAPON_GAUNTLET_KALAN		35	22	8	SOUTH		CHARGE=(10)
I3324-1	FLOORITEM_PILLAR_CAVE		33	24	8
I0925-1	WALLITEM_RELAY			9	25	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I0928-1,I0925-2,I0925-3)	OPTIONS=(DELAY:60)
I0925-2	WALLITEM_RELAY			9	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I0928-2,I0928-2)
I0925-3	WALLITEM_RELAY			9	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I0928-3,I1028-3)	OPTIONS=(DELAY:2)
I1025-1	WALLITEM_RELAY			10	25	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I1028-1,I1025-2,I1025-3)	OPTIONS=(DELAY:50)
I1025-2	WALLITEM_RELAY			10	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1028-2,I1028-2)
I1025-3	WALLITEM_RELAY			10	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1028-3,I1128-3)	OPTIONS=(DELAY:2)
I1125-1	WALLITEM_RELAY			11	25	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I1128-1,I1125-2,I1125-3)	OPTIONS=(DELAY:40)
I1125-2	WALLITEM_RELAY			11	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1128-2,I1128-2)
I1125-3	WALLITEM_RELAY			11	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1128-3,I1228-3)	OPTIONS=(DELAY:2)
I1225-1	WALLITEM_RELAY			12	25	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I1228-1,I1225-2,I1225-3)	OPTIONS=(DELAY:30)
I1225-2	WALLITEM_RELAY			12	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1228-2,I1228-2)
I1225-3	WALLITEM_RELAY			12	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1228-3,I1328-3)	OPTIONS=(DELAY:2)
I1325-1	WALLITEM_RELAY			13	25	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I1328-1,I1325-2,I1325-3)	OPTIONS=(DELAY:20)
I1325-2	WALLITEM_RELAY			13	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1328-2,I1328-2)
I1325-3	WALLITEM_RELAY			13	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1328-3,I1428-3)	OPTIONS=(DELAY:2)
I1425-1	WALLITEM_RELAY			14	25	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I1428-1,I1425-2,I1425-3)	OPTIONS=(DELAY:10)
I1425-2	WALLITEM_RELAY			14	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1428-2,I1428-2)
I1425-3	WALLITEM_RELAY			14	25	8	CENTRE	ACTION=(TOGGLE)	TARGET=(I1428-3,I1528-1)	OPTIONS=(DELAY:2)
I3525-1	FLOORITEM_PILLAR_CAVE		35	25	8
I3426-1	MONSTER_WORM_TIGER		34	26	8	CENTRE	HEALTH=(171)
I3626-1	MONSTER_WORM_TIGER		36	26	8	CENTRE	HEALTH=(183)
I0927-1	WALLITEM_RELAY			9	27	8	CENTRE	ACTION=(DEACTIVATE)	TARGET=(I0928-2,I0928-3)
I1027-1	WALLITEM_RELAY			10	27	8	CENTRE	ACTION=(DEACTIVATE)	TARGET=(I0928-2,I0928-3)
I1127-1	WALLITEM_RELAY			11	27	8	CENTRE	ACTION=(DEACTIVATE)	TARGET=(I0928-2,I0928-3)
I1227-1	WALLITEM_RELAY			12	27	8	CENTRE	ACTION=(DEACTIVATE)	TARGET=(I0928-2,I0928-3)
I1327-1	WALLITEM_RELAY			13	27	8	CENTRE	ACTION=(DEACTIVATE)	TARGET=(I0928-2,I0928-3)
I1427-1	WALLITEM_RELAY			14	27	8	CENTRE	ACTION=(DEACTIVATE)	TARGET=(I0928-2,I0928-3)
I1527-1	WALLITEM_RELAY			15	27	8	CENTRE	ACTION=(ACTIVATE)	TARGET=(I1528-1)
I1727-1	FLOORITEM_TELEPORTER		17	27	8			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(46,35,7)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
I1727-2	FLOORITEM_HAZE_BLUE_DM2		17	27	8			STATE=(INVISIBLE)
I2527-1	FLOORITEM_TRIGGER			25	27	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(I2728-1)
I0828-1	WALLITEM_SWITCH_BIG_CAVE	8	28	8	EAST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(I0929-2)	OPTIONS=(SOUND:NULL)
I0928-1	FLOORITEM_SOUND_LOCALISED	9	28	8			SOUND=(SOUND_OTHER_ROCKFALL)	LOOP=(FALSE)
I0928-2	FLOORITEM_DAMAGE			9	28	8			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
I0928-3	FLOORITEM_WALL_SPIKED_WEST	9	28	8			STATE=(INVISIBLE)
I1028-1	FLOORITEM_SOUND_LOCALISED	10	28	8			SOUND=(SOUND_OTHER_ROCKFALL)	LOOP=(FALSE)
I1028-2	FLOORITEM_DAMAGE			10	28	8			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
I1028-3	FLOORITEM_WALL_SPIKED_WEST	10	28	8			STATE=(INVISIBLE)
I1128-1	FLOORITEM_SOUND_LOCALISED	11	28	8			SOUND=(SOUND_OTHER_ROCKFALL)	LOOP=(FALSE)
I1128-2	FLOORITEM_DAMAGE			11	28	8			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
I1128-3	FLOORITEM_WALL_SPIKED_WEST	11	28	8			STATE=(INVISIBLE)
I1128-4	FLOORITEM_TRIGGER			11	28	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(I0925-1,I1025-1,I1125-1,I1225-1,I1325-1,I1425-1)
I1128-5	FLOORITEM_PAD_SMALL_CAVE	11	28	8
I1228-1	FLOORITEM_SOUND_LOCALISED	12	28	8			SOUND=(SOUND_OTHER_ROCKFALL)	LOOP=(FALSE)
I1228-2	FLOORITEM_DAMAGE			12	28	8			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
I1228-3	FLOORITEM_WALL_SPIKED_WEST	12	28	8			STATE=(INVISIBLE)
I1328-1	FLOORITEM_SOUND_LOCALISED	13	28	8			SOUND=(SOUND_OTHER_ROCKFALL)	LOOP=(FALSE)
I1328-2	FLOORITEM_DAMAGE			13	28	8			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
I1328-3	FLOORITEM_WALL_SPIKED_WEST	13	28	8			STATE=(INVISIBLE)
I1428-1	FLOORITEM_SOUND_LOCALISED	14	28	8			SOUND=(SOUND_OTHER_ROCKFALL)	LOOP=(FALSE)
I1428-2	FLOORITEM_DAMAGE			14	28	8			STATE=(INACTIVE)	TYPE=(HEALTH)	DAMAGE=(999)
I1428-3	FLOORITEM_WALL_SPIKED_WEST	14	28	8			STATE=(INVISIBLE)
I1528-1	FLOORITEM_WALL_SPIKED_WEST	15	28	8
I2328-1	MONSTER_ROCKMAN_PASSIVE		23	28	8	SOUTHEAST	HEALTH=(94)
I2328-2	MONSTER_ROCKMAN_PASSIVE		23	28	8	SOUTHWEST	HEALTH=(153)
I2328-3	MONSTER_ROCKMAN_PASSIVE		23	28	8	NORTHEAST	HEALTH=(145)
I2728-1	FLOORITEM_GENERATOR_MONSTER	27	28	8			GENERATES=(MONSTER_ROCKMAN_PASSIVE)	NUMBERS=(1,2,3,4)	TOTAL=(0)	HEALTH=(150)
I0829-1	WALLITEM_ALCOVE_CAVE		8	29	8	WEST
I0929-1	FLOORITEM_DOORFRAME_CAVE	9	29	8
I0929-2	DOOR_WEB				9	29	8			STATE=(CLOSED)
I1329-1	WALLITEM_SWITCH_LEVER_CAVE	13	29	8	SOUTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(I0927-1,I1027-1,I1127-1,I1227-1,I1327-1,I1427-1,I1527-1)	OPTIONS=(SOUND:SOUND_OTHER_ROCKFALL)
I1429-1	FLOORITEM_DOORFRAME_CAVE	14	29	8
I1429-2	FLOORITEM_DOORBUTTON_CAVE	14	29	8
I1429-3	DOOR_WEB				14	29	8			STATE=(CLOSED)
I1729-1	MONSTER_ROCKMAN_PASSIVE		17	29	8	SOUTHWEST	HEALTH=(161)
I1729-2	MONSTER_ROCKMAN_PASSIVE		17	29	8	SOUTHEAST	HEALTH=(154)
I1929-1	FLOORITEM_DOORFRAME_CAVE	19	29	8
I1929-2	DOOR_WEB				19	29	8			STATE=(CLOSED)
I2029-1	WALLITEM_KEYHOLE_BLOOD		20	29	8	SOUTH		OPBY=(KEY_BLOOD)	ACTION=(TOGGLE)	TARGET=(I1929-2)	OPTIONS=(STORE_ITEM,SOUND:SOUND_OTHER_UNLOCK_1)
I2129-1	WALLITEM_SWITCH_BIG_CAVE	21	29	8	NORTH		OPBY=(HAND)	ACTION=(ACTIVATE)	TARGET=(I1727-1,I1727-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I2629-1	FLOORITEM_TRIGGER			26	29	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I2729-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	27	29	8	WEST		STATE=(INVISIBLE)
I2729-2	WALLITEM_SEAM_GEM_GREEN		27	29	8	WEST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I2729-1,I2729-2,I2729-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I2729-3	WALLITEM_ACTION			27	29	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I3329-1	WALLITEM_POLEDOWN_WOODEN_CAVE	33	29	8	WEST
I2130-1	WALLITEM_ALCOVE_CAVE		21	30	8	SOUTH
I2130-2	STAFF_EMERALD_ORB			21	30	8	SOUTH		CHARGE=(15)
I2330-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	23	30	8	EAST		STATE=(INVISIBLE)
I2330-2	WALLITEM_SEAM_GEM_GREEN		23	30	8	EAST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I2330-1,I2330-2,I2330-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I2330-3	WALLITEM_ACTION			23	30	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I2530-1	FLOORITEM_PIT_CAVE		25	30	8
I3530-1	MONSTER_WORM_TIGER		35	30	8	CENTRE	HEALTH=(290)
I2231-1	FLOORITEM_PIT_CAVE		22	31	8
I2631-1	MISC_PYRO				26	31	8	SOUTHWEST
I3631-1	FLOORITEM_BOULDER_CAVE_MOVEABLE	36	31	8
I3631-2	RING_STORM_DM2			36	31	8	NORTHEAST	CHARGE=(15)
I0632-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	6	32	8	EAST		STATE=(INVISIBLE)
I0632-2	WALLITEM_SEAM_GEM_GREEN		6	32	8	EAST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I0632-1,I0632-2,I0632-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I0632-3	WALLITEM_ACTION			6	32	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I1832-1	MISC_PYRO				18	32	8	NORTHWEST
I2932-1	FLOORITEM_PIT_CAVE		29	32	8
I3132-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	31	32	8	WEST		STATE=(INVISIBLE)
I3132-2	WALLITEM_SEAM_GEM_GREEN		31	32	8	WEST		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I3132-1,I3132-2,I3132-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I3132-3	WALLITEM_ACTION			31	32	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I3432-1	MONSTER_WORM_TIGER		34	32	8	CENTRE	HEALTH=(154)
I1333-1	FLOORITEM_PILLAR_CAVE		13	33	8
I1833-2	KEY_BLOOD				-1	-1	-1	NORTHWEST
I1833-1	MONSTER_DRU_TAN			18	33	8	CENTRE	HEALTH=(600)	CARRYING=(I1833-2)
I2033-1	FLOORITEM_PIT_CAVE		20	33	8
I3533-1	MONSTER_WORM_TIGER		35	33	8	CENTRE	HEALTH=(225)
I1734-1	MISC_PYRO				17	34	8	SOUTHWEST
I2234-1	FLOORITEM_PIT_CAVE		22	34	8
I2634-1	FLOORITEM_ENTRANCE_CAVE_FROM_CAVE_SOUTH	26	34	8
I2834-1	MISC_PYRO				28	34	8	SOUTHWEST
I3534-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	35	34	8	SOUTH		STATE=(INVISIBLE)
I3534-2	WALLITEM_SEAM_GEM_GREEN		35	34	8	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I3534-1,I3534-2,I3534-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I3534-3	WALLITEM_ACTION			35	34	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I2635-1	FLOORITEM_ENTRANCE_CAVE_FROM_CAVE_NORTH	26	35	8
I0236-1	WALLITEM_MIRROR_DM2		2	36	8	SOUTH		HOLDS=(CHARACTER_BANE)	ACTION=(TOGGLE)	TARGET=(I0236-1,I0236-2)	OPTIONS=(SOUND:NULL)
I0236-2	WALLITEM_MIRROR_DM2_EMPTY	2	36	8	SOUTH		STATE=(INVISIBLE)
I0236-3	CLOTHES_BODY_LEATHER_JERKIN_DM2	2	36	8	SOUTH
I0236-4	CLOTHES_LEGS_LEATHER_PANTS_DM2	2	36	8	SOUTH
I0236-5	SWORD_SWORD_DM2			2	36	8	SOUTH
I0536-1	WALLITEM_MIRROR_DM2		5	36	8	SOUTH		HOLDS=(CHARACTER_CLETUS)	ACTION=(TOGGLE)	TARGET=(I0536-1,I0536-2)	OPTIONS=(SOUND:NULL)
I0536-2	WALLITEM_MIRROR_DM2_EMPTY	5	36	8	SOUTH		STATE=(INVISIBLE)
I0536-3	CLOTHES_LEGS_LEATHER_PANTS_DM2	5	36	8	SOUTH
I0536-4	CLOTHES_NECK_ILLUMULET_DM2	5	36	8	SOUTH
I0536-5	WEAPON_CLUB_DM2			5	36	8	SOUTH
I0536-6	MISC_COIN_GOLD_DM2		5	36	8	SOUTH
I1236-1	WALLITEM_SEAM_GEM_GREEN_EMPTY	12	36	8	NORTH		STATE=(INVISIBLE)
I1236-2	WALLITEM_SEAM_GEM_GREEN		12	36	8	NORTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(I1236-1,I1236-2,I1236-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
I1236-3	WALLITEM_ACTION			12	36	8	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_GREEN_DM2,NULL)	STRENGTH=(0)
I3536-1	FLOORITEM_DOORFRAME_CAVE	35	36	8
I3536-2	FLOORITEM_DOORBUTTON_CAVE	35	36	8
I3536-3	DOOR_WEB				35	36	8			STATE=(CLOSED)
I0037-1	WALLITEM_MIRROR_DM2		0	37	8	EAST		HOLDS=(CHARACTER_EQUUS)	ACTION=(TOGGLE)	TARGET=(I0037-1,I0037-2)	OPTIONS=(SOUND:NULL)
I0037-2	WALLITEM_MIRROR_DM2_EMPTY	0	37	8	EAST		STATE=(INVISIBLE)
I0037-3	CLOTHES_BODY_PLATE_DM2		0	37	8	EAST
I0037-4	CLOTHES_LEGS_FINE_ROBE_BOTTOM_DM2	0	37	8	EAST
I0037-5	CLOTHES_FEET_BLACK_BOOTS	0	37	8	EAST
I0037-6	CLOTHES_SHLD_WOOD			0	37	8	EAST
I0037-8	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
I0037-9	MISC_COIN_COPPER_DM2		-1	-1	-1	NORTHWEST
I0037-10	MISC_COIN_SILVER_DM2		-1	-1	-1	NORTHWEST
I0037-11	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
I0037-12	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
I0037-7	MISC_BOX_MONEY_DM2		0	37	8	EAST		HOLDS=(I0037-8,I0037-9,I0037-10,I0037-11,I0037-12)
I3037-1	WALLITEM_POLEUP_WOODEN_CAVE	30	37	8	SOUTH
I3237-1	FLOORITEM_GENERATOR_MONSTER	32	37	8			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
I0238-1	WALLITEM_MIRROR_DM2		2	38	8	SOUTH		HOLDS=(CHARACTER_ANDERS)	ACTION=(TOGGLE)	TARGET=(I0238-1,I0238-2)	OPTIONS=(SOUND:NULL)
I0238-2	WALLITEM_MIRROR_DM2_EMPTY	2	38	8	SOUTH		STATE=(INVISIBLE)
I0238-3	CLOTHES_BODY_FINE_ROBE_TOP_DM2	2	38	8	SOUTH
I0238-4	CLOTHES_LEGS_SCALE_MAIL		2	38	8	SOUTH
I0238-5	CLOTHES_FEET_BLACK_BOOTS	2	38	8	SOUTH
I0238-6	WEAPON_TORCH_DM2			2	38	8	SOUTH		CHARGE=(100)
I0238-7	MISC_COIN_SILVER_DM2		2	38	8	SOUTH
I0238-8	MISC_COIN_GOLD_DM2		2	38	8	SOUTH
I0338-1	WALLITEM_MIRROR_DM2		3	38	8	SOUTH		HOLDS=(CHARACTER_CORDAIN)	ACTION=(TOGGLE)	TARGET=(I0338-1,I0338-2)	OPTIONS=(SOUND:NULL)
I0338-2	WALLITEM_MIRROR_DM2_EMPTY	3	38	8	SOUTH		STATE=(INVISIBLE)
I0338-3	CLOTHES_BODY_SCALE_HAUBERK	3	38	8	SOUTH
I0338-4	CLOTHES_LEGS_LEATHER_PANTS_DM2	3	38	8	SOUTH
I0338-5	CLOTHES_FEET_BLACK_BOOTS	3	38	8	SOUTH
I0338-6	SWORD_RAPIER_DM2			3	38	8	SOUTH
I0338-8	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
I0338-9	MISC_COIN_GOLD_DM2		-1	-1	-1	NORTHWEST
I0338-10	MISC_COIN_SILVER_DM2		-1	-1	-1	NORTHWEST
I0338-7	MISC_BOX_MONEY_DM2		3	38	8	SOUTH		HOLDS=(I0338-8,I0338-9,I0338-10)
I0438-1	WALLITEM_MIRROR_DM2		4	38	8	SOUTH		HOLDS=(CHARACTER_GRAEN)	ACTION=(TOGGLE)	TARGET=(I0438-1,I0438-2)	OPTIONS=(SOUND:NULL)
I0438-2	WALLITEM_MIRROR_DM2_EMPTY	4	38	8	SOUTH		STATE=(INVISIBLE)
I0438-3	CLOTHES_BODY_FINE_ROBE_TOP_DM2	4	38	8	SOUTH
I0438-4	CLOTHES_LEGS_LEATHER_PANTS_DM2	4	38	8	SOUTH
I0438-5	CLOTHES_FEET_SANDALS_DM2	4	38	8	SOUTH
I0438-6	MISC_ROPE_DM2			4	38	8	SOUTH
I0438-7	MISC_COIN_GOLD_DM2		4	38	8	SOUTH
I0638-1	WALLITEM_MIRROR_DM2		6	38	8	WEST		HOLDS=(CHARACTER_TRESA)	ACTION=(TOGGLE)	TARGET=(I0638-1,I0638-2)	OPTIONS=(SOUND:NULL)
I0638-2	WALLITEM_MIRROR_DM2_EMPTY	6	38	8	WEST		STATE=(INVISIBLE)
I0638-3	CLOTHES_HEAD_BANDANA		6	38	8	WEST
I0638-4	CLOTHES_BODY_BLACK_TOP		6	38	8	WEST
I0638-5	CLOTHES_LEGS_BLACK_SKIRT	6	38	8	WEST
I0638-6	CLOTHES_FEET_BLACK_BOOTS	6	38	8	WEST
I0638-7	CLOTHES_NECK_JEWEL_SYMAL_DM2	6	38	8	WEST
I0638-8	MISC_COIN_SILVER_DM2		6	38	8	WEST
I0638-9	MISC_COIN_SILVER_DM2		6	38	8	WEST
I0638-10	MISC_COIN_SILVER_DM2		6	38	8	WEST
I3538-1	FLOORITEM_GENERATOR_MONSTER	35	38	8			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
I0039-1	WALLITEM_MIRROR_DM2		0	39	8	EAST		HOLDS=(CHARACTER_HET)	ACTION=(TOGGLE)	TARGET=(I0039-1,I0039-2)	OPTIONS=(SOUND:NULL)
I0039-2	WALLITEM_MIRROR_DM2_EMPTY	0	39	8	EAST		STATE=(INVISIBLE)
I0039-3	CLOTHES_BODY_BLACK_TOP		0	39	8	EAST
I0039-4	CLOTHES_LEGS_TABARD_DM2		0	39	8	EAST
I0039-5	CLOTHES_FEET_LEATHER_BOOTS_DM2	0	39	8	EAST
I0039-6	MISC_COIN_GOLD_DM2		0	39	8	EAST
I0039-7	MISC_COIN_GOLD_DM2		0	39	8	EAST
I0039-8	MISC_COIN_GOLD_DM2		0	39	8	EAST
I0039-9	MISC_COIN_SILVER_DM2		0	39	8	EAST
I0039-10	MISC_COIN_SILVER_DM2		0	39	8	EAST
I0039-11	MISC_COIN_SILVER_DM2		0	39	8	EAST
I2739-1	FLOORITEM_PILLAR_CAVE		27	39	8
I3439-1	FLOORITEM_GENERATOR_MONSTER	34	39	8			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
I3539-1	FLOORITEM_GENERATOR_MONSTER	35	39	8			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
I0440-1	WALLITEM_MIRROR_DM2		4	40	8	WEST		HOLDS=(CHARACTER_ODO)	ACTION=(TOGGLE)	TARGET=(I0440-1,I0440-2)	OPTIONS=(SOUND:NULL)
I0440-2	WALLITEM_MIRROR_DM2_EMPTY	4	40	8	WEST		STATE=(INVISIBLE)
I0440-3	CLOTHES_BODY_CAPE_DM2		4	40	8	WEST
I0440-4	CLOTHES_LEGS_BLUE_PANTS_DM2	4	40	8	WEST
I0440-5	CLOTHES_FEET_SANDALS_DM2	4	40	8	WEST
I0440-6	STAFF_STAFF_DM2			4	40	8	WEST		CHARGE=(15)
I0440-7	MISC_BOTA_FULL			4	40	8	WEST		CHARGE=(1)
I0440-8	FOOD_SHANK_DM2			4	40	8	WEST		CHARGE=(1)
I0440-9	MISC_COIN_SILVER_DM2		4	40	8	WEST
I0440-10	MISC_COIN_GOLD_DM2		4	40	8	WEST
I0440-11	FLASK_EMPTY_DM2			4	40	8	WEST
I0640-1	WALLITEM_MIRROR_DM2_EMPTY	6	40	8	WEST
I3540-1	FLOORITEM_GENERATOR_MONSTER	35	40	8			GENERATES=(MONSTER_SKELETON_DM2)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(175)
I0041-1	WALLITEM_MIRROR_DM2		0	41	8	EAST		HOLDS=(CHARACTER_KOL)	ACTION=(TOGGLE)	TARGET=(I0041-1,I0041-2)	OPTIONS=(SOUND:NULL)
I0041-2	WALLITEM_MIRROR_DM2_EMPTY	0	41	8	EAST		STATE=(INVISIBLE)
I0041-3	CLOTHES_LEGS_BLUE_PANTS_DM2	0	41	8	EAST
I0041-4	WEAPON_CLUB_DM2			0	41	8	EAST
I0041-5	MISC_COIN_GOLD_DM2		0	41	8	EAST
I0041-6	MISC_COIN_GOLD_DM2		0	41	8	EAST
I0041-7	MISC_COIN_GOLD_DM2		0	41	8	EAST
I0241-1	WALLITEM_MIRROR_DM2		2	41	8	NORTH		HOLDS=(CHARACTER_SAROS)	ACTION=(TOGGLE)	TARGET=(I0241-1,I0241-2)	OPTIONS=(SOUND:NULL)
I0241-2	WALLITEM_MIRROR_DM2_EMPTY	2	41	8	NORTH		STATE=(INVISIBLE)
I0241-3	CLOTHES_BODY_CLOAK_OF_NIGHT_DM2	2	41	8	NORTH
I0241-4	CLOTHES_LEGS_LEATHER_PANTS_DM2	2	41	8	NORTH
I0241-5	STAFF_STAFF_DM2			2	41	8	NORTH		CHARGE=(15)
I0241-6	MISC_COIN_GOLD_DM2		2	41	8	NORTH
I0241-7	MISC_COIN_SILVER_DM2		2	41	8	NORTH
I0341-1	WALLITEM_MIRROR_DM2		3	41	8	NORTH		HOLDS=(CHARACTER_JAROD)	ACTION=(TOGGLE)	TARGET=(I0341-1,I0341-2)	OPTIONS=(SOUND:NULL)
I0341-2	WALLITEM_MIRROR_DM2_EMPTY	3	41	8	NORTH		STATE=(INVISIBLE)
I0341-3	CLOTHES_LEGS_LEATHER_PANTS_DM2	3	41	8	NORTH
I0341-4	MISC_COIN_GOLD_DM2		3	41	8	NORTH
I3341-1	FLOORITEM_PILLAR_CAVE		33	41	8
I3541-1	FLOORITEM_TRIGGER			35	41	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(I3237-1,I3538-1,I3439-1,I3539-1,I3540-1)	OPTIONS=(DISABLE_SELF,DIRECTION:SOUTH)
I0642-1	WALLITEM_MIRROR_DM2		6	42	8	WEST		HOLDS=(CHARACTER_SERI)	ACTION=(TOGGLE)	TARGET=(I0642-1,I0642-2)	OPTIONS=(SOUND:NULL)
I0642-2	WALLITEM_MIRROR_DM2_EMPTY	6	42	8	WEST		STATE=(INVISIBLE)
I0642-3	CLOTHES_BODY_BODICE		6	42	8	WEST
I0642-4	CLOTHES_LEGS_GUNNA_DM2		6	42	8	WEST
I0642-5	CLOTHES_FEET_SANDALS_DM2	6	42	8	WEST
I0642-6	MISC_COIN_COPPER_DM2		6	42	8	WEST
I0642-7	MISC_COIN_COPPER_DM2		6	42	8	WEST
I0642-8	MISC_COIN_COPPER_DM2		6	42	8	WEST
I0642-9	MISC_COIN_SILVER_DM2		6	42	8	WEST
I0642-10	MISC_COIN_SILVER_DM2		6	42	8	WEST
I0642-11	MISC_COIN_SILVER_DM2		6	42	8	WEST
I3343-1	FLOORITEM_BOULDER_CAVE_MOVEABLE	33	43	8
I0144-1	FLOORITEM_TRIGGER			1	44	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(B0001-1,B0001-2)
I0144-2	CLOTHES_BODY_LEATHER_JERKIN_DM2	1	44	8	NORTHWEST
I0144-3	CLOTHES_LEGS_LEATHER_PANTS_DM2	1	44	8	NORTHWEST
I0144-4	CLOTHES_FEET_LEATHER_BOOTS_DM2	1	44	8	NORTHWEST
I0144-5	MISSILE_DAGGER_DM2		1	44	8	NORTHWEST
I0144-6	MISC_BOTA_FULL			1	44	8	NORTHWEST	CHARGE=(1)
I0144-7	MISC_COIN_GOLD_DM2		1	44	8	NORTHWEST
I0144-8	MISC_COIN_GOLD_DM2		1	44	8	NORTHWEST
I0144-9	MISC_COIN_GOLD_DM2		1	44	8	NORTHWEST
I0144-10	MISC_COIN_SILVER_DM2		1	44	8	NORTHWEST
I0144-11	MISC_GEM_GREEN_DM2		1	44	8	NORTHWEST
I0144-12	FLOORITEM_TRIGGER			1	44	8			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0000-1)	OPTIONS=(DISABLE_SELF)
I0644-1	WALLITEM_MIRROR_DM2		6	44	8	WEST		HOLDS=(CHARACTER_UGGO)	ACTION=(TOGGLE)	TARGET=(I0644-1,I0644-2)	OPTIONS=(SOUND:NULL)
I0644-2	WALLITEM_MIRROR_DM2_EMPTY	6	44	8	WEST		STATE=(INVISIBLE)
I0644-3	CLOTHES_BODY_SCALE_HAUBERK	6	44	8	WEST
I0644-4	CLOTHES_LEGS_BLUE_PANTS_DM2	6	44	8	WEST
I0644-5	WEAPON_CLUB_DM2			6	44	8	WEST
I0644-6	MISC_COIN_COPPER_DM2		6	44	8	WEST
I0644-7	MISC_COIN_COPPER_DM2		6	44	8	WEST
I0644-8	MISC_COIN_COPPER_DM2		6	44	8	WEST
I0644-9	MISC_COIN_COPPER_DM2		6	44	8	WEST
I0644-10	MISC_COIN_COPPER_DM2		6	44	8	WEST
I0644-11	MISC_COIN_COPPER_DM2		6	44	8	WEST
I0644-12	MISC_COIN_COPPER_DM2		6	44	8	WEST
I2844-1	FLOORITEM_PILLAR_CAVE		28	44	8
I0145-1	WALLITEM_POLEUP_WOODEN_CAVE	1	45	8	NORTH
I0445-1	WALLITEM_MIRROR_DM2		4	45	8	NORTH		HOLDS=(CHARACTER_ALIAI)	ACTION=(TOGGLE)	TARGET=(I0445-1,I0445-2)	OPTIONS=(SOUND:NULL)
I0445-2	WALLITEM_MIRROR_DM2_EMPTY	4	45	8	NORTH		STATE=(INVISIBLE)
I0445-3	CLOTHES_BODY_SCALE_HAUBERK	4	45	8	NORTH
I0445-4	CLOTHES_LEGS_LEATHER_PANTS_DM2	4	45	8	NORTH
I0445-5	CLOTHES_FEET_LEATHER_BOOTS_DM2	4	45	8	NORTH
I0445-6	MISC_COIN_GOLD_DM2		4	45	8	NORTH
I0445-7	MISC_COIN_GOLD_DM2		4	45	8	NORTH
I0445-8	MISC_COIN_SILVER_DM2		4	45	8	NORTH
I0445-9	MISC_COIN_SILVER_DM2		4	45	8	NORTH
I0445-10	MISC_COIN_SILVER_DM2		4	45	8	NORTH
I1454-1	FLOORITEM_TRIGGER			14	54	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1467-3)
I1454-2	FLOORITEM_TRIGGER			14	54	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1467-3)	OPTIONS=(DELAY:30)
I1554-1	FLOORITEM_TRIGGER			15	54	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1666-3)
I1554-2	FLOORITEM_TRIGGER			15	54	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1666-3)	OPTIONS=(DELAY:30)
I1754-1	FLOORITEM_TRIGGER			17	54	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1666-3)
I1754-2	FLOORITEM_TRIGGER			17	54	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1666-3)	OPTIONS=(DELAY:30)
I2455-1	FLOORITEM_TRIGGER			24	55	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I2066-3)
I2455-2	FLOORITEM_TRIGGER			24	55	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I2066-3)	OPTIONS=(DELAY:30)
I1856-1	MONSTER_THIEF_THICKET		18	56	8	CENTRE	HEALTH=(1)
I2257-1	FLOORITEM_TRIGGER			22	57	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I2068-3)
I2257-2	FLOORITEM_TRIGGER			22	57	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I2068-3)	OPTIONS=(DELAY:30)
I1458-1	FLOORITEM_TRIGGER			14	58	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1467-3)
I1458-2	FLOORITEM_TRIGGER			14	58	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1467-3)	OPTIONS=(DELAY:30)
I1558-1	FLOORITEM_TRIGGER			15	58	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1668-2)
I1558-2	FLOORITEM_TRIGGER			15	58	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1668-2)	OPTIONS=(DELAY:30)
I1958-1	FLOORITEM_TRIGGER			19	58	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1769-3)
I1958-2	FLOORITEM_TRIGGER			19	58	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1769-3)	OPTIONS=(DELAY:30)
I2158-1	FLOORITEM_TRIGGER			21	58	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I2068-3)
I2158-2	FLOORITEM_TRIGGER			21	58	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I2068-3)	OPTIONS=(DELAY:30)
I1860-1	FLOORITEM_TRIGGER			18	60	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1769-3)
I1860-2	FLOORITEM_TRIGGER			18	60	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1769-3)	OPTIONS=(DELAY:30)
I1761-1	FLOORITEM_TRIGGER			17	61	8			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(I1769-3)
I1761-2	FLOORITEM_TRIGGER			17	61	8			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(I1769-3)	OPTIONS=(DELAY:30)
I1364-1	ALT_WALLSET_STONE			13	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1464-1	ALT_WALLSET_STONE			14	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1564-1	ALT_WALLSET_STONE			15	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1664-1	ALT_WALLSET_STONE			16	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1764-1	ALT_WALLSET_STONE			17	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1864-1	ALT_WALLSET_STONE			18	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1964-1	ALT_WALLSET_STONE			19	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I2064-1	ALT_WALLSET_STONE			20	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I2164-1	ALT_WALLSET_STONE			21	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I2264-1	ALT_WALLSET_STONE			22	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I2364-1	ALT_WALLSET_STONE			23	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I2464-1	ALT_WALLSET_STONE			24	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I2564-1	ALT_WALLSET_STONE			25	64	8	CENTRE	WALLSET=(WALLSET_STONE)
I1365-1	ALT_WALLSET_STONE			13	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1465-1	ALT_WALLSET_STONE			14	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1465-2	CLOTHES_FEET_PLATE_DM2		14	65	8	SOUTHWEST
I1565-1	ALT_WALLSET_STONE			15	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1665-1	ALT_WALLSET_STONE			16	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1765-1	ALT_WALLSET_STONE			17	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1865-1	ALT_WALLSET_STONE			18	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1865-2	WALLITEM_SCONCE_IMP		18	65	8	SOUTH		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
I1865-3	WEAPON_TORCH_DM2			18	65	8	SOUTH		CHARGE=(100)
I1965-1	ALT_WALLSET_STONE			19	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1965-2	FLOORITEM_STAIRSUP_STONE	19	65	8
I2065-1	ALT_WALLSET_STONE			20	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I2165-1	ALT_WALLSET_STONE			21	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I2265-1	ALT_WALLSET_STONE			22	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I2365-1	ALT_WALLSET_STONE			23	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I2465-1	ALT_WALLSET_STONE			24	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I2565-1	ALT_WALLSET_STONE			25	65	8	CENTRE	WALLSET=(WALLSET_STONE)
I1366-1	ALT_WALLSET_STONE			13	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1466-1	ALT_WALLSET_STONE			14	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1566-1	ALT_WALLSET_STONE			15	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1666-1	ALT_WALLSET_STONE			16	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1666-2	FLOORITEM_DOORFRAME_STONE	16	66	8
I1666-3	DOOR_PORTCULLIS_DM2		16	66	8			STATE=(CLOSED)
I1766-1	ALT_WALLSET_STONE			17	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1866-1	ALT_WALLSET_STONE			18	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1966-1	ALT_WALLSET_STONE			19	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I2066-1	ALT_WALLSET_STONE			20	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I2066-2	FLOORITEM_DOORFRAME_STONE	20	66	8
I2066-3	DOOR_PORTCULLIS_DM2		20	66	8			STATE=(CLOSED)
I2166-1	ALT_WALLSET_STONE			21	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I2266-1	ALT_WALLSET_STONE			22	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I2366-1	ALT_WALLSET_STONE			23	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I2466-1	ALT_WALLSET_STONE			24	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I2566-1	ALT_WALLSET_STONE			25	66	8	CENTRE	WALLSET=(WALLSET_STONE)
I1367-1	ALT_WALLSET_STONE			13	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1467-1	ALT_WALLSET_STONE			14	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1467-2	FLOORITEM_DOORFRAME_STONE	14	67	8
I1467-3	DOOR_PORTCULLIS_DM2		14	67	8			STATE=(CLOSED)
I1567-1	ALT_WALLSET_STONE			15	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1667-1	ALT_WALLSET_STONE			16	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1767-1	CLOTHES_BODY_PLATE_DM2		17	67	8	SOUTHWEST
I1767-2	ALT_WALLSET_STONE			17	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1867-1	ALT_WALLSET_STONE			18	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1967-1	ALT_WALLSET_STONE			19	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2067-1	ALT_WALLSET_STONE			20	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2067-2	WALLITEM_SCONCE_IMP		20	67	8	EAST		OPBY=(HAND)	ACTION=(NULL)	TARGET=(NULL)	OPTIONS=(STATE:B,SOUND:NULL)
I2067-3	WEAPON_TORCH_DM2			20	67	8	EAST		CHARGE=(100)
I2167-1	ALT_WALLSET_STONE			21	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2167-2	CLOTHES_HEAD_ARMET_DM2		21	67	8	SOUTHWEST
I2267-1	ALT_WALLSET_STONE			22	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2367-1	ALT_WALLSET_STONE			23	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2367-2	FLOORITEM_PILLAR_ROUND		23	67	8
I2467-1	ALT_WALLSET_STONE			24	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2567-1	ALT_WALLSET_STONE			25	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2667-1	ALT_WALLSET_STONE			26	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I2767-1	ALT_WALLSET_STONE			27	67	8	CENTRE	WALLSET=(WALLSET_STONE)
I1368-1	ALT_WALLSET_STONE			13	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1468-1	ALT_WALLSET_STONE			14	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1568-1	ALT_WALLSET_STONE			15	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1668-1	FLOORITEM_DOORFRAME_STONE	16	68	8
I1668-2	DOOR_PORTCULLIS_DM2		16	68	8			STATE=(CLOSED)
I1668-3	ALT_WALLSET_STONE			16	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1768-1	ALT_WALLSET_STONE			17	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1868-1	ALT_WALLSET_STONE			18	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1968-1	ALT_WALLSET_STONE			19	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2068-1	ALT_WALLSET_STONE			20	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2068-2	FLOORITEM_DOORFRAME_STONE	20	68	8
I2068-3	DOOR_PORTCULLIS_DM2		20	68	8			STATE=(CLOSED)
I2168-1	ALT_WALLSET_STONE			21	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2268-1	ALT_WALLSET_STONE			22	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2368-1	ALT_WALLSET_STONE			23	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2468-1	ALT_WALLSET_STONE			24	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2568-1	ALT_WALLSET_STONE			25	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2568-2	FLOORITEM_WALL_MOVABLE		25	68	8
I2668-1	ALT_WALLSET_STONE			26	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I2668-3	WEAPON_SCARAB			-1	-1	-1	NORTHWEST	CHARGE=(2)
I2668-4	MISC_GEM_RED_DM2			-1	-1	-1	NORTHWEST
I2668-5	MISC_GEM_RED_DM2			-1	-1	-1	NORTHWEST
I2668-6	MISC_GEM_GREEN_DM2		-1	-1	-1	NORTHWEST
I2668-7	MISC_GEM_RED_DM2			-1	-1	-1	NORTHWEST
I2668-2	MISC_CHEST_DM2			26	68	8	SOUTHEAST	HOLDS=(I2668-3,I2668-4,I2668-5,I2668-6,I2668-7)
I2768-1	ALT_WALLSET_STONE			27	68	8	CENTRE	WALLSET=(WALLSET_STONE)
I1369-1	ALT_WALLSET_STONE			13	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1469-1	ALT_WALLSET_STONE			14	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1469-2	CLOTHES_LEGS_PLATE_DM2		14	69	8	SOUTHWEST
I1569-1	ALT_WALLSET_STONE			15	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1669-1	ALT_WALLSET_STONE			16	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1769-1	ALT_WALLSET_STONE			17	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1769-2	FLOORITEM_DOORFRAME_STONE	17	69	8
I1769-3	DOOR_PORTCULLIS_DM2		17	69	8			STATE=(CLOSED)
I1869-1	ALT_WALLSET_STONE			18	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1969-1	ALT_WALLSET_STONE			19	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2069-1	ALT_WALLSET_STONE			20	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2169-1	ALT_WALLSET_STONE			21	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2269-1	ALT_WALLSET_STONE			22	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2369-1	ALT_WALLSET_STONE			23	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2469-1	ALT_WALLSET_STONE			24	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2569-1	ALT_WALLSET_STONE			25	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2569-2	WALLITEM_SWITCH_CRACK_STONE	25	69	8	WEST		OPBY=(HAND)	ACTION=(TOGGLE)	TARGET=(I2568-2)
I2669-1	ALT_WALLSET_STONE			26	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I2769-1	ALT_WALLSET_STONE			27	69	8	CENTRE	WALLSET=(WALLSET_STONE)
I1370-1	ALT_WALLSET_STONE			13	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1470-1	ALT_WALLSET_STONE			14	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1570-1	ALT_WALLSET_STONE			15	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1670-1	ALT_WALLSET_STONE			16	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1770-1	ALT_WALLSET_STONE			17	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1870-1	ALT_WALLSET_STONE			18	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1970-1	ALT_WALLSET_STONE			19	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I2070-1	ALT_WALLSET_STONE			20	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I2170-1	ALT_WALLSET_STONE			21	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I2270-1	ALT_WALLSET_STONE			22	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I2370-1	ALT_WALLSET_STONE			23	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I2370-2	FLOORITEM_PILLAR_ROUND		23	70	8
I2470-1	ALT_WALLSET_STONE			24	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I2570-1	ALT_WALLSET_STONE			25	70	8	CENTRE	WALLSET=(WALLSET_STONE)
I1571-1	ALT_WALLSET_STONE			15	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I1671-1	ALT_WALLSET_STONE			16	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I1771-1	ALT_WALLSET_STONE			17	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I1871-1	ALT_WALLSET_STONE			18	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I1971-1	ALT_WALLSET_STONE			19	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I2071-1	ALT_WALLSET_STONE			20	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I2171-1	ALT_WALLSET_STONE			21	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I2271-1	ALT_WALLSET_STONE			22	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I2271-2	MONSTER_GHOST_DM2			22	71	8	CENTRE	HEALTH=(100)
I2371-1	ALT_WALLSET_STONE			23	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I2471-1	ALT_WALLSET_STONE			24	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I2571-1	ALT_WALLSET_STONE			25	71	8	CENTRE	WALLSET=(WALLSET_STONE)
I1572-1	ALT_WALLSET_STONE			15	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I1672-1	ALT_WALLSET_STONE			16	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I1672-2	FLOORITEM_PILLAR_ROUND		16	72	8
I1772-1	ALT_WALLSET_STONE			17	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I1872-1	ALT_WALLSET_STONE			18	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I1872-2	FLOORITEM_PILLAR_ROUND		18	72	8
I1972-1	ALT_WALLSET_STONE			19	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I2072-1	ALT_WALLSET_STONE			20	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I2172-1	ALT_WALLSET_STONE			21	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I2272-1	ALT_WALLSET_STONE			22	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I2372-1	ALT_WALLSET_STONE			23	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I2472-1	ALT_WALLSET_STONE			24	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I2572-1	ALT_WALLSET_STONE			25	72	8	CENTRE	WALLSET=(WALLSET_STONE)
I1573-1	ALT_WALLSET_STONE			15	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I1673-1	ALT_WALLSET_STONE			16	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I1773-1	ALT_WALLSET_STONE			17	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I1773-2	WALLITEM_ALCOVE_SQUARE_DM2	17	73	8	NORTH
I1773-3	FLASK_POTION_EE_DM2		17	73	8	NORTH		CHARGE=(100)
I1873-1	ALT_WALLSET_STONE			18	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I1973-1	ALT_WALLSET_STONE			19	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I2073-1	ALT_WALLSET_STONE			20	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I2173-1	ALT_WALLSET_STONE			21	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I2273-1	ALT_WALLSET_STONE			22	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I2373-1	ALT_WALLSET_STONE			23	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I2473-1	ALT_WALLSET_STONE			24	73	8	CENTRE	WALLSET=(WALLSET_STONE)
I2573-1	ALT_WALLSET_STONE			25	73	8	CENTRE	WALLSET=(WALLSET_STONE)

; Level 9
J0000-1	WALLITEM_SOUND_AMBIENT		0	0	9	CENTRE	SOUND=(SOUND_OTHER_LAVA)	LOOP=(TRUE)	SCOPE=(LEVEL)
J1301-1	FLOORITEM_PIT_LAVA		13	1	9
J0602-1	FLOORITEM_TRIGGER			6	2	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0603-1)
J0802-1	FLOORITEM_PIT_LAVA		8	2	9
J1002-1	WALLITEM_SEAM_GEM_BLUE_EMPTY	10	2	9	SOUTH		STATE=(INVISIBLE)
J1002-2	WALLITEM_SEAM_GEM_BLUE		10	2	9	SOUTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(J1002-1,J1002-2,J1002-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
J1002-3	WALLITEM_ACTION			10	2	9	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_BLUE_DM2,NULL)	STRENGTH=(0)
J0503-1	FLOORITEM_TRIGGER			5	3	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0603-1)
J0603-1	FLOORITEM_GENERATOR_MONSTER	6	3	9			GENERATES=(MONSTER_FLAME_ORB)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(80)
J0603-2	FLOORITEM_PIT_LAVA		6	3	9
J0703-1	FLOORITEM_TRIGGER			7	3	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0603-1)
J0903-1	FLOORITEM_TRIGGER			9	3	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J1003-1)
J1003-1	FLOORITEM_GENERATOR_MONSTER	10	3	9			GENERATES=(MONSTER_FLAME_ORB)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(80)
J1003-2	FLOORITEM_PIT_LAVA		10	3	9
J1103-1	FLOORITEM_TRIGGER			11	3	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J1003-1)
J1403-1	WALLITEM_POLEUP_WOODEN_CAVE	14	3	9	WEST
J0604-1	FLOORITEM_TRIGGER			6	4	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0603-1)
J1204-1	FLOORITEM_TRIGGER			12	4	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J1205-1)
J0605-1	FLOORITEM_TRIGGER			6	5	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0606-1)
J1005-1	FLOORITEM_TRIGGER			10	5	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J0806-1)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
J1005-2	FLOORITEM_TRIGGER			10	5	9			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(J0806-1,J0806-2)	OPTIONS=(DISABLE_SELF,DELAY:10)
J1105-1	FLOORITEM_TRIGGER			11	5	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J1205-1)
J1105-2	FLOORITEM_RUBBLE_FALLING_CAVE	11	5	9			STATE=(INVISIBLE)
J1105-3	FLOORITEM_RUBBLE_1_CAVE		11	5	9			STATE=(INVISIBLE)	STRENGTH=(100)
J1205-1	FLOORITEM_GENERATOR_MONSTER	12	5	9			GENERATES=(MONSTER_FLAME_ORB)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(80)
J1205-2	FLOORITEM_PIT_LAVA		12	5	9
J0606-1	FLOORITEM_GENERATOR_MONSTER	6	6	9			GENERATES=(MONSTER_FLAME_ORB)	NUMBERS=(1)	TOTAL=(0)	HEALTH=(80)
J0606-2	FLOORITEM_PIT_LAVA		6	6	9
J0806-1	FLOORITEM_RUBBLE_FALLING_CAVE	8	6	9			STATE=(INVISIBLE)
J0806-2	FLOORITEM_RUBBLE_1_CAVE		8	6	9			STATE=(INVISIBLE)	STRENGTH=(100)
J0906-1	FLOORITEM_TRIGGER			9	6	9			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(J1105-2)	OPTIONS=(DISABLE_SELF,SOUND:SOUND_OTHER_ROCKFALL)
J0906-2	FLOORITEM_TRIGGER			9	6	9			OPBY=(PARTY)	ACTION=(TOGGLE)	TARGET=(J1105-2,J1105-3)	OPTIONS=(DISABLE_SELF,DELAY:10)
J1106-1	WALLITEM_SEAM_GEM_BLUE_EMPTY	11	6	9	NORTH		STATE=(INVISIBLE)
J1106-2	WALLITEM_SEAM_GEM_BLUE		11	6	9	NORTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(J1106-1,J1106-2,J1106-3,B0014-2)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
J1106-3	WALLITEM_ACTION			11	6	9	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,MISC_GEM_BLUE_DM2,NULL)	STRENGTH=(0)
J0107-1	MISC_COIN_GOLD_DM2		1	7	9	SOUTHWEST
J1007-1	WALLITEM_SKELETON			10	7	9	NORTH		STATE=(INVISIBLE)
J1007-2	WALLITEM_SKELETON_WITH_AXE	10	7	9	NORTH		OPBY=(HAND_EMPTY)	ACTION=(TOGGLE)	TARGET=(J1007-1,J1007-2,J1007-3)	OPTIONS=(DISABLE_SELF,SOUND:NULL)
J1007-3	WALLITEM_ACTION			10	7	9	CENTRE	ACTION=(ACTION_CREATE_NEW_IN_MOUSE,WEAPON_AXE_DM2,NULL)	STRENGTH=(0)

/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)

/******************************************************************************/
/* End Game Text - Win First Time                                             */
/******************************************************************************/
[End Game Text - Win First Time]
TEXT=(A FAMILIAR VOICE ECHOS ACROSS THE VOID...\\\)
TEXT=(%MEMBER_1%, ENJOY YOUR VICTORY WHILE IT LASTS.\\\)
TEXT=(MY UNDERLING DRAGOTH MAY NOT HAVE BEEN ABLE\TO STOP YOU ON THIS OCCASION,\\)
TEXT=(BUT I WILL RETURN TO DEFEAT YOU NEXT TIME...\\\)

/******************************************************************************/
/* End Game Text - Win Repeat                                                 */
/******************************************************************************/
[End Game Text - Win Repeat]
TEXT=(A FAMILIAR VOICE ECHOS ACROSS THE VOID...\\\)
TEXT=(%MEMBER_1%, CONGRATULATIONS ON DEFEATING DRAGOTH AGAIN.\HE IS CLEARLY A PATHETIC CREATURE.\\)
TEXT=(NEXT TIME, I WILL RETURN TO DEFEAT YOU...\\\)

