/******************************************************************************/
/* Return To Chaos - Dungeon definition file: TheZoo                          */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/*                                                                            */
/* The name of the dungeon as it will appear in the selection menu when       */
/* loading RTC and other basic details.                                       */
/******************************************************************************/
[Main Data]
NAME.............=(5 - THE ZOO)
AUTHOR...........=(GEORGE GILBERT)
DATE.............=(MAY 2008)
ENTRANCE.........=(10,2,0,SOUTH)
IMPORT_TO........=(10,2,0,SOUTH)
END_OF_GAME......=(ESCAPE)
RESTRICT_RUNES...=(FALSE)
RESTRICT_SAVES...=(TRUE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(FALSE)
MAX_TIME.........=(0)
REINCARNATE_STATS=(NO_CHANGE)
REINCARNATE_ATTRS=(SMALL_INCREASE)

/******************************************************************************/
/* Description                                                                */
/*                                                                            */
/* Text description of the dungeon as it will appear in the game.             */
/******************************************************************************/
[Description]
TITLE.=(THE ZOO)
BODY..=(A SAMPLE DUNGEON CONTAINING ALL\THE MONSTERS YOU WILL ENCOUNTER IN\BOTH DUNGEON MASTER AND CHAOS STRIKES BACK.\\THIS DUNGEON IS DESIGNED FOR\ALL CHARACTERS WHO WISH TO VISIT.)
CREDIT=(BY GEORGE GILBERT\MAY 2008)

/******************************************************************************/
/* Text Strings                                                               */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s RESURRECTED.)
CHARACTER_RESURRECTED.=(%s REINCARNATED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)

/******************************************************************************/
/* New - Wallsets                                                             */
/*                                                                            */
/* Unique identifiers for the graphics that make up the walls.                */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)

/******************************************************************************/
/* New - Sounds                                                               */
/*                                                                            */
/* New sounds to be used in the dungeon.                                      */
/******************************************************************************/
[New - Sounds]
ADD	SOUND_WIND1	FILE=(modules\examples\wind1.wav)	BUFFERS=(1)
ADD	SOUND_WIND2	FILE=(modules\examples\wind2.wav)	BUFFERS=(1)
ADD	SOUND_WIND3	FILE=(modules\examples\wind3.wav)	BUFFERS=(1)
ADD	SOUND_WIND4	FILE=(modules\examples\wind4.wav)	BUFFERS=(1)
ADD	SOUND_WIND5	FILE=(modules\examples\wind5.wav)	BUFFERS=(1)
ADD	SOUND_WIND6	FILE=(modules\examples\wind6.wav)	BUFFERS=(1)
ADD	SOUND_WIND7	FILE=(modules\examples\wind7.wav)	BUFFERS=(1)

/******************************************************************************/
/* New - playlists                                                            */
/*                                                                            */
/* New playlists to be used in the dungeon.                                   */
/******************************************************************************/
[New - Playlists]
ADD	PLAYLIST_WIND	SOUNDS=(SOUND_WIND1,SOUND_WIND2,SOUND_WIND3,SOUND_WIND4,SOUND_WIND5,SOUND_WIND6,SOUND_WIND7)

/******************************************************************************/
/* New - Objects                                                              */
/*                                                                            */
/* New objects to be used in the dungeon.                                     */
/******************************************************************************/
[New - Objects]
ADD	WALLITEM_COUNTER_GOTHMOG		CLONES=(WALLITEM_COUNTER)

/******************************************************************************/
/* Audio - Party                                                              */
/*                                                                            */
/* Unique identifiers for the sounds associated with the party.               */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)

/******************************************************************************/
/* Audio - Runes                                                              */
/*                                                                            */
/* Unique identifiers for the sounds associated with casting runes.           */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)

YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)

VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)

KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)

BACK=(NULL)

/******************************************************************************/
/* Audio - Misc                                                               */
/*                                                                            */
/* Unique identifiers for other sounds.                                       */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(NULL,TRUE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK_ENTRANCE,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)

/******************************************************************************/
/* Graphics - Menus                                                           */
/*                                                                            */
/* Unique identifiers for the menus used in the game.                         */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)

BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)

/******************************************************************************/
/* Graphics - Fonts                                                           */
/*                                                                            */
/* Unique identifiers for the fonts used in the game.                         */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)

MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)

/******************************************************************************/
/* Graphics - Utility                                                         */
/*                                                                            */
/* Unique identifiers for the graphics that make up the utility screens.      */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/*                                                                            */
/* Unique identifiers for the graphics that make up the dungeon entrance      */
/* screen.                                                                    */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_RAILINGS)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_RAILINGS)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM)

/******************************************************************************/
/* Graphics - Interface                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the user interface.       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)

/******************************************************************************/
/* Graphics - Inventory                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the inventory.            */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)

/******************************************************************************/
/* Graphics - Inventory Boxes                                                 */
/*                                                                            */
/* Unique identifiers for the graphics that make up the inventory boxes.      */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)

/******************************************************************************/
/* Graphics - Misc                                                            */
/*                                                                            */
/* Unique identifiers for the other dungeon graphics.                         */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING2)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)

/******************************************************************************/
/* Characters                                                                 */
/*                                                                            */
/* Definitions of all the champions for use in mirrors or the party.          */
/******************************************************************************/
[Characters]
CHARACTER_ALEX		NAME=(ALEX)	TITLE=(ANDER)			GENDER=(M)	STATS=( 50,57,13)	EXP=(0.0,3.5,0.0,2.8)	ATTRS=(44,55,45,40,35,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ALEX,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_AZIZI		NAME=(AZIZI)	TITLE=(JOHARI)			GENDER=(F)	STATS=( 61,77, 7)	EXP=(2.8,3.5,0.0,0.0)	ATTRS=(47,48,42,45,30,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_AZIZI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_BORIS		NAME=(BORIS)	TITLE=(WIZARD OF BALDOR)	GENDER=(M)	STATS=( 35,65,28)	EXP=(0.0,2.8,0.0,3.8)	ATTRS=(35,45,55,40,45,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_BORIS,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_CHANI		NAME=(CHANI)	TITLE=(SAYYADINA SIHAYA)	GENDER=(F)	STATS=( 47,67,17)	EXP=(2.8,0.0,0.0,3.4)	ATTRS=(37,47,57,37,47,37)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_CHANI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_DAROOU	NAME=(DAROOU)					GENDER=(M)	STATS=(100,65, 6)	EXP=(3.0,0.0,0.0,1.0)	ATTRS=(50,30,35,45,30,45)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_DAROOU,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ELIJA		NAME=(ELIJA)	TITLE=(LION OF YAITOPYA)	GENDER=(M)	STATS=( 60,58,22)	EXP=(2.0,0.0,3.6,0.0)	ATTRS=(42,40,42,36,53,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ELIJA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_GANDO		NAME=(GANDO)	TITLE=(THURFOOT)		GENDER=(M)	STATS=( 39,63,26)	EXP=(0.0,3.3,0.0,2.5)	ATTRS=(39,45,47,33,48,43)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_GANDO,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_GOTHMOG	NAME=(GOTHMOG)					GENDER=(M)	STATS=( 60,55,18)	EXP=(0.0,0.0,0.0,4.0)	ATTRS=(40,35,48,34,50,59)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_GOTHMOG,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_HALK		NAME=(HALK)	TITLE=(THE BARBARIAN)		GENDER=(M)	STATS=( 90,75, 0)	EXP=(4.0,0.0,0.0,0.0)	ATTRS=(55,43,30,46,38,48)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_HALK,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_HAWK		NAME=(HAWK)	TITLE=(THE FEARLESS)		GENDER=(M)	STATS=( 70,85,10)	EXP=(2.0,0.0,3.0,0.0)	ATTRS=(45,35,38,55,35,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_HAWK,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_HISSSSA	NAME=(HISSSSA)	TITLE=(LIZAR OF MAKAN)		GENDER=(M)	STATS=( 80,61, 5)	EXP=(3.5,2.3,0.0,0.0)	ATTRS=(58,48,35,35,43,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_HISSSSA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_IAIDO		NAME=(IAIDO)	TITLE=(RUYITO CHIBURI)		GENDER=(M)	STATS=( 48,65,11)	EXP=(3.0,0.0,2.3,0.0)	ATTRS=(43,55,40,35,45,50)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_IAIDO,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LEIF		NAME=(LEIF)	TITLE=(THE VALIANT)		GENDER=(M)	STATS=( 75,70, 7)	EXP=(3.0,0.0,2.0,0.0)	ATTRS=(46,40,39,50,45,45)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LEIF,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LEYLA		NAME=(LEYLA)	TITLE=(SHADOWSEEK)		GENDER=(F)	STATS=( 48,60, 3)	EXP=(0.0,4.3,0.0,0.0)	ATTRS=(40,53,45,47,45,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LEYLA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LINFLAS	NAME=(LINFLAS)					GENDER=(M)	STATS=( 65,50,12)	EXP=(3.4,0.5,0.5,2.3)	ATTRS=(45,45,47,35,50,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LINFLAS,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_MOPHUS	NAME=(MOPHUS)	TITLE=(THE HEALER)		GENDER=(M)	STATS=( 55,55,19)	EXP=(0.0,0.0,4.0,0.0)	ATTRS=(42,35,40,48,40,45)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_MOPHUS,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_NABI		NAME=(NABI)	TITLE=(THE PROPHET)		GENDER=(M)	STATS=( 55,65,15)	EXP=(0.0,0.0,3.5,2.0)	ATTRS=(41,36,45,45,55,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_NABI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SONJA		NAME=(SONJA)	TITLE=(SHE DEVIL)		GENDER=(F)	STATS=( 65,70, 2)	EXP=(4.1,0.0,0.0,0.0)	ATTRS=(54,45,39,49,40,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SONJA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_STAMM		NAME=(STAMM)	TITLE=(BLADECASTER)		GENDER=(M)	STATS=( 75,80, 0)	EXP=(4.0,0.0,0.0,0.0)	ATTRS=(52,43,35,50,35,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_STAMM,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SYRA		NAME=(SYRA)	TITLE=(CHILD OF NATURE)		GENDER=(F)	STATS=( 53,72,15)	EXP=(0.0,0.0,2.5,3.3)	ATTRS=(38,35,43,45,42,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SYRA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TIGGY		NAME=(TIGGY)	TITLE=(TAMAL)			GENDER=(F)	STATS=( 25,45,35)	EXP=(0.0,2.8,0.5,3.5)	ATTRS=(30,45,50,35,59,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TIGGY,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_WUTSE		NAME=(WU TSE)	TITLE=(SON OF HEAVEN)		GENDER=(F)	STATS=( 45,47,20)	EXP=(0.0,2.8,3.9,0.0)	ATTRS=(38,35,53,45,47,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_WUTSE,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_WUUF		NAME=(WUUF)	TITLE=(THE BIKA)		GENDER=(F)	STATS=( 40,50,30)	EXP=(0.0,3.9,2.8,0.0)	ATTRS=(33,57,45,40,35,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_WUUF,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ZED		NAME=(ZED)	TITLE=(DUKE OF BANVILLE)	GENDER=(M)	STATS=( 60,60,10)	EXP=(2.5,2.5,2.3,2.3)	ATTRS=(40,40,40,50,40,40)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)

CHARACTER_AIRWING	NAME=(AIRWING)					GENDER=(M)	STATS=(300,189, 70)	EXP=(7.0,7.0,6.0,7.0)	ATTRS=(64,54,40,49,30,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_AIRWING,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ALGOR		NAME=(ALGOR)	TITLE=(MARSH HUNTER)		GENDER=(M)	STATS=(300,250, 80)	EXP=(8.0,8.0,7.0,7.0)	ATTRS=(64,41,34,46,52,58)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ALGOR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_AROC		NAME=(AROC)					GENDER=(M)	STATS=(270,200,150)	EXP=(7.0,7.0,7.0,8.0)	ATTRS=(54,39,44,34,44,35)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_AROC,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_BUZZZZZ	NAME=(BUZZZZZ)					GENDER=(M)	STATS=(280,163,180)	EXP=(4.0,5.0,8.0,8.0)	ATTRS=(31,69,60,62,65,38)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_BUZZZZZ,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_DEMA		NAME=(DEMA)	TITLE=(CHAMPION OF IISSH)	GENDER=(M)	STATS=(320,275, 65)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(68,34,30,56,38,64)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_DEMA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_DETH		NAME=(DETH)					GENDER=(M)	STATS=(385,245, 77)	EXP=(8.0,8.0,5.0,6.0)	ATTRS=(56,65,33,31,58,56)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_DETH,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_GNATU		NAME=(GNATU)	TITLE=(SPEARING OF LEEF)	GENDER=(M)	STATS=(205,261,150)	EXP=(7.0,7.0,8.0,7.0)	ATTRS=(30,68,53,41,55,38)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_GNATU,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_ITZA		NAME=(ITZA)	TITLE=(WARLORD OF UXMAL)	GENDER=(M)	STATS=(300,245,163)	EXP=(8.0,7.0,6.0,7.0)	ATTRS=(58,51,54,54,48,46)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_ITZA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_KAZAI		NAME=(KAZAI)	TITLE=(SHADOW WARRIOR)		GENDER=(M)	STATS=(350,285,121)	EXP=(7.0,9.0,6.0,6.0)	ATTRS=(54,71,64,51,54,49)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_KAZAI,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LANA		NAME=(LANA)					GENDER=(F)	STATS=(320,245,121)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(57,63,47,64,44,48)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LANA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LETA		NAME=(LETA)					GENDER=(M)	STATS=(230,230,140)	EXP=(6.0,7.0,8.0,7.0)	ATTRS=(32,30,76,54,30,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LETA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_LOR		NAME=(LOR)	TITLE=(CHAMPION OF GOOD)	GENDER=(M)	STATS=(370,335,110)	EXP=(9.0,6.0,7.0,6.0)	ATTRS=(64,64,58,44,34,54)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_LOR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_MANTIA	NAME=(MANTIA)	TITLE=(SPELLWEAVER OF KELT)	GENDER=(M)	STATS=(200,223,173)	EXP=(6.0,7.0,8.0,8.0)	ATTRS=(44,64,68,44,61,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_MANTIA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_NECRO		NAME=(NECRO)					GENDER=(M)	STATS=(376,165,128)	EXP=(6.0,7.0,6.0,8.0)	ATTRS=(38,52,62,32,64,60)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_NECRO,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_PETAL		NAME=(PETAL)					GENDER=(F)	STATS=(247,250,176)	EXP=(4.0,5.0,8.0,9.0)	ATTRS=(33,66,61,62,64,34)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_PETAL,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_PLAGUE	NAME=(PLAGUE)					GENDER=(M)	STATS=(410,150,160)	EXP=(7.0,6.0,8.0,6.0)	ATTRS=(32,33,66,34,64,64)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_PLAGUE,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SKELAR	NAME=(SKELAR)	TITLE=(THE SLAYER)		GENDER=(M)	STATS=(430,270, 48)	EXP=(8.0,8.0,6.0,7.0)	ATTRS=(68,60,38,30,61,59)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SKELAR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_SLOGAR	NAME=(SLOGAR)	TITLE=(WEBBER OF ARACHNIA)	GENDER=(M)	STATS=(250,265, 70)	EXP=(8.0,8.0,7.0,6.0)	ATTRS=(72,64,37,36,53,31)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_SLOGAR,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_STING		NAME=(STING)					GENDER=(M)	STATS=(300,270, 68)	EXP=(7.0,7.0,7.0,6.0)	ATTRS=(69,62,34,48,64,31)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_STING,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TALON		NAME=(TALON)					GENDER=(M)	STATS=(240,202, 85)	EXP=(7.0,7.0,6.0,7.0)	ATTRS=(35,58,36,30,37,30)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TALON,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TOADROT	NAME=(TOADROT)	TITLE=(PRINCE OF SKULASH)	GENDER=(M)	STATS=(250,189, 92)	EXP=(7.0,8.0,6.0,7.0)	ATTRS=(48,58,32,31,54,54)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TOADROT,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TULA		NAME=(TULA)	TITLE=(PRINCESS OF UXMAL)	GENDER=(F)	STATS=(240,145,137)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(39,62,56,49,56,55)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TULA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_TUNDA		NAME=(TUNDA)	TITLE=(THE SUREFOOTED)		GENDER=(M)	STATS=(350,305,104)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(64,58,43,64,47,51)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_TUNDA,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)
CHARACTER_VEN		NAME=(VEN)	TITLE=(HIGH PRIEST OF SSHA)	GENDER=(M)	STATS=(207,170,150)	EXP=(5.0,7.0,8.0,7.0)	ATTRS=(46,30,62,59,39,61)	HIDDEN=(100,100,100,100,100,100)	OTHER=(-1,-1,0,0)	BITMAPS=(PORTRAIT:BITMAP_PORTRAIT_VEN,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)

/******************************************************************************/
/* Layout                                                                     */
/*                                                                            */
/* Definitions of all the levels in the dungeon.                              */
/******************************************************************************/
[Layout]

; Level 0
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(14,15)
00000000000000
00000000001000
00001110001000
00011011001000
00010001111110
00011011001000
00001110001000
00000100011100
00010100110110
00111111100010
01111100110110
00111110011100
01111100000000
01101000000000
00000000000000

; Level 1
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(80)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(14,18)
00001100110000
00001100110000
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
00001111110000
00001111110000

; Level 2
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(60)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(14,18)
00001100110000
00001100110000
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
00001111110000
00001111110000

; Level 3
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(40)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(14,10)
00001100110000
00001100110000
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
00001111110000
00001111110000

; Level 4
WALLSET=(WALLSET_DEFAULT)
LIGHT_AMBIENT=(20)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET=(0,0)
SIZE=(14,10)
00001100110000
00001100110000
00111111111100
00111111111100
11110011001111
11110011001111
00111111111100
00111111111100
00001100110000
00001100110000

/******************************************************************************/
/* Items                                                                      */
/*                                                                            */
/* Definitions of all the items found in the dungeon.                         */
/******************************************************************************/
[Items]

// The following items handle the mirrors
001	WALLITEM_MIRROR			11	6	0	SOUTH		HOLDS=(CHARACTER_STAMM)		ACTION=(DEACTIVATE)	TARGET=(100)
002	WALLITEM_MIRROR			12	7	0	WEST		HOLDS=(CHARACTER_ZED)		ACTION=(DEACTIVATE)	TARGET=(100)
003	WALLITEM_MIRROR			12	7	0	SOUTH		HOLDS=(CHARACTER_ELIJA)		ACTION=(DEACTIVATE)	TARGET=(100)
004	WALLITEM_MIRROR			13	8	0	WEST		HOLDS=(CHARACTER_CHANI)		ACTION=(DEACTIVATE)	TARGET=(100)
005	WALLITEM_MIRROR			13	10	0	WEST		HOLDS=(CHARACTER_GANDO)		ACTION=(DEACTIVATE)	TARGET=(100)
006	WALLITEM_MIRROR			12	11	0	NORTH		HOLDS=(CHARACTER_BORIS)		ACTION=(DEACTIVATE)	TARGET=(100)
007	WALLITEM_MIRROR			12	11	0	WEST		HOLDS=(CHARACTER_WUUF)		ACTION=(DEACTIVATE)	TARGET=(100)
008	WALLITEM_MIRROR			11	12	0	NORTH		HOLDS=(CHARACTER_TIGGY)		ACTION=(DEACTIVATE)	TARGET=(100)
009	WALLITEM_MIRROR			9	12	0	NORTH		HOLDS=(CHARACTER_HISSSSA)	ACTION=(DEACTIVATE)	TARGET=(100)
010	WALLITEM_MIRROR			8	11	0	EAST		HOLDS=(CHARACTER_GOTHMOG)	ACTION=(DEACTIVATE)	TARGET=(100)
011	WALLITEM_MIRROR			8	11	0	NORTH		HOLDS=(CHARACTER_LINFLAS)	ACTION=(DEACTIVATE)	TARGET=(100)
012	WALLITEM_MIRROR			7	10	0	EAST		HOLDS=(CHARACTER_SYRA)		ACTION=(DEACTIVATE)	TARGET=(100)
013	WALLITEM_MIRROR			7	8	0	EAST		HOLDS=(CHARACTER_HALK)		ACTION=(DEACTIVATE)	TARGET=(100)
014	WALLITEM_MIRROR			8	7	0	SOUTH		HOLDS=(CHARACTER_DAROOU)	ACTION=(DEACTIVATE)	TARGET=(100)
015	WALLITEM_MIRROR			8	7	0	EAST		HOLDS=(CHARACTER_AZIZI)		ACTION=(DEACTIVATE)	TARGET=(100)
016	WALLITEM_MIRROR			9	6	0	SOUTH		HOLDS=(CHARACTER_HAWK)		ACTION=(DEACTIVATE)	TARGET=(100)
017	WALLITEM_MIRROR			10	8	0	EAST		HOLDS=(CHARACTER_WUTSE)		ACTION=(DEACTIVATE)	TARGET=(100)
018	WALLITEM_MIRROR			11	9	0	NORTH		HOLDS=(CHARACTER_IAIDO)		ACTION=(DEACTIVATE)	TARGET=(100)
019	WALLITEM_MIRROR			11	9	0	SOUTH		HOLDS=(CHARACTER_LEIF)		ACTION=(DEACTIVATE)	TARGET=(100)
020	WALLITEM_MIRROR			10	10	0	EAST		HOLDS=(CHARACTER_ALEX)		ACTION=(DEACTIVATE)	TARGET=(100)
021	WALLITEM_MIRROR			10	10	0	WEST		HOLDS=(CHARACTER_NABI)		ACTION=(DEACTIVATE)	TARGET=(100)
022	WALLITEM_MIRROR			9	9	0	SOUTH		HOLDS=(CHARACTER_MOPHUS)	ACTION=(DEACTIVATE)	TARGET=(100)
023	WALLITEM_MIRROR			9	9	0	NORTH		HOLDS=(CHARACTER_LEYLA)		ACTION=(DEACTIVATE)	TARGET=(100)
024	WALLITEM_MIRROR			10	8	0	WEST		HOLDS=(CHARACTER_SONJA)		ACTION=(DEACTIVATE)	TARGET=(100)

031	WALLITEM_MIRROR			6	1	0	SOUTH		HOLDS=(CHARACTER_TALON)		ACTION=(DEACTIVATE)	TARGET=(101)
032	WALLITEM_MIRROR			7	2	0	WEST		HOLDS=(CHARACTER_AIRWING)	ACTION=(DEACTIVATE)	TARGET=(101)
033	WALLITEM_MIRROR			7	2	0	SOUTH		HOLDS=(CHARACTER_AROC)		ACTION=(DEACTIVATE)	TARGET=(101)
034	WALLITEM_MIRROR			8	3	0	WEST		HOLDS=(CHARACTER_LETA)		ACTION=(DEACTIVATE)	TARGET=(101)
035	WALLITEM_MIRROR			8	5	0	WEST		HOLDS=(CHARACTER_PLAGUE)	ACTION=(DEACTIVATE)	TARGET=(101)
036	WALLITEM_MIRROR			7	6	0	NORTH		HOLDS=(CHARACTER_NECRO)		ACTION=(DEACTIVATE)	TARGET=(101)
037	WALLITEM_MIRROR			7	6	0	WEST		HOLDS=(CHARACTER_DETH)		ACTION=(DEACTIVATE)	TARGET=(101)
038	WALLITEM_MIRROR			6	7	0	NORTH		HOLDS=(CHARACTER_SKELAR)	ACTION=(DEACTIVATE)	TARGET=(101)
039	WALLITEM_MIRROR			4	7	0	NORTH		HOLDS=(CHARACTER_GNATU)		ACTION=(DEACTIVATE)	TARGET=(101)
040	WALLITEM_MIRROR			3	6	0	EAST		HOLDS=(CHARACTER_MANTIA)	ACTION=(DEACTIVATE)	TARGET=(101)
041	WALLITEM_MIRROR			3	6	0	NORTH		HOLDS=(CHARACTER_STING)		ACTION=(DEACTIVATE)	TARGET=(101)
042	WALLITEM_MIRROR			2	5	0	EAST		HOLDS=(CHARACTER_SLOGAR)	ACTION=(DEACTIVATE)	TARGET=(101)
043	WALLITEM_MIRROR			2	3	0	EAST		HOLDS=(CHARACTER_ALGOR)		ACTION=(DEACTIVATE)	TARGET=(101)
044	WALLITEM_MIRROR			3	2	0	SOUTH		HOLDS=(CHARACTER_DEMA)		ACTION=(DEACTIVATE)	TARGET=(101)
045	WALLITEM_MIRROR			3	2	0	EAST		HOLDS=(CHARACTER_TOADROT)	ACTION=(DEACTIVATE)	TARGET=(101)
046	WALLITEM_MIRROR			4	1	0	SOUTH		HOLDS=(CHARACTER_VEN)		ACTION=(DEACTIVATE)	TARGET=(101)
047	WALLITEM_MIRROR			5	3	0	EAST		HOLDS=(CHARACTER_TUNDA)		ACTION=(DEACTIVATE)	TARGET=(101)
048	WALLITEM_MIRROR			6	4	0	NORTH		HOLDS=(CHARACTER_LANA)		ACTION=(DEACTIVATE)	TARGET=(101)
049	WALLITEM_MIRROR			6	4	0	SOUTH		HOLDS=(CHARACTER_ITZA)		ACTION=(DEACTIVATE)	TARGET=(101)
050	WALLITEM_MIRROR			5	5	0	EAST		HOLDS=(CHARACTER_TULA)		ACTION=(DEACTIVATE)	TARGET=(101)
051	WALLITEM_MIRROR			5	5	0	WEST		HOLDS=(CHARACTER_PETAL)		ACTION=(DEACTIVATE)	TARGET=(101)
052	WALLITEM_MIRROR			4	4	0	SOUTH		HOLDS=(CHARACTER_BUZZZZZ)	ACTION=(DEACTIVATE)	TARGET=(101)
053	WALLITEM_MIRROR			4	4	0	NORTH		HOLDS=(CHARACTER_LOR)		ACTION=(DEACTIVATE)	TARGET=(101)
054	WALLITEM_MIRROR			5	3	0	WEST		HOLDS=(CHARACTER_KAZAI)		ACTION=(DEACTIVATE)	TARGET=(101)

100	FLOORITEM_WALL_MOVABLE		7	9	0
101	FLOORITEM_WALL_MOVABLE		5	7	0

// The following items handle the entrance
250	FLOORITEM_DOORFRAME		10	1	0
251	DOOR_BLACK			10	1	0			STATE=(CLOSED)
252	FLOORITEM_TEXT			10	3	0			TEXT=(WELCOME TO THE ZOO...)
253	FLOORITEM_TRIGGER		10	3	0			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(252)
254	FLOORITEM_TEXT			10	4	0			TEXT=(...PLEASE DO NOT FEED THE ANIMALS.)
255	FLOORITEM_TRIGGER		10	4	0			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(254)

// The following items give the secret area
300	FLOORITEM_WALL_FAKE		11	4	0
301	WALLITEM_TEXT			11	4	0	WEST		TEXT=(FAKE WALL\\STEP THROUGH TO\FIND SECRET AREA)
302	FLOORITEM_SECRET		12	4	0			NUMBER=(1)	DESCRIPTION_TEXT=(ENTRANCE AREA SECRET)	DISCOVERY_TEXT=(THIS IS A SECRET AREA!)	DISCOVERY_SOUND=(SOUND_OTHER_GONG)

// The following items give the wind sound coming from the entrance
400	FLOORITEM_TRIGGER		10	2	0			OPBY=(ALL)	ACTION=(ACTIVATE)	TARGET=(401)
401	FLOORITEM_SOUND_LOCALISED	10	1	0			SOUND=(PLAYLIST_WIND)	LOOP=(TRUE)

// The following items give the links to the lower levels in the dungeon
500	WALLITEM_TEXT			4	8	0	SOUTH		TEXT=(HUMANOID\CREATURES)
501	WALLITEM_TEXT			6	10	0	WEST		TEXT=(FLORA\AND\FAUNA)
502	WALLITEM_TEXT			1	11	0	EAST		TEXT=(MYTHICAL\BEASTS)
503	WALLITEM_TEXT			3	13	0	NORTH		TEXT=(THE\ETHEREAL\PLANE)
510	FLOORITEM_TELEPORTER		3	8	0			OPBY=(ALL)	DESTINATION=(3,3,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
511	FLOORITEM_HAZE_BLUE		3	8	0
512	FLOORITEM_TELEPORTER		6	11	0			OPBY=(ALL)	DESTINATION=(3,3,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
513	FLOORITEM_HAZE_BLUE		6	11	0
514	FLOORITEM_TELEPORTER		1	10	0			OPBY=(ALL)	DESTINATION=(3,3,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
515	FLOORITEM_HAZE_BLUE		1	10	0
516	FLOORITEM_TELEPORTER		4	13	0			OPBY=(ALL)	DESTINATION=(3,3,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
517	FLOORITEM_HAZE_BLUE		4	13	0

// The following items allow you to press a button to heal your party
600	WALLITEM_TEXT			0	12	0	EAST		TEXT=(\\PRESS TO HEAL\YOUR PARTY)
601	WALLITEM_SWITCH_RED		0	12	0	EAST		OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(602,602,603,603,604,604)
602	FLOORITEM_DAMAGE		1	12	0			STATE=(INVISIBLE)	TYPE=(HEALTH)	DAMAGE=(-999)
603	FLOORITEM_DAMAGE		1	12	0			STATE=(INVISIBLE)	TYPE=(STAMINA)	DAMAGE=(-999)
604	FLOORITEM_DAMAGE		1	12	0			STATE=(INVISIBLE)	TYPE=(MANA)	DAMAGE=(-999)

// The following items allow you to press a button to win the game
610	WALLITEM_TEXT			2	14	0	NORTH		TEXT=(\\PRESS TO EXIT)
611	WALLITEM_SWITCH_GREEN		2	14	0	NORTH		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(612)
612	FLOORITEM_END_OF_GAME		2	13	0			STATE=(INVISIBLE)

// The following items allow you to save your game
620	FLOORITEM_TEXT			5	9	0			TEXT=(%MEMBER_LEADER% - THIS GAME CAN ONLY BE SAVED HERE)
621	FLOORITEM_SAVE_POINT		5	9	0

// The following items have no interesting function!
660	WALLITEM_FOUNTAIN_LION		0	13	0	EAST
661	WALLITEM_FOUNTAIN_MEDUSA	1	14	0	NORTH
662	FLASK_EMPTY			1	13	0	SOUTHWEST
663	FLASK_EMPTY			1	13	0	SOUTHWEST
664	FLASK_EMPTY			1	13	0	SOUTHWEST
665	FLASK_EMPTY			1	13	0	SOUTHWEST
666	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
667	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
668	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
669	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
670	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
671	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
672	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
673	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
674	MISC_SCROLL			1	13	0	NORTHEAST	TEXT=(LOCATION\%LOCATION_X%,%LOCATION_Y%\\LEVEL\%LOCATION_Z%\\FACING\%LOCATION_D%)
675	MISC_SCROLL_MAP_MAGIC		1	13	0	NORTHEAST
676	MISC_SCROLL_CREATURE		1	13	0	NORTHEAST

// The following items display whether or not Gothmog is in your party
//
// Note the complexity is only needed to display the correct name string 
// (because he may have been reincarnated with another name) and to do
// something when they're not in the party.  
//
// If you only want to have a trigger that activates when Gothmog is in the
// party and otherwise does nothing, then this can be done in just two
// items (the floor trigger and a relay).
700	FLOORITEM_TRIGGER		2	12	0			OPBY=(PARTY)			ACTION=(ACTIVATE)	TARGET=(710)
701	FLOORITEM_TRIGGER		2	12	0			OPBY=(EACH_PARTY_MEMBER)	ACTION=(ACTIVATE)	TARGET=(712,714,716,718)
702	FLOORITEM_TRIGGER		2	12	0			OPBY=(PARTY)			ACTION=(ACTIVATE)	TARGET=(720)
703	FLOORITEM_TEXT			2	12	0			STATE=(INVISIBLE)	TEXT=(GOTHMOG IS NOT IN YOUR PARTY!)
704	FLOORITEM_TEXT			2	12	0			STATE=(INVISIBLE)	TEXT=(%MEMBER_1% IS IN YOUR PARTY)
705	FLOORITEM_TEXT			2	12	0			STATE=(INVISIBLE)	TEXT=(%MEMBER_2% IS IN YOUR PARTY)
706	FLOORITEM_TEXT			2	12	0			STATE=(INVISIBLE)	TEXT=(%MEMBER_3% IS IN YOUR PARTY)
707	FLOORITEM_TEXT			2	12	0			STATE=(INVISIBLE)	TEXT=(%MEMBER_4% IS IN YOUR PARTY)

710	WALLITEM_ACTION			0	11	0	CENTRE		ACTION=(ACTION_COUNTER_SET,WALLITEM_COUNTER_GOTHMOG,NULL)	STRENGTH=(0)
711	WALLITEM_COUNTER_GOTHMOG	0	11	0	CENTRE		COUNT=(0)	ACTION=(NULL)	TARGET=(0)
712	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:CHARACTER,EQUAL_TO,CHARACTER:CHARACTER_GOTHMOG)	ACTION=(ACTIVATE)	TARGET=(711,713)
713	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:MEMBER,EQUAL_TO,NUMBER:1)				ACTION=(TOGGLE)		TARGET=(704,704)
714	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:CHARACTER,EQUAL_TO,CHARACTER:CHARACTER_GOTHMOG)	ACTION=(ACTIVATE)	TARGET=(711,715)
715	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:MEMBER,EQUAL_TO,NUMBER:2)				ACTION=(TOGGLE)		TARGET=(705,705)
716	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:CHARACTER,EQUAL_TO,CHARACTER:CHARACTER_GOTHMOG)	ACTION=(ACTIVATE)	TARGET=(711,717)
717	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:MEMBER,EQUAL_TO,NUMBER:3)				ACTION=(TOGGLE)		TARGET=(706,706)
718	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:CHARACTER,EQUAL_TO,CHARACTER:CHARACTER_GOTHMOG)	ACTION=(ACTIVATE)	TARGET=(711,719)
719	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(TRIGGERING:MEMBER,EQUAL_TO,NUMBER:4)				ACTION=(TOGGLE)		TARGET=(707,707)
720	WALLITEM_RELAY			0	11	0	CENTRE		CONDITION=(VALUE:711,EQUAL_TO,NUMBER:0)					ACTION=(TOGGLE)		TARGET=(703,703)

// The remaining items have no interesting function!
800	CLOTHES_SHLD_DRAGON		3	2	4	NORTHWEST
801	CLOTHES_FEET_DRAGON		3	2	4	NORTHWEST
802	CLOTHES_LEGS_DRAGON		3	2	4	NORTHWEST
803	CLOTHES_BODY_DRAGON		3	2	4	NORTHWEST
804	CLOTHES_HEAD_DRAGON		3	2	4	NORTHWEST
805	CLOTHES_SHLD_RA			11	2	4	NORTHEAST
806	CLOTHES_FEET_RA			11	2	4	NORTHEAST
807	CLOTHES_LEGS_RA			11	2	4	NORTHEAST
808	CLOTHES_BODY_RA			11	2	4	NORTHEAST
809	CLOTHES_HEAD_RA			11	2	4	NORTHEAST
810	CLOTHES_SHLD_LYTE		2	7	4	SOUTHWEST
811	CLOTHES_FEET_LYTE		2	7	4	SOUTHWEST
812	CLOTHES_LEGS_LYTE		2	7	4	SOUTHWEST
813	CLOTHES_BODY_LYTE		2	7	4	SOUTHWEST
814	CLOTHES_HEAD_LYTE		2	7	4	SOUTHWEST
815	CLOTHES_SHLD_DARC		11	7	4	SOUTHEAST
816	CLOTHES_FEET_DARC		11	7	4	SOUTHEAST
817	CLOTHES_LEGS_DARC		11	7	4	SOUTHEAST
818	CLOTHES_BODY_DARC		11	7	4	SOUTHEAST
819	CLOTHES_HEAD_DARC		11	7	4	SOUTHEAST

900	SWORD_VORPAL			3	2	3	NORTHWEST
901	SWORD_VORPAL			11	7	3	SOUTHEAST
902	WEAPON_AXE_HARDCLEAVE		2	7	3	SOUTHWEST
903	WEAPON_AXE_EXECUTIONER		11	2	3	NORTHEAST
904	SWORD_DIAMOND			3	2	3	NORTHWEST
905	SWORD_SPLITTER			11	2	3	NORTHEAST
906	SWORD_BITER			2	7	3	SOUTHWEST
907	SWORD_DELTA			11	7	3	SOUTHEAST

1000	FLOORITEM_TELEPORTER		2	2	1			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1001	FLOORITEM_HAZE_BLUE		2	2	1
1002	FLOORITEM_TELEPORTER		4	2	1			OPBY=(MONSTER)	DESTINATION=(4,1,1)
1003	FLOORITEM_TELEPORTER		5	2	1			OPBY=(MONSTER)	DESTINATION=(5,1,1)
1004	FLOORITEM_TELEPORTER		8	2	1			OPBY=(MONSTER)	DESTINATION=(8,1,1)
1005	FLOORITEM_TELEPORTER		9	2	1			OPBY=(MONSTER)	DESTINATION=(9,1,1)
1006	FLOORITEM_TELEPORTER		2	4	1			OPBY=(MONSTER)	DESTINATION=(1,4,1)
1007	FLOORITEM_TELEPORTER		2	5	1			OPBY=(MONSTER)	DESTINATION=(1,5,1)
1008	FLOORITEM_TELEPORTER		2	8	1			OPBY=(MONSTER)	DESTINATION=(1,8,1)
1009	FLOORITEM_TELEPORTER		2	9	1			OPBY=(MONSTER)	DESTINATION=(1,9,1)
1010	FLOORITEM_TELEPORTER		2	12	1			OPBY=(MONSTER)	DESTINATION=(1,12,1)
1011	FLOORITEM_TELEPORTER		2	13	1			OPBY=(MONSTER)	DESTINATION=(1,13,1)
1012	FLOORITEM_TELEPORTER		11	4	1			OPBY=(MONSTER)	DESTINATION=(12,4,1)
1013	FLOORITEM_TELEPORTER		11	5	1			OPBY=(MONSTER)	DESTINATION=(12,5,1)
1014	FLOORITEM_TELEPORTER		11	8	1			OPBY=(MONSTER)	DESTINATION=(12,8,1)
1015	FLOORITEM_TELEPORTER		11	9	1			OPBY=(MONSTER)	DESTINATION=(12,9,1)
1016	FLOORITEM_TELEPORTER		11	12	1			OPBY=(MONSTER)	DESTINATION=(12,12,1)
1017	FLOORITEM_TELEPORTER		11	13	1			OPBY=(MONSTER)	DESTINATION=(12,13,1)
1018	FLOORITEM_TELEPORTER		4	15	1			OPBY=(MONSTER)	DESTINATION=(4,16,1)
1019	FLOORITEM_TELEPORTER		5	15	1			OPBY=(MONSTER)	DESTINATION=(5,16,1)
1020	FLOORITEM_TELEPORTER		6	15	1			OPBY=(MONSTER)	DESTINATION=(6,16,1)
1021	FLOORITEM_TELEPORTER		7	15	1			OPBY=(MONSTER)	DESTINATION=(7,16,1)
1022	FLOORITEM_TELEPORTER		8	15	1			OPBY=(MONSTER)	DESTINATION=(8,16,1)
1023	FLOORITEM_TELEPORTER		9	15	1			OPBY=(MONSTER)	DESTINATION=(9,16,1)

1100	WALLITEM_TEXT			3	1	1	SOUTH		TEXT=(ANT MEN\TROLINS)
1101	WALLITEM_TEXT			6	1	1	SOUTH		TEXT=(ANT MEN\TROLINS)
1102	WALLITEM_TEXT			7	1	1	SOUTH		TEXT=(IMP\THIEVES)
1103	WALLITEM_TEXT			10	1	1	SOUTH		TEXT=(IMP\THIEVES)
1104	WALLITEM_TEXT			1	3	1	EAST		TEXT=(KNIGHTS)
1105	WALLITEM_TEXT			1	6	1	EAST		TEXT=(KNIGHTS)
1106	WALLITEM_TEXT			1	7	1	EAST		TEXT=(MUMMIES)
1107	WALLITEM_TEXT			1	10	1	EAST		TEXT=(MUMMIES)
1108	WALLITEM_TEXT			1	11	1	EAST		TEXT=(SKELETONS)
1109	WALLITEM_TEXT			1	14	1	EAST		TEXT=(SKELETONS)
1110	WALLITEM_TEXT			12	3	1	WEST		TEXT=(STONE GOLEM\ROCK MEN)
1111	WALLITEM_TEXT			12	6	1	WEST		TEXT=(STONE GOLEM\ROCK MEN)
1112	WALLITEM_TEXT			12	7	1	WEST		TEXT=(VEXIRKS)
1113	WALLITEM_TEXT			12	10	1	WEST		TEXT=(VEXIRKS)
1114	WALLITEM_TEXT			12	11	1	WEST		TEXT=(AXE MAN\DRAGOTH)
1115	WALLITEM_TEXT			12	14	1	WEST		TEXT=(AXE MAN\DRAGOTH)
1116	WALLITEM_TEXT			3	16	1	NORTH		TEXT=(GUARDS\MERCHANTS)
1117	WALLITEM_TEXT			10	16	1	NORTH		TEXT=(GUARDS\MERCHANTS)

1500	MONSTER_ANT_MAN			4	1	1	NORTHWEST	HEALTH=(99999)
1501	MONSTER_ANT_MAN			4	1	1	NORTHEAST	HEALTH=(99999)
1502	MONSTER_TROLIN			5	1	1	NORTHWEST	HEALTH=(99999)
1503	MONSTER_TROLIN			5	1	1	NORTHEAST	HEALTH=(99999)
1504	MONSTER_GIGGLER			8	1	1	NORTHWEST	HEALTH=(99999)
1505	MONSTER_THIEF_THICKET		9	1	1	NORTHEAST	HEALTH=(99999)
1506	MONSTER_IMP			9	1	1	NORTHWEST	HEALTH=(99999)
1507	MONSTER_KNIGHT_ANIMATED		1	4	1	NORTHWEST	HEALTH=(99999)
1508	MONSTER_KNIGHT_ANIMATED		1	4	1	NORTHEAST	HEALTH=(99999)
1509	MONSTER_KNIGHT_DETH		1	5	1	NORTHWEST	HEALTH=(99999)
1510	MONSTER_KNIGHT_DETH		1	5	1	NORTHEAST	HEALTH=(99999)
1511	MONSTER_MUMMY			1	8	1	NORTHWEST	HEALTH=(99999)
1512	MONSTER_MUMMY			1	8	1	NORTHEAST	HEALTH=(99999)
1513	MONSTER_MUMMY_DM2		1	9	1	CENTRE		HEALTH=(99999)
1514	MONSTER_SKELETON		1	12	1	NORTHWEST	HEALTH=(99999)
1515	MONSTER_SKELETON		1	12	1	NORTHEAST	HEALTH=(99999)
1516	MONSTER_SKELETON_DM2		1	13	1	CENTRE		HEALTH=(99999)
1517	MONSTER_GOLEM_STONE		12	4	1	CENTRE		HEALTH=(99999)
1518	MONSTER_ROCKMAN			12	5	1	NORTHWEST	HEALTH=(99999)
1519	MONSTER_ROCKMAN			12	5	1	NORTHEAST	HEALTH=(99999)
1520	MONSTER_VEXIRK			12	8	1	NORTHWEST	HEALTH=(99999)
1521	MONSTER_VEXIRK_MON		12	8	1	NORTHEAST	HEALTH=(99999)
1522	MONSTER_VEXIRK_DARK		12	9	1	NORTHWEST	HEALTH=(99999)
1523	MONSTER_VEXIRK_KING		12	9	1	NORTHEAST	HEALTH=(99999)
1524	MONSTER_AXE_MAN			12	12	1	CENTRE		HEALTH=(99999)
1525	MONSTER_DRAGOTH			12	13	1	CENTRE		HEALTH=(99999)
1526	MONSTER_GUARD			4	16	1	CENTRE		HEALTH=(99999)
1527	MONSTER_MERCHANT		5	16	1	CENTRE		HEALTH=(99999)
1528	MONSTER_MERCHANT_BAD		6	16	1	CENTRE		HEALTH=(99999)
1529	MONSTER_MERCHANT_GHOST		7	16	1	CENTRE		HEALTH=(99999)
1530	MONSTER_MERCHANT_MAGIC		8	16	1	CENTRE		HEALTH=(99999)
1531	MONSTER_GUARD			9	16	1	CENTRE		HEALTH=(99999)

2000	FLOORITEM_TELEPORTER		2	2	2			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2001	FLOORITEM_HAZE_BLUE		2	2	2
2002	FLOORITEM_TELEPORTER		4	2	2			OPBY=(MONSTER)	DESTINATION=(4,1,2)
2003	FLOORITEM_TELEPORTER		5	2	2			OPBY=(MONSTER)	DESTINATION=(5,1,2)
2004	FLOORITEM_TELEPORTER		8	2	2			OPBY=(MONSTER)	DESTINATION=(8,1,2)
2005	FLOORITEM_TELEPORTER		9	2	2			OPBY=(MONSTER)	DESTINATION=(9,1,2)
2006	FLOORITEM_TELEPORTER		2	4	2			OPBY=(MONSTER)	DESTINATION=(1,4,2)
2007	FLOORITEM_TELEPORTER		2	5	2			OPBY=(MONSTER)	DESTINATION=(1,5,2)
2008	FLOORITEM_TELEPORTER		2	8	2			OPBY=(MONSTER)	DESTINATION=(1,8,2)
2009	FLOORITEM_TELEPORTER		2	9	2			OPBY=(MONSTER)	DESTINATION=(1,9,2)
2010	FLOORITEM_TELEPORTER		2	12	2			OPBY=(MONSTER)	DESTINATION=(1,12,2)
2011	FLOORITEM_TELEPORTER		2	13	2			OPBY=(MONSTER)	DESTINATION=(1,13,2)
2012	FLOORITEM_TELEPORTER		11	4	2			OPBY=(MONSTER)	DESTINATION=(12,4,2)
2013	FLOORITEM_TELEPORTER		11	5	2			OPBY=(MONSTER)	DESTINATION=(12,5,2)
2014	FLOORITEM_TELEPORTER		11	8	2			OPBY=(MONSTER)	DESTINATION=(12,8,2)
2015	FLOORITEM_TELEPORTER		11	9	2			OPBY=(MONSTER)	DESTINATION=(12,9,2)
2016	FLOORITEM_TELEPORTER		11	12	2			OPBY=(MONSTER)	DESTINATION=(12,12,2)
2017	FLOORITEM_TELEPORTER		11	13	2			OPBY=(MONSTER)	DESTINATION=(12,13,2)
2018	FLOORITEM_TELEPORTER		4	15	2			OPBY=(MONSTER)	DESTINATION=(4,16,2)
2019	FLOORITEM_TELEPORTER		5	15	2			OPBY=(MONSTER)	DESTINATION=(5,16,2)
2020	FLOORITEM_TELEPORTER		6	15	2			OPBY=(MONSTER)	DESTINATION=(6,16,2)
2021	FLOORITEM_TELEPORTER		7	15	2			OPBY=(MONSTER)	DESTINATION=(7,16,2)
2022	FLOORITEM_TELEPORTER		8	15	2			OPBY=(MONSTER)	DESTINATION=(8,16,2)
2023	FLOORITEM_TELEPORTER		9	15	2			OPBY=(MONSTER)	DESTINATION=(9,16,2)

2100	WALLITEM_TEXT			3	1	2	SOUTH		TEXT=(RUSTER\PAIN RATS)
2101	WALLITEM_TEXT			6	1	2	SOUTH		TEXT=(RUSTER\PAIN RATS)
2102	WALLITEM_TEXT			1	3	2	EAST		TEXT=(TREE\SCREAMERS)
2103	WALLITEM_TEXT			1	6	2	EAST		TEXT=(TREE\SCREAMERS)
2104	WALLITEM_TEXT			1	7	2	EAST		TEXT=(OITUS)
2105	WALLITEM_TEXT			1	10	2	EAST		TEXT=(OITUS)
2106	WALLITEM_TEXT			1	11	2	EAST		TEXT=(SWAMP SLIME\SLIME DEVIL)
2107	WALLITEM_TEXT			1	14	2	EAST		TEXT=(SWAMP SLIME\SLIME DEVIL)
2108	WALLITEM_TEXT			12	3	2	WEST		TEXT=(COUATL\GIANT WASPS)
2109	WALLITEM_TEXT			12	6	2	WEST		TEXT=(COUATL\GIANT WASPS)
2110	WALLITEM_TEXT			12	7	2	WEST		TEXT=(GIANT SCORPION\BATS)
2111	WALLITEM_TEXT			12	10	2	WEST		TEXT=(GIANT SCORPION\BATS)
2112	WALLITEM_TEXT			12	11	2	WEST		TEXT=(DRU TAN\MUNCHERS)
2113	WALLITEM_TEXT			12	14	2	WEST		TEXT=(DRU TAN\MUNCHERS)
2114	WALLITEM_TEXT			3	16	2	NORTH		TEXT=(WORMS)
2115	WALLITEM_TEXT			10	16	2	NORTH		TEXT=(WORMS)

2500	MONSTER_RUSTER			4	1	2	CENTRE		HEALTH=(99999)
2501	MONSTER_RAT_PAIN		5	1	2	EAST		HEALTH=(99999)
2502	MONSTER_RAT_PAIN		5	1	2	WEST		HEALTH=(99999)
2503	MONSTER_WOLF			8	1	2	EAST		HEALTH=(99999)
2504	MONSTER_WOLF			8	1	2	WEST		HEALTH=(99999)
2505	MONSTER_HOUND_HELL		9	1	2	EAST		HEALTH=(99999)
2506	MONSTER_HOUND_HELL		9	1	2	WEST		HEALTH=(99999)
2507	MONSTER_TREE			1	4	2	CENTRE		HEALTH=(99999)
2508	MONSTER_SCREAMER		1	5	2	NORTHWEST	HEALTH=(99999)
2509	MONSTER_SCREAMER		1	5	2	NORTHEAST	HEALTH=(99999)
2510	MONSTER_OITU			1	8	2	CENTRE		HEALTH=(99999)
2511	MONSTER_OITU_GREATER		1	9	2	CENTRE		HEALTH=(99999)
2512	MONSTER_SLIME_SWAMP		1	12	2	CENTRE		HEALTH=(99999)
2513	MONSTER_SLIME_DEVIL		1	13	2	CENTRE		HEALTH=(99999)
2514	MONSTER_COUATL			12	4	2	CENTRE		HEALTH=(99999)
2515	MONSTER_WASP_GIANT		12	5	2	NORTHWEST	HEALTH=(99999)
2516	MONSTER_WASP_GIANT		12	5	2	NORTHEAST	HEALTH=(99999)
2517	MONSTER_SCORPION_GIANT		12	8	2	CENTRE		HEALTH=(99999)
2518	MONSTER_BAT			12	9	2	NORTHEAST	HEALTH=(99999)
2519	MONSTER_BAT			12	9	2	NORTHWEST	HEALTH=(99999)
2520	MONSTER_DRU_TAN			12	12	2	CENTRE		HEALTH=(99999)
2521	MONSTER_MUNCHER			12	13	2	NORTHWEST	HEALTH=(99999)
2522	MONSTER_MUNCHER			12	13	2	NORTHEAST	HEALTH=(99999)
2523	MONSTER_WORM_MAGENTA		4	16	2	EAST		HEALTH=(99999)
2524	MONSTER_WORM_ARMOURED_BROWN	5	16	2	EAST		HEALTH=(99999)
2525	MONSTER_WORM_ARMOURED_GOLD	6	16	2	EAST		HEALTH=(99999)
2526	MONSTER_WORM_ARCHER		7	16	2	CENTRE		HEALTH=(99999)
2527	MONSTER_WORM_DIGGER		8	16	2	CENTRE		HEALTH=(99999)
2528	MONSTER_WORM_TIGER		9	16	2	CENTRE		HEALTH=(99999)

3000	FLOORITEM_TELEPORTER		2	2	3			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3001	FLOORITEM_HAZE_BLUE		2	2	3
3002	FLOORITEM_TELEPORTER		4	2	3			OPBY=(MONSTER)	DESTINATION=(4,1,3)
3003	FLOORITEM_TELEPORTER		5	2	3			OPBY=(MONSTER)	DESTINATION=(5,1,3)
3004	FLOORITEM_TELEPORTER		8	2	3			OPBY=(MONSTER)	DESTINATION=(8,1,3)
3005	FLOORITEM_TELEPORTER		9	2	3			OPBY=(MONSTER)	DESTINATION=(9,1,3)
3006	FLOORITEM_TELEPORTER		2	4	3			OPBY=(MONSTER)	DESTINATION=(1,4,3)
3007	FLOORITEM_TELEPORTER		2	5	3			OPBY=(MONSTER)	DESTINATION=(1,5,3)
3008	FLOORITEM_TELEPORTER		11	4	3			OPBY=(MONSTER)	DESTINATION=(12,4,3)
3009	FLOORITEM_TELEPORTER		11	5	3			OPBY=(MONSTER)	DESTINATION=(12,5,3)
3010	FLOORITEM_TELEPORTER		4	7	3			OPBY=(MONSTER)	DESTINATION=(4,8,3)
3011	FLOORITEM_TELEPORTER		5	7	3			OPBY=(MONSTER)	DESTINATION=(5,8,3)
3012	FLOORITEM_TELEPORTER		6	7	3			OPBY=(MONSTER)	DESTINATION=(6,8,3)
3013	FLOORITEM_TELEPORTER		7	7	3			OPBY=(MONSTER)	DESTINATION=(7,8,3)
3014	FLOORITEM_TELEPORTER		8	7	3			OPBY=(MONSTER)	DESTINATION=(8,8,3)
3015	FLOORITEM_TELEPORTER		9	7	3			OPBY=(MONSTER)	DESTINATION=(9,8,3)

3100	WALLITEM_TEXT			3	1	3	SOUTH		TEXT=(GLOP\ROCKPILES)
3101	WALLITEM_TEXT			6	1	3	SOUTH		TEXT=(GLOP\ROCKPILES)
3102	WALLITEM_TEXT			7	1	3	SOUTH		TEXT=(LORD CHAOS)
3103	WALLITEM_TEXT			10	1	3	SOUTH		TEXT=(LORD CHAOS)
3104	WALLITEM_TEXT			1	3	3	EAST		TEXT=(DEMONS)
3105	WALLITEM_TEXT			1	6	3	EAST		TEXT=(DEMONS)
3106	WALLITEM_TEXT			12	3	3	WEST		TEXT=(WIZARDS EYES\GAZERS)
3107	WALLITEM_TEXT			12	6	3	WEST		TEXT=(WIZARDS EYES\GAZERS)
3108	WALLITEM_TEXT			3	8	3	NORTH		TEXT=(RED DRAGON\THORN DEMON)
3109	WALLITEM_TEXT			10	8	3	NORTH		TEXT=(RED DRAGON\THORN DEMON)

3500	MONSTER_GLOP			4	1	3	CENTRE		HEALTH=(99999)
3501	MONSTER_ROCKPILE		5	1	3	NORTHWEST	HEALTH=(99999)
3502	MONSTER_ROCKPILE		5	1	3	NORTHEAST	HEALTH=(99999)
3503	MONSTER_LORD_CHAOS		8	1	3	CENTRE		HEALTH=(99999)
3504	MONSTER_LORD_CHAOS_REINCARNATE	9	1	3	CENTRE		HEALTH=(99999)
3506	MONSTER_DEMON			1	4	3	NORTHWEST	HEALTH=(99999)
3507	MONSTER_DEMON			1	4	3	NORTHEAST	HEALTH=(99999)
3508	MONSTER_DEMON_VIPER		1	5	3	NORTHWEST	HEALTH=(99999)
3509	MONSTER_DEMON_VIPER		1	5	3	NORTHEAST	HEALTH=(99999)
3510	MONSTER_WIZARDS_EYE		12	4	3	NORTHWEST	HEALTH=(99999)
3511	MONSTER_WIZARDS_EYE		12	4	3	NORTHEAST	HEALTH=(99999)
3512	MONSTER_GAZER			12	5	3	NORTHWEST	HEALTH=(99999)
3513	MONSTER_GAZER			12	5	3	NORTHEAST	HEALTH=(99999)
3514	MONSTER_DRAGON_RED		5	8	3	CENTRE		HEALTH=(99999)
3515	MONSTER_DEMON_THORN		8	8	3	CENTRE		HEALTH=(99999)

4000	FLOORITEM_TELEPORTER		2	2	4			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4001	FLOORITEM_HAZE_BLUE		2	2	4
4002	FLOORITEM_TELEPORTER		4	2	4			OPBY=(MONSTER)	DESTINATION=(4,1,4)
4003	FLOORITEM_TELEPORTER		5	2	4			OPBY=(MONSTER)	DESTINATION=(5,1,4)
4004	FLOORITEM_TELEPORTER		8	2	4			OPBY=(MONSTER)	DESTINATION=(8,1,4)
4005	FLOORITEM_TELEPORTER		9	2	4			OPBY=(MONSTER)	DESTINATION=(9,1,4)
4006	FLOORITEM_TELEPORTER		2	4	4			OPBY=(MONSTER)	DESTINATION=(1,4,4)
4007	FLOORITEM_TELEPORTER		2	5	4			OPBY=(MONSTER)	DESTINATION=(1,5,4)
4008	FLOORITEM_TELEPORTER		11	4	4			OPBY=(MONSTER)	DESTINATION=(12,4,4)
4009	FLOORITEM_TELEPORTER		11	5	4			OPBY=(MONSTER)	DESTINATION=(12,5,4)
4010	FLOORITEM_TELEPORTER		4	7	4			OPBY=(MONSTER)	DESTINATION=(4,8,4)
4011	FLOORITEM_TELEPORTER		5	7	4			OPBY=(MONSTER)	DESTINATION=(5,8,4)
4012	FLOORITEM_TELEPORTER		8	7	4			OPBY=(MONSTER)	DESTINATION=(8,8,4)
4013	FLOORITEM_TELEPORTER		9	7	4			OPBY=(MONSTER)	DESTINATION=(9,8,4)

4100	WALLITEM_TEXT			3	1	4	SOUTH		TEXT=(SPECTRE\GHOSTS)
4101	WALLITEM_TEXT			6	1	4	SOUTH		TEXT=(SPECTRE\GHOSTS)
4102	WALLITEM_TEXT			7	1	4	SOUTH		TEXT=(GHOST\RIVES)
4103	WALLITEM_TEXT			10	1	4	SOUTH		TEXT=(GHOST\RIVES)
4104	WALLITEM_TEXT			1	3	4	EAST		TEXT=(MATERIALIZERS\ZYTAZES)
4105	WALLITEM_TEXT			1	6	4	EAST		TEXT=(MATERIALIZERS\ZYTAZES)
4106	WALLITEM_TEXT			12	3	4	WEST		TEXT=(CHESTS\MINIONS)
4107	WALLITEM_TEXT			12	6	4	WEST		TEXT=(CHESTS\MINIONS)
4108	WALLITEM_TEXT			3	8	4	NORTH		TEXT=(FLAMES)
4109	WALLITEM_TEXT			6	8	4	NORTH		TEXT=(FLAMES)
4110	WALLITEM_TEXT			7	8	4	NORTH		TEXT=(WIND\AND\WATER)
4111	WALLITEM_TEXT			10	8	4	NORTH		TEXT=(WIND\AND\WATER)

4500	MONSTER_SPECTRE			4	1	4	CENTRE		HEALTH=(99999)
4501	MONSTER_GHOST			5	1	4	NORTHEAST	HEALTH=(99999)
4502	MONSTER_GHOST			5	1	4	NORTHWEST	HEALTH=(99999)
4503	MONSTER_GHOST_DM2		8	1	4	CENTRE		HEALTH=(99999)
4504	MONSTER_RIVE			9	1	4	NORTHEAST	HEALTH=(99999)
4505	MONSTER_RIVE			9	1	4	NORTHWEST	HEALTH=(99999)
4506	MONSTER_MATERIALIZER		1	4	4	NORTHWEST	HEALTH=(99999)
4507	MONSTER_MATERIALIZER		1	4	4	NORTHEAST	HEALTH=(99999)
4508	MONSTER_ZYTAZ			1	5	4	NORTHWEST	HEALTH=(99999)
4509	MONSTER_ZYTAZ			1	5	4	NORTHEAST	HEALTH=(99999)
4510	MONSTER_CHEST_FLYING		12	4	4	NORTHWEST	HEALTH=(99999)
4511	MONSTER_CHEST_FLYING		12	4	4	NORTHEAST	HEALTH=(99999)
4512	MONSTER_MINION_ATTACK_EVIL	12	5	4	NORTHWEST	HEALTH=(99999)
4513	MONSTER_MINION_ATTACK_EVIL	12	5	4	NORTHEAST	HEALTH=(99999)
4514	MONSTER_FLAME_ORB		4	8	4	CENTRE		HEALTH=(99999)
4515	FLOORITEM_PIT_LAVA		4	8	4
4516	MONSTER_FLAME_BLACK		5	8	4	CENTRE		HEALTH=(99999)
4517	FLOORITEM_PIT_FIRE		5	8	4
4518	MONSTER_VORTEX			8	8	4	CENTRE		HEALTH=(99999)
4519	MONSTER_ELEMENTAL_WATER		9	8	4	CENTRE		HEALTH=(99999)

/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/*                                                                            */
/* Hints about specific creatures in the dungeon.                             */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)


MONSTER=(MONSTER_KNIGHT_ANIMATED)	RADIUS=(255)
TEXT=(ANIMATED ARMOUR: Enchantment\gives life to these knights\long gone; Strike close with\strong blades to release\their bond.)

MONSTER=(MONSTER_ANT_MAN)		RADIUS=(255)
TEXT=(ANT MAN: A stalking hulk\of vibrant blue,\the Ant Man is ordered\to hunt for you.)

MONSTER=(MONSTER_FLAME_BLACK)		RADIUS=(255)
TEXT=(BLACK FLAME: Black pain,\black fire; draw too near\-- your funeral pyre.)

MONSTER=(MONSTER_COUATL)		RADIUS=(255)
TEXT=(COUATL: Snake-shaped being\of emerald green.\The flap of its wings\hides Champion screams.)

MONSTER=(MONSTER_DEMON)			RADIUS=(255)
TEXT=(DEMON: Talon-handed,\mace-tailed, head of a man.\Frame of a serpent,\soul that is damned.)

MONSTER=(MONSTER_DEMON_VIPER)		RADIUS=(255)
TEXT=(DEMON: Talon-handed,\mace-tailed, head of a man.\Frame of a serpent,\soul that is damned.)

MONSTER=(MONSTER_KNIGHT_DETH)		RADIUS=(255)
TEXT=(DETH KNIGHT: Sword and\sabre, armoured wraith.\Chaos' bodyguard\keeps him safe.)

MONSTER=(MONSTER_DRAGON_RED)		RADIUS=(255)
TEXT=(DRAGON: Foe to man\and elven kin,\great red lizard\strikes again--and again!)

MONSTER=(MONSTER_GAZER)			RADIUS=(255)
TEXT=(FLYING EYE: Winged tail and\floating eye, hurls fire\and poison from the sky.)

MONSTER=(MONSTER_GHOST)			RADIUS=(255)
TEXT=(GHOST: A beast from the void\that rarely is heard,\Only dispelled by\a great wizard's word.)

MONSTER=(MONSTER_GIGGLER)		RADIUS=(255)
TEXT=(GIGGLER: Laughing thief,\all leg and arm,\steals but does\no other harm.)

MONSTER=(MONSTER_LORD_GREY)		RADIUS=(255)
TEXT=(GREY LORD: Mane of white,\robe of grey.\Your liege lord bids\you save the day.)

MONSTER=(MONSTER_HOUND_HELL)		RADIUS=(255)
TEXT=(HELLHOUND: The Dark Lord's\familiar, warlock dog;\black and vicious,\breathes fiery fog.)

MONSTER=(MONSTER_LORD_CHAOS)		RADIUS=(255)
TEXT=(LORD CHAOS: Cloaked in\shadow, shrouded in flame.\Worlds weep at the sound\of his name.)

MONSTER=(MONSTER_LORD_CHAOS_REINCARNATE)	RADIUS=(255)
TEXT=(LORD CHAOS: Cloaked in\shadow, shrouded in flame.\Worlds weep at the sound\of his name.)

MONSTER=(MONSTER_MATERIALIZER)		RADIUS=(255)
TEXT=(MATERIALISER: These magical\vines respect no laws of man\But they may fear a strike\from a curved blade in hand.)

MONSTER=(MONSTER_MUMMY)			RADIUS=(255)
TEXT=(MUMMY: Once a man,\now rags and rage.\A creature like Chaos,\beyond time and age.)

MONSTER=(MONSTER_MUNCHER)		RADIUS=(255)
TEXT=(MUNCHER: Three mouths in\place of head and claws.\Heroes fall from its\poisoned jaws.)

MONSTER=(MONSTER_OITU)			RADIUS=(255)
TEXT=(OITU: Spawn from hell\these spiders be,\golden-widowed misery.)

MONSTER=(MONSTER_OITU_GREATER)		RADIUS=(255)
TEXT=(OITU: Spawn from hell\these spiders be,\golden-widowed misery.)

MONSTER=(MONSTER_RAT_PAIN)		RADIUS=(255)
TEXT=(PAIN RAT: This fearless\beast will never retreat,\Kill them quickly\then gorge on their meat.)

MONSTER=(MONSTER_RIVE)			RADIUS=(255)
TEXT=(RIVE: First it is little,\then it is much.\A mouth that devours,\but nothing to touch.)

MONSTER=(MONSTER_ROCKPILE)		RADIUS=(255)
TEXT=(ROCK PILE: Chance upon\naught but a pile of\rubble. Red tentacles grab,\teeth flash--trouble!)

MONSTER=(MONSTER_RUSTER)		RADIUS=(255)
TEXT=(RUSTER: It may seem weak,\but you should fear its name\Perhaps wizard's play better\its dangerous game.)

MONSTER=(MONSTER_SCORPION_GIANT)	RADIUS=(255)
TEXT=(SCORPION: Whip-tailed and\golden, insect-like thing.\Beware its tail and\venomous sting.)

MONSTER=(MONSTER_SCREAMER)		RADIUS=(255)
TEXT=(SCREAMER: Brown-rooted,\many-mouthed thing that\screams, the shrieking\blossoms of Chaos' dreams.)

MONSTER=(MONSTER_SKELETON)		RADIUS=(255)
TEXT=(SKELETON: Bone rattle,\bones walk. A shield flies\up; a death sword talks.)

MONSTER=(MONSTER_SLIME_DEVIL)		RADIUS=(255)
TEXT=(SLIME DEVIL: This lump of\green, true to its name,\tosses slime that will\poison and maim.)

MONSTER=(MONSTER_GOLEM_STONE)		RADIUS=(255)
TEXT=(STONE GOLEM: A man with a\club, all hewn from stone.\From its soul all\compassion has flown.)

MONSTER=(MONSTER_SLIME_SWAMP)		RADIUS=(255)
TEXT=(SWAMP SLIME: Stand well away\from this marsh dwelling\plant; Attack with the fire\that magic will grant.)

MONSTER=(MONSTER_TROLIN)		RADIUS=(255)
TEXT=(TROLIN: This fearful beast\wields a dangerous club\Strike close with your sword\to deftly draw blood.)

MONSTER=(MONSTER_VEXIRK)		RADIUS=(255)
TEXT=(VEXIRK: Small, black and\hooded, with eyes of red.\Throws magic and fire from\the land of the dead.)

MONSTER=(MONSTER_VEXIRK_MON)		RADIUS=(255)
TEXT=(VEXIRK: Small, black and\hooded, with eyes of red.\Throws magic and fire from\the land of the dead.)

MONSTER=(MONSTER_WASP_GIANT)		RADIUS=(255)
TEXT=(GIANT WASP: Quickly strikes\with its poisonous barb,\cast venom at distance\and be on your guard!)

MONSTER=(MONSTER_ELEMENTAL_WATER)	RADIUS=(255)
TEXT=(WATER ELEMENTAL: Liquid\hatred, rushing hell.\The water from\Lord Chaos' well.)

MONSTER=(MONSTER_WIZARDS_EYE)		RADIUS=(255)
TEXT=(WIZARD'S EYE: Just a face of\eyes with a magical skill,\Beware of closed doors\- they won't remain still.)

MONSTER=(MONSTER_WORM_MAGENTA)		RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_WORM_ARMOURED_BROWN)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_WORM_ARMOURED_GOLD)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_ZYTAZ)			RADIUS=(255)
TEXT=(ZYTAZ: Black-shaped mass\with a single eye.\Linger, and see yourself\weaken and die.)

/******************************************************************************/
/* Hint Oracle - Objects                                                      */
/*                                                                            */
/* Hints about specific objects in the dungeon.                               */
/******************************************************************************/
[Hint Oracle - Objects]
OBJECT=(WALLITEM_FOUNTAIN_MEDUSA)	RADIUS=(0)
TITLE=(MEDUSA FOUNTAIN)
TEXT=(You can fill your flasks\and waterskins here.)

OBJECT=(WALLITEM_FOUNTAIN_LION)		RADIUS=(0)
TITLE=(LION FOUNTAIN)
TEXT=(You can fill your flasks\and waterskins here.)

OBJECT=(FLOORITEM_WALL_FAKE)		RADIUS=(1)
TITLE=(IMAGINATION)
TEXT=(Champions: Here's one clue\only, no more no less.\Once you learn it, there\will be nothing to guess.)
TEXT=(I sense an imaginary wall\near the party.)
