/******************************************************************************/
/* Return To Chaos - Dungeon definition file.                                 */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/******************************************************************************/
[Main Data]
NAME.............=(4 - LABYRINTH)
AUTHOR...........=(GEORGE GILBERT)
DATE.............=(MAY 2008)
ENTRANCE.........=(1,2,0,EAST)
IMPORT_TO........=(1,2,0,EAST)
END_OF_GAME......=(ESCAPE)
RESTRICT_RUNES...=(FALSE)
RESTRICT_SAVES...=(FALSE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(FALSE)
MAX_TIME.........=(60)
REINCARNATE_STATS=(NO_CHANGE)
REINCARNATE_ATTRS=(SMALL_INCREASE)

/******************************************************************************/
/* Description                                                                */
/******************************************************************************/
[Description]
TITLE.=(LABYRINTH)
BODY..=(A SAMPLE DUNGEON SHOWING\TIMED DUNGEONS AND\HOW TO REPLACE WALL\AND ENTRANCE GRAPHICS.)
CREDIT=(BY GEORGE GILBERT\MAY 2008)

/******************************************************************************/
/* Text Strings                                                               */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s RESURRECTED.)
CHARACTER_RESURRECTED.=(%s REINCARNATED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)

/******************************************************************************/
/* New - Bitmaps                                                              */
/******************************************************************************/
[New - Bitmaps]
ADD		BITMAP_ENTRANCE_BACKGROUND_TOMB	FILE=(Modules\Examples\Background_Tomb.png)	SIZE=(640,400)	POSITION=(0,0)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_FOREGROUND_TOMB	FILE=(Modules\Examples\Foreground_Tomb.png)	SIZE=(640,400)	POSITION=(0,0)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_DOOR_LEFT_TOMB	FILE=(Modules\Examples\DoorL_Tomb.png)	SIZE=(210,322)	POSITION=(0,66)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_DOOR_RIGHT_TOMB	FILE=(Modules\Examples\DoorR_Tomb.png)	SIZE=(256,322)	POSITION=(210,66)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_SWITCH_ENTER_TOMB	FILE=(Modules\Examples\Switch_Enter_Tomb.png)	SIZE=(24,24)	POSITION=(488,92)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_SWITCH_RESUME_TOMB	FILE=(Modules\Examples\Switch_Resume_Tomb.png)	SIZE=(24,24)	POSITION=(488,158)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_SWITCH_QUIT_TOMB	FILE=(Modules\Examples\Switch_Quit_Tomb.png)	SIZE=(24,24)	POSITION=(488,222)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_ENTRANCE_SWITCH_SCROLL_TOMB	FILE=(Modules\Examples\Switch_Scroll_Tomb.png)	SIZE=(74,16)	POSITION=(502,382)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_FRONT1		FILE=(Modules\Examples\Wall_sand_front1.png)	SIZE=(320,222)	POSITION=(64,18)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_FRONT2		FILE=(Modules\Examples\Wall_sand_front2.png)	SIZE=(208,142)	POSITION=(120,40)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_FRONT3		FILE=(Modules\Examples\Wall_sand_front3.png)	SIZE=(152,102)	POSITION=(148,50)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_LEFT1		FILE=(Modules\Examples\Wall_sand_left1.png)	SIZE=(64,222)	POSITION=(0,18)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_LEFT1_ALT	FILE=(Modules\Examples\Wall_sand_left1_alt.png)	SIZE=(64,222)	POSITION=(0,18)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_LEFT2		FILE=(Modules\Examples\Wall_sand_left2.png)	SIZE=(120,142)	POSITION=(0,40)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_LEFT2_ALT	FILE=(Modules\Examples\Wall_sand_left2_alt.png)	SIZE=(120,142)	POSITION=(0,40)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_LEFT3		FILE=(Modules\Examples\Wall_sand_left3.png)	SIZE=(148,102)	POSITION=(0,50)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_LEFT3_ALT	FILE=(Modules\Examples\Wall_sand_left3_alt.png)	SIZE=(148,102)	POSITION=(0,50)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE0		FILE=(Modules\Examples\Wall_sand_side0.png)	SIZE=(64,272)	POSITION=(0,0)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE0_ALT	FILE=(Modules\Examples\Wall_sand_side0_alt.png)	SIZE=(64,272)	POSITION=(0,0)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE1		FILE=(Modules\Examples\Wall_sand_side1.png)	SIZE=(56,222)	POSITION=(64,18)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE1_ALT	FILE=(Modules\Examples\Wall_sand_side1_alt.png)	SIZE=(56,222)	POSITION=(64,18)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE2		FILE=(Modules\Examples\Wall_sand_side2.png)	SIZE=(28,142)	POSITION=(120,40)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE2_ALT	FILE=(Modules\Examples\Wall_sand_side2_alt.png)	SIZE=(28,142)	POSITION=(120,40)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE3		FILE=(Modules\Examples\Wall_sand_side3.png)	SIZE=(22,102)	POSITION=(148,50)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SIDE3_ALT	FILE=(Modules\Examples\Wall_sand_side3_alt.png)	SIZE=(22,102)	POSITION=(148,50)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_FAR3		FILE=(Modules\Examples\Wall_sand_far3.png)	SIZE=(48,102)	POSITION=(0,50)		SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_FAR3_ALT	FILE=(Modules\Examples\Wall_sand_far3_alt.png)	SIZE=(48,102)	POSITION=(0,50)		SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_WINDOW		FILE=(Modules\Examples\Wall_sand_Window.png)	SIZE=(192,190)	POSITION=(0,0)		SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_ROOF		FILE=(Modules\Examples\Wall_sand_Roof.png)	SIZE=(448,58)	POSITION=(0,0)		SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_FLOOR		FILE=(Modules\Examples\Wall_sand_Floor.png)	SIZE=(448,140)	POSITION=(0,132)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)
ADD		BITMAP_WALL_SAND_SHADE		FILE=(Modules\Examples\Wall_sand_shade.png)	SIZE=(1,1)	POSITION=(0,0)		SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(TRUE)

/******************************************************************************/
/* New - Wallsets                                                             */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

NAME=(WALLSET_SAND)
WALL_FRONT1...=(BITMAP_WALL_SAND_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_SAND_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_SAND_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_SAND_LEFT1,BITMAP_WALL_SAND_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_SAND_LEFT2,BITMAP_WALL_SAND_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_SAND_LEFT3,BITMAP_WALL_SAND_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SAND_SIDE0,BITMAP_WALL_SAND_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SAND_SIDE1,BITMAP_WALL_SAND_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SAND_SIDE2,BITMAP_WALL_SAND_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SAND_SIDE3,BITMAP_WALL_SAND_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_SAND_FAR3,BITMAP_WALL_SAND_FAR3_ALT)
WINDOW........=(BITMAP_WALL_SAND_WINDOW)
ROOF..........=(BITMAP_WALL_SAND_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_SAND_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SAND_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

NAME=(WALLSET_THICKET)
WALL_FRONT1...=(BITMAP_WALL_THICKET_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_THICKET_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_THICKET_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_THICKET_LEFT1,BITMAP_WALL_THICKET_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_THICKET_LEFT2,BITMAP_WALL_THICKET_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_THICKET_LEFT3,BITMAP_WALL_THICKET_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_THICKET_SIDE0,BITMAP_WALL_THICKET_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_THICKET_SIDE1,BITMAP_WALL_THICKET_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_THICKET_SIDE2,BITMAP_WALL_THICKET_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_THICKET_SIDE3,BITMAP_WALL_THICKET_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_THICKET_FAR3,BITMAP_WALL_THICKET_FAR3_ALT)
WINDOW........=(BITMAP_WALL_THICKET_WINDOW)
ROOF..........=(BITMAP_WALL_THICKET_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_THICKET_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_THICKET_SHADE,100)
FONT..........=(NULL)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

/******************************************************************************/
/* Audio - Party                                                              */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)

/******************************************************************************/
/* Audio - Runes                                                              */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)

YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)

VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)

KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)

BACK=(NULL)

/******************************************************************************/
/* Audio - Misc                                                               */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(NULL,TRUE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK_ENTRANCE,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)

/******************************************************************************/
/* Graphics - Menus                                                           */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)

BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)

/******************************************************************************/
/* Graphics - Fonts                                                           */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)

MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)

/******************************************************************************/
/* Graphics - Utility                                                         */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_TOMB)
FOREGROUND...=(BITMAP_ENTRANCE_FOREGROUND_TOMB)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_TOMB)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_TOMB)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_TOMB)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_TOMB)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_TOMB)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_TOMB)

/******************************************************************************/
/* Graphics - Interface                                                       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)

/******************************************************************************/
/* Graphics - Inventory                                                       */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)

/******************************************************************************/
/* Graphics - Inventory Boxes                                                 */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)

/******************************************************************************/
/* Graphics - Misc                                                            */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING2)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)

/******************************************************************************/
/* Characters                                                                 */
/******************************************************************************/
[Characters]
CHARACTER_THESEUS	NAME=(THESEUS)		GENDER=(M)	STATS=(1,999,0)		EXP=(0.0,0.0,0.0,0.0)		ATTRS=(1,1,1,1,1,1)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)

/******************************************************************************/
/* Party                                                                      */
/******************************************************************************/
[Party]
CHARACTER_THESEUS

/******************************************************************************/
/* Layout                                                                     */
/******************************************************************************/
[Layout]

; Level 0
WALLSET......=(WALLSET_SAND)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.......=(0,0)
SIZE.........=(20,13)
00000000000000000000
00000000000000000000
01111111110000000000
00100010010000111000
00111011110000101000
00010101100000111000
01110111011111101000
11010101110000011000
10011100100000110000
11110100100000111000
00010101100000010000
00011111000000010000
00000000000000010000

/******************************************************************************/
/* Items                                                                      */
/******************************************************************************/
[Items]

; Level 0
1	MISC_SCROLL		1	2	0	NORTHEAST	TEXT=(TIME TAKEN\\%DAYS_TAKEN%:%HOURS_TAKEN%:%MINUTES_TAKEN%:%SECONDS_TAKEN%\\\TIME LEFT\\%DAYS_LEFT%:%HOURS_LEFT%:%MINUTES_LEFT%:%SECONDS_LEFT%)
2	MONSTER_DEMON		5	5	0	CENTRE		HEALTH=(1000)
3	FLOORITEM_END_OF_GAME	15	12	0

50	FLOORITEM_WALLSET_ALT	10	6	0			WALLSET=(WALLSET_THICKET)
51	WALLITEM_WALLSET_ALT	10	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
52	FLOORITEM_WALLSET_ALT	15	10	0			WALLSET=(WALLSET_THICKET)
53	WALLITEM_WALLSET_ALT	16	10	0	CENTRE		WALLSET=(WALLSET_THICKET)

100	WALLITEM_WALLSET_ALT	11	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
101	WALLITEM_WALLSET_ALT	12	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
102	WALLITEM_WALLSET_ALT	13	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
103	WALLITEM_WALLSET_ALT	14	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
104	WALLITEM_WALLSET_ALT	15	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
105	WALLITEM_WALLSET_ALT	16	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
106	WALLITEM_WALLSET_ALT	17	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
107	WALLITEM_WALLSET_ALT	18	0	0	CENTRE		WALLSET=(WALLSET_THICKET)
108	WALLITEM_WALLSET_ALT	19	0	0	CENTRE		WALLSET=(WALLSET_THICKET)

110	WALLITEM_WALLSET_ALT	11	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
111	WALLITEM_WALLSET_ALT	12	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
112	WALLITEM_WALLSET_ALT	13	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
113	WALLITEM_WALLSET_ALT	14	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
114	WALLITEM_WALLSET_ALT	15	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
115	WALLITEM_WALLSET_ALT	16	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
116	WALLITEM_WALLSET_ALT	17	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
117	WALLITEM_WALLSET_ALT	18	1	0	CENTRE		WALLSET=(WALLSET_THICKET)
118	WALLITEM_WALLSET_ALT	19	1	0	CENTRE		WALLSET=(WALLSET_THICKET)

120	WALLITEM_WALLSET_ALT	11	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
121	WALLITEM_WALLSET_ALT	12	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
122	WALLITEM_WALLSET_ALT	13	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
123	WALLITEM_WALLSET_ALT	14	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
124	WALLITEM_WALLSET_ALT	15	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
125	WALLITEM_WALLSET_ALT	16	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
126	WALLITEM_WALLSET_ALT	17	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
127	WALLITEM_WALLSET_ALT	18	2	0	CENTRE		WALLSET=(WALLSET_THICKET)
128	WALLITEM_WALLSET_ALT	19	2	0	CENTRE		WALLSET=(WALLSET_THICKET)

130	WALLITEM_WALLSET_ALT	11	3	0	CENTRE		WALLSET=(WALLSET_THICKET)
131	WALLITEM_WALLSET_ALT	12	3	0	CENTRE		WALLSET=(WALLSET_THICKET)
132	WALLITEM_WALLSET_ALT	13	3	0	CENTRE		WALLSET=(WALLSET_THICKET)
133	FLOORITEM_WALLSET_ALT	14	3	0			WALLSET=(WALLSET_THICKET)
134	FLOORITEM_WALLSET_ALT	15	3	0			WALLSET=(WALLSET_THICKET)
135	FLOORITEM_WALLSET_ALT	16	3	0			WALLSET=(WALLSET_THICKET)
136	WALLITEM_WALLSET_ALT	17	3	0	CENTRE		WALLSET=(WALLSET_THICKET)
137	WALLITEM_WALLSET_ALT	18	3	0	CENTRE		WALLSET=(WALLSET_THICKET)
138	WALLITEM_WALLSET_ALT	19	3	0	CENTRE		WALLSET=(WALLSET_THICKET)

140	WALLITEM_WALLSET_ALT	11	4	0	CENTRE		WALLSET=(WALLSET_THICKET)
141	WALLITEM_WALLSET_ALT	12	4	0	CENTRE		WALLSET=(WALLSET_THICKET)
142	WALLITEM_WALLSET_ALT	13	4	0	CENTRE		WALLSET=(WALLSET_THICKET)
143	FLOORITEM_WALLSET_ALT	14	4	0			WALLSET=(WALLSET_THICKET)
144	WALLITEM_WALLSET_ALT	15	4	0	CENTRE		WALLSET=(WALLSET_THICKET)
145	FLOORITEM_WALLSET_ALT	16	4	0			WALLSET=(WALLSET_THICKET)
146	WALLITEM_WALLSET_ALT	17	4	0	CENTRE		WALLSET=(WALLSET_THICKET)
147	WALLITEM_WALLSET_ALT	18	4	0	CENTRE		WALLSET=(WALLSET_THICKET)
148	WALLITEM_WALLSET_ALT	19	4	0	CENTRE		WALLSET=(WALLSET_THICKET)

150	WALLITEM_WALLSET_ALT	11	5	0	CENTRE		WALLSET=(WALLSET_THICKET)
151	WALLITEM_WALLSET_ALT	12	5	0	CENTRE		WALLSET=(WALLSET_THICKET)
152	WALLITEM_WALLSET_ALT	13	5	0	CENTRE		WALLSET=(WALLSET_THICKET)
153	FLOORITEM_WALLSET_ALT	14	5	0			WALLSET=(WALLSET_THICKET)
154	FLOORITEM_WALLSET_ALT	15	5	0			WALLSET=(WALLSET_THICKET)
155	FLOORITEM_WALLSET_ALT	16	5	0			WALLSET=(WALLSET_THICKET)
156	WALLITEM_WALLSET_ALT	17	5	0	CENTRE		WALLSET=(WALLSET_THICKET)
157	WALLITEM_WALLSET_ALT	18	5	0	CENTRE		WALLSET=(WALLSET_THICKET)
158	WALLITEM_WALLSET_ALT	19	5	0	CENTRE		WALLSET=(WALLSET_THICKET)

160	FLOORITEM_WALLSET_ALT	11	6	0			WALLSET=(WALLSET_THICKET)
161	FLOORITEM_WALLSET_ALT	12	6	0			WALLSET=(WALLSET_THICKET)
162	FLOORITEM_WALLSET_ALT	13	6	0			WALLSET=(WALLSET_THICKET)
163	FLOORITEM_WALLSET_ALT	14	6	0			WALLSET=(WALLSET_THICKET)
164	WALLITEM_WALLSET_ALT	15	6	0	CENTRE		WALLSET=(WALLSET_THICKET)
165	FLOORITEM_WALLSET_ALT	16	6	0			WALLSET=(WALLSET_THICKET)
166	WALLITEM_WALLSET_ALT	17	6	0	CENTRE		WALLSET=(WALLSET_THICKET)
167	WALLITEM_WALLSET_ALT	18	6	0	CENTRE		WALLSET=(WALLSET_THICKET)
168	WALLITEM_WALLSET_ALT	19	6	0	CENTRE		WALLSET=(WALLSET_THICKET)

170	WALLITEM_WALLSET_ALT	11	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
171	WALLITEM_WALLSET_ALT	12	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
172	WALLITEM_WALLSET_ALT	13	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
173	WALLITEM_WALLSET_ALT	14	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
174	FLOORITEM_WALLSET_ALT	15	7	0			WALLSET=(WALLSET_THICKET)
175	FLOORITEM_WALLSET_ALT	16	7	0			WALLSET=(WALLSET_THICKET)
176	WALLITEM_WALLSET_ALT	17	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
177	WALLITEM_WALLSET_ALT	18	7	0	CENTRE		WALLSET=(WALLSET_THICKET)
178	WALLITEM_WALLSET_ALT	19	7	0	CENTRE		WALLSET=(WALLSET_THICKET)

180	WALLITEM_WALLSET_ALT	11	8	0	CENTRE		WALLSET=(WALLSET_THICKET)
181	WALLITEM_WALLSET_ALT	12	8	0	CENTRE		WALLSET=(WALLSET_THICKET)
182	WALLITEM_WALLSET_ALT	13	8	0	CENTRE		WALLSET=(WALLSET_THICKET)
183	FLOORITEM_WALLSET_ALT	14	8	0			WALLSET=(WALLSET_THICKET)
184	FLOORITEM_WALLSET_ALT	15	8	0			WALLSET=(WALLSET_THICKET)
185	WALLITEM_WALLSET_ALT	16	8	0	CENTRE		WALLSET=(WALLSET_THICKET)
186	WALLITEM_WALLSET_ALT	17	8	0	CENTRE		WALLSET=(WALLSET_THICKET)
187	WALLITEM_WALLSET_ALT	18	8	0	CENTRE		WALLSET=(WALLSET_THICKET)
188	WALLITEM_WALLSET_ALT	19	8	0	CENTRE		WALLSET=(WALLSET_THICKET)

190	WALLITEM_WALLSET_ALT	11	9	0	CENTRE		WALLSET=(WALLSET_THICKET)
191	WALLITEM_WALLSET_ALT	12	9	0	CENTRE		WALLSET=(WALLSET_THICKET)
192	WALLITEM_WALLSET_ALT	13	9	0	CENTRE		WALLSET=(WALLSET_THICKET)
193	FLOORITEM_WALLSET_ALT	14	9	0			WALLSET=(WALLSET_THICKET)
194	FLOORITEM_WALLSET_ALT	15	9	0			WALLSET=(WALLSET_THICKET)
195	FLOORITEM_WALLSET_ALT	16	9	0			WALLSET=(WALLSET_THICKET)
196	WALLITEM_WALLSET_ALT	17	9	0	CENTRE		WALLSET=(WALLSET_THICKET)
197	WALLITEM_WALLSET_ALT	18	9	0	CENTRE		WALLSET=(WALLSET_THICKET)
198	WALLITEM_WALLSET_ALT	19	9	0	CENTRE		WALLSET=(WALLSET_THICKET)

/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)

/******************************************************************************/
/* End Game Text - Win First Time                                             */
/******************************************************************************/
[End Game Text - Win First Time]
TEXT=(\CONGRATULATIONS!\\)
TEXT=(\YOU FOUND THE EXIT BEFORE TIME RAN OUT.\\)

/******************************************************************************/
/* End Game Text - Win Repeat                                                 */
/******************************************************************************/
[End Game Text - Win Repeat]
TEXT=(\CONGRATULATIONS!\\)
TEXT=(\YOU FOUND THE EXIT BEFORE TIME RAN OUT.\\)

/******************************************************************************/
/* End Game Text - Lose Dead                                                  */
/******************************************************************************/
[End Game Text - Lose Dead]
TEXT=(\HA HA HA!\\)
TEXT=(\YOU DIED.\\)

/******************************************************************************/
/* End Game Text - Lose Time                                                  */
/******************************************************************************/
[End Game Text - Lose Time]
TEXT=(\HA HA HA!\\)
TEXT=(\YOU RAN OUT OF TIME.\\)

